Cleaned up bottom bar code

This commit is contained in:
Daniel van Noord
2020-12-03 11:40:05 +01:00
parent 391b70017a
commit 243e43188f
3 changed files with 202 additions and 207 deletions

View File

@@ -1155,13 +1155,12 @@ CM.Disp.RefreshScale = function() {
Game.RefreshStore();
Game.RebuildUpgrades();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBotBar();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
}
/********
* Section: General functions to format or beautify strings
* TODO: Annotate most functions */
* Section: General functions to format or beautify strings */
/**
* This function returns time as a string depending on TimeFormat setting
@@ -1202,7 +1201,7 @@ CM.Disp.FormatTime = function(time, longFormat) {
* @param {number} forced Used to force (type 3) in certains cases
* @return {string} Formatted number
* TODO: Add functionality to choose amount of decimals and separators
*/
*/
CM.Disp.Beautify = function(num, frac, forced) {
var decimals = 3; // This can be used to implement function to let user choose amount of decimals
if (CM.Config.Scale == 0) {
@@ -1238,7 +1237,7 @@ CM.Disp.Beautify = function(num, frac, forced) {
i++
}
answer += (i + 1 < restOfNumber.length ? Math.round(restOfNumber[i] + '.' + restOfNumber[i + 1]) : restOfNumber[i]);
// answer is now "xxx.xx" (e.g., 123456789 would be 123.46)
if (CM.Config.Scale == 1 && !forced || forced == 1) { // Metric scale, 123456789 => 123.457 M
if (timesTenToPowerThree - 1 < CM.Disp.metric.length) {
@@ -1277,14 +1276,102 @@ CM.Disp.Beautify = function(num, frac, forced) {
}
/********
* Section: Functions related to the Bottom Bar
* TODO: Annotate functions */
* Section: Functions related to the Bottom Bar */
/**
* This function toggle the bottom bar
* It is called by CM.Disp.UpdateAscendState() and a change in CM.Config.BotBar
*/
CM.Disp.ToggleBotBar = function() {
if (CM.Config.BotBar == 1) {
CM.Disp.BotBar.style.display = '';
CM.Disp.UpdateBotBar();
}
else {
CM.Disp.BotBar.style.display = 'none';
}
CM.Disp.UpdateBotTimerBarPosition();
}
/**
* This function creates the bottom bar and appends it to l('wrapper')
* It is called by CM.DelayInit and a change in CM.Config.BotBar
*/
CM.Disp.CreateBotBar = function() {
CM.Disp.BotBar = document.createElement('div');
CM.Disp.BotBar.id = 'CMBotBar';
CM.Disp.BotBar.style.height = '69px';
CM.Disp.BotBar.style.width = '100%';
CM.Disp.BotBar.style.position = 'absolute';
CM.Disp.BotBar.style.display = 'none';
CM.Disp.BotBar.style.backgroundColor = '#262224';
// This is old code for very old browsersand should not be needed anymore
//CM.Disp.BotBar.style.backgroundImage = '-moz-linear-gradient(top, #4d4548, #000000)';
//CM.Disp.BotBar.style.backgroundImage = '-o-linear-gradient(top, #4d4548, #000000)';
//CM.Disp.BotBar.style.backgroundImage = '-webkit-linear-gradient(top, #4d4548, #000000)';
CM.Disp.BotBar.style.backgroundImage = 'linear-gradient(to bottom, #4d4548, #000000)';
CM.Disp.BotBar.style.borderTop = '1px solid black';
CM.Disp.BotBar.style.overflow = 'auto';
CM.Disp.BotBar.style.textShadow = '-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
var table = CM.Disp.BotBar.appendChild(document.createElement('table'));
table.style.width = '100%';
table.style.textAlign = 'center';
table.style.whiteSpace = 'nowrap';
var tbody = table.appendChild(document.createElement('tbody'));
var firstCol = function(text, color) {
var td = document.createElement('td');
td.style.textAlign = 'right';
td.className = CM.Disp.colorTextPre + color;
td.textContent = text;
return td;
}
var type = tbody.appendChild(document.createElement('tr'));
type.style.fontWeight = 'bold';
type.appendChild(firstCol(CM.VersionMajor + '.' + CM.VersionMinor, CM.Disp.colorYellow));
var bonus = tbody.appendChild(document.createElement('tr'));
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
var pp = tbody.appendChild(document.createElement('tr'));
pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
var time = tbody.appendChild(document.createElement('tr'));
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
for (var i in Game.Objects) {
CM.Disp.CreateBotBarBuildingColumn(i);
}
l('wrapper').appendChild(CM.Disp.BotBar);
}
/**
* Extends the bottom bar (created by CM.Disp.CreateBotBar) with a column for the given building.
