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126 Commits

Author SHA1 Message Date
Aktanusa
c0cd967cc7 Fixed to work with Version 2.0034 (mostly) (Issue #119, #120, and #121) 2017-07-19 14:45:54 -04:00
Aktanusa
c32a364d82 Version change to 2.0034.1 2017-07-18 22:08:07 -04:00
Aktanusa
d82f782f4b Merge branch 'bryant1410-master' 2017-04-16 21:06:27 -04:00
Santiago Castro
22a00ceef0 Fix broken Markdown headings 2017-04-16 20:50:48 -03:00
Aktanusa
b4c0c8de2b Fixed Century Egg Stat was wrong (Issue #102 and #103) and Version change 2016-07-27 23:08:28 -04:00
Aktanusa
991c80d040 Fixed minor bug with version numbers 2016-07-25 20:58:12 -04:00
Aktanusa
6c0ab25894 Merge branch 'beta' into dev to update to Version 2.002.1
Conflicts:
	CookieMonster.js
	src/Main.js
2016-07-25 20:50:32 -04:00
Aktanusa
92575ccd64 Merge branch 'CrackedP0t-master' into dev 2016-07-25 20:40:37 -04:00
Aktanusa
b4da2c69f1 Merge branch 'master' of https://github.com/CrackedP0t/CookieMonster into CrackedP0t-master 2016-07-25 20:38:53 -04:00
CrackedP0t
8802a834d5 Add shell script to make CookieMonster.js 2016-07-24 14:01:06 -06:00
Aktanusa
5a42ae532e Fixed for Version 2.002 Beta (mostly) 2016-06-28 22:32:07 -04:00
Aktanusa
e1c4826605 Copy @DeathOfBalance code (#95) to the correct source and did minor code cleanup (thanks @DeathOfBalance!) 2016-06-28 21:05:21 -04:00
Aktanusa
23232c536a Merge branch 'DeathOfBalance-beta' into beta 2016-06-28 20:58:06 -04:00
Aktanusa
e5f310393f Merge branch 'beta' of https://github.com/DeathOfBalance/CookieMonster into DeathOfBalance-beta 2016-06-28 20:57:27 -04:00
Aktanusa
9fc5b3dbaf Version changed to 2.002.1 2016-06-28 20:50:57 -04:00
Aktanusa
adef849df9 Fixed minor bug with "Cookies To Next Level" stat 2016-06-28 20:38:41 -04:00
DeathOfBalance
d435e215e8 Updated for 2.002 multiplicative egg behavior 2016-06-28 17:51:31 -04:00
Aktanusa
76cc63e510 Changed Done! for new timer format (Issue #85) 2016-05-02 22:58:44 -04:00
Aktanusa
eea4656094 Minor bug forgot to fix for Issue #85 2016-05-02 22:25:23 -04:00
Aktanusa
5a9d378585 Added minor fixes to @JCBourgo's pull (Issue #85) 2016-05-02 22:18:10 -04:00
Aktanusa
4a20c76885 Merge branch 'JCBourgo-patch-1' into dev 2016-05-02 21:22:02 -04:00
Aktanusa
520f72fe77 Merge branch 'patch-1' of https://github.com/JCBourgo/CookieMonster into JCBourgo-patch-1 2016-05-02 21:14:22 -04:00
Jean-Christophe Bourgault
37f4252509 Removed the line, back to the original 2016-05-02 20:45:33 -04:00
Jean-Christophe Bourgault
ae29132175 Made a single second look nicer
Changed the condition so it returns only ":01" when the time is at a second (or less) for the items with format = 1.
2016-05-02 20:33:48 -04:00
Jean-Christophe Bourgault
5fb084bd12 Added condition for format and time lower than 1 2016-05-02 20:13:12 -04:00
Jean-Christophe Bourgault
c3e85afb85 Added an "if" for the XX:XX:XX:XX:XX time format
Maybe the "if" is constructed backwards... simply a matter of changing the 1 to 0 in the condition. Otherwise I think it's good.
2016-05-01 22:45:55 -04:00
Jean-Christophe Bourgault
3ce5164abb Merge pull request #1 from JCBourgo/patch-2
Merge patches for TimeFormat config
2016-05-01 22:32:28 -04:00
Jean-Christophe Bourgault
6107be18a9 Added listing for TimeFormat 2016-05-01 22:30:24 -04:00
Jean-Christophe Bourgault
ae11e1db73 Added config for "XX:XX:XX:XX:XX" 2016-05-01 22:27:39 -04:00
Aktanusa
ba726ec435 Fixed minor bug (which may never happen anyway) 2016-04-28 17:59:01 -04:00
Aktanusa
4d2287a7ae Change to Version 2.6 2016-04-28 17:56:46 -04:00
Aktanusa
9555e73475 Fixed buff bars (Issue #77) 2016-04-28 17:43:07 -04:00
Aktanusa
e62b7bfe04 Fixed GC CSS hover wasn't showing with GC timer 2016-04-28 10:00:14 -04:00
Aktanusa
91d2ea8df7 Hopefully fix the issue of GC timer not popping GC in Firefox (Issue #81) 2016-04-28 08:48:35 -04:00
Aktanusa
05278149c5 Changed to Version 2.001.1 and fixed for Version 2.001 Beta (mostly) (Issue #77) 2016-04-28 00:22:56 -04:00
Aktanusa
881f5233e9 Forgot to update combo file again 2016-04-25 22:18:41 -04:00
Aktanusa
2a67bc1b61 Copied Wikia changes 2016-04-25 22:13:35 -04:00
Aktanusa
eb3c403fbd Fixed bug with Reset Bonus Income stat, added average CPS stat with options, added average Cookie Clicks stat with options (Issue #10), added the option to calculate with Wrinkers (Issue #34), added the option to calculate with average CPS, and minor cleanup 2016-04-25 22:08:31 -04:00
Aktanusa
5d0958b63a Rename Return On Investment to Payback Period to fit what the number represents better (Issue #68) 2016-03-27 17:57:50 -04:00
Aktanusa
57ab55a2c1 Added title option for pinned tabs to only highlight on Golden Cookie/Season Popup spawns (Issue #44 part 2) and minor bug fixes 2016-03-24 22:13:39 -04:00
Aktanusa
3adf65f766 Update to Version 2.5 2016-03-17 22:03:15 -04:00
Aktanusa
2ed563c995 Added Heavenly Chips stats, changed max prestige calcuation to include wrinklers and chocolate egg (Issue #62) 2016-03-17 20:14:51 -04:00
Aktanusa
00a9ea2cd4 Added Century Egg stat, fixed golden cookie stats to not include Golden Switch boost (Issue #64), changed pop all wrinkler button to only pop wrinklers that has sucked some cookies (Issue #66), and minor cleanup/bug fix 2016-03-13 10:51:10 -04:00
Aktanusa
f0d492ea4a Split/combine "Lucky!" stat when needed (Issue #60) 2016-03-10 21:33:23 -05:00
Aktanusa
dd25067271 Updated README, added option to change bulk buildings colors between the single buildings colors or calculated colors (Issue #59 and #63) 2016-03-10 19:48:42 -05:00
Aktanusa
6c1f08a6c0 Updated README to ROI information and credited @svschouw 2016-03-10 19:27:29 -05:00
Aktanusa
1dcc814fa4 Added back Alderi Tokori to credits with correct link. I confused him with Maxime Fabre 2016-03-06 22:41:37 -05:00
Aktanusa
a09602fecd Changed calculation from Base Cost per Income to Return on Investment (Issue #3 (partly), #28, #52) with the formula from @svschouw and minor README edit 2016-03-06 22:21:35 -05:00
Aktanusa
306c7c24a4 Version change to 2.4 2016-03-05 18:41:31 -05:00
Aktanusa
58e4b7d328 Accounted for Golden Switch in Title and GC bars, Chocolate Egg stats now accounts for aura, fixed buy/sell function to reflect the real price, not the display price 2016-03-05 10:19:12 -05:00
Aktanusa
be4587a905 Added tooltip information and building colors for bulk buying/selling and fixed a bug in Chocolate Egg calculation (it's still wrong, but will fix more in next commit) 2016-03-03 21:26:25 -05:00
Aktanusa
ddd52c9583 Changed the look of CM toggle settings to be like CC, minor code cleanup, added a missing calculation 2016-03-02 16:01:35 -05:00
Aktanusa
bb776eb477 GC calculations account for auras now, added more info on require cookies for Chains (Issue #37), and did some stats cleanup 2016-02-28 23:23:41 -05:00
Aktanusa
c5ddda54c5 Added back prestige statistics (Issue #46) 2016-02-27 23:11:50 -05:00
Aktanusa
cd09bd55fc Added colors for new golden cookie bars and minor cleanup 2016-02-27 19:12:31 -05:00
Aktanusa
c12fcf7344 Updated README to change dev link and add credit 2016-02-20 11:42:52 -05:00
Aktanusa
8bddb28d1d Rename Favicon for Golden Cookies 2016-02-19 23:24:58 -05:00
Aktanusa
3ed7a64344 Added Favicon change on Golden/Wrath Cookies (Issue #44 and #55) 2016-02-19 23:22:56 -05:00
Aktanusa
44447d71c3 Formatting fixes 2016-02-19 21:26:56 -05:00
Aktanusa
c03c1c44d7 Fixed minor bug in load config with checking colors preferences 2016-02-19 20:57:00 -05:00
Aktanusa
67ca329306 Added additional file for previous commit 2016-02-19 20:47:57 -05:00
Aktanusa
ca43950c0c Added favicon for Golden and Wrath Cookies (thanks to @BlackenedGem for the files) for Issue #44 and #55 and fixed issue with the Options menu (thanks to a random person on the Wikia) 2016-02-19 20:47:27 -05:00
Aktanusa
ab721fef7c Forgot one file for previous commit 2016-02-14 13:05:07 -05:00
Aktanusa
e034ee1f44 Added Missing Golden Cookies stat (Issue #41) with code from Alhifar (Pull #53) 2016-02-14 13:04:30 -05:00
Aktanusa
9070a50355 Merge branch 'Alhifar-master' into dev 2016-02-14 12:28:55 -05:00
Aktanusa
440512ddc7 Version change to 2.3 2016-02-14 11:57:56 -05:00
Alhifar
4dd498cc4d Add missed GC clicks stat with preference, create a section header for misc stats 2016-02-14 09:55:39 -05:00
Aktanusa
348c47e1dc Hopefully to fix the crashing (part 3) 2016-02-09 13:46:50 -05:00
Aktanusa
6e09c8dafb Hopefully to fix the crashing (part 2) 2016-02-09 13:45:42 -05:00
Aktanusa
f1a79cbaa3 Hopefully to fix the crashing 2016-02-09 13:04:35 -05:00
Aktanusa
5640cbb9c8 Version change to 2.2 (forgot to do this first so previous commit is under this version) 2016-02-09 11:56:37 -05:00
Aktanusa
