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306 Commits

Author SHA1 Message Date
DanielNoord
e6d0774734 Merge pull request #402 from Chorizorro/fix/misc #400
Hotfix for numbers Engineering notation
2020-12-03 15:35:36 +01:00
Chorizorro
17efc10568 Fix numbers Engineering notation #400 2020-12-03 13:32:01 +01:00
DanielNoord
8bbec4c8a4 Merge dev-branch into master for v2.031.2 2020-12-02 14:02:11 +01:00
DanielNoord
e518f25f24 Pushed Dev-branch to version 2.031.2 2020-12-02 13:59:52 +01:00
Daniel van Noord
e644fcb49f Pushed version to 2.031.2 2020-12-02 13:29:27 +01:00
DanielNoord
b9c7a0f154 Avoid crash on double-loading of the mod #252 2020-12-02 13:26:07 +01:00
Daniel van Noord
94745fb013 Avoid crash on double-loading 2020-12-02 13:24:56 +01:00
DanielNoord
a8e3691507 Adjust Lucky/Chain stats for Dragon's Fortune & Reality Bending #289 2020-12-02 12:36:54 +01:00
Chorizorro
cb8114ecfb Adjust Lucky/Chain stats for Dragon's Fortune #289
Add a multiplier adjustment when Dragon's Fortune aura is set
(either via Dragon's Fortune itself or via Reality Bending) and use
it to adjust CPS with 1 golden cookie even if there are no golden
cookies currently on screen
2020-12-02 10:20:03 +01:00
DanielNoord
f864e60e87 Remove Cookes till achievement in tooltip if all are obtained #89 2020-12-01 17:47:57 +01:00
Daniel van Noord
53117009e7 Remove Cookes till achievement if all are got 2020-12-01 17:46:20 +01:00
DanielNoord
5f4dda4adb Added warning for lagginess of "Missing Achievs" (see #386) 2020-12-01 16:44:54 +01:00
Daniel van Noord
63e5ddf1ca Added warning for lagginess of "Missing Achievs" 2020-12-01 16:43:23 +01:00
DanielNoord
8c5ea875bf Fix: Changed CM.Sim.Has to HasAchiev in Building tooltip #384
Fix: Changed CM.Sim.Has to HasAchiev in Building tooltip
2020-12-01 16:28:06 +01:00
Daniel van Noord
af0f210c54 Changed CM.Sim.Has to HasAchiev 2020-12-01 16:26:11 +01:00
DanielNoord
31e701505e Added cookies till achievement in building tooltip #89 2020-12-01 16:11:11 +01:00
Daniel van Noord
cb6b97a269 Added cookies till achievement in building tooltip 2020-12-01 16:10:12 +01:00
DanielNoord
0bebb12808 Fix stats for lucky/chain cookies #379
Fix stats for lucky/chain cookies
2020-12-01 15:10:17 +01:00
Chorizorro
8a3609092d Handle lucky wrath cookies rewards (#379) 2020-12-01 14:40:15 +01:00
Chorizorro
8dc5d4b849 Fix golden and wrath cookies multipliers (#379) 2020-12-01 14:39:52 +01:00
DanielNoord
63a00a2ae1 Added cookies to be gained/lost to Conjure Baked Goods tooltip #130
Added cookies to be gained/lost to Conjure Baked Goods tooltip
2020-12-01 13:40:36 +01:00
Daniel van Noord
71a4407da8 Added cookies to be gained/lost to conjure tooltip 2020-12-01 13:38:49 +01:00
DanielNoord
7cf021ac5d Fixed sorting when PP = Infinity #353
Fixed sorting when PP = Infinity
2020-12-01 12:44:58 +01:00
Daniel van Noord
810c5adfba Fixed sorting when PP = Infinity 2020-12-01 12:44:13 +01:00
DanielNoord
26549a148a Optional display of missing upgrades in stats menu #193
Optional display of missing upgrades in stats menu
2020-12-01 11:44:45 +01:00
Daniel van Noord
f810c42b73 Optional display of missing upgrades to stats 2020-12-01 11:37:03 +01:00
DanielNoord
e3c3c1b1fe Re-base dev-branch to master-branch
Re-base dev-branch to master-branch
2020-12-01 08:48:42 +01:00
DanielNoord
9b87b1d5ad Fixed PP calculation when CPS = 0 #368
Fixed PP calculation when CPS = 0
2020-12-01 08:45:47 +01:00
Daniel van Noord
baf21e888f Fixed PP calculation when CPS = 0 2020-12-01 08:44:23 +01:00
DanielNoord
8a26fc3178 Removed console.log left from debugging
Removed console.log from debugging
2020-11-30 22:28:10 +01:00
Daniel van Noord
a30f07be77 Removed console.log from debugging 2020-11-30 22:27:00 +01:00
DanielNoord
428c000a5a Added 'Seconds till autosave' to Misc. stats #287 2020-11-30 22:09:37 +01:00
Daniel van Noord
42960d9780 Added 'seconds till autosave' to Misc. tats 2020-11-30 22:07:47 +01:00
DanielNoord
27567b3cff Fix building price displayed in sell mode (source code is incorrect) #359
Fix building price displayed in sell mode
2020-11-30 12:35:13 +01:00
Chorizorro
17f13239ca Fix building price in store in sell mode (#359) 2020-11-30 11:42:36 +01:00
Chorizorro
d257830de8 Fix building tooltip in sell mode (#359) 2020-11-30 11:42:35 +01:00
DanielNoord
c87a9d47d0 Fixed notations bugging out #282
Fixed notations bugging out #282
2020-11-30 10:37:37 +01:00
Daniel van Noord
a11f82fce4 Fixed notations bugging out 2020-11-30 10:36:34 +01:00
DanielNoord
786ece6667 Added Game.runModHookOnValue in CalcGains #170
Added Game.runModHookOnValue in CalcGains #170
2020-11-30 08:49:06 +01:00
Daniel van Noord
0ac966a905 Added Game.runModHookOnValue in CalcGains 2020-11-30 08:47:29 +01:00
DanielNoord
0a29e2f4a0 Rewrote GCTimer Code #288
Rewrote GCTimer Code #288
2020-11-29 23:59:47 +01:00
Daniel van Noord
292a80b807 Rewrote GCTimer Code 2020-11-29 23:57:52 +01:00
DanielNoord
32b87738ee Option sections are now collapsable #351 2020-11-29 16:43:47 +01:00
Daniel van Noord
b91d0e1195 Option sections are now collapsable 2020-11-29 16:42:14 +01:00
DanielNoord
5cc08170bc Fixed pp-sort breaking for sell-mode (#364)
Fixed pp-sort breaking for sell-mode (#364)
2020-11-29 14:59:06 +01:00
Daniel van Noord
f7192d1e90 Fixed pp-sort breaking for sell-mode 2020-11-29 14:57:48 +01:00
DanielNoord
7128df5d50 Simpler readme Userscript code in README
Simpler readme Userscript code
2020-11-28 16:49:04 +01:00
DanielNoord
1398b3fbaf Incorporate effect of garden on Lucky and Chain payouts (#187)
Incorporate effect of garden on Lucky and Chain payouts (#187)
2020-11-28 16:27:41 +01:00
Daniel van Noord
78888e784c Fixed GC rewards not considering garden buffs 2020-11-28 16:20:44 +01:00
DanielNoord
a6863bc8e6 Fix accidentally erasing data if a new building/upgrade/achievement is found
Fix accidentally erasing data if a new building/upgrade/achievement is found
2020-11-28 15:43:42 +01:00
DanielNoord
b6f19737cb Fixed some errors in CalculateGains and added some TODOs
Fixed some errors in CalculateGains and added some TODOs
2020-11-28 15:38:32 +01:00
Daniel van Noord
57cfdad215 Store minigame effects as Sim data 2020-11-28 15:36:41 +01:00
DanielNoord
8e46a55ee5 Fix Lucky/Chain cookies stats when CpS is zero
Fix Lucky/Chain cookies stats when CpS is zero
2020-11-28 14:39:02 +01:00
Daniel van Noord
d7883e7238 Cache gods and implement CM.Sim.hasGodI() 2020-11-28 13:46:39 +01:00
Chorizorro
c458d46d33 Fix Lucky/Chain cookies stats when CpS is zero 2020-11-28 13:37:47 +01:00
Daniel van Noord
9de7591531 Fixed CM.Sim.prestige not resetting 2020-11-28 12:44:32 +01:00
Daniel van Noord
564d136df3 Cleaned up CM.Sim.CalculateGains and added TODOs 2020-11-28 12:41:26 +01:00
DanielNoord
9714e00938 Added correct simulation for selling buildings for chocolate egg (#355)
Fix selling of buildings value in chocolate egg calculation
2020-11-28 10:50:05 +01:00
Chorizorro
44d532146b Update ascension, heavenly chips and chocolate egg tooltips
Update ascension, heavenly chips and chocolate egg tooltips
2020-11-28 10:44:53 +01:00
Static Variable James
8f809cc093 Fix accidentally erasing data if a new building/upgrade/achievement is found. 2020-11-27 11:45:44 -06:00
Chorizorro
291ff1ae6a Add sim for selling buildings for chocolate egg
Add a simulation for selling all buildings with Earth Shatterer +
Reality bending auras, and use it in chocolate egg value calculation
2020-11-27 18:20:56 +01:00
DanielNoord
744ee0dc5e Bottom bar now changes depending on bulk-mode and has a height that fits all info (#354) 2020-11-26 18:56:34 +01:00
staticvariablejames
66ac922ae2 Compatibility with content mods (#350) 2020-11-26 18:01:06 +01:00
DanielNoord
3d965943c0 Optional Sound/Flash/Notif. for (Max) Wrinklers (#349) 2020-11-25 21:44:14 +01:00
Chorizorro
e05db88a72 Compute stock market in chocolate egg value (#345) 2020-11-25 14:06:55 +01:00
DanielNoord
8a98c6f4db Option to colour PP values based on the selected buy mode (#346) 2020-11-25 12:46:47 +01:00
DanielNoord
272f17be71 Fixed warning tooltips not disappearing (#344) 2020-11-25 11:25:56 +01:00
DanielNoord
6922dd0465 Option for notifications for Golden/Fortunes/Season Cookies & full Magic Bar (#341) 2020-11-24 23:32:35 +01:00
DanielNoord
d40f90d233 Sort Building list based on PP of selected buy mode (#340) 2020-11-24 18:35:56 +01:00
DanielNoord
8ea9400a07 Fixed mistake with CopyData (#338) 2020-11-24 15:59:02 +01:00
DanielNoord
eda7514001 Option to play sound at full Grimoire Meter (#337) 2020-11-24 13:29:02 +01:00
DanielNoord
935ce42305 Support for Modded Objects/Upgrades/Achievs (#335) 2020-11-24 12:41:36 +01:00
DanielNoord
c68febd794 Added stats for Conjure Baked Goods (#334) 2020-11-24 11:23:52 +01:00
Daniel van Noord
3c28df38c8 Optional warning for Conjure Baked Goods 2020-11-23 23:20:48 +01:00
Daniel van Noord
f8c1dd9308 Updated warning tooltip code 2020-11-23 22:23:09 +01:00
Daniel van Noord
3721052cc3 Removed all mentiones of warn/caut 2020-11-23 21:46:18 +01:00
DanielNoord
94fe8878fd Release of 2.032.1
Merge of the dev-branch into the master-branch
2020-11-23 18:18:23 +01:00
Daniel van Noord
2e2631fca8 Cleaned up repository 2020-11-23 18:09:12 +01:00
DanielNoord
65b335b853 Version 2.031.1 (#329) 2020-11-23 18:03:20 +01:00
DanielNoord
fc20c8490c Finalized version 2.031 (#327) 2020-11-23 17:56:07 +01:00
bitsandbytes1708
bd98741ffe Merge pull request #222 from jshepler/luckyPrestigeStats
Lucky prestige stats
2020-11-23 11:11:06 -05:00
Rune Tynan
deb309c08f Fix accidental global leakage (#250)
* Fix accidental global leakage
2020-11-23 16:50:32 +01:00
bitsandbytes1708
011698a3c9 Merge pull request #216 from BONNe/lump
Current Sugar Lump Type
2020-11-23 10:46:44 -05:00
bitsandbytes1708
d25af61007 Merge branch 'dev' into lump 2020-11-23 10:46:16 -05:00
DanielNoord
981dc2d1c0 Revert "Extend metric unit prefixes" (#325) 2020-11-23 16:45:09 +01:00
Fabian
bcef69a344 Sort buildings and upgrades by PP (#253) 2020-11-23 16:41:46 +01:00
bitsandbytes1708
cd52377639 Merge pull request #285 from Tydus/patch-1
Extend metric unit prefixes
2020-11-23 10:41:08 -05:00
DanielNoord
7660e6dff3 Config option to make upgrade bar sticky (#323)
Option to make Upgrade Bar sticky
2020-11-23 16:32:27 +01:00
DanielNoord
a061bbb564 Merge pull request #319 from Chorizorro/master
Update to 2.031
2020-11-23 16:02:49 +01:00
Chorizorro
e2ec8a34f2 Add Fortune #018 to Fortunes data.
Add Fortune #018 (Idleverse related fortune cookie) introduced in v2.031
to the list of fortune cookies.
2020-11-05 14:15:54 +01:00
Chorizorro
356b1fec57 Handle Prism heart biscuits from Valentine season
Add Prism heart biscuits to Valentine cookies data.

Update required Valentine upgrade for "Lovely cookies" achievement to
"Prism heart biscuits".
2020-11-05 14:15:40 +01:00
Chorizorro
f69fe11921 Fix grandma Cps gains calculation with Milkhelp®
Add support for the "Milkhelp® lactose intolerance relief tablets"
ascension upgrade, as it isn't computed in the game's Grandma CpS.
2020-11-04 20:30:11 +01:00
Chorizorro
c05071ab6e Add sim gains calculation support up to v2.0.31
Add the Dragon scale upgrade in gains calculation.

Add the following achievements in gains calculation:
- Quincentennial and a half
- Sexcentennial
- Grand design
- Ecumenopolis
- The full picture
- When there's nothing left to add
- Polymath
- Renaissance baker
- Gotta hand it to you
- The devil's workshop
2020-11-04 13:54:52 +01:00
steven nguyen
dc6d643f7d scoping of variables. 2020-07-05 10:58:17 -05:00
steven nguyen
706fb7231e Window.eval()? Var? 2020-07-05 10:50:19 -05:00
Tydus
2ff37d561c Extend metric unit prefixes
The extra unit prefixes are combinations of basic prefixes (KMGTPEZY) with several Y's, means to combine (multiply) these prefixes.
