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2
Combine.sh
Executable file
2
Combine.sh
Executable file
@@ -0,0 +1,2 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
cat ./src/Header.js ./src/Cache.js ./src/Config.js ./src/Data.js ./src/Disp.js ./src/Main.js ./src/Sim.js ./src/Footer.js > CookieMonster.js
|
||||||
3474
CookieMonster.js
3474
CookieMonster.js
File diff suppressed because it is too large
Load Diff
41
README.md
41
README.md
@@ -12,21 +12,21 @@ You can see the current version, and a full history of all versions and what the
|
|||||||
|
|
||||||
At its core, Cookie Monster computes an index on both buildings and upgrades:
|
At its core, Cookie Monster computes an index on both buildings and upgrades:
|
||||||
|
|
||||||
* **Base Cost per Income (BCI)**: Indicates how much a building is worth by comparing how much it costs to how much income gained
|
* **Payback Period (PP)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
|
||||||
|
|
||||||
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
||||||
|
|
||||||
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
||||||
|
|
||||||
* Light Blue: (upgrades) This item has a better BCI than any building
|
* Light Blue: (upgrades) This item has a better PP than any building
|
||||||
* Green: This item has the best BCI
|
* Green: This item has the best PP
|
||||||
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
||||||
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
||||||
* Red: This item has the worst BCI
|
* Red: This item has the worst PP
|
||||||
* Purple: (upgrades) This item has a worse BCI than any building
|
* Purple: (upgrades) This item has a worse PP than any building
|
||||||
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
||||||
|
|
||||||
Note: For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
|
Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
|
||||||
|
|
||||||
## What it doesn't do
|
## What it doesn't do
|
||||||
|
|
||||||
@@ -54,7 +54,7 @@ Copy this code and save it as a bookmark. Paste it in the URL section. To activa
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -64,7 +64,7 @@ For beta, use the following instead:
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -77,18 +77,19 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
|||||||
// @name Cookie Monster
|
// @name Cookie Monster
|
||||||
// @namespace Cookie
|
// @namespace Cookie
|
||||||
// @include http://orteil.dashnet.org/cookieclicker/
|
// @include http://orteil.dashnet.org/cookieclicker/
|
||||||
|
// @include https://orteil.dashnet.org/cookieclicker/
|
||||||
// @version 1
|
// @version 1
|
||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
javascript:(function() {
|
(function() {
|
||||||
var checkReady = setInterval(function() {
|
const checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}());
|
})();
|
||||||
```
|
```
|
||||||
If you are using the beta, use this instead:
|
If you are using the beta, use this instead:
|
||||||
|
|
||||||
@@ -97,18 +98,19 @@ If you are using the beta, use this instead:
|
|||||||
// @name Cookie Monster Beta
|
// @name Cookie Monster Beta
|
||||||
// @namespace Cookie
|
// @namespace Cookie
|
||||||
// @include http://orteil.dashnet.org/cookieclicker/beta/
|
// @include http://orteil.dashnet.org/cookieclicker/beta/
|
||||||
|
// @include https://orteil.dashnet.org/cookieclicker/beta/
|
||||||
// @version 1
|
// @version 1
|
||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
javascript:(function() {
|
(function() {
|
||||||
var checkReady = setInterval(function() {
|
const checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}());
|
})();
|
||||||
```
|
```
|
||||||
|
|
||||||
# Bugs and suggestions
|
# Bugs and suggestions
|
||||||
@@ -127,11 +129,12 @@ If the bug is still here, you can submit an issue for it.
|
|||||||
|
|
||||||
All suggestions are welcome, even the smallest ones.
|
All suggestions are welcome, even the smallest ones.
|
||||||
|
|
||||||
#Contributors
|
# Contributors
|
||||||
|
|
||||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
* **[Raving_Kumquat](https://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||||
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||||
* **Alderi Tokori**: ROI calculations (unused now)
|
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||||
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||||
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
||||||
|
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
|
||||||
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
||||||
82
queue/queue.js
Normal file
82
queue/queue.js
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
Queue.js
|
||||||
|
|
||||||
|
A function to represent a queue
|
||||||
|
|
||||||
|
Created by Stephen Morley - http://code.stephenmorley.org/ - and released under
|
||||||
|
the terms of the CC0 1.0 Universal legal code:
|
||||||
|
|
||||||
|
http://creativecommons.org/publicdomain/zero/1.0/legalcode
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Creates a new queue. A queue is a first-in-first-out (FIFO) data structure -
|
||||||
|
* items are added to the end of the queue and removed from the front.