6917e3139a Fixed bug where Caut/Warn Tooltip calculation with bonus CPS didn't use the new Lucky reward way 2016-02-09 11:55:28 -05:00
Aktanusa
f120f047dc Removed HC stats as it is useless now (pending cleaning) 2016-02-08 20:17:08 -05:00
Aktanusa
13a49e3e39 Updated README to reflect the same thing as the Wikia 2016-02-08 19:27:29 -05:00
Aktanusa
762a6919e7 Updated README to reflect the same thing as the Wikia 2016-02-08 19:25:32 -05:00
Aktanusa
77ba8c4e84 Version change and merge from beta branch (Issue #50) 2016-02-08 19:06:11 -05:00
Aktanusa
914a5e2ff3 Version change to 1.909.1 2016-02-08 09:52:58 -05:00
Aktanusa
6bced494f8 Version change to 1.907.1 and fixed it to work with 1.907 beta (mostly) 2016-02-06 12:34:17 -05:00
Aktanusa
ee35136130 Version change to 1.906 2016-02-06 11:24:39 -05:00
Aktanusa
85ed508010 Fix Current Chain reward being calculated wrong, tooltips being buggy, and needing to click a little above santa/dragon icon 2016-02-05 23:37:15 -05:00
Aktanusa
0ea31f6e94 Fixed bug with Current Lucky reward was calculated wrong 2016-02-05 00:42:04 -05:00
Aktanusa
5ceffa9d63 Fix to work with 1.903 beta (mostly) 2016-02-04 23:49:51 -05:00
Aktanusa
07b67be07e Version change to 1.903.1 2016-02-04 18:24:54 -05:00
Aktanusa
5aa21209b9 Used a better fix on missing boxes on upgrades 2015-12-28 11:09:54 -05:00
Aktanusa
14c1afa30d Fixed rare but bad tooltip bug and fixed some toggle upgrades graphical glitches 2015-12-27 21:44:50 -05:00
Aktanusa
f36869d528 Fixed tooltip bugs, Upgrades display bug, and timer bar bug 2015-12-27 17:07:40 -05:00
Aktanusa
da3200612b Fixed bar display glitches related to ascend changes 2015-12-26 21:27:41 -05:00
Aktanusa
d870823c07 Fix to work with 1.9 beta mostly 2015-12-26 16:38:36 -05:00
Aktanusa
b134e3b45c Version change to 1.9.1 (part 2) 2015-12-21 20:53:00 -05:00
Aktanusa
07944e366a Version change to 1.9.1 2015-12-21 20:46:55 -05:00
Aktanusa
dbcec54b3d Added same Issue #43 fix to other scales 2015-11-05 22:51:29 -05:00
Aktanusa
f1ccbf8937 Fixed a bug with Game's Setting Scale not showing fractional numbers like the original (Issue #43) 2015-11-05 22:15:16 -05:00
Aktanusa
56903744d8 Added an indication in the title bar on the type of golden cookie spawned (Issue #39) and tiny cleanup of code 2015-05-27 22:03:33 -04:00
Aktanusa
2ff6ea0746 Finish version change to 1.0466.2 and updated README 2015-05-27 21:48:29 -04:00
Aktanusa
a251c5a906 Version change to 1.0466.2 2014-12-08 19:03:12 -05:00
Aktanusa
35ddafdca7 Merge branch 'master' into beta
Conflicts:
	CookieMonster.js
	src/Main.js
2014-10-31 20:25:47 -04:00
Aktanusa
2063fa9db7 Version change to 1.0466.1 2014-10-31 20:21:09 -04:00
Aktanusa
b9486e9895 Fixed a bug with large numbers and chain calculations (Thanks to an anonymous wikia user) 2014-10-19 22:52:08 -04:00
Aktanusa
cd18b1a402 Added the option to calculate warn/caution with or without the bonus CPU from buying (Issue #30) 2014-10-12 22:20:34 -04:00
Aktanusa
4118343606 Version change 2014-10-12 21:49:22 -04:00
Aktanusa
0941e33c11 Merge branch 'master' into beta
Conflicts:
	CookieMonster.js
	src/Main.js
2014-09-29 22:48:53 -04:00
Aktanusa
971f08b125 Chocolate egg stat now includes popping wrinklers (Issue #27) 2014-09-29 22:21:50 -04:00
Aktanusa
cd7376eaf6 Added sell and sell all amounts to the building tooltips 2014-09-29 21:29:23 -04:00
Aktanusa
89e8ec86db Added a pop all button for wrinklers (Issue #24) 2014-09-27 17:15:25 -04:00
Aktanusa
47b6d4d83f Add amortization to tooltip config (Issue #19) 2014-09-27 16:05:45 -04:00
Aktanusa
e5ce8e5ebd Fixed minor bug with Chocolate Egg stat and fixed how undefined was checked (Thanks The_omniscent_pie) 2014-09-09 20:13:56 -04:00
Aktanusa
fb83f6679a Added amortization stat to building tooltip (Issue #19) 2014-09-08 08:56:12 -04:00
Aktanusa
6957513960 Added Chocolate egg stat (Issue #22) 2014-09-06 18:09:38 -04:00
Aktanusa
c54ecefe4b Hopefully fix jscolor not loading before CM.Init is called (Thanks The_omniscent_pie) 2014-09-06 16:18:06 -04:00
Aktanusa
450db504be Version change 2014-09-06 13:50:08 -04:00
Aktanusa
da917ebc6b Merge branch 'master' into dev 2014-08-30 01:45:21 -04:00
Aktanusa
d997ff7652 Forgot one line to load jscolor.js 2014-08-30 01:43:27 -04:00
Aktanusa
c34bcbfc3a Merge branch 'master' into dev
Conflicts:
	CookieMonster.js
	src/Disp.js
	src/Main.js
2014-08-30 01:31:40 -04:00
Aktanusa
3ddd1b3d23 Version change/added the option to change colors (Issue #20) 2014-08-30 01:24:42 -04:00
Aktanusa
af05f9907c Forgot to update compliled version (again) 2014-08-29 12:38:05 -04:00
Aktanusa
9a2d96d043 Made the color boxes on upgrades smaller 2014-08-29 12:36:45 -04:00
Aktanusa
28c5909e1f Fixed to work with beta 2014-08-26 21:39:17 -04:00
Aktanusa
1418c17ec9 Merge branch 'master' into dev
Conflicts:
	CookieMonster.js
	src/Main.js
2014-08-26 13:40:48 -04:00
Aktanusa
a8d404aca7 Version change 2014-08-26 13:27:59 -04:00
Aktanusa
989ef30f4a Fixed upgrades still having color boxes even when it is off in preferences (Issue #21) and fixed graphical glitch with timer bars on a cookie chain 2014-08-26 13:27:10 -04:00
Aktanusa
e877f05a06 Version change to the new version of Cookie Clicker in beta plus some preliminary fixes 2014-08-26 13:10:56 -04:00
Aktanusa
e4bca75da1 More minor optimizations/typo fixes for the timer bar 2014-08-24 22:49:44 -04:00
Aktanusa
418b1a7d2e Very minor optimization on timer bar creation. 2014-08-24 22:18:09 -04:00
Aktanusa
db41ada262 Added the option to move the timer bars to the top left of the screen. Also added a nice visual rounding to the right side of the bars. 2014-08-24 22:14:27 -04:00
Aktanusa
27833773c9 Forgot compile for last commit 2014-08-17 10:58:53 -04:00
Aktanusa
1742ce201c Version change and minor cleanup 2014-08-17 10:57:36 -04:00
16 changed files with 4176 additions and 1352 deletions

2
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#!/bin/sh
cat src/*.js > CookieMonster.js

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# Cookie Monster
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. **It is not a cheat interface** although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
@@ -12,25 +12,25 @@ You can see the current version, and a full history of all versions and what the
At its core, Cookie Monster computes an index on both buildings and upgrades:
* **Base Cost per Income (BCI)** : Indicates how much a building is worth by comparing how much it costs to how much income gained
* **Payback Period (PP)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
* Light Blue : (upgrades) This item has a better BCI than any building
* Green : This item has the best BCI
* Light Blue: (upgrades) This item has a better PP than any building
* Green: This item has the best PP
* Yellow: This item is not the best, but it is closer to best than it is to worst
* Orange: This item is not the worst, but it is closer to worst than it is to best
* Red : This item has the worst BCI
* Purple : (upgrades) This item has a worse BCI than any building
* Red: This item has the worst PP
* Purple: (upgrades) This item has a worse PP than any building
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
## What it doesn't do
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster :
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades, season upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
* Plastic mouse
* Iron mouse
@@ -60,6 +60,14 @@ javascript: (function () {
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
For beta, use the following instead:
```javascript
javascript: (function () {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
}());
```
## Userscript
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
@@ -73,14 +81,34 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @grant none
// ==/UserScript==
javascript:(function() {
(function() {
var checkReady = setInterval(function() {
if (Game.ready != undefined && Game.ready) {
if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
clearInterval(checkReady);
}
}, 1000);
}());
})();
```
If you are using the beta, use this instead:
```javascript
// ==UserScript==
// @name Cookie Monster Beta
// @namespace Cookie
// @include http://orteil.dashnet.org/cookieclicker/beta/
// @version 1
// @grant none
// ==/UserScript==
(function() {
var checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
clearInterval(checkReady);
}
}, 1000);
})();
```
# Bugs and suggestions
@@ -91,7 +119,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
```javascript
javascript: (function () {
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
Game.LoadMod('https://cdn.rawgit.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
}());
```
@@ -103,5 +131,8 @@ All suggestions are welcome, even the smallest ones.