*
* This function updates the bonus-, pp-, and time-rows in the the bottom bar
* It is called by CM.Loop()
*/
CM.Disp.UpdateBotBar = function() {
if (CM.Config.BotBar == 1) {
var count = 0;
for (var i in CM.Cache.Objects) {
var target = 'Objects';
if (Game.buyBulk == 10) {target = 'Objects10';}
if (Game.buyBulk == 100) {target = 'Objects100';}
count++;
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache[target][i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache[target][i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache[target][i].pp, 2);
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].bulkPrice, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
}
}
}
/**
* This function extends the bottom bar (created by CM.Disp.CreateBotBar) with a column for the given building.
* This function is called by CM.Disp.CreateBotBar on initialization of Cookie Monster,
* and also in CM.Sim.CopyData if a new building (added by another mod) is discovered.
* @param {string} buildingName Objectname to be added (e.g., "Cursor")
*/
CM.Disp.CreateBotBarBuildingColumn = function(buildingName) {
if(!CM.Disp.BotBar) {
@@ -1310,97 +1397,6 @@ CM.Disp.CreateBotBarBuildingColumn = function(buildingName) {
time.appendChild(document.createElement('td'));
}
CM.Disp.CreateBotBar = function() {
CM.Disp.BotBar = document.createElement('div');
CM.Disp.BotBar.id = 'CMBotBar';
CM.Disp.BotBar.style.height = '69px';
CM.Disp.BotBar.style.width = '100%';
CM.Disp.BotBar.style.position = 'absolute';
CM.Disp.BotBar.style.display = 'none';
CM.Disp.BotBar.style.backgroundColor = '#262224';
CM.Disp.BotBar.style.backgroundImage = '-moz-linear-gradient(top, #4d4548, #000000)';
CM.Disp.BotBar.style.backgroundImage = '-o-linear-gradient(top, #4d4548, #000000)';
CM.Disp.BotBar.style.backgroundImage = '-webkit-linear-gradient(top, #4d4548, #000000)';
CM.Disp.BotBar.style.backgroundImage = 'linear-gradient(to bottom, #4d4548, #000000)';
CM.Disp.BotBar.style.borderTop = '1px solid black';
CM.Disp.BotBar.style.overflow = 'auto';
CM.Disp.BotBar.style.textShadow = '-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
var table = CM.Disp.BotBar.appendChild(document.createElement('table'));
table.style.width = '100%';
table.style.textAlign = 'center';
table.style.whiteSpace = 'nowrap';
// TODO figure a better way
//table.style.tableLayout = 'fixed';
//table.style.overflow = 'hidden';
var tbody = table.appendChild(document.createElement('tbody'));
var firstCol = function(text, color) {
var td = document.createElement('td');
td.style.textAlign = 'right';
td.className = CM.Disp.colorTextPre + color;
td.textContent = text;
return td;
}
var type = tbody.appendChild(document.createElement('tr'));
type.style.fontWeight = 'bold';
type.appendChild(firstCol(CM.VersionMajor + '.' + CM.VersionMinor, CM.Disp.colorYellow));
var bonus = tbody.appendChild(document.createElement('tr'));
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
var pp = tbody.appendChild(document.createElement('tr'));
pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
var time = tbody.appendChild(document.createElement('tr'));
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
for (var i in Game.Objects) {
CM.Disp.CreateBotBarBuildingColumn(i);
}