E.g. KY means 1,000 * Y => 1e27
2019-12-22 00:19:46 +09:00
Aktanusa
a13efd0c5b Change to Version 2.022.1 and fixed for Version 2.022 of Cookie Clicker (Issues #276) 2019-10-20 17:43:12 -04:00
Aktanusa
a920e9e5fb Added stat to show missing Fortune upgrades left to buy (Issue #263 and #271) 2019-10-10 22:22:44 -04:00
Aktanusa
fa6b998f67 Changed default Fortune Cookie sound effect 2019-10-10 20:34:36 -04:00
Aktanusa
244d0342ec Minor code cleanup from merge 2019-10-10 20:23:23 -04:00
Aktanusa
9f649d8806 Merge branch 'Azmaeus-fortune-cookie-effects' into dev 2019-10-10 20:10:05 -04:00
Aktanusa
2e751e966d Merge branch 'fortune-cookie-effects' of https://github.com/Azmaeus/CookieMonster into Azmaeus-fortune-cookie-effects 2019-10-10 20:09:45 -04:00
Aktanusa
06ba2ad000 Change to Version 2.021.2 2019-10-09 21:23:24 -04:00
Aktanusa
cb4b85a594 Fixed for Version 2.021 of Cookie Clicker (Issues #257, #259, and #265) 2019-10-06 22:01:37 -04:00
Eric Olsen
b5eac1ce22 Add [F] to title when Fortune Cookie is present (remove when it's not) 2019-10-05 15:33:36 -06:00
Eric Olsen
431b1e6cd0 cleaned-up whitespace formatting to match the rest (tabs instead of spaces) 2019-10-05 00:29:57 -06:00
Eric Olsen
836804b3f9 combine Fortune Cooke effect commits into CookieMonster.js 2019-10-04 23:58:30 -06:00
Eric Olsen
8af54cfe8c Fortune Cookie checker function and added to the main loop 2019-10-04 23:46:42 -06:00
Eric Olsen
8e2777df0e more Fortune Cookie config stuff 2019-10-04 23:44:33 -06:00
Eric Olsen
3ff3b970a0 Fortune Cookie Effects configuration 2019-10-04 23:42:05 -06:00
Aktanusa
108a0d836d Change to Version 2.021.1 2019-10-04 21:02:37 -04:00
Aktanusa
9937efddb6 Change to Version 2.019.1 2019-04-01 13:26:48 -04:00
Aktanusa
d0f5a5594b Fixed display of cookie clicks being lower after loading Cookie Monster (Issue #238) 2019-03-13 22:45:46 -04:00
Aktanusa
9b0f416a02 Fixed Century Egg tooltip sometimes show wrong income (Issue #232) 2019-03-13 19:04:20 -04:00
Aktanusa
276160bf7b Merge branch 'fofoni-dev' into dev 2019-03-13 18:30:48 -04:00
Aktanusa
cecbeca1fe Merge branch 'dev' of https://github.com/fofoni/CookieMonster into fofoni-dev and applied some minor changes 2019-03-13 18:29:38 -04:00
Aktanusa
f359999f9b Applied pull request #233 patch to the source also 2019-03-13 18:06:09 -04:00
Aktanusa
398db2caf6 Merge branch 'crunk1-master' into dev 2019-03-13 18:04:16 -04:00
Aktanusa
4b90c8a3f0 Merge branch 'master' of https://github.com/crunk1/CookieMonster into crunk1-master 2019-03-13 18:03:52 -04:00
Aktanusa
9a8f1bdb86 Fixed https link in beta userscript in the README 2019-03-13 17:52:05 -04:00
Aktanusa
18e747c3b3 Merge branch 'florensie-patch-1' into dev 2019-03-13 17:50:23 -04:00
Aktanusa
1bb6ae7e9f Merge branch 'patch-1' of https://github.com/florensie/CookieMonster into florensie-patch-1 2019-03-13 17:49:43 -04:00
Aktanusa
1f366430cf Fixed for Version 2.018 of Cookie Clicker (Issue #239 and #241) 2019-03-13 17:44:18 -04:00
Aktanusa
77421c11c0 Change to Version 2.018.1 2019-03-12 20:38:30 -04:00
florensie
7d5e3ee437 Add https inclusion to userscript
The game wouldn't load with the default http include when using https on the cookie clicker page.
2019-02-20 11:24:39 +01:00
Scott Crunkleton
ab7f35e6d9 Change vanilla favicon URLs to https. 2019-02-20 01:15:54 -07:00
Aktanusa
9f2a7cda78 Added notification on garden tick (based on @doorajar code) (Issue #180) and minor code formatting cleanup 2018-12-14 17:50:27 -05:00
Aktanusa
963f950039 Separate the configuration for flash/sound for Golden Cookies and Season Special, rearrange the option menu a little bit, and some code cleanup/formatting 2018-12-12 10:50:58 -05:00
Aktanusa
0255afd75d Change to Version 2.016.2 2018-11-28 13:02:06 -05:00
BONNe
254d1ad34b Merge pull request #2 from Aktanusa/master
Update Lump Tooltips
2018-10-29 18:51:43 +02:00
Aktanusa
4a8c59a3e6 Fixed to work with Version 2.016 of Cookie Clicker (Issue #224 & #225) 2018-10-27 20:37:27 -04:00
Aktanusa
cd3061f2c4 Change to Version 2.016.1 2018-10-26 11:33:57 -04:00
Aktanusa
937cb34920 Changed how editing sound URLs to be better (aka you don't need to change the URL and save within the 10 second refresh window anymore) 2018-10-26 11:31:04 -04:00
Jeff Shepler
ac015ab5a8 added stats 2018-09-19 20:57:21 -04:00
BONNe
ea817e3eed Merge branch 'dev' into lump 2018-08-28 13:02:13 +03:00
BONNe1704
5b9d3636db Add possibility to disable Sugar Lump tooltip. 2018-08-28 13:00:50 +03:00
BONNe
7cfba6f80a Improve Sugar lump Tooltip.
Add message that shows current sugar lump type.
2018-08-28 11:59:30 +03:00
Aktanusa
2f862ac687 Fix bug with timer bar displacing wrinkler detection area (Issue #213) and use game detection instead of copying code plus a minor code formatting change 2018-08-17 15:50:31 -04:00
Aktanusa
6895719759 Version change to 2.012.2 and added option for turning off the timer in Grimoire magic meter 2018-08-09 17:01:43 -04:00
Aktanusa
1a1877e15c Fixed to work with Version 2.012 of Cookie Clicker 2018-08-08 11:37:35 -04:00
Aktanusa
3af0dd81e5 Change to Version 2.012.1 2018-08-08 11:01:22 -04:00
Aktanusa
909806b0f9 Fix to work with Version 2.0109 of CC (Issue #208) 2018-08-01 19:43:10 -04:00
Aktanusa
a393c73eec Change to Version 2.0109.1 2018-08-01 11:34:27 -04:00
Aktanusa
1c8a9d6bb3 Split the tooltip options 2018-08-01 11:28:15 -04:00
Aktanusa
62dae65606 Fix calculation error due to timing being off by a little bit (happens more often on slower computers) (Issue #200) 2018-07-21 08:30:52 -04:00
Aktanusa
7310905ae2 Fixed Scientific Notation and Engineering Notation to be more correct 2018-07-19 21:27:34 -04:00
Aktanusa
cd1ea8269b Fixed silly bug with Scientific Notation 2018-07-13 00:01:35 -04:00
Aktanusa
22ae4ebc4c Renamed previous Scientific Notation to Engineering Notation and added real Scientific Notation (Issue #110) 2018-07-12 23:05:18 -04:00
Aktanusa
b5f6fef9ae Expand the number labels since now the game hits even higher numbers! (Issue #197) 2018-07-10 22:37:00 -04:00
Aktanusa
9becf9b9ac Added the options 10s, 15s, 30s to average CPS (Issue #198) 2018-07-10 21:04:17 -04:00
Pedro Angelo
eb62576e5f Run Combine.sh 2018-06-06 02:16:36 -03:00
Pedro Angelo
78ec726f4a Change UpBarColor to allow for colors but no bar 2018-06-06 02:16:29 -03:00
Aktanusa
e4de9c124e Fix Prestige stats not taking account of extra buildings from Spontaneous Edifice (Issue #175) 2018-04-25 19:24:07 -04:00
Aktanusa
5ef7486646 Change to Version 2.0106.2 2018-04-25 18:47:52 -04:00
Aktanusa
902c866f18 Changed 'Pop All' button to pop only normal Wrinklers (Issue #140 & #171) 2018-04-24 20:39:58 -04:00
Aktanusa
f6164a9b85 Fixed to work with Version 2.0106 of CC (Issue #179 and #181) 2018-04-24 18:58:18 -04:00
Aktanusa
07253531ef Change to Version 2.0106.1 2018-04-21 17:30:36 -04:00
Aktanusa
5689ffb36e Revert tableLayout since it cuts off information 2018-03-05 21:08:26 -05:00
Aktanusa
3ec7b67c24 Fix brainfart undo https 2018-03-05 16:11:41 -05:00
Aktanusa
23abe72564 Undo some of the merge changes that was unwanted 2018-03-05 16:09:58 -05:00
Aktanusa
5266d8e4dc Merge branch 'redthefed-dev' into dev 2018-03-05 15:59:23 -05:00
Aktanusa
ebd0e929e2 Merge branch 'dev' of https://github.com/redthefed/CookieMonster into redthefed-dev 2018-03-05 15:58:38 -05:00
Aktanusa
fcd4d9e0fc Format the line better and also fixed the source file that was fixed in Issue #166 2018-03-05 15:08:03 -05:00
Aktanusa
41cd7688ea Merge branch 'ThexXTURBOXx-patch-1' into dev 2018-03-05 14:52:35 -05:00
Nico
00e0b179a3 Fixed typo, which ended in a bug 2018-03-05 16:44:10 +01:00
Aktanusa
2600ec040b Fix for Version 2.0045 of Cookie Clicker (Issue #161) 2018-03-04 19:16:15 -05:00
Aktanusa
3190d18d23 Forgot CookieMonster.js again... 2018-03-04 18:31:48 -05:00
Aktanusa
38b3c503fc Change to Version 2.0045.1 2018-03-04 18:28:44 -05:00
Aktanusa
71388411b5 Fixed Issues #153 and #158. Thanks to @Pantalaim0n and @CrackedP0t for the suggestion with the use of unsafeWindow but I rather use @cpeter256 version with window.eval instead. 2018-03-04 18:15:32 -05:00
Aktanusa
67eac9fde2 Merge branch 'sigv-https-load' into dev 2018-03-04 13:38:06 -05:00
redthefed
bd0cd9900d Fixed a few spelling errors and whitespace (#3)
* linting, spelling errors
2018-02-28 23:51:21 -06:00
Valters Jansons
4ad6cc9fe0 Update README to use HTTPS instead of HTTP
HTTPS is good to push for wherever possible,
even if the Cookie Clicker site itself does not support it now.

(cherry picked from commit 98924bc12e)
2018-02-25 16:26:11 +02:00
Valters Jansons
e59b69e3f2 Add TLS to HTTP links
Please use HTTPS wherever it is supported.
It is just good practise, you know.

This follows up commit 98924bc12e.
2018-02-25 12:31:36 +02:00
redthefed
78df5491a0 Merge branch 'master' of github.com:redthefed/CookieMonster 2018-02-17 21:22:39 -06:00
redthefed
de0d148dd0 changed combine.sh to reflect file order defined in combine.bat 2018-02-17 21:19:07 -06:00
redthefed
f9b4dd4ada Merge pull request #2 from redthefed/custom
pull
2018-02-16 18:59:01 -06:00
redthefed
0f8b5b7da7 commit 2018-02-16 18:53:56 -06:00
redthefed
7295e0ea76 Merge pull request #1 from lgeorget/master
.
