Multiple commits related tot he TimerBar
This commit is contained in:
@@ -1558,7 +1558,7 @@ CM.Disp.CreateTimerBar = function() {
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CM.Disp.TimerBar.id = 'CMTimerBar';
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CM.Disp.TimerBar.style.position = 'absolute';
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CM.Disp.TimerBar.style.display = 'none';
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CM.Disp.TimerBar.style.height = '48px';
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CM.Disp.TimerBar.style.height = '30px';
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CM.Disp.TimerBar.style.fontSize = '10px';
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CM.Disp.TimerBar.style.fontWeight = 'bold';
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CM.Disp.TimerBar.style.backgroundColor = 'black';
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@@ -1592,7 +1592,7 @@ CM.Disp.CreateTimerBar = function() {
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*/
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CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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timerBar = document.createElement('div');
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timerBar.id = 'CMTimerBarGC';
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timerBar.id = 'CMTimerBar';
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timerBar.style.height = '12px';
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timerBar.style.margin = '0px 10px';
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timerBar.style.position = 'relative';
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@@ -1610,6 +1610,7 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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var type = document.createElement('span');
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type.style.display = 'inline-block';
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type.style.textAlign = 'right';
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type.style.fontSize = "10px";
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type.style.width = '108px';
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type.style.marginRight = '5px';
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type.style.verticalAlign = 'text-top';
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@@ -1621,6 +1622,8 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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colorBar.id = bars[i].id
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colorBar.style.display = 'inline-block';
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colorBar.style.height = '10px';
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colorBar.style.verticalAlign = "text-top";
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colorBar.style.textAlign="center";
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if (bars.length - 1 == i) {
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colorBar.style.borderTopRightRadius = '10px';
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colorBar.style.borderBottomRightRadius = '10px';
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@@ -1643,19 +1646,22 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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}
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/**
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* This function creates an indivudual timer for the timer bar
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* This function updates indivudual timers in the timer bar
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* It is called by CM.Loop()
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*/
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CM.Disp.UpdateTimerBar = function() {
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if (CM.Options.TimerBar == 1) {
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// label width: 113, timer width: 26, div margin: 20
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var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
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// label width: 113, timer width: 30, div margin: 20
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var maxWidthTwoBar = CM.Disp.TimerBar.offsetWidth - 163;
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// label width: 113, div margin: 20, calculate timer width at runtime
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var maxWidthOneBar = CM.Disp.TimerBar.offsetWidth - 133;
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var numberOfTimers = 0;
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// Regulates visibility of Golden Cookie timer
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if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
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CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
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l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
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l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
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l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
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if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
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@@ -1664,17 +1670,20 @@ CM.Disp.UpdateTimerBar = function() {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
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}
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l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
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l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
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l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
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l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
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numberOfTimers++;
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}
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else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none';
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// Regulates visibility of Reinder timer
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// Regulates visibility of Reindeer timer
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if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
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CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
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l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
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l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
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l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
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l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
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l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
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l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
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l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
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numberOfTimers++;
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}
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@@ -1698,7 +1707,8 @@ CM.Disp.UpdateTimerBar = function() {
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}
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else classColor = CM.Disp.colorPurple;
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timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor;
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timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px';
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timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%";
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timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime) + 'px';
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timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
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numberOfTimers++;
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CM.Disp.BuffTimerBars[Game.buffs[i].name] = timer
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@@ -1709,13 +1719,7 @@ CM.Disp.UpdateTimerBar = function() {
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}
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if (numberOfTimers != 0) {
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var height = 48 / numberOfTimers;
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for (var i in CM.Disp.TimerBars) {
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CM.Disp.TimerBars[i].style.height = height + 'px';
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}
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for (var i in CM.Disp.BuffTimerBars) {
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CM.Disp.BuffTimerBars[i].style.height = height + 'px';
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}
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CM.Disp.TimerBar.style.height = numberOfTimers * 12 + 2 + 'px';
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}
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}
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}
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@@ -1757,22 +1761,22 @@ CM.Disp.ToggleTimerBarPos = function() {
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*/
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CM.Disp.UpdateBotTimerBarPosition = function() {
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if (CM.Options.BotBar == 1 && CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) {
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CM.Disp.BotBar.style.bottom = '48px';
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l('game').style.bottom = '118px';
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CM.Disp.BotBar.style.bottom = CM.Disp.TimerBar.style.height;
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l('game').style.bottom = Number(CM.Disp.TimerBar.style.height.replace("px","")) + 70 + "px";
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}
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else if (CM.Options.BotBar == 1) {
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CM.Disp.BotBar.style.bottom = '0px';
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l('game').style.bottom = '70px';
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}
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else if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) {
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l('game').style.bottom = '48px';
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l('game').style.bottom = CM.Disp.TimerBar.style.height;
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}
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else { // No bars
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l('game').style.bottom = '0px';
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}
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if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 0) {
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l('sectionLeft').style.top = '48px';
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l('sectionLeft').style.top = CM.Disp.TimerBar.style.height;
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}
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else {
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l('sectionLeft').style.top = '';