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
* **Alderi Tokori** : ROI calculations (unused now)
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer

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/**
* jscolor, JavaScript Color Picker
*
* @version 1.4.3
* @license GNU Lesser General Public License, http://www.gnu.org/copyleft/lesser.html
* @author Jan Odvarko, http://odvarko.cz
* @created 2008-06-15
* @updated 2014-07-16
* @link http://jscolor.com
*/
var jscolor = {
dir : '', // location of jscolor directory (leave empty to autodetect)
bindClass : 'color', // class name
binding : true, // automatic binding via <input class="...">
preloading : true, // use image preloading?
install : function() {
jscolor.addEvent(window, 'load', jscolor.init);
},
init : function() {
if(jscolor.binding) {
jscolor.bind();
}
if(jscolor.preloading) {
jscolor.preload();
}
},
getDir : function() {
if(!jscolor.dir) {
var detected = jscolor.detectDir();
jscolor.dir = detected!==false ? detected : 'jscolor/';
}
return jscolor.dir;
},
detectDir : function() {
var base = location.href;
var e = document.getElementsByTagName('base');
for(var i=0; i<e.length; i+=1) {
if(e[i].href) { base = e[i].href; }
}
var e = document.getElementsByTagName('script');
for(var i=0; i<e.length; i+=1) {
if(e[i].src && /(^|\/)jscolor\.js([?#].*)?$/i.test(e[i].src)) {
var src = new jscolor.URI(e[i].src);
var srcAbs = src.toAbsolute(base);
srcAbs.path = srcAbs.path.replace(/[^\/]+$/, ''); // remove filename
srcAbs.query = null;
srcAbs.fragment = null;
return srcAbs.toString();
}
}
return false;
},
bind : function() {
var matchClass = new RegExp('(^|\\s)('+jscolor.bindClass+')(\\s*(\\{[^}]*\\})|\\s|$)', 'i');
var e = document.getElementsByTagName('input');
for(var i=0; i<e.length; i+=1) {
var m;
if(!e[i].color && e[i].className && (m = e[i].className.match(matchClass))) {
var prop = {};
if(m[4]) {
try {
prop = (new Function ('return (' + m[4] + ')'))();
} catch(eInvalidProp) {}
}
e[i].color = new jscolor.color(e[i], prop);
}
}
},
preload : function() {
for(var fn in jscolor.imgRequire) {
if(jscolor.imgRequire.hasOwnProperty(fn)) {
jscolor.loadImage(fn);
}
}
},
images : {
pad : [ 181, 101 ],
sld : [ 16, 101 ],
cross : [ 15, 15 ],
arrow : [ 7, 11 ]
},
imgRequire : {},
imgLoaded : {},
requireImage : function(filename) {
jscolor.imgRequire[filename] = true;
},
loadImage : function(filename) {
if(!jscolor.imgLoaded[filename]) {
jscolor.imgLoaded[filename] = new Image();
jscolor.imgLoaded[filename].src = jscolor.getDir()+filename;
}
},
fetchElement : function(mixed) {
return typeof mixed === 'string' ? document.getElementById(mixed) : mixed;
},
addEvent : function(el, evnt, func) {
if(el.addEventListener) {
el.addEventListener(evnt, func, false);
} else if(el.attachEvent) {
el.attachEvent('on'+evnt, func);
}
},
fireEvent : function(el, evnt) {
if(!el) {
return;
}
if(document.createEvent) {
var ev = document.createEvent('HTMLEvents');
ev.initEvent(evnt, true, true);
el.dispatchEvent(ev);
} else if(document.createEventObject) {
var ev = document.createEventObject();
el.fireEvent('on'+evnt, ev);
} else if(el['on'+evnt]) { // alternatively use the traditional event model (IE5)
el['on'+evnt]();
}
},
getElementPos : function(e) {
var e1=e, e2=e;
var x=0, y=0;
if(e1.offsetParent) {
do {
x += e1.offsetLeft;
y += e1.offsetTop;
} while(e1 = e1.offsetParent);
}
while((e2 = e2.parentNode) && e2.nodeName.toUpperCase() !== 'BODY') {
x -= e2.scrollLeft;
y -= e2.scrollTop;
}
return [x, y];
},
getElementSize : function(e) {
return [e.offsetWidth, e.offsetHeight];
},
getRelMousePos : function(e) {
var x = 0, y = 0;
if (!e) { e = window.event; }
if (typeof e.offsetX === 'number') {
x = e.offsetX;
y = e.offsetY;
} else if (typeof e.layerX === 'number') {
x = e.layerX;
y = e.layerY;
}
return { x: x, y: y };
},
getViewPos : function() {
if(typeof window.pageYOffset === 'number') {
return [window.pageXOffset, window.pageYOffset];
} else if(document.body && (document.body.scrollLeft || document.body.scrollTop)) {
return [document.body.scrollLeft, document.body.scrollTop];
} else if(document.documentElement && (document.documentElement.scrollLeft || document.documentElement.scrollTop)) {
return [document.documentElement.scrollLeft, document.documentElement.scrollTop];
} else {
return [0, 0];
}
},
getViewSize : function() {
if(typeof window.innerWidth === 'number') {
return [window.innerWidth, window.innerHeight];
} else if(document.body && (document.body.clientWidth || document.body.clientHeight)) {
return [document.body.clientWidth, document.body.clientHeight];
} else if(document.documentElement && (document.documentElement.clientWidth || document.documentElement.clientHeight)) {
return [document.documentElement.clientWidth, document.documentElement.clientHeight];
} else {
return [0, 0];
}
},
URI : function(uri) { // See RFC3986
this.scheme = null;
this.authority = null;
this.path = '';
this.query = null;
this.fragment = null;
this.parse = function(uri) {
var m = uri.match(/^(([A-Za-z][0-9A-Za-z+.-]*)(:))?((\/\/)([^\/?#]*))?([^?#]*)((\?)([^#]*))?((#)(.*))?/);
this.scheme = m[3] ? m[2] : null;
this.authority = m[5] ? m[6] : null;
this.path = m[7];
this.query = m[9] ? m[10] : null;
this.fragment = m[12] ? m[13] : null;
return this;
};
this.toString = function() {
var result = '';
if(this.scheme !== null) { result = result + this.scheme + ':'; }
if(this.authority !== null) { result = result + '//' + this.authority; }
if(this.path !== null) { result = result + this.path; }
if(this.query !== null) { result = result + '?' + this.query; }
if(this.fragment !== null) { result = result + '#' + this.fragment; }
return result;
};
this.toAbsolute = function(base) {
var base = new jscolor.URI(base);
var r = this;
var t = new jscolor.URI;
if(base.scheme === null) { return false; }
if(r.scheme !== null && r.scheme.toLowerCase() === base.scheme.toLowerCase()) {
r.scheme = null;
}
if(r.scheme !== null) {
t.scheme = r.scheme;
t.authority = r.authority;
t.path = removeDotSegments(r.path);
t.query = r.query;
} else {
if(r.authority !== null) {
t.authority = r.authority;
t.path = removeDotSegments(r.path);
t.query = r.query;
} else {
if(r.path === '') {
t.path = base.path;
if(r.query !== null) {
t.query = r.query;
} else {
t.query = base.query;
}
} else {
if(r.path.substr(0,1) === '/') {
t.path = removeDotSegments(r.path);
} else {
if(base.authority !== null && base.path === '') {
t.path = '/'+r.path;
} else {
t.path = base.path.replace(/[^\/]+$/,'')+r.path;
}
t.path = removeDotSegments(t.path);
}
t.query = r.query;
}
t.authority = base.authority;
}
t.scheme = base.scheme;
}
t.fragment = r.fragment;
return t;
};
function removeDotSegments(path) {
var out = '';
while(path) {
if(path.substr(0,3)==='../' || path.substr(0,2)==='./') {
path = path.replace(/^\.+/,'').substr(1);
} else if(path.substr(0,3)==='/./' || path==='/.') {
path = '/'+path.substr(3);
} else if(path.substr(0,4)==='/../' || path==='/..') {
path = '/'+path.substr(4);
out = out.replace(/\/?[^\/]*$/, '');
} else if(path==='.' || path==='..') {
path = '';
} else {
var rm = path.match(/^\/?[^\/]*/)[0];
path = path.substr(rm.length);
out = out + rm;
}
}
return out;
}
if(uri) {
this.parse(uri);
}
},
//
// Usage example:
// var myColor = new jscolor.color(myInputElement)
//
color : function(target, prop) {
this.required = true; // refuse empty values?
this.adjust = true; // adjust value to uniform notation?
this.hash = false; // prefix color with # symbol?
this.caps = true; // uppercase?
this.slider = true; // show the value/saturation slider?
this.valueElement = target; // value holder
this.styleElement = target; // where to reflect current color
this.onImmediateChange = null; // onchange callback (can be either string or function)
this.hsv = [0, 0, 1]; // read-only 0-6, 0-1, 0-1
this.rgb = [1, 1, 1]; // read-only 0-1, 0-1, 0-1
this.minH = 0; // read-only 0-6
this.maxH = 6; // read-only 0-6
this.minS = 0; // read-only 0-1
this.maxS = 1; // read-only 0-1
this.minV = 0; // read-only 0-1
this.maxV = 1; // read-only 0-1
this.pickerOnfocus = true; // display picker on focus?
this.pickerMode = 'HSV'; // HSV | HVS
this.pickerPosition = 'bottom'; // left | right | top | bottom
this.pickerSmartPosition = true; // automatically adjust picker position when necessary
this.pickerButtonHeight = 20; // px
this.pickerClosable = false;
this.pickerCloseText = 'Close';
this.pickerButtonColor = 'ButtonText'; // px
this.pickerFace = 10; // px
this.pickerFaceColor = 'ThreeDFace'; // CSS color
this.pickerBorder = 1; // px
this.pickerBorderColor = 'ThreeDHighlight ThreeDShadow ThreeDShadow ThreeDHighlight'; // CSS color
this.pickerInset = 1; // px
this.pickerInsetColor = 'ThreeDShadow ThreeDHighlight ThreeDHighlight ThreeDShadow'; // CSS color
this.pickerZIndex = 10000;
for(var p in prop) {
if(prop.hasOwnProperty(p)) {
this[p] = prop[p];
}
}
this.hidePicker = function() {
if(isPickerOwner()) {
removePicker();
}
};
this.showPicker = function() {
if(!isPickerOwner()) {
var tp = jscolor.getElementPos(target); // target pos
var ts = jscolor.getElementSize(target); // target size
var vp = jscolor.getViewPos(); // view pos
var vs = jscolor.getViewSize(); // view size
var ps = getPickerDims(this); // picker size
var a, b, c;
switch(this.pickerPosition.toLowerCase()) {
case 'left': a=1; b=0; c=-1; break;
case 'right':a=1; b=0; c=1; break;
case 'top': a=0; b=1; c=-1; break;
default: a=0; b=1; c=1; break;
}
var l = (ts[b]+ps[b])/2;
// picker pos
if (!this.pickerSmartPosition) {
var pp = [
tp[a],
tp[b]+ts[b]-l+l*c
];
} else {
var pp = [
-vp[a]+tp[a]+ps[a] > vs[a] ?
