Merge pull request #438 from Aktanusa/dragoninfo (#185)

Added extra info to dragon aura selector display
This commit is contained in:
DanielNoord
2020-12-13 21:55:56 +01:00
committed by GitHub
6 changed files with 234 additions and 11 deletions

View File

@@ -29,6 +29,16 @@ if (typeof CM == "undefined") {
* Cache *
*********/
/**
* This functions caches the currently selected Dragon Auras
* It is called by CM.Sim.CopyData() and CM.Sim.InitData()
* Uncapitalized dragon follows Game-naming
*/
CM.Cache.CacheDragonAuras = function() {
CM.Cache.dragonAura = Game.dragonAura;
CM.Cache.dragonAura2 = Game.dragonAura2;
}
/********
* Section: UNSORTED */
@@ -557,7 +567,12 @@ CM.Cache.MissingCookiesString = null;
CM.Cache.seasonPopShimmer;
CM.Cache.goldenShimmersByID = {};
CM.Cache.spawnedGoldenShimmer = 0;
/**********
/**
* This variables are used by CM.Cache.CacheDragonAuras(), naming follows naming in Game
*/
CM.Cache.dragonAura = 0;
CM.Cache.dragonAura2 = 0;/**********
* Config *
**********/
@@ -874,6 +889,7 @@ CM.ConfigData.ToolWarnPos = {type: 'bool', group: 'Tooltip', label: ['Tooltip Wa
CM.ConfigData.TooltipGrim = {type: 'bool', group: 'Tooltip', label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {type: 'bool', group: 'Tooltip', label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.ConfigData.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true};
// Statistics
CM.ConfigData.Stats = {type: 'bool', group: 'Statistics', label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
@@ -2654,6 +2670,37 @@ CM.Disp.UpdateWrinklerTooltip = function() {
}
}
/********
* Section: Functions related to the dragon aura interface */
/**
* This functions adds the two extra lines about CPS and time to recover to the aura picker infoscreen
* It is called by Game.DescribeDragonAura() after CM.ReplaceNative()
* @param {number} aura The number of the aura currently selected by the mouse/user
*/
CM.Disp.AddAuraInfo = function(aura) {
if (CM.Config.DragonAuraInfo == 1) {
var [bonusCPS, priceOfChange] = CM.Sim.CalculateChangeAura(aura);
var timeToRecover = CM.Disp.FormatTime(priceOfChange / (bonusCPS + Game.cookiesPs));
var bonusCPSPercentage = CM.Disp.Beautify(bonusCPS / Game.cookiesPs);
bonusCPS = CM.Disp.Beautify(bonusCPS);
l('dragonAuraInfo').style.minHeight = "60px"
l('dragonAuraInfo').style.margin = "8px"
l('dragonAuraInfo').appendChild(document.createElement("div")).className = "line"
var div = document.createElement("div");
div.style.minWidth = "200px";
div.style.textAlign = "center";
div.textContent = "Picking this aura will change CPS by " + bonusCPS + " (" + bonusCPSPercentage + "% of current CPS).";
l('dragonAuraInfo').appendChild(div);
var div2 = document.createElement("div");
div2.style.minWidth = "200px";
div2.style.textAlign = "center";
div2.textContent = "It will take " + timeToRecover + " to recover the cost.";
l('dragonAuraInfo').appendChild(div2);
}
}
/********
* Section: General functions related to the Options/Stats pages
@@ -3608,6 +3655,18 @@ CM.ReplaceNative = function() {
Game.CalculateGains();
}
CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
/**
* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
* This adds information about CPS differences and costs to the aura choosing interface
* @param {number} aura The number of the aura currently selected by the mouse/user
*/
Game.DescribeDragonAura = function(aura) {
CM.Backup.DescribeDragonAura(aura);
CM.Disp.AddAuraInfo(aura);
}
CM.Backup.UpdateMenu = Game.UpdateMenu;
Game.UpdateMenu = function() {
