Compare commits

...

79 Commits

Author SHA1 Message Date
Aktanusa
348c47e1dc Hopefully to fix the crashing (part 3) 2016-02-09 13:46:50 -05:00
Aktanusa
6e09c8dafb Hopefully to fix the crashing (part 2) 2016-02-09 13:45:42 -05:00
Aktanusa
f1a79cbaa3 Hopefully to fix the crashing 2016-02-09 13:04:35 -05:00
Aktanusa
5640cbb9c8 Version change to 2.2 (forgot to do this first so previous commit is under this version) 2016-02-09 11:56:37 -05:00
Aktanusa
6917e3139a Fixed bug where Caut/Warn Tooltip calculation with bonus CPS didn't use the new Lucky reward way 2016-02-09 11:55:28 -05:00
Aktanusa
f120f047dc Removed HC stats as it is useless now (pending cleaning) 2016-02-08 20:17:08 -05:00
Aktanusa
13a49e3e39 Updated README to reflect the same thing as the Wikia 2016-02-08 19:27:29 -05:00
Aktanusa
762a6919e7 Updated README to reflect the same thing as the Wikia 2016-02-08 19:25:32 -05:00
Aktanusa
77ba8c4e84 Version change and merge from beta branch (Issue #50) 2016-02-08 19:06:11 -05:00
Aktanusa
914a5e2ff3 Version change to 1.909.1 2016-02-08 09:52:58 -05:00
Aktanusa
6bced494f8 Version change to 1.907.1 and fixed it to work with 1.907 beta (mostly) 2016-02-06 12:34:17 -05:00
Aktanusa
ee35136130 Version change to 1.906 2016-02-06 11:24:39 -05:00
Aktanusa
85ed508010 Fix Current Chain reward being calculated wrong, tooltips being buggy, and needing to click a little above santa/dragon icon 2016-02-05 23:37:15 -05:00
Aktanusa
0ea31f6e94 Fixed bug with Current Lucky reward was calculated wrong 2016-02-05 00:42:04 -05:00
Aktanusa
5ceffa9d63 Fix to work with 1.903 beta (mostly) 2016-02-04 23:49:51 -05:00
Aktanusa
07b67be07e Version change to 1.903.1 2016-02-04 18:24:54 -05:00
Aktanusa
5aa21209b9 Used a better fix on missing boxes on upgrades 2015-12-28 11:09:54 -05:00
Aktanusa
14c1afa30d Fixed rare but bad tooltip bug and fixed some toggle upgrades graphical glitches 2015-12-27 21:44:50 -05:00
Aktanusa
f36869d528 Fixed tooltip bugs, Upgrades display bug, and timer bar bug 2015-12-27 17:07:40 -05:00
Aktanusa
da3200612b Fixed bar display glitches related to ascend changes 2015-12-26 21:27:41 -05:00
Aktanusa
d870823c07 Fix to work with 1.9 beta mostly 2015-12-26 16:38:36 -05:00
Aktanusa
b134e3b45c Version change to 1.9.1 (part 2) 2015-12-21 20:53:00 -05:00
Aktanusa
07944e366a Version change to 1.9.1 2015-12-21 20:46:55 -05:00
Aktanusa
dbcec54b3d Added same Issue #43 fix to other scales 2015-11-05 22:51:29 -05:00
Aktanusa
f1ccbf8937 Fixed a bug with Game's Setting Scale not showing fractional numbers like the original (Issue #43) 2015-11-05 22:15:16 -05:00
Aktanusa
56903744d8 Added an indication in the title bar on the type of golden cookie spawned (Issue #39) and tiny cleanup of code 2015-05-27 22:03:33 -04:00
Aktanusa
2ff6ea0746 Finish version change to 1.0466.2 and updated README 2015-05-27 21:48:29 -04:00
Aktanusa
a251c5a906 Version change to 1.0466.2 2014-12-08 19:03:12 -05:00
Aktanusa
35ddafdca7 Merge branch 'master' into beta
Conflicts:
	CookieMonster.js
	src/Main.js
2014-10-31 20:25:47 -04:00
Aktanusa
2063fa9db7 Version change to 1.0466.1 2014-10-31 20:21:09 -04:00
Aktanusa
b9486e9895 Fixed a bug with large numbers and chain calculations (Thanks to an anonymous wikia user) 2014-10-19 22:52:08 -04:00
Aktanusa
cd18b1a402 Added the option to calculate warn/caution with or without the bonus CPU from buying (Issue #30) 2014-10-12 22:20:34 -04:00
Aktanusa
4118343606 Version change 2014-10-12 21:49:22 -04:00
Aktanusa
0941e33c11 Merge branch 'master' into beta
Conflicts:
	CookieMonster.js
	src/Main.js
2014-09-29 22:48:53 -04:00
Aktanusa
971f08b125 Chocolate egg stat now includes popping wrinklers (Issue #27) 2014-09-29 22:21:50 -04:00
Aktanusa
cd7376eaf6 Added sell and sell all amounts to the building tooltips 2014-09-29 21:29:23 -04:00
Aktanusa
89e8ec86db Added a pop all button for wrinklers (Issue #24) 2014-09-27 17:15:25 -04:00
Aktanusa
47b6d4d83f Add amortization to tooltip config (Issue #19) 2014-09-27 16:05:45 -04:00
Aktanusa
e5ce8e5ebd Fixed minor bug with Chocolate Egg stat and fixed how undefined was checked (Thanks The_omniscent_pie) 2014-09-09 20:13:56 -04:00
Aktanusa
fb83f6679a Added amortization stat to building tooltip (Issue #19) 2014-09-08 08:56:12 -04:00
Aktanusa
6957513960 Added Chocolate egg stat (Issue #22) 2014-09-06 18:09:38 -04:00
Aktanusa
c54ecefe4b Hopefully fix jscolor not loading before CM.Init is called (Thanks The_omniscent_pie) 2014-09-06 16:18:06 -04:00
Aktanusa
450db504be Version change 2014-09-06 13:50:08 -04:00
Aktanusa
da917ebc6b Merge branch 'master' into dev 2014-08-30 01:45:21 -04:00
Aktanusa
d997ff7652 Forgot one line to load jscolor.js 2014-08-30 01:43:27 -04:00
Aktanusa
c34bcbfc3a Merge branch 'master' into dev
Conflicts:
	CookieMonster.js
	src/Disp.js
	src/Main.js
2014-08-30 01:31:40 -04:00
Aktanusa
3ddd1b3d23 Version change/added the option to change colors (Issue #20) 2014-08-30 01:24:42 -04:00
Aktanusa
af05f9907c Forgot to update compliled version (again) 2014-08-29 12:38:05 -04:00
Aktanusa
9a2d96d043 Made the color boxes on upgrades smaller 2014-08-29 12:36:45 -04:00
Aktanusa
28c5909e1f Fixed to work with beta 2014-08-26 21:39:17 -04:00
Aktanusa
1418c17ec9 Merge branch 'master' into dev
Conflicts:
	CookieMonster.js
	src/Main.js
2014-08-26 13:40:48 -04:00
Aktanusa
a8d404aca7 Version change 2014-08-26 13:27:59 -04:00
Aktanusa
989ef30f4a Fixed upgrades still having color boxes even when it is off in preferences (Issue #21) and fixed graphical glitch with timer bars on a cookie chain 2014-08-26 13:27:10 -04:00
Aktanusa
e877f05a06 Version change to the new version of Cookie Clicker in beta plus some preliminary fixes 2014-08-26 13:10:56 -04:00
Aktanusa
e4bca75da1 More minor optimizations/typo fixes for the timer bar 2014-08-24 22:49:44 -04:00
Aktanusa
418b1a7d2e Very minor optimization on timer bar creation. 2014-08-24 22:18:09 -04:00
Aktanusa
db41ada262 Added the option to move the timer bars to the top left of the screen. Also added a nice visual rounding to the right side of the bars. 2014-08-24 22:14:27 -04:00
Aktanusa
27833773c9 Forgot compile for last commit 2014-08-17 10:58:53 -04:00
Aktanusa
1742ce201c Version change and minor cleanup 2014-08-17 10:57:36 -04:00
Aktanusa
850f16ca4c Fixed minor flaw in README 2014-08-17 02:00:43 -04:00
Aktanusa
4d445c676c Added the option to change sounds played when a Golden Cookie/Season Special spawns (Fixed issue #17) 2014-08-17 01:55:45 -04:00
Aktanusa
f9ac7aa549 Fixed userscript section on README 2014-08-16 16:48:29 -04:00
Aktanusa
a7e2b2cf35 Merge branch 'dev' of https://github.com/Aktanusa/CookieMonster into dev 2014-08-16 10:05:24 -04:00
Aktanusa