2018-02-12 05:49:56 -06:00
Laurent Georget
010e065dd7 Add the time left to the 'next multiple' information in buildings' tooltip 2017-09-15 14:48:37 +02:00
Laurent Georget
816c566442 Add the 'next multiple of 50' information to buildings' tooltip 2017-09-15 14:48:37 +02:00
Aktanusa
f32b1d5685 Fix tooltip toggle description 2017-09-13 09:35:10 -04:00
Aktanusa
9df807a4ae Version change to 2.0042.3 2017-09-13 09:32:44 -04:00
Aktanusa
bd2b59efde Added timer to Grimoire spells (Issue #136) with the help from @Hoten pull request (Issue #138) and fixed a very minor tooltip bug 2017-09-12 17:09:24 -04:00
Aktanusa
04549b5e21 Fix Wrinklers typo in description (forgot the source file also) (Issue #142) 2017-09-09 15:17:04 -04:00
Aktanusa
e5039b588b Merge branch 'tayrayb-patch-1' into dev 2017-09-09 15:14:43 -04:00
Aktanusa
5a9dc8b9fe Merge branch 'patch-1' of https://github.com/tayrayb/CookieMonster into tayrayb-patch-1 2017-09-09 15:14:24 -04:00
Tayray
f773a9595a Fix Wrinklers Typo in Description 2017-08-25 13:14:45 +10:00
Aktanusa
362e87610e Changed average CPS to ignore some outliers 2017-08-18 12:28:07 -04:00
Aktanusa
b16510c6ed Optimize reset bonus calculation 2017-08-18 08:04:52 -04:00
Aktanusa
92ff50d3a3 Fix reset bonus stat to sometimes show the wrong number before 100% of potential is unlocked (hopefully) 2017-08-18 00:40:23 -04:00
Aktanusa
1633dfb283 Fixed tooltip placement in minigames 2017-08-17 17:55:47 -04:00
Aktanusa
80bb731f17 Changed default for average CPS/clicks to be 1m/1s since people kept getting confused 2017-08-17 17:28:34 -04:00
Aktanusa
ba387bddc6 Fixed max prestige not always max with fixes to tooltip description also (Issue #131) 2017-08-17 17:24:04 -04:00
Aktanusa
197fceaddc Version change to 2.0042.2 2017-08-17 16:39:55 -04:00
Aktanusa
cad42578a9 Fixed to work with Version 2.0042 (Mostly) (Issue #134) 2017-08-08 20:40:52 -04:00
Aktanusa
446f1e767c Version change to 2.0042.1 2017-08-08 16:22:06 -04:00
Aktanusa
6ac602a067 Fixed very minor bug in average CPS with Chocolate Egg and fixed negative average CPS (maybe?) 2017-08-03 23:31:54 -04:00
Aktanusa
37107ae621 Version change to 2.0034.4 2017-08-03 23:18:33 -04:00
Aktanusa
687cb9a4c9 Fix heavenly chips multiplier (Issue #129) 2017-07-27 21:13:35 -04:00
Aktanusa
2176b9b436 Change the default of calculate with Wrinkler to be off (Issue #91) 2017-07-27 21:02:02 -04:00
Aktanusa
e061caa2e4 Version changed to 2.0034.3 and changed to a faster method of getting current time 2017-07-19 17:33:54 -04:00
Aktanusa
b4157cdbc5 Fixed current date issue (Issue #124) 2017-07-19 16:21:20 -04:00
Aktanusa
c0cd967cc7 Fixed to work with Version 2.0034 (mostly) (Issue #119, #120, and #121) 2017-07-19 14:45:54 -04:00
Aktanusa
c32a364d82 Version change to 2.0034.1 2017-07-18 22:08:07 -04:00
Aktanusa
d82f782f4b Merge branch 'bryant1410-master' 2017-04-16 21:06:27 -04:00
Santiago Castro
22a00ceef0 Fix broken Markdown headings 2017-04-16 20:50:48 -03:00
Aktanusa
b4c0c8de2b Fixed Century Egg Stat was wrong (Issue #102 and #103) and Version change 2016-07-27 23:08:28 -04:00
Aktanusa
991c80d040 Fixed minor bug with version numbers 2016-07-25 20:58:12 -04:00
Aktanusa
6c0ab25894 Merge branch 'beta' into dev to update to Version 2.002.1
Conflicts:
	CookieMonster.js
	src/Main.js
2016-07-25 20:50:32 -04:00
Aktanusa
92575ccd64 Merge branch 'CrackedP0t-master' into dev 2016-07-25 20:40:37 -04:00
Aktanusa
b4da2c69f1 Merge branch 'master' of https://github.com/CrackedP0t/CookieMonster into CrackedP0t-master 2016-07-25 20:38:53 -04:00
CrackedP0t
8802a834d5 Add shell script to make CookieMonster.js 2016-07-24 14:01:06 -06:00
Aktanusa
5a42ae532e Fixed for Version 2.002 Beta (mostly) 2016-06-28 22:32:07 -04:00
Aktanusa
e1c4826605 Copy @DeathOfBalance code (#95) to the correct source and did minor code cleanup (thanks @DeathOfBalance!) 2016-06-28 21:05:21 -04:00
Aktanusa
23232c536a Merge branch 'DeathOfBalance-beta' into beta 2016-06-28 20:58:06 -04:00
Aktanusa
e5f310393f Merge branch 'beta' of https://github.com/DeathOfBalance/CookieMonster into DeathOfBalance-beta 2016-06-28 20:57:27 -04:00
Aktanusa
9fc5b3dbaf Version changed to 2.002.1 2016-06-28 20:50:57 -04:00
Aktanusa
adef849df9 Fixed minor bug with "Cookies To Next Level" stat 2016-06-28 20:38:41 -04:00
DeathOfBalance
d435e215e8 Updated for 2.002 multiplicative egg behavior 2016-06-28 17:51:31 -04:00
Aktanusa
76cc63e510 Changed Done! for new timer format (Issue #85) 2016-05-02 22:58:44 -04:00
Aktanusa
eea4656094 Minor bug forgot to fix for Issue #85 2016-05-02 22:25:23 -04:00
Aktanusa
5a9d378585 Added minor fixes to @JCBourgo's pull (Issue #85) 2016-05-02 22:18:10 -04:00
Aktanusa
4a20c76885 Merge branch 'JCBourgo-patch-1' into dev 2016-05-02 21:22:02 -04:00
Aktanusa
520f72fe77 Merge branch 'patch-1' of https://github.com/JCBourgo/CookieMonster into JCBourgo-patch-1 2016-05-02 21:14:22 -04:00
Jean-Christophe Bourgault
37f4252509 Removed the line, back to the original 2016-05-02 20:45:33 -04:00
Jean-Christophe Bourgault
ae29132175 Made a single second look nicer
Changed the condition so it returns only ":01" when the time is at a second (or less) for the items with format = 1.
2016-05-02 20:33:48 -04:00
Jean-Christophe Bourgault
5fb084bd12 Added condition for format and time lower than 1 2016-05-02 20:13:12 -04:00
Jean-Christophe Bourgault
c3e85afb85 Added an "if" for the XX:XX:XX:XX:XX time format
Maybe the "if" is constructed backwards... simply a matter of changing the 1 to 0 in the condition. Otherwise I think it's good.
2016-05-01 22:45:55 -04:00
Jean-Christophe Bourgault
3ce5164abb Merge pull request #1 from JCBourgo/patch-2
Merge patches for TimeFormat config
2016-05-01 22:32:28 -04:00
Jean-Christophe Bourgault
6107be18a9 Added listing for TimeFormat 2016-05-01 22:30:24 -04:00
Jean-Christophe Bourgault
ae11e1db73 Added config for "XX:XX:XX:XX:XX" 2016-05-01 22:27:39 -04:00
Aktanusa
ba726ec435 Fixed minor bug (which may never happen anyway) 2016-04-28 17:59:01 -04:00
Aktanusa
4d2287a7ae Change to Version 2.6 2016-04-28 17:56:46 -04:00
Aktanusa
9555e73475 Fixed buff bars (Issue #77) 2016-04-28 17:43:07 -04:00
Aktanusa
e62b7bfe04 Fixed GC CSS hover wasn't showing with GC timer 2016-04-28 10:00:14 -04:00
Aktanusa
91d2ea8df7 Hopefully fix the issue of GC timer not popping GC in Firefox (Issue #81) 2016-04-28 08:48:35 -04:00
Aktanusa
05278149c5 Changed to Version 2.001.1 and fixed for Version 2.001 Beta (mostly) (Issue #77) 2016-04-28 00:22:56 -04:00
Aktanusa
881f5233e9 Forgot to update combo file again 2016-04-25 22:18:41 -04:00
Aktanusa
2a67bc1b61 Copied Wikia changes 2016-04-25 22:13:35 -04:00
Aktanusa
eb3c403fbd Fixed bug with Reset Bonus Income stat, added average CPS stat with options, added average Cookie Clicks stat with options (Issue #10), added the option to calculate with Wrinkers (Issue #34), added the option to calculate with average CPS, and minor cleanup 2016-04-25 22:08:31 -04:00
Aktanusa
5d0958b63a Rename Return On Investment to Payback Period to fit what the number represents better (Issue #68) 2016-03-27 17:57:50 -04:00
Aktanusa
57ab55a2c1 Added title option for pinned tabs to only highlight on Golden Cookie/Season Popup spawns (Issue #44 part 2) and minor bug fixes 2016-03-24 22:13:39 -04:00
Aktanusa
3adf65f766 Update to Version 2.5 2016-03-17 22:03:15 -04:00
Aktanusa
2ed563c995 Added Heavenly Chips stats, changed max prestige calcuation to include wrinklers and chocolate egg (Issue #62) 2016-03-17 20:14:51 -04:00
Aktanusa
00a9ea2cd4 Added Century Egg stat, fixed golden cookie stats to not include Golden Switch boost (Issue #64), changed pop all wrinkler button to only pop wrinklers that has sucked some cookies (Issue #66), and minor cleanup/bug fix 2016-03-13 10:51:10 -04:00
Aktanusa
f0d492ea4a Split/combine "Lucky!" stat when needed (Issue #60) 2016-03-10 21:33:23 -05:00
Aktanusa
dd25067271 Updated README, added option to change bulk buildings colors between the single buildings colors or calculated colors (Issue #59 and #63) 2016-03-10 19:48:42 -05:00
Aktanusa
6c1f08a6c0 Updated README to ROI information and credited @svschouw 2016-03-10 19:27:29 -05:00
Aktanusa
1dcc814fa4 Added back Alderi Tokori to credits with correct link. I confused him with Maxime Fabre 2016-03-06 22:41:37 -05:00
Aktanusa
a09602fecd Changed calculation from Base Cost per Income to Return on Investment (Issue #3 (partly), #28, #52) with the formula from @svschouw and minor README edit 2016-03-06 22:21:35 -05:00
Aktanusa
306c7c24a4 Version change to 2.4 2016-03-05 18:41:31 -05:00
Aktanusa
58e4b7d328 Accounted for Golden Switch in Title and GC bars, Chocolate Egg stats now accounts for aura, fixed buy/sell function to reflect the real price, not the display price 2016-03-05 10:19:12 -05:00
Aktanusa
be4587a905 Added tooltip information and building colors for bulk buying/selling and fixed a bug in Chocolate Egg calculation (it's still wrong, but will fix more in next commit) 2016-03-03 21:26:25 -05:00
Aktanusa
ddd52c9583 Changed the look of CM toggle settings to be like CC, minor code cleanup, added a missing calculation 2016-03-02 16:01:35 -05:00
Aktanusa
bb776eb477 GC calculations account for auras now, added more info on require cookies for Chains (Issue #37), and did some stats cleanup 2016-02-28 23:23:41 -05:00
Aktanusa
c5ddda54c5 Added back prestige statistics (Issue #46) 2016-02-27 23:11:50 -05:00
Aktanusa
cd09bd55fc Added colors for new golden cookie bars and minor cleanup 2016-02-27 19:12:31 -05:00
Aktanusa
c12fcf7344 Updated README to change dev link and add credit 2016-02-20 11:42:52 -05:00
Aktanusa
8bddb28d1d Rename Favicon for Golden Cookies 2016-02-19 23:24:58 -05:00
Aktanusa
3ed7a64344 Added Favicon change on Golden/Wrath Cookies (Issue #44 and #55) 2016-02-19 23:22:56 -05:00
Aktanusa
44447d71c3 Formatting fixes 2016-02-19 21:26:56 -05:00
Aktanusa
c03c1c44d7 Fixed minor bug in load config with checking colors preferences 2016-02-19 20:57:00 -05:00
Aktanusa
67ca329306 Added additional file for previous commit 2016-02-19 20:47:57 -05:00
Aktanusa
ca43950c0c Added favicon for Golden and Wrath Cookies (thanks to @BlackenedGem for the files) for Issue #44 and #55 and fixed issue with the Options menu (thanks to a random person on the Wikia) 2016-02-19 20:47:27 -05:00
Aktanusa
ab721fef7c Forgot one file for previous commit 2016-02-14 13:05:07 -05:00
Aktanusa
e034ee1f44 Added Missing Golden Cookies stat (Issue #41) with code from Alhifar (Pull #53) 2016-02-14 13:04:30 -05:00
Aktanusa
9070a50355 Merge branch 'Alhifar-master' into dev 2016-02-14 12:28:55 -05:00
Aktanusa
440512ddc7 Version change to 2.3 2016-02-14 11:57:56 -05:00
Alhifar
4dd498cc4d Add missed GC clicks stat with preference, create a section header for misc stats 2016-02-14 09:55:39 -05:00
Aktanusa
348c47e1dc Hopefully to fix the crashing (part 3) 2016-02-09 13:46:50 -05:00
Aktanusa
6e09c8dafb Hopefully to fix the crashing (part 2) 2016-02-09 13:45:42 -05:00
Aktanusa
f1a79cbaa3 Hopefully to fix the crashing 2016-02-09 13:04:35 -05:00
Aktanusa
5640cbb9c8 Version change to 2.2 (forgot to do this first so previous commit is under this version) 2016-02-09 11:56:37 -05:00
Aktanusa
6917e3139a Fixed bug where Caut/Warn Tooltip calculation with bonus CPS didn't use the new Lucky reward way 2016-02-09 11:55:28 -05:00
Aktanusa
f120f047dc Removed HC stats as it is useless now (pending cleaning) 2016-02-08 20:17:08 -05:00
Aktanusa
13a49e3e39 Updated README to reflect the same thing as the Wikia 2016-02-08 19:27:29 -05:00
Aktanusa
762a6919e7 Updated README to reflect the same thing as the Wikia 2016-02-08 19:25:32 -05:00
Aktanusa
77ba8c4e84 Version change and merge from beta branch (Issue #50) 2016-02-08 19:06:11 -05:00
Aktanusa
914a5e2ff3 Version change to 1.909.1 2016-02-08 09:52:58 -05:00
Aktanusa
6bced494f8 Version change to 1.907.1 and fixed it to work with 1.907 beta (mostly) 2016-02-06 12:34:17 -05:00
Aktanusa
ee35136130 Version change to 1.906 2016-02-06 11:24:39 -05:00
Aktanusa
85ed508010 Fix Current Chain reward being calculated wrong, tooltips being buggy, and needing to click a little above santa/dragon icon 2016-02-05 23:37:15 -05:00
Aktanusa
0ea31f6e94 Fixed bug with Current Lucky reward was calculated wrong 2016-02-05 00:42:04 -05:00
Aktanusa
5ceffa9d63 Fix to work with 1.903 beta (mostly) 2016-02-04 23:49:51 -05:00
Aktanusa
07b67be07e Version change to 1.903.1 2016-02-04 18:24:54 -05:00
Aktanusa
5aa21209b9 Used a better fix on missing boxes on upgrades 2015-12-28 11:09:54 -05:00
Aktanusa
14c1afa30d Fixed rare but bad tooltip bug and fixed some toggle upgrades graphical glitches 2015-12-27 21:44:50 -05:00
Aktanusa
f36869d528 Fixed tooltip bugs, Upgrades display bug, and timer bar bug 2015-12-27 17:07:40 -05:00
Aktanusa
da3200612b Fixed bar display glitches related to ascend changes 2015-12-26 21:27:41 -05:00
Aktanusa
d870823c07 Fix to work with 1.9 beta mostly 2015-12-26 16:38:36 -05:00
Aktanusa
b134e3b45c Version change to 1.9.1 (part 2) 2015-12-21 20:53:00 -05:00
Aktanusa
07944e366a Version change to 1.9.1 2015-12-21 20:46:55 -05:00
Aktanusa
dbcec54b3d Added same Issue #43 fix to other scales 2015-11-05 22:51:29 -05:00
Aktanusa
f1ccbf8937 Fixed a bug with Game's Setting Scale not showing fractional numbers like the original (Issue #43) 2015-11-05 22:15:16 -05:00
Aktanusa
56903744d8 Added an indication in the title bar on the type of golden cookie spawned (Issue #39) and tiny cleanup of code 2015-05-27 22:03:33 -04:00
Aktanusa
2ff6ea0746 Finish version change to 1.0466.2 and updated README 2015-05-27 21:48:29 -04:00
Aktanusa
a251c5a906 Version change to 1.0466.2 2014-12-08 19:03:12 -05:00
Aktanusa
35ddafdca7 Merge branch 'master' into beta
Conflicts:
	CookieMonster.js
	src/Main.js
2014-10-31 20:25:47 -04:00
Aktanusa
0941e33c11 Merge branch 'master' into beta
Conflicts:
	CookieMonster.js
	src/Main.js
2014-09-29 22:48:53 -04:00
Aktanusa
da917ebc6b Merge branch 'master' into dev 2014-08-30 01:45:21 -04:00
Aktanusa
c34bcbfc3a Merge branch 'master' into dev
Conflicts:
	CookieMonster.js
	src/Disp.js
	src/Main.js
2014-08-30 01:31:40 -04:00
Aktanusa
af05f9907c Forgot to update compliled version (again) 2014-08-29 12:38:05 -04:00
Aktanusa
9a2d96d043 Made the color boxes on upgrades smaller 2014-08-29 12:36:45 -04:00
Aktanusa
28c5909e1f Fixed to work with beta 2014-08-26 21:39:17 -04:00
Aktanusa
1418c17ec9 Merge branch 'master' into dev
Conflicts:
	CookieMonster.js
	src/Main.js
2014-08-26 13:40:48 -04:00
Aktanusa
e877f05a06 Version change to the new version of Cookie Clicker in beta plus some preliminary fixes 2014-08-26 13:10:56 -04:00
14 changed files with 6559 additions and 2202 deletions

2
Combine.sh Executable file
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@@ -0,0 +1,2 @@
#!/bin/sh
cat ./src/Header.js ./src/Cache.js ./src/Config.js ./src/Data.js ./src/Disp.js ./src/Main.js ./src/Sim.js ./src/Footer.js > CookieMonster.js