if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
@@ -4081,6 +4140,7 @@ CM.ConfigDefault = {
TooltipGrim:1,
ToolWrink: 1,
TooltipLump: 1,
DragonAuraInfo: 1,
Stats: 1,
MissingUpgrades: 0,
UpStats: 1,
@@ -4243,7 +4303,8 @@ CM.Sim.getCPSBuffMult = function() {
return mult;
}
/* Constructs an object with the static properties of a building,
/**
* Constructs an object with the static properties of a building,
* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
*
@@ -4267,7 +4328,8 @@ CM.Sim.InitialBuildingData = function(buildingName) {
return you;
}
/* Similar to the previous function, but for upgrades.
/**
* Similar to the previous function, but for upgrades.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
@@ -4279,7 +4341,8 @@ CM.Sim.InitUpgrade = function(upgradeName) {
return you;
}
/* Similar to the previous function, but for achievements.
/**
* Similar to the previous function, but for achievements.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
@@ -4305,6 +4368,9 @@ CM.Sim.InitData = function() {
for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
}
// Auras
CM.Cache.CacheDragonAuras();
}
CM.Sim.CopyData = function() {
@@ -4314,8 +4380,6 @@ CM.Sim.CopyData = function() {
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded? > Might be modded
CM.Sim.prestige = Game.prestige;
CM.Sim.dragonAura = Game.dragonAura;
CM.Sim.dragonAura2 = Game.dragonAura2;
// Buildings
for (var i in Game.Objects) {
@@ -4328,6 +4392,8 @@ CM.Sim.CopyData = function() {
you.amount = me.amount;
you.level = me.level;
you.totalCookies = me.totalCookies;
you.basePrice = me.basePrice;
you.free = me.free;
if (me.minigameLoaded) you.minigameLoaded = me.minigameLoaded; you.minigame = me.minigame;
}
@@ -4350,6 +4416,11 @@ CM.Sim.CopyData = function() {
}
you.won = me.won;
}
// Auras
CM.Cache.CacheDragonAuras();
CM.Sim.dragonAura = CM.Cache.dragonAura;
CM.Sim.dragonAura2 = CM.Cache.dragonAura2;
};
CM.Sim.CalculateGains = function() {
@@ -4718,6 +4789,46 @@ CM.Sim.BuyUpgrades = function() {
}
}
/**
* This functions calculates the cps and cost of changing a Dragon Aura
* It is called by CM.Disp.AddAuraInfo()
* @param {number} aura The number of the aura currently selected by the mouse/user
* @returns {[number, number]} [CM.Sim.cookiesPs - Game.cookiesPs, price] The bonus cps and the price of the change
*/
CM.Sim.CalculateChangeAura = function(aura) {
CM.Sim.CopyData();
// Check if aura being changed is first or second aura
var auraToBeChanged = l('promptContent').children[0].innerHTML.includes("secondary")
if (auraToBeChanged) CM.Sim.dragonAura2 = aura;
else CM.Sim.dragonAura = aura;
// Sell highest building but only if aura is different
if (CM.Sim.dragonAura != CM.Cache.dragonAura || CM.Sim.dragonAura2 != CM.Cache.dragonAura2) {
for (var i = Game.ObjectsById.length; i > -1, --i;) {
if (Game.ObjectsById[i].amount > 0) {
var highestBuilding = CM.Sim.Objects[Game.ObjectsById[i].name].name;
CM.Sim.Objects[highestBuilding].amount -=1;
CM.Sim.buildingsOwned -= 1;
break
}
}
// This calculates price of highest building
var price = CM.Sim.Objects[highestBuilding].basePrice * Math.pow(Game.priceIncrease, Math.max(0, CM.Sim.Objects[highestBuilding].amount - 1 -CM.Sim.Objects[highestBuilding].free));
price = Game.modifyBuildingPrice(CM.Sim.Objects[highestBuilding], price);
price = Math.ceil(price);
} else var price = 0;
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
return [CM.Sim.cookiesPs - Game.cookiesPs, price]
}
CM.Sim.NoGoldSwitchCookiesPS = function() {
if (Game.Has('Golden switch [off]')) {
CM.Sim.CopyData();