55fc259849 Changed default Golden Cookie sound (issue #17) 2014-08-16 10:04:59 -04:00
Aktanusa
c9a1e60d50 Changed default Golden Cookie sound (issue #17 2014-08-16 10:03:15 -04:00
Aktanusa
188a622c97 A single word corrected by anonymous 2014-08-16 09:59:00 -04:00
Aktanusa
ccc01ab5dc Fixed issue #14 (tooltip is cut off at bottom) 2014-07-14 09:50:27 -04:00
Aktanusa
ee1545fca0 Added the option to turn off wrinkler tooltip (issue #13) 2014-07-11 21:30:41 -04:00
Aktanusa
267b40bfa1 Version change, minor optimizations in wrinker tooltip/reset bonus income tooltip, move wrinkler tooltip a little right to minor game 2014-07-11 21:17:49 -04:00
Aktanusa
f429888727 Added a tooltip for reset bonus income. Also added a tooltip per wrinkler that shows the amount it will give on pop (#9) 2014-07-08 23:38:21 -04:00
Aktanusa
4ae550e4ab Updated README to match Wikia 2014-07-07 23:06:04 -04:00
Aktanusa
952ee91f7c Updated README to match Wikia 2014-07-07 22:59:45 -04:00
Aktanusa
a9fe2df233 Added increase reset bonus % in stats 2014-07-07 17:15:50 -04:00
Aktanusa
d453499014 Updated version/tiny refactoring of a global variable 2014-06-21 22:40:46 -04:00
Aktanusa
9395bebd46 Added buy 10 building tooltip/fixed minor bug with pref config loading 2014-06-21 22:07:28 -04:00
Aktanusa
75c52362b9 Fixed silly mistake of swtiching + and - 2014-06-21 19:05:25 -04:00
Aktanusa
448922dbda Added 1 extra stat in chain/added expand/collape config to stats/reorganize menu code 2014-06-21 13:51:44 -04:00
Aktanusa
686238e6e5 Optimize how Chain Stats are calculated 2014-06-16 08:57:04 -04:00
Aktanusa
d9c21a43bf Fix minor bug with the chain stats 2014-06-14 17:17:12 -04:00
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@@ -1,6 +1,6 @@
# Cookie Monster
Cookie Monster is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. **It is not a cheat interface** although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
@@ -10,27 +10,27 @@ You can see the current version, and a full history of all versions and what the
## What it does
At its core, Cookie Monster computes an index on both buildings and upgrades :
At its core, Cookie Monster computes an index on both buildings and upgrades:
* **Base Cost per Income (BCI)** : Indicates how much a building is worth by comparing how much it costs to how much income gained
* **Base Cost per Income (BCI)**: Indicates how much a building is worth by comparing how much it costs to how much income gained
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value :
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
* Light Blue : (upgrades) This item has a better BCI than any building
* Green : This item has the best BCI
* Yellow : This item is not the best, but it is closer to best than it is to worst
* Orange : This item is not the worst, but it is closer to worst than it is to best
* Red : This item has the worst BCI
* Purple : (upgrades) This item has a worse BCI than any building
* Gray : (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
* Light Blue: (upgrades) This item has a better BCI than any building
* Green: This item has the best BCI
* Yellow: This item is not the best, but it is closer to best than it is to worst
* Orange: This item is not the worst, but it is closer to worst than it is to best
* Red: This item has the worst BCI
* Purple: (upgrades) This item has a worse BCI than any building
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting that one with a BCI of 3.
Note: For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
## What it doesn't do
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster :
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
* Plastic mouse
* Iron mouse
@@ -50,19 +50,24 @@ Do note though that, although these upgrades have no direct value, if buying the
## Bookmarklet
Simply use like the previous addon, create a bookmark and set this as the URL. Then when in the game, click on that bookmark.
Copy this code and save it as a bookmark. Paste it in the URL section. To activate, click the bookmark when the game's open.
```javascript
javascript: (function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
document.head.appendChild(load);
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
}());
```
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
For beta, use the following instead:
```javascript
javascript: (function () {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
}());
```
## Userscript
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
@@ -76,16 +81,34 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @grant none
// ==/UserScript==
var init = Game.Init;
Game.Init = function() {
init();
(function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
document.head.appendChild(load);
}());
}
javascript:(function() {
var checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
clearInterval(checkReady);
}
}, 1000);
}());
```
If you are using the beta, use this instead:
```javascript
// ==UserScript==
// @name Cookie Monster Beta
// @namespace Cookie
// @include http://orteil.dashnet.org/cookieclicker/beta/
// @version 1
// @grant none
// ==/UserScript==
javascript:(function() {
var checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
clearInterval(checkReady);
}
}, 1000);
}());
```
# Bugs and suggestions
@@ -96,10 +119,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
```javascript
javascript: (function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
document.head.appendChild(load);
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
}());
```
@@ -109,7 +129,7 @@ All suggestions are welcome, even the smallest ones.
#Contributors
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)** : Original author
* **[Maxime Fabre](https://github.com/Anahkiasen)** : Previous maintainer
* **Alderi Tokori** : ROI calculations (unused now)
* **[Aktanusa](https://github.com/Aktanusa)** : Current maintainer
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
* **Alderi Tokori**: ROI calculations (unused now)
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer

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997
jscolor/jscolor.js Normal file
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@@ -0,0 +1,997 @@
/**
* jscolor, JavaScript Color Picker
*
* @version 1.4.3
* @license GNU Lesser General Public License, http://www.gnu.org/copyleft/lesser.html
* @author Jan Odvarko, http://odvarko.cz
* @created 2008-06-15
* @updated 2014-07-16
* @link http://jscolor.com
*/
var jscolor = {
dir : '', // location of jscolor directory (leave empty to autodetect)
bindClass : 'color', // class name
binding : true, // automatic binding via <input class="...">
preloading : true, // use image preloading?