l('wrapper').appendChild(CM.Disp.BotBar);
}
CM.Disp.ToggleBotBar = function() {
if (CM.Config.BotBar == 1) {
CM.Disp.BotBar.style.display = '';
CM.Disp.UpdateBotBarOther();
}
else {
CM.Disp.BotBar.style.display = 'none';
}
CM.Disp.UpdateBotTimerBarDisplay();
}
CM.Disp.UpdateBotBarOther = function() {
if (CM.Config.BotBar == 1) {
var count = 0;
for (var i in CM.Cache.Objects) {
var target = 'Objects';
if (Game.buyBulk == 10) {target = 'Objects10';}
if (Game.buyBulk == 100) {target = 'Objects100';}
count++;
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache[target][i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache[target][i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache[target][i].pp, 2);
}
}
}
CM.Disp.UpdateBotBarTime = function() {
if (CM.Config.BotBar == 1) {
var count = 0;
for (var i in CM.Cache.Objects) {
count++;
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
}
}
}
/********
* Section: Functions related to the Timer Bar
* TODO: Annotate functions */
@@ -1502,7 +1498,7 @@ CM.Disp.ToggleTimerBar = function() {
else {
CM.Disp.TimerBar.style.display = 'none';
}
CM.Disp.UpdateBotTimerBarDisplay();
CM.Disp.UpdateBotTimerBarPosition();
}
CM.Disp.ToggleTimerBarPos = function() {
@@ -1516,7 +1512,7 @@ CM.Disp.ToggleTimerBarPos = function() {
CM.Disp.TimerBar.style.bottom = '0px';
l('wrapper').appendChild(CM.Disp.TimerBar);
}
CM.Disp.UpdateBotTimerBarDisplay();
CM.Disp.UpdateBotTimerBarPosition();
}
CM.Disp.UpdateTimerBar = function() {
@@ -1638,7 +1634,7 @@ CM.Disp.UpdateTimerBar = function() {
}
}
CM.Disp.UpdateBotTimerBarDisplay = function() {
CM.Disp.UpdateBotTimerBarPosition = function() {
if (CM.Config.BotBar == 1 && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 1) {
CM.Disp.BotBar.style.bottom = '48px';
l('game').style.bottom = '118px';
@@ -3680,14 +3676,15 @@ CM.Loop = function() {
CM.Cache.RemakePP();
// Update colors
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
// Redraw timers
CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar();
// Update Bottom Bar
CM.Disp.UpdateBotBar();
// Update Tooltip
CM.Disp.UpdateTooltip();

View File

@@ -313,7 +313,7 @@ CM.Disp.RefreshScale = function() {
Game.RefreshStore();
Game.RebuildUpgrades();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBotBar();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
}
@@ -359,7 +359,7 @@ CM.Disp.FormatTime = function(time, longFormat) {
* @param {number} forced Used to force (type 3) in certains cases
* @return {string} Formatted number
* TODO: Add functionality to choose amount of decimals and separators
*/
*/
CM.Disp.Beautify = function(num, frac, forced) {
var decimals = 3; // This can be used to implement function to let user choose amount of decimals
if (CM.Config.Scale == 0) {
@@ -434,14 +434,102 @@ CM.Disp.Beautify = function(num, frac, forced) {
}
/********
* Section: Functions related to the Bottom Bar
* TODO: Annotate functions */
* Section: Functions related to the Bottom Bar */
/**
* This function toggle the bottom bar
* It is called by CM.Disp.UpdateAscendState() and a change in CM.Config.BotBar
*/
CM.Disp.ToggleBotBar = function() {
if (CM.Config.BotBar == 1) {
CM.Disp.BotBar.style.display = '';
CM.Disp.UpdateBotBar();
}
else {
CM.Disp.BotBar.style.display = 'none';