|
||||||
|
*/
|
||||||
|
function Queue(){
|
||||||
|
|
||||||
|
// initialise the queue and offset
|
||||||
|
var queue = [];
|
||||||
|
var offset = 0;
|
||||||
|
|
||||||
|
// Returns the length of the queue.
|
||||||
|
this.getLength = function(){
|
||||||
|
return (queue.length - offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns true if the queue is empty, and false otherwise.
|
||||||
|
this.isEmpty = function(){
|
||||||
|
return (queue.length == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Enqueues the specified item. The parameter is:
|
||||||
|
*
|
||||||
|
* item - the item to enqueue
|
||||||
|
*/
|
||||||
|
this.enqueue = function(item){
|
||||||
|
queue.push(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Dequeues an item and returns it. If the queue is empty, the value
|
||||||
|
* 'undefined' is returned.
|
||||||
|
*/
|
||||||
|
this.dequeue = function(){
|
||||||
|
|
||||||
|
// if the queue is empty, return immediately
|
||||||
|
if (queue.length == 0) return undefined;
|
||||||
|
|
||||||
|
// store the item at the front of the queue
|
||||||
|
var item = queue[offset];
|
||||||
|
|
||||||
|
// increment the offset and remove the free space if necessary
|
||||||
|
if (++ offset * 2 >= queue.length){
|
||||||
|
queue = queue.slice(offset);
|
||||||
|
offset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return the dequeued item
|
||||||
|
return item;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Returns the item at the front of the queue (without dequeuing it). If the
|
||||||
|
* queue is empty then undefined is returned.
|
||||||
|
*/
|
||||||
|
this.peek = function(){
|
||||||
|
return (queue.length > 0 ? queue[offset] : undefined);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Returns the item at the spot specified by place in the queue (without
|
||||||
|
* dequeuing it). If the queue is emprty or the requested place is outside
|
||||||
|
* the queue then undefined is returned.
|
||||||
|
*/
|
||||||
|
this.get = function(place){
|
||||||
|
var item = undefined;
|
||||||
|
if (queue.length > 0 && place < (queue.length - offset) && place >= 0) {
|
||||||
|
item = queue[(offset + place)];
|
||||||
|
}
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
499
src/Cache.js
499
src/Cache.js
@@ -2,6 +2,13 @@
|
|||||||
* Cache *
|
* Cache *
|
||||||
*********/
|
*********/
|
||||||
|
|
||||||
|
CM.Cache.AddQueue = function() {
|
||||||
|
CM.Cache.Queue = document.createElement('script');
|
||||||
|
CM.Cache.Queue.type = 'text/javascript';
|
||||||
|
CM.Cache.Queue.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/queue/queue.js');
|
||||||
|
document.head.appendChild(CM.Cache.Queue);
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.NextNumber = function(base) {
|
CM.Cache.NextNumber = function(base) {
|
||||||
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||||
while (base == base + count) {
|
while (base == base + count) {
|
||||||
@@ -10,6 +17,14 @@ CM.Cache.NextNumber = function(base) {
|
|||||||
return (base + count);
|
return (base + count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Cache.RemakeBuildingsPrices = function() {
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
CM.Cache.Objects[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
|
||||||
|
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
|
||||||
|
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeIncome = function() {
|
CM.Cache.RemakeIncome = function() {
|
||||||
// Simulate Building Buys for 1 amount
|
// Simulate Building Buys for 1 amount
|
||||||
CM.Sim.BuyBuildings(1, 'Objects');
|
CM.Sim.BuyBuildings(1, 'Objects');
|
||||||
@@ -24,175 +39,460 @@ CM.Cache.RemakeIncome = function() {
|
|||||||
CM.Sim.BuyBuildings(100, 'Objects100');
|
CM.Sim.BuyBuildings(100, 'Objects100');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildingsBCI = function() {
|
CM.Cache.RemakeWrinkBank = function() {
|
||||||
CM.Disp.min = -1;
|
var totalSucked = 0;
|
||||||
CM.Disp.max = -1;
|
for (var i in Game.wrinklers) {
|
||||||
CM.Disp.mid = -1;
|
var sucked = Game.wrinklers[i].sucked;
|
||||||
for (var i in CM.Cache.Objects) {
|
var toSuck = 1.1;
|
||||||
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||||
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
|
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||||
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
|
sucked *= toSuck;
|
||||||
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
|
var godLvl = CM.Sim.hasGod('scorn');
|
||||||
|
if (godLvl == 1) sucked *= 1.15;
|
||||||
|
else if (godLvl == 2) sucked *= 1.1;
|
||||||
|
else if (godLvl == 3) sucked *= 1.05;
|
||||||
}
|
}
|
||||||
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
|
totalSucked += sucked;
|
||||||
for (var i in CM.Cache.Objects) {
|
}
|
||||||
var color = '';