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@@ -1,6 +1,6 @@
# Cookie Monster # Cookie Monster
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. **Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. **It is not a cheat interface** although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**. This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
@@ -10,27 +10,27 @@ You can see the current version, and a full history of all versions and what the
## What it does ## What it does
At its core, Cookie Monster computes an index on both buildings and upgrades : At its core, Cookie Monster computes an index on both buildings and upgrades:
* **Base Cost per Income (BCI)** : Indicates how much a building is worth by comparing how much it costs to how much income gained * **Payback Period (PP)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value. Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value : This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
* Light Blue : (upgrades) This item has a better BCI than any building * Light Blue: (upgrades) This item has a better PP than any building
* Green : This item has the best BCI * Green: This item has the best PP
* Yellow : This item is not the best, but it is closer to best than it is to worst * Yellow: This item is not the best, but it is closer to best than it is to worst
* Orange : This item is not the worst, but it is closer to worst than it is to best * Orange: This item is not the worst, but it is closer to worst than it is to best
* Red : This item has the worst BCI * Red: This item has the worst PP
* Purple : (upgrades) This item has a worse BCI than any building * Purple: (upgrades) This item has a worse PP than any building
* Gray : (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth. * Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3. Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
## What it doesn't do ## What it doesn't do
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster : Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades, season upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
* Plastic mouse * Plastic mouse
* Iron mouse * Iron mouse
@@ -54,12 +54,20 @@ Copy this code and save it as a bookmark. Paste it in the URL section. To activa
```javascript ```javascript
javascript: (function () { javascript: (function () {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js'); Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
}()); }());
``` ```
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console. If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
For beta, use the following instead:
```javascript
javascript: (function () {
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
}());
```
## Userscript ## Userscript
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one. If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
@@ -69,18 +77,40 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @name Cookie Monster // @name Cookie Monster
// @namespace Cookie // @namespace Cookie
// @include http://orteil.dashnet.org/cookieclicker/ // @include http://orteil.dashnet.org/cookieclicker/
// @include https://orteil.dashnet.org/cookieclicker/
// @version 1 // @version 1
// @grant none // @grant none
// ==/UserScript== // ==/UserScript==
javascript:(function() { (function() {
var checkReady = setInterval(function() { const checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) { if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js'); Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
clearInterval(checkReady); clearInterval(checkReady);
} }
}, 1000); }, 1000);
}()); })();
```
If you are using the beta, use this instead:
```javascript
// ==UserScript==
// @name Cookie Monster Beta
// @namespace Cookie
// @include http://orteil.dashnet.org/cookieclicker/beta/
// @include https://orteil.dashnet.org/cookieclicker/beta/
// @version 1
// @grant none
// ==/UserScript==
(function() {
const checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
clearInterval(checkReady);
}
}, 1000);
})();
``` ```
# Bugs and suggestions # Bugs and suggestions
@@ -91,7 +121,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
```javascript ```javascript
javascript: (function () { javascript: (function () {
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js'); Game.LoadMod('https://cdn.rawgit.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
}()); }());
``` ```
@@ -99,9 +129,12 @@ If the bug is still here, you can submit an issue for it.
All suggestions are welcome, even the smallest ones. All suggestions are welcome, even the smallest ones.
#Contributors # Contributors
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)** : Original author * **[Raving_Kumquat](https://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
* **[Maxime Fabre](https://github.com/Anahkiasen)** : Previous maintainer * **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
* **Alderi Tokori** : ROI calculations (unused now) * **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
* **[Aktanusa](https://github.com/Aktanusa)** : Current maintainer * **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer

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queue/queue.js Normal file
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@@ -0,0 +1,82 @@
/*
Queue.js
A function to represent a queue
Created by Stephen Morley - http://code.stephenmorley.org/ - and released under
the terms of the CC0 1.0 Universal legal code:
http://creativecommons.org/publicdomain/zero/1.0/legalcode
*/
/* Creates a new queue. A queue is a first-in-first-out (FIFO) data structure -
* items are added to the end of the queue and removed from the front.
*/
function Queue(){
// initialise the queue and offset
var queue = [];
var offset = 0;
// Returns the length of the queue.
this.getLength = function(){
return (queue.length - offset);
}
// Returns true if the queue is empty, and false otherwise.
this.isEmpty = function(){
return (queue.length == 0);
}
/* Enqueues the specified item. The parameter is:
*
* item - the item to enqueue
*/
this.enqueue = function(item){
queue.push(item);
}
/* Dequeues an item and returns it. If the queue is empty, the value
* 'undefined' is returned.
*/
this.dequeue = function(){
// if the queue is empty, return immediately
if (queue.length == 0) return undefined;
// store the item at the front of the queue
var item = queue[offset];
// increment the offset and remove the free space if necessary
if (++ offset * 2 >= queue.length){
queue = queue.slice(offset);
offset = 0;
}
// return the dequeued item
return item;
}
/* Returns the item at the front of the queue (without dequeuing it). If the
* queue is empty then undefined is returned.
*/
this.peek = function(){
return (queue.length > 0 ? queue[offset] : undefined);
}
/* Returns the item at the spot specified by place in the queue (without
* dequeuing it). If the queue is emprty or the requested place is outside
* the queue then undefined is returned.
*/
this.get = function(place){
var item = undefined;
if (queue.length > 0 && place < (queue.length - offset) && place >= 0) {
item = queue[(offset + place)];
}
return item;
}
}

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@@ -2,6 +2,13 @@
* Cache * * Cache *
*********/ *********/
CM.Cache.AddQueue = function() {
CM.Cache.Queue = document.createElement('script');
CM.Cache.Queue.type = 'text/javascript';
CM.Cache.Queue.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/queue/queue.js');
document.head.appendChild(CM.Cache.Queue);
}
CM.Cache.NextNumber = function(base) { CM.Cache.NextNumber = function(base) {
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1; var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) { while (base == base + count) {
@@ -10,6 +17,14 @@ CM.Cache.NextNumber = function(base) {
return (base + count); return (base + count);
} }
CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) {
CM.Cache.Objects[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
}
CM.Cache.RemakeIncome = function() { CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 1 amount // Simulate Building Buys for 1 amount
CM.Sim.BuyBuildings(1, 'Objects'); CM.Sim.BuyBuildings(1, 'Objects');
@@ -19,161 +34,494 @@ CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 10 amount // Simulate Building Buys for 10 amount
CM.Sim.BuyBuildings(10, 'Objects10'); CM.Sim.BuyBuildings(10, 'Objects10');
// Simulate Building Buys for 100 amount
CM.Sim.BuyBuildings(100, 'Objects100');
} }
CM.Cache.RemakeBuildingsBCI = function() { CM.Cache.RemakeWrinkBank = function() {
CM.Disp.min = -1; var totalSucked = 0;
CM.Disp.max = -1; for (var i in Game.wrinklers) {
CM.Disp.mid = -1; var sucked = Game.wrinklers[i].sucked;
for (var i in CM.Cache.Objects) { var toSuck = 1.1;
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus; if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci; if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci; sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
totalSucked += sucked;
} }
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min; CM.Cache.WrinkBank = totalSucked;
for (var i in CM.Cache.Objects) { CM.Cache.WrinkGodBank = totalSucked;
var color = ''; if (CM.Sim.Objects.Temple.minigameLoaded) {
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; var godLvl = CM.Sim.hasGod('scorn');
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed; if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
else color = CM.Disp.colorYellow; else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
CM.Cache.Objects[i].color = color;
} }
} }
CM.Cache.RemakeUpgradeBCI = function() { CM.Cache.RemakeBuildingsPP = function() {
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
// Calculate PP and colors when compared to purchase of single optimal building
if (CM.Config.ColorPPBulkMode == 0) {
for (var i in CM.Cache.Objects) {
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
if (Game.cookiesPs) {
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
} else {
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color;
}
// Buildings for 10 amount
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
// Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
// Calculate PP and colors when compared to purchase of selected bulk mode
else {
if (Game.buyBulk == 1) {
for (var i in CM.Cache.Objects) {
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
if (Game.cookiesPs) {
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
} else {
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color;
}
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
else if (Game.buyBulk == 10) {
for (var i in CM.Cache.Objects) {
if (Game.cookiesPs) {
CM.Cache.Objects10[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
} else {
CM.Cache.Objects10[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects10[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects10[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects10[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects10[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects10[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects10[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects10[i].color = color;
}
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
else if (Game.buyBulk == 100) {
for (var i in CM.Cache.Objects) {
if (Game.cookiesPs) {
CM.Cache.Objects100[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
} else {
CM.Cache.Objects100[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects100[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects100[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects100[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects100[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects100[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects100[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects100[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects100[i].color = color;
}
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
}
}
}
CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) { for (var i in CM.Cache.Upgrades) {
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus; //CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
if (Game.cookiesPs) {
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
} else {
CM.Cache.Upgrades[i].pp = (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
}
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
var color = ''; var color = '';
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue; else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple; else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color; CM.Cache.Upgrades[i].color = color;
} }
} }
CM.Cache.RemakeBuildings10BCI = function() { CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
for (var i in CM.Cache.Objects10) { for (var i in CM.Cache[target]) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10); //CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus; if (Game.cookiesPs) {
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
} else {
CM.Cache[target][i].pp = (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
}
var color = ''; var color = '';
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue; else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple; else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Objects10[i].color = color; CM.Cache[target][i].color = color;
} }
} }
CM.Cache.RemakeBCI = function() { CM.Cache.RemakePP = function() {
// Buildings for 1 amount // Buildings
CM.Cache.RemakeBuildingsBCI(); CM.Cache.RemakeBuildingsPP();
// Upgrades // Upgrades
CM.Cache.RemakeUpgradeBCI(); CM.Cache.RemakeUpgradePP();
}
// Buildings for 10 amount CM.Cache.RemakeGoldenAndWrathCookiesMults = function() {
CM.Cache.RemakeBuildings10BCI(); var goldenMult = 1;
var wrathMult = 1;
var mult = 1;
// Factor auras and upgrade in mults
if (CM.Sim.Has('Green yeast digestives')) mult *= 1.01;
if (CM.Sim.Has('Dragon fang')) mult *= 1.03;
goldenMult *= 1 + CM.Sim.auraMult('Ancestral Metamorphosis') * 0.1;
goldenMult *= CM.Sim.eff('goldenCookieGain');
wrathMult *= 1 + CM.Sim.auraMult('Unholy Dominion') * 0.1;
wrathMult *= CM.Sim.eff('wrathCookieGain');
// Calculate final golden and wrath multipliers
CM.Cache.GoldenCookiesMult = mult * goldenMult;
CM.Cache.WrathCookiesMult = mult * wrathMult;
// Calculate Dragon's Fortune multiplier adjustment:
// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
CM.Cache.DragonsFortuneMultAdjustment = 1;
if (Game.shimmerTypes.golden.n === 0) {
CM.Cache.DragonsFortuneMultAdjustment *= 1 + CM.Sim.auraMult('Dragon\'s Fortune') * 1.23;
}
} }
CM.Cache.RemakeLucky = function() { CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (Game.cookiesPs * 60 * 20) / 0.1; var goldenMult = CM.Cache.GoldenCookiesMult;
