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23
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
23
.github/ISSUE_TEMPLATE/bug_report.md
vendored
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@@ -0,0 +1,23 @@
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|||||||
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---
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||||||
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name: Bug report
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||||||
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about: Please use this template to report bugs you might have found
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||||||
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title: ''
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||||||
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labels: Bug
|
||||||
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assignees: ''
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||||||
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||||||
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---
|
||||||
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|
||||||
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**Describe the bug**
|
||||||
|
Please describe the bug and what you would have expected the mod to do
|
||||||
|
|
||||||
|
**To Reproduce**
|
||||||
|
The steps needed to reproduce the behavior:
|
||||||
|
1. ...
|
||||||
|
|
||||||
|
**Screenshots**
|
||||||
|
If applicable, add screenshots to help explain your problem.
|
||||||
|
|
||||||
|
**Save file**
|
||||||
|
```
|
||||||
|
If applicable please copy your save file here
|
||||||
|
```
|
||||||
14
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
14
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
---
|
||||||
|
name: Feature request
|
||||||
|
about: Suggest an idea for CookieMonster
|
||||||
|
title: ''
|
||||||
|
labels: Enhancement
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Describe the function you'd like to see added to CookieMonster**
|
||||||
|
A clear and concise description of what you want to happen.
|
||||||
|
|
||||||
|
**Additional files**
|
||||||
|
Add any other files such as save files or screenshots about the feature request here.
|
||||||
2
Combine.sh
Executable file
2
Combine.sh
Executable file
@@ -0,0 +1,2 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
cat ./src/Header.js ./src/Cache.js ./src/Config.js ./src/Data.js ./src/Disp.js ./src/Main.js ./src/Sim.js ./src/Footer.js > CookieMonster.js
|
||||||
6111
CookieMonster.js
6111
CookieMonster.js
File diff suppressed because it is too large
Load Diff
86
README.md
86
README.md
@@ -1,66 +1,54 @@
|
|||||||
# Cookie Monster
|
## Cookie Monster
|
||||||
|
|
||||||
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. **It is not a cheat interface** – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
||||||
|
|
||||||
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
|
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
|
||||||
|
|
||||||
## Current version
|
### Current version
|
||||||
|
|
||||||
You can see the current version, and a full history of all versions and what they changed by consulting the [releases page](https://github.com/Aktanusa/CookieMonster/releases).
|
You can see the current version, and a full history of all versions and what they changed by consulting the [releases page](https://github.com/Aktanusa/CookieMonster/releases).
|
||||||
|
|
||||||
## What it does
|
### What it does
|
||||||
|
|
||||||
At its core, Cookie Monster computes an index on both buildings and upgrades :
|
At its core, Cookie Monster computes an index for both buildings and upgrades: the **Payback Period (PP)**. This indicates how much a building is worth by using the following formula:
|
||||||
|
```
|
||||||
* **Base Cost per Income (BCI)** : Indicates how much a building is worth by comparing how much it costs to how much income gained
|
max(cost - cookies in bank, 0)/cps + cost/Δ cps
|
||||||
|
```
|
||||||
|
|
||||||
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
||||||
|
|
||||||
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
||||||
|
|
||||||
* Light Blue : (upgrades) This item has a better BCI than any building
|
* Light Blue: (upgrades) This item has a better PP than any building
|
||||||
* Green : This item has the best BCI
|
* Green: This item has the best PP
|
||||||
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
||||||
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
||||||
* Red : This item has the worst BCI
|
* Red: This item has the worst PP
|
||||||
* Purple : (upgrades) This item has a worse BCI than any building
|
* Purple: (upgrades) This item has a worse PP than any building
|
||||||
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
||||||
|
|
||||||
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
|
Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
|
||||||
|
|
||||||
## What it doesn't do
|
### What it doesn't do
|
||||||
|
|
||||||
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster :
|
Some upgrades do not give a direct bonus to your income and will display as gray. These are mainly Golden Cookie upgrades and season upgrades.
|
||||||
|
|
||||||
* Plastic mouse
|
|
||||||
* Iron mouse
|
|
||||||
* Titanium mouse
|
|
||||||
* Adamantium mouse
|
|
||||||
* Unobtainium mouse
|
|
||||||
* Lucky day
|
|
||||||
* Serendipity
|
|
||||||
* Get lucky
|
|
||||||
* Elder Pledge
|
|
||||||
* Sacrificial rolling pins
|
|
||||||
* **etc.**
|
|
||||||
|
|
||||||
Do note though that, although these upgrades have no direct value, if buying them earns you an achievement of some sort which in return gives you milk and income, Cookie Monster **will** display that value.
|
Do note though that, although these upgrades have no direct value, if buying them earns you an achievement of some sort which in return gives you milk and income, Cookie Monster **will** display that value.
|
||||||
|
|
||||||
# Using
|
## Using
|
||||||
|
|
||||||
## Bookmarklet
|
### Bookmarklet
|
||||||
|
|
||||||
Copy this code and save it as a bookmark. Paste it in the URL section. To activate, click the bookmark when the game's open.
|
Copy this code and save it as a bookmark. Paste it in the URL section. To activate, click the bookmark when the game's open.
|
||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
|
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
|
||||||
|
|
||||||
## Userscript
|
### Userscript
|
||||||
|
|
||||||
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
|
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
|
||||||
|
|
||||||
@@ -69,39 +57,39 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
|||||||
// @name Cookie Monster
|
// @name Cookie Monster
|
||||||
// @namespace Cookie
|
// @namespace Cookie
|
||||||
// @include http://orteil.dashnet.org/cookieclicker/
|
// @include http://orteil.dashnet.org/cookieclicker/
|
||||||
|
// @include https://orteil.dashnet.org/cookieclicker/
|
||||||
// @version 1
|
// @version 1
|
||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
javascript:(function() {
|
(function() {
|
||||||
var checkReady = setInterval(function() {
|
const checkReady = setInterval(function() {
|
||||||
if (Game.ready != undefined && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}());
|
})();
|
||||||
```
|
```
|
||||||
|
|
||||||
# Bugs and suggestions
|
## Bugs and suggestions
|
||||||
|
|
||||||
Any bug or suggestion should be **opened as an issue** [in the repository](https://github.com/Aktanusa/CookieMonster/issues) for easier tracking. This allows me to close issues once they're fixed.
|
Any bug or suggestion should be **opened as an issue** [in the repository](https://github.com/Aktanusa/CookieMonster/issues) for easier tracking. This allows us to close issues once they're fixed.
|
||||||
|
|
||||||
Before submitting a bug, make sure to give a shot at the latest version of the addon on the <code>dev</code> branch. For this, use the following bookmarklet:
|
Before submitting a bug, make sure to give a shot at the latest version of the addon on the <code>dev</code> branch. This version can be tested by copying the `CookieMonster.js` file of the dev branch into your console.
|
||||||
|
|
||||||
```javascript
|
If the bug is still here, you can submit an issue for it. Please do so by using the bug report template.
|
||||||
javascript: (function () {
|
|
||||||
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
|
||||||
}());
|
|
||||||
```
|
|
||||||
|
|
||||||
If the bug is still here, you can submit an issue for it.
|
|
||||||
|
|
||||||
All suggestions are welcome, even the smallest ones.
|
All suggestions are welcome, even the smallest ones.
|
||||||
|
|
||||||
#Contributors
|
## Contributors
|
||||||
|
|
||||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)** : Original author
|
* **[Raving_Kumquat](https://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||||
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||||
* **Alderi Tokori** : ROI calculations (unused now)
|
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||||
|
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||||
|
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
||||||
|
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
|
||||||
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
||||||
|
* **[DanielNoord](https://github.com/DanielNoord)**: Current maintainer
|
||||||
|
* **[bitsandbytes1708](https://github.com/bitsandbytes1708)**: Current maintainer
|
||||||
|
|||||||
BIN
favicon/goldenCookie.ico
Normal file
BIN
favicon/goldenCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
BIN
favicon/wrathCookie.ico
Normal file
BIN
favicon/wrathCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
BIN
jscolor/arrow.gif
Normal file
BIN
jscolor/arrow.gif
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 66 B |
BIN
jscolor/cross.gif
Normal file
BIN
jscolor/cross.gif
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 83 B |
BIN
jscolor/hs.png
Normal file
BIN
jscolor/hs.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.6 KiB |
BIN
jscolor/hv.png
Normal file
BIN
jscolor/hv.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.8 KiB |
997
jscolor/jscolor.js
Normal file
997
jscolor/jscolor.js
Normal file
@@ -0,0 +1,997 @@
|
|||||||
|
/**
|
||||||
|
* jscolor, JavaScript Color Picker
|
||||||
|
*
|
||||||
|
* @version 1.4.3
|
||||||
|
* @license GNU Lesser General Public License, http://www.gnu.org/copyleft/lesser.html
|
||||||
|
* @author Jan Odvarko, http://odvarko.cz
|
||||||
|
* @created 2008-06-15
|
||||||
|
* @updated 2014-07-16
|
||||||
|
* @link http://jscolor.com
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
var jscolor = {
|
||||||
|
|
||||||
|
|
||||||
|
dir : '', // location of jscolor directory (leave empty to autodetect)
|
||||||
|
bindClass : 'color', // class name
|
||||||
|
binding : true, // automatic binding via <input class="...">
|
||||||
|
preloading : true, // use image preloading?
|
||||||
|
|
||||||
|
|
||||||
|
install : function() {
|
||||||
|
jscolor.addEvent(window, 'load', jscolor.init);
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
init : function() {
|
||||||
|
if(jscolor.binding) {
|
||||||
|
jscolor.bind();
|
||||||
|
}
|
||||||
|
if(jscolor.preloading) {
|
||||||
|
jscolor.preload();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getDir : function() {
|
||||||
|
if(!jscolor.dir) {
|
||||||
|
var detected = jscolor.detectDir();
|
||||||
|
jscolor.dir = detected!==false ? detected : 'jscolor/';
|
||||||
|
}
|
||||||
|
return jscolor.dir;
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
detectDir : function() {
|
||||||
|
var base = location.href;
|
||||||
|
|
||||||
|
var e = document.getElementsByTagName('base');
|
||||||
|
for(var i=0; i<e.length; i+=1) {
|
||||||
|
if(e[i].href) { base = e[i].href; }
|
||||||
|
}
|
||||||
|
|
||||||
|
var e = document.getElementsByTagName('script');
|
||||||
|
for(var i=0; i<e.length; i+=1) {
|
||||||
|
if(e[i].src && /(^|\/)jscolor\.js([?#].*)?$/i.test(e[i].src)) {
|
||||||
|
var src = new jscolor.URI(e[i].src);
|
||||||
|
var srcAbs = src.toAbsolute(base);
|
||||||
|
srcAbs.path = srcAbs.path.replace(/[^\/]+$/, ''); // remove filename
|
||||||
|
srcAbs.query = null;
|
||||||
|
srcAbs.fragment = null;
|
||||||
|
return srcAbs.toString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
bind : function() {
|
||||||
|
var matchClass = new RegExp('(^|\\s)('+jscolor.bindClass+')(\\s*(\\{[^}]*\\})|\\s|$)', 'i');
|
||||||
|
var e = document.getElementsByTagName('input');
|
||||||
|
for(var i=0; i<e.length; i+=1) {
|
||||||
|
var m;
|
||||||
|
if(!e[i].color && e[i].className && (m = e[i].className.match(matchClass))) {
|
||||||
|
var prop = {};
|
||||||
|
if(m[4]) {
|
||||||
|
try {
|
||||||
|
prop = (new Function ('return (' + m[4] + ')'))();
|
||||||
|
} catch(eInvalidProp) {}
|
||||||
|
}
|
||||||
|
e[i].color = new jscolor.color(e[i], prop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
preload : function() {
|
||||||
|
for(var fn in jscolor.imgRequire) {
|
||||||
|
if(jscolor.imgRequire.hasOwnProperty(fn)) {
|
||||||
|
jscolor.loadImage(fn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
images : {
|
||||||
|
pad : [ 181, 101 ],
|
||||||
|
sld : [ 16, 101 ],
|
||||||
|
cross : [ 15, 15 ],
|
||||||
|
arrow : [ 7, 11 ]
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
imgRequire : {},
|
||||||
|
imgLoaded : {},
|
||||||
|
|
||||||
|
|
||||||
|
requireImage : function(filename) {
|
||||||
|
jscolor.imgRequire[filename] = true;
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
loadImage : function(filename) {
|
||||||
|
if(!jscolor.imgLoaded[filename]) {
|
||||||
|
jscolor.imgLoaded[filename] = new Image();
|
||||||
|
jscolor.imgLoaded[filename].src = jscolor.getDir()+filename;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
fetchElement : function(mixed) {
|
||||||
|
return typeof mixed === 'string' ? document.getElementById(mixed) : mixed;
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
addEvent : function(el, evnt, func) {
|
||||||
|
if(el.addEventListener) {
|
||||||
|
el.addEventListener(evnt, func, false);
|
||||||
|
} else if(el.attachEvent) {
|
||||||
|
el.attachEvent('on'+evnt, func);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
fireEvent : function(el, evnt) {
|
||||||
|
if(!el) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(document.createEvent) {
|
||||||
|
var ev = document.createEvent('HTMLEvents');
|
||||||
|
ev.initEvent(evnt, true, true);
|
||||||
|
el.dispatchEvent(ev);
|
||||||
|
} else if(document.createEventObject) {
|
||||||
|
var ev = document.createEventObject();
|
||||||
|
el.fireEvent('on'+evnt, ev);
|
||||||
|
} else if(el['on'+evnt]) { // alternatively use the traditional event model (IE5)
|
||||||
|
el['on'+evnt]();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getElementPos : function(e) {
|
||||||
|
var e1=e, e2=e;
|
||||||
|
var x=0, y=0;
|
||||||
|
if(e1.offsetParent) {
|
||||||
|
do {
|
||||||
|
x += e1.offsetLeft;
|
||||||
|
y += e1.offsetTop;
|
||||||
|
} while(e1 = e1.offsetParent);
|
||||||
|
}
|
||||||
|
while((e2 = e2.parentNode) && e2.nodeName.toUpperCase() !== 'BODY') {
|
||||||
|
x -= e2.scrollLeft;
|
||||||
|
y -= e2.scrollTop;
|
||||||
|
}
|
||||||
|
return [x, y];
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getElementSize : function(e) {
|
||||||
|
return [e.offsetWidth, e.offsetHeight];
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getRelMousePos : function(e) {
|
||||||
|
var x = 0, y = 0;
|
||||||
|
if (!e) { e = window.event; }
|
||||||
|
if (typeof e.offsetX === 'number') {
|
||||||
|
x = e.offsetX;
|
||||||
|
y = e.offsetY;
|
||||||
|
} else if (typeof e.layerX === 'number') {
|
||||||
|
x = e.layerX;
|
||||||
|
y = e.layerY;
|
||||||
|
}
|
||||||
|
return { x: x, y: y };
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getViewPos : function() {
|
||||||
|
if(typeof window.pageYOffset === 'number') {
|
||||||
|
return [window.pageXOffset, window.pageYOffset];
|
||||||
|
} else if(document.body && (document.body.scrollLeft || document.body.scrollTop)) {
|
||||||
|
return [document.body.scrollLeft, document.body.scrollTop];
|
||||||
|
} else if(document.documentElement && (document.documentElement.scrollLeft || document.documentElement.scrollTop)) {
|
||||||
|
return [document.documentElement.scrollLeft, document.documentElement.scrollTop];
|
||||||
|
} else {
|
||||||
|
return [0, 0];
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getViewSize : function() {
|
||||||
|
if(typeof window.innerWidth === 'number') {
|
||||||
|
return [window.innerWidth, window.innerHeight];
|
||||||
|
} else if(document.body && (document.body.clientWidth || document.body.clientHeight)) {
|
||||||
|
return [document.body.clientWidth, document.body.clientHeight];
|
||||||
|
} else if(document.documentElement && (document.documentElement.clientWidth || document.documentElement.clientHeight)) {
|
||||||
|
return [document.documentElement.clientWidth, document.documentElement.clientHeight];
|
||||||
|
} else {
|
||||||
|
return [0, 0];
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
URI : function(uri) { // See RFC3986
|
||||||
|
|
||||||
|
this.scheme = null;
|
||||||
|
this.authority = null;
|
||||||
|
this.path = '';
|
||||||
|
this.query = null;
|
||||||
|
this.fragment = null;
|
||||||
|
|
||||||
|
this.parse = function(uri) {
|
||||||
|
var m = uri.match(/^(([A-Za-z][0-9A-Za-z+.-]*)(:))?((\/\/)([^\/?#]*))?([^?#]*)((\?)([^#]*))?((#)(.*))?/);
|
||||||
|
this.scheme = m[3] ? m[2] : null;
|
||||||
|
this.authority = m[5] ? m[6] : null;
|
||||||
|
this.path = m[7];
|
||||||
|
this.query = m[9] ? m[10] : null;
|
||||||
|
this.fragment = m[12] ? m[13] : null;
|
||||||
|
return this;
|
||||||
|
};
|
||||||
|
|
||||||
|
this.toString = function() {
|
||||||
|
var result = '';
|
||||||
|
if(this.scheme !== null) { result = result + this.scheme + ':'; }
|
||||||
|
if(this.authority !== null) { result = result + '//' + this.authority; }
|
||||||
|
if(this.path !== null) { result = result + this.path; }
|
||||||
|
if(this.query !== null) { result = result + '?' + this.query; }
|
||||||
|
if(this.fragment !== null) { result = result + '#' + this.fragment; }
|
||||||
|
return result;
|
||||||
|
};
|
||||||
|
|
||||||
|
this.toAbsolute = function(base) {
|
||||||
|
var base = new jscolor.URI(base);
|
||||||
|
var r = this;
|
||||||
|
var t = new jscolor.URI;
|
||||||
|
|
||||||
|
if(base.scheme === null) { return false; }
|
||||||
|
|
||||||
|
if(r.scheme !== null && r.scheme.toLowerCase() === base.scheme.toLowerCase()) {
|
||||||
|
r.scheme = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(r.scheme !== null) {
|
||||||
|
t.scheme = r.scheme;
|
||||||
|
t.authority = r.authority;
|
||||||
|
t.path = removeDotSegments(r.path);
|
||||||
|
t.query = r.query;
|
||||||
|
} else {
|
||||||
|
if(r.authority !== null) {
|
||||||
|
t.authority = r.authority;
|
||||||
|
t.path = removeDotSegments(r.path);
|
||||||
|
t.query = r.query;
|
||||||
|
} else {
|
||||||
|
if(r.path === '') {
|
||||||
|
t.path = base.path;
|
||||||
|
if(r.query !== null) {
|
||||||
|
t.query = r.query;
|
||||||
|
} else {
|
||||||
|
t.query = base.query;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if(r.path.substr(0,1) === '/') {
|
||||||
|
t.path = removeDotSegments(r.path);
|
||||||
|
} else {
|
||||||
|
if(base.authority !== null && base.path === '') {
|
||||||
|
t.path = '/'+r.path;
|
||||||
|
} else {
|
||||||
|
t.path = base.path.replace(/[^\/]+$/,'')+r.path;
|
||||||
|
}
|
||||||
|
t.path = removeDotSegments(t.path);
|
||||||
|
}
|
||||||
|
t.query = r.query;
|
||||||
|
}
|
||||||
|
t.authority = base.authority;
|
||||||
|
}
|
||||||
|
t.scheme = base.scheme;
|
||||||
|
}
|
||||||
|
t.fragment = r.fragment;
|
||||||
|
|
||||||
|
return t;
|
||||||
|
};
|
||||||
|
|
||||||
|
function removeDotSegments(path) {
|
||||||
|
var out = '';
|
||||||
|
while(path) {
|
||||||
|
if(path.substr(0,3)==='../' || path.substr(0,2)==='./') {
|
||||||
|
path = path.replace(/^\.+/,'').substr(1);
|
||||||
|
} else if(path.substr(0,3)==='/./' || path==='/.') {
|
||||||
|
path = '/'+path.substr(3);
|
||||||
|
} else if(path.substr(0,4)==='/../' || path==='/..') {
|
||||||
|
path = '/'+path.substr(4);
|
||||||
|
out = out.replace(/\/?[^\/]*$/, '');
|
||||||
|
} else if(path==='.' || path==='..') {
|
||||||
|
path = '';
|
||||||
|
} else {
|
||||||
|
var rm = path.match(/^\/?[^\/]*/)[0];
|
||||||
|
path = path.substr(rm.length);
|
||||||
|
out = out + rm;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(uri) {
|
||||||
|
this.parse(uri);
|
||||||
|
}
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
// Usage example:
|
||||||
|
// var myColor = new jscolor.color(myInputElement)
|
||||||
|
//
|
||||||
|
|
||||||
|
color : function(target, prop) {
|
||||||
|
|
||||||
|
|
||||||
|
this.required = true; // refuse empty values?