|
CM.Cache.WrinkBank = totalSucked;
|
||||||
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
CM.Cache.WrinkGodBank = totalSucked;
|
||||||
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
var godLvl = CM.Sim.hasGod('scorn');
|
||||||
else color = CM.Disp.colorYellow;
|
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
|
||||||
CM.Cache.Objects[i].color = color;
|
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
|
||||||
|
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeUpgradeBCI = function() {
|
CM.Cache.RemakeBuildingsPP = function() {
|
||||||
for (var i in CM.Cache.Upgrades) {
|
CM.Cache.min = -1;
|
||||||
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
CM.Cache.max = -1;
|
||||||
if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity';
|
CM.Cache.mid = -1;
|
||||||
|
// Calculate PP and colors when compared to purchase of single optimal building
|
||||||
|
if (CM.Config.ColorPPBulkMode == 0) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else color = CM.Disp.colorYellow;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
CM.Cache.Objects[i].color = color;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
}
|
||||||
|
// Buildings for 10 amount
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
|
||||||
|
// Buildings for 100 amount
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
|
}
|
||||||
|
// Calculate PP and colors when compared to purchase of selected bulk mode
|
||||||
|
else {
|
||||||
|
if (Game.buyBulk == 1) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects[i].color = color;
|
||||||
|
}
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
|
}
|
||||||
|
else if (Game.buyBulk == 10) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects10[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects10[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects10[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects10[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects10[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects10[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects10[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects10[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects10[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects10[i].color = color;
|
||||||
|
}
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
|
}
|
||||||
|
else if (Game.buyBulk == 100) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects100[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects100[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects100[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects100[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects100[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects100[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects100[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects100[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects100[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects100[i].color = color;
|
||||||
|
}
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.RemakeUpgradePP = function() {
|
||||||
|
for (var i in CM.Cache.Upgrades) {
|
||||||
|
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Upgrades[i].pp = (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
|
}
|
||||||
|
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
|
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
|
else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Upgrades[i].color = color;
|
CM.Cache.Upgrades[i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildingsOtherBCI = function(amount, target) {
|
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
||||||
for (var i in CM.Cache[target]) {
|
for (var i in CM.Cache[target]) {
|
||||||
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
|
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||||
CM.Cache[target][i].bci = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache[target][i].pp = (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
|
}
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache[target][i].bci <= 0 || CM.Cache[target][i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache[target][i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache[target][i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache[target][i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache[target][i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
else if (CM.Cache[target][i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache[target][i].color = color;
|
CM.Cache[target][i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBCI = function() {
|
CM.Cache.RemakePP = function() {
|
||||||
// Buildings for 1 amount
|
// Buildings
|
||||||
CM.Cache.RemakeBuildingsBCI();
|
CM.Cache.RemakeBuildingsPP();