(-vp[a]+tp[a]+ts[a]/2 > vs[a]/2 && tp[a]+ts[a]-ps[a] >= 0 ? tp[a]+ts[a]-ps[a] : tp[a]) :
tp[a],
-vp[b]+tp[b]+ts[b]+ps[b]-l+l*c > vs[b] ?
(-vp[b]+tp[b]+ts[b]/2 > vs[b]/2 && tp[b]+ts[b]-l-l*c >= 0 ? tp[b]+ts[b]-l-l*c : tp[b]+ts[b]-l+l*c) :
(tp[b]+ts[b]-l+l*c >= 0 ? tp[b]+ts[b]-l+l*c : tp[b]+ts[b]-l-l*c)
];
}
drawPicker(pp[a], pp[b]);
}
};
this.importColor = function() {
if(!valueElement) {
this.exportColor();
} else {
if(!this.adjust) {
if(!this.fromString(valueElement.value, leaveValue)) {
styleElement.style.backgroundImage = styleElement.jscStyle.backgroundImage;
styleElement.style.backgroundColor = styleElement.jscStyle.backgroundColor;
styleElement.style.color = styleElement.jscStyle.color;
this.exportColor(leaveValue | leaveStyle);
}
} else if(!this.required && /^\s*$/.test(valueElement.value)) {
valueElement.value = '';
styleElement.style.backgroundImage = styleElement.jscStyle.backgroundImage;
styleElement.style.backgroundColor = styleElement.jscStyle.backgroundColor;
styleElement.style.color = styleElement.jscStyle.color;
this.exportColor(leaveValue | leaveStyle);
} else if(this.fromString(valueElement.value)) {
// OK
} else {
this.exportColor();
}
}
};
this.exportColor = function(flags) {
if(!(flags & leaveValue) && valueElement) {
var value = this.toString();
if(this.caps) { value = value.toUpperCase(); }
if(this.hash) { value = '#'+value; }
valueElement.value = value;
}
if(!(flags & leaveStyle) && styleElement) {
styleElement.style.backgroundImage = "none";
styleElement.style.backgroundColor =
'#'+this.toString();
styleElement.style.color =
0.213 * this.rgb[0] +
0.715 * this.rgb[1] +
0.072 * this.rgb[2]
< 0.5 ? '#FFF' : '#000';
}
if(!(flags & leavePad) && isPickerOwner()) {
redrawPad();
}
if(!(flags & leaveSld) && isPickerOwner()) {
redrawSld();
}
};
this.fromHSV = function(h, s, v, flags) { // null = don't change
if(h !== null) { h = Math.max(0.0, this.minH, Math.min(6.0, this.maxH, h)); }
if(s !== null) { s = Math.max(0.0, this.minS, Math.min(1.0, this.maxS, s)); }
if(v !== null) { v = Math.max(0.0, this.minV, Math.min(1.0, this.maxV, v)); }
this.rgb = HSV_RGB(
h===null ? this.hsv[0] : (this.hsv[0]=h),
s===null ? this.hsv[1] : (this.hsv[1]=s),
v===null ? this.hsv[2] : (this.hsv[2]=v)
);
this.exportColor(flags);
};
this.fromRGB = function(r, g, b, flags) { // null = don't change
if(r !== null) { r = Math.max(0.0, Math.min(1.0, r)); }
if(g !== null) { g = Math.max(0.0, Math.min(1.0, g)); }
if(b !== null) { b = Math.max(0.0, Math.min(1.0, b)); }
var hsv = RGB_HSV(
r===null ? this.rgb[0] : r,
g===null ? this.rgb[1] : g,
b===null ? this.rgb[2] : b
);
if(hsv[0] !== null) {
this.hsv[0] = Math.max(0.0, this.minH, Math.min(6.0, this.maxH, hsv[0]));
}
if(hsv[2] !== 0) {
this.hsv[1] = hsv[1]===null ? null : Math.max(0.0, this.minS, Math.min(1.0, this.maxS, hsv[1]));
}
this.hsv[2] = hsv[2]===null ? null : Math.max(0.0, this.minV, Math.min(1.0, this.maxV, hsv[2]));
// update RGB according to final HSV, as some values might be trimmed
var rgb = HSV_RGB(this.hsv[0], this.hsv[1], this.hsv[2]);
this.rgb[0] = rgb[0];
this.rgb[1] = rgb[1];
this.rgb[2] = rgb[2];
this.exportColor(flags);
};
this.fromString = function(hex, flags) {
var m = hex.match(/^\W*([0-9A-F]{3}([0-9A-F]{3})?)\W*$/i);
if(!m) {
return false;
} else {
if(m[1].length === 6) { // 6-char notation
this.fromRGB(
parseInt(m[1].substr(0,2),16) / 255,
parseInt(m[1].substr(2,2),16) / 255,
parseInt(m[1].substr(4,2),16) / 255,
flags
);
} else { // 3-char notation
this.fromRGB(
parseInt(m[1].charAt(0)+m[1].charAt(0),16) / 255,
parseInt(m[1].charAt(1)+m[1].charAt(1),16) / 255,
parseInt(m[1].charAt(2)+m[1].charAt(2),16) / 255,
flags
);
}
return true;
}
};
this.toString = function() {
return (
(0x100 | Math.round(255*this.rgb[0])).toString(16).substr(1) +
(0x100 | Math.round(255*this.rgb[1])).toString(16).substr(1) +
(0x100 | Math.round(255*this.rgb[2])).toString(16).substr(1)
);
};
function RGB_HSV(r, g, b) {
var n = Math.min(Math.min(r,g),b);
var v = Math.max(Math.max(r,g),b);
var m = v - n;
if(m === 0) { return [ null, 0, v ]; }
var h = r===n ? 3+(b-g)/m : (g===n ? 5+(r-b)/m : 1+(g-r)/m);
return [ h===6?0:h, m/v, v ];
}
function HSV_RGB(h, s, v) {
if(h === null) { return [ v, v, v ]; }
var i = Math.floor(h);
var f = i%2 ? h-i : 1-(h-i);
var m = v * (1 - s);
var n = v * (1 - s*f);
switch(i) {
case 6:
case 0: return [v,n,m];
case 1: return [n,v,m];
case 2: return [m,v,n];
case 3: return [m,n,v];
case 4: return [n,m,v];
case 5: return [v,m,n];
}
}
function removePicker() {
delete jscolor.picker.owner;
document.getElementsByTagName('body')[0].removeChild(jscolor.picker.boxB);
}
function drawPicker(x, y) {
if(!jscolor.picker) {
jscolor.picker = {
box : document.createElement('div'),
boxB : document.createElement('div'),
pad : document.createElement('div'),
padB : document.createElement('div'),
padM : document.createElement('div'),
sld : document.createElement('div'),
sldB : document.createElement('div'),
sldM : document.createElement('div'),
btn : document.createElement('div'),
btnS : document.createElement('span'),
btnT : document.createTextNode(THIS.pickerCloseText)
};
for(var i=0,segSize=4; i<jscolor.images.sld[1]; i+=segSize) {
var seg = document.createElement('div');
seg.style.height = segSize+'px';
seg.style.fontSize = '1px';
seg.style.lineHeight = '0';
jscolor.picker.sld.appendChild(seg);
}
jscolor.picker.sldB.appendChild(jscolor.picker.sld);
jscolor.picker.box.appendChild(jscolor.picker.sldB);
jscolor.picker.box.appendChild(jscolor.picker.sldM);
jscolor.picker.padB.appendChild(jscolor.picker.pad);
jscolor.picker.box.appendChild(jscolor.picker.padB);
jscolor.picker.box.appendChild(jscolor.picker.padM);
jscolor.picker.btnS.appendChild(jscolor.picker.btnT);
jscolor.picker.btn.appendChild(jscolor.picker.btnS);
jscolor.picker.box.appendChild(jscolor.picker.btn);
jscolor.picker.boxB.appendChild(jscolor.picker.box);
}
var p = jscolor.picker;
// controls interaction
p.box.onmouseup =
p.box.onmouseout = function() { target.focus(); };
p.box.onmousedown = function() { abortBlur=true; };
p.box.onmousemove = function(e) {
if (holdPad || holdSld) {
holdPad && setPad(e);
holdSld && setSld(e);
if (document.selection) {
document.selection.empty();
} else if (window.getSelection) {
window.getSelection().removeAllRanges();
}
dispatchImmediateChange();
}
};
if('ontouchstart' in window) { // if touch device
var handle_touchmove = function(e) {
var event={
'offsetX': e.touches[0].pageX-touchOffset.X,
'offsetY': e.touches[0].pageY-touchOffset.Y
};
if (holdPad || holdSld) {
holdPad && setPad(event);
holdSld && setSld(event);
dispatchImmediateChange();
}
e.stopPropagation(); // prevent move "view" on broswer
e.preventDefault(); // prevent Default - Android Fix (else android generated only 1-2 touchmove events)
};
p.box.removeEventListener('touchmove', handle_touchmove, false)
p.box.addEventListener('touchmove', handle_touchmove, false)
}
p.padM.onmouseup =
p.padM.onmouseout = function() { if(holdPad) { holdPad=false; jscolor.fireEvent(valueElement,'change'); } };
p.padM.onmousedown = function(e) {
// if the slider is at the bottom, move it up
switch(modeID) {
case 0: if (THIS.hsv[2] === 0) { THIS.fromHSV(null, null, 1.0); }; break;
case 1: if (THIS.hsv[1] === 0) { THIS.fromHSV(null, 1.0, null); }; break;
}
holdSld=false;
holdPad=true;
setPad(e);
dispatchImmediateChange();
};
if('ontouchstart' in window) {
p.padM.addEventListener('touchstart', function(e) {
touchOffset={
'X': e.target.offsetParent.offsetLeft,
'Y': e.target.offsetParent.offsetTop
};
this.onmousedown({
'offsetX':e.touches[0].pageX-touchOffset.X,
'offsetY':e.touches[0].pageY-touchOffset.Y
});
});
}
p.sldM.onmouseup =
p.sldM.onmouseout = function() { if(holdSld) { holdSld=false; jscolor.fireEvent(valueElement,'change'); } };
p.sldM.onmousedown = function(e) {
holdPad=false;
holdSld=true;
setSld(e);
dispatchImmediateChange();
};
if('ontouchstart' in window) {
p.sldM.addEventListener('touchstart', function(e) {
touchOffset={
'X': e.target.offsetParent.offsetLeft,
'Y': e.target.offsetParent.offsetTop
};
this.onmousedown({
'offsetX':e.touches[0].pageX-touchOffset.X,
'offsetY':e.touches[0].pageY-touchOffset.Y
});
});
}
// picker
var dims = getPickerDims(THIS);
p.box.style.width = dims[0] + 'px';
p.box.style.height = dims[1] + 'px';
// picker border
p.boxB.style.position = 'absolute';
p.boxB.style.clear = 'both';
p.boxB.style.left = x+'px';
p.boxB.style.top = y+'px';
p.boxB.style.zIndex = THIS.pickerZIndex;
