Fixed bug where Caut/Warn Tooltip calculation with bonus CPS didn't use the new Lucky reward way
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@@ -1797,7 +1797,7 @@ CM.Disp.UpdateTooltip = function() {
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if (Game.frenzy > 0) {
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bonusNoFren /= Game.frenzyPower;
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}
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warn += ((bonusNoFren * 60 * 20) / 0.1);
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warn += ((bonusNoFren * 60 * 15) / 0.15);
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}
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var caut = warn * 7;
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var amount = Game.cookies - price;
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@@ -1459,7 +1459,7 @@ CM.Disp.UpdateTooltip = function() {
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if (Game.frenzy > 0) {
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bonusNoFren /= Game.frenzyPower;
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}
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warn += ((bonusNoFren * 60 * 20) / 0.1);
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warn += ((bonusNoFren * 60 * 15) / 0.15);
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}
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var caut = warn * 7;
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var amount = Game.cookies - price;
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