install : function() {
jscolor.addEvent(window, 'load', jscolor.init);
},
init : function() {
if(jscolor.binding) {
jscolor.bind();
}
if(jscolor.preloading) {
jscolor.preload();
}
},
getDir : function() {
if(!jscolor.dir) {
var detected = jscolor.detectDir();
jscolor.dir = detected!==false ? detected : 'jscolor/';
}
return jscolor.dir;
},
detectDir : function() {
var base = location.href;
var e = document.getElementsByTagName('base');
for(var i=0; i<e.length; i+=1) {
if(e[i].href) { base = e[i].href; }
}
var e = document.getElementsByTagName('script');
for(var i=0; i<e.length; i+=1) {
if(e[i].src && /(^|\/)jscolor\.js([?#].*)?$/i.test(e[i].src)) {
var src = new jscolor.URI(e[i].src);
var srcAbs = src.toAbsolute(base);
srcAbs.path = srcAbs.path.replace(/[^\/]+$/, ''); // remove filename
srcAbs.query = null;
srcAbs.fragment = null;
return srcAbs.toString();
}
}
return false;
},
bind : function() {
var matchClass = new RegExp('(^|\\s)('+jscolor.bindClass+')(\\s*(\\{[^}]*\\})|\\s|$)', 'i');
var e = document.getElementsByTagName('input');
for(var i=0; i<e.length; i+=1) {
var m;
if(!e[i].color && e[i].className && (m = e[i].className.match(matchClass))) {
var prop = {};
if(m[4]) {
try {
prop = (new Function ('return (' + m[4] + ')'))();
} catch(eInvalidProp) {}
}
e[i].color = new jscolor.color(e[i], prop);
}
}
},
preload : function() {
for(var fn in jscolor.imgRequire) {
if(jscolor.imgRequire.hasOwnProperty(fn)) {
jscolor.loadImage(fn);
}
}
},
images : {
pad : [ 181, 101 ],
sld : [ 16, 101 ],
cross : [ 15, 15 ],
arrow : [ 7, 11 ]
},
imgRequire : {},
imgLoaded : {},
requireImage : function(filename) {
jscolor.imgRequire[filename] = true;
},
loadImage : function(filename) {
if(!jscolor.imgLoaded[filename]) {
jscolor.imgLoaded[filename] = new Image();
jscolor.imgLoaded[filename].src = jscolor.getDir()+filename;
}
},
fetchElement : function(mixed) {
return typeof mixed === 'string' ? document.getElementById(mixed) : mixed;
},
addEvent : function(el, evnt, func) {
if(el.addEventListener) {
el.addEventListener(evnt, func, false);
} else if(el.attachEvent) {
el.attachEvent('on'+evnt, func);
}
},
fireEvent : function(el, evnt) {
if(!el) {
return;
}
if(document.createEvent) {
var ev = document.createEvent('HTMLEvents');
ev.initEvent(evnt, true, true);
el.dispatchEvent(ev);
} else if(document.createEventObject) {
var ev = document.createEventObject();
el.fireEvent('on'+evnt, ev);
} else if(el['on'+evnt]) { // alternatively use the traditional event model (IE5)
el['on'+evnt]();
}
},
getElementPos : function(e) {
var e1=e, e2=e;
var x=0, y=0;
if(e1.offsetParent) {
do {
x += e1.offsetLeft;
y += e1.offsetTop;
} while(e1 = e1.offsetParent);
}
while((e2 = e2.parentNode) && e2.nodeName.toUpperCase() !== 'BODY') {
x -= e2.scrollLeft;
y -= e2.scrollTop;
}
return [x, y];
},
getElementSize : function(e) {
return [e.offsetWidth, e.offsetHeight];
},
getRelMousePos : function(e) {
var x = 0, y = 0;
if (!e) { e = window.event; }
if (typeof e.offsetX === 'number') {
x = e.offsetX;
y = e.offsetY;
} else if (typeof e.layerX === 'number') {
x = e.layerX;
y = e.layerY;
}
return { x: x, y: y };
},
getViewPos : function() {
if(typeof window.pageYOffset === 'number') {
return [window.pageXOffset, window.pageYOffset];
} else if(document.body && (document.body.scrollLeft || document.body.scrollTop)) {
return [document.body.scrollLeft, document.body.scrollTop];
} else if(document.documentElement && (document.documentElement.scrollLeft || document.documentElement.scrollTop)) {
return [document.documentElement.scrollLeft, document.documentElement.scrollTop];
} else {
return [0, 0];
}
},
getViewSize : function() {
if(typeof window.innerWidth === 'number') {
return [window.innerWidth, window.innerHeight];
} else if(document.body && (document.body.clientWidth || document.body.clientHeight)) {
return [document.body.clientWidth, document.body.clientHeight];
} else if(document.documentElement && (document.documentElement.clientWidth || document.documentElement.clientHeight)) {
return [document.documentElement.clientWidth, document.documentElement.clientHeight];
} else {
return [0, 0];
}
},
URI : function(uri) { // See RFC3986
this.scheme = null;
this.authority = null;
this.path = '';
this.query = null;
this.fragment = null;
this.parse = function(uri) {
var m = uri.match(/^(([A-Za-z][0-9A-Za-z+.-]*)(:))?((\/\/)([^\/?#]*))?([^?#]*)((\?)([^#]*))?((#)(.*))?/);
this.scheme = m[3] ? m[2] : null;
this.authority = m[5] ? m[6] : null;
this.path = m[7];
this.query = m[9] ? m[10] : null;
this.fragment = m[12] ? m[13] : null;
return this;
};
this.toString = function() {
var result = '';
if(this.scheme !== null) { result = result + this.scheme + ':'; }
if(this.authority !== null) { result = result + '//' + this.authority; }
if(this.path !== null) { result = result + this.path; }
if(this.query !== null) { result = result + '?' + this.query; }
if(this.fragment !== null) { result = result + '#' + this.fragment; }
return result;
};
this.toAbsolute = function(base) {
var base = new jscolor.URI(base);
var r = this;
var t = new jscolor.URI;
if(base.scheme === null) { return false; }
if(r.scheme !== null && r.scheme.toLowerCase() === base.scheme.toLowerCase()) {
r.scheme = null;
}
if(r.scheme !== null) {
t.scheme = r.scheme;
t.authority = r.authority;
t.path = removeDotSegments(r.path);
t.query = r.query;
} else {
if(r.authority !== null) {
t.authority = r.authority;
t.path = removeDotSegments(r.path);
t.query = r.query;
} else {
if(r.path === '') {
t.path = base.path;
if(r.query !== null) {
t.query = r.query;
} else {
t.query = base.query;
}
} else {
if(r.path.substr(0,1) === '/') {
t.path = removeDotSegments(r.path);
} else {
if(base.authority !== null && base.path === '') {
t.path = '/'+r.path;
} else {
t.path = base.path.replace(/[^\/]+$/,'')+r.path;
}
t.path = removeDotSegments(t.path);
}
t.query = r.query;
}
t.authority = base.authority;
}
t.scheme = base.scheme;
}
t.fragment = r.fragment;
return t;
};
function removeDotSegments(path) {
var out = '';
while(path) {
if(path.substr(0,3)==='../' || path.substr(0,2)==='./') {
path = path.replace(/^\.+/,'').substr(1);
} else if(path.substr(0,3)==='/./' || path==='/.') {
path = '/'+path.substr(3);
} else if(path.substr(0,4)==='/../' || path==='/..') {
path = '/'+path.substr(4);
out = out.replace(/\/?[^\/]*$/, '');
} else if(path==='.' || path==='..') {
path = '';
} else {
var rm = path.match(/^\/?[^\/]*/)[0];
path = path.substr(rm.length);
out = out + rm;
}
}
return out;
}
if(uri) {
this.parse(uri);
}
},
//
// Usage example:
// var myColor = new jscolor.color(myInputElement)
//
color : function(target, prop) {
this.required = true; // refuse empty values?
this.adjust = true; // adjust value to uniform notation?
this.hash = false; // prefix color with # symbol?
this.caps = true; // uppercase?
this.slider = true; // show the value/saturation slider?
this.valueElement = target; // value holder
this.styleElement = target; // where to reflect current color
this.onImmediateChange = null; // onchange callback (can be either string or function)
this.hsv = [0, 0, 1]; // read-only 0-6, 0-1, 0-1
this.rgb = [1, 1, 1]; // read-only 0-1, 0-1, 0-1
this.minH = 0; // read-only 0-6
this.maxH = 6; // read-only 0-6
this.minS = 0; // read-only 0-1
this.maxS = 1; // read-only 0-1
this.minV = 0; // read-only 0-1
this.maxV = 1; // read-only 0-1
this.pickerOnfocus = true; // display picker on focus?
this.pickerMode = 'HSV'; // HSV | HVS
this.pickerPosition = 'bottom'; // left | right | top | bottom
this.pickerSmartPosition = true; // automatically adjust picker position when necessary
this.pickerButtonHeight = 20; // px
this.pickerClosable = false;
this.pickerCloseText = 'Close';
this.pickerButtonColor = 'ButtonText'; // px
this.pickerFace = 10; // px
this.pickerFaceColor = 'ThreeDFace'; // CSS color
this.pickerBorder = 1; // px
this.pickerBorderColor = 'ThreeDHighlight ThreeDShadow ThreeDShadow ThreeDHighlight'; // CSS color
this.pickerInset = 1; // px
this.pickerInsetColor = 'ThreeDShadow ThreeDHighlight ThreeDHighlight ThreeDShadow'; // CSS color
this.pickerZIndex = 10000;
for(var p in prop) {
if(prop.hasOwnProperty(p)) {
this[p] = prop[p];
}
}
this.hidePicker = function() {
if(isPickerOwner()) {
removePicker();
}
};
this.showPicker = function() {
if(!isPickerOwner()) {
var tp = jscolor.getElementPos(target); // target pos
var ts = jscolor.getElementSize(target); // target size
var vp = jscolor.getViewPos(); // view pos
var vs = jscolor.getViewSize(); // view size
var ps = getPickerDims(this); // picker size
var a, b, c;
switch(this.pickerPosition.toLowerCase()) {
case 'left': a=1; b=0; c=-1; break;
case 'right':a=1; b=0; c=1; break;
case 'top': a=0; b=1; c=-1; break;
default: a=0; b=1; c=1; break;
}
var l = (ts[b]+ps[b])/2;
// picker pos
if (!this.pickerSmartPosition) {
var pp = [
tp[a],
tp[b]+ts[b]-l+l*c
];
} else {
var pp = [
-vp[a]+tp[a]+ps[a] > vs[a] ?