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Cache.RemakeUpgradeBCI();
|
CM.Cache.RemakeUpgradePP();
|
||||||
|
}
|
||||||
|
|
||||||
// Buildings for 10 amount
|
CM.Cache.RemakeGoldenAndWrathCookiesMults = function() {
|
||||||
CM.Cache.RemakeBuildingsOtherBCI(10, 'Objects10');
|
var goldenMult = 1;
|
||||||
|
var wrathMult = 1;
|
||||||
|
var mult = 1;
|
||||||
|
|
||||||
// Buildings for 100 amount
|
// Factor auras and upgrade in mults
|
||||||
CM.Cache.RemakeBuildingsOtherBCI(100, 'Objects100');
|
if (CM.Sim.Has('Green yeast digestives')) mult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Dragon fang')) mult *= 1.03;
|
||||||
|
|
||||||
|
goldenMult *= 1 + CM.Sim.auraMult('Ancestral Metamorphosis') * 0.1;
|
||||||
|
goldenMult *= CM.Sim.eff('goldenCookieGain');
|
||||||
|
wrathMult *= 1 + CM.Sim.auraMult('Unholy Dominion') * 0.1;
|
||||||
|
wrathMult *= CM.Sim.eff('wrathCookieGain');
|
||||||
|
|
||||||
|
// Calculate final golden and wrath multipliers
|
||||||
|
CM.Cache.GoldenCookiesMult = mult * goldenMult;
|
||||||
|
CM.Cache.WrathCookiesMult = mult * wrathMult;
|
||||||
|
|
||||||
|
// Calculate Dragon's Fortune multiplier adjustment:
|
||||||
|
// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
|
||||||
|
// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
|
||||||
|
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
|
||||||
|
CM.Cache.DragonsFortuneMultAdjustment = 1;
|
||||||
|
if (Game.shimmerTypes.golden.n === 0) {
|
||||||
|
CM.Cache.DragonsFortuneMultAdjustment *= 1 + CM.Sim.auraMult('Dragon\'s Fortune') * 1.23;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeLucky = function() {
|
CM.Cache.RemakeLucky = function() {
|
||||||
CM.Cache.Lucky = (Game.cookiesPs * 60 * 15) / 0.15;
|
var goldenMult = CM.Cache.GoldenCookiesMult;
|
||||||
if (Game.frenzy > 0) {
|
var wrathMult = CM.Cache.WrathCookiesMult;
|
||||||
CM.Cache.Lucky /= Game.frenzyPower;
|
|
||||||
|
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
|
||||||
|
CM.Cache.Lucky *= CM.Cache.DragonsFortuneMultAdjustment;
|
||||||
|
var cpsBuffMult = CM.Sim.getCPSBuffMult();
|
||||||
|
if (cpsBuffMult > 0) {
|
||||||
|
CM.Cache.Lucky /= cpsBuffMult;
|
||||||
|
} else {
|
||||||
|
CM.Cache.Lucky = 0;
|
||||||
}
|
}
|
||||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
CM.Cache.LuckyReward = goldenMult * (CM.Cache.Lucky * 0.15) + 13;
|
||||||
|
CM.Cache.LuckyWrathReward = wrathMult * (CM.Cache.Lucky * 0.15) + 13;
|
||||||
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
||||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
CM.Cache.LuckyRewardFrenzy = goldenMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
|
CM.Cache.LuckyWrathRewardFrenzy = wrathMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
|
CM.Cache.Conjure = CM.Cache.Lucky * 2;
|
||||||
|
CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
|
||||||
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
|
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
|
||||||
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
|
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
|
||||||
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
|
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
|
||||||
while (nextMoni < maxPayout) {
|
while (nextMoni < maxPayout) {
|
||||||
chain++;
|
chain++;
|
||||||
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
|
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
|
||||||
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
|
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
|
||||||
}
|
}
|
||||||
return moni;
|
return moni;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeChain = function() {
|
CM.Cache.RemakeChain = function() {
|
||||||
var maxPayout = Game.cookiesPs * 60 * 60 * 6;
|
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||||
if (Game.frenzy > 0) {
|
maxPayout *= CM.Cache.DragonsFortuneMultAdjustment;
|
||||||
maxPayout /= Game.frenzyPower;
|
var cpsBuffMult = CM.Sim.getCPSBuffMult();
|
||||||
|
if (cpsBuffMult > 0) {
|
||||||
|
maxPayout /= cpsBuffMult;
|
||||||
|
} else {
|
||||||
|
maxPayout = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
var goldenMult = CM.Cache.GoldenCookiesMult;
|
||||||
|
var wrathMult = CM.Cache.WrathCookiesMult;
|
||||||
|
|
||||||
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, goldenMult);
|
||||||
|
|
||||||
|
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, wrathMult);
|
||||||
|
|
||||||
if (maxPayout < CM.Cache.ChainReward) {
|
if (maxPayout < CM.Cache.ChainReward) {
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
|
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
|
||||||
}
|
}
|
||||||
if (maxPayout < CM.Cache.ChainWrathReward) {
|
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.ChainWrath = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, goldenMult);