|
||||||
|
this.adjust = true; // adjust value to uniform notation?
|
||||||
|
this.hash = false; // prefix color with # symbol?
|
||||||
|
this.caps = true; // uppercase?
|
||||||
|
this.slider = true; // show the value/saturation slider?
|
||||||
|
this.valueElement = target; // value holder
|
||||||
|
this.styleElement = target; // where to reflect current color
|
||||||
|
this.onImmediateChange = null; // onchange callback (can be either string or function)
|
||||||
|
this.hsv = [0, 0, 1]; // read-only 0-6, 0-1, 0-1
|
||||||
|
this.rgb = [1, 1, 1]; // read-only 0-1, 0-1, 0-1
|
||||||
|
this.minH = 0; // read-only 0-6
|
||||||
|
this.maxH = 6; // read-only 0-6
|
||||||
|
this.minS = 0; // read-only 0-1
|
||||||
|
this.maxS = 1; // read-only 0-1
|
||||||
|
this.minV = 0; // read-only 0-1
|
||||||
|
this.maxV = 1; // read-only 0-1
|
||||||
|
|
||||||
|
this.pickerOnfocus = true; // display picker on focus?
|
||||||
|
this.pickerMode = 'HSV'; // HSV | HVS
|
||||||
|
this.pickerPosition = 'bottom'; // left | right | top | bottom
|
||||||
|
this.pickerSmartPosition = true; // automatically adjust picker position when necessary
|
||||||
|
this.pickerButtonHeight = 20; // px
|
||||||
|
this.pickerClosable = false;
|
||||||
|
this.pickerCloseText = 'Close';
|
||||||
|
this.pickerButtonColor = 'ButtonText'; // px
|
||||||
|
this.pickerFace = 10; // px
|
||||||
|
this.pickerFaceColor = 'ThreeDFace'; // CSS color
|
||||||
|
this.pickerBorder = 1; // px
|
||||||
|
this.pickerBorderColor = 'ThreeDHighlight ThreeDShadow ThreeDShadow ThreeDHighlight'; // CSS color
|
||||||
|
this.pickerInset = 1; // px
|
||||||
|
this.pickerInsetColor = 'ThreeDShadow ThreeDHighlight ThreeDHighlight ThreeDShadow'; // CSS color
|
||||||
|
this.pickerZIndex = 10000;
|
||||||
|
|
||||||
|
|
||||||
|
for(var p in prop) {
|
||||||
|
if(prop.hasOwnProperty(p)) {
|
||||||
|
this[p] = prop[p];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
this.hidePicker = function() {
|
||||||
|
if(isPickerOwner()) {
|
||||||
|
removePicker();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.showPicker = function() {
|
||||||
|
if(!isPickerOwner()) {
|
||||||
|
var tp = jscolor.getElementPos(target); // target pos
|
||||||
|
var ts = jscolor.getElementSize(target); // target size
|
||||||
|
var vp = jscolor.getViewPos(); // view pos
|
||||||
|
var vs = jscolor.getViewSize(); // view size
|
||||||
|
var ps = getPickerDims(this); // picker size
|
||||||
|
var a, b, c;
|
||||||
|
switch(this.pickerPosition.toLowerCase()) {
|
||||||
|
case 'left': a=1; b=0; c=-1; break;
|
||||||
|
case 'right':a=1; b=0; c=1; break;
|
||||||
|
case 'top': a=0; b=1; c=-1; break;
|
||||||
|
default: a=0; b=1; c=1; break;
|
||||||
|
}
|
||||||
|
var l = (ts[b]+ps[b])/2;
|
||||||
|
|
||||||
|
// picker pos
|
||||||
|
if (!this.pickerSmartPosition) {
|
||||||
|
var pp = [
|
||||||
|
tp[a],
|
||||||
|
tp[b]+ts[b]-l+l*c
|
||||||
|
];
|
||||||
|
} else {
|
||||||
|
var pp = [
|
||||||
|
-vp[a]+tp[a]+ps[a] > vs[a] ?
|
||||||
|
(-vp[a]+tp[a]+ts[a]/2 > vs[a]/2 && tp[a]+ts[a]-ps[a] >= 0 ? tp[a]+ts[a]-ps[a] : tp[a]) :
|
||||||
|
tp[a],
|
||||||
|
-vp[b]+tp[b]+ts[b]+ps[b]-l+l*c > vs[b] ?
|
||||||
|
(-vp[b]+tp[b]+ts[b]/2 > vs[b]/2 && tp[b]+ts[b]-l-l*c >= 0 ? tp[b]+ts[b]-l-l*c : tp[b]+ts[b]-l+l*c) :
|
||||||
|
(tp[b]+ts[b]-l+l*c >= 0 ? tp[b]+ts[b]-l+l*c : tp[b]+ts[b]-l-l*c)
|
||||||
|
];
|
||||||
|
}
|
||||||
|
drawPicker(pp[a], pp[b]);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.importColor = function() {
|
||||||
|
if(!valueElement) {
|
||||||
|
this.exportColor();
|
||||||
|
} else {
|
||||||
|
if(!this.adjust) {
|
||||||
|
if(!this.fromString(valueElement.value, leaveValue)) {
|
||||||
|
styleElement.style.backgroundImage = styleElement.jscStyle.backgroundImage;
|
||||||
|
styleElement.style.backgroundColor = styleElement.jscStyle.backgroundColor;
|
||||||
|
styleElement.style.color = styleElement.jscStyle.color;
|
||||||
|
this.exportColor(leaveValue | leaveStyle);
|
||||||
|
}
|
||||||
|
} else if(!this.required && /^\s*$/.test(valueElement.value)) {
|
||||||
|
valueElement.value = '';
|
||||||
|
styleElement.style.backgroundImage = styleElement.jscStyle.backgroundImage;
|
||||||
|
styleElement.style.backgroundColor = styleElement.jscStyle.backgroundColor;
|
||||||
|
styleElement.style.color = styleElement.jscStyle.color;
|
||||||
|
this.exportColor(leaveValue | leaveStyle);
|
||||||
|
|
||||||
|
} else if(this.fromString(valueElement.value)) {
|
||||||
|
// OK
|
||||||
|
} else {
|
||||||
|
this.exportColor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.exportColor = function(flags) {
|
||||||
|
if(!(flags & leaveValue) && valueElement) {
|
||||||
|
var value = this.toString();
|
||||||
|
if(this.caps) { value = value.toUpperCase(); }
|
||||||
|
if(this.hash) { value = '#'+value; }
|
||||||
|
valueElement.value = value;
|
||||||
|
}
|
||||||
|
if(!(flags & leaveStyle) && styleElement) {
|
||||||
|
styleElement.style.backgroundImage = "none";
|
||||||
|
styleElement.style.backgroundColor =
|
||||||
|
'#'+this.toString();
|
||||||
|
styleElement.style.color =
|
||||||
|
0.213 * this.rgb[0] +
|
||||||
|
0.715 * this.rgb[1] +
|
||||||
|
0.072 * this.rgb[2]
|
||||||
|
< 0.5 ? '#FFF' : '#000';
|
||||||
|
}
|
||||||
|
if(!(flags & leavePad) && isPickerOwner()) {
|
||||||
|
redrawPad();
|
||||||
|
}
|
||||||
|
if(!(flags & leaveSld) && isPickerOwner()) {
|
||||||
|
redrawSld();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.fromHSV = function(h, s, v, flags) { // null = don't change
|
||||||
|
if(h !== null) { h = Math.max(0.0, this.minH, Math.min(6.0, this.maxH, h)); }
|
||||||
|
if(s !== null) { s = Math.max(0.0, this.minS, Math.min(1.0, this.maxS, s)); }
|
||||||
|
if(v !== null) { v = Math.max(0.0, this.minV, Math.min(1.0, this.maxV, v)); }
|
||||||
|
|
||||||
|
this.rgb = HSV_RGB(
|
||||||
|
h===null ? this.hsv[0] : (this.hsv[0]=h),
|
||||||
|
s===null ? this.hsv[1] : (this.hsv[1]=s),
|
||||||
|
v===null ? this.hsv[2] : (this.hsv[2]=v)
|
||||||
|
);
|
||||||
|
|
||||||
|
this.exportColor(flags);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.fromRGB = function(r, g, b, flags) { // null = don't change
|
||||||
|
if(r !== null) { r = Math.max(0.0, Math.min(1.0, r)); }
|
||||||
|
if(g !== null) { g = Math.max(0.0, Math.min(1.0, g)); }
|
||||||
|
if(b !== null) { b = Math.max(0.0, Math.min(1.0, b)); }
|
||||||
|
|
||||||
|
var hsv = RGB_HSV(
|
||||||
|
r===null ? this.rgb[0] : r,
|
||||||
|
g===null ? this.rgb[1] : g,
|
||||||
|
b===null ? this.rgb[2] : b
|
||||||
|
);
|
||||||
|
if(hsv[0] !== null) {
|
||||||
|
this.hsv[0] = Math.max(0.0, this.minH, Math.min(6.0, this.maxH, hsv[0]));
|
||||||
|
}
|
||||||
|
if(hsv[2] !== 0) {
|
||||||
|
this.hsv[1] = hsv[1]===null ? null : Math.max(0.0, this.minS, Math.min(1.0, this.maxS, hsv[1]));
|
||||||
|
}
|
||||||
|
this.hsv[2] = hsv[2]===null ? null : Math.max(0.0, this.minV, Math.min(1.0, this.maxV, hsv[2]));
|
||||||
|
|
||||||
|
// update RGB according to final HSV, as some values might be trimmed
|
||||||
|
var rgb = HSV_RGB(this.hsv[0], this.hsv[1], this.hsv[2]);
|
||||||
|
this.rgb[0] = rgb[0];
|
||||||
|
this.rgb[1] = rgb[1];
|
||||||
|
this.rgb[2] = rgb[2];
|
||||||
|
|
||||||
|
this.exportColor(flags);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.fromString = function(hex, flags) {
|
||||||
|
var m = hex.match(/^\W*([0-9A-F]{3}([0-9A-F]{3})?)\W*$/i);
|
||||||
|
if(!m) {
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
if(m[1].length === 6) { // 6-char notation
|
||||||
|
this.fromRGB(
|
||||||
|
parseInt(m[1].substr(0,2),16) / 255,
|
||||||
|
parseInt(m[1].substr(2,2),16) / 255,
|
||||||
|
parseInt(m[1].substr(4,2),16) / 255,
|
||||||
|
flags
|
||||||
|
);
|
||||||
|
} else { // 3-char notation
|
||||||
|
this.fromRGB(
|
||||||
|
parseInt(m[1].charAt(0)+m[1].charAt(0),16) / 255,
|
||||||
|
parseInt(m[1].charAt(1)+m[1].charAt(1),16) / 255,
|
||||||
|
parseInt(m[1].charAt(2)+m[1].charAt(2),16) / 255,
|
||||||
|
flags
|
||||||
|
);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.toString = function() {
|
||||||
|
return (
|
||||||
|
(0x100 | Math.round(255*this.rgb[0])).toString(16).substr(1) +
|
||||||
|
(0x100 | Math.round(255*this.rgb[1])).toString(16).substr(1) +
|
||||||
|
(0x100 | Math.round(255*this.rgb[2])).toString(16).substr(1)
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
function RGB_HSV(r, g, b) {
|
||||||
|
var n = Math.min(Math.min(r,g),b);
|
||||||
|
var v = Math.max(Math.max(r,g),b);
|
||||||
|
var m = v - n;
|
||||||
|
if(m === 0) { return [ null, 0, v ]; }
|
||||||
|
var h = r===n ? 3+(b-g)/m : (g===n ? 5+(r-b)/m : 1+(g-r)/m);
|
||||||
|
return [ h===6?0:h, m/v, v ];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function HSV_RGB(h, s, v) {
|
||||||
|
if(h === null) { return [ v, v, v ]; }
|
||||||
|
var i = Math.floor(h);
|
||||||
|
var f = i%2 ? h-i : 1-(h-i);
|
||||||
|
var m = v * (1 - s);
|
||||||
|
var n = v * (1 - s*f);
|
||||||
|
switch(i) {
|
||||||
|
case 6:
|
||||||
|
case 0: return [v,n,m];
|
||||||
|
case 1: return [n,v,m];
|
||||||
|
case 2: return [m,v,n];
|
||||||
|
case 3: return [m,n,v];
|
||||||
|
case 4: return [n,m,v];
|
||||||
|
case 5: return [v,m,n];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function removePicker() {
|
||||||
|
delete jscolor.picker.owner;
|
||||||
|
document.getElementsByTagName('body')[0].removeChild(jscolor.picker.boxB);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function drawPicker(x, y) {
|
||||||
|
if(!jscolor.picker) {
|
||||||
|
jscolor.picker = {
|
||||||
|
box : document.createElement('div'),
|
||||||
|
boxB : document.createElement('div'),
|
||||||
|
pad : document.createElement('div'),
|
||||||
|
padB : document.createElement('div'),
|
||||||
|
padM : document.createElement('div'),
|
||||||
|
sld : document.createElement('div'),
|
||||||
|
sldB : document.createElement('div'),
|
||||||
|
sldM : document.createElement('div'),
|
||||||
|
btn : document.createElement('div'),
|
||||||
|
btnS : document.createElement('span'),
|
||||||
|
btnT : document.createTextNode(THIS.pickerCloseText)
|
||||||
|
};
|
||||||
|
for(var i=0,segSize=4; i<jscolor.images.sld[1]; i+=segSize) {
|
||||||
|
var seg = document.createElement('div');
|
||||||
|
seg.style.height = segSize+'px';
|
||||||
|
seg.style.fontSize = '1px';
|
||||||
|
seg.style.lineHeight = '0';
|
||||||
|
jscolor.picker.sld.appendChild(seg);
|
||||||
|
}
|
||||||
|
jscolor.picker.sldB.appendChild(jscolor.picker.sld);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.sldB);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.sldM);
|
||||||
|
jscolor.picker.padB.appendChild(jscolor.picker.pad);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.padB);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.padM);
|
||||||
|
jscolor.picker.btnS.appendChild(jscolor.picker.btnT);
|
||||||
|
jscolor.picker.btn.appendChild(jscolor.picker.btnS);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.btn);
|
||||||
|
jscolor.picker.boxB.appendChild(jscolor.picker.box);
|
||||||
|
}
|
||||||
|
|
||||||
|
var p = jscolor.picker;
|
||||||
|
|
||||||
|
// controls interaction
|
||||||
|
p.box.onmouseup =
|
||||||
|
p.box.onmouseout = function() { target.focus(); };
|
||||||
|
p.box.onmousedown = function() { abortBlur=true; };
|
||||||
|
p.box.onmousemove = function(e) {
|
||||||
|
if (holdPad || holdSld) {
|
||||||
|
holdPad && setPad(e);
|
||||||
|
holdSld && setSld(e);
|
||||||
|
if (document.selection) {
|
||||||
|
document.selection.empty();
|
||||||
|
} else if (window.getSelection) {
|
||||||
|
window.getSelection().removeAllRanges();
|
||||||
|
}
|
||||||
|
dispatchImmediateChange();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
if('ontouchstart' in window) { // if touch device
|
||||||
|
var handle_touchmove = function(e) {
|
||||||
|
var event={
|
||||||
|
'offsetX': e.touches[0].pageX-touchOffset.X,
|
||||||
|
'offsetY': e.touches[0].pageY-touchOffset.Y
|
||||||
|
};
|
||||||
|
if (holdPad || holdSld) {
|
||||||
|
holdPad && setPad(event);
|
||||||
|
holdSld && setSld(event);
|
||||||
|
dispatchImmediateChange();
|
||||||
|
}
|
||||||
|
e.stopPropagation(); // prevent move "view" on broswer
|
||||||
|
e.preventDefault(); // prevent Default - Android Fix (else android generated only 1-2 touchmove events)
|
||||||
|
};
|
||||||
|
p.box.removeEventListener('touchmove', handle_touchmove, false)
|
||||||
|
p.box.addEventListener('touchmove', handle_touchmove, false)
|
||||||
|
}
|
||||||
|
p.padM.onmouseup =
|
||||||
|
p.padM.onmouseout = function() { if(holdPad) { holdPad=false; jscolor.fireEvent(valueElement,'change'); } };
|
||||||
|
p.padM.onmousedown = function(e) {
|
||||||
|
// if the slider is at the bottom, move it up
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: if (THIS.hsv[2] === 0) { THIS.fromHSV(null, null, 1.0); }; break;
|
||||||
|
case 1: if (THIS.hsv[1] === 0) { THIS.fromHSV(null, 1.0, null); }; break;
|
||||||
|
}