}
CM.Disp.UpdateBotTimerBarPosition();
}
/**
* This function creates the bottom bar and appends it to l('wrapper')
* It is called by CM.DelayInit and a change in CM.Config.BotBar
*/
CM.Disp.CreateBotBar = function() {
CM.Disp.BotBar = document.createElement('div');
CM.Disp.BotBar.id = 'CMBotBar';
CM.Disp.BotBar.style.height = '69px';
CM.Disp.BotBar.style.width = '100%';
CM.Disp.BotBar.style.position = 'absolute';
CM.Disp.BotBar.style.display = 'none';
CM.Disp.BotBar.style.backgroundColor = '#262224';
// This is old code for very old browsersand should not be needed anymore
//CM.Disp.BotBar.style.backgroundImage = '-moz-linear-gradient(top, #4d4548, #000000)';
//CM.Disp.BotBar.style.backgroundImage = '-o-linear-gradient(top, #4d4548, #000000)';
//CM.Disp.BotBar.style.backgroundImage = '-webkit-linear-gradient(top, #4d4548, #000000)';
CM.Disp.BotBar.style.backgroundImage = 'linear-gradient(to bottom, #4d4548, #000000)';
CM.Disp.BotBar.style.borderTop = '1px solid black';
CM.Disp.BotBar.style.overflow = 'auto';
CM.Disp.BotBar.style.textShadow = '-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
var table = CM.Disp.BotBar.appendChild(document.createElement('table'));
table.style.width = '100%';
table.style.textAlign = 'center';
table.style.whiteSpace = 'nowrap';
var tbody = table.appendChild(document.createElement('tbody'));
var firstCol = function(text, color) {
var td = document.createElement('td');
td.style.textAlign = 'right';
td.className = CM.Disp.colorTextPre + color;
td.textContent = text;
return td;
}
var type = tbody.appendChild(document.createElement('tr'));
type.style.fontWeight = 'bold';
type.appendChild(firstCol(CM.VersionMajor + '.' + CM.VersionMinor, CM.Disp.colorYellow));
var bonus = tbody.appendChild(document.createElement('tr'));
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
var pp = tbody.appendChild(document.createElement('tr'));
pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
var time = tbody.appendChild(document.createElement('tr'));
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
for (var i in Game.Objects) {
CM.Disp.CreateBotBarBuildingColumn(i);
}
l('wrapper').appendChild(CM.Disp.BotBar);
}
/**
* Extends the bottom bar (created by CM.Disp.CreateBotBar) with a column for the given building.
*
* This function updates the bonus-, pp-, and time-rows in the the bottom bar
* It is called by CM.Loop()
*/
CM.Disp.UpdateBotBar = function() {
if (CM.Config.BotBar == 1) {
var count = 0;
for (var i in CM.Cache.Objects) {
var target = 'Objects';
if (Game.buyBulk == 10) {target = 'Objects10';}
if (Game.buyBulk == 100) {target = 'Objects100';}
count++;
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache[target][i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache[target][i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache[target][i].pp, 2);
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].bulkPrice, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
}
}
}
/**
* This function extends the bottom bar (created by CM.Disp.CreateBotBar) with a column for the given building.
* This function is called by CM.Disp.CreateBotBar on initialization of Cookie Monster,
* and also in CM.Sim.CopyData if a new building (added by another mod) is discovered.