if (Game.frenzy > 0) { var wrathMult = CM.Cache.WrathCookiesMult;
CM.Cache.Lucky /= Game.frenzyPower;
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
CM.Cache.Lucky *= CM.Cache.DragonsFortuneMultAdjustment;
var cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) {
CM.Cache.Lucky /= cpsBuffMult;
} else {
CM.Cache.Lucky = 0;
} }
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.1) + 13; CM.Cache.LuckyReward = goldenMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyWrathReward = wrathMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7; CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13; CM.Cache.LuckyRewardFrenzy = goldenMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.LuckyWrathRewardFrenzy = wrathMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.Conjure = CM.Cache.Lucky * 2;
CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
} }
CM.Cache.MaxChainMoni = function(digit, maxPayout) { CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10); var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout)); var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout)); var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
while (nextMoni < maxPayout) { while (nextMoni < maxPayout) {
chain++; chain++;
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout)); moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout)); nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
} }
return moni; return moni;
} }
CM.Cache.RemakeChain = function() { CM.Cache.RemakeChain = function() {
var maxPayout = Game.cookiesPs * 60 * 60 * 3; var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
if (Game.frenzy > 0) { maxPayout *= CM.Cache.DragonsFortuneMultAdjustment;
maxPayout /= Game.frenzyPower; var cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) {
maxPayout /= cpsBuffMult;
} else {
maxPayout = 0;
} }
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout); var goldenMult = CM.Cache.GoldenCookiesMult;
var wrathMult = CM.Cache.WrathCookiesMult;
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout); CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, goldenMult);
var base = 0; CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, wrathMult);
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
base = CM.Cache.ChainReward; if (maxPayout < CM.Cache.ChainReward) {
}
else {
base = CM.Cache.ChainWrathReward;
}
var count = 1;
if (maxPayout < base) {
CM.Cache.Chain = 0; CM.Cache.Chain = 0;
} }
else { else {
CM.Cache.Chain = CM.Cache.NextNumber(base) / 0.25; CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
} }
if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7); CM.Cache.ChainWrath = 0;
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
base = CM.Cache.ChainFrenzyReward;
} }
else { else {
base = CM.Cache.ChainFrenzyWrathReward; CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
} }
if ((maxPayout * 7) < base) {
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, goldenMult);
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, wrathMult);
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
CM.Cache.ChainFrenzy = 0; CM.Cache.ChainFrenzy = 0;
} }
else { else {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(base) / 0.25; CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
}
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzyWrath = 0;
}
else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
} }
} }
CM.Cache.RemakeSeaSpec = function() { CM.Cache.RemakeSeaSpec = function() {
if (Game.season == 'christmas') { if (Game.season == 'christmas') {
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1); var val = Game.cookiesPs * 60;
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
CM.Cache.SeaSpec = Math.max(25, val);
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2; if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
} }
} }
CM.Cache.RemakeSellAllTotal = function() { CM.Cache.RemakeSellForChoEgg = function() {
var sellTotal = 0; var sellTotal = 0;
for (var i in Game.Objects) { // Compute cookies earned by selling stock market goods
var me = Game.Objects[i]; if (Game.Objects.Bank.minigameLoaded) {
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount); var marketGoods = Game.Objects.Bank.minigame.goods;
var goodsVal = 0;
for (var i in marketGoods) {
var marketGood = marketGoods[i];
goodsVal += marketGood.stock * marketGood.val;
}
sellTotal += goodsVal * Game.cookiesPsRawHighest;
} }
CM.Cache.SellAllTotal = sellTotal; // Compute cookies earned by selling all buildings with optimal auras (ES + RB)
sellTotal += CM.Sim.SellBuildingsForChoEgg();
CM.Cache.SellForChoEgg = sellTotal;
} }
CM.Cache.InitCookiesDiff = function() {
CM.Cache.CookiesDiff = new Queue();
CM.Cache.WrinkDiff = new Queue();
CM.Cache.ChoEggDiff = new Queue();
CM.Cache.ClicksDiff = new Queue();
}
CM.Cache.UpdateAvgCPS = function() {
var currDate = Math.floor(Date.now() / 1000);
if (CM.Cache.lastDate != currDate) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += CM.Cache.WrinkGodBank;
}
CM.Cache.RealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal);
choEggTotal *= 0.05;
if (CM.Cache.lastDate != -1) {
var timeDiff = currDate - CM.Cache.lastDate
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies)) / timeDiff;
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
for (var i = 0; i < timeDiff; i++) {
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
}
// Assumes the queues are the same length
while (CM.Cache.CookiesDiff.getLength() > 1800) {
CM.Cache.CookiesDiff.dequeue();
CM.Cache.WrinkDiff.dequeue();
CM.Cache.ClicksDiff.dequeue();
}
while (CM.Cache.ClicksDiff.getLength() > 30) {
CM.Cache.ClicksDiff.dequeue();
}
}
CM.Cache.lastDate = currDate;
CM.Cache.lastCookies = Game.cookies;
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
CM.Cache.lastChoEgg = choEggTotal;
CM.Cache.lastClicks = Game.cookieClicks;
var sortedGainBank = new Array();
var sortedGainWrink = new Array();
var sortedGainChoEgg = new Array();
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.cookieTimes[CM.Config.AvgCPSHist]);
// Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
sortedGainBank.push(CM.Cache.CookiesDiff.get(i));
sortedGainWrink.push(CM.Cache.WrinkDiff.get(i));
sortedGainChoEgg.push(CM.Cache.ChoEggDiff.get(i));
}
sortedGainBank.sort(function(a, b) { return a - b; });
sortedGainWrink.sort(function(a, b) { return a - b; });
sortedGainChoEgg.sort(function(a, b) { return a - b; });
var cut = Math.round(sortedGainBank.length / 10);
while (cut > 0) {
sortedGainBank.shift();
sortedGainBank.pop();
sortedGainWrink.shift();
sortedGainWrink.pop();
sortedGainChoEgg.shift();
sortedGainChoEgg.pop();
cut--;
}
var totalGainBank = 0;
var totalGainWrink = 0;
var totalGainChoEgg = 0;
for (var i = 0; i < sortedGainBank.length; i++) {
totalGainBank += sortedGainBank[i];
totalGainWrink += sortedGainWrink[i];
totalGainChoEgg += sortedGainChoEgg[i];
}
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / sortedGainBank.length;
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
if (choEgg || CM.Config.CalcWrink == 0) {
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + (choEgg ? totalGainChoEgg : 0)) / sortedGainBank.length;
}
else {
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
}
var totalClicks = 0;
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.clickTimes[CM.Config.AvgClicksHist]);
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
totalClicks += CM.Cache.ClicksDiff.get(i);
}
CM.Cache.AvgClicks = totalClicks / clicksLength;
}
}
CM.Cache.CalcMissingUpgrades = function() {
var currentMissingUpgrades = []
for (var i in CM.Cache.MissingUpgrades) {
if ((CM.Cache.MissingUpgrades[i].pool == "" || CM.Cache.MissingUpgrades[i].pool == "tech") && CM.Cache.MissingUpgrades[i].bought != 1) {
currentMissingUpgrades.push(CM.Cache.MissingUpgrades[i])
}
}
CM.Cache.MissingUpgrades = currentMissingUpgrades
var currentMissingCookies = []
for (var i in CM.Cache.MissingCookies) {
if (CM.Cache.MissingCookies[i].pool == "cookie" && CM.Cache.MissingCookies[i].bought != 1) {
currentMissingCookies.push(CM.Cache.MissingCookies[i])
}
}
CM.Cache.MissingCookies = currentMissingCookies
}
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
CM.Cache.WrinkBank = -1;
CM.Cache.WrinkGodBank = -1;
CM.Cache.GoldenCookiesMult = 1;
CM.Cache.WrathCookiesMult = 1;
CM.Cache.DragonsFortuneMultAdjustment = 1;
CM.Cache.NoGoldSwitchCookiesPS = 0;
CM.Cache.Lucky = 0; CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0; CM.Cache.LuckyReward = 0;
CM.Cache.LuckyWrathReward = 0;
CM.Cache.LuckyFrenzy = 0; CM.Cache.LuckyFrenzy = 0;
CM.Cache.LuckyRewardFrenzy = 0; CM.Cache.LuckyRewardFrenzy = 0;
CM.Cache.LuckyWrathRewardFrenzy = 0;
CM.Cache.Conjure = 0;
CM.Cache.ConjureReward = 0;
CM.Cache.SeaSpec = 0; CM.Cache.SeaSpec = 0;
CM.Cache.Chain = 0; CM.Cache.Chain = 0;
CM.Cache.ChainWrath = 0;
CM.Cache.ChainReward = 0; CM.Cache.ChainReward = 0;
CM.Cache.ChainWrathReward = 0; CM.Cache.ChainWrathReward = 0;
CM.Cache.ChainFrenzy = 0; CM.Cache.ChainFrenzy = 0;
CM.Cache.ChainFrenzyWrath = 0;
CM.Cache.ChainFrenzyReward = 0; CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0; CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.SellAllTotal = 0; CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = '';
CM.Cache.HadBuildAura = false;
CM.Cache.RealCookiesEarned = -1;
CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1;
CM.Cache.lastWrinkCookies = -1;
CM.Cache.lastChoEgg = -1;
CM.Cache.lastClicks = -1;
CM.Cache.CookiesDiff;
CM.Cache.WrinkDiff;
CM.Cache.ChoEggDiff;
CM.Cache.ClicksDiff;
CM.Cache.AvgCPS = -1;
CM.Cache.AvgCPSChoEgg = -1;
CM.Cache.AvgClicks = -1;
CM.Cache.MissingUpgrades = Game.Upgrades;
CM.Cache.MissingCookies = Game.Upgrades;
CM.Cache.UpgradesOwned = -1;
CM.Cache.MissingUpgradesString = null;
CM.Cache.MissingCookiesString = null;

View File

@@ -40,7 +40,7 @@ CM.LoadConfig = function() {
} }
} }
else { // Colors else { // Colors
for (var j in CM.ConfigDefault.StatsPref) { for (var j in CM.ConfigDefault.Colors) {
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') { if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
mod = true; mod = true;
CM.Config[i][j] = CM.ConfigDefault[i][j]; CM.Config[i][j] = CM.ConfigDefault[i][j];
@@ -51,7 +51,7 @@ CM.LoadConfig = function() {
if (mod) CM.SaveConfig(CM.Config); if (mod) CM.SaveConfig(CM.Config);
CM.Loop(); // Do loop once CM.Loop(); // Do loop once
for (var i in CM.ConfigDefault) { for (var i in CM.ConfigDefault) {
if (i != 'StatsPref' && typeof CM.ConfigData[i].func !== 'undefined') { if (i != 'StatsPref' && i != 'MenuPref' && typeof CM.ConfigData[i].func !== 'undefined') {
CM.ConfigData[i].func(); CM.ConfigData[i].func();
} }
} }
@@ -68,6 +68,18 @@ CM.RestoreDefault = function() {
Game.UpdateMenu(); Game.UpdateMenu();
} }
CM.ToggleConfig = function(config) {
CM.ToggleConfigUp(config);
if (CM.ConfigData[config].toggle) {
if (CM.Config[config] == 0) {
l(CM.ConfigPrefix + config).className = 'option off';
}
else {
l(CM.ConfigPrefix + config).className = 'option';
}
}
}
CM.ToggleConfigUp = function(config) { CM.ToggleConfigUp = function(config) {
CM.Config[config]++; CM.Config[config]++;
if (CM.Config[config] == CM.ConfigData[config].label.length) { if (CM.Config[config] == CM.ConfigData[config].label.length) {
@@ -102,30 +114,144 @@ CM.ToggleStatsConfig = function(config) {
CM.SaveConfig(CM.Config); CM.SaveConfig(CM.Config);
} }
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}}; CM.ToggleMenuConfig = function(config) {
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}}; if (CM.Config.MenuPref[config] == 0) {
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.Config.MenuPref[config]++;
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}}; }
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}}; else {
CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}}; CM.Config.MenuPref[config]--;
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'}; }
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'}; CM.SaveConfig(CM.Config);
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; }
// Checks if the browsers has permissions to produce notifications
// Should be triggered when Config related to Notifications is toggled on
CM.CheckNotificationPermissions = function(ToggleOnOff) {
if (ToggleOnOff == 1) {
// Check if browser support Promise version of Notification Permissions
function checkNotificationPromise() {
try {
Notification.requestPermission().then();
} catch(e) {
return false;
}
return true;
}
// Check if the browser supports notifications and which type
if (!('Notification' in window)) {
console.log("This browser does not support notifications.");
}
else {
if(checkNotificationPromise()) {
Notification.requestPermission().then();
}
else {
Notification.requestPermission();
}
}
}
}
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Building Color)', 'Bulk Building Colors (Calculated Bulk Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.ColorPPBulkMode = {label: ['Color of PP (Compared to Single)', 'Color of PP (Compared to Bulk)'], desc: 'Color PP-values based on comparison with single purchase or with selected bulk-buy mode', toggle: false};
CM.ConfigData.UpBarColor = {label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {
desc: {
Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels',
Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels',
Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels',
Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels',
Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels',
Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels',
Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar',
Pink: 'Color Pink. Used for Dragonflight bar',
Brown: 'Color Brown. Used for Dragon Harvest bar'
},
func: function() {CM.Disp.UpdateColors();}
};
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnBon = {label: ['Calculate Tooltip Warning With Bonus CPS OFF', 'Calculate Tooltip Warning With Bonus CPS ON'], desc: 'Calculate the warning with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.GCNotification = {label: ['Golden Cookie Notification OFF', 'Golden Cookie Notification ON'], desc: 'Create a notification when Golden Cookie spawns', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.GCNotification);}};
CM.ConfigData.GCFlash = {label: ['Golden Cookie Flash OFF', 'Golden Cookie Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true};
CM.ConfigData.GCSound = {label: ['Golden Cookie Sound OFF', 'Golden Cookie Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true};
CM.ConfigData.GCVolume = {label: [], desc: 'Volume of the Golden Cookie sound'};
for (var i = 0; i < 101; i++) { for (var i = 0; i < 101; i++) {
CM.ConfigData.Volume.label[i] = i + '%'; CM.ConfigData.GCVolume.label[i] = i + '%';
} }