|
||||||
|
holdSld=false;
|
||||||
|
holdPad=true;
|
||||||
|
setPad(e);
|
||||||
|
dispatchImmediateChange();
|
||||||
|
};
|
||||||
|
if('ontouchstart' in window) {
|
||||||
|
p.padM.addEventListener('touchstart', function(e) {
|
||||||
|
touchOffset={
|
||||||
|
'X': e.target.offsetParent.offsetLeft,
|
||||||
|
'Y': e.target.offsetParent.offsetTop
|
||||||
|
};
|
||||||
|
this.onmousedown({
|
||||||
|
'offsetX':e.touches[0].pageX-touchOffset.X,
|
||||||
|
'offsetY':e.touches[0].pageY-touchOffset.Y
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
p.sldM.onmouseup =
|
||||||
|
p.sldM.onmouseout = function() { if(holdSld) { holdSld=false; jscolor.fireEvent(valueElement,'change'); } };
|
||||||
|
p.sldM.onmousedown = function(e) {
|
||||||
|
holdPad=false;
|
||||||
|
holdSld=true;
|
||||||
|
setSld(e);
|
||||||
|
dispatchImmediateChange();
|
||||||
|
};
|
||||||
|
if('ontouchstart' in window) {
|
||||||
|
p.sldM.addEventListener('touchstart', function(e) {
|
||||||
|
touchOffset={
|
||||||
|
'X': e.target.offsetParent.offsetLeft,
|
||||||
|
'Y': e.target.offsetParent.offsetTop
|
||||||
|
};
|
||||||
|
this.onmousedown({
|
||||||
|
'offsetX':e.touches[0].pageX-touchOffset.X,
|
||||||
|
'offsetY':e.touches[0].pageY-touchOffset.Y
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// picker
|
||||||
|
var dims = getPickerDims(THIS);
|
||||||
|
p.box.style.width = dims[0] + 'px';
|
||||||
|
p.box.style.height = dims[1] + 'px';
|
||||||
|
|
||||||
|
// picker border
|
||||||
|
p.boxB.style.position = 'absolute';
|
||||||
|
p.boxB.style.clear = 'both';
|
||||||
|
p.boxB.style.left = x+'px';
|
||||||
|
p.boxB.style.top = y+'px';
|
||||||
|
p.boxB.style.zIndex = THIS.pickerZIndex;
|
||||||
|
p.boxB.style.border = THIS.pickerBorder+'px solid';
|
||||||
|
p.boxB.style.borderColor = THIS.pickerBorderColor;
|
||||||
|
p.boxB.style.background = THIS.pickerFaceColor;
|
||||||
|
|
||||||
|
// pad image
|
||||||
|
p.pad.style.width = jscolor.images.pad[0]+'px';
|
||||||
|
p.pad.style.height = jscolor.images.pad[1]+'px';
|
||||||
|
|
||||||
|
// pad border
|
||||||
|
p.padB.style.position = 'absolute';
|
||||||
|
p.padB.style.left = THIS.pickerFace+'px';
|
||||||
|
p.padB.style.top = THIS.pickerFace+'px';
|
||||||
|
p.padB.style.border = THIS.pickerInset+'px solid';
|
||||||
|
p.padB.style.borderColor = THIS.pickerInsetColor;
|
||||||
|
|
||||||
|
// pad mouse area
|
||||||
|
p.padM.style.position = 'absolute';
|
||||||
|
p.padM.style.left = '0';
|
||||||
|
p.padM.style.top = '0';
|
||||||
|
p.padM.style.width = THIS.pickerFace + 2*THIS.pickerInset + jscolor.images.pad[0] + jscolor.images.arrow[0] + 'px';
|
||||||
|
p.padM.style.height = p.box.style.height;
|
||||||
|
p.padM.style.cursor = 'crosshair';
|
||||||
|
|
||||||
|
// slider image
|
||||||
|
p.sld.style.overflow = 'hidden';
|
||||||
|
p.sld.style.width = jscolor.images.sld[0]+'px';
|
||||||
|
p.sld.style.height = jscolor.images.sld[1]+'px';
|
||||||
|
|
||||||
|
// slider border
|
||||||
|
p.sldB.style.display = THIS.slider ? 'block' : 'none';
|
||||||
|
p.sldB.style.position = 'absolute';
|
||||||
|
p.sldB.style.right = THIS.pickerFace+'px';
|
||||||
|
p.sldB.style.top = THIS.pickerFace+'px';
|
||||||
|
p.sldB.style.border = THIS.pickerInset+'px solid';
|
||||||
|
p.sldB.style.borderColor = THIS.pickerInsetColor;
|
||||||
|
|
||||||
|
// slider mouse area
|
||||||
|
p.sldM.style.display = THIS.slider ? 'block' : 'none';
|
||||||
|
p.sldM.style.position = 'absolute';
|
||||||
|
p.sldM.style.right = '0';
|
||||||
|
p.sldM.style.top = '0';
|
||||||
|
p.sldM.style.width = jscolor.images.sld[0] + jscolor.images.arrow[0] + THIS.pickerFace + 2*THIS.pickerInset + 'px';
|
||||||
|
p.sldM.style.height = p.box.style.height;
|
||||||
|
try {
|
||||||
|
p.sldM.style.cursor = 'pointer';
|
||||||
|
} catch(eOldIE) {
|
||||||
|
p.sldM.style.cursor = 'hand';
|
||||||
|
}
|
||||||
|
|
||||||
|
// "close" button
|
||||||
|
function setBtnBorder() {
|
||||||
|
var insetColors = THIS.pickerInsetColor.split(/\s+/);
|
||||||
|
var pickerOutsetColor = insetColors.length < 2 ? insetColors[0] : insetColors[1] + ' ' + insetColors[0] + ' ' + insetColors[0] + ' ' + insetColors[1];
|
||||||
|
p.btn.style.borderColor = pickerOutsetColor;
|
||||||
|
}
|
||||||
|
p.btn.style.display = THIS.pickerClosable ? 'block' : 'none';
|
||||||
|
p.btn.style.position = 'absolute';
|
||||||
|
p.btn.style.left = THIS.pickerFace + 'px';
|
||||||
|
p.btn.style.bottom = THIS.pickerFace + 'px';
|
||||||
|
p.btn.style.padding = '0 15px';
|
||||||
|
p.btn.style.height = '18px';
|
||||||
|
p.btn.style.border = THIS.pickerInset + 'px solid';
|
||||||
|
setBtnBorder();
|
||||||
|
p.btn.style.color = THIS.pickerButtonColor;
|
||||||
|
p.btn.style.font = '12px sans-serif';
|
||||||
|
p.btn.style.textAlign = 'center';
|
||||||
|
try {
|
||||||
|
p.btn.style.cursor = 'pointer';
|
||||||
|
} catch(eOldIE) {
|
||||||
|
p.btn.style.cursor = 'hand';
|
||||||
|
}
|
||||||
|
p.btn.onmousedown = function () {
|
||||||
|
THIS.hidePicker();
|
||||||
|
};
|
||||||
|
p.btnS.style.lineHeight = p.btn.style.height;
|
||||||
|
|
||||||
|
// load images in optimal order
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: var padImg = 'hs.png'; break;
|
||||||
|
case 1: var padImg = 'hv.png'; break;
|
||||||
|
}
|
||||||
|
p.padM.style.backgroundImage = "url('"+jscolor.getDir()+"cross.gif')";
|
||||||
|
p.padM.style.backgroundRepeat = "no-repeat";
|
||||||
|
p.sldM.style.backgroundImage = "url('"+jscolor.getDir()+"arrow.gif')";
|
||||||
|
p.sldM.style.backgroundRepeat = "no-repeat";
|
||||||
|
p.pad.style.backgroundImage = "url('"+jscolor.getDir()+padImg+"')";
|
||||||
|
p.pad.style.backgroundRepeat = "no-repeat";
|
||||||
|
p.pad.style.backgroundPosition = "0 0";
|
||||||
|
|
||||||
|
// place pointers
|
||||||
|
redrawPad();
|
||||||
|
redrawSld();
|
||||||
|
|
||||||
|
jscolor.picker.owner = THIS;
|
||||||
|
document.getElementsByTagName('body')[0].appendChild(p.boxB);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function getPickerDims(o) {
|
||||||
|
var dims = [
|
||||||
|
2*o.pickerInset + 2*o.pickerFace + jscolor.images.pad[0] +
|
||||||
|
(o.slider ? 2*o.pickerInset + 2*jscolor.images.arrow[0] + jscolor.images.sld[0] : 0),
|
||||||
|
o.pickerClosable ?
|
||||||
|
4*o.pickerInset + 3*o.pickerFace + jscolor.images.pad[1] + o.pickerButtonHeight :
|
||||||
|
2*o.pickerInset + 2*o.pickerFace + jscolor.images.pad[1]
|
||||||
|
];
|
||||||
|
return dims;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function redrawPad() {
|
||||||
|
// redraw the pad pointer
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: var yComponent = 1; break;
|
||||||
|
case 1: var yComponent = 2; break;
|
||||||
|
}
|
||||||
|
var x = Math.round((THIS.hsv[0]/6) * (jscolor.images.pad[0]-1));
|
||||||
|
var y = Math.round((1-THIS.hsv[yComponent]) * (jscolor.images.pad[1]-1));
|
||||||
|
jscolor.picker.padM.style.backgroundPosition =
|
||||||
|
(THIS.pickerFace+THIS.pickerInset+x - Math.floor(jscolor.images.cross[0]/2)) + 'px ' +
|
||||||
|
(THIS.pickerFace+THIS.pickerInset+y - Math.floor(jscolor.images.cross[1]/2)) + 'px';
|
||||||
|
|
||||||
|
// redraw the slider image
|
||||||
|
var seg = jscolor.picker.sld.childNodes;
|
||||||
|
|
||||||
|
switch(modeID) {
|
||||||
|
case 0:
|
||||||
|
var rgb = HSV_RGB(THIS.hsv[0], THIS.hsv[1], 1);
|
||||||
|
for(var i=0; i<seg.length; i+=1) {
|
||||||
|
seg[i].style.backgroundColor = 'rgb('+
|
||||||
|
(rgb[0]*(1-i/seg.length)*100)+'%,'+
|
||||||
|
(rgb[1]*(1-i/seg.length)*100)+'%,'+
|
||||||
|
(rgb[2]*(1-i/seg.length)*100)+'%)';
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
var rgb, s, c = [ THIS.hsv[2], 0, 0 ];
|
||||||
|
var i = Math.floor(THIS.hsv[0]);
|
||||||
|
var f = i%2 ? THIS.hsv[0]-i : 1-(THIS.hsv[0]-i);
|
||||||
|
switch(i) {
|
||||||
|
case 6:
|
||||||
|
case 0: rgb=[0,1,2]; break;
|
||||||
|
case 1: rgb=[1,0,2]; break;
|
||||||
|
case 2: rgb=[2,0,1]; break;
|
||||||
|
case 3: rgb=[2,1,0]; break;
|
||||||
|
case 4: rgb=[1,2,0]; break;
|
||||||
|
case 5: rgb=[0,2,1]; break;
|
||||||
|
}
|
||||||
|
for(var i=0; i<seg.length; i+=1) {
|
||||||
|
s = 1 - 1/(seg.length-1)*i;
|
||||||
|
c[1] = c[0] * (1 - s*f);
|
||||||
|
c[2] = c[0] * (1 - s);
|
||||||
|
seg[i].style.backgroundColor = 'rgb('+
|
||||||
|
(c[rgb[0]]*100)+'%,'+
|
||||||
|
(c[rgb[1]]*100)+'%,'+
|
||||||
|
(c[rgb[2]]*100)+'%)';
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function redrawSld() {
|
||||||
|
// redraw the slider pointer
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: var yComponent = 2; break;
|
||||||
|
case 1: var yComponent = 1; break;
|
||||||
|
}
|
||||||
|
var y = Math.round((1-THIS.hsv[yComponent]) * (jscolor.images.sld[1]-1));
|
||||||
|
jscolor.picker.sldM.style.backgroundPosition =
|
||||||
|
'0 ' + (THIS.pickerFace+THIS.pickerInset+y - Math.floor(jscolor.images.arrow[1]/2)) + 'px';
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function isPickerOwner() {
|
||||||
|
return jscolor.picker && jscolor.picker.owner === THIS;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function blurTarget() {
|
||||||
|
if(valueElement === target) {
|
||||||
|
THIS.importColor();
|
||||||
|
}
|
||||||
|
if(THIS.pickerOnfocus) {
|
||||||
|
THIS.hidePicker();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function blurValue() {
|
||||||
|
if(valueElement !== target) {
|
||||||
|
THIS.importColor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function setPad(e) {
|
||||||
|
var mpos = jscolor.getRelMousePos(e);
|
||||||
|
var x = mpos.x - THIS.pickerFace - THIS.pickerInset;
|
||||||
|
var y = mpos.y - THIS.pickerFace - THIS.pickerInset;
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: THIS.fromHSV(x*(6/(jscolor.images.pad[0]-1)), 1 - y/(jscolor.images.pad[1]-1), null, leaveSld); break;
|
||||||
|
case 1: THIS.fromHSV(x*(6/(jscolor.images.pad[0]-1)), null, 1 - y/(jscolor.images.pad[1]-1), leaveSld); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function setSld(e) {
|
||||||
|
var mpos = jscolor.getRelMousePos(e);
|
||||||
|
var y = mpos.y - THIS.pickerFace - THIS.pickerInset;
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: THIS.fromHSV(null, null, 1 - y/(jscolor.images.sld[1]-1), leavePad); break;
|
||||||
|
case 1: THIS.fromHSV(null, 1 - y/(jscolor.images.sld[1]-1), null, leavePad); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function dispatchImmediateChange() {
|
||||||
|
if (THIS.onImmediateChange) {
|
||||||
|
var callback;
|
||||||
|
if (typeof THIS.onImmediateChange === 'string') {
|
||||||
|
callback = new Function (THIS.onImmediateChange);
|
||||||
|
} else {
|
||||||
|
callback = THIS.onImmediateChange;
|
||||||
|
}
|
||||||
|
callback.call(THIS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
var THIS = this;
|
||||||
|
var modeID = this.pickerMode.toLowerCase()==='hvs' ? 1 : 0;
|
||||||
|
var abortBlur = false;
|
||||||
|
var
|
||||||
|
valueElement = jscolor.fetchElement(this.valueElement),
|
||||||
|
styleElement = jscolor.fetchElement(this.styleElement);
|
||||||
|
var
|
||||||
|
holdPad = false,
|
||||||
|
holdSld = false,
|
||||||
|
touchOffset = {};
|
||||||
|
var
|
||||||
|
leaveValue = 1<<0,
|
||||||
|
leaveStyle = 1<<1,
|
||||||
|
leavePad = 1<<2,
|
||||||
|
leaveSld = 1<<3;
|
||||||
|
|
||||||
|
// target
|
||||||
|
jscolor.addEvent(target, 'focus', function() {
|
||||||
|
if(THIS.pickerOnfocus) { THIS.showPicker(); }
|
||||||
|
});
|
||||||
|
jscolor.addEvent(target, 'blur', function() {
|
||||||
|
if(!abortBlur) {
|
||||||
|
window.setTimeout(function(){ abortBlur || blurTarget(); abortBlur=false; }, 0);
|
||||||
|
} else {
|
||||||
|
abortBlur = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// valueElement
|
||||||
|
if(valueElement) {
|
||||||
|
var updateField = function() {
|
||||||
|
THIS.fromString(valueElement.value, leaveValue);
|
||||||
|
dispatchImmediateChange();
|
||||||
|
};
|
||||||
|
jscolor.addEvent(valueElement, 'keyup', updateField);
|
||||||
|
jscolor.addEvent(valueElement, 'input', updateField);
|
||||||
|
jscolor.addEvent(valueElement, 'blur', blurValue);
|
||||||
|
valueElement.setAttribute('autocomplete', 'off');
|
||||||
|
}
|
||||||
|
|
||||||
|
// styleElement
|
||||||
|
if(styleElement) {
|
||||||
|
styleElement.jscStyle = {
|
||||||
|
backgroundImage : styleElement.style.backgroundImage,
|
||||||
|
backgroundColor : styleElement.style.backgroundColor,
|
||||||
|
color : styleElement.style.color
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// require images
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: jscolor.requireImage('hs.png'); break;
|
||||||
|
case 1: jscolor.requireImage('hv.png'); break;
|
||||||
|
}
|
||||||
|
jscolor.requireImage('cross.gif');
|
||||||
|
jscolor.requireImage('arrow.gif');
|
||||||
|
|
||||||
|
this.importColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
jscolor.install();
|
||||||
676
src/Cache.js
676
src/Cache.js
@@ -2,6 +2,369 @@
|
|||||||