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, wrathMult);
|
||||||
|
|
||||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
|
||||||
}
|
}
|
||||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeSeaSpec = function() {
|
CM.Cache.RemakeSeaSpec = function() {
|
||||||
if (Game.season == 'christmas') {
|
if (Game.season == 'christmas') {
|
||||||
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
|
var val = Game.cookiesPs * 60;
|
||||||
|
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
|
||||||
|
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
|
||||||
|
CM.Cache.SeaSpec = Math.max(25, val);
|
||||||
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeSellForChoEgg = function() {
|
CM.Cache.RemakeSellForChoEgg = function() {
|
||||||
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
|
|
||||||
var sellTotal = 0;
|
var sellTotal = 0;
|
||||||
for (var i in Game.Objects) {
|
// Compute cookies earned by selling stock market goods
|
||||||
var me = Game.Objects[i];
|
if (Game.Objects.Bank.minigameLoaded) {
|
||||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
|
var marketGoods = Game.Objects.Bank.minigame.goods;
|
||||||
}
|
var goodsVal = 0;
|
||||||
}
|
for (var i in marketGoods) {
|
||||||
else {
|
var marketGood = marketGoods[i];
|
||||||
var highestBuilding = '';
|
goodsVal += marketGood.stock * marketGood.val;
|
||||||
for (var i in Game.Objects) {
|
|
||||||
if (Game.Objects[i].amount > 0) highestBuilding = i;
|
|
||||||
}
|
|
||||||
var sellTotal = 0;
|
|
||||||
for (var i in Game.Objects) {
|
|
||||||
var me = Game.Objects[i];
|
|
||||||
var amount = 0;
|
|
||||||
if (i == highestBuilding) {
|
|
||||||
amount = me.amount - 1;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
amount = me.amount;
|
|
||||||
}
|
|
||||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
|
|
||||||
}
|
}
|
||||||
|
sellTotal += goodsVal * Game.cookiesPsRawHighest;
|
||||||
}
|
}
|
||||||
|
// Compute cookies earned by selling all buildings with optimal auras (ES + RB)
|
||||||
|
sellTotal += CM.Sim.SellBuildingsForChoEgg();
|
||||||
CM.Cache.SellForChoEgg = sellTotal;
|
CM.Cache.SellForChoEgg = sellTotal;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Cache.InitCookiesDiff = function() {
|
||||||
|
CM.Cache.CookiesDiff = new Queue();
|
||||||
|
CM.Cache.WrinkDiff = new Queue();
|
||||||
|
CM.Cache.ChoEggDiff = new Queue();
|
||||||
|
CM.Cache.ClicksDiff = new Queue();
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.UpdateAvgCPS = function() {
|
||||||
|
var currDate = Math.floor(Date.now() / 1000);
|
||||||
|
if (CM.Cache.lastDate != currDate) {
|
||||||
|
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||||
|
if (Game.cpsSucked > 0) {
|
||||||
|
choEggTotal += CM.Cache.WrinkGodBank;
|
||||||
|
}
|
||||||
|
CM.Cache.RealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal);
|
||||||
|
choEggTotal *= 0.05;
|
||||||
|
|
||||||
|
if (CM.Cache.lastDate != -1) {
|
||||||
|
var timeDiff = currDate - CM.Cache.lastDate
|
||||||
|
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
||||||
|
var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies)) / timeDiff;
|
||||||
|
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
||||||
|
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
||||||
|
for (var i = 0; i < timeDiff; i++) {
|
||||||
|
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
|
||||||
|
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
|
||||||
|
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
|
||||||
|
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
|
||||||
|
}
|
||||||
|
// Assumes the queues are the same length
|
||||||
|
while (CM.Cache.CookiesDiff.getLength() > 1800) {
|
||||||
|
CM.Cache.CookiesDiff.dequeue();
|
||||||
|
CM.Cache.WrinkDiff.dequeue();
|
||||||
|
CM.Cache.ClicksDiff.dequeue();
|
||||||
|
}
|
||||||
|
|
||||||
|
while (CM.Cache.ClicksDiff.getLength() > 30) {
|
||||||
|
CM.Cache.ClicksDiff.dequeue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.lastDate = currDate;
|
||||||
|
CM.Cache.lastCookies = Game.cookies;
|
||||||
|
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
|
||||||
|
CM.Cache.lastChoEgg = choEggTotal;
|
||||||
|
CM.Cache.lastClicks = Game.cookieClicks;
|
||||||
|
|
||||||
|
var sortedGainBank = new Array();
|
||||||
|
var sortedGainWrink = new Array();
|
||||||
|
var sortedGainChoEgg = new Array();
|
||||||
|
|
||||||
|
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.cookieTimes[CM.Config.AvgCPSHist]);
|
||||||
|
|
||||||
|
// Assumes the queues are the same length
|
||||||
|
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
||||||
|
sortedGainBank.push(CM.Cache.CookiesDiff.get(i));
|
||||||
|
sortedGainWrink.push(CM.Cache.WrinkDiff.get(i));
|
||||||
|