p.boxB.style.border = THIS.pickerBorder+'px solid';
p.boxB.style.borderColor = THIS.pickerBorderColor;
p.boxB.style.background = THIS.pickerFaceColor;
// pad image
p.pad.style.width = jscolor.images.pad[0]+'px';
p.pad.style.height = jscolor.images.pad[1]+'px';
// pad border
p.padB.style.position = 'absolute';
p.padB.style.left = THIS.pickerFace+'px';
p.padB.style.top = THIS.pickerFace+'px';
p.padB.style.border = THIS.pickerInset+'px solid';
p.padB.style.borderColor = THIS.pickerInsetColor;
// pad mouse area
p.padM.style.position = 'absolute';
p.padM.style.left = '0';
p.padM.style.top = '0';
p.padM.style.width = THIS.pickerFace + 2*THIS.pickerInset + jscolor.images.pad[0] + jscolor.images.arrow[0] + 'px';
p.padM.style.height = p.box.style.height;
p.padM.style.cursor = 'crosshair';
// slider image
p.sld.style.overflow = 'hidden';
p.sld.style.width = jscolor.images.sld[0]+'px';
p.sld.style.height = jscolor.images.sld[1]+'px';
// slider border
p.sldB.style.display = THIS.slider ? 'block' : 'none';
p.sldB.style.position = 'absolute';
p.sldB.style.right = THIS.pickerFace+'px';
p.sldB.style.top = THIS.pickerFace+'px';
p.sldB.style.border = THIS.pickerInset+'px solid';
p.sldB.style.borderColor = THIS.pickerInsetColor;
// slider mouse area
p.sldM.style.display = THIS.slider ? 'block' : 'none';
p.sldM.style.position = 'absolute';
p.sldM.style.right = '0';
p.sldM.style.top = '0';
p.sldM.style.width = jscolor.images.sld[0] + jscolor.images.arrow[0] + THIS.pickerFace + 2*THIS.pickerInset + 'px';
p.sldM.style.height = p.box.style.height;
try {
p.sldM.style.cursor = 'pointer';
} catch(eOldIE) {
p.sldM.style.cursor = 'hand';
}
// "close" button
function setBtnBorder() {
var insetColors = THIS.pickerInsetColor.split(/\s+/);
var pickerOutsetColor = insetColors.length < 2 ? insetColors[0] : insetColors[1] + ' ' + insetColors[0] + ' ' + insetColors[0] + ' ' + insetColors[1];
p.btn.style.borderColor = pickerOutsetColor;
}
p.btn.style.display = THIS.pickerClosable ? 'block' : 'none';
p.btn.style.position = 'absolute';
p.btn.style.left = THIS.pickerFace + 'px';
p.btn.style.bottom = THIS.pickerFace + 'px';
p.btn.style.padding = '0 15px';
p.btn.style.height = '18px';
p.btn.style.border = THIS.pickerInset + 'px solid';
setBtnBorder();
p.btn.style.color = THIS.pickerButtonColor;
p.btn.style.font = '12px sans-serif';
p.btn.style.textAlign = 'center';
try {
p.btn.style.cursor = 'pointer';
} catch(eOldIE) {
p.btn.style.cursor = 'hand';
}
p.btn.onmousedown = function () {
THIS.hidePicker();
};
p.btnS.style.lineHeight = p.btn.style.height;
// load images in optimal order
switch(modeID) {
case 0: var padImg = 'hs.png'; break;
case 1: var padImg = 'hv.png'; break;
}
p.padM.style.backgroundImage = "url('"+jscolor.getDir()+"cross.gif')";
p.padM.style.backgroundRepeat = "no-repeat";
p.sldM.style.backgroundImage = "url('"+jscolor.getDir()+"arrow.gif')";
p.sldM.style.backgroundRepeat = "no-repeat";
p.pad.style.backgroundImage = "url('"+jscolor.getDir()+padImg+"')";
p.pad.style.backgroundRepeat = "no-repeat";
p.pad.style.backgroundPosition = "0 0";
// place pointers
redrawPad();
redrawSld();
jscolor.picker.owner = THIS;
document.getElementsByTagName('body')[0].appendChild(p.boxB);
}
function getPickerDims(o) {
var dims = [
2*o.pickerInset + 2*o.pickerFace + jscolor.images.pad[0] +
(o.slider ? 2*o.pickerInset + 2*jscolor.images.arrow[0] + jscolor.images.sld[0] : 0),
o.pickerClosable ?
4*o.pickerInset + 3*o.pickerFace + jscolor.images.pad[1] + o.pickerButtonHeight :
2*o.pickerInset + 2*o.pickerFace + jscolor.images.pad[1]
];
return dims;
}
function redrawPad() {
// redraw the pad pointer
switch(modeID) {
case 0: var yComponent = 1; break;
case 1: var yComponent = 2; break;
}
var x = Math.round((THIS.hsv[0]/6) * (jscolor.images.pad[0]-1));
var y = Math.round((1-THIS.hsv[yComponent]) * (jscolor.images.pad[1]-1));
jscolor.picker.padM.style.backgroundPosition =
(THIS.pickerFace+THIS.pickerInset+x - Math.floor(jscolor.images.cross[0]/2)) + 'px ' +
(THIS.pickerFace+THIS.pickerInset+y - Math.floor(jscolor.images.cross[1]/2)) + 'px';
// redraw the slider image
var seg = jscolor.picker.sld.childNodes;
switch(modeID) {
case 0:
var rgb = HSV_RGB(THIS.hsv[0], THIS.hsv[1], 1);
for(var i=0; i<seg.length; i+=1) {
seg[i].style.backgroundColor = 'rgb('+
(rgb[0]*(1-i/seg.length)*100)+'%,'+
(rgb[1]*(1-i/seg.length)*100)+'%,'+
(rgb[2]*(1-i/seg.length)*100)+'%)';
}
break;
case 1:
var rgb, s, c = [ THIS.hsv[2], 0, 0 ];
var i = Math.floor(THIS.hsv[0]);
var f = i%2 ? THIS.hsv[0]-i : 1-(THIS.hsv[0]-i);
switch(i) {
case 6:
case 0: rgb=[0,1,2]; break;
case 1: rgb=[1,0,2]; break;
case 2: rgb=[2,0,1]; break;
case 3: rgb=[2,1,0]; break;
case 4: rgb=[1,2,0]; break;
case 5: rgb=[0,2,1]; break;
}
for(var i=0; i<seg.length; i+=1) {
s = 1 - 1/(seg.length-1)*i;
c[1] = c[0] * (1 - s*f);
c[2] = c[0] * (1 - s);
seg[i].style.backgroundColor = 'rgb('+
(c[rgb[0]]*100)+'%,'+
(c[rgb[1]]*100)+'%,'+
(c[rgb[2]]*100)+'%)';
}
break;
}
}
function redrawSld() {
// redraw the slider pointer
switch(modeID) {
case 0: var yComponent = 2; break;
case 1: var yComponent = 1; break;
}
var y = Math.round((1-THIS.hsv[yComponent]) * (jscolor.images.sld[1]-1));
jscolor.picker.sldM.style.backgroundPosition =
'0 ' + (THIS.pickerFace+THIS.pickerInset+y - Math.floor(jscolor.images.arrow[1]/2)) + 'px';
}
function isPickerOwner() {
return jscolor.picker && jscolor.picker.owner === THIS;
}
function blurTarget() {
if(valueElement === target) {
THIS.importColor();
}
if(THIS.pickerOnfocus) {
THIS.hidePicker();
}
}
function blurValue() {
if(valueElement !== target) {
THIS.importColor();
}
}
function setPad(e) {
var mpos = jscolor.getRelMousePos(e);
var x = mpos.x - THIS.pickerFace - THIS.pickerInset;
var y = mpos.y - THIS.pickerFace - THIS.pickerInset;
switch(modeID) {
case 0: THIS.fromHSV(x*(6/(jscolor.images.pad[0]-1)), 1 - y/(jscolor.images.pad[1]-1), null, leaveSld); break;
case 1: THIS.fromHSV(x*(6/(jscolor.images.pad[0]-1)), null, 1 - y/(jscolor.images.pad[1]-1), leaveSld); break;
}
}
function setSld(e) {
var mpos = jscolor.getRelMousePos(e);
var y = mpos.y - THIS.pickerFace - THIS.pickerInset;
switch(modeID) {
case 0: THIS.fromHSV(null, null, 1 - y/(jscolor.images.sld[1]-1), leavePad); break;
case 1: THIS.fromHSV(null, 1 - y/(jscolor.images.sld[1]-1), null, leavePad); break;
}
}
function dispatchImmediateChange() {
if (THIS.onImmediateChange) {
var callback;
if (typeof THIS.onImmediateChange === 'string') {
callback = new Function (THIS.onImmediateChange);
} else {
callback = THIS.onImmediateChange;
}
callback.call(THIS);
}
}
var THIS = this;
var modeID = this.pickerMode.toLowerCase()==='hvs' ? 1 : 0;
var abortBlur = false;
var
valueElement = jscolor.fetchElement(this.valueElement),
styleElement = jscolor.fetchElement(this.styleElement);
var
holdPad = false,
holdSld = false,
touchOffset = {};
var
leaveValue = 1<<0,
leaveStyle = 1<<1,
leavePad = 1<<2,
leaveSld = 1<<3;
// target
jscolor.addEvent(target, 'focus', function() {
if(THIS.pickerOnfocus) { THIS.showPicker(); }
});
jscolor.addEvent(target, 'blur', function() {
if(!abortBlur) {
window.setTimeout(function(){ abortBlur || blurTarget(); abortBlur=false; }, 0);
} else {
abortBlur = false;
}
});
// valueElement
if(valueElement) {
var updateField = function() {
THIS.fromString(valueElement.value, leaveValue);
dispatchImmediateChange();
};
jscolor.addEvent(valueElement, 'keyup', updateField);
jscolor.addEvent(valueElement, 'input', updateField);
jscolor.addEvent(valueElement, 'blur', blurValue);
valueElement.setAttribute('autocomplete', 'off');
}
// styleElement
if(styleElement) {
styleElement.jscStyle = {
backgroundImage : styleElement.style.backgroundImage,
backgroundColor : styleElement.style.backgroundColor,
color : styleElement.style.color
};
}
// require images
switch(modeID) {
case 0: jscolor.requireImage('hs.png'); break;
case 1: jscolor.requireImage('hv.png'); break;
}
jscolor.requireImage('cross.gif');
jscolor.requireImage('arrow.gif');
this.importColor();
}
};
jscolor.install();

82
queue/queue.js Normal file
View File

@@ -0,0 +1,82 @@
/*
Queue.js
A function to represent a queue
Created by Stephen Morley - http://code.stephenmorley.org/ - and released under
the terms of the CC0 1.0 Universal legal code:
http://creativecommons.org/publicdomain/zero/1.0/legalcode
*/
/* Creates a new queue. A queue is a first-in-first-out (FIFO) data structure -
* items are added to the end of the queue and removed from the front.