* Cache *
|
* Cache *
|
||||||
*********/
|
*********/
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: General Cache related functions */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions runs all cache-functions to generate all "full" cache
|
||||||
|
* The declaration follows the structure of the CM.Cache.js file
|
||||||
|
* It is called by CM.DelayInit
|
||||||
|
* TODO: Add all functions that should be here and remove them from CM.Loop()
|
||||||
|
*/
|
||||||
|
CM.Cache.InitCache = function() {
|
||||||
|
CM.Cache.CacheDragonAuras();
|
||||||
|
CM.Cache.CacheWrinklers();
|
||||||
|
CM.Cache.CacheStats();
|
||||||
|
CM.Cache.CacheMissingUpgrades();
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to Dragon Auras */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions caches the currently selected Dragon Auras
|
||||||
|
* It is called by CM.Sim.CopyData() and CM.Cache.InitCache()
|
||||||
|
* Uncapitalized dragon follows Game-naming
|
||||||
|
* @global {number} CM.Cache.dragonAura The number of the first (right) Aura
|
||||||
|
* @global {number} CM.Cache.dragonAura2 The number of the second (left) Aura
|
||||||
|
*/
|
||||||
|
CM.Cache.CacheDragonAuras = function() {
|
||||||
|
/** @global */
|
||||||
|
CM.Cache.dragonAura = Game.dragonAura;
|
||||||
|
CM.Cache.dragonAura2 = Game.dragonAura2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to Wrinklers */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions caches data related to Wrinklers
|
||||||
|
* It is called by CM.Loop() and CM.Cache.InitCache()
|
||||||
|
* @global {number} CM.Cache.WrinklersTotal The cookies of all wrinklers
|
||||||
|
* @global {number} CM.Cache.WrinklersNormal The cookies of all normal wrinklers
|
||||||
|
* @global {[{number}, {number}]} CM.Cache.WrinklersFattest A list containing the cookies and the id of the fattest wrinkler
|
||||||
|
*/
|
||||||
|
CM.Cache.CacheWrinklers = function() {
|
||||||
|
CM.Cache.WrinklersTotal = 0;
|
||||||
|
CM.Cache.WrinklersNormal = 0;
|
||||||
|
CM.Cache.WrinklersFattest = [0, null];
|
||||||
|
for (var i in Game.wrinklers) {
|
||||||
|
var sucked = Game.wrinklers[i].sucked;
|
||||||
|
var toSuck = 1.1;
|
||||||
|
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||||
|
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||||
|
sucked *= toSuck;
|
||||||
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
|
var godLvl = CM.Sim.hasGod('scorn');
|
||||||
|
if (godLvl == 1) sucked *= 1.15;
|
||||||
|
else if (godLvl == 2) sucked *= 1.1;
|
||||||
|
else if (godLvl == 3) sucked *= 1.05;
|
||||||
|
}
|
||||||
|
CM.Cache.WrinklersTotal += sucked;
|
||||||
|
if (Game.wrinklers[i].type == 0) CM.Cache.WrinklersNormal += sucked;
|
||||||
|
if (sucked > CM.Cache.WrinklersFattest[0]) CM.Cache.WrinklersFattest = [sucked, i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to Caching stats */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions caches variables related to the stats apge
|
||||||
|
* It is called by CM.Loop() upon changes to cps and CM.Cache.InitCache()
|
||||||
|
* @global {number} CM.Cache.Lucky Cookies required for max Lucky
|
||||||
|
* @global {number} CM.Cache.LuckyReward Reward for max normal Lucky
|
||||||
|
* @global {number} CM.Cache.LuckyWrathReward Reward for max normal Lucky from Wrath cookie
|
||||||
|
* @global {number} CM.Cache.LuckyFrenzy Cookies required for max Lucky Frenzy
|
||||||
|
* @global {number} CM.Cache.LuckyRewardFrenzy Reward for max Lucky Frenzy
|
||||||
|
* @global {number} CM.Cache.LuckyWrathRewardFrenzy Reward for max Lucky Frenzy from Wrath cookie
|
||||||
|
* @global {number} CM.Cache.Conjure Cookies required for max Conjure Baked Goods
|
||||||
|
* @global {number} CM.Cache.ConjureReward Reward for max Conjure Baked Goods
|
||||||
|
* @global {number} CM.Cache.Edifice Cookies required for most expensive building through Spontaneous Edifice
|
||||||
|
* @global {string} CM.Cache.EdificeBuilding Name of most expensive building possible with Spontaneous Edifice
|
||||||
|
*/
|
||||||
|
CM.Cache.CacheStats = function() {
|
||||||
|
var goldenMult = CM.Cache.GoldenCookiesMult;
|
||||||
|
var wrathMult = CM.Cache.WrathCookiesMult;
|
||||||
|
|
||||||
|
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
|
||||||
|
CM.Cache.Lucky *= CM.Cache.DragonsFortuneMultAdjustment;
|
||||||
|
var cpsBuffMult = CM.Sim.getCPSBuffMult();
|
||||||
|
if (cpsBuffMult > 0) CM.Cache.Lucky /= cpsBuffMult;
|
||||||
|
else CM.Cache.Lucky = 0;
|
||||||
|
CM.Cache.LuckyReward = goldenMult * (CM.Cache.Lucky * 0.15) + 13;
|
||||||
|
CM.Cache.LuckyWrathReward = wrathMult * (CM.Cache.Lucky * 0.15) + 13;
|
||||||
|
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
||||||
|
CM.Cache.LuckyRewardFrenzy = goldenMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
|
CM.Cache.LuckyWrathRewardFrenzy = wrathMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
|
CM.Cache.Conjure = CM.Cache.Lucky * 2;
|
||||||
|
CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
|
||||||
|
|
||||||
|
CM.Cache.Edifice = 0;
|
||||||
|
var max = 0;
|
||||||
|
var n = 0;
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
|
||||||
|
if (Game.Objects[i].amount > 0) n++;
|
||||||
|
}
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
if ((Game.Objects[i].amount < max || n == 1) &&
|
||||||
|
Game.Objects[i].amount < 400 &&
|
||||||
|
Game.Objects[i].price * 2 > CM.Cache.Edifice) {
|
||||||
|
CM.Cache.Edifice = Game.Objects[i].price * 2;
|
||||||
|
CM.Cache.EdificeBuilding = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions caches variables related to missing upgrades
|
||||||
|
* It is called by CM.Loop() and CM.Cache.InitCache()
|
||||||
|
* @global {string} CM.Cache.MissingUpgrades String containig the HTML to create the "crates" for missing normal upgrades
|
||||||
|
* @global {string} CM.Cache.MissingUpgradesCookies String containig the HTML to create the "crates" for missing cookie upgrades
|
||||||
|
* @global {string} CM.Cache.MissingUpgradesPrestige String containig the HTML to create the "crates" for missing prestige upgrades
|
||||||
|
*/
|
||||||
|
CM.Cache.CacheMissingUpgrades = function() {
|
||||||
|
CM.Cache.MissingUpgrades = "";
|
||||||
|
CM.Cache.MissingUpgradesCookies = "";
|
||||||
|
CM.Cache.MissingUpgradesPrestige = "";
|
||||||
|
var list = [];
|
||||||
|
//sort the upgrades
|
||||||
|
for (var i in Game.Upgrades) {
|
||||||
|
list.push(Game.Upgrades[i]);
|
||||||
|
}
|
||||||
|
var sortMap = function(a, b) {
|
||||||
|
if (a.order>b.order) return 1;
|
||||||
|
else if (a.order<b.order) return -1;
|
||||||
|
else return 0;
|
||||||
|
}
|
||||||
|
list.sort(sortMap);
|
||||||
|
|
||||||
|
for (var i in list) {
|
||||||
|
var me = list[i];
|
||||||
|
|
||||||
|
if (me.bought == 0) {
|
||||||
|
var str = '';
|
||||||
|
|
||||||
|
str += CM.Disp.crateMissing(me);
|
||||||
|
if (me.pool == 'prestige') CM.Cache.MissingUpgradesPrestige += str;
|
||||||
|
else if (me.pool == 'cookie') CM.Cache.MissingUpgradesCookies += str;
|
||||||
|
else if (me.pool != 'toggle' && me.pool != 'unused') CM.Cache.MissingUpgrades += str;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to Caching CPS */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @class
|
||||||
|
* @classdesc This is a class used to store values used to calculate average over time (mostly cps)
|
||||||
|
* @var {number} maxLength The maximum length of the value-storage
|
||||||
|
* @var {[]} queue The values stored
|
||||||
|
* @method addLatest(newValue) Appends newValue to the value storage
|
||||||
|
* @method calcAverage(timePeriod) Returns the average over the specified timeperiod
|
||||||
|
*/
|
||||||
|
class CMAvgQueue {
|
||||||
|
constructor(maxLength) {
|
||||||
|
this.maxLength = maxLength;
|
||||||
|
this.queue = []
|
||||||
|
}
|
||||||
|
|
||||||
|
addLatest (newValue) {
|
||||||
|
if (this.queue.push(newValue) > this.maxLength) {
|
||||||
|
this.queue.shift();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Might want to do this according to "https://stackoverflow.com/questions/10359907/how-to-compute-the-sum-and-average-of-elements-in-an-array"
|
||||||
|
calcAverage (timePeriod) {
|
||||||
|
if (timePeriod > this.maxLength) timePeriod = this.maxLength, console.log("Called for average of Queue for time-period longer than MaxLength");
|
||||||
|
if (timePeriod > this.queue.length) timePeriod = this.queue.length;
|
||||||
|
var ret = 0
|
||||||
|
for (var i = this.queue.length - 1; i >= 0 && i > this.queue.length - 1 - timePeriod; i--) {
|
||||||
|
ret += this.queue[i];
|
||||||
|
}
|
||||||
|
return ret / timePeriod;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions caches creates the CMAvgQueue used by CM.Cache.UpdateAvgCPS() to calculate CPS
|
||||||
|
* Called by CM.DelayInit()
|
||||||
|
*/
|
||||||
|
CM.Cache.InitCookiesDiff = function() {
|
||||||
|
CM.Cache.CookiesDiff = new CMAvgQueue(CM.Disp.cookieTimes[CM.Disp.cookieTimes.length - 1]);
|
||||||
|
CM.Cache.WrinkDiff = new CMAvgQueue(CM.Disp.cookieTimes[CM.Disp.cookieTimes.length - 1]);
|
||||||
|
CM.Cache.WrinkFattestDiff = new CMAvgQueue(CM.Disp.cookieTimes[CM.Disp.cookieTimes.length - 1]);
|
||||||
|
CM.Cache.ChoEggDiff = new CMAvgQueue(CM.Disp.cookieTimes[CM.Disp.cookieTimes.length - 1]);
|
||||||
|
CM.Cache.ClicksDiff = new CMAvgQueue(CM.Disp.clickTimes[CM.Disp.clickTimes.length - 1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions caches two variables related average CPS and Clicks
|
||||||
|
* * It is called by CM.Loop()
|
||||||
|
* TODO: Check if this can be made more concise
|
||||||
|
* @global {number} CM.Cache.AvgCPS Average cookies over time-period as defined by AvgCPSHist
|
||||||
|
* @global {number} CM.Cache.AverageClicks Average cookies from clicking over time-period as defined by AvgClicksHist
|
||||||
|
*/
|
||||||
|
CM.Cache.UpdateAvgCPS = function() {
|
||||||
|
var currDate = Math.floor(Date.now() / 1000);
|
||||||
|
// Only calculate every new second
|
||||||
|
if ((Game.T / Game.fps) % 1 == 0) {
|
||||||
|
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||||
|
if (Game.cpsSucked > 0) {
|
||||||
|
choEggTotal += CM.Cache.WrinklersTotal;
|
||||||
|
}
|
||||||
|
CM.Cache.RealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal);
|
||||||
|
choEggTotal *= 0.05;
|
||||||
|
|
||||||
|
if (CM.Cache.lastDate != -1) {
|
||||||
|
var timeDiff = currDate - CM.Cache.lastDate
|
||||||
|
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
||||||
|
var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinklersTotal - CM.Cache.lastWrinkCookies)) / timeDiff;
|
||||||
|
var wrinkFattestDiffAvg = Math.max(0, (CM.Cache.WrinklersFattest[0] - CM.Cache.lastWrinkFattestCookies)) / timeDiff;
|
||||||
|
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
||||||
|
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
||||||
|
for (var i = 0; i < timeDiff; i++) {
|
||||||
|
CM.Cache.CookiesDiff.addLatest(bankDiffAvg);
|
||||||
|
CM.Cache.WrinkDiff.addLatest(wrinkDiffAvg);
|
||||||
|
CM.Cache.WrinkFattestDiff.addLatest(wrinkFattestDiffAvg);
|
||||||
|
CM.Cache.ChoEggDiff.addLatest(choEggDiffAvg);
|
||||||
|
CM.Cache.ClicksDiff.addLatest(clicksDiffAvg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.lastDate = currDate;
|
||||||
|
CM.Cache.lastCookies = Game.cookies;
|
||||||
|
CM.Cache.lastWrinkCookies = CM.Cache.WrinklersTotal;
|
||||||
|
CM.Cache.lastWrinkFattestCookies = CM.Cache.WrinklersFattest[0];
|
||||||
|
CM.Cache.lastChoEgg = choEggTotal;
|
||||||
|
CM.Cache.lastClicks = Game.cookieClicks;
|
||||||
|
|
||||||
|
var cpsLength = CM.Disp.cookieTimes[CM.Options.AvgCPSHist];
|
||||||
|
|
||||||
|
CM.Cache.AverageGainBank = CM.Cache.CookiesDiff.calcAverage(cpsLength);
|
||||||
|
CM.Cache.AverageGainWrink = CM.Cache.WrinkDiff.calcAverage(cpsLength);
|
||||||
|
CM.Cache.AverageGainWrinkFattest = CM.Cache.WrinkFattestDiff.calcAverage(cpsLength);
|
||||||
|
CM.Cache.AverageGainChoEgg = CM.Cache.ChoEggDiff.calcAverage(cpsLength);
|
||||||
|
|
||||||
|
CM.Cache.AvgCPS = CM.Cache.AverageGainBank
|
||||||
|
if (CM.Options.CalcWrink == 1) CM.Cache.AvgCPS += CM.Cache.AverageGainWrink;
|
||||||
|
if (CM.Options.CalcWrink == 2) CM.Cache.AvgCPS += CM.Cache.AverageGainWrinkFattest;
|
||||||
|
|
||||||
|
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
|
||||||
|
|
||||||
|
// TODO: Why and where is this used?
|
||||||
|
if (choEgg || CM.Options.CalcWrink == 0) {
|
||||||
|
CM.Cache.AvgCPSChoEgg = CM.Cache.AverageGainBank + CM.Cache.AverageGainWrink + (choEgg ? CM.Cache.AverageGainChoEgg : 0);
|
||||||
|
}
|
||||||
|
else CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
||||||
|
|
||||||
|
CM.Cache.AverageClicks = CM.Cache.ClicksDiff.calcAverage(CM.Disp.clickTimes[CM.Options.AvgClicksHist]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions caches the current Wrinkler CPS multiplier
|
||||||
|
* It is called by CM.Loop(). Variables are mostly used by CM.Disp.GetCPS().