sortedGainChoEgg.push(CM.Cache.ChoEggDiff.get(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
sortedGainBank.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainWrink.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainChoEgg.sort(function(a, b) { return a - b; });
|
||||||
|
|
||||||
|
var cut = Math.round(sortedGainBank.length / 10);
|
||||||
|
|
||||||
|
while (cut > 0) {
|
||||||
|
sortedGainBank.shift();
|
||||||
|
sortedGainBank.pop();
|
||||||
|
sortedGainWrink.shift();
|
||||||
|
sortedGainWrink.pop();
|
||||||
|
sortedGainChoEgg.shift();
|
||||||
|
sortedGainChoEgg.pop();
|
||||||
|
cut--;
|
||||||
|
}
|
||||||
|
|
||||||
|
var totalGainBank = 0;
|
||||||
|
var totalGainWrink = 0;
|
||||||
|
var totalGainChoEgg = 0;
|
||||||
|
|
||||||
|
for (var i = 0; i < sortedGainBank.length; i++) {
|
||||||
|
totalGainBank += sortedGainBank[i];
|
||||||
|
totalGainWrink += sortedGainWrink[i];
|
||||||
|
totalGainChoEgg += sortedGainChoEgg[i];
|
||||||
|
}
|
||||||
|
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / sortedGainBank.length;
|
||||||
|
|
||||||
|
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
|
||||||
|
|
||||||
|
if (choEgg || CM.Config.CalcWrink == 0) {
|
||||||
|
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + (choEgg ? totalGainChoEgg : 0)) / sortedGainBank.length;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
||||||
|
}
|
||||||
|
|
||||||
|
var totalClicks = 0;
|
||||||
|
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.clickTimes[CM.Config.AvgClicksHist]);
|
||||||
|
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
|
||||||
|
totalClicks += CM.Cache.ClicksDiff.get(i);
|
||||||
|
}
|
||||||
|
CM.Cache.AvgClicks = totalClicks / clicksLength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.CalcMissingUpgrades = function() {
|
||||||
|
var currentMissingUpgrades = []
|
||||||
|
for (var i in CM.Cache.MissingUpgrades) {
|
||||||
|
if ((CM.Cache.MissingUpgrades[i].pool == "" || CM.Cache.MissingUpgrades[i].pool == "tech") && CM.Cache.MissingUpgrades[i].bought != 1) {
|
||||||
|
currentMissingUpgrades.push(CM.Cache.MissingUpgrades[i])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.MissingUpgrades = currentMissingUpgrades
|
||||||
|
|
||||||
|
var currentMissingCookies = []
|
||||||
|
for (var i in CM.Cache.MissingCookies) {
|
||||||
|
if (CM.Cache.MissingCookies[i].pool == "cookie" && CM.Cache.MissingCookies[i].bought != 1) {
|
||||||
|
currentMissingCookies.push(CM.Cache.MissingCookies[i])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.MissingCookies = currentMissingCookies
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.min = -1;
|
||||||
|
CM.Cache.max = -1;
|
||||||
|
CM.Cache.mid = -1;
|
||||||
|
CM.Cache.WrinkBank = -1;
|
||||||
|
CM.Cache.WrinkGodBank = -1;
|
||||||
|
CM.Cache.GoldenCookiesMult = 1;
|
||||||
|
CM.Cache.WrathCookiesMult = 1;
|
||||||
|
CM.Cache.DragonsFortuneMultAdjustment = 1;
|
||||||
|
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||||
CM.Cache.Lucky = 0;
|
CM.Cache.Lucky = 0;
|
||||||
CM.Cache.LuckyReward = 0;
|
CM.Cache.LuckyReward = 0;
|
||||||
|
CM.Cache.LuckyWrathReward = 0;
|
||||||
CM.Cache.LuckyFrenzy = 0;
|
CM.Cache.LuckyFrenzy = 0;
|
||||||
CM.Cache.LuckyRewardFrenzy = 0;
|
CM.Cache.LuckyRewardFrenzy = 0;
|
||||||
|
CM.Cache.LuckyWrathRewardFrenzy = 0;
|
||||||
|
CM.Cache.Conjure = 0;
|
||||||
|
CM.Cache.ConjureReward = 0;
|
||||||
CM.Cache.SeaSpec = 0;
|
CM.Cache.SeaSpec = 0;
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
CM.Cache.ChainWrath = 0;
|
CM.Cache.ChainWrath = 0;
|
||||||
@@ -202,5 +502,26 @@ CM.Cache.ChainFrenzy = 0;
|
|||||||
CM.Cache.ChainFrenzyWrath = 0;
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
CM.Cache.ChainFrenzyReward = 0;
|
CM.Cache.ChainFrenzyReward = 0;
|
||||||
CM.Cache.ChainFrenzyWrathReward = 0;
|
CM.Cache.ChainFrenzyWrathReward = 0;
|
||||||
|
CM.Cache.CentEgg = 0;
|
||||||
CM.Cache.SellForChoEgg = 0;
|
CM.Cache.SellForChoEgg = 0;
|
||||||
|
CM.Cache.Title = '';
|
||||||
|
CM.Cache.HadBuildAura = false;
|
||||||
|
CM.Cache.RealCookiesEarned = -1;
|
||||||
|
CM.Cache.lastDate = -1;
|
||||||
|
CM.Cache.lastCookies = -1;
|
||||||
|
CM.Cache.lastWrinkCookies = -1;
|
||||||
|
CM.Cache.lastChoEgg = -1;
|
||||||
|
CM.Cache.lastClicks = -1;
|
||||||
|
CM.Cache.CookiesDiff;
|
||||||
|
CM.Cache.WrinkDiff;
|
||||||
|
CM.Cache.ChoEggDiff;
|
||||||
|
CM.Cache.ClicksDiff;
|
||||||
|
CM.Cache.AvgCPS = -1;
|
||||||
|
CM.Cache.AvgCPSChoEgg = -1;
|
||||||
|
CM.Cache.AvgClicks = -1;
|
||||||
|
CM.Cache.MissingUpgrades = Game.Upgrades;
|
||||||
|
CM.Cache.MissingCookies = Game.Upgrades;
|
||||||
|
CM.Cache.UpgradesOwned = -1;
|
||||||
|
CM.Cache.MissingUpgradesString = null;
|
||||||
|
CM.Cache.MissingCookiesString = null;
|
||||||
|
|
||||||
|
|||||||
145
src/Config.js
145
src/Config.js
@@ -51,7 +51,7 @@ CM.LoadConfig = function() {