*/
function Queue(){
// initialise the queue and offset
var queue = [];
var offset = 0;
// Returns the length of the queue.
this.getLength = function(){
return (queue.length - offset);
}
// Returns true if the queue is empty, and false otherwise.
this.isEmpty = function(){
return (queue.length == 0);
}
/* Enqueues the specified item. The parameter is:
*
* item - the item to enqueue
*/
this.enqueue = function(item){
queue.push(item);
}
/* Dequeues an item and returns it. If the queue is empty, the value
* 'undefined' is returned.
*/
this.dequeue = function(){
// if the queue is empty, return immediately
if (queue.length == 0) return undefined;
// store the item at the front of the queue
var item = queue[offset];
// increment the offset and remove the free space if necessary
if (++ offset * 2 >= queue.length){
queue = queue.slice(offset);
offset = 0;
}
// return the dequeued item
return item;
}
/* Returns the item at the front of the queue (without dequeuing it). If the
* queue is empty then undefined is returned.
*/
this.peek = function(){
return (queue.length > 0 ? queue[offset] : undefined);
}
/* Returns the item at the spot specified by place in the queue (without
* dequeuing it). If the queue is emprty or the requested place is outside
* the queue then undefined is returned.
*/
this.get = function(place){
var item = undefined;
if (queue.length > 0 && place < (queue.length - offset) && place >= 0) {
item = queue[(offset + place)];
}
return item;
}
}

View File

@@ -2,6 +2,28 @@
* Cache *
*********/
CM.Cache.AddQueue = function() {
CM.Cache.Queue = document.createElement('script');
CM.Cache.Queue.type = 'text/javascript';
CM.Cache.Queue.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/queue/queue.js');
document.head.appendChild(CM.Cache.Queue);
}
CM.Cache.NextNumber = function(base) {
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) {
count = CM.Cache.NextNumber(count);
}
return (base + count);
}
CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
}
CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 1 amount
CM.Sim.BuyBuildings(1, 'Objects');
@@ -11,78 +33,105 @@ CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 10 amount
CM.Sim.BuyBuildings(10, 'Objects10');
// Simulate Building Buys for 100 amount
CM.Sim.BuyBuildings(100, 'Objects100');
}
CM.Cache.RemakeBuildingsBCI = function() {
CM.Disp.min = -1;
CM.Disp.max = -1;
CM.Disp.mid = -1;
for (var i in CM.Cache.Objects) {
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
CM.Cache.RemakeWrinkBank = function() {
var totalSucked = 0;
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
totalSucked += sucked;
}
CM.Cache.WrinkBank = totalSucked;
}
CM.Cache.RemakeBuildingsPP = function() {
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
for (var i in CM.Cache.Objects) {
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color;
}
}
CM.Cache.RemakeUpgradeBCI = function() {
CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) {
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
var color = '';
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color;
}
}
CM.Cache.RemakeBuildings10BCI = function() {
for (var i in CM.Cache.Objects10) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
for (var i in CM.Cache[target]) {
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = '';
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects10[i].color = color;
CM.Cache[target][i].color = color;
}
}
CM.Cache.RemakeBCI = function() {
CM.Cache.RemakePP = function() {
// Buildings for 1 amount
CM.Cache.RemakeBuildingsBCI();
CM.Cache.RemakeBuildingsPP();
// Upgrades
CM.Cache.RemakeUpgradeBCI();
CM.Cache.RemakeUpgradePP();
// Buildings for 10 amount
CM.Cache.RemakeBuildings10BCI();
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
// Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (Game.cookiesPs * 60 * 20) / 0.1;
if (Game.frenzy > 0) {
CM.Cache.Lucky /= Game.frenzyPower;
}
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.1) + 13;
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
CM.Cache.Lucky /= CM.Sim.getCPSBuffMult();
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
}
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
@@ -98,71 +147,188 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
}
CM.Cache.RemakeChain = function() {
var maxPayout = Game.cookiesPs * 60 * 60 * 3;
if (Game.frenzy > 0) {
maxPayout /= Game.frenzyPower;
}
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
maxPayout /= CM.Sim.getCPSBuffMult();
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
var base = 0;
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
base = CM.Cache.ChainReward;
}
else {
base = CM.Cache.ChainWrathReward;
}
var count = 1;
if (maxPayout < base) {
if (maxPayout < CM.Cache.ChainReward) {
CM.Cache.Chain = 0;
}
else {
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) {
count++;
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
}
CM.Cache.Chain = (base + count) / 0.25;
if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.ChainWrath = 0;
}
else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
}
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
base = CM.Cache.ChainFrenzyReward;
}
else {
base = CM.Cache.ChainFrenzyWrathReward;
}
if ((maxPayout * 7) < base) {
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
CM.Cache.ChainFrenzy = 0;
}
else {
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while(base == base + count) {
count++;
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
}
CM.Cache.ChainFrenzy = (base + count) / 0.25;
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzyWrath = 0;
}
else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
}
}
CM.Cache.RemakeSeaSpec = function() {
if (Game.season == 'christmas') {
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
var val = Game.cookiesPs * 60;
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
CM.Cache.SeaSpec = Math.max(25, val);
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
}
}
CM.Cache.RemakeSellForChoEgg = function() {
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
}
}
else {
var highestBuilding = '';
for (var i in Game.Objects) {
if (Game.Objects[i].amount > 0) highestBuilding = i;
}
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
var amount = 0;
if (i == highestBuilding) {
amount = me.amount - 1;
}
else {
amount = me.amount;
}
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
}
}
CM.Cache.SellForChoEgg = sellTotal;
}
CM.Cache.InitCookiesDiff = function() {
CM.Cache.CookiesDiff = new Queue();
CM.Cache.WrinkDiff = new Queue();
CM.Cache.ChoEggDiff = new Queue();
CM.Cache.ClicksDiff = new Queue();
}
CM.Cache.UpdateAvgCPS = function() {
var currDate = Math.floor(Date.now() / 1000);
if (CM.Cache.lastDate != currDate) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += CM.Cache.WrinkBank;
}
choEggTotal *= 0.05;
if (CM.Cache.lastDate != -1) {
var timeDiff = currDate - CM.Cache.lastDate
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
for (var i = 0; i < timeDiff; i++) {
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
}
// Assumes the queues are the same length
while (CM.Cache.CookiesDiff.getLength() > 1800) {
CM.Cache.CookiesDiff.dequeue();
CM.Cache.WrinkDiff.dequeue();
CM.Cache.ClicksDiff.dequeue();
}
while (CM.Cache.ClicksDiff.getLength() > 30) {
CM.Cache.ClicksDiff.dequeue();
}
}
CM.Cache.lastDate = currDate;
CM.Cache.lastCookies = Game.cookies;
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
CM.Cache.lastChoEgg = choEggTotal;
CM.Cache.lastClicks = Game.cookieClicks;
var totalGainBank = 0;
var totalGainWrink = 0;
var totalGainChoEgg = 0;
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
// Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
totalGainBank += CM.Cache.CookiesDiff.get(i);
totalGainWrink += CM.Cache.WrinkDiff.get(i);
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
}
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
if ((Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) || CM.Config.CalcWrink == 0) {
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + totalGainChoEgg) / cpsLength;
}
else {
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
}
var totalClicks = 0;
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
totalClicks += CM.Cache.ClicksDiff.get(i);
}
CM.Cache.AvgClicks = totalClicks / clicksLength;
}
}
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
CM.Cache.WrinkBank = -1;
CM.Cache.NoGoldSwitchCookiesPS = 0;
CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0;
CM.Cache.LuckyFrenzy = 0;
CM.Cache.LuckyRewardFrenzy = 0;
CM.Cache.SeaSpec = 0;
CM.Cache.Chain = 0;
CM.Cache.ChainWrath = 0;
CM.Cache.ChainReward = 0;
CM.Cache.ChainWrathReward = 0;
CM.Cache.ChainFrenzy = 0;
CM.Cache.ChainFrenzyWrath = 0;
CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = '';
CM.Cache.HadFierHoard = false;
CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1;
CM.Cache.lastWrinkCookies = -1;
CM.Cache.lastChoEgg = -1;
CM.Cache.lastClicks = -1;
CM.Cache.CookiesDiff;
CM.Cache.WrinkDiff;
CM.Cache.ChoEggDiff;
CM.Cache.ClicksDiff;
CM.Cache.AvgCPS = -1;
CM.Cache.AvgCPSChoEgg = -1;
CM.Cache.AvgClicks = -1;

View File

@@ -13,39 +13,45 @@ CM.LoadConfig = function() {
// Check values
var mod = false;
for (var i in CM.ConfigDefault) {
if (i != 'StatsPref') {
if (typeof CM.Config[i] === 'undefined') {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
else if (i != 'StatsPref' && i != 'Colors') {
