Fixed bug where Caut/Warn Tooltip calculation with bonus CPS didn't use the new Lucky reward way

This commit is contained in:
Aktanusa
2016-02-09 11:55:28 -05:00
parent f120f047dc
commit 6917e3139a
2 changed files with 2 additions and 2 deletions

View File

@@ -1797,7 +1797,7 @@ CM.Disp.UpdateTooltip = function() {
if (Game.frenzy > 0) {
bonusNoFren /= Game.frenzyPower;
}
warn += ((bonusNoFren * 60 * 20) / 0.1);
warn += ((bonusNoFren * 60 * 15) / 0.15);
}
var caut = warn * 7;
var amount = Game.cookies - price;