(-vp[a]+tp[a]+ts[a]/2 > vs[a]/2 && tp[a]+ts[a]-ps[a] >= 0 ? tp[a]+ts[a]-ps[a] : tp[a]) :
tp[a],
-vp[b]+tp[b]+ts[b]+ps[b]-l+l*c > vs[b] ?
(-vp[b]+tp[b]+ts[b]/2 > vs[b]/2 && tp[b]+ts[b]-l-l*c >= 0 ? tp[b]+ts[b]-l-l*c : tp[b]+ts[b]-l+l*c) :
(tp[b]+ts[b]-l+l*c >= 0 ? tp[b]+ts[b]-l+l*c : tp[b]+ts[b]-l-l*c)
];
}
drawPicker(pp[a], pp[b]);
}
};
this.importColor = function() {
if(!valueElement) {
this.exportColor();
} else {
if(!this.adjust) {
if(!this.fromString(valueElement.value, leaveValue)) {
styleElement.style.backgroundImage = styleElement.jscStyle.backgroundImage;
styleElement.style.backgroundColor = styleElement.jscStyle.backgroundColor;
styleElement.style.color = styleElement.jscStyle.color;
this.exportColor(leaveValue | leaveStyle);
}
} else if(!this.required && /^\s*$/.test(valueElement.value)) {
valueElement.value = '';
styleElement.style.backgroundImage = styleElement.jscStyle.backgroundImage;
styleElement.style.backgroundColor = styleElement.jscStyle.backgroundColor;
styleElement.style.color = styleElement.jscStyle.color;
this.exportColor(leaveValue | leaveStyle);
} else if(this.fromString(valueElement.value)) {
// OK
} else {
this.exportColor();
}
}
};
this.exportColor = function(flags) {
if(!(flags & leaveValue) && valueElement) {
var value = this.toString();
if(this.caps) { value = value.toUpperCase(); }
if(this.hash) { value = '#'+value; }
valueElement.value = value;
}
if(!(flags & leaveStyle) && styleElement) {
styleElement.style.backgroundImage = "none";
styleElement.style.backgroundColor =
'#'+this.toString();
styleElement.style.color =
0.213 * this.rgb[0] +
0.715 * this.rgb[1] +
0.072 * this.rgb[2]
< 0.5 ? '#FFF' : '#000';
}
if(!(flags & leavePad) && isPickerOwner()) {
redrawPad();
}
if(!(flags & leaveSld) && isPickerOwner()) {
redrawSld();
}
};
this.fromHSV = function(h, s, v, flags) { // null = don't change
if(h !== null) { h = Math.max(0.0, this.minH, Math.min(6.0, this.maxH, h)); }
if(s !== null) { s = Math.max(0.0, this.minS, Math.min(1.0, this.maxS, s)); }
if(v !== null) { v = Math.max(0.0, this.minV, Math.min(1.0, this.maxV, v)); }
this.rgb = HSV_RGB(
h===null ? this.hsv[0] : (this.hsv[0]=h),
s===null ? this.hsv[1] : (this.hsv[1]=s),
v===null ? this.hsv[2] : (this.hsv[2]=v)
);
this.exportColor(flags);
};
this.fromRGB = function(r, g, b, flags) { // null = don't change
if(r !== null) { r = Math.max(0.0, Math.min(1.0, r)); }
if(g !== null) { g = Math.max(0.0, Math.min(1.0, g)); }
if(b !== null) { b = Math.max(0.0, Math.min(1.0, b)); }
var hsv = RGB_HSV(
r===null ? this.rgb[0] : r,
g===null ? this.rgb[1] : g,
b===null ? this.rgb[2] : b
);
if(hsv[0] !== null) {
this.hsv[0] = Math.max(0.0, this.minH, Math.min(6.0, this.maxH, hsv[0]));
}
if(hsv[2] !== 0) {
this.hsv[1] = hsv[1]===null ? null : Math.max(0.0, this.minS, Math.min(1.0, this.maxS, hsv[1]));
}
this.hsv[2] = hsv[2]===null ? null : Math.max(0.0, this.minV, Math.min(1.0, this.maxV, hsv[2]));
// update RGB according to final HSV, as some values might be trimmed
var rgb = HSV_RGB(this.hsv[0], this.hsv[1], this.hsv[2]);
this.rgb[0] = rgb[0];
this.rgb[1] = rgb[1];
this.rgb[2] = rgb[2];
this.exportColor(flags);
};
this.fromString = function(hex, flags) {
var m = hex.match(/^\W*([0-9A-F]{3}([0-9A-F]{3})?)\W*$/i);
if(!m) {
return false;
} else {
if(m[1].length === 6) { // 6-char notation
this.fromRGB(
parseInt(m[1].substr(0,2),16) / 255,
parseInt(m[1].substr(2,2),16) / 255,
parseInt(m[1].substr(4,2),16) / 255,
flags
);
} else { // 3-char notation
this.fromRGB(
parseInt(m[1].charAt(0)+m[1].charAt(0),16) / 255,
parseInt(m[1].charAt(1)+m[1].charAt(1),16) / 255,
parseInt(m[1].charAt(2)+m[1].charAt(2),16) / 255,
flags
);
}
return true;
}
};
this.toString = function() {
return (
(0x100 | Math.round(255*this.rgb[0])).toString(16).substr(1) +
(0x100 | Math.round(255*this.rgb[1])).toString(16).substr(1) +
(0x100 | Math.round(255*this.rgb[2])).toString(16).substr(1)
);
};
function RGB_HSV(r, g, b) {
var n = Math.min(Math.min(r,g),b);
var v = Math.max(Math.max(r,g),b);
var m = v - n;
if(m === 0) { return [ null, 0, v ]; }
var h = r===n ? 3+(b-g)/m : (g===n ? 5+(r-b)/m : 1+(g-r)/m);
return [ h===6?0:h, m/v, v ];
}
function HSV_RGB(h, s, v) {
if(h === null) { return [ v, v, v ]; }
var i = Math.floor(h);
var f = i%2 ? h-i : 1-(h-i);
var m = v * (1 - s);
var n = v * (1 - s*f);
switch(i) {
case 6:
case 0: return [v,n,m];
case 1: return [n,v,m];
case 2: return [m,v,n];
case 3: return [m,n,v];
case 4: return [n,m,v];
case 5: return [v,m,n];
}
}
function removePicker() {
delete jscolor.picker.owner;
document.getElementsByTagName('body')[0].removeChild(jscolor.picker.boxB);
}
function drawPicker(x, y) {
if(!jscolor.picker) {
jscolor.picker = {
box : document.createElement('div'),
boxB : document.createElement('div'),
pad : document.createElement('div'),
padB : document.createElement('div'),
padM : document.createElement('div'),
sld : document.createElement('div'),
sldB : document.createElement('div'),
sldM : document.createElement('div'),
btn : document.createElement('div'),
btnS : document.createElement('span'),
btnT : document.createTextNode(THIS.pickerCloseText)
};
for(var i=0,segSize=4; i<jscolor.images.sld[1]; i+=segSize) {
var seg = document.createElement('div');
seg.style.height = segSize+'px';
seg.style.fontSize = '1px';
seg.style.lineHeight = '0';
jscolor.picker.sld.appendChild(seg);
}
jscolor.picker.sldB.appendChild(jscolor.picker.sld);
jscolor.picker.box.appendChild(jscolor.picker.sldB);
jscolor.picker.box.appendChild(jscolor.picker.sldM);
jscolor.picker.padB.appendChild(jscolor.picker.pad);
jscolor.picker.box.appendChild(jscolor.picker.padB);
jscolor.picker.box.appendChild(jscolor.picker.padM);
jscolor.picker.btnS.appendChild(jscolor.picker.btnT);
jscolor.picker.btn.appendChild(jscolor.picker.btnS);
jscolor.picker.box.appendChild(jscolor.picker.btn);
jscolor.picker.boxB.appendChild(jscolor.picker.box);
}
var p = jscolor.picker;
// controls interaction