View File

@@ -2,6 +2,16 @@
* Cache *
*********/
/**
* This functions caches the currently selected Dragon Auras
* It is called by CM.Sim.CopyData() and CM.Sim.InitData()
* Uncapitalized dragon follows Game-naming
*/
CM.Cache.CacheDragonAuras = function() {
CM.Cache.dragonAura = Game.dragonAura;
CM.Cache.dragonAura2 = Game.dragonAura2;
}
/********
* Section: UNSORTED */
@@ -530,3 +540,9 @@ CM.Cache.MissingCookiesString = null;
CM.Cache.seasonPopShimmer;
CM.Cache.goldenShimmersByID = {};
CM.Cache.spawnedGoldenShimmer = 0;
/**
* This variables are used by CM.Cache.CacheDragonAuras(), naming follows naming in Game
*/
CM.Cache.dragonAura = 0;
CM.Cache.dragonAura2 = 0;

View File

@@ -162,6 +162,7 @@ CM.ConfigData.ToolWarnPos = {type: 'bool', group: 'Tooltip', label: ['Tooltip Wa
CM.ConfigData.TooltipGrim = {type: 'bool', group: 'Tooltip', label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {type: 'bool', group: 'Tooltip', label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.ConfigData.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true};
// Statistics
CM.ConfigData.Stats = {type: 'bool', group: 'Statistics', label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};

View File

@@ -1766,6 +1766,37 @@ CM.Disp.UpdateWrinklerTooltip = function() {
}
}
/********
* Section: Functions related to the dragon aura interface */
/**
* This functions adds the two extra lines about CPS and time to recover to the aura picker infoscreen
* It is called by Game.DescribeDragonAura() after CM.ReplaceNative()
* @param {number} aura The number of the aura currently selected by the mouse/user
*/
CM.Disp.AddAuraInfo = function(aura) {
if (CM.Config.DragonAuraInfo == 1) {
var [bonusCPS, priceOfChange] = CM.Sim.CalculateChangeAura(aura);
var timeToRecover = CM.Disp.FormatTime(priceOfChange / (bonusCPS + Game.cookiesPs));
var bonusCPSPercentage = CM.Disp.Beautify(bonusCPS / Game.cookiesPs);
bonusCPS = CM.Disp.Beautify(bonusCPS);
l('dragonAuraInfo').style.minHeight = "60px"
l('dragonAuraInfo').style.margin = "8px"
l('dragonAuraInfo').appendChild(document.createElement("div")).className = "line"
var div = document.createElement("div");
div.style.minWidth = "200px";
div.style.textAlign = "center";
div.textContent = "Picking this aura will change CPS by " + bonusCPS + " (" + bonusCPSPercentage + "% of current CPS).";
l('dragonAuraInfo').appendChild(div);
var div2 = document.createElement("div");
div2.style.minWidth = "200px";
div2.style.textAlign = "center";
div2.textContent = "It will take " + timeToRecover + " to recover the cost.";
l('dragonAuraInfo').appendChild(div2);
}
}
/********
* Section: General functions related to the Options/Stats pages

View File

@@ -58,6 +58,18 @@ CM.ReplaceNative = function() {
Game.CalculateGains();
}
CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
/**
* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
* This adds information about CPS differences and costs to the aura choosing interface
* @param {number} aura The number of the aura currently selected by the mouse/user
*/
Game.DescribeDragonAura = function(aura) {
CM.Backup.DescribeDragonAura(aura);
CM.Disp.AddAuraInfo(aura);
}
CM.Backup.UpdateMenu = Game.UpdateMenu;
Game.UpdateMenu = function() {
if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
@@ -531,6 +543,7 @@ CM.ConfigDefault = {
TooltipGrim:1,
ToolWrink: 1,
TooltipLump: 1,
DragonAuraInfo: 1,
Stats: 1,
MissingUpgrades: 0,
UpStats: 1,