* @param {string} buildingName Objectname to be added (e.g., "Cursor")
*/
CM.Disp.CreateBotBarBuildingColumn = function(buildingName) {
if(!CM.Disp.BotBar) {
@@ -467,97 +555,6 @@ CM.Disp.CreateBotBarBuildingColumn = function(buildingName) {
time.appendChild(document.createElement('td'));
}
CM.Disp.CreateBotBar = function() {
CM.Disp.BotBar = document.createElement('div');
CM.Disp.BotBar.id = 'CMBotBar';
CM.Disp.BotBar.style.height = '69px';
CM.Disp.BotBar.style.width = '100%';
CM.Disp.BotBar.style.position = 'absolute';
CM.Disp.BotBar.style.display = 'none';
CM.Disp.BotBar.style.backgroundColor = '#262224';
CM.Disp.BotBar.style.backgroundImage = '-moz-linear-gradient(top, #4d4548, #000000)';
CM.Disp.BotBar.style.backgroundImage = '-o-linear-gradient(top, #4d4548, #000000)';
CM.Disp.BotBar.style.backgroundImage = '-webkit-linear-gradient(top, #4d4548, #000000)';
CM.Disp.BotBar.style.backgroundImage = 'linear-gradient(to bottom, #4d4548, #000000)';
CM.Disp.BotBar.style.borderTop = '1px solid black';
CM.Disp.BotBar.style.overflow = 'auto';
CM.Disp.BotBar.style.textShadow = '-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
var table = CM.Disp.BotBar.appendChild(document.createElement('table'));
table.style.width = '100%';
table.style.textAlign = 'center';
table.style.whiteSpace = 'nowrap';
// TODO figure a better way
//table.style.tableLayout = 'fixed';
//table.style.overflow = 'hidden';
var tbody = table.appendChild(document.createElement('tbody'));
var firstCol = function(text, color) {
var td = document.createElement('td');
td.style.textAlign = 'right';
td.className = CM.Disp.colorTextPre + color;
td.textContent = text;
return td;
}
var type = tbody.appendChild(document.createElement('tr'));
type.style.fontWeight = 'bold';
type.appendChild(firstCol(CM.VersionMajor + '.' + CM.VersionMinor, CM.Disp.colorYellow));
var bonus = tbody.appendChild(document.createElement('tr'));
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
var pp = tbody.appendChild(document.createElement('tr'));
pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
var time = tbody.appendChild(document.createElement('tr'));
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
for (var i in Game.Objects) {
CM.Disp.CreateBotBarBuildingColumn(i);
}
l('wrapper').appendChild(CM.Disp.BotBar);
}
CM.Disp.ToggleBotBar = function() {
if (CM.Config.BotBar == 1) {
CM.Disp.BotBar.style.display = '';
CM.Disp.UpdateBotBarOther();
}
else {
CM.Disp.BotBar.style.display = 'none';
}
CM.Disp.UpdateBotTimerBarDisplay();
}
CM.Disp.UpdateBotBarOther = function() {
if (CM.Config.BotBar == 1) {
var count = 0;
for (var i in CM.Cache.Objects) {
var target = 'Objects';
if (Game.buyBulk == 10) {target = 'Objects10';}
if (Game.buyBulk == 100) {target = 'Objects100';}
count++;
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache[target][i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache[target][i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache[target][i].pp, 2);
}
}
}
CM.Disp.UpdateBotBarTime = function() {
if (CM.Config.BotBar == 1) {
var count = 0;
for (var i in CM.Cache.Objects) {
count++;
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
}
}
}
/********
* Section: Functions related to the Timer Bar
* TODO: Annotate functions */
@@ -659,7 +656,7 @@ CM.Disp.ToggleTimerBar = function() {
else {
CM.Disp.TimerBar.style.display = 'none';
}
CM.Disp.UpdateBotTimerBarDisplay();
CM.Disp.UpdateBotTimerBarPosition();
}
CM.Disp.ToggleTimerBarPos = function() {
@@ -673,7 +670,7 @@ CM.Disp.ToggleTimerBarPos = function() {
CM.Disp.TimerBar.style.bottom = '0px';
l('wrapper').appendChild(CM.Disp.TimerBar);
}
CM.Disp.UpdateBotTimerBarDisplay();
CM.Disp.UpdateBotTimerBarPosition();
}
CM.Disp.UpdateTimerBar = function() {
@@ -795,7 +792,7 @@ CM.Disp.UpdateTimerBar = function() {
}
}
CM.Disp.UpdateBotTimerBarDisplay = function() {
CM.Disp.UpdateBotTimerBarPosition = function() {
if (CM.Config.BotBar == 1 && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 1) {
CM.Disp.BotBar.style.bottom = '48px';
l('game').style.bottom = '118px';

View File

@@ -165,14 +165,15 @@ CM.Loop = function() {
CM.Cache.RemakePP();
// Update colors
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
// Redraw timers
CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar();
// Update Bottom Bar
CM.Disp.UpdateBotBar();
// Update Tooltip
CM.Disp.UpdateTooltip();