p.box.onmouseup =
p.box.onmouseout = function() { target.focus(); };
p.box.onmousedown = function() { abortBlur=true; };
p.box.onmousemove = function(e) {
if (holdPad || holdSld) {
holdPad && setPad(e);
holdSld && setSld(e);
if (document.selection) {
document.selection.empty();
} else if (window.getSelection) {
window.getSelection().removeAllRanges();
}
dispatchImmediateChange();
}
};
if('ontouchstart' in window) { // if touch device
var handle_touchmove = function(e) {
var event={
'offsetX': e.touches[0].pageX-touchOffset.X,
'offsetY': e.touches[0].pageY-touchOffset.Y
};
if (holdPad || holdSld) {
holdPad && setPad(event);
holdSld && setSld(event);
dispatchImmediateChange();
}
e.stopPropagation(); // prevent move "view" on broswer
e.preventDefault(); // prevent Default - Android Fix (else android generated only 1-2 touchmove events)
};
p.box.removeEventListener('touchmove', handle_touchmove, false)
p.box.addEventListener('touchmove', handle_touchmove, false)
}
p.padM.onmouseup =
p.padM.onmouseout = function() { if(holdPad) { holdPad=false; jscolor.fireEvent(valueElement,'change'); } };
p.padM.onmousedown = function(e) {
// if the slider is at the bottom, move it up
switch(modeID) {
case 0: if (THIS.hsv[2] === 0) { THIS.fromHSV(null, null, 1.0); }; break;
case 1: if (THIS.hsv[1] === 0) { THIS.fromHSV(null, 1.0, null); }; break;
}
holdSld=false;
holdPad=true;
setPad(e);
dispatchImmediateChange();
};
if('ontouchstart' in window) {
p.padM.addEventListener('touchstart', function(e) {
touchOffset={
'X': e.target.offsetParent.offsetLeft,
'Y': e.target.offsetParent.offsetTop
};
this.onmousedown({
'offsetX':e.touches[0].pageX-touchOffset.X,
'offsetY':e.touches[0].pageY-touchOffset.Y
});
});
}
p.sldM.onmouseup =
p.sldM.onmouseout = function() { if(holdSld) { holdSld=false; jscolor.fireEvent(valueElement,'change'); } };
p.sldM.onmousedown = function(e) {
holdPad=false;
holdSld=true;
setSld(e);
dispatchImmediateChange();
};
if('ontouchstart' in window) {
p.sldM.addEventListener('touchstart', function(e) {
touchOffset={
'X': e.target.offsetParent.offsetLeft,
'Y': e.target.offsetParent.offsetTop
};
this.onmousedown({
'offsetX':e.touches[0].pageX-touchOffset.X,
'offsetY':e.touches[0].pageY-touchOffset.Y
});
});
}
// picker
var dims = getPickerDims(THIS);
p.box.style.width = dims[0] + 'px';
p.box.style.height = dims[1] + 'px';
// picker border
p.boxB.style.position = 'absolute';
p.boxB.style.clear = 'both';
p.boxB.style.left = x+'px';
p.boxB.style.top = y+'px';
p.boxB.style.zIndex = THIS.pickerZIndex;
p.boxB.style.border = THIS.pickerBorder+'px solid';
p.boxB.style.borderColor = THIS.pickerBorderColor;
p.boxB.style.background = THIS.pickerFaceColor;
// pad image
p.pad.style.width = jscolor.images.pad[0]+'px';
p.pad.style.height = jscolor.images.pad[1]+'px';
// pad border
p.padB.style.position = 'absolute';
p.padB.style.left = THIS.pickerFace+'px';
p.padB.style.top = THIS.pickerFace+'px';
p.padB.style.border = THIS.pickerInset+'px solid';
p.padB.style.borderColor = THIS.pickerInsetColor;
// pad mouse area
p.padM.style.position = 'absolute';
p.padM.style.left = '0';
p.padM.style.top = '0';
p.padM.style.width = THIS.pickerFace + 2*THIS.pickerInset + jscolor.images.pad[0] + jscolor.images.arrow[0] + 'px';
p.padM.style.height = p.box.style.height;
p.padM.style.cursor = 'crosshair';
// slider image
p.sld.style.overflow = 'hidden';
p.sld.style.width = jscolor.images.sld[0]+'px';
p.sld.style.height = jscolor.images.sld[1]+'px';
// slider border
p.sldB.style.display = THIS.slider ? 'block' : 'none';
p.sldB.style.position = 'absolute';
p.sldB.style.right = THIS.pickerFace+'px';
p.sldB.style.top = THIS.pickerFace+'px';
p.sldB.style.border = THIS.pickerInset+'px solid';
p.sldB.style.borderColor = THIS.pickerInsetColor;
// slider mouse area
p.sldM.style.display = THIS.slider ? 'block' : 'none';
p.sldM.style.position = 'absolute';
p.sldM.style.right = '0';
p.sldM.style.top = '0';
p.sldM.style.width = jscolor.images.sld[0] + jscolor.images.arrow[0] + THIS.pickerFace + 2*THIS.pickerInset + 'px';
p.sldM.style.height = p.box.style.height;
try {
p.sldM.style.cursor = 'pointer';
} catch(eOldIE) {
p.sldM.style.cursor = 'hand';
}
// "close" button
function setBtnBorder() {
var insetColors = THIS.pickerInsetColor.split(/\s+/);
var pickerOutsetColor = insetColors.length < 2 ? insetColors[0] : insetColors[1] + ' ' + insetColors[0] + ' ' + insetColors[0] + ' ' + insetColors[1];
p.btn.style.borderColor = pickerOutsetColor;
}
p.btn.style.display = THIS.pickerClosable ? 'block' : 'none';
p.btn.style.position = 'absolute';
p.btn.style.left = THIS.pickerFace + 'px';
p.btn.style.bottom = THIS.pickerFace + 'px';
p.btn.style.padding = '0 15px';
p.btn.style.height = '18px';
p.btn.style.border = THIS.pickerInset + 'px solid';
setBtnBorder();
p.btn.style.color = THIS.pickerButtonColor;
p.btn.style.font = '12px sans-serif';
p.btn.style.textAlign = 'center';
try {
p.btn.style.cursor = 'pointer';
} catch(eOldIE) {
p.btn.style.cursor = 'hand';
}
p.btn.onmousedown = function () {
THIS.hidePicker();
};
p.btnS.style.lineHeight = p.btn.style.height;
// load images in optimal order
switch(modeID) {
case 0: var padImg = 'hs.png'; break;
case 1: var padImg = 'hv.png'; break;
}
p.padM.style.backgroundImage = "url('"+jscolor.getDir()+"cross.gif')";
p.padM.style.backgroundRepeat = "no-repeat";
p.sldM.style.backgroundImage = "url('"+jscolor.getDir()+"arrow.gif')";
p.sldM.style.backgroundRepeat = "no-repeat";
p.pad.style.backgroundImage = "url('"+jscolor.getDir()+padImg+"')";
p.pad.style.backgroundRepeat = "no-repeat";
p.pad.style.backgroundPosition = "0 0";
// place pointers
redrawPad();
redrawSld();
jscolor.picker.owner = THIS;
document.getElementsByTagName('body')[0].appendChild(p.boxB);
}
function getPickerDims(o) {
var dims = [
2*o.pickerInset + 2*o.pickerFace + jscolor.images.pad[0] +
(o.slider ? 2*o.pickerInset + 2*jscolor.images.arrow[0] + jscolor.images.sld[0] : 0),
o.pickerClosable ?