|
|||||||
if (mod) CM.SaveConfig(CM.Config);
|
if (mod) CM.SaveConfig(CM.Config);
|
||||||
CM.Loop(); // Do loop once
|
CM.Loop(); // Do loop once
|
||||||
for (var i in CM.ConfigDefault) {
|
for (var i in CM.ConfigDefault) {
|
||||||
if (i != 'StatsPref' && typeof CM.ConfigData[i].func !== 'undefined') {
|
if (i != 'StatsPref' && i != 'MenuPref' && typeof CM.ConfigData[i].func !== 'undefined') {
|
||||||
CM.ConfigData[i].func();
|
CM.ConfigData[i].func();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -114,31 +114,144 @@ CM.ToggleStatsConfig = function(config) {
|
|||||||
CM.SaveConfig(CM.Config);
|
CM.SaveConfig(CM.Config);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.ToggleMenuConfig = function(config) {
|
||||||
|
if (CM.Config.MenuPref[config] == 0) {
|
||||||
|
CM.Config.MenuPref[config]++;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Config.MenuPref[config]--;
|
||||||
|
}
|
||||||
|
CM.SaveConfig(CM.Config);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Checks if the browsers has permissions to produce notifications
|
||||||
|
// Should be triggered when Config related to Notifications is toggled on
|
||||||
|
CM.CheckNotificationPermissions = function(ToggleOnOff) {
|
||||||
|
if (ToggleOnOff == 1) {
|
||||||
|
// Check if browser support Promise version of Notification Permissions
|
||||||
|
function checkNotificationPromise() {
|
||||||
|
try {
|
||||||
|
Notification.requestPermission().then();
|
||||||
|
} catch(e) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the browser supports notifications and which type
|
||||||
|
if (!('Notification' in window)) {
|
||||||
|
console.log("This browser does not support notifications.");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if(checkNotificationPromise()) {
|
||||||
|
Notification.requestPermission().then();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Notification.requestPermission();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
|
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
|
||||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
||||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Building Color)', 'Bulk Building Colors (Calculated Bulk Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best BCI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best BCI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst BCI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst BCI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst BCI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst BCI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity BCI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
CM.ConfigData.ColorPPBulkMode = {label: ['Color of PP (Compared to Single)', 'Color of PP (Compared to Bulk)'], desc: 'Color PP-values based on comparison with single purchase or with selected bulk-buy mode', toggle: false};
|
||||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
CM.ConfigData.UpBarColor = {label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
|
CM.ConfigData.Colors = {
|
||||||
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
desc: {
|
||||||
|
Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels',
|
||||||
|
Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels',
|
||||||
|
Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels',
|
||||||
|
Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels',
|
||||||
|
Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels',
|
||||||
|
Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels',
|
||||||
|
Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar',
|
||||||
|
Pink: 'Color Pink. Used for Dragonflight bar',
|
||||||
|
Brown: 'Color Brown. Used for Dragon Harvest bar'
|
||||||
|
},
|
||||||
|
func: function() {CM.Disp.UpdateColors();}
|
||||||
|
};
|
||||||
|
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
|
||||||
|
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
||||||
|
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||||
|
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||||
|
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||||
|
CM.ConfigData.ToolWarnBon = {label: ['Calculate Tooltip Warning With Bonus CPS OFF', 'Calculate Tooltip Warning With Bonus CPS ON'], desc: 'Calculate the warning with or without the bonus CPS you get from buying', toggle: true};
|
||||||
|
CM.ConfigData.GCNotification = {label: ['Golden Cookie Notification OFF', 'Golden Cookie Notification ON'], desc: 'Create a notification when Golden Cookie spawns', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.GCNotification);}};
|
||||||
|
CM.ConfigData.GCFlash = {label: ['Golden Cookie Flash OFF', 'Golden Cookie Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true};
|
||||||
|