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.FortuneNotification = {label: ['Fortune Cookie Notification OFF', 'Fortune Cookie Notification ON'], desc: 'Create a notification when Fortune Cookie is on the Ticker', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.FortuneNotification);}};
CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.FortuneVolume.label[i] = i + '%';
}
CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
CM.ConfigData.SeaNotification = {label: ['Season Special Notification OFF', 'Season Special Notification ON'], desc: 'Create a notification on Season Popup', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.SeaNotification);}};
CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.SeaVolume.label[i] = i + '%';
}
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'}; CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.GardFlash = {label: ['Garden Tick Flash OFF', 'Garden Tick Flash ON'], desc: 'Flash screen on Garden Tick', toggle: true};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'}; CM.ConfigData.GardSound = {label: ['Garden Tick Sound OFF', 'Garden Tick Sound ON'], desc: 'Play a sound on Garden Tick', toggle: true};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'}; CM.ConfigData.GardVolume = {label: [], desc: 'Volume of the Garden Tick sound'};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'}; for (var i = 0; i < 101; i++) {
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.GardVolume.label[i] = i + '%';
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}}; }
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'}; CM.ConfigData.GardSoundURL = {label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'}; CM.ConfigData.MagicNotification = {label: ['Magic Max Notification OFF', 'Magic Max Notification ON'], desc: 'Create a notification when magic reaches maximum', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.MagicNotification);}};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'}; CM.ConfigData.MagicFlash = {label: ['Magic Max Flash OFF', 'Magic Max Flash ON'], desc: 'Flash screen when magic reaches maximum', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'}; CM.ConfigData.MagicSound = {label: ['Magic Max Sound OFF', 'Magic Max Sound ON'], desc: 'Play a sound when magic reaches maximum', toggle: true};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.MagicVolume = {label: [], desc: 'Volume of the Max Magic sound'};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}}; for (var i = 0; i < 101; i++) {
CM.ConfigData.MagicVolume.label[i] = i + '%';
}
CM.ConfigData.MagicSoundURL = {label: 'Magic Max Sound URL:', desc: 'URL of the sound to be played when magic reaches maxium'};
CM.ConfigData.WrinklerNotification = {label: ['Wrinkler Notification OFF', 'Wrinkler Notification ON'], desc: 'Create a notification when a Wrinkler appears', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.WrinklerNotification);}};
CM.ConfigData.WrinklerFlash = {label: ['Wrinkler Flash OFF', 'Wrinkler Flash ON'], desc: 'Flash screen when a Wrinkler appears', toggle: true};
CM.ConfigData.WrinklerSound = {label: ['Wrinkler Sound OFF', 'Wrinkler Sound ON'], desc: 'Play a sound when a Wrinkler appears', toggle: true};
CM.ConfigData.WrinklerVolume = {label: [], desc: 'Volume of the Wrinkler sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.WrinklerVolume.label[i] = i + '%';
}
CM.ConfigData.WrinklerSoundURL = {label: 'Wrinkler Sound URL:', desc: 'URL of the sound to be played when a Wrinkler appears'};
CM.ConfigData.WrinklerMaxNotification = {label: ['Wrinkler Max Notification OFF', 'Wrinkler Max Notification ON'], desc: 'Create a notification when the maximum amount of Wrinklers has appeared', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.WrinklerMaxNotification);}};
CM.ConfigData.WrinklerMaxFlash = {label: ['Wrinkler Max Flash OFF', 'Wrinkler Max Flash ON'], desc: 'Flash screen when the maximum amount of Wrinklers has appeared', toggle: true};
CM.ConfigData.WrinklerMaxSound = {label: ['Wrinkler Max Sound OFF', 'Wrinkler Max Sound ON'], desc: 'Play a sound when the maximum amount of Wrinklers has appeared', toggle: true};
CM.ConfigData.WrinklerMaxVolume = {label: [], desc: 'Volume of the Wrinkler Max sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.WrinklerMaxVolume.label[i] = i + '%';
}
CM.ConfigData.WrinklerMaxSoundURL = {label: 'Wrinkler Max Sound URL:', desc: 'URL of the sound to be played when the maximum amount of Wrinklers has appeared'};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnLucky = {label: ['Tooltip Lucky Warning OFF', 'Tooltip Lucky Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true};
CM.ConfigData.ToolWarnConjure = {label: ['Tooltip Conjure Warning OFF', 'Tooltip Conjure Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Conjure Baked Goods" rewards', toggle: true};
CM.ConfigData.ToolWarnPos = {label: ['Tooltip Warning Position (Left)', 'Tooltip Warning Position (Bottom)'], desc: 'Placement of the warning boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnPos();}};
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.MissingUpgrades = {label: ['Missing Upgrades OFF', 'Missing Upgrades ON'], desc: 'Shows Missing upgrades in Stats Menu. This feature can be laggy for users with a low amount of unlocked achievements.', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};

View File

@@ -2,7 +2,32 @@
* Data * * Data *
********/ ********/
CM.Data.Fortunes = [
'Fortune #001',
'Fortune #002',
'Fortune #003',
'Fortune #004',
'Fortune #005',
'Fortune #006',
'Fortune #007',
'Fortune #008',
'Fortune #009',
'Fortune #010',
'Fortune #011',
'Fortune #012',
'Fortune #013',
'Fortune #014',
'Fortune #015',
'Fortune #016',
'Fortune #017',
'Fortune #018',
'Fortune #100',
'Fortune #101',
'Fortune #102',
'Fortune #103',
'Fortune #104'
];
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies']; CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits']; CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits']; CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];

File diff suppressed because it is too large Load Diff

View File

@@ -2,4 +2,8 @@
* Footer * * Footer *
**********/ **********/
CM.Init(); if (!CM.isRunning) {
CM.Init();
CM.isRunning = 1
}

View File

@@ -1,20 +1,25 @@
/********** /**********
* Header * * Header *
**********/ **********/
RunCookieMonsterHeader = function() {
CM = {};
CM = {}; CM.Backup = {};
CM.Backup = {}; CM.Cache = {};
CM.Cache = {}; CM.Config = {};
CM.Config = {}; CM.ConfigData = {};
CM.ConfigData = {}; CM.Data = {};
CM.Data = {}; CM.Disp = {};
CM.Disp = {}; CM.Sim = {};
}
CM.Sim = {}; if (typeof CM == "undefined") {
RunCookieMonsterHeader();
}

View File

@@ -7,18 +7,10 @@ CM.ReplaceNative = function() {
Beautify = CM.Disp.Beautify; Beautify = CM.Disp.Beautify;
CM.Backup.CalculateGains = Game.CalculateGains; CM.Backup.CalculateGains = Game.CalculateGains;
eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('if (Game.Has(\'Century').join('CM.Sim.DateCentury = Date.now();if (Game.Has(\'Century'));
Game.CalculateGains = function() { Game.CalculateGains = function() {
CM.Backup.CalculateGains(); CM.Backup.CalculateGainsMod();
CM.Sim.DoSims = 1; CM.Sim.DoSims = 1;
CM.Sim.Date = new Date().getTime();
}
CM.Backup.seasonPopup = {};
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
Game.seasonPopup.spawn = function() {
CM.Backup.seasonPopup.spawnMod();
CM.Disp.EmphSeasonPopup();
} }
CM.Backup.tooltip = {}; CM.Backup.tooltip = {};
@@ -26,21 +18,44 @@ CM.ReplaceNative = function() {
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip')); eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
Game.tooltip.draw = function(from, text, origin) { Game.tooltip.draw = function(from, text, origin) {
CM.Backup.tooltip.drawMod(from, text, origin); CM.Backup.tooltip.drawMod(from, text, origin);
CM.Disp.DrawTooltipWarnCaut(); CM.Disp.DrawTooltipWarn();
} }
CM.Backup.tooltip.update = Game.tooltip.update; CM.Backup.tooltip.update = Game.tooltip.update;
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip')); eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
Game.tooltip.update = function() { Game.tooltip.update = function() {
CM.Backup.tooltip.updateMod(); CM.Backup.tooltip.updateMod();
CM.Disp.UpdateTooltipWarnCaut(); CM.Disp.UpdateTooltipWarn();
CM.Disp.UpdateTooltipLocation(); CM.Disp.UpdateTooltipLocation();
} }
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
Game.UpdateWrinklers = function() {
CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
}
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
Game.UpdateSpecial = function() {
CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
}
// Assumes newer browsers
l('bigCookie').removeEventListener('click', Game.ClickCookie, false);
l('bigCookie').addEventListener('click', function() { CM.Disp.FixMouseY(Game.ClickCookie); }, false);
// Probably better to load per minigame
CM.Backup.scriptLoaded = Game.scriptLoaded;
Game.scriptLoaded = function(who, script) {
CM.Backup.scriptLoaded(who, script);
CM.Disp.AddTooltipGrimoire()
CM.ReplaceNativeGrimoire();
}
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades; CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
Game.RebuildUpgrades = function() { Game.RebuildUpgrades = function() {
CM.Backup.RebuildUpgrades(); CM.Backup.RebuildUpgrades();
CM.Disp.AddTooltipUpgrade(); CM.Disp.AddTooltipUpgrade();
Game.CalculateGains();
} }
CM.Backup.UpdateMenu = Game.UpdateMenu; CM.Backup.UpdateMenu = Game.UpdateMenu;
@@ -62,43 +77,133 @@ CM.ReplaceNative = function() {
CM.Backup.Loop(); CM.Backup.Loop();
CM.Loop(); CM.Loop();
} }
CM.Backup.Logic = Game.Logic;
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
Game.Logic = function() {
CM.Backup.LogicMod();
// Update Title
CM.Disp.UpdateTitle();
}
}
CM.ReplaceNativeGrimoire = function() {
CM.ReplaceNativeGrimoireLaunch();
CM.ReplaceNativeGrimoireDraw();
}
CM.ReplaceNativeGrimoireLaunch = function() {
if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
var minigame = Game.Objects['Wizard tower'].minigame;
CM.Backup.GrimoireLaunch = minigame.launch;
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
Game.Objects['Wizard tower'].minigame.launch = function() {
CM.Backup.GrimoireLaunchMod();
CM.Disp.AddTooltipGrimoire();
CM.HasReplaceNativeGrimoireDraw = false;
CM.ReplaceNativeGrimoireDraw();
}
CM.HasReplaceNativeGrimoireLaunch = true;
}
}
CM.ReplaceNativeGrimoireDraw = function() {
if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
var minigame = Game.Objects['Wizard tower'].minigame;
CM.Backup.GrimoireDraw = minigame.draw;
Game.Objects['Wizard tower'].minigame.draw = function() {
CM.Backup.GrimoireDraw();
if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
}
}
CM.HasReplaceNativeGrimoireDraw = true;
}
} }
CM.Loop = function() { CM.Loop = function() {
if (CM.Sim.DoSims) { if (CM.Disp.lastAscendState != Game.OnAscend) {
CM.Cache.RemakeIncome(); CM.Disp.lastAscendState = Game.OnAscend;
CM.Cache.RemakeBCI(); CM.Disp.UpdateAscendState();
CM.Cache.RemakeLucky(); }
CM.Cache.RemakeChain(); if (!Game.OnAscend && Game.AscendTimer == 0) {
CM.Cache.RemakeSeaSpec(); if (CM.Sim.DoSims) {
CM.Cache.RemakeSellAllTotal(); CM.Cache.RemakeIncome();
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
CM.Cache.RemakeGoldenAndWrathCookiesMults();
CM.Cache.RemakeLucky();
CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec();
CM.Cache.RemakeSellForChoEgg();
CM.Sim.DoSims = 0;
}
// Check for aura change to recalculate buildings prices
var hasBuildAura = Game.auraMult('Fierce Hoarder') > 0;
if (!CM.Cache.HadBuildAura && hasBuildAura) {
CM.Cache.HadBuildAura = true;
CM.Cache.DoRemakeBuildPrices = 1;
}
else if (CM.Cache.HadBuildAura && !hasBuildAura) {
CM.Cache.HadBuildAura = false;
CM.Cache.DoRemakeBuildPrices = 1;
}
if (CM.Cache.DoRemakeBuildPrices) {
CM.Cache.RemakeBuildingsPrices();
CM.Cache.DoRemakeBuildPrices = 0;
}
// Update Wrinkler Bank
CM.Cache.RemakeWrinkBank();
// Calculate PP
CM.Cache.RemakePP();
// Update colors
CM.Disp.UpdateBotBarOther(); CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings(); CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades(); CM.Disp.UpdateUpgrades();
CM.Sim.DoSims = 0; // Redraw timers
CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar();
// Update Tooltip
CM.Disp.UpdateTooltip();
// Update Wrinkler Tooltip
CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip();
// Change menu refresh interval
CM.Disp.RefreshMenu();
} }
// Redraw timers
CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar();
// Update Tooltip
CM.Disp.UpdateTooltip();
// Update Wrinkler Tooltip
CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip();
// Check Golden Cookies // Check Golden Cookies
CM.Disp.CheckGoldenCookie(); CM.Disp.CheckGoldenCookie();
// Update Title // Check Fortune Cookies
CM.Disp.UpdateTitle(); CM.Disp.CheckTickerFortune();
// Change menu refresh interval // Check Season Popup
CM.Disp.RefreshMenu(); CM.Disp.CheckSeasonPopup();
// Check Garden Tick
CM.Disp.CheckGardenTick();
// Check Grimoire Meter
CM.Disp.CheckMagicMeter();
// Check Wrinklers
CM.Disp.CheckWrinklerCount();
// Update Average CPS (might need to move)
CM.Cache.UpdateAvgCPS()
} }
CM.Init = function() { CM.Init = function() {
@@ -107,10 +212,11 @@ CM.Init = function() {
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?'); proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
} }
if (proceed) { if (proceed) {
CM.Cache.AddQueue();
CM.Disp.AddJscolor(); CM.Disp.AddJscolor();
var delay = setInterval(function() { var delay = setInterval(function() {
if (typeof jscolor !== 'undefined') { if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
CM.DelayInit(); CM.DelayInit();
clearInterval(delay); clearInterval(delay);
} }
@@ -119,31 +225,114 @@ CM.Init = function() {
} }
CM.DelayInit = function() { CM.DelayInit = function() {
CM.Sim.InitData();
CM.Disp.CreateCssArea(); CM.Disp.CreateCssArea();
CM.Disp.CreateBotBar(); CM.Disp.CreateBotBar();
CM.Disp.CreateTimerBar(); CM.Disp.CreateTimerBar();
CM.Disp.CreateUpgradeBar(); CM.Disp.CreateUpgradeBar();
CM.Disp.CreateWhiteScreen(); CM.Disp.CreateWhiteScreen();
CM.Disp.CreateGCTimer(); CM.Disp.CreateFavicon();
CM.Disp.CreateResetTooltip(); for (var i in CM.Disp.TooltipText) {
CM.Disp.CreateChoEggTooltip(); CM.Disp.CreateTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
CM.Disp.CreateTooltipWarnCaut(); }
CM.Disp.CreateTooltipWarn();
CM.Disp.AddTooltipBuild(); CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipBuildExtra(); CM.Disp.AddTooltipGrimoire();
CM.Disp.AddTooltipLump();
CM.Disp.AddWrinklerAreaDetect(); CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff();
CM.ReplaceNative(); CM.ReplaceNative();
CM.ReplaceNativeGrimoire();
Game.CalculateGains(); Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created! CM.LoadConfig(); // Must be after all things are created!