4*o.pickerInset + 3*o.pickerFace + jscolor.images.pad[1] + o.pickerButtonHeight :
2*o.pickerInset + 2*o.pickerFace + jscolor.images.pad[1]
];
return dims;
}
function redrawPad() {
// redraw the pad pointer
switch(modeID) {
case 0: var yComponent = 1; break;
case 1: var yComponent = 2; break;
}
var x = Math.round((THIS.hsv[0]/6) * (jscolor.images.pad[0]-1));
var y = Math.round((1-THIS.hsv[yComponent]) * (jscolor.images.pad[1]-1));
jscolor.picker.padM.style.backgroundPosition =
(THIS.pickerFace+THIS.pickerInset+x - Math.floor(jscolor.images.cross[0]/2)) + 'px ' +
(THIS.pickerFace+THIS.pickerInset+y - Math.floor(jscolor.images.cross[1]/2)) + 'px';
// redraw the slider image
var seg = jscolor.picker.sld.childNodes;
switch(modeID) {
case 0:
var rgb = HSV_RGB(THIS.hsv[0], THIS.hsv[1], 1);
for(var i=0; i<seg.length; i+=1) {
seg[i].style.backgroundColor = 'rgb('+
(rgb[0]*(1-i/seg.length)*100)+'%,'+
(rgb[1]*(1-i/seg.length)*100)+'%,'+
(rgb[2]*(1-i/seg.length)*100)+'%)';
}
break;
case 1:
var rgb, s, c = [ THIS.hsv[2], 0, 0 ];
var i = Math.floor(THIS.hsv[0]);
var f = i%2 ? THIS.hsv[0]-i : 1-(THIS.hsv[0]-i);
switch(i) {
case 6:
case 0: rgb=[0,1,2]; break;
case 1: rgb=[1,0,2]; break;
case 2: rgb=[2,0,1]; break;
case 3: rgb=[2,1,0]; break;
case 4: rgb=[1,2,0]; break;
case 5: rgb=[0,2,1]; break;
}
for(var i=0; i<seg.length; i+=1) {
s = 1 - 1/(seg.length-1)*i;
c[1] = c[0] * (1 - s*f);
c[2] = c[0] * (1 - s);
seg[i].style.backgroundColor = 'rgb('+
(c[rgb[0]]*100)+'%,'+
(c[rgb[1]]*100)+'%,'+
(c[rgb[2]]*100)+'%)';
}
break;
}
}
function redrawSld() {
// redraw the slider pointer
switch(modeID) {
case 0: var yComponent = 2; break;
case 1: var yComponent = 1; break;
}
var y = Math.round((1-THIS.hsv[yComponent]) * (jscolor.images.sld[1]-1));
jscolor.picker.sldM.style.backgroundPosition =
'0 ' + (THIS.pickerFace+THIS.pickerInset+y - Math.floor(jscolor.images.arrow[1]/2)) + 'px';
}
function isPickerOwner() {
return jscolor.picker && jscolor.picker.owner === THIS;
}
function blurTarget() {
if(valueElement === target) {
THIS.importColor();
}
if(THIS.pickerOnfocus) {
THIS.hidePicker();
}
}
function blurValue() {
if(valueElement !== target) {
THIS.importColor();
}
}
function setPad(e) {
var mpos = jscolor.getRelMousePos(e);
var x = mpos.x - THIS.pickerFace - THIS.pickerInset;
var y = mpos.y - THIS.pickerFace - THIS.pickerInset;
switch(modeID) {
case 0: THIS.fromHSV(x*(6/(jscolor.images.pad[0]-1)), 1 - y/(jscolor.images.pad[1]-1), null, leaveSld); break;
case 1: THIS.fromHSV(x*(6/(jscolor.images.pad[0]-1)), null, 1 - y/(jscolor.images.pad[1]-1), leaveSld); break;
}
}
function setSld(e) {
var mpos = jscolor.getRelMousePos(e);
var y = mpos.y - THIS.pickerFace - THIS.pickerInset;
switch(modeID) {
case 0: THIS.fromHSV(null, null, 1 - y/(jscolor.images.sld[1]-1), leavePad); break;
case 1: THIS.fromHSV(null, 1 - y/(jscolor.images.sld[1]-1), null, leavePad); break;
}
}
function dispatchImmediateChange() {
if (THIS.onImmediateChange) {
var callback;
if (typeof THIS.onImmediateChange === 'string') {
callback = new Function (THIS.onImmediateChange);
} else {
callback = THIS.onImmediateChange;
}
callback.call(THIS);
}
}
var THIS = this;
var modeID = this.pickerMode.toLowerCase()==='hvs' ? 1 : 0;
var abortBlur = false;
var
valueElement = jscolor.fetchElement(this.valueElement),
styleElement = jscolor.fetchElement(this.styleElement);
var
holdPad = false,
holdSld = false,
touchOffset = {};
var
leaveValue = 1<<0,
leaveStyle = 1<<1,
leavePad = 1<<2,
leaveSld = 1<<3;
// target
jscolor.addEvent(target, 'focus', function() {
if(THIS.pickerOnfocus) { THIS.showPicker(); }
});
jscolor.addEvent(target, 'blur', function() {
if(!abortBlur) {
window.setTimeout(function(){ abortBlur || blurTarget(); abortBlur=false; }, 0);
} else {
abortBlur = false;
}
});
// valueElement
if(valueElement) {
var updateField = function() {
THIS.fromString(valueElement.value, leaveValue);
dispatchImmediateChange();
};
jscolor.addEvent(valueElement, 'keyup', updateField);
jscolor.addEvent(valueElement, 'input', updateField);
jscolor.addEvent(valueElement, 'blur', blurValue);
valueElement.setAttribute('autocomplete', 'off');
}
// styleElement
if(styleElement) {
styleElement.jscStyle = {
backgroundImage : styleElement.style.backgroundImage,
backgroundColor : styleElement.style.backgroundColor,
color : styleElement.style.color
};
}
// require images
switch(modeID) {
case 0: jscolor.requireImage('hs.png'); break;
case 1: jscolor.requireImage('hv.png'); break;
}
jscolor.requireImage('cross.gif');
jscolor.requireImage('arrow.gif');
this.importColor();
}
};
jscolor.install();

View File

@@ -2,12 +2,23 @@
* Cache *
*********/
CM.Cache.NextNumber = function(base) {
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) {
count = CM.Cache.NextNumber(count);
}
return (base + count);
}
CM.Cache.RemakeIncome = function() {
// Simulate Building Buys
CM.Sim.BuyBuildings();
// Simulate Building Buys for 1 amount
CM.Sim.BuyBuildings(1, 'Objects');
// Simulate Upgrade Buys
CM.Sim.BuyUpgrades();
// Simulate Building Buys for 10 amount
CM.Sim.BuyBuildings(10, 'Objects10');
}
CM.Cache.RemakeBuildingsBCI = function() {
@@ -33,6 +44,7 @@ CM.Cache.RemakeBuildingsBCI = function() {
CM.Cache.RemakeUpgradeBCI = function() {
for (var i in CM.Cache.Upgrades) {
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity';
var color = '';
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
@@ -45,22 +57,41 @@ CM.Cache.RemakeUpgradeBCI = function() {
}
}
CM.Cache.RemakeBuildings10BCI = function() {
for (var i in CM.Cache.Objects10) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
var color = '';
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects10[i].color = color;
}
}
CM.Cache.RemakeBCI = function() {
// Buildings
// Buildings for 1 amount
CM.Cache.RemakeBuildingsBCI();
// Upgrades
CM.Cache.RemakeUpgradeBCI();
// Buildings for 10 amount
CM.Cache.RemakeBuildings10BCI();
}
CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (Game.cookiesPs * 60 * 20) / 0.1;
CM.Cache.Lucky = (Game.cookiesPs * 60 * 15) / 0.15;
if (Game.frenzy > 0) {
CM.Cache.Lucky /= Game.frenzyPower;
}
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.1) + 13;
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
}
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
@@ -76,7 +107,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
}
CM.Cache.RemakeChain = function() {
var maxPayout = Game.cookiesPs * 60 * 60 * 3;
var maxPayout = Game.cookiesPs * 60 * 60 * 6;
if (Game.frenzy > 0) {
maxPayout /= Game.frenzyPower;
}
@@ -92,19 +123,29 @@ CM.Cache.RemakeChain = function() {
else {
base = CM.Cache.ChainWrathReward;
}
var count = 1;
while (base == base + count) {
count++;
if (maxPayout < base) {
CM.Cache.Chain = 0;
}
else {
CM.Cache.Chain = CM.Cache.NextNumber(base) / 0.25;
}
CM.Cache.Chain = (base + count) / 0.25;
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
count = 1;
while(CM.Cache.ChainFrenzyReward == CM.Cache.ChainFrenzyReward + count) {
count++;
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
base = CM.Cache.ChainFrenzyReward;
}
else {
base = CM.Cache.ChainFrenzyWrathReward;
}
if ((maxPayout * 7) < base) {
CM.Cache.ChainFrenzy = 0;
}
else {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(base) / 0.25;
}
CM.Cache.ChainFrenzy = (CM.Cache.ChainFrenzyReward + count) / 0.25;
}
CM.Cache.RemakeSeaSpec = function() {
@@ -114,6 +155,15 @@ CM.Cache.RemakeSeaSpec = function() {
}
}
