Incorporated the general game volume in calculation of notifications volumes
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@@ -1884,7 +1884,7 @@ CM.Disp.Flash = function(mode, config) {
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CM.Disp.PlaySound = function(url, sndConfig, volConfig) {
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if (CM.Config[sndConfig] == 1) {
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var sound = new realAudio(url);
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sound.volume = CM.Config[volConfig] / 100;
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sound.volume = (CM.Config[volConfig] / 100) * (Game.volume / 100);
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sound.play();
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}
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}
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@@ -980,7 +980,7 @@ CM.Disp.Flash = function(mode, config) {
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CM.Disp.PlaySound = function(url, sndConfig, volConfig) {
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if (CM.Config[sndConfig] == 1) {
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var sound = new realAudio(url);
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sound.volume = CM.Config[volConfig] / 100;
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sound.volume = (CM.Config[volConfig] / 100) * (Game.volume / 100);
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sound.play();
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}
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}
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