|
||||||
|
* @global {number} CM.Cache.CurrWrinklerCount Current number of wrinklers
|
||||||
|
* @global {number} CM.Cache.CurrWrinklerCPSMult Current multiplier of CPS because of wrinklers (excluding their negative sucking effect)
|
||||||
|
*/
|
||||||
|
CM.Cache.UpdateCurrWrinklerCPS = function() {
|
||||||
|
CM.Cache.CurrWrinklerCPSMult = 0;
|
||||||
|
let count = 0;
|
||||||
|
for (let i in Game.wrinklers) {
|
||||||
|
if (Game.wrinklers[i].phase == 2) count++
|
||||||
|
}
|
||||||
|
let godMult = 1;
|
||||||
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
|
var godLvl = CM.Sim.hasGod('scorn');
|
||||||
|
if (godLvl == 1) godMult *= 1.15;
|
||||||
|
else if (godLvl == 2) godMult *= 1.1;
|
||||||
|
else if (godLvl == 3) godMult *= 1.05;
|
||||||
|
}
|
||||||
|
CM.Cache.CurrWrinklerCount = count;
|
||||||
|
CM.Cache.CurrWrinklerCPSMult = count * (count * 0.05 * 1.1) * (Game.Has('Sacrilegious corruption') * 0.05 + 1) * (Game.Has('Wrinklerspawn') * 0.05 + 1) * godMult;
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to "Specials" (Dragon and Santa) */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions caches the current cost of upgrading the dragon level so it can be displayed in the tooltip
|
||||||
|
* It is called by the relevan tooltip-code as a result of CM.Disp.AddDragonLevelUpTooltip() and by CM.Loop()
|
||||||
|
* @global {number} CM.Cache.lastDragonLevel The last cached dragon level
|
||||||
|
* @global {string} CM.Cache.CostDragonUpgrade The Beautified cost of the next upgrade
|
||||||
|
*/
|
||||||
|
CM.Cache.CacheDragonCost = function() {
|
||||||
|
if (CM.Cache.lastDragonLevel != Game.dragonLevel || CM.Sim.DoSims) {
|
||||||
|
if (Game.dragonLevel < 25 && Game.dragonLevels[Game.dragonLevel].buy.toString().includes("sacrifice")) {
|
||||||
|
var target = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/Objects\[(.*)\]/)[1];
|
||||||
|
var amount = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/sacrifice\((.*?)\)/)[1];
|
||||||
|
if (target != "i") {
|
||||||
|
target = target.replaceAll("\'", "");
|
||||||
|
if (Game.Objects[target].amount < amount) {
|
||||||
|
CM.Cache.CostDragonUpgrade = "Not enough buildings to sell";
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
var cost = 0;
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
for (var i = 0; i < amount; i++) {
|
||||||
|
var price = CM.Sim.Objects[target].basePrice * Math.pow(Game.priceIncrease, Math.max(0, CM.Sim.Objects[target].amount - 1 - CM.Sim.Objects[target].free));
|
||||||
|
price = Game.modifyBuildingPrice(CM.Sim.Objects[target], price);
|
||||||
|
price = Math.ceil(price);
|
||||||
|
cost += price;
|
||||||
|
CM.Sim.Objects[target].amount--;
|
||||||
|
}
|
||||||
|
CM.Cache.CostDragonUpgrade = "Cost to rebuy: " + CM.Disp.Beautify(cost);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
var cost = 0;
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
for (var j in Game.Objects) {
|
||||||
|
target = j;
|
||||||
|
if (Game.Objects[target].amount < amount) {
|
||||||
|
CM.Cache.CostDragonUpgrade = "Not enough buildings to sell";
|
||||||
|
break
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
for (var i = 0; i < amount; i++) {
|
||||||
|
var price = CM.Sim.Objects[target].basePrice * Math.pow(Game.priceIncrease, Math.max(0, CM.Sim.Objects[target].amount - 1 - CM.Sim.Objects[target].free));
|
||||||
|
price = Game.modifyBuildingPrice(CM.Sim.Objects[target], price);
|
||||||
|
price = Math.ceil(price);
|
||||||
|
cost += price;
|
||||||
|
CM.Sim.Objects[target].amount--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.CostDragonUpgrade = "Cost to rebuy: " + CM.Disp.Beautify(cost);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.lastDragonLevel = Game.dragonLevel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: UNSORTED */
|
||||||
|
|
||||||
|
CM.Cache.NextNumber = function(base) {
|
||||||
|
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||||
|
while (base == base + count) {
|
||||||
|
count = CM.Cache.NextNumber(count);
|
||||||
|
}
|
||||||
|
return (base + count);
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.RemakeBuildingsPrices = function() {
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
CM.Cache.Objects[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
|
||||||
|
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
|
||||||
|
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeIncome = function() {
|
CM.Cache.RemakeIncome = function() {
|
||||||
// Simulate Building Buys for 1 amount
|
// Simulate Building Buys for 1 amount
|
||||||
CM.Sim.BuyBuildings(1, 'Objects');
|
CM.Sim.BuyBuildings(1, 'Objects');
|
||||||
@@ -11,159 +374,300 @@ CM.Cache.RemakeIncome = function() {
|
|||||||
|
|
||||||
// Simulate Building Buys for 10 amount
|
// Simulate Building Buys for 10 amount
|
||||||
CM.Sim.BuyBuildings(10, 'Objects10');
|
CM.Sim.BuyBuildings(10, 'Objects10');
|
||||||
|
|
||||||
|
// Simulate Building Buys for 100 amount
|
||||||
|
CM.Sim.BuyBuildings(100, 'Objects100');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildingsBCI = function() {
|
CM.Cache.RemakeBuildingsPP = function() {
|
||||||
CM.Disp.min = -1;
|
CM.Cache.min = -1;
|
||||||
CM.Disp.max = -1;
|
CM.Cache.max = -1;
|
||||||
CM.Disp.mid = -1;
|
CM.Cache.mid = -1;
|
||||||
|
// Calculate PP and colors when compared to purchase of single optimal building
|
||||||
|
if (CM.Options.ColorPPBulkMode == 0) {
|
||||||
for (var i in CM.Cache.Objects) {
|
for (var i in CM.Cache.Objects) {
|
||||||
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||||
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
|
if (Game.cookiesPs) {
|
||||||
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
|
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
}
|
}
|
||||||
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
|
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
for (var i in CM.Cache.Objects) {
|
for (var i in CM.Cache.Objects) {
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Objects[i].color = color;
|
CM.Cache.Objects[i].color = color;
|
||||||
}
|
}
|
||||||
|
// Buildings for 10 amount
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
|
||||||
|
// Buildings for 100 amount
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
|
}
|
||||||
|
// Calculate PP and colors when compared to purchase of selected bulk mode
|
||||||
|
else {
|
||||||
|
if (Game.buyBulk == 1) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects[i].color = color;
|
||||||
|
}
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
|
}
|
||||||
|
else if (Game.buyBulk == 10) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects10[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects10[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects10[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects10[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects10[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects10[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects10[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects10[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects10[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects10[i].color = color;
|
||||||
|
}
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
|
}
|
||||||
|
else if (Game.buyBulk == 100) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects100[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects100[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects100[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects100[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects100[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects100[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects100[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects100[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects100[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects100[i].color = color;
|
||||||
|
}
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeUpgradeBCI = function() {
|
CM.Cache.RemakeUpgradePP = function() {
|
||||||
for (var i in CM.Cache.Upgrades) {
|
for (var i in CM.Cache.Upgrades) {
|
||||||
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Upgrades[i].pp = (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
|
}
|
||||||
|
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Upgrades[i].color = color;
|
CM.Cache.Upgrades[i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildings10BCI = function() {
|
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
||||||
for (var i in CM.Cache.Objects10) {
|
for (var i in CM.Cache[target]) {
|
||||||
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
|
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||||
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache[target][i].pp = (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
|
}
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Objects10[i].color = color;
|
CM.Cache[target][i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBCI = function() {
|
CM.Cache.RemakePP = function() {
|
||||||
// Buildings for 1 amount
|
// Buildings
|
||||||
CM.Cache.RemakeBuildingsBCI();
|
CM.Cache.RemakeBuildingsPP();
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Cache.RemakeUpgradeBCI();
|
CM.Cache.RemakeUpgradePP();
|
||||||
|
|
||||||
// Buildings for 10 amount
|
|
||||||
CM.Cache.RemakeBuildings10BCI();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeLucky = function() {
|
CM.Cache.RemakeGoldenAndWrathCookiesMults = function() {
|
||||||
CM.Cache.Lucky = (Game.cookiesPs * 60 * 20) / 0.1;
|
var goldenMult = 1;
|
||||||
if (Game.frenzy > 0) {
|
var wrathMult = 1;
|
||||||
CM.Cache.Lucky /= Game.frenzyPower;
|
var mult = 1;
|
||||||
|
|
||||||
|
// Factor auras and upgrade in mults
|
||||||
|
if (CM.Sim.Has('Green yeast digestives')) mult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Dragon fang')) mult *= 1.03;
|
||||||
|
|
||||||
|
goldenMult *= 1 + CM.Sim.auraMult('Ancestral Metamorphosis') * 0.1;
|
||||||
|
goldenMult *= CM.Sim.eff('goldenCookieGain');
|
||||||
|
wrathMult *= 1 + CM.Sim.auraMult('Unholy Dominion') * 0.1;
|
||||||
|
wrathMult *= CM.Sim.eff('wrathCookieGain');
|
||||||
|
|
||||||
|
// Calculate final golden and wrath multipliers
|
||||||
|
CM.Cache.GoldenCookiesMult = mult * goldenMult;
|
||||||
|
CM.Cache.WrathCookiesMult = mult * wrathMult;
|
||||||
|
|
||||||
|
// Calculate Dragon's Fortune multiplier adjustment:
|
||||||
|
// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
|
||||||
|
// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
|
||||||
|
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
|
||||||
|
CM.Cache.DragonsFortuneMultAdjustment = 1;
|
||||||
|
if (Game.shimmerTypes.golden.n === 0) {
|
||||||
|
CM.Cache.DragonsFortuneMultAdjustment *= 1 + CM.Sim.auraMult('Dragon\'s Fortune') * 1.23;
|
||||||
}
|
}
|
||||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.1) + 13;
|
|
||||||
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
|
||||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
|
||||||
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
|
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
|
||||||
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
|
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
|
||||||
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
|
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
|
||||||
while (nextMoni < maxPayout) {
|
while (nextMoni < maxPayout) {
|
||||||
chain++;
|
chain++;
|
||||||
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
|
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
|
||||||
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
|
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
|
||||||
}
|
}
|
||||||
return moni;
|
return moni;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeChain = function() {
|
CM.Cache.RemakeChain = function() {
|
||||||
var maxPayout = Game.cookiesPs * 60 * 60 * 3;
|
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||||
if (Game.frenzy > 0) {
|
maxPayout *= CM.Cache.DragonsFortuneMultAdjustment;
|
||||||
maxPayout /= Game.frenzyPower;
|
var cpsBuffMult = CM.Sim.getCPSBuffMult();
|
||||||
|
if (cpsBuffMult > 0) {
|
||||||
|
maxPayout /= cpsBuffMult;
|
||||||
|
} else {
|
||||||
|
maxPayout = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
var goldenMult = CM.Cache.GoldenCookiesMult;
|
||||||
|
var wrathMult = CM.Cache.WrathCookiesMult;
|
||||||
|
|
||||||
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, goldenMult);
|
||||||
|
|
||||||
var base = 0;
|
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, wrathMult);
|
||||||
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
|
|
||||||
base = CM.Cache.ChainReward;
|
if (maxPayout < CM.Cache.ChainReward) {
|
||||||
}
|
|
||||||
else {
|
|
||||||
base = CM.Cache.ChainWrathReward;
|
|
||||||
}
|
|
||||||
var count = 1;
|
|
||||||
if (maxPayout < base) {
|
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
|
||||||
while (base == base + count) {
|
|
||||||
count++;
|
|
||||||
}
|
}
|
||||||
CM.Cache.Chain = (base + count) / 0.25;
|
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||||
}
|
CM.Cache.ChainWrath = 0;
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
|
||||||
|
|
||||||
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
|
|
||||||
base = CM.Cache.ChainFrenzyReward;
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
base = CM.Cache.ChainFrenzyWrathReward;
|
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
if ((maxPayout * 7) < base) {
|
|
||||||
|
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, goldenMult);
|
||||||
|
|
||||||
|
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, wrathMult);
|
||||||
|
|
||||||
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
|
||||||
while(base == base + count) {
|
|
||||||
count++;
|
|
||||||
}
|
}
|
||||||
CM.Cache.ChainFrenzy = (base + count) / 0.25;
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||||
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeSeaSpec = function() {
|
CM.Cache.RemakeSeaSpec = function() {
|
||||||
if (Game.season == 'christmas') {
|
if (Game.season == 'christmas') {
|
||||||
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
|
var val = Game.cookiesPs * 60;
|
||||||
|
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
|
||||||
|
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
|
||||||
|
CM.Cache.SeaSpec = Math.max(25, val);
|
||||||
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.Lucky = 0;
|
CM.Cache.RemakeSellForChoEgg = function() {
|
||||||
CM.Cache.LuckyReward = 0;
|
var sellTotal = 0;
|
||||||
CM.Cache.LuckyFrenzy = 0;
|
// Compute cookies earned by selling stock market goods
|
||||||
CM.Cache.LuckyRewardFrenzy = 0;
|
if (Game.Objects.Bank.minigameLoaded) {
|
||||||
|
var marketGoods = Game.Objects.Bank.minigame.goods;
|
||||||
|
var goodsVal = 0;
|
||||||
|
for (var i in marketGoods) {
|
||||||
|
var marketGood = marketGoods[i];
|
||||||
|
goodsVal += marketGood.stock * marketGood.val;
|
||||||
|
}
|
||||||
|
sellTotal += goodsVal * Game.cookiesPsRawHighest;
|
||||||
|
}
|
||||||
|
// Compute cookies earned by selling all buildings with optimal auras (ES + RB)
|
||||||
|
sellTotal += CM.Sim.SellBuildingsForChoEgg();
|
||||||
|
CM.Cache.SellForChoEgg = sellTotal;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.min = -1;
|
||||||
|
CM.Cache.max = -1;
|
||||||
|
CM.Cache.mid = -1;
|
||||||
|
CM.Cache.GoldenCookiesMult = 1;
|
||||||
|
CM.Cache.WrathCookiesMult = 1;
|
||||||
|
CM.Cache.DragonsFortuneMultAdjustment = 1;
|
||||||
|
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||||
CM.Cache.SeaSpec = 0;
|
CM.Cache.SeaSpec = 0;
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
|
CM.Cache.ChainWrath = 0;
|
||||||
CM.Cache.ChainReward = 0;
|
CM.Cache.ChainReward = 0;
|
||||||
CM.Cache.ChainWrathReward = 0;
|
CM.Cache.ChainWrathReward = 0;
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
CM.Cache.ChainFrenzyReward = 0;
|
CM.Cache.ChainFrenzyReward = 0;
|
||||||
CM.Cache.ChainFrenzyWrathReward = 0;
|
CM.Cache.ChainFrenzyWrathReward = 0;
|
||||||
|
CM.Cache.CentEgg = 0;
|
||||||
|
CM.Cache.SellForChoEgg = 0;
|
||||||
|
CM.Cache.Title = '';
|
||||||
|
CM.Cache.HadBuildAura = false;
|
||||||
|
CM.Cache.RealCookiesEarned = -1;
|
||||||
|
CM.Cache.seasonPopShimmer;
|
||||||
|
CM.Cache.goldenShimmersByID = {};
|
||||||
|
CM.Cache.spawnedGoldenShimmer = 0;
|
||||||
|
|
||||||
|
|||||||
203
src/Config.js
203
src/Config.js
@@ -2,121 +2,178 @@
|
|||||||
* Config *
|
* Config *
|
||||||
**********/
|
**********/
|
||||||
|
|
||||||
CM.SaveConfig = function(config) {
|
/********
|
||||||
localStorage.setItem(CM.ConfigPrefix, JSON.stringify(config));
|
* Section: Functions related to saving, loading and restoring configs */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function saves the config of CookieMonster without saving any of the other save-data
|
||||||
|
* This allows saving in between the autosave intervals
|
||||||
|
* It is called by CM.Config.LoadConfig(), CM.Config.RestoreDefault(), CM.Config.ToggleConfig(),
|
||||||
|
* CM.ToggleConfigVolume() and changes in options with type "url", "color" or "numscale"
|
||||||
|
*/
|
||||||
|
CM.Config.SaveConfig = function() {
|
||||||
|
let saveString = b64_to_utf8(unescape(localStorage.getItem('CookieClickerGame')).split('!END!')[0]);
|
||||||
|
CookieMonsterSave = saveString.match(/CookieMonster.*(;|$)/);
|
||||||
|
if (CookieMonsterSave != null) {
|
||||||
|
newSaveString = saveString.replace(CookieMonsterSave[0], "CookieMonster:" + CM.save());
|
||||||
|
localStorage.setItem('CookieClickerGame', escape(utf8_to_b64(newSaveString)+'!END!'))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.LoadConfig = function() {
|
/**
|
||||||
if (localStorage.getItem(CM.ConfigPrefix) != null) {
|
* This function loads the config of CookieMonster saved in localStorage and loads it into CM.Options
|
||||||
CM.Config = JSON.parse(localStorage.getItem(CM.ConfigPrefix));
|
* It is called by CM.DelayInit() and CM.Config.RestoreDefault()
|
||||||
|
*/
|
||||||
|
CM.Config.LoadConfig = function(settings) {
|
||||||
|
// This removes cookies left from earlier versions of CookieMonster
|
||||||
|
if (typeof localStorage.CMConfig != "undefined") {
|
||||||
|
delete localStorage.CMConfig;
|
||||||
|
}
|
||||||
|
if (settings != null) {
|
||||||
|
CM.Options = settings;
|
||||||
|
|
||||||
// Check values
|
// Check values
|
||||||
var mod = false;
|
var mod = false;
|
||||||
for (var i in CM.ConfigDefault) {