CM.Cache.RemakeSellAllTotal = function() {
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount);
}
CM.Cache.SellAllTotal = sellTotal;
}
CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0;
CM.Cache.LuckyFrenzy = 0;
@@ -124,3 +174,6 @@ CM.Cache.ChainReward = 0;
CM.Cache.ChainWrathReward = 0;
CM.Cache.ChainFrenzy = 0;
CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.SellAllTotal = 0;

View File

@@ -13,15 +13,45 @@ CM.LoadConfig = function() {
// Check values
var mod = false;
for (var i in CM.ConfigDefault) {
if (CM.Config[i] == undefined || !(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
if (typeof CM.Config[i] === 'undefined') {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
else if (i != 'StatsPref' && i != 'Colors') {
if (i.indexOf('SoundURL') == -1) {
if (!(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
}
else { // Sound URLs
if (typeof CM.Config[i] != 'string') {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
}
}
else if (i == 'StatsPref') {
for (var j in CM.ConfigDefault.StatsPref) {
if (typeof CM.Config[i][j] === 'undefined' || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) {
mod = true;
CM.Config[i][j] = CM.ConfigDefault[i][j];
}
}
}
else { // Colors
for (var j in CM.ConfigDefault.StatsPref) {
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
mod = true;
CM.Config[i][j] = CM.ConfigDefault[i][j];
}
}
}
}
if (mod) CM.SaveConfig(CM.Config);
CM.Loop(); // Do loop once
for (var i in CM.ConfigDefault) {
if (CM.ConfigData[i].func != undefined) {
if (i != 'StatsPref' && typeof CM.ConfigData[i].func !== 'undefined') {
CM.ConfigData[i].func();
}
}
@@ -43,7 +73,7 @@ CM.ToggleConfigUp = function(config) {
if (CM.Config[config] == CM.ConfigData[config].label.length) {
CM.Config[config] = 0;
}
if (CM.ConfigData[config].func != undefined) {
if (typeof CM.ConfigData[config].func !== 'undefined') {
CM.ConfigData[config].func();
}
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
@@ -55,30 +85,47 @@ CM.ToggleConfigDown = function(config) {
if (CM.Config[config] < 0) {
CM.Config[config] = CM.ConfigData[config].label.length - 1;
}
if (CM.ConfigData[config].func != undefined) {
if (typeof CM.ConfigData[config].func !== 'undefined') {
CM.ConfigData[config].func();
}
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
CM.SaveConfig(CM.Config);
}
CM.ToggleStatsConfig = function(config) {
if (CM.Config.StatsPref[config] == 0) {
CM.Config.StatsPref[config]++;
}
else {
CM.Config.StatsPref[config]--;
}
CM.SaveConfig(CM.Config);
}
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.Volume.label[i] = i + '%';
}
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};

File diff suppressed because it is too large Load Diff

View File

@@ -34,19 +34,36 @@ CM.ReplaceNative = function() {
Game.tooltip.update = function() {
CM.Backup.tooltip.updateMod();
CM.Disp.UpdateTooltipWarnCaut();
CM.Disp.UpdateTooltipLocation();
}
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
Game.UpdateSpecial = function() {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
CM.Backup.UpdateSpecial();
Game.mouseY += timerBarHeight;
}
else {
CM.Backup.UpdateSpecial();
}
}
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
Game.RebuildUpgrades = function() {
CM.Backup.RebuildUpgrades();
CM.Disp.AddTooltipUpgrade();
Game.CalculateGains();
}
CM.Backup.UpdateMenu = Game.UpdateMenu;
Game.UpdateMenu = function() {
if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
CM.Backup.UpdateMenu();
CM.Disp.AddMenu();
}
}
CM.Backup.sayTime = Game.sayTime;
CM.Disp.sayTime = function(time, detail) {
@@ -62,12 +79,18 @@ CM.ReplaceNative = function() {
}
CM.Loop = function() {
if (CM.Disp.lastAscendState != Game.OnAscend) {
CM.Disp.lastAscendState = Game.OnAscend;
CM.Disp.UpdateAscendState();
}
if (!Game.OnAscend && Game.AscendTimer == 0) {
if (CM.Sim.DoSims) {
CM.Cache.RemakeIncome();
CM.Cache.RemakeBCI();
CM.Cache.RemakeLucky();
CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec();
CM.Cache.RemakeSellAllTotal();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
@@ -83,14 +106,19 @@ CM.Loop = function() {
// Update Tooltip
CM.Disp.UpdateTooltip();
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
// Update Wrinkler Tooltip
CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip();
// Update Title
CM.Disp.UpdateTitle();
// Change menu refresh interval
CM.Disp.RefreshMenu();
}
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
}
CM.Init = function() {
@@ -99,27 +127,45 @@ CM.Init = function() {
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
}
if (proceed) {
CM.Disp.AddJscolor();
var delay = setInterval(function() {
if (typeof jscolor !== 'undefined') {
CM.DelayInit();
clearInterval(delay);
}
}, 500);
}
}
CM.DelayInit = function() {
CM.Sim.InitData();
CM.Disp.CreateCssArea();
CM.Disp.CreateBotBar();
CM.Disp.CreateTimerBar();
CM.Disp.CreateUpgradeBar();
CM.Disp.CreateWhiteScreen();
CM.Disp.CreateGCTimer();
CM.Disp.CreateResetTooltip();
CM.Disp.CreateChoEggTooltip();
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
//CM.Disp.AddTooltipBuildExtra(); // The extra per building was removed
CM.Disp.AddWrinklerAreaDetect();
CM.ReplaceNative();
Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created!
CM.Disp.lastAscendState = Game.OnAscend;
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1, 1);
Game.Win('Third-party');
}
}
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCTimer: 1, Title: 1, Tooltip: 1, ToolWarnCaut: 1, ToolWarnCautPos: 0, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2};
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}};
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '1.0465';
CM.VersionMinor = '6';
CM.VersionMajor = '2';
CM.VersionMinor = '2';

View File

@@ -2,54 +2,116 @@
* Sim *
*******/
eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
CM.Sim.BuildingGetPrice = function(basePrice, start, increase) {
var totalPrice = 0;
var count = 0;
while(count < increase) {
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
totalPrice += Math.ceil(price);
count++;
}
return totalPrice;
}
CM.Sim.BuildingSell = function(basePrice, start, amount) {
var totalMoni = 0;
while (amount > 0) {
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer')) giveBack = 0.85;
totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * giveBack);
start--;
amount--;
}
return totalMoni;
}
CM.Sim.Has = function(what) {
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
}
CM.Sim.Win = function(what) {
if (CM.Sim.Achievements[what]) {
if (CM.Sim.Achievements[what].won == 0) {
CM.Sim.Achievements[what].won = 1;
if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++;
if (Game.Achievements[what].pool != 'shadow') CM.Sim.AchievementsOwned++;
}
}
}
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
CM.Sim.CookNeedPrest = function(prestige) {
return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
return true;
else
return false;
}
CM.Sim.CopyData = function() {
// Other variables
CM.Sim.prestige = Game.prestige['Heavenly chips'];
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount'));
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
CM.Sim.InitData = function() {
// Buildings
CM.Sim.Objects = [];
for (var i in Game.Objects) {
CM.Sim.Objects[i] = {};
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
you.name = me.name; // Needed for above eval!
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier'));
// Below is needed for above eval!