if (i.indexOf('SoundURL') == -1) {
if (CM.Config[i] == undefined || !(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
if (!(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
}
else { // Sound URLs
if (CM.Config[i] == undefined || typeof CM.Config[i] != 'string') {
if (typeof CM.Config[i] != 'string') {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
}
}
else { // Statistics Preferences
if (CM.Config[i] == undefined) {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
else {
else if (i == 'StatsPref') {
for (var j in CM.ConfigDefault.StatsPref) {
if (CM.Config[i][j] == undefined || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) {
if (typeof CM.Config[i][j] === 'undefined' || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) {
mod = true;
CM.Config[i][j] = CM.ConfigDefault[i][j];
}
}
}
else { // Colors
for (var j in CM.ConfigDefault.Colors) {
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
mod = true;
CM.Config[i][j] = CM.ConfigDefault[i][j];
}
}
}
}
if (mod) CM.SaveConfig(CM.Config);
CM.Loop(); // Do loop once
for (var i in CM.ConfigDefault) {
if (i != 'StatsPref' && CM.ConfigData[i].func != undefined) {
if (i != 'StatsPref' && typeof CM.ConfigData[i].func !== 'undefined') {
CM.ConfigData[i].func();
}
}
@@ -62,12 +68,24 @@ CM.RestoreDefault = function() {
Game.UpdateMenu();
}
CM.ToggleConfig = function(config) {
CM.ToggleConfigUp(config);
if (CM.ConfigData[config].toggle) {
if (CM.Config[config] == 0) {
l(CM.ConfigPrefix + config).className = 'option off';
}
else {
l(CM.ConfigPrefix + config).className = 'option';
}
}
}
CM.ToggleConfigUp = function(config) {
CM.Config[config]++;
if (CM.Config[config] == CM.ConfigData[config].label.length) {
CM.Config[config] = 0;
}
if (CM.ConfigData[config].func != undefined) {
if (typeof CM.ConfigData[config].func !== 'undefined') {
CM.ConfigData[config].func();
}
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
@@ -79,7 +97,7 @@ CM.ToggleConfigDown = function(config) {
if (CM.Config[config] < 0) {
CM.Config[config] = CM.ConfigData[config].label.length - 1;
}
if (CM.ConfigData[config].func != undefined) {
if (typeof CM.ConfigData[config].func !== 'undefined') {
CM.ConfigData[config].func();
}
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
@@ -96,26 +114,37 @@ CM.ToggleStatsConfig = function(config) {
CM.SaveConfig(CM.Config);
}
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.Volume.label[i] = i + '%';
}
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns', func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};

File diff suppressed because it is too large Load Diff

View File

@@ -13,14 +13,6 @@ CM.ReplaceNative = function() {
CM.Sim.Date = new Date().getTime();
}
CM.Backup.seasonPopup = {};
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
Game.seasonPopup.spawn = function() {
CM.Backup.seasonPopup.spawnMod();
CM.Disp.EmphSeasonPopup();
}
CM.Backup.tooltip = {};
CM.Backup.tooltip.draw = Game.tooltip.draw;
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
@@ -37,17 +29,33 @@ CM.ReplaceNative = function() {
CM.Disp.UpdateTooltipLocation();
}
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
Game.UpdateSpecial = function() {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
CM.Backup.UpdateSpecial();
Game.mouseY += timerBarHeight;
}
else {
CM.Backup.UpdateSpecial();
}
}
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
Game.RebuildUpgrades = function() {
CM.Backup.RebuildUpgrades();
CM.Disp.AddTooltipUpgrade();
Game.CalculateGains();
}
CM.Backup.UpdateMenu = Game.UpdateMenu;
Game.UpdateMenu = function() {
if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
CM.Backup.UpdateMenu();
CM.Disp.AddMenu();
}
}
CM.Backup.sayTime = Game.sayTime;
CM.Disp.sayTime = function(time, detail) {
@@ -60,23 +68,63 @@ CM.ReplaceNative = function() {
CM.Backup.Loop();
CM.Loop();
}
CM.Backup.Logic = Game.Logic;
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
Game.Logic = function() {
CM.Backup.LogicMod();
// Update Title
CM.Disp.UpdateTitle();
}
}
CM.Loop = function() {
if (CM.Disp.lastAscendState != Game.OnAscend) {
CM.Disp.lastAscendState = Game.OnAscend;
CM.Disp.UpdateAscendState();
}
if (!Game.OnAscend && Game.AscendTimer == 0) {
if (CM.Sim.DoSims) {
CM.Cache.RemakeIncome();
CM.Cache.RemakeBCI();
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
CM.Cache.RemakeLucky();
CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
CM.Cache.RemakeSeaSpec();
CM.Cache.RemakeSellForChoEgg();
CM.Sim.DoSims = 0;
}
// Check for aura change to recalculate buildings prices
var hasFierHoard = Game.hasAura('Fierce Hoarder');
if (!CM.Cache.HadFierHoard && hasFierHoard) {
CM.Cache.HadFierHoard = true;
CM.Cache.DoRemakeBuildPrices = 1;
}
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
CM.Cache.HadFierHoard = false;
CM.Cache.DoRemakeBuildPrices = 1;
}
if (CM.Cache.DoRemakeBuildPrices) {
CM.Cache.RemakeBuildingsPrices();
CM.Cache.DoRemakeBuildPrices = 0;
}
// Update Wrinkler Bank
CM.Cache.RemakeWrinkBank();
// Calculate PP
CM.Cache.RemakePP();
// Update colors
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
// Redraw timers
CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar();
@@ -88,14 +136,18 @@ CM.Loop = function() {
CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip();
// Change menu refresh interval
CM.Disp.RefreshMenu();
}
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
// Update Title
CM.Disp.UpdateTitle();
// Check Season Popup
CM.Disp.CheckSeasonPopup();
// Change menu refresh interval
CM.Disp.RefreshMenu();
// Update Average CPS (might need to move)
CM.Cache.UpdateAvgCPS()
}
CM.Init = function() {
@@ -104,30 +156,53 @@ CM.Init = function() {
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
}
if (proceed) {
CM.Cache.AddQueue();
CM.Disp.AddJscolor();
var delay = setInterval(function() {
if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
CM.DelayInit();
clearInterval(delay);
}
}, 500);
}
}
CM.DelayInit = function() {
CM.Sim.InitData();
CM.Disp.CreateCssArea();
CM.Disp.CreateBotBar();
CM.Disp.CreateTimerBar();
CM.Disp.CreateUpgradeBar();
CM.Disp.CreateWhiteScreen();
CM.Disp.CreateFavicon();
CM.Disp.CreateGCTimer();
CM.Disp.CreateResetTooltip();
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px');
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipBuild10();
CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff();
CM.ReplaceNative();
Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created!
CM.Disp.lastAscendState = Game.OnAscend;
CM.Disp.lastBuyMode = Game.buyMode;
CM.Disp.lastBuyBulk = Game.buyBulk;
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
Game.Win('Third-party');
}
}
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}};
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '1.0465';
CM.VersionMinor = '9';
CM.VersionMajor = '2.0034';
CM.VersionMinor = '1';

View File

@@ -2,68 +2,154 @@
* Sim *
*******/
CM.Sim.BuildingGetPrice = function (basePrice, start, increase) {
var totalPrice = 0;
var count = 0;
while(count < increase) {
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
/*var price=0;
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
}
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
totalPrice += Math.ceil(price);
count++;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
return Math.ceil(price);*/
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price);
moni += price;
start++;
}
return totalPrice;
return moni;
}
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
/*var price=0;
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
}
if (Game.Has('Season savings')) price*=0.99;
if (Game.Has('Santa\'s dominion')) price*=0.99;
if (Game.Has('Faberge egg')) price*=0.99;
if (Game.Has('Divine discount')) price*=0.99;
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
if (Game.hasAura('Earth Shatterer') || emuAura) {
price *= 0.85;
}
else {
price *= 0.5;
}
return Math.ceil(price);*/
var moni=0;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price);
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
price = Math.floor(price * giveBack);
if (start > 0) {
moni += price;
start--;
}
}
return moni;
}
CM.Sim.Has = function(what) {
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
}
eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
CM.Sim.Win = function(what) {
if (CM.Sim.Achievements[what]) {
if (CM.Sim.Achievements[what].won == 0) {
CM.Sim.Achievements[what].won = 1;
if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++;
if (Game.Achievements[what].pool != 'shadow') CM.Sim.AchievementsOwned++;
}
}
}
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
CM.Sim.CookNeedPrest = function(prestige) {
return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
return true;
else
return false;
}
CM.Sim.CopyData = function() {
// Other variables
CM.Sim.prestige = Game.prestige['Heavenly chips'];
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount'));
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
CM.Sim.getCPSBuffMult = function() {
var mult = 1;
for (var i in Game.buffs) {
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
}
return mult;
}
CM.Sim.InitData = function() {
// Buildings
CM.Sim.Objects = [];
for (var i in Game.Objects) {
CM.Sim.Objects[i] = {};
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
you.name = me.name; // Needed for above eval!
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier'));
// Below is needed for above eval!