|
for (var i in CM.Data.ConfigDefault) {
|
||||||
if (i != 'StatsPref') {
|
if (typeof CM.Options[i] === 'undefined') {
|
||||||
if (i.indexOf('SoundURL') == -1) {
|
|
||||||
if (CM.Config[i] == undefined || !(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
|
|
||||||
mod = true;
|
mod = true;
|
||||||
CM.Config[i] = CM.ConfigDefault[i];
|
CM.Options[i] = CM.Data.ConfigDefault[i];
|
||||||
|
}
|
||||||
|
else if (i != 'Header' && i != 'Colors') {
|
||||||
|
if (i.indexOf('SoundURL') == -1) {
|
||||||
|
if (!(CM.Options[i] > -1 && CM.Options[i] < CM.ConfigData[i].label.length)) {
|
||||||
|
mod = true;
|
||||||
|
CM.Options[i] = CM.Data.ConfigDefault[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Sound URLs
|
else { // Sound URLs
|
||||||
if (CM.Config[i] == undefined || typeof CM.Config[i] != 'string') {
|
if (typeof CM.Options[i] != 'string') {
|
||||||
mod = true;
|
mod = true;
|
||||||
CM.Config[i] = CM.ConfigDefault[i];
|
CM.Options[i] = CM.Data.ConfigDefault[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Statistics Preferences
|
else if (i == 'Header') {
|
||||||
if (CM.Config[i] == undefined) {
|
for (var j in CM.Data.ConfigDefault.Header) {
|
||||||
|
if (typeof CM.Options[i][j] === 'undefined' || !(CM.Options[i][j] > -1 && CM.Options[i][j] < 2)) {
|
||||||
mod = true;
|
mod = true;
|
||||||
CM.Config[i] = CM.ConfigDefault[i];
|
CM.Options[i][j] = CM.Data.ConfigDefault[i][j];
|
||||||
}
|
}
|
||||||
else {
|
}
|
||||||
for (var j in CM.ConfigDefault.StatsPref) {
|
}
|
||||||
if (CM.Config[i][j] == undefined || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) {
|
else { // Colors
|
||||||
|
for (var j in CM.Data.ConfigDefault.Colors) {
|
||||||
|
if (typeof CM.Options[i][j] === 'undefined' || typeof CM.Options[i][j] != 'string') {
|
||||||
mod = true;
|
mod = true;
|
||||||
CM.Config[i][j] = CM.ConfigDefault[i][j];
|
CM.Options[i][j] = CM.Data.ConfigDefault[i][j];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
if (mod) CM.Config.SaveConfig();
|
||||||
if (mod) CM.SaveConfig(CM.Config);
|
|
||||||
CM.Loop(); // Do loop once
|
CM.Loop(); // Do loop once
|
||||||
for (var i in CM.ConfigDefault) {
|
for (var i in CM.Data.ConfigDefault) {
|
||||||
if (i != 'StatsPref' && CM.ConfigData[i].func != undefined) {
|
if (i != 'Header' && typeof CM.ConfigData[i].func !== 'undefined') {
|
||||||
CM.ConfigData[i].func();
|
CM.ConfigData[i].func();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Default values
|
else { // Default values
|
||||||
CM.RestoreDefault();
|
CM.Config.RestoreDefault();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.RestoreDefault = function() {
|
/**
|
||||||
CM.Config = {};
|
* This function reloads and resaves the default config as stored in CM.Data.ConfigDefault
|
||||||
CM.SaveConfig(CM.ConfigDefault);
|
* It is called by resDefBut.onclick loaded in the options page or by CM.Config.LoadConfig if no localStorage is found
|
||||||
CM.LoadConfig();
|
*/
|
||||||
|
CM.Config.RestoreDefault = function() {
|
||||||
|
CM.Config.LoadConfig(CM.Data.ConfigDefault);
|
||||||
|
CM.Config.SaveConfig();
|
||||||
Game.UpdateMenu();
|
Game.UpdateMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ToggleConfigUp = function(config) {
|
/********
|
||||||
CM.Config[config]++;
|
* Section: Functions related to toggling or changing configs */
|
||||||
if (CM.Config[config] == CM.ConfigData[config].label.length) {
|
|
||||||
CM.Config[config] = 0;
|
/**
|
||||||
|
* This function toggles options by incrementing them with 1 and handling changes
|
||||||
|
* It is called by the onclick event of options of the "bool" type
|
||||||
|
* @param {string} config The name of the option
|
||||||
|
*/
|
||||||
|
CM.Config.ToggleConfig = function(config) {
|
||||||
|
CM.Options[config]++;
|
||||||
|
|
||||||
|
if (CM.Options[config] == CM.ConfigData[config].label.length) {
|
||||||
|
CM.Options[config] = 0;
|
||||||
|
if (CM.ConfigData[config].toggle) l(CM.ConfigPrefix + config).className = 'option off';
|
||||||
}
|
}
|
||||||
if (CM.ConfigData[config].func != undefined) {
|
else l(CM.ConfigPrefix + config).className = 'option';
|
||||||
|
|
||||||
|
if (typeof CM.ConfigData[config].func !== 'undefined') {
|
||||||
CM.ConfigData[config].func();
|
CM.ConfigData[config].func();
|
||||||
}
|
}
|
||||||
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
|
|
||||||
CM.SaveConfig(CM.Config);
|
l(CM.ConfigPrefix + config).innerHTML = CM.ConfigData[config].label[CM.Options[config]];
|
||||||
|
CM.Config.SaveConfig();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ToggleConfigDown = function(config) {
|
/**
|
||||||
CM.Config[config]--;
|
* This function sets the value of the specified volume-option and updates the display in the options menu
|
||||||
if (CM.Config[config] < 0) {
|
* It is called by the oninput and onchange event of "vol" type options
|
||||||
CM.Config[config] = CM.ConfigData[config].label.length - 1;
|
* @param {string} config The name of the option
|
||||||
|
*/
|
||||||
|
CM.Config.ToggleConfigVolume = function(config) {
|
||||||
|
if (l("slider" + config) != null) {
|
||||||
|
l("slider" + config + "right").innerHTML = l("slider" + config).value + "%";
|
||||||
|
CM.Options[config] = Math.round(l("slider" + config).value);
|
||||||
}
|
}
|
||||||
if (CM.ConfigData[config].func != undefined) {
|
CM.Config.SaveConfig();
|
||||||
CM.ConfigData[config].func();
|
|
||||||
}
|
|
||||||
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
|
|
||||||
CM.SaveConfig(CM.Config);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ToggleStatsConfig = function(config) {
|
/**
|
||||||
if (CM.Config.StatsPref[config] == 0) {
|
* This function toggles header options by incrementing them with 1 and handling changes
|
||||||
CM.Config.StatsPref[config]++;
|
* It is called by the onclick event of the +/- next to headers
|
||||||
|
* @param {string} config The name of the header
|
||||||
|
*/
|
||||||
|
CM.Config.ToggleHeader = function(config) {
|
||||||
|
CM.Options.Header[config]++;
|
||||||
|
if (CM.Options.Header[config] > 1) CM.Options.Header[config] = 0;
|
||||||
|
CM.Config.SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to notifications */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function checks if the user has given permissions for notifications
|
||||||
|
* It is called by a change in any of the notification options
|
||||||
|
* Note that most browsers will stop asking if the user has ignored the prompt around 6 times
|
||||||
|
* @param {number} ToggleOnOff A number indicating whether the option has been turned off (0) or on (1)
|
||||||
|
*/
|
||||||
|
CM.Config.CheckNotificationPermissions = function(ToggleOnOff) {
|
||||||
|
if (ToggleOnOff == 1) {
|
||||||
|
// Check if browser support Promise version of Notification Permissions
|
||||||
|
function checkNotificationPromise() {
|
||||||
|
try {
|
||||||
|
Notification.requestPermission().then();
|
||||||
|
} catch(e) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the browser supports notifications and which type
|
||||||
|
if (!('Notification' in window)) {
|
||||||
|
console.log("This browser does not support notifications.");
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Config.StatsPref[config]--;
|
if(checkNotificationPromise()) {
|
||||||
|
Notification.requestPermission().then();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Notification.requestPermission();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
CM.SaveConfig(CM.Config);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
|
|
||||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
|
|
||||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}};
|
|
||||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
|
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
|
|
||||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
|
|
||||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
|
|
||||||
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
|
||||||
for (var i = 0; i < 101; i++) {
|
|
||||||
CM.ConfigData.Volume.label[i] = i + '%';
|
|
||||||
}
|
}
|
||||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
|
||||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
|
||||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
|
|
||||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
|
|
||||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
|
|
||||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
|
||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
|
||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
|
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
|
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
|
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
|
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
|
|
||||||
|
|
||||||
|
|||||||
291
src/Data.js
291
src/Data.js
@@ -2,7 +2,296 @@
|
|||||||
* Data *
|
* Data *
|
||||||
********/
|
********/
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Data used in the stats page to show not yet purchased updates. See CM.Disp.CreateStatsMissDisp() */
|
||||||
|
|
||||||
|
CM.Data.Fortunes = [
|
||||||
|
'Fortune #001',
|
||||||
|
'Fortune #002',
|
||||||
|
'Fortune #003',
|
||||||
|
'Fortune #004',
|
||||||
|
'Fortune #005',
|
||||||
|
'Fortune #006',
|
||||||
|
'Fortune #007',
|
||||||
|
'Fortune #008',
|
||||||
|
'Fortune #009',
|
||||||
|
'Fortune #010',
|
||||||
|
'Fortune #011',
|
||||||
|
'Fortune #012',
|
||||||
|
'Fortune #013',
|
||||||
|
'Fortune #014',
|
||||||
|
'Fortune #015',
|
||||||
|
'Fortune #016',
|
||||||
|
'Fortune #017',
|
||||||
|
'Fortune #018',
|
||||||
|
'Fortune #100',
|
||||||
|
'Fortune #101',
|
||||||
|
'Fortune #102',
|
||||||
|
'Fortune #103',
|
||||||
|
'Fortune #104'
|
||||||
|
];
|
||||||
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
|
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
|
||||||
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
|
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
|
||||||
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits'];
|
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];
|
||||||
|
CM.Data.PlantDrops = ['Elderwort biscuits', 'Bakeberry cookies', 'Duketater cookies', 'Green yeast digestives', 'Wheat slims', 'Fern tea', 'Ichor syrup']
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Data for the various scales used by CookieMonster */
|
||||||
|
|
||||||
|
CM.Data.metric = ['', '', 'M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
|
||||||
|
CM.Data.shortScale = ['', '', 'M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec', 'Quattuordec', 'Quindec', 'Sexdec', 'Septendec', 'Octodec', 'Novemdec', 'Vigint', 'Unvigint', 'Duovigint', 'Trevigint', 'Quattuorvigint'];
|
||||||
|
CM.Data.shortScaleAbbreviated = ['', 'K', 'M', 'B', 'T', 'Qa', 'Qi', 'Sx', 'Sp', 'Oc', 'No', 'De',
|
||||||
|
'UDe', 'DDe', 'TDe', 'QaDe', 'QiDe', 'SxDe', 'SpDe', 'ODe', 'NDe', 'Vi',
|
||||||
|
'UVi', 'DVi', 'TVi', 'QaVi', 'QiVi', 'SxVi', 'SpVi', 'OVi', 'NVi', 'Tr',
|
||||||
|
'UTr', 'DTr', 'TTr', 'QaTr', 'QiTr', 'SxTr', 'SpTr', 'OTr', 'NTr', 'Qaa',
|
||||||
|
'UQa', 'DQa', 'TQa', 'QaQa', 'QiQa', 'SxQa', 'SpQa', 'OQa', 'NQa', 'Qia',
|
||||||
|
'UQi', 'DQi', 'TQi', 'QaQi', 'QiQi', 'SxQi', 'SpQi', 'OQi', 'NQi', 'Sxa',
|
||||||
|
'USx', 'DSx', 'TSx', 'QaSx', 'QiSx', 'SxSx', 'SpSx', 'OSx', 'NSx', 'Spa',
|
||||||
|
'USp', 'DSp', 'TSp', 'QaSp', 'QiSp', 'SxSp', 'SpSp', 'OSp', 'NSp', 'Oco',
|
||||||
|
'UOc', 'DOc', 'TOc', 'QaOc', 'QiOc', 'SxOc', 'SpOc', 'OOc', 'NOc', 'Noa',
|
||||||
|
'UNo', 'DNo', 'TNo', 'QaNo', 'QiNo', 'SxNo', 'SpNo', 'ONo', 'NNo', 'Ct',
|
||||||
|
'UCt']
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Two array's containing all Config groups and their to-be displayed title */
|
||||||
|
|
||||||
|
CM.ConfigGroups = {
|
||||||
|
BarsColors: "Bars/Colors",
|
||||||
|
Calculation: "Calculation",
|
||||||
|
Notification: "Notification",
|
||||||
|
Tooltip: "Tooltips",
|
||||||
|
Statistics: "Statistics",
|
||||||
|
Notation: "Notation",
|
||||||
|
Miscellaneous: "Miscellaneous"
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ConfigGroupsNotification = {
|
||||||
|
NotificationGC: "Golden Cookie",
|
||||||
|
NotificationFC: "Fortune Cookie",
|
||||||
|
NotificationSea: "Season Special",
|
||||||
|
NotificationGard: "Garden Tick",
|
||||||
|
NotificationMagi: "Full Magic Bar",
|
||||||
|
NotificationWrink: "Wrinkler",
|
||||||
|
NotificationWrinkMax: "Maximum Wrinklers",
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: An array (CM.ConfigData) containing all Config options and an array of default settings */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This includes all options of CookieMonster and relevant data
|
||||||
|
* Each individual option-array in the has the following items
|
||||||
|
* @item {string} type The type of option (bool(ean), vol(ume), url or color)
|
||||||
|
* @item {string} group The options-group the option belongs to
|
||||||
|
* @item {[string, ...]} label A list of the various configurations of the option
|
||||||
|
* @item {string} desc Description to be used in options menu
|
||||||
|
* @item {boolean} toggle Whether it should be displayed as a grey/white toggle in the options menu
|
||||||
|
* @item {function} func A function to be called when the option is toggled
|
||||||
|
*/
|
||||||
|
// Barscolors
|
||||||
|
CM.ConfigData.BotBar = {type: 'bool', group: 'BarsColors', label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
|
||||||
|
CM.ConfigData.TimerBar = {type: 'bool', group: 'BarsColors', label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
||||||
|
CM.ConfigData.TimerBarPos = {type: 'bool', group: 'BarsColors', label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||||
|
CM.ConfigData.SortBuildings = {type: 'bool', group: 'BarsColors', label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
|
||||||
|
CM.ConfigData.SortUpgrades = {type: 'bool', group: 'BarsColors', label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};
|
||||||
|
CM.ConfigData.BuildColor = {type: 'bool', group: 'BarsColors', label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
|
CM.ConfigData.BulkBuildColor = {type: 'bool', group: 'BarsColors', label: ['Bulk Building Colors (Single Building Color)', 'Bulk Building Colors (Calculated Bulk Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
|
CM.ConfigData.ColorPPBulkMode = {type: 'bool', group: 'BarsColors', label: ['Color of PP (Compared to Single)', 'Color of PP (Compared to Bulk)'], desc: 'Color PP-values based on comparison with single purchase or with selected bulk-buy mode', toggle: false};
|
||||||
|
CM.ConfigData.UpBarColor = {type: 'bool', group: 'BarsColors', label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpgradeBarAndColor();}};
|
||||||
|
CM.ConfigData.Colors = { type: 'color', group: 'BarsColors',
|
||||||
|
desc: {
|
||||||
|
Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels',
|
||||||
|
Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels',
|
||||||
|
Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels',
|
||||||
|
Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels',
|
||||||
|
Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels',
|
||||||
|
Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels',
|
||||||
|
Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar',
|
||||||
|
Pink: 'Color Pink. Used for Dragonflight bar',
|
||||||
|
Brown: 'Color Brown. Used for Dragon Harvest bar'
|
||||||
|
},
|
||||||
|
func: function() {CM.Disp.UpdateColors();}
|
||||||
|
};
|
||||||
|
CM.ConfigData.UpgradeBarFixedPos = {type: 'bool', group: 'BarsColors', label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
|
||||||
|
|
||||||
|
// Calculation
|
||||||
|
CM.ConfigData.CalcWrink = {type: 'bool', group: 'Calculation', label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON', 'Calculate with Single Fattest Wrinkler ON'], desc: 'Calculate times and average Cookies Per Second with (only the single fattest) Wrinklers', toggle: true};
|
||||||
|
CM.ConfigData.CPSMode = {type: 'bool', group: 'Calculation', label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||||
|
CM.ConfigData.AvgCPSHist = {type: 'bool', group: 'Calculation', label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||||
|
CM.ConfigData.AvgClicksHist = {type: 'bool', group: 'Calculation', label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||||
|
CM.ConfigData.ToolWarnBon = {type: 'bool', group: 'Calculation', label: ['Calculate Tooltip Warning With Bonus CPS OFF', 'Calculate Tooltip Warning With Bonus CPS ON'], desc: 'Calculate the warning with or without the bonus CPS you get from buying', toggle: true};
|
||||||
|
|
||||||
|
// Notification
|
||||||
|
CM.ConfigData.GCNotification = {type: 'bool', group: 'NotificationGC', label: ['Notification OFF', 'Notification ON'], desc: 'Create a notification when Golden Cookie spawns', toggle: true, func: function () {CM.Config.CheckNotificationPermissions(CM.Options.GCNotification);}};
|
||||||
|
CM.ConfigData.GCFlash = {type: 'bool', group: 'NotificationGC', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true};
|
||||||
|
CM.ConfigData.GCSound = {type: 'bool', group: 'NotificationGC', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true};
|
||||||
|
CM.ConfigData.GCVolume = {type: 'vol', group: 'NotificationGC', label: [], desc: 'Volume'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.GCVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.GCSoundURL = {type: 'url', group: 'NotificationGC', label: 'Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||||
|
CM.ConfigData.FortuneNotification = {type: 'bool', group: 'NotificationFC', label: ['Notification OFF', 'Notification ON'], desc: 'Create a notification when Fortune Cookie is on the Ticker', toggle: true, func: function () {CM.Config.CheckNotificationPermissions(CM.Options.FortuneNotification);}};
|
||||||
|
CM.ConfigData.FortuneFlash = {type: 'bool', group: 'NotificationFC', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
|
||||||
|
CM.ConfigData.FortuneSound = {type: 'bool', group: 'NotificationFC', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
|
||||||
|
CM.ConfigData.FortuneVolume = {type: 'vol', group: 'NotificationFC', label: [], desc: 'Volume'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.FortuneVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.FortuneSoundURL = {type: 'url', group: 'NotificationFC', label: 'Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
|
||||||
|