you.baseCps = me.baseCps;
you.name = me.name;
}
// Upgrades
CM.Sim.Upgrades = [];
for (var i in Game.Upgrades) {
CM.Sim.Upgrades[i] = {};
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
you.bought = me.bought;
}
// Achievements
CM.Sim.Achievements = [];
for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = {};
}
}
CM.Sim.CopyData = function() {
// Other variables
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
CM.Sim.heavenlyPower = Game.heavenlyPower;
CM.Sim.prestige = Game.prestige;
CM.Sim.dragonAura = Game.dragonAura;
CM.Sim.dragonAura2 = Game.dragonAura2;
// Buildings
for (var i in Game.Objects) {
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
}
// Upgrades
for (var i in Game.Upgrades) {
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
you.bought = me.bought;
}
// Achievements
for (var i in Game.Achievements) {
var me = Game.Achievements[i];
var you = CM.Sim.Achievements[i];
you.won = me.won;
@@ -60,47 +122,51 @@ CM.Sim.CopyData = function() {
CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0;
var mult = 1;
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
var cookieMult = 0;
for (var i in CM.Sim.Upgrades) {
var me = CM.Sim.Upgrades[i];
if (me.bought > 0) {
if (Game.Upgrades[i].type == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult += Game.Upgrades[i].power * 0.01;
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
}
}
mult += CM.Sim.Has('Specialized chocolate chips') * 0.01;
mult += CM.Sim.Has('Designer cocoa beans') * 0.02;
mult += CM.Sim.Has('Underworld ovens') * 0.03;
mult += CM.Sim.Has('Exotic nuts') * 0.04;
mult += CM.Sim.Has('Arcane sugar') * 0.05;
if (CM.Sim.Has('Increased merriness')) mult += 0.15;
if (CM.Sim.Has('Improved jolliness')) mult += 0.15;
if (CM.Sim.Has('A lump of coal')) mult += 0.01;
if (CM.Sim.Has('An itchy sweater')) mult += 0.01;
if (CM.Sim.Has('Santa\'s dominion')) mult += 0.5;
mult *= (1 + 0.01 * cookieMult);
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
if (CM.Sim.Has('Exotic nuts')) mult *= 1.04;
if (CM.Sim.Has('Arcane sugar')) mult *= 1.05;
if (CM.Sim.Has('Santa\'s legacy')) mult += (Game.santaLevel + 1) * 0.1;
if (CM.Sim.Has('Increased merriness')) mult *= 1.15;
if (CM.Sim.Has('Improved jolliness')) mult *= 1.15;
if (CM.Sim.Has('A lump of coal')) mult *= 1.01;
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
var heavenlyMult = 0;
if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20;
if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25;
if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25;
if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25;
mult += parseFloat(CM.Sim.prestige) * 0.02 * heavenlyMult;
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps() : me.cps);
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1;
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
var milkMult=1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
var eggMult = 0;
if (CM.Sim.Has('Chicken egg')) eggMult++;
@@ -123,15 +189,33 @@ CM.Sim.CalculateGains = function() {
}
mult *= (1 + 0.01 * eggMult);
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
var rawCookiesPs = CM.Sim.cookiesPs * mult;
for (var i = 0; i < Game.cpsAchievs.length / 2; i++) {
if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]);
for (var i in Game.CpsAchievements) {
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
}
if (Game.frenzy > 0) mult *= Game.frenzyPower;
// Pointless?
name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
if (CM.Sim.Has('Golden switch [off]')) {
var goldenSwitchMult = 1.5;
if (CM.Sim.Has('Residual luck')) {
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
for (var i in upgrades) {
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
}
}
mult *= goldenSwitchMult;
}
CM.Sim.cookiesPs *= mult;
};
@@ -148,50 +232,42 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
// Redo?
var buildingsOwned = 0;
var oneOfEach = 1;
var mathematician = 1;
var base10 = 1;
var centennial = 1;
var centennialhalf = 1;
var bicentennial = 1;
var minAmount = 100000;
for (var i in CM.Sim.Objects) {
buildingsOwned += CM.Sim.Objects[i].amount;
if (!CM.Sim.HasAchiev('One with everything')) {
if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
}
minAmount = Math.min(CM.Sim.Objects[i].amount, minAmount);
if (!CM.Sim.HasAchiev('Mathematician')) {
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
}
if (!CM.Sim.HasAchiev('Base 10')) {
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0;
}
if (!CM.Sim.HasAchiev('Centennial')) {
if (CM.Sim.Objects[i].amount < 100) centennial = 0;
}
if (!CM.Sim.HasAchiev('Centennial and a half')) {
if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
}
if (!CM.Sim.HasAchiev('Bicentennial')) {
if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
}
}
if (oneOfEach == 1) CM.Sim.Win('One with everything');
if (minAmount >= 1) CM.Sim.Win('One with everything');
if (mathematician == 1) CM.Sim.Win('Mathematician');
if (base10 == 1) CM.Sim.Win('Base 10');
if (centennial == 1) CM.Sim.Win('Centennial');
if (centennialhalf == 1) CM.Sim.Win('Centennial and a half');
if (bicentennial == 1) CM.Sim.Win('Bicentennial');
if (minAmount >= 100) CM.Sim.Win('Centennial');
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 400) CM.Sim.Win('Architect');
if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress');
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
var hasAllHalloCook = true;
for (var i in CM.Data.HalloCookies) {
@@ -206,12 +282,12 @@ CM.Sim.CheckOtherAchiev = function() {
if (hasAllChristCook) CM.Sim.Win('Let it snow');
}
CM.Sim.BuyBuildings = function() {
CM.Cache.Objects = [];
CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target] = [];
for (var i in Game.Objects) {
CM.Sim.CopyData();
var me = CM.Sim.Objects[i];
me.amount++;
me.amount += amount;
if (i == 'Cursor') {
if (me.amount >= 1) CM.Sim.Win('Click');
@@ -221,77 +297,13 @@ CM.Sim.BuyBuildings = function() {
if (me.amount >= 200) CM.Sim.Win('The Digital');
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
}
else if (i == 'Grandma') {
if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies');
if (me.amount >= 50) CM.Sim.Win('Sloppy kisses');
if (me.amount >= 100) CM.Sim.Win('Retirement home');
if (me.amount >= 150) CM.Sim.Win('Friend of the ancients');
if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
else {
for (var j in Game.Objects[me.name].tieredAchievs) {
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock)
CM.Sim.Win(Game.Objects[me.name].tieredAchievs[j].name);
}
else if (i == 'Farm') {
if (me.amount >= 1) CM.Sim.Win('My first farm');
if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
if (me.amount >= 100) CM.Sim.Win('Farm ill');
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
if (me.amount >= 200) CM.Sim.Win('Homegrown');
}
else if (i == 'Factory') {
if (me.amount >= 1) CM.Sim.Win('Production chain');
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
if (me.amount >= 100) CM.Sim.Win('Global warming');
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
if (me.amount >= 200) CM.Sim.Win('Technocracy');
}
else if (i == 'Mine') {
if (me.amount >= 1) CM.Sim.Win('You know the drill');
if (me.amount >= 50) CM.Sim.Win('Excavation site');
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
}
else if (i == 'Shipment') {
if (me.amount >= 1) CM.Sim.Win('Expedition');
if (me.amount >= 50) CM.Sim.Win('Galactic highway');
if (me.amount >= 100) CM.Sim.Win('Far far away');
if (me.amount >= 150) CM.Sim.Win('Type II civilization');
if (me.amount >= 200) CM.Sim.Win('We come in peace');
}
else if (i == 'Alchemy lab') {
if (me.amount >= 1) CM.Sim.Win('Transmutation');
if (me.amount >= 50) CM.Sim.Win('Transmogrification');
if (me.amount >= 100) CM.Sim.Win('Gold member');
if (me.amount >= 150) CM.Sim.Win('Gild wars');
if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
}
else if (i == 'Portal') {
if (me.amount >= 1) CM.Sim.Win('A whole new world');
if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
if (me.amount >= 150) CM.Sim.Win('Brain-split');
if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
}
else if (i == 'Time machine') {
if (me.amount >= 1) CM.Sim.Win('Time warp');
if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
if (me.amount >= 100) CM.Sim.Win('Rewriting history');
if (me.amount >= 150) CM.Sim.Win('Time duke');
if (me.amount >= 200) CM.Sim.Win('Forever and ever');
}
else if (i == 'Antimatter condenser') {
if (me.amount >= 1) CM.Sim.Win('Antibatter');
if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
if (me.amount >= 100) CM.Sim.Win('It does matter!');
if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
if (me.amount >= 200) CM.Sim.Win('Walk the planck');
}
else if (i == 'Prism') {
if (me.amount >= 1) CM.Sim.Win('Lone photon');
if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
if (me.amount >= 100) CM.Sim.Win('Blinding flash');
if (me.amount >= 150) CM.Sim.Win('Unending glow');
if (me.amount >= 200) CM.Sim.Win('Rise and shine');
}
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
@@ -304,19 +316,19 @@ CM.Sim.BuyBuildings = function() {
CM.Sim.CalculateGains();
}
CM.Cache.Objects[i] = {};
CM.Cache.Objects[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
}
}
CM.Sim.BuyUpgrades = function() {
CM.Cache.Upgrades = [];
for (var i in Game.Upgrades) {
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
if (Game.Upgrades[i].pool == 'toggle' || (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige')) {
CM.Sim.CopyData();
var me = CM.Sim.Upgrades[i];
me.bought = 1;
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
if (Game.CountsAsUpgradeOwned(Game.Upgrades[i].pool)) CM.Sim.UpgradesOwned++;
if (i == 'Elder Pledge') {
CM.Sim.pledges++;
@@ -356,14 +368,12 @@ CM.Sim.ResetBonus = function() {
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
var lastAchievementsOwned = CM.Sim.AchievementsOwned;