View File

@@ -142,7 +142,8 @@ CM.Sim.getCPSBuffMult = function() {
return mult;
}
/* Constructs an object with the static properties of a building,
/**
* Constructs an object with the static properties of a building,
* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
*
@@ -166,7 +167,8 @@ CM.Sim.InitialBuildingData = function(buildingName) {
return you;
}
/* Similar to the previous function, but for upgrades.
/**
* Similar to the previous function, but for upgrades.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
@@ -178,7 +180,8 @@ CM.Sim.InitUpgrade = function(upgradeName) {
return you;
}
/* Similar to the previous function, but for achievements.
/**
* Similar to the previous function, but for achievements.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
@@ -204,6 +207,9 @@ CM.Sim.InitData = function() {
for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
}
// Auras
CM.Cache.CacheDragonAuras();
}
CM.Sim.CopyData = function() {
@@ -213,8 +219,6 @@ CM.Sim.CopyData = function() {
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded? > Might be modded
CM.Sim.prestige = Game.prestige;
CM.Sim.dragonAura = Game.dragonAura;
CM.Sim.dragonAura2 = Game.dragonAura2;
// Buildings
for (var i in Game.Objects) {
@@ -227,6 +231,8 @@ CM.Sim.CopyData = function() {
you.amount = me.amount;
you.level = me.level;
you.totalCookies = me.totalCookies;
you.basePrice = me.basePrice;
you.free = me.free;
if (me.minigameLoaded) you.minigameLoaded = me.minigameLoaded; you.minigame = me.minigame;
}
@@ -249,6 +255,11 @@ CM.Sim.CopyData = function() {
}
you.won = me.won;
}
// Auras
CM.Cache.CacheDragonAuras();
CM.Sim.dragonAura = CM.Cache.dragonAura;
CM.Sim.dragonAura2 = CM.Cache.dragonAura2;
};
CM.Sim.CalculateGains = function() {
@@ -617,6 +628,46 @@ CM.Sim.BuyUpgrades = function() {
}
}
/**
* This functions calculates the cps and cost of changing a Dragon Aura
* It is called by CM.Disp.AddAuraInfo()
* @param {number} aura The number of the aura currently selected by the mouse/user
* @returns {[number, number]} [CM.Sim.cookiesPs - Game.cookiesPs, price] The bonus cps and the price of the change
*/
CM.Sim.CalculateChangeAura = function(aura) {
CM.Sim.CopyData();
// Check if aura being changed is first or second aura
var auraToBeChanged = l('promptContent').children[0].innerHTML.includes("secondary")
if (auraToBeChanged) CM.Sim.dragonAura2 = aura;
else CM.Sim.dragonAura = aura;
// Sell highest building but only if aura is different
if (CM.Sim.dragonAura != CM.Cache.dragonAura || CM.Sim.dragonAura2 != CM.Cache.dragonAura2) {
for (var i = Game.ObjectsById.length; i > -1, --i;) {
if (Game.ObjectsById[i].amount > 0) {
var highestBuilding = CM.Sim.Objects[Game.ObjectsById[i].name].name;
CM.Sim.Objects[highestBuilding].amount -=1;
CM.Sim.buildingsOwned -= 1;
break
}
}
// This calculates price of highest building
var price = CM.Sim.Objects[highestBuilding].basePrice * Math.pow(Game.priceIncrease, Math.max(0, CM.Sim.Objects[highestBuilding].amount - 1 -CM.Sim.Objects[highestBuilding].free));
price = Game.modifyBuildingPrice(CM.Sim.Objects[highestBuilding], price);
price = Math.ceil(price);
} else var price = 0;
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
return [CM.Sim.cookiesPs - Game.cookiesPs, price]
}
CM.Sim.NoGoldSwitchCookiesPS = function() {
if (Game.Has('Golden switch [off]')) {
CM.Sim.CopyData();