you.baseCps = me.baseCps;
you.name = me.name;
}
// Upgrades
CM.Sim.Upgrades = [];
for (var i in Game.Upgrades) {
CM.Sim.Upgrades[i] = {};
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
you.bought = me.bought;
}
// Achievements
CM.Sim.Achievements = [];
for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = {};
}
}
CM.Sim.CopyData = function() {
// Other variables
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
CM.Sim.heavenlyPower = Game.heavenlyPower;
CM.Sim.prestige = Game.prestige;
CM.Sim.dragonAura = Game.dragonAura;
CM.Sim.dragonAura2 = Game.dragonAura2;
// Buildings
for (var i in Game.Objects) {
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
you.level = me.level;
}
// Upgrades
for (var i in Game.Upgrades) {
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
you.bought = me.bought;
}
// Achievements
for (var i in Game.Achievements) {
var me = Game.Achievements[i];
var you = CM.Sim.Achievements[i];
you.won = me.won;
@@ -74,79 +160,141 @@ CM.Sim.CopyData = function() {
CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0;
var mult = 1;
for (var i in CM.Sim.Upgrades) {
var me = CM.Sim.Upgrades[i];
if (me.bought > 0) {
if (Game.Upgrades[i].type == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult += Game.Upgrades[i].power * 0.01;
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
var cookieMult = 0;
for (var i in Game.cookieUpgrades) {
var me = Game.cookieUpgrades[i];
if (CM.Sim.Has(me.name)) {
mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
}
}
mult += CM.Sim.Has('Specialized chocolate chips') * 0.01;
mult += CM.Sim.Has('Designer cocoa beans') * 0.02;
mult += CM.Sim.Has('Underworld ovens') * 0.03;
mult += CM.Sim.Has('Exotic nuts') * 0.04;
mult += CM.Sim.Has('Arcane sugar') * 0.05;
if (CM.Sim.Has('Increased merriness')) mult += 0.15;
if (CM.Sim.Has('Improved jolliness')) mult += 0.15;
if (CM.Sim.Has('A lump of coal')) mult += 0.01;
if (CM.Sim.Has('An itchy sweater')) mult += 0.01;
if (CM.Sim.Has('Santa\'s dominion')) mult += 0.5;
mult *= (1 + 0.01 * cookieMult);
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
if (CM.Sim.Has('Exotic nuts')) mult *= 1.04;
if (CM.Sim.Has('Arcane sugar')) mult *= 1.05;
if (CM.Sim.Has('Santa\'s legacy')) mult += (Game.santaLevel + 1) * 0.1;
if (CM.Sim.Has('Increased merriness')) mult *= 1.15;
if (CM.Sim.Has('Improved jolliness')) mult *= 1.15;
if (CM.Sim.Has('A lump of coal')) mult *= 1.01;
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
var heavenlyMult = 0;
if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20;
if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25;
if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25;
if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25;
mult += parseFloat(CM.Sim.prestige) * 0.02 * heavenlyMult;
var buildMult=1;
if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism');
if (godLvl == 1) mult *= 1.15;
else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93;
else if (godLvl == 2) buildMult *= 0.95;
else if (godLvl == 3) buildMult *= 0.98;
var godLvl = Game.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.05;
else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor');
if (godLvl == 1) buildMult *= 0.97;
else if (godLvl == 2) buildMult *= 0.98;
else if (godLvl == 3) buildMult *= 0.99;
}
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps() : me.cps);
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1;
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
var milkMult=1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.06;
else if (godLvl == 3) milkMult *= 1.03;
}
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
var eggMult = 0;
if (CM.Sim.Has('Chicken egg')) eggMult++;
if (CM.Sim.Has('Duck egg')) eggMult++;
if (CM.Sim.Has('Turkey egg')) eggMult++;
if (CM.Sim.Has('Quail egg')) eggMult++;
if (CM.Sim.Has('Robin egg')) eggMult++;
if (CM.Sim.Has('Ostrich egg')) eggMult++;
if (CM.Sim.Has('Cassowary egg')) eggMult++;
if (CM.Sim.Has('Salmon roe')) eggMult++;
if (CM.Sim.Has('Frogspawn')) eggMult++;
if (CM.Sim.Has('Shark egg')) eggMult++;
if (CM.Sim.Has('Turtle egg')) eggMult++;
if (CM.Sim.Has('Ant larva')) eggMult++;
var eggMult = 1;
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day, 100);
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
eggMult *= CM.Cache.CentEgg;
}
mult *= (1 + 0.01 * eggMult);
mult *= eggMult;
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
var rawCookiesPs = CM.Sim.cookiesPs * mult;
for (var i = 0; i < Game.cpsAchievs.length / 2; i++) {
if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]);
for (var i in Game.CpsAchievements) {
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
}
if (Game.frenzy > 0) mult *= Game.frenzyPower;
mult *= CM.Sim.getCPSBuffMult();
// Pointless?
name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
if (CM.Sim.Has('Golden switch [off]')) {
var goldenSwitchMult = 1.5;
if (CM.Sim.Has('Residual luck')) {
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
for (var i in upgrades) {
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
}
}
mult *= goldenSwitchMult;
}
CM.Sim.cookiesPs *= mult;
// TODO remove?
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
};
CM.Sim.CheckOtherAchiev = function() {
@@ -160,52 +308,47 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
if (CM.Sim.Has('Antigrandmas')) grandmas++;
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (CM.Sim.Has('Banker grandmas')) grandmas++;
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
if (CM.Sim.Has('Witch grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
var buildingsOwned = 0;
var oneOfEach = 1;
var mathematician = 1;
var base10 = 1;
var centennial = 1;
var centennialhalf = 1;
var bicentennial = 1;
var minAmount = 100000;
for (var i in CM.Sim.Objects) {
buildingsOwned += CM.Sim.Objects[i].amount;
if (!CM.Sim.HasAchiev('One with everything')) {
if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
}
minAmount = Math.min(CM.Sim.Objects[i].amount, minAmount);
if (!CM.Sim.HasAchiev('Mathematician')) {
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
}
if (!CM.Sim.HasAchiev('Base 10')) {
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id) * 10) base10 = 0;
}
if (!CM.Sim.HasAchiev('Centennial')) {
if (CM.Sim.Objects[i].amount < 100) centennial = 0;
}
if (!CM.Sim.HasAchiev('Centennial and a half')) {
if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
}
if (!CM.Sim.HasAchiev('Bicentennial')) {
if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
}
}
if (oneOfEach == 1) CM.Sim.Win('One with everything');
if (minAmount >= 1) CM.Sim.Win('One with everything');
if (mathematician == 1) CM.Sim.Win('Mathematician');
if (base10 == 1) CM.Sim.Win('Base 10');
if (centennial == 1) CM.Sim.Win('Centennial');
if (centennialhalf == 1) CM.Sim.Win('Centennial and a half');
if (bicentennial == 1) CM.Sim.Win('Bicentennial');
if (minAmount >= 100) CM.Sim.Win('Centennial');
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 400) CM.Sim.Win('Architect');
if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress');
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
var hasAllHalloCook = true;
for (var i in CM.Data.HalloCookies) {
@@ -235,77 +378,13 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 200) CM.Sim.Win('The Digital');
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
}
else if (i == 'Grandma') {
if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies');
if (me.amount >= 50) CM.Sim.Win('Sloppy kisses');
if (me.amount >= 100) CM.Sim.Win('Retirement home');
if (me.amount >= 150) CM.Sim.Win('Friend of the ancients');
if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
else {
for (var j in Game.Objects[me.name].tieredAchievs) {
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock)
CM.Sim.Win(Game.Objects[me.name].tieredAchievs[j].name);
}
else if (i == 'Farm') {
if (me.amount >= 1) CM.Sim.Win('My first farm');
if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
if (me.amount >= 100) CM.Sim.Win('Farm ill');
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
if (me.amount >= 200) CM.Sim.Win('Homegrown');
}
else if (i == 'Factory') {
if (me.amount >= 1) CM.Sim.Win('Production chain');
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
if (me.amount >= 100) CM.Sim.Win('Global warming');
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
if (me.amount >= 200) CM.Sim.Win('Technocracy');
}
else if (i == 'Mine') {
if (me.amount >= 1) CM.Sim.Win('You know the drill');
if (me.amount >= 50) CM.Sim.Win('Excavation site');
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
}
else if (i == 'Shipment') {
if (me.amount >= 1) CM.Sim.Win('Expedition');
if (me.amount >= 50) CM.Sim.Win('Galactic highway');
if (me.amount >= 100) CM.Sim.Win('Far far away');
if (me.amount >= 150) CM.Sim.Win('Type II civilization');
if (me.amount >= 200) CM.Sim.Win('We come in peace');
}
else if (i == 'Alchemy lab') {
if (me.amount >= 1) CM.Sim.Win('Transmutation');
if (me.amount >= 50) CM.Sim.Win('Transmogrification');
if (me.amount >= 100) CM.Sim.Win('Gold member');
if (me.amount >= 150) CM.Sim.Win('Gild wars');
if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
}
else if (i == 'Portal') {
if (me.amount >= 1) CM.Sim.Win('A whole new world');
if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
if (me.amount >= 150) CM.Sim.Win('Brain-split');
if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
}
else if (i == 'Time machine') {
if (me.amount >= 1) CM.Sim.Win('Time warp');
if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
if (me.amount >= 100) CM.Sim.Win('Rewriting history');
if (me.amount >= 150) CM.Sim.Win('Time duke');
if (me.amount >= 200) CM.Sim.Win('Forever and ever');
}
else if (i == 'Antimatter condenser') {
if (me.amount >= 1) CM.Sim.Win('Antibatter');
if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
if (me.amount >= 100) CM.Sim.Win('It does matter!');
if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
if (me.amount >= 200) CM.Sim.Win('Walk the planck');
}
else if (i == 'Prism') {
if (me.amount >= 1) CM.Sim.Win('Lone photon');
if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
if (me.amount >= 100) CM.Sim.Win('Blinding flash');
if (me.amount >= 150) CM.Sim.Win('Unending glow');
if (me.amount >= 200) CM.Sim.Win('Rise and shine');
}
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
@@ -320,17 +399,20 @@ CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
if (amount != 1) {
CM.Cache.DoRemakeBuildPrices = 1;
}
}
}
CM.Sim.BuyUpgrades = function() {
CM.Cache.Upgrades = [];
for (var i in Game.Upgrades) {
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
if (Game.Upgrades[i].pool == 'toggle' || (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige')) {
CM.Sim.CopyData();
var me = CM.Sim.Upgrades[i];
me.bought = 1;
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
if (Game.CountsAsUpgradeOwned(Game.Upgrades[i].pool)) CM.Sim.UpgradesOwned++;
if (i == 'Elder Pledge') {
CM.Sim.pledges++;
@@ -363,30 +445,106 @@ CM.Sim.BuyUpgrades = function() {
}
}
CM.Sim.ResetBonus = function() {
CM.Sim.NoGoldSwitchCookiesPS = function() {
if (Game.Has('Golden switch [off]')) {
CM.Sim.CopyData();
CM.Sim.Upgrades['Golden switch [off]'].bought = 0;
CM.Sim.CalculateGains();
CM.Cache.NoGoldSwitchCookiesPS = CM.Sim.cookiesPs;
}
else CM.Cache.NoGoldSwitchCookiesPS = Game.cookiesPs;
}
CM.Sim.ResetBonus = function(possiblePresMax) {
var lastAchievementsOwned = -1;
// Calculate CPS with all Heavenly upgrades
var curCPS = Game.cookiesPs;
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.CopyData();
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
CM.Sim.Win('Wholesome');
}
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
curCPS = CM.Sim.cookiesPs;
}
CM.Sim.CopyData();
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
CM.Sim.Win('Wholesome');
}
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.prestige = possiblePresMax;
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
return (CM.Sim.cookiesPs - Game.cookiesPs);
return (CM.Sim.cookiesPs - curCPS);
}