CM.ConfigData.SeaNotification = {type: 'bool', group: 'NotificationSea', label: ['Notification OFF', 'Notification ON'], desc: 'Create a notification on Season Popup', toggle: true, func: function () {CM.Config.CheckNotificationPermissions(CM.Options.SeaNotification);}};
|
||||||
|
CM.ConfigData.SeaFlash = {type: 'bool', group: 'NotificationSea', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
|
||||||
|
CM.ConfigData.SeaSound = {type: 'bool', group: 'NotificationSea', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
|
||||||
|
CM.ConfigData.SeaVolume = {type: 'vol', group: 'NotificationSea', label: [], desc: 'Volume'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.SeaVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.SeaSoundURL = {type: 'url', group: 'NotificationSea', label: 'Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
||||||
|
CM.ConfigData.GardFlash = {type: 'bool', group: 'NotificationGard', label: ['Garden Tick Flash OFF', 'Flash ON'], desc: 'Flash screen on Garden Tick', toggle: true};
|
||||||
|
CM.ConfigData.GardSound = {type: 'bool', group: 'NotificationGard', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound on Garden Tick', toggle: true};
|
||||||
|
CM.ConfigData.GardVolume = {type: 'vol', group: 'NotificationGard', label: [], desc: 'Volume'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.GardVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.GardSoundURL = {type: 'url', group: 'NotificationGard', label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'};
|
||||||
|
CM.ConfigData.MagicNotification = {type: 'bool', group: 'NotificationMagi', label: ['Notification OFF', 'Notification ON'], desc: 'Create a notification when magic reaches maximum', toggle: true, func: function () {CM.Config.CheckNotificationPermissions(CM.Options.MagicNotification);}};
|
||||||
|
CM.ConfigData.MagicFlash = {type: 'bool', group: 'NotificationMagi', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen when magic reaches maximum', toggle: true};
|
||||||
|
CM.ConfigData.MagicSound = {type: 'bool', group: 'NotificationMagi', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound when magic reaches maximum', toggle: true};
|
||||||
|
CM.ConfigData.MagicVolume = {type: 'vol', group: 'NotificationMagi', label: [], desc: 'Volume'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.MagicVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.MagicSoundURL = {type: 'url', group: 'NotificationMagi', label: 'Sound URL:', desc: 'URL of the sound to be played when magic reaches maxium'};
|
||||||
|
CM.ConfigData.WrinklerNotification = {type: 'bool', group: 'NotificationWrink', label: ['Notification OFF', 'Notification ON'], desc: 'Create a notification when a Wrinkler appears', toggle: true, func: function () {CM.Config.CheckNotificationPermissions(CM.Options.WrinklerNotification);}};
|
||||||
|
CM.ConfigData.WrinklerFlash = {type: 'bool', group: 'NotificationWrink', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen when a Wrinkler appears', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerSound = {type: 'bool', group: 'NotificationWrink', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound when a Wrinkler appears', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerVolume = {type: 'vol', group: 'NotificationWrink', label: [], desc: 'Volume'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.WrinklerVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.WrinklerSoundURL = {type: 'url', group: 'NotificationWrink', label: 'Sound URL:', desc: 'URL of the sound to be played when a Wrinkler appears'};
|
||||||
|
CM.ConfigData.WrinklerMaxNotification = {type: 'bool', group: 'NotificationWrinkMax', label: ['Notification OFF', 'Notification ON'], desc: 'Create a notification when the maximum amount of Wrinklers has appeared', toggle: true, func: function () {CM.Config.CheckNotificationPermissions(CM.Options.WrinklerMaxNotification);}};
|
||||||
|
CM.ConfigData.WrinklerMaxFlash = {type: 'bool', group: 'NotificationWrinkMax', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen when the maximum amount of Wrinklers has appeared', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerMaxSound = {type: 'bool', group: 'NotificationWrinkMax', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound when the maximum amount of Wrinklers has appeared', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerMaxVolume = {type: 'vol', group: 'NotificationWrinkMax', label: [], desc: 'Volume'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.WrinklerMaxVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.WrinklerMaxSoundURL = {type: 'url', group: 'NotificationWrinkMax', label: 'Sound URL:', desc: 'URL of the sound to be played when the maximum amount of Wrinklers has appeared'};
|
||||||
|
CM.ConfigData.Title = {type: 'bool', group: 'Notification', label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
||||||
|
|
||||||
|
// Tooltip
|
||||||
|
CM.ConfigData.TooltipBuildUp = {type: 'bool', group: 'Tooltip', label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||||
|
CM.ConfigData.TooltipAmor = {type: 'bool', group: 'Tooltip', label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||||
|
CM.ConfigData.ToolWarnLucky = {type: 'bool', group: 'Tooltip', label: ['Tooltip Lucky Warning OFF', 'Tooltip Lucky Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Lucky!" rewards', toggle: true};
|
||||||
|
CM.ConfigData.ToolWarnLuckyFrenzy = {type: 'bool', group: 'Tooltip', label: ['Tooltip Lucky Frenzy Warning OFF', 'Tooltip Lucky Frenzy Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Lucky!" (Frenzy) rewards', toggle: true};
|
||||||
|
CM.ConfigData.ToolWarnConjure = {type: 'bool', group: 'Tooltip', label: ['Tooltip Conjure Warning OFF', 'Tooltip Conjure Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Conjure Baked Goods" rewards', toggle: true};
|
||||||
|
CM.ConfigData.ToolWarnEdifice = {type: 'bool', group: 'Tooltip', label: ['Tooltip Edifice Warning OFF', 'Tooltip Edifice Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for "Spontaneous Edifice" to possibly give you your most expensive building', toggle: true};
|
||||||
|
CM.ConfigData.ToolWarnPos = {type: 'bool', group: 'Tooltip', label: ['Tooltip Warning Position (Left)', 'Tooltip Warning Position (Bottom)'], desc: 'Placement of the warning boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnPos();}};
|
||||||
|
CM.ConfigData.TooltipGrim = {type: 'bool', group: 'Tooltip', label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
|
||||||
|
CM.ConfigData.ToolWrink = {type: 'bool', group: 'Tooltip', label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||||
|
CM.ConfigData.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
|
||||||
|
CM.ConfigData.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true};
|
||||||
|
|
||||||
|
// Statistics
|
||||||
|
CM.ConfigData.Stats = {type: 'bool', group: 'Statistics', label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||||
|
CM.ConfigData.MissingUpgrades = {type: 'bool', group: 'Statistics', label: ['Missing Upgrades OFF', 'Missing Upgrades ON'], desc: 'Shows Missing upgrades in Stats Menu. This feature can be laggy for users with a low amount of unlocked achievements.', toggle: true};
|
||||||
|
CM.ConfigData.UpStats = {type: 'bool', group: 'Statistics', label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||||
|
CM.ConfigData.TimeFormat = {type: 'bool', group: 'Statistics', label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
||||||
|
CM.ConfigData.DetailedTime = {type: 'bool', group: 'Statistics', label: ['Detailed Time OFF', 'Detailed Time ON'], desc: 'Change how time is displayed in certain statistics and tooltips', toggle: true, func: function() {CM.Disp.ToggleDetailedTime();}};
|
||||||
|
CM.ConfigData.GrimoireBar = {type: 'bool', group: 'Statistics', label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
|
||||||
|
|
||||||
|
// Notation
|
||||||
|
CM.ConfigData.Scale = {type: 'bool', group: 'Notation', label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Short Scale (Abbreviated)', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
CM.ConfigData.ScaleDecimals = {type: 'bool', group: 'Notation', label: ['1 decimals', '2 decimals', '3 decimals'], desc: 'Set the number of decimals used when applicable', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
CM.ConfigData.ScaleSeparator = {type: 'bool', group: 'Notation', label: ['. for decimals (Standard)', '. for thousands'], desc: 'Set the separator used for decimals and thousands', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
CM.ConfigData.ScaleCutoff = {type: 'numscale', group: 'Notation', label: 'Notation Cut-off Point', desc: 'The number from which CookieMonster will start formatting numbers based on chosen scale. Standard is 999,999. Setting this above 999,999,999 might break certain notations.', min: 1, max: 999999999};
|
||||||
|
|
||||||
|
// Miscellaneous
|
||||||
|
CM.ConfigData.GCTimer = {type: 'bool', group: 'Miscellaneous', label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||||
|
CM.ConfigData.Favicon = {type: 'bool', group: 'Miscellaneous', label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||||
|
CM.ConfigData.WrinklerButtons = {type: 'bool', group: 'Miscellaneous', label: ['Extra Buttons OFF', 'Extra Buttons ON'], desc: 'Show buttons for popping wrinklers at bottom of cookie section', toggle: true, func: function() {CM.Disp.UpdateWrinklerButtons();}};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This array describes all default settings
|
||||||
|
* It is used by CM.LoadConfig() and CM.Config.RestoreDefault()
|
||||||
|
*/
|
||||||
|
CM.Data.ConfigDefault = {
|
||||||
|
BotBar: 1,
|
||||||
|
TimerBar: 1,
|
||||||
|
TimerBarPos: 0,
|
||||||
|
BuildColor: 1,
|
||||||
|
BulkBuildColor: 0,
|
||||||
|
ColorPPBulkMode: 0,
|
||||||
|
UpBarColor: 1,
|
||||||
|
UpgradeBarFixedPos: 1,
|
||||||
|
CalcWrink: 0,
|
||||||
|
CPSMode: 1,
|
||||||
|
AvgCPSHist: 3,
|
||||||
|
AvgClicksHist: 0,
|
||||||
|
ToolWarnBon: 0,
|
||||||
|
GCNotification: 0,
|
||||||
|
GCFlash: 1,
|
||||||
|
GCSound: 1,
|
||||||
|
GCVolume: 100,
|
||||||
|
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
|
||||||
|
FortuneNotification: 0,
|
||||||
|
FortuneFlash: 1,
|
||||||
|
FortuneSound: 1,
|
||||||
|
FortuneVolume: 100,
|
||||||
|
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
|
||||||
|
SeaNotification: 0,
|
||||||
|
SeaFlash: 1,
|
||||||
|
SeaSound: 1,
|
||||||
|
SeaVolume: 100,
|
||||||
|
SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3',
|
||||||
|
GardFlash: 1,
|
||||||
|
GardSound: 1,
|
||||||
|
GardVolume: 100,
|
||||||
|
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
|
||||||
|
MagicNotification: 0,
|
||||||
|
MagicFlash: 1,
|
||||||
|
MagicSound: 1,
|
||||||
|
MagicVolume: 100,
|
||||||
|
MagicSoundURL: 'https://freesound.org/data/previews/221/221683_1015240-lq.mp3',
|
||||||
|
WrinklerNotification: 0,
|
||||||
|
WrinklerFlash: 1,
|
||||||
|
WrinklerSound: 1,
|
||||||
|
WrinklerVolume: 100,
|
||||||
|
WrinklerSoundURL: 'https://freesound.org/data/previews/124/124186_8043-lq.mp3',
|
||||||
|
WrinklerMaxNotification: 0,
|
||||||
|
WrinklerMaxFlash: 1,
|
||||||
|
WrinklerMaxSound: 1,
|
||||||
|
WrinklerMaxVolume: 100,
|
||||||
|
WrinklerMaxSoundURL: 'https://freesound.org/data/previews/152/152743_15663-lq.mp3',
|
||||||
|
Title: 1,
|
||||||
|
TooltipBuildUp: 1,
|
||||||
|
TooltipAmor: 0,
|
||||||
|
ToolWarnLucky: 1,
|
||||||
|
ToolWarnLuckyFrenzy: 1,
|
||||||
|
ToolWarnConjure: 1,
|
||||||
|
ToolWarnEdifice: 1,
|
||||||
|
ToolWarnPos: 1,
|
||||||
|
TooltipGrim:1,
|
||||||
|
ToolWrink: 1,
|
||||||
|
TooltipLump: 1,
|
||||||
|
DragonAuraInfo: 1,
|
||||||
|
Stats: 1,
|
||||||
|
MissingUpgrades: 1,
|
||||||
|
UpStats: 1,
|
||||||
|
TimeFormat: 0,
|
||||||
|
DetailedTime: 1,
|
||||||
|
GrimoireBar: 1,
|
||||||
|
Scale: 2,
|
||||||
|
ScaleDecimals: 2,
|
||||||
|
ScaleSeparator: 0,
|
||||||
|
ScaleCutoff: 999999,
|
||||||
|
Colors: {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
|
||||||
|
SortBuildings: 0,
|
||||||
|
SortUpgrades: 0,
|
||||||
|
GCTimer: 1,
|
||||||
|
Favicon: 1,
|
||||||
|
WrinklerButtons: 1,
|
||||||
|
Header: {BarsColors: 1, Calculation: 1, Notification: 1, NotificationGC: 1, NotificationFC: 1, NotificationSea: 1, NotificationGard: 1, NotificationMagi: 1, NotificationWrink: 1, NotificationWrinkMax: 1, Tooltip: 1, Statistics: 1, Notation: 1, Miscellaneous: 1, Lucky: 1, Spells: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
|
||||||
|
};
|
||||||
|
|
||||||
|
|||||||
3512
src/Disp.js
3512
src/Disp.js
File diff suppressed because it is too large
Load Diff
@@ -2,4 +2,74 @@
|
|||||||
* Footer *
|
* Footer *
|
||||||
**********/
|
**********/
|
||||||
|
|
||||||
CM.Init();
|
/********
|
||||||
|
* Section: Functions related to base game modding API */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This register a init function to the CM object. Per Game code/comments:
|
||||||
|
* "this function is called as soon as the mod is registered
|
||||||
|
* declare hooks here"
|
||||||
|
* It starts the further initialization of CookieMonster and registers hooks
|
||||||
|
*/
|
||||||
|
CM.init = function() {
|
||||||
|
var proceed = true;
|
||||||
|
if (Game.version != CM.VersionMajor) {
|
||||||
|
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
||||||
|
}
|
||||||
|
if (proceed) {
|
||||||
|
CM.DelayInit();
|
||||||
|
Game.registerHook('draw', CM.Disp.Draw);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This registers a save function to the CM object. Per Game code/comments:
|
||||||
|
* "use this to store persistent data associated with your mod
|
||||||
|
* return 'a string to be saved';"
|
||||||
|
*/
|
||||||
|
CM.save = function() {
|
||||||
|
return JSON.stringify({
|
||||||
|
settings: CM.Options,
|
||||||
|
version: CM.VersionMajor + '.' + CM.VersionMinor,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This registers a load function to the CM object. Per Game code/comments:
|
||||||
|
* "do stuff with the string data you saved previously"
|
||||||
|
*/
|
||||||
|
CM.load = function(str) {
|
||||||
|
let save = JSON.parse(str);
|
||||||
|
CM.Config.LoadConfig(save.settings);
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to the initialization of CookieMonster */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions loads an external script (on the same repository) that creates the
|
||||||
|
* functionality needed to dynamiccaly change colours
|
||||||
|
* It is called by the last function in the footer
|
||||||
|
*/
|
||||||
|
CM.Footer.AddJscolor = function() {
|
||||||
|
CM.Footer.Jscolor = document.createElement('script');
|
||||||
|
CM.Footer.Jscolor.type = 'text/javascript';
|
||||||
|
CM.Footer.Jscolor.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/jscolor/jscolor.js');
|
||||||
|
document.head.appendChild(CM.Footer.Jscolor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This functions starts the initizialization and register CookieMonster
|
||||||
|
* It is called as the last function in this script's execution
|
||||||
|
*/
|
||||||
|
if (!CM.isRunning) {
|
||||||
|
CM.Footer.AddJscolor();
|
||||||
|
var delay = setInterval(function() {
|
||||||
|
if (typeof jscolor !== 'undefined') {
|
||||||
|
Game.registerMod('CookieMonster', CM);
|
||||||
|
clearInterval(delay);
|
||||||
|
}
|
||||||
|
}, 500);
|
||||||
|
CM.isRunning = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/**********
|
/**********
|
||||||
* Header *
|
* Header *
|
||||||
**********/
|
**********/
|
||||||
|
RunCookieMonsterHeader = function() {
|
||||||
CM = {};
|
CM = {};
|
||||||
|
|
||||||
CM.Backup = {};
|
CM.Backup = {};
|
||||||
@@ -16,5 +16,16 @@ CM.Data = {};
|
|||||||
|
|
||||||
CM.Disp = {};
|
CM.Disp = {};
|
||||||
|
|
||||||
CM.Sim = {};
|
CM.Footer = {};
|
||||||
|
|
||||||
|
CM.Main = {};
|
||||||
|
|
||||||
|
CM.Options = {};
|
||||||
|
|
||||||
|
CM.Sim = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
if (typeof CM == "undefined") {
|
||||||
|
RunCookieMonsterHeader();
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
438
src/Main.js
438
src/Main.js
@@ -7,18 +7,10 @@ CM.ReplaceNative = function() {
|
|||||||
Beautify = CM.Disp.Beautify;
|
Beautify = CM.Disp.Beautify;
|
||||||
|
|
||||||
CM.Backup.CalculateGains = Game.CalculateGains;
|
CM.Backup.CalculateGains = Game.CalculateGains;
|
||||||
|
eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('if (Game.Has(\'Century').join('CM.Sim.DateCentury = Date.now();if (Game.Has(\'Century'));
|
||||||
Game.CalculateGains = function() {
|
Game.CalculateGains = function() {
|
||||||
CM.Backup.CalculateGains();
|
CM.Backup.CalculateGainsMod();
|
||||||
CM.Sim.DoSims = 1;
|
CM.Sim.DoSims = 1;
|
||||||
CM.Sim.Date = new Date().getTime();
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Backup.seasonPopup = {};
|
|
||||||
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
|
|
||||||
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
|
|
||||||
Game.seasonPopup.spawn = function() {
|
|
||||||
CM.Backup.seasonPopup.spawnMod();
|
|
||||||
CM.Disp.EmphSeasonPopup();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip = {};
|
CM.Backup.tooltip = {};
|
||||||
@@ -26,28 +18,75 @@ CM.ReplaceNative = function() {
|
|||||||
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
||||||
Game.tooltip.draw = function(from, text, origin) {
|
Game.tooltip.draw = function(from, text, origin) {
|
||||||
CM.Backup.tooltip.drawMod(from, text, origin);
|
CM.Backup.tooltip.drawMod(from, text, origin);
|
||||||
CM.Disp.DrawTooltipWarnCaut();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip.update = Game.tooltip.update;
|
CM.Backup.tooltip.update = Game.tooltip.update;
|
||||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
|
||||||
Game.tooltip.update = function() {
|
Game.tooltip.update = function() {
|
||||||
CM.Backup.tooltip.updateMod();
|
CM.Backup.tooltip.updateMod();
|
||||||
CM.Disp.UpdateTooltipWarnCaut();
|
|
||||||
CM.Disp.UpdateTooltipLocation();
|
CM.Disp.UpdateTooltipLocation();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
|
||||||
|
Game.UpdateWrinklers = function() {
|
||||||
|
CM.Main.FixMouseY(CM.Backup.UpdateWrinklers);
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
||||||
|
Game.UpdateSpecial = function() {
|
||||||
|
CM.Main.FixMouseY(CM.Backup.UpdateSpecial);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Assumes newer browsers
|
||||||
|
l('bigCookie').removeEventListener('click', Game.ClickCookie, false);
|
||||||
|
l('bigCookie').addEventListener('click', function() { CM.Main.FixMouseY(Game.ClickCookie); }, false);
|
||||||
|
|
||||||
|
