Changed how editing sound URLs to be better (aka you don't need to change the URL and save within the 10 second refresh window anymore)
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@@ -1569,14 +1569,20 @@ CM.Disp.AddMenuPref = function(title) {
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input.id = CM.ConfigPrefix + config;
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input.className = 'option';
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input.type = 'text';
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input.value = CM.Config[config];
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input.readOnly = true;
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input.setAttribute('value', CM.Config[config]);
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input.style.width = '300px';
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div.appendChild(input);
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div.appendChild(document.createTextNode(' '));
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var inputPrompt = document.createElement('input');
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inputPrompt.id = CM.ConfigPrefix + config + 'Prompt';
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inputPrompt.className = 'option';
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inputPrompt.type = 'text';
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inputPrompt.setAttribute('value', CM.Config[config]);
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var a = document.createElement('a');
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a.className = 'option';
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a.onclick = function() {CM.Config[config] = l(CM.ConfigPrefix + config).value;CM.SaveConfig(CM.Config);};
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a.textContent = 'Save';
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a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Config[\'' + config + '\'] = l(CM.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.SaveConfig(CM.Config); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
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a.textContent = 'Edit';
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div.appendChild(a);
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var label = document.createElement('label');
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label.textContent = CM.ConfigData[config].desc;
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@@ -1598,7 +1604,7 @@ CM.Disp.AddMenuPref = function(title) {
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input.id = CM.ConfigPrefix + 'Color' + CM.Disp.colors[i];
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input.className = 'option';
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input.style.width = '65px';
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input.value = CM.Config.Colors[CM.Disp.colors[i]];
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input.setAttribute('value', CM.Config.Colors[CM.Disp.colors[i]]);
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div.appendChild(input);
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eval('var change = function() {CM.Config.Colors[\'' + CM.Disp.colors[i] + '\'] = l(CM.ConfigPrefix + \'Color\' + \'' + CM.Disp.colors[i] + '\').value; CM.Disp.UpdateColors(); CM.SaveConfig(CM.Config);}');
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var jscolorpicker = new jscolor.color(input, {hash: true, caps: false, pickerZIndex: 1000000, pickerPosition: 'right', onImmediateChange: change});
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14
src/Disp.js
14
src/Disp.js
@@ -1015,14 +1015,20 @@ CM.Disp.AddMenuPref = function(title) {
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input.id = CM.ConfigPrefix + config;
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input.className = 'option';
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input.type = 'text';
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input.value = CM.Config[config];
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input.readOnly = true;
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input.setAttribute('value', CM.Config[config]);
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input.style.width = '300px';
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div.appendChild(input);
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div.appendChild(document.createTextNode(' '));
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var inputPrompt = document.createElement('input');
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inputPrompt.id = CM.ConfigPrefix + config + 'Prompt';
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inputPrompt.className = 'option';
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inputPrompt.type = 'text';
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inputPrompt.setAttribute('value', CM.Config[config]);
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var a = document.createElement('a');
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a.className = 'option';
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a.onclick = function() {CM.Config[config] = l(CM.ConfigPrefix + config).value;CM.SaveConfig(CM.Config);};
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a.textContent = 'Save';
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a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Config[\'' + config + '\'] = l(CM.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.SaveConfig(CM.Config); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
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a.textContent = 'Edit';
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div.appendChild(a);
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var label = document.createElement('label');
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label.textContent = CM.ConfigData[config].desc;
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@@ -1044,7 +1050,7 @@ CM.Disp.AddMenuPref = function(title) {
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input.id = CM.ConfigPrefix + 'Color' + CM.Disp.colors[i];
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input.className = 'option';
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input.style.width = '65px';
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input.value = CM.Config.Colors[CM.Disp.colors[i]];
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input.setAttribute('value', CM.Config.Colors[CM.Disp.colors[i]]);
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div.appendChild(input);
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eval('var change = function() {CM.Config.Colors[\'' + CM.Disp.colors[i] + '\'] = l(CM.ConfigPrefix + \'Color\' + \'' + CM.Disp.colors[i] + '\').value; CM.Disp.UpdateColors(); CM.SaveConfig(CM.Config);}');
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var jscolorpicker = new jscolor.color(input, {hash: true, caps: false, pickerZIndex: 1000000, pickerPosition: 'right', onImmediateChange: change});
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