CM.Disp.lastAscendState = Game.OnAscend;
CM.Disp.lastBuyMode = Game.buyMode;
CM.Disp.lastBuyBulk = Game.buyBulk;
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!'); if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1); else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
Game.Win('Third-party'); Game.Win('Third-party');
} }
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}}; CM.HasReplaceNativeGrimoireLaunch = false;
CM.HasReplaceNativeGrimoireDraw = false;
CM.ConfigDefault = {
BotBar: 1,
TimerBar: 1,
TimerBarPos: 0,
BuildColor: 1,
BulkBuildColor: 0,
ColorPPBulkMode: 0,
UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0,
CPSMode: 1,
AvgCPSHist: 3,
AvgClicksHist: 0,
ToolWarnBon: 0,
GCNotification: 0,
GCFlash: 1,
GCSound: 1,
GCVolume: 100,
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
GCTimer: 1,
Favicon: 1,
FortuneNotification: 0,
FortuneFlash: 1,
FortuneSound: 1,
FortuneVolume: 100,
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
SeaNotification: 0,
SeaFlash: 1,
SeaSound: 1,
SeaVolume: 100,
SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3',
GardFlash: 1,
GardSound: 1,
GardVolume: 100,
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
MagicNotification: 0,
MagicFlash: 1,
MagicSound: 1,
MagicVolume: 100,
MagicSoundURL: 'https://freesound.org/data/previews/221/221683_1015240-lq.mp3',
WrinklerNotification: 0,
WrinklerFlash: 1,
WrinklerSound: 1,
WrinklerVolume: 100,
WrinklerSoundURL: 'https://freesound.org/data/previews/124/124186_8043-lq.mp3',
WrinklerMaxNotification: 0,
WrinklerMaxFlash: 1,
WrinklerMaxSound: 1,
WrinklerMaxVolume: 100,
WrinklerMaxSoundURL: 'https://freesound.org/data/previews/152/152743_15663-lq.mp3',
Title: 1,
TooltipBuildUp: 1,
TooltipAmor: 0,
ToolWarnLucky: 1,
ToolWarnConjure: 1,
ToolWarnPos: 1,
TooltipGrim:1,
ToolWrink: 1,
TooltipLump: 1,
Stats: 1,
MissingUpgrades: 0,
UpStats: 1,
TimeFormat: 0,
SayTime: 1,
GrimoireBar: 1,
Scale: 2,
MenuPref: {BarsColors: 1, Calculation: 1, Notification: 1, Tooltip: 1, Statistics: 1, Other: 1},
StatsPref: {Lucky: 1, Conjure: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
SortBuildings: 0,
SortUpgrades: 0
};
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '1.0466'; CM.VersionMajor = '2.031';
CM.VersionMinor = '1'; CM.VersionMinor = '2';

View File

@@ -2,220 +2,510 @@
* Sim * * Sim *
*******/ *******/
CM.Sim.BuildingGetPrice = function(basePrice, start, increase) { CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
var totalPrice = 0; /*var price=0;
var count = 0; for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
while(count < increase) { price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
totalPrice += Math.ceil(price);
count++;
} }
return totalPrice; if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
return Math.ceil(price);*/
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(build, price);
price = Math.ceil(price);
moni += price;
start++;
}
return moni;
} }
CM.Sim.BuildingSell = function(basePrice, start, amount) { CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, noSim) {
var totalMoni = 0; /*var price=0;
while (amount > 0) { for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * 0.5); price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
start--;
amount--;
} }
return totalMoni; if (Game.Has('Season savings')) price*=0.99;
if (Game.Has('Santa\'s dominion')) price*=0.99;
if (Game.Has('Faberge egg')) price*=0.99;
if (Game.Has('Divine discount')) price*=0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
if (Game.hasAura('Earth Shatterer') || emuAura) {
price *= 0.85;
}
else {
price *= 0.5;
}
return Math.ceil(price);*/
// Calculate money gains from selling buildings
// If noSim is set, use Game methods to compute price instead of Sim ones.
noSim = typeof noSim === "undefined" ? 0 : noSim;
var moni = 0;
if (amount == -1) amount = start;
if (!amount) amount = Game.buyBulk;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = noSim ? Game.modifyBuildingPrice(build, price) : CM.Sim.modifyBuildingPrice(build, price);
price = Math.ceil(price);
var giveBack = noSim ? build.getSellMultiplier() : CM.Sim.getSellMultiplier();
price = Math.floor(price * giveBack);
if (start > 0) {
moni += price;
start--;
}
}
return moni;
}
CM.Sim.Has = function(what) {
var it = CM.Sim.Upgrades[what];
if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
return (it ? it.bought : 0);
} }
eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
CM.Sim.Win = function(what) { CM.Sim.Win = function(what) {
if (CM.Sim.Achievements[what]) { if (CM.Sim.Achievements[what]) {
if (CM.Sim.Achievements[what].won == 0) { if (CM.Sim.Achievements[what].won == 0) {
CM.Sim.Achievements[what].won = 1; CM.Sim.Achievements[what].won = 1;
if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++; if (Game.Achievements[what].pool != 'shadow') CM.Sim.AchievementsOwned++;
} }
} }
} }
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim')); eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
CM.Sim.CookNeedPrest = function(prestige) { eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
// Check for Pantheon Auras
CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
return true;
else
return false;
} }
CM.Sim.CopyData = function() { // Check if multiplier auras are present
// Other variables // Used as CM.Sim.auraMult('Aura') * mult, i.e. CM.Sim.auraMult('Dragon God) * 0.05
CM.Sim.prestige = Game.prestige['Heavenly chips']; CM.Sim.auraMult = function(what) {
CM.Sim.UpgradesOwned = Game.UpgradesOwned; var n = 0;
CM.Sim.pledges = Game.pledges; if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
CM.Sim.AchievementsOwned = Game.AchievementsOwned; n = 1;
if (Game.dragonAuras[CM.Sim.dragonAura].name == 'Reality Bending' || Game.dragonAuras[CM.Sim.dragonAura2].name == 'Reality Bending')
n += 0.1;
return n;
}
CM.Sim.hasGod=function(what) {
var possibleGods = CM.Sim.Objects.Temple.minigame.gods
var god=possibleGods[what];
for (var i=0;i<3;i++)
{
if (CM.Sim.Objects.Temple.minigame.slot[i]==god.id) return (i+1);
}
return false;
}
CM.Sim.eff = function(name) {
if (typeof CM.Sim.effs[name]==='undefined') {
CM.Sim.effs[name] = 1
return CM.Sim.effs[name]
}
else {
return Game.effs[name];
}
}
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
.split('me.synergies').join('Game.Objects[me.name].synergies')
.split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount')
.split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount')
.split('me.grandma').join('Game.Objects[me.name].grandma')
.split('me.id').join('Game.Objects[me.name].id')
.split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']')
.split('me.fortune').join('Game.Objects[me.name].fortune')
);
CM.Sim.getCPSBuffMult = function() {
var mult = 1;
for (var i in Game.buffs) {
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
}
return mult;
}
/* Constructs an object with the static properties of a building,
* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
*
* The dynamic properties of the building,
* namely level and amount owned,
* are set by CM.Sim.CopyData.
*/
CM.Sim.InitialBuildingData = function(buildingName) {
var me = Game.Objects[buildingName];
var you = {};
eval('you.cps = ' + me.cps.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('Game.hasAura').join('CM.Sim.hasAura')
.split('Game.Objects').join('CM.Sim.Objects')
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
.split('Game.auraMult').join('CM.Sim.auraMult')
);
// Below is needed for above eval!
you.baseCps = me.baseCps;
you.name = me.name;
return you;
}
/* Similar to the previous function, but for upgrades.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
CM.Sim.InitUpgrade = function(upgradeName) {
return {};
}
/* Similar to the previous function, but for achievements.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
CM.Sim.InitAchievement = function(achievementName) {
return {};
}
CM.Sim.InitData = function() {
// Buildings // Buildings
CM.Sim.Objects = []; CM.Sim.Objects = [];
for (var i in Game.Objects) { for (var i in Game.Objects) {
CM.Sim.Objects[i] = {}; CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
you.name = me.name; // Needed for above eval!
} }
// Upgrades // Upgrades
CM.Sim.Upgrades = []; CM.Sim.Upgrades = [];
for (var i in Game.Upgrades) { for (var i in Game.Upgrades) {
CM.Sim.Upgrades[i] = {}; CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
you.bought = me.bought;
} }
// Achievements // Achievements
CM.Sim.Achievements = []; CM.Sim.Achievements = [];
for (var i in Game.Achievements) { for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = {}; CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
}
}
CM.Sim.CopyData = function() {
// Other variables
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded? > Might be modded
CM.Sim.prestige = Game.prestige;
CM.Sim.dragonAura = Game.dragonAura;
CM.Sim.dragonAura2 = Game.dragonAura2;
// Buildings
for (var i in Game.Objects) {
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
if (you == undefined) { // New building!
you = CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
CM.Disp.CreateBotBarBuildingColumn(i); // Add new building to the bottom bar
}
you.amount = me.amount;
you.level = me.level;
you.totalCookies = me.totalCookies;
if (me.minigameLoaded) you.minigameLoaded = me.minigameLoaded; you.minigame = me.minigame;
}
// Upgrades
for (var i in Game.Upgrades) {
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
if (you == undefined) {
you = CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
}
you.bought = me.bought;
}
// Achievements
for (var i in Game.Achievements) {
var me = Game.Achievements[i]; var me = Game.Achievements[i];
var you = CM.Sim.Achievements[i]; var you = CM.Sim.Achievements[i];
if (you == undefined) {
you = CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
}
you.won = me.won; you.won = me.won;
} }
}; };
CM.Sim.CalculateGains = function() { CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0; CM.Sim.cookiesPs = 0;
var mult = 1; var mult = 1;
for (var i in CM.Sim.Upgrades) { // Include minigame effects
var me = CM.Sim.Upgrades[i]; var effs={};
if (me.bought > 0) { for (var i in CM.Cache.Objects) {
if (Game.Upgrades[i].type == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult += Game.Upgrades[i].power * 0.01; // TODO Store minigames and effects in Cache
// Include possibility of new/modded building and new/modded minigames
if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
var myEffs = CM.Sim.Objects[i].minigame.effs;
for (var ii in myEffs) {
if (effs[ii]) effs[ii]*=myEffs[ii];
else effs[ii]=myEffs[ii];
}
} }
} }
mult += CM.Sim.Has('Specialized chocolate chips') * 0.01; CM.Sim.effs = effs;
mult += CM.Sim.Has('Designer cocoa beans') * 0.02;
mult += CM.Sim.Has('Underworld ovens') * 0.03;
mult += CM.Sim.Has('Exotic nuts') * 0.04;
mult += CM.Sim.Has('Arcane sugar') * 0.05;
if (CM.Sim.Has('Increased merriness')) mult += 0.15; if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
if (CM.Sim.Has('Improved jolliness')) mult += 0.15;
if (CM.Sim.Has('A lump of coal')) mult += 0.01;
if (CM.Sim.Has('An itchy sweater')) mult += 0.01;
if (CM.Sim.Has('Santa\'s dominion')) mult += 0.5;
if (CM.Sim.Has('Santa\'s legacy')) mult += (Game.santaLevel + 1) * 0.1; mult *= CM.Sim.eff('cps');
var heavenlyMult = 0; if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20; // TODO: Make function call cached function where Game.Has is replaced with CM.Has
if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25; // Related to valentine cookies
if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25; for (var i in Game.cookieUpgrades) {
if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25; var me = Game.cookieUpgrades[i];
mult += parseFloat(CM.Sim.prestige) * 0.02 * heavenlyMult; if (CM.Sim.Has(me.name)) {
mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
}
}
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
if (CM.Sim.Has('Exotic nuts')) mult *= 1.04;
if (CM.Sim.Has('Arcane sugar')) mult *= 1.05;
if (CM.Sim.Has('Increased merriness')) mult *= 1.15;
if (CM.Sim.Has('Improved jolliness')) mult *= 1.15;
if (CM.Sim.Has('A lump of coal')) mult *= 1.01;
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
// Check effect of chosen Gods
var buildMult = 1;
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('asceticism');
if (godLvl == 1) mult *= 1.15;
else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05;
// TODO: What does DateAges do?
var godLvl = CM.Sim.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = CM.Sim.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93;
else if (godLvl == 2) buildMult *= 0.95;
else if (godLvl == 3) buildMult *= 0.98;
var godLvl = CM.Sim.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.06;
else if (godLvl == 3) buildMult *= 1.03;
var godLvl = CM.Sim.hasGod('labor');
if (godLvl == 1) buildMult *= 0.97;
else if (godLvl == 2) buildMult *= 0.98;
else if (godLvl == 3) buildMult *= 0.99;
}
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
var milkProgress = CM.Sim.AchievementsOwned / 25;
var milkMult = 1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.05;
else if (godLvl == 3) milkMult *= 1.03;
}
// TODO Store minigame buffs?
milkMult *= CM.Sim.eff('milk');
var catMult = 1;
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
for (var i in CM.Sim.Objects) { for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i]; var me = CM.Sim.Objects[i];
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps() : me.cps); var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp&reg; lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
CM.Sim.cookiesPs += me.amount * storedCps;
} }
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg" if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1; mult *= catMult;
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
var eggMult = 0; var eggMult = 1;
if (CM.Sim.Has('Chicken egg')) eggMult++; if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
if (CM.Sim.Has('Duck egg')) eggMult++; if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
if (CM.Sim.Has('Turkey egg')) eggMult++; if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
if (CM.Sim.Has('Quail egg')) eggMult++; if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
if (CM.Sim.Has('Robin egg')) eggMult++; if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
if (CM.Sim.Has('Ostrich egg')) eggMult++; if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
if (CM.Sim.Has('Cassowary egg')) eggMult++; if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
if (CM.Sim.Has('Salmon roe')) eggMult++; if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
if (CM.Sim.Has('Frogspawn')) eggMult++; if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
if (CM.Sim.Has('Shark egg')) eggMult++; if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
if (CM.Sim.Has('Turtle egg')) eggMult++; if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
if (CM.Sim.Has('Ant larva')) eggMult++; if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
if (CM.Sim.Has('Century egg')) { if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day // The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24; var day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day,100); day = Math.min(day, 100);
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10; CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
eggMult *= CM.Cache.CentEgg;
} }
mult *= (1 + 0.01 * eggMult); mult *= eggMult;
// TODO Store lumps?