// Probably better to load per minigame
|
||||||
|
CM.Backup.scriptLoaded = Game.scriptLoaded;
|
||||||
|
Game.scriptLoaded = function(who, script) {
|
||||||
|
CM.Backup.scriptLoaded(who, script);
|
||||||
|
CM.Disp.ReplaceTooltipGrimoire()
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Move this ReplaceTooltip function too other ReplaceTooltip functions
|
||||||
|
// OR: Move all other into this function
|
||||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||||
Game.RebuildUpgrades = function() {
|
Game.RebuildUpgrades = function() {
|
||||||
CM.Backup.RebuildUpgrades();
|
CM.Backup.RebuildUpgrades();
|
||||||
CM.Disp.AddTooltipUpgrade();
|
CM.Disp.ReplaceTooltipUpgrade();
|
||||||
|
Game.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
|
||||||
|
/**
|
||||||
|
* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
|
||||||
|
* This adds information about CPS differences and costs to the aura choosing interface
|
||||||
|
* @param {number} aura The number of the aura currently selected by the mouse/user
|
||||||
|
*/
|
||||||
|
Game.DescribeDragonAura = function(aura) {
|
||||||
|
CM.Backup.DescribeDragonAura(aura);
|
||||||
|
CM.Disp.AddAuraInfo(aura);
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Backup.ToggleSpecialMenu = Game.ToggleSpecialMenu;
|
||||||
|
/**
|
||||||
|
* This functions adds the code to display the tooltips for the levelUp button of the dragon
|
||||||
|
*/
|
||||||
|
Game.ToggleSpecialMenu = function(on) {
|
||||||
|
CM.Backup.ToggleSpecialMenu(on);
|
||||||
|
CM.Disp.AddDragonLevelUpTooltip();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
CM.Backup.UpdateMenu = Game.UpdateMenu;
|
CM.Backup.UpdateMenu = Game.UpdateMenu;
|
||||||
Game.UpdateMenu = function() {
|
Game.UpdateMenu = function() {
|
||||||
|
if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
|
||||||
CM.Backup.UpdateMenu();
|
CM.Backup.UpdateMenu();
|
||||||
CM.Disp.AddMenu();
|
CM.Disp.AddMenu();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.sayTime = Game.sayTime;
|
CM.Backup.sayTime = Game.sayTime;
|
||||||
CM.Disp.sayTime = function(time, detail) {
|
CM.Disp.sayTime = function(time, detail) {
|
||||||
@@ -60,27 +99,107 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Backup.Loop();
|
CM.Backup.Loop();
|
||||||
CM.Loop();
|
CM.Loop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Backup.Logic = Game.Logic;
|
||||||
|
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
|
||||||
|
Game.Logic = function() {
|
||||||
|
CM.Backup.LogicMod();
|
||||||
|
|
||||||
|
// Update Title
|
||||||
|
CM.Disp.UpdateTitle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoire = function() {
|
||||||
|
CM.ReplaceNativeGrimoireLaunch();
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireLaunch = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireLaunch = minigame.launch;
|
||||||
|
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
|
||||||
|
Game.Objects['Wizard tower'].minigame.launch = function() {
|
||||||
|
CM.Backup.GrimoireLaunchMod();
|
||||||
|
CM.Disp.ReplaceTooltipGrimoire();
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireLaunch = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireDraw = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireDraw = minigame.draw;
|
||||||
|
Game.Objects['Wizard tower'].minigame.draw = function() {
|
||||||
|
CM.Backup.GrimoireDraw();
|
||||||
|
if (CM.Options.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
|
||||||
|
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Loop = function() {
|
CM.Loop = function() {
|
||||||
|
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
||||||
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
|
CM.Disp.UpdateAscendState();
|
||||||
|
}
|
||||||
|
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
||||||
|
// CM.Sim.DoSims is set whenever CPS has changed
|
||||||
if (CM.Sim.DoSims) {
|
if (CM.Sim.DoSims) {
|
||||||
CM.Cache.RemakeIncome();
|
CM.Cache.RemakeIncome();
|
||||||
CM.Cache.RemakeBCI();
|
|
||||||
CM.Cache.RemakeLucky();
|
|
||||||
CM.Cache.RemakeChain();
|
|
||||||
CM.Cache.RemakeSeaSpec();
|
|
||||||
|
|
||||||
CM.Disp.UpdateBotBarOther();
|
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
||||||
|
CM.Cache.RemakeGoldenAndWrathCookiesMults();
|
||||||
|
CM.Cache.CacheStats();
|
||||||
|
CM.Cache.CacheMissingUpgrades();
|
||||||
|
CM.Cache.RemakeChain();
|
||||||
|
CM.Cache.CacheDragonCost();
|
||||||
|
|
||||||
|
CM.Cache.RemakeSeaSpec();
|
||||||
|
CM.Cache.RemakeSellForChoEgg();
|
||||||
|
|
||||||
|
CM.Sim.DoSims = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for aura change to recalculate buildings prices
|
||||||
|
var hasBuildAura = Game.auraMult('Fierce Hoarder') > 0;
|
||||||
|
if (!CM.Cache.HadBuildAura && hasBuildAura) {
|
||||||
|
CM.Cache.HadBuildAura = true;
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
|
}
|
||||||
|
else if (CM.Cache.HadBuildAura && !hasBuildAura) {
|
||||||
|
CM.Cache.HadBuildAura = false;
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CM.Cache.DoRemakeBuildPrices) {
|
||||||
|
CM.Cache.RemakeBuildingsPrices();
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update Wrinkler Bank
|
||||||
|
CM.Cache.CacheWrinklers();
|
||||||
|
|
||||||
|
// Calculate PP
|
||||||
|
CM.Cache.RemakePP();
|
||||||
|
|
||||||
|
// Update colors
|
||||||
CM.Disp.UpdateBuildings();
|
CM.Disp.UpdateBuildings();
|
||||||
CM.Disp.UpdateUpgrades();
|
CM.Disp.UpdateUpgrades();
|
||||||
|
|
||||||
CM.Sim.DoSims = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Redraw timers
|
// Redraw timers
|
||||||
CM.Disp.UpdateBotBarTime();
|
|
||||||
CM.Disp.UpdateTimerBar();
|
CM.Disp.UpdateTimerBar();
|
||||||
|
|
||||||
|
// Update Bottom Bar
|
||||||
|
CM.Disp.UpdateBotBar();
|
||||||
|
|
||||||
// Update Tooltip
|
// Update Tooltip
|
||||||
CM.Disp.UpdateTooltip();
|
CM.Disp.UpdateTooltip();
|
||||||
|
|
||||||
@@ -88,46 +207,275 @@ CM.Loop = function() {
|
|||||||
CM.Disp.CheckWrinklerTooltip();
|
CM.Disp.CheckWrinklerTooltip();
|
||||||
CM.Disp.UpdateWrinklerTooltip();
|
CM.Disp.UpdateWrinklerTooltip();
|
||||||
|
|
||||||
// Check Golden Cookies
|
|
||||||
CM.Disp.CheckGoldenCookie();
|
|
||||||
|
|
||||||
// Update Title
|
|
||||||
CM.Disp.UpdateTitle();
|
|
||||||
|
|
||||||
// Change menu refresh interval
|
// Change menu refresh interval
|
||||||
CM.Disp.RefreshMenu();
|
CM.Disp.RefreshMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Init = function() {
|
// Check all changing minigames and game-states
|
||||||
var proceed = true;
|
CM.Main.CheckGoldenCookie();
|
||||||
if (Game.version != CM.VersionMajor) {
|
CM.Main.CheckTickerFortune();
|
||||||
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
CM.Main.CheckSeasonPopup();
|
||||||
|
CM.Main.CheckGardenTick();
|
||||||
|
CM.Main.CheckMagicMeter();
|
||||||
|
CM.Main.CheckWrinklerCount();
|
||||||
|
|
||||||
|
// Update Average CPS (might need to move)
|
||||||
|
CM.Cache.UpdateCurrWrinklerCPS();
|
||||||
|
CM.Cache.UpdateAvgCPS();
|
||||||
}
|
}
|
||||||
if (proceed) {
|
|
||||||
|
CM.DelayInit = function() {
|
||||||
|
CM.Sim.InitData();
|
||||||
|
CM.Cache.InitCache();
|
||||||
|
CM.Disp.CreateCssArea();
|
||||||
CM.Disp.CreateBotBar();
|
CM.Disp.CreateBotBar();
|
||||||
CM.Disp.CreateTimerBar();
|
CM.Disp.CreateTimerBar();
|
||||||
CM.Disp.CreateUpgradeBar();
|
CM.Disp.CreateUpgradeBar();
|
||||||
CM.Disp.CreateWhiteScreen();
|
CM.Disp.CreateWhiteScreen();
|
||||||
CM.Disp.CreateGCTimer();
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateResetTooltip();
|
for (var i in CM.Disp.TooltipText) {
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateSimpleTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
|
||||||
CM.Disp.AddTooltipBuild();
|
}
|
||||||
CM.Disp.AddTooltipBuild10();
|
CM.Disp.CreateWrinklerButtons();
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.ReplaceTooltipBuild();
|
||||||
|
CM.Disp.ReplaceTooltipGrimoire();
|
||||||
|
CM.Disp.ReplaceTooltipLump();
|
||||||
|
CM.Main.AddWrinklerAreaDetect();
|
||||||
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.Config.LoadConfig(); // Must be after all things are created!
|
||||||
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
|
CM.Disp.lastBuyMode = Game.buyMode;
|
||||||
|
CM.Disp.lastBuyBulk = Game.buyBulk;
|
||||||
|
|
||||||
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
||||||
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
|
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
|
||||||
|
|
||||||
|
// given the architecture of your code, you probably want these lines somewhere else,
|
||||||
|
// but I stuck them here for convenience
|
||||||
|
l("products").style.display = "grid";
|
||||||
|
l("storeBulk").style.gridRow = "1/1";
|
||||||
|
|
||||||
|
l("upgrades").style.display = "flex";
|
||||||
|
l("upgrades").style["flex-wrap"] = "wrap";
|
||||||
|
|
||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to checking for changes in Minigames/GC's/Ticker
|
||||||
|
* TODO: Possibly move this section */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Auxilirary function that finds all currently spawned shimmers.
|
||||||
|
* CM.Cache.spawnedGoldenShimmer stores the non-user spawned cookie to later determine data for the favicon and tab-title
|
||||||
|
* It is called by CM.CM.Main.CheckGoldenCookie
|
||||||
|
*/
|
||||||
|
CM.Main.FindShimmer = function() {
|
||||||
|
CM.Main.currSpawnedGoldenCookieState = 0;
|
||||||
|
CM.Cache.goldenShimmersByID = {}
|
||||||
|
for (var i in Game.shimmers) {
|
||||||
|
CM.Cache.goldenShimmersByID[Game.shimmers[i].id] = Game.shimmers[i]
|
||||||
|
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'golden') {
|
||||||
|
CM.Cache.spawnedGoldenShimmer = Game.shimmers[i];
|
||||||
|
CM.Main.currSpawnedGoldenCookieState += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}};
|
/**
|
||||||
|
* This function checks for changes in the amount of Golden Cookies
|
||||||
|
* It is called by CM.Loop
|
||||||
|
* TODO: Remove the delete function, as it does not delete correctly and crowds CM.Disp.GCTimers
|
||||||
|
*/
|
||||||
|
CM.Main.CheckGoldenCookie = function() {
|
||||||
|
CM.Main.FindShimmer();
|
||||||
|
for (var i in CM.Disp.GCTimers) {
|
||||||
|
if (typeof CM.Cache.goldenShimmersByID[i] == "undefined") {
|
||||||
|
CM.Disp.GCTimers[i].parentNode.removeChild(CM.Disp.GCTimers[i]);
|
||||||
|
// TODO remove delete here
|
||||||
|
delete CM.Disp.GCTimers[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (CM.Main.lastGoldenCookieState != Game.shimmerTypes['golden'].n) {
|
||||||
|
CM.Main.lastGoldenCookieState = Game.shimmerTypes['golden'].n;
|
||||||
|
if (CM.Main.lastGoldenCookieState) {
|
||||||
|
if (CM.Main.lastSpawnedGoldenCookieState < CM.Main.currSpawnedGoldenCookieState) {
|
||||||
|
CM.Disp.Flash(3, 'GCFlash');
|
||||||
|
CM.Disp.PlaySound(CM.Options.GCSoundURL, 'GCSound', 'GCVolume');
|
||||||
|
CM.Disp.Notification('GCNotification', "Golden Cookie Spawned", "A Golden Cookie has spawned. Click it now!")
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i in Game.shimmers) {
|
||||||
|
if (typeof CM.Disp.GCTimers[Game.shimmers[i].id] == "undefined") {
|
||||||
|
CM.Disp.CreateGCTimer(Game.shimmers[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Disp.UpdateFavicon();
|
||||||
|
CM.Main.lastSpawnedGoldenCookieState = CM.Main.currSpawnedGoldenCookieState;
|
||||||
|
if (CM.Main.currSpawnedGoldenCookieState == 0) CM.Cache.spawnedGoldenShimmer = 0;
|
||||||
|
}
|
||||||
|
else if (CM.Options.GCTimer == 1 && CM.Main.lastGoldenCookieState) {
|
||||||
|
for (var i in CM.Disp.GCTimers) {
|
||||||
|
CM.Disp.GCTimers[i].style.opacity = CM.Cache.goldenShimmersByID[i].l.style.opacity;
|
||||||
|
CM.Disp.GCTimers[i].style.transform = CM.Cache.goldenShimmersByID[i].l.style.transform;
|
||||||
|
CM.Disp.GCTimers[i].textContent = Math.ceil(CM.Cache.goldenShimmersByID[i].life / Game.fps);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function checks if there is reindeer that has spawned
|
||||||
|
* It is called by CM.Loop
|
||||||
|
*/
|
||||||
|
CM.Main.CheckSeasonPopup = function() {
|
||||||
|
if (CM.Main.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
|
||||||
|
CM.Main.lastSeasonPopupState = Game.shimmerTypes['reindeer'].spawned;
|
||||||
|
for (var i in Game.shimmers) {
|
||||||
|
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'reindeer') {
|
||||||
|
CM.Cache.seasonPopShimmer = Game.shimmers[i];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Disp.Flash(3, 'SeaFlash');
|
||||||
|
CM.Disp.PlaySound(CM.Options.SeaSoundURL, 'SeaSound', 'SeaVolume');
|
||||||
|
CM.Disp.Notification('SeaNotification',"Reindeer sighted!", "A Reindeer has spawned. Click it now!")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function checks if there is a fortune cookie on the ticker
|
||||||
|
* It is called by CM.Loop
|
||||||
|
*/
|
||||||
|
CM.Main.CheckTickerFortune = function() {
|
||||||
|
if (CM.Main.lastTickerFortuneState != (Game.TickerEffect && Game.TickerEffect.type == 'fortune')) {
|
||||||
|
CM.Main.lastTickerFortuneState = (Game.TickerEffect && Game.TickerEffect.type == 'fortune');
|
||||||
|
if (CM.Main.lastTickerFortuneState) {
|
||||||
|
CM.Disp.Flash(3, 'FortuneFlash');
|
||||||
|
CM.Disp.PlaySound(CM.Options.FortuneSoundURL, 'FortuneSound', 'FortuneVolume');
|
||||||
|
CM.Disp.Notification('FortuneNotification', "Fortune Cookie found", "A Fortune Cookie has appeared on the Ticker.")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function checks if a garden tick has happened
|
||||||
|
* It is called by CM.Loop
|
||||||
|
*/
|
||||||
|
CM.Main.CheckGardenTick = function() {
|
||||||
|
if (Game.Objects['Farm'].minigameLoaded && CM.Main.lastGardenNextStep != Game.Objects['Farm'].minigame.nextStep) {
|
||||||
|
if (CM.Main.lastGardenNextStep != 0 && CM.Main.lastGardenNextStep < Date.now()) {
|
||||||
|
CM.Disp.Flash(3, 'GardFlash');
|
||||||
|
CM.Disp.PlaySound(CM.Options.GardSoundURL, 'GardSound', 'GardVolume');
|
||||||
|
}
|
||||||
|
CM.Main.lastGardenNextStep = Game.Objects['Farm'].minigame.nextStep;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function checks if the magic meter is full
|
||||||
|
* It is called by CM.Loop
|
||||||
|
*/
|
||||||
|
CM.Main.CheckMagicMeter = function() {
|
||||||
|
if (Game.Objects['Wizard tower'].minigameLoaded && CM.Options.GrimoireBar == 1) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
if (minigame.magic < minigame.magicM) CM.Main.lastMagicBarFull = false;
|
||||||
|
else if (!CM.Main.lastMagicBarFull) {
|
||||||
|
CM.Main.lastMagicBarFull = true;
|
||||||
|
CM.Disp.Flash(3, 'MagicFlash');
|
||||||
|
CM.Disp.PlaySound(CM.Options.MagicSoundURL, 'MagicSound', 'MagicVolume');
|
||||||
|
CM.Disp.Notification('MagicNotification', "Magic Meter full", "Your Magic Meter is full. Cast a spell!")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function checks if any new Wrinklers have popped up
|
||||||
|
* It is called by CM.Loop
|
||||||
|
*/
|
||||||
|
CM.Main.CheckWrinklerCount = function() {
|
||||||
|
if (Game.elderWrath > 0) {
|
||||||
|
var CurrentWrinklers = 0;
|
||||||
|
for (var i in Game.wrinklers) {
|
||||||
|
if (Game.wrinklers[i].phase == 2) CurrentWrinklers++;
|
||||||
|
}
|
||||||
|
if (CurrentWrinklers > CM.Main.lastWrinklerCount) {
|
||||||
|
CM.Main.lastWrinklerCount = CurrentWrinklers
|
||||||
|
if (CurrentWrinklers == Game.getWrinklersMax() && CM.Options.WrinklerMaxFlash) {
|
||||||
|
CM.Disp.Flash(3, 'WrinklerMaxFlash');
|
||||||
|
} else {
|
||||||
|
CM.Disp.Flash(3, 'WrinklerFlash');
|
||||||
|
}
|
||||||
|
if (CurrentWrinklers == Game.getWrinklersMax() && CM.Options.WrinklerMaxSound) {
|
||||||
|
CM.Disp.PlaySound(CM.Options.WrinklerMaxSoundURL, 'WrinklerMaxSound', 'WrinklerMaxVolume');
|
||||||
|
} else {
|
||||||
|
CM.Disp.PlaySound(CM.Options.WrinklerSoundURL, 'WrinklerSound', 'WrinklerVolume');
|
||||||
|
}
|
||||||
|
if (CurrentWrinklers == Game.getWrinklersMax() && CM.Options.WrinklerMaxNotification) {
|
||||||
|
CM.Disp.Notification('WrinklerMaxNotification', "Maximum Wrinklers Reached", "You have reached your maximum ammount of wrinklers")
|
||||||
|
} else {
|
||||||
|
CM.Disp.Notification('WrinklerNotification', "A Wrinkler appeared", "A new wrinkler has appeared")
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
CM.Main.lastWrinklerCount = CurrentWrinklers
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function creates .onmouseover/out events that determine if the mouse is hovering-over a Wrinkler
|
||||||
|
* It is called by CM.DelayInit
|
||||||
|
* TODO: The system for displaying wrinklers should ideally use a similar system as other tooltips
|
||||||
|
* Thus, writing a CM.Disp.ReplaceTooltipWrinkler function etc.
|
||||||
|
*/
|
||||||
|
CM.Main.AddWrinklerAreaDetect = function() {
|
||||||
|
l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
|
||||||
|
l('backgroundLeftCanvas').onmouseout = function() {
|
||||||
|
CM.Disp.TooltipWrinklerArea = 0;
|
||||||
|
Game.tooltip.hide();
|
||||||
|
for (var i in Game.wrinklers) {
|
||||||
|
CM.Disp.TooltipWrinklerBeingShown[i] = 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to the mouse */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function fixes Game.mouseY as a result of bars that are added by CookieMonster
|
||||||
|
* It is called by Game.UpdateWrinklers(), Game.UpdateSpecial() and the .onmousover of the BigCookie
|
||||||
|
* before execution of their actual function
|
||||||
|
*/
|
||||||
|
CM.Main.FixMouseY = function(target) {
|
||||||
|
if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 0) {
|
||||||
|
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
|
||||||
|
Game.mouseY -= timerBarHeight;
|
||||||
|
target();
|
||||||
|
Game.mouseY += timerBarHeight;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
target();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.HasReplaceNativeGrimoireLaunch = false;
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
|
||||||
|
CM.Main.lastGoldenCookieState = 0;
|
||||||
|
CM.Main.lastSpawnedGoldenCookieState = 0;
|
||||||
|
CM.Main.currSpawnedGoldenCookieState
|
||||||
|
CM.Main.lastTickerFortuneState = 0;
|
||||||
|
CM.Main.lastSeasonPopupState = 0;
|
||||||
|
CM.Main.lastGardenNextStep = 0;
|
||||||
|
CM.Main.lastMagicBarFull = 0;
|
||||||
|
CM.Main.lastWrinklerCount = 0;
|
||||||
|
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '1.0465';
|
CM.VersionMajor = '2.031';
|
||||||
CM.VersionMinor = '11';
|
CM.VersionMinor = '3';
|
||||||
|
|
||||||
|
|||||||
901
src/Sim.js
901
src/Sim.js
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user