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48
src/Disp.js
48
src/Disp.js
@@ -442,7 +442,7 @@ CM.Disp.CreateTimerBar = function() {
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CM.Disp.TimerBar.id = 'CMTimerBar';
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CM.Disp.TimerBar.style.position = 'absolute';
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CM.Disp.TimerBar.style.display = 'none';
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CM.Disp.TimerBar.style.height = '48px';
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CM.Disp.TimerBar.style.height = '30px';
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CM.Disp.TimerBar.style.fontSize = '10px';
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CM.Disp.TimerBar.style.fontWeight = 'bold';
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CM.Disp.TimerBar.style.backgroundColor = 'black';
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@@ -476,7 +476,7 @@ CM.Disp.CreateTimerBar = function() {
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*/
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CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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timerBar = document.createElement('div');
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timerBar.id = 'CMTimerBarGC';
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timerBar.id = 'CMTimerBar';
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timerBar.style.height = '12px';
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timerBar.style.margin = '0px 10px';
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timerBar.style.position = 'relative';
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@@ -494,6 +494,7 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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var type = document.createElement('span');
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type.style.display = 'inline-block';
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type.style.textAlign = 'right';
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type.style.fontSize = "10px";
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type.style.width = '108px';
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type.style.marginRight = '5px';
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type.style.verticalAlign = 'text-top';
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@@ -505,6 +506,8 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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colorBar.id = bars[i].id
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colorBar.style.display = 'inline-block';
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colorBar.style.height = '10px';
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colorBar.style.verticalAlign = "text-top";
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colorBar.style.textAlign="center";
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if (bars.length - 1 == i) {
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colorBar.style.borderTopRightRadius = '10px';
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colorBar.style.borderBottomRightRadius = '10px';
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@@ -527,19 +530,22 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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}
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/**
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* This function creates an indivudual timer for the timer bar
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* This function updates indivudual timers in the timer bar
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* It is called by CM.Loop()
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*/
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CM.Disp.UpdateTimerBar = function() {
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if (CM.Options.TimerBar == 1) {
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// label width: 113, timer width: 26, div margin: 20
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var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
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// label width: 113, timer width: 30, div margin: 20
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var maxWidthTwoBar = CM.Disp.TimerBar.offsetWidth - 163;
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// label width: 113, div margin: 20, calculate timer width at runtime
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var maxWidthOneBar = CM.Disp.TimerBar.offsetWidth - 133;
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var numberOfTimers = 0;
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// Regulates visibility of Golden Cookie timer
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if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
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CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
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l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
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l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
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l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
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if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
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@@ -548,17 +554,20 @@ CM.Disp.UpdateTimerBar = function() {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
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}
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l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
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l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
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l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
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l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
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numberOfTimers++;
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}
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else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none';
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// Regulates visibility of Reinder timer
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// Regulates visibility of Reindeer timer
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if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
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CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
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l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
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l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
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l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
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l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
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l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
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l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
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l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
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numberOfTimers++;
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}
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@@ -582,7 +591,8 @@ CM.Disp.UpdateTimerBar = function() {
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}
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else classColor = CM.Disp.colorPurple;
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timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor;
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timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px';
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timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%";
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timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime) + 'px';
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timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
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numberOfTimers++;
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CM.Disp.BuffTimerBars[Game.buffs[i].name] = timer
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@@ -593,13 +603,7 @@ CM.Disp.UpdateTimerBar = function() {
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}
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if (numberOfTimers != 0) {
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var height = 48 / numberOfTimers;
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for (var i in CM.Disp.TimerBars) {
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CM.Disp.TimerBars[i].style.height = height + 'px';
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}
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for (var i in CM.Disp.BuffTimerBars) {
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CM.Disp.BuffTimerBars[i].style.height = height + 'px';
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}
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CM.Disp.TimerBar.style.height = numberOfTimers * 12 + 2 + 'px';
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}
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}
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}
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@@ -641,22 +645,22 @@ CM.Disp.ToggleTimerBarPos = function() {
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*/
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CM.Disp.UpdateBotTimerBarPosition = function() {
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if (CM.Options.BotBar == 1 && CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) {
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CM.Disp.BotBar.style.bottom = '48px';
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l('game').style.bottom = '118px';
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CM.Disp.BotBar.style.bottom = CM.Disp.TimerBar.style.height;
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l('game').style.bottom = Number(CM.Disp.TimerBar.style.height.replace("px","")) + 70 + "px";
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}
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else if (CM.Options.BotBar == 1) {
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CM.Disp.BotBar.style.bottom = '0px';
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l('game').style.bottom = '70px';
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}
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else if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) {
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l('game').style.bottom = '48px';
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l('game').style.bottom = CM.Disp.TimerBar.style.height;
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}
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else { // No bars
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l('game').style.bottom = '0px';
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}
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if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 0) {
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l('sectionLeft').style.top = '48px';
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l('sectionLeft').style.top = CM.Disp.TimerBar.style.height;
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}
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else {
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l('sectionLeft').style.top = '';
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