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
var rawCookiesPs = CM.Sim.cookiesPs * mult; var rawCookiesPs = CM.Sim.cookiesPs * mult;
for (var i = 0; i < Game.cpsAchievs.length / 2; i++) { for (var i in Game.CpsAchievements) {
if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]); if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
} }
if (Game.frenzy > 0) mult *= Game.frenzyPower; CM.Sim.cookiesPsRaw=rawCookiesPs;
if (CM.Sim.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n;
for (var i = 0; i < n; i++) {
mult *= 1.23;
}
}
var name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98;
// TODO: Move CalcWink option and calculation here from CM.Disp
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95; if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
if (CM.Sim.Has('Golden switch [off]')) {
var goldenSwitchMult = 1.5;
if (CM.Sim.Has('Residual luck')) {
var upgrades = Game.goldenCookieUpgrades;
for (var i in upgrades) {
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
}
}
mult *= goldenSwitchMult;
}
if (CM.Sim.Has('Shimmering veil [off]')) {
var veilMult = 0.5;
if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1;
mult *= 1 + veilMult;
}
// Removed debug upgrades
// TODO: Check if this is handled correctly
CM.Sim.cookiesPs = Game.runModHookOnValue('cps', CM.Sim.cookiesPs);
mult *= CM.Sim.getCPSBuffMult();
CM.Sim.cookiesPs *= mult; CM.Sim.cookiesPs *= mult;
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
}; };
CM.Sim.CheckOtherAchiev = function() { CM.Sim.CheckOtherAchiev = function() {
var grandmas=0; var grandmas = 0;
if (CM.Sim.Has('Farmer grandmas')) grandmas++; for (var i in Game.GrandmaSynergies) {
if (CM.Sim.Has('Worker grandmas')) grandmas++; if (CM.Sim.Has(Game.GrandmaSynergies[i])) grandmas++;
if (CM.Sim.Has('Miner grandmas')) grandmas++; }
if (CM.Sim.Has('Cosmic grandmas')) grandmas++;
if (CM.Sim.Has('Transmuted grandmas')) grandmas++;
if (CM.Sim.Has('Altered grandmas')) grandmas++;
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
if (CM.Sim.Has('Antigrandmas')) grandmas++;
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder'); if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
if (!CM.Sim.HasAchiev('Veteran') && grandmas >= 14) CM.Sim.Win('Veteran');
var buildingsOwned = 0; var buildingsOwned = 0;
var oneOfEach = 1;
var mathematician = 1; var mathematician = 1;
var base10 = 1; var base10 = 1;
var centennial = 1; var minAmount = 100000;
var centennialhalf = 1;
var bicentennial = 1;
for (var i in CM.Sim.Objects) { for (var i in CM.Sim.Objects) {
buildingsOwned += CM.Sim.Objects[i].amount; buildingsOwned += CM.Sim.Objects[i].amount;
if (!CM.Sim.HasAchiev('One with everything')) { minAmount = Math.min(CM.Sim.Objects[i].amount, minAmount);
if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
}
if (!CM.Sim.HasAchiev('Mathematician')) { if (!CM.Sim.HasAchiev('Mathematician')) {
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0; if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
} }
if (!CM.Sim.HasAchiev('Base 10')) { if (!CM.Sim.HasAchiev('Base 10')) {
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0; if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id) * 10) base10 = 0;
}
if (!CM.Sim.HasAchiev('Centennial')) {
if (CM.Sim.Objects[i].amount < 100) centennial = 0;
}
if (!CM.Sim.HasAchiev('Centennial and a half')) {
if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
}
if (!CM.Sim.HasAchiev('Bicentennial')) {
if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
} }
} }
if (oneOfEach == 1) CM.Sim.Win('One with everything'); if (minAmount >= 1) CM.Sim.Win('One with everything');
if (mathematician == 1) CM.Sim.Win('Mathematician'); if (mathematician == 1) CM.Sim.Win('Mathematician');
if (base10 == 1) CM.Sim.Win('Base 10'); if (base10 == 1) CM.Sim.Win('Base 10');
if (centennial == 1) CM.Sim.Win('Centennial'); if (minAmount >= 100) CM.Sim.Win('Centennial');
if (centennialhalf == 1) CM.Sim.Win('Centennial and a half'); if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
if (bicentennial == 1) CM.Sim.Win('Bicentennial'); if (minAmount >= 200) CM.Sim.Win('Bicentennial');
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
if (minAmount >= 350) CM.Sim.Win('Tricentennial and a half');
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder'); if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 400) CM.Sim.Win('Architect'); if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 800) CM.Sim.Win('Engineer'); if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs'); if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer'); if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter'); if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader'); if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress'); if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
var hasAllHalloCook = true; var hasAllHalloCook = true;
for (var i in CM.Data.HalloCookies) { for (var i in CM.Data.HalloCookies) {
@@ -228,6 +518,15 @@ CM.Sim.CheckOtherAchiev = function() {
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false; if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
} }
if (hasAllChristCook) CM.Sim.Win('Let it snow'); if (hasAllChristCook) CM.Sim.Win('Let it snow');
if (CM.Sim.Has('Fortune cookies')) {
var list = Game.Tiers['fortune'].upgrades;
var fortunes = 0;
for (var i in list) {
if (CM.Sim.Has(list[i].name)) fortunes++;
}
if (fortunes >= list.length) CM.Sim.Win('O Fortuna');
}
} }
CM.Sim.BuyBuildings = function(amount, target) { CM.Sim.BuyBuildings = function(amount, target) {
@@ -245,77 +544,16 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 200) CM.Sim.Win('The Digital'); if (me.amount >= 200) CM.Sim.Win('The Digital');
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly'); if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
if (me.amount >= 400) CM.Sim.Win('Dr. T'); if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
} }
else if (i == 'Grandma') { else {
if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies'); for (var j in Game.Objects[me.name].tieredAchievs) {
if (me.amount >= 50) CM.Sim.Win('Sloppy kisses'); if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock)
if (me.amount >= 100) CM.Sim.Win('Retirement home'); CM.Sim.Win(Game.Objects[me.name].tieredAchievs[j].name);
if (me.amount >= 150) CM.Sim.Win('Friend of the ancients'); }
if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
}
else if (i == 'Farm') {
if (me.amount >= 1) CM.Sim.Win('My first farm');
if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
if (me.amount >= 100) CM.Sim.Win('Farm ill');
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
if (me.amount >= 200) CM.Sim.Win('Homegrown');
}
else if (i == 'Factory') {
if (me.amount >= 1) CM.Sim.Win('Production chain');
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
if (me.amount >= 100) CM.Sim.Win('Global warming');
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
if (me.amount >= 200) CM.Sim.Win('Technocracy');
}
else if (i == 'Mine') {
if (me.amount >= 1) CM.Sim.Win('You know the drill');
if (me.amount >= 50) CM.Sim.Win('Excavation site');
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
}
else if (i == 'Shipment') {
if (me.amount >= 1) CM.Sim.Win('Expedition');
if (me.amount >= 50) CM.Sim.Win('Galactic highway');
if (me.amount >= 100) CM.Sim.Win('Far far away');
if (me.amount >= 150) CM.Sim.Win('Type II civilization');
if (me.amount >= 200) CM.Sim.Win('We come in peace');
}
else if (i == 'Alchemy lab') {
if (me.amount >= 1) CM.Sim.Win('Transmutation');
if (me.amount >= 50) CM.Sim.Win('Transmogrification');
if (me.amount >= 100) CM.Sim.Win('Gold member');
if (me.amount >= 150) CM.Sim.Win('Gild wars');
if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
}
else if (i == 'Portal') {
if (me.amount >= 1) CM.Sim.Win('A whole new world');
if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
if (me.amount >= 150) CM.Sim.Win('Brain-split');
if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
}
else if (i == 'Time machine') {
if (me.amount >= 1) CM.Sim.Win('Time warp');
if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
if (me.amount >= 100) CM.Sim.Win('Rewriting history');
if (me.amount >= 150) CM.Sim.Win('Time duke');
if (me.amount >= 200) CM.Sim.Win('Forever and ever');
}
else if (i == 'Antimatter condenser') {
if (me.amount >= 1) CM.Sim.Win('Antibatter');
if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
if (me.amount >= 100) CM.Sim.Win('It does matter!');
if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
if (me.amount >= 200) CM.Sim.Win('Walk the planck');
}
else if (i == 'Prism') {
if (me.amount >= 1) CM.Sim.Win('Lone photon');
if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
if (me.amount >= 100) CM.Sim.Win('Blinding flash');
if (me.amount >= 150) CM.Sim.Win('Unending glow');
if (me.amount >= 200) CM.Sim.Win('Rise and shine');
} }
var lastAchievementsOwned = CM.Sim.AchievementsOwned; var lastAchievementsOwned = CM.Sim.AchievementsOwned;
@@ -330,17 +568,20 @@ CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target][i] = {}; CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs; CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
if (amount != 1) {
CM.Cache.DoRemakeBuildPrices = 1;
}
} }
} }
CM.Sim.BuyUpgrades = function() { CM.Sim.BuyUpgrades = function() {
CM.Cache.Upgrades = []; CM.Cache.Upgrades = [];
for (var i in Game.Upgrades) { for (var i in Game.Upgrades) {
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) { if (Game.Upgrades[i].pool == 'toggle' || (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige')) {
CM.Sim.CopyData(); CM.Sim.CopyData();
var me = CM.Sim.Upgrades[i]; var me = CM.Sim.Upgrades[i];
me.bought = 1; me.bought = 1;
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++; if (Game.CountsAsUpgradeOwned(Game.Upgrades[i].pool)) CM.Sim.UpgradesOwned++;
if (i == 'Elder Pledge') { if (i == 'Elder Pledge') {
CM.Sim.pledges++; CM.Sim.pledges++;
@@ -350,7 +591,7 @@ CM.Sim.BuyUpgrades = function() {
else if (i == 'Elder Covenant') { else if (i == 'Elder Covenant') {
CM.Sim.Win('Elder calm') CM.Sim.Win('Elder calm')
} }
else if (i == 'Eternal heart biscuits') { else if (i == 'Prism heart biscuits') {
CM.Sim.Win('Lovely cookies'); CM.Sim.Win('Lovely cookies');
} }
else if (i == 'Heavenly key') { else if (i == 'Heavenly key') {
@@ -373,30 +614,152 @@ CM.Sim.BuyUpgrades = function() {
} }
} }
CM.Sim.ResetBonus = function() { CM.Sim.NoGoldSwitchCookiesPS = function() {
if (Game.Has('Golden switch [off]')) {
CM.Sim.CopyData();
CM.Sim.Upgrades['Golden switch [off]'].bought = 0;
CM.Sim.CalculateGains();
CM.Cache.NoGoldSwitchCookiesPS = CM.Sim.cookiesPs;
}
else CM.Cache.NoGoldSwitchCookiesPS = Game.cookiesPs;
}
CM.Sim.ResetBonus = function(possiblePresMax) {
var lastAchievementsOwned = -1;
// Calculate CPS with all Heavenly upgrades
var curCPS = Game.cookiesPs;
CM.Sim.CopyData(); CM.Sim.CopyData();
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice'); if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion'); CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch'); CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism'); CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.Upgrades['Heavenly key'].bought = 1;
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize'); CM.Sim.CalculateGains();
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset); curCPS = CM.Sim.cookiesPs;
var lastAchievementsOwned = CM.Sim.AchievementsOwned; CM.Sim.CopyData();
}
if (CM.Cache.RealCookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
if (CM.Cache.RealCookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
if (CM.Cache.RealCookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
if (CM.Cache.RealCookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000) CM.Sim.Win('You get nothing');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000) CM.Sim.Win('Humble rebeginnings');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000) CM.Sim.Win('Smurf account');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000000) CM.Sim.Win('If at first you don\'t succeed');
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.prestige = possiblePresMax;
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) { if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
} }
return (CM.Sim.cookiesPs - Game.cookiesPs); var ResetCPS = CM.Sim.cookiesPs - curCPS
// Reset Pretige level after calculation
CM.Sim.prestige = Game.prestige;
return (ResetCPS);
} }
CM.Sim.getSellMultiplier = function() {
var giveBack = 0.25;
giveBack *= 1 + CM.Sim.auraMult('Earth Shatterer');
return giveBack;
}
CM.Sim.modifyBuildingPrice = function(building,price) {
if (CM.Sim.Has('Season savings')) price *= 0.99;
if (CM.Sim.Has('Santa\'s dominion')) price *= 0.99;
if (CM.Sim.Has('Faberge egg')) price *= 0.99;
if (CM.Sim.Has('Divine discount')) price *= 0.99;
if (CM.Sim.Has('Fortune #100')) price *= 0.99;
//if (CM.Sim.hasAura('Fierce Hoarder')) price *= 0.98;
price *= 1 - CM.Sim.auraMult('Fierce Hoarder') * 0.02;
if (Game.hasBuff('Everything must go')) price *= 0.95;
if (Game.hasBuff('Crafty pixies')) price *= 0.98;
if (Game.hasBuff('Nasty goblins')) price *= 1.02;
if (building.fortune && CM.Sim.Has(building.fortune.name)) price *= 0.93;
price *= CM.Sim.eff('buildingCost');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('creation');
if (godLvl == 1) price *= 0.93;
else if (godLvl == 2) price *= 0.95;
else if (godLvl == 3) price *= 0.98;
}
return price;
}
CM.Sim.SellBuildingsForChoEgg = function() {
var sellTotal = 0;
CM.Sim.CopyData();
// Change auras to Earth Shatterer + Reality bending to optimize money made by selling
var buildingsToSacrifice = 2;
if (CM.Sim.dragonAura === 5 || CM.Sim.dragonAura === 18) {
--buildingsToSacrifice;
}
if (CM.Sim.dragonAura2 === 5 || CM.Sim.dragonAura2 === 18) {
--buildingsToSacrifice;
}
CM.Sim.dragonAura = 5;
CM.Sim.dragonAura2 = 18;
// Sacrifice highest buildings for the aura switch
for (var i = 0; i < buildingsToSacrifice; ++i) {
var highestBuilding = 0;
for (var j in CM.Sim.Objects) {
if (CM.Sim.Objects[j].amount > 0) {
highestBuilding = CM.Sim.Objects[j];
}
}
highestBuilding.amount--;
CM.Sim.buildingsOwned--;
}
// Get money made by selling all remaining buildings
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
sellTotal += CM.Sim.BuildingSell(Game.Objects[me.name], Game.Objects[i].basePrice, me.amount, Game.Objects[i].free, me.amount);
}
// CM.Sim.CalculateGains();
// CM.Sim.CheckOtherAchiev();
// if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
// CM.Sim.CalculateGains();
// }
// CM.Cache.DoRemakeBuildPrices = 1;
return sellTotal;
}