CM.ConfigData.GCSound = {label: ['Golden Cookie Sound OFF', 'Golden Cookie Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true};
|
||||||
|
CM.ConfigData.GCVolume = {label: [], desc: 'Volume of the Golden Cookie sound'};
|
||||||
for (var i = 0; i < 101; i++) {
|
for (var i = 0; i < 101; i++) {
|
||||||
CM.ConfigData.Volume.label[i] = i + '%';
|
CM.ConfigData.GCVolume.label[i] = i + '%';
|
||||||
}
|
}
|
||||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
|
||||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true};
|
|
||||||
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
CM.ConfigData.FortuneNotification = {label: ['Fortune Cookie Notification OFF', 'Fortune Cookie Notification ON'], desc: 'Create a notification when Fortune Cookie is on the Ticker', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.FortuneNotification);}};
|
||||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'};
|
||||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.FortuneVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
|
||||||
|
CM.ConfigData.SeaNotification = {label: ['Season Special Notification OFF', 'Season Special Notification ON'], desc: 'Create a notification on Season Popup', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.SeaNotification);}};
|
||||||
|
CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
|
||||||
|
CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
|
||||||
|
CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.SeaVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
||||||
|
CM.ConfigData.GardFlash = {label: ['Garden Tick Flash OFF', 'Garden Tick Flash ON'], desc: 'Flash screen on Garden Tick', toggle: true};
|
||||||
|
CM.ConfigData.GardSound = {label: ['Garden Tick Sound OFF', 'Garden Tick Sound ON'], desc: 'Play a sound on Garden Tick', toggle: true};
|
||||||
|
CM.ConfigData.GardVolume = {label: [], desc: 'Volume of the Garden Tick sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.GardVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.GardSoundURL = {label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'};
|
||||||
|
CM.ConfigData.MagicNotification = {label: ['Magic Max Notification OFF', 'Magic Max Notification ON'], desc: 'Create a notification when magic reaches maximum', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.MagicNotification);}};
|
||||||
|
CM.ConfigData.MagicFlash = {label: ['Magic Max Flash OFF', 'Magic Max Flash ON'], desc: 'Flash screen when magic reaches maximum', toggle: true};
|
||||||
|
CM.ConfigData.MagicSound = {label: ['Magic Max Sound OFF', 'Magic Max Sound ON'], desc: 'Play a sound when magic reaches maximum', toggle: true};
|
||||||
|
CM.ConfigData.MagicVolume = {label: [], desc: 'Volume of the Max Magic sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.MagicVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.MagicSoundURL = {label: 'Magic Max Sound URL:', desc: 'URL of the sound to be played when magic reaches maxium'};
|
||||||
|
CM.ConfigData.WrinklerNotification = {label: ['Wrinkler Notification OFF', 'Wrinkler Notification ON'], desc: 'Create a notification when a Wrinkler appears', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.WrinklerNotification);}};
|
||||||
|
CM.ConfigData.WrinklerFlash = {label: ['Wrinkler Flash OFF', 'Wrinkler Flash ON'], desc: 'Flash screen when a Wrinkler appears', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerSound = {label: ['Wrinkler Sound OFF', 'Wrinkler Sound ON'], desc: 'Play a sound when a Wrinkler appears', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerVolume = {label: [], desc: 'Volume of the Wrinkler sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.WrinklerVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.WrinklerSoundURL = {label: 'Wrinkler Sound URL:', desc: 'URL of the sound to be played when a Wrinkler appears'};
|
||||||
|
CM.ConfigData.WrinklerMaxNotification = {label: ['Wrinkler Max Notification OFF', 'Wrinkler Max Notification ON'], desc: 'Create a notification when the maximum amount of Wrinklers has appeared', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.WrinklerMaxNotification);}};
|
||||||
|
CM.ConfigData.WrinklerMaxFlash = {label: ['Wrinkler Max Flash OFF', 'Wrinkler Max Flash ON'], desc: 'Flash screen when the maximum amount of Wrinklers has appeared', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerMaxSound = {label: ['Wrinkler Max Sound OFF', 'Wrinkler Max Sound ON'], desc: 'Play a sound when the maximum amount of Wrinklers has appeared', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerMaxVolume = {label: [], desc: 'Volume of the Wrinkler Max sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.WrinklerMaxVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.WrinklerMaxSoundURL = {label: 'Wrinkler Max Sound URL:', desc: 'URL of the sound to be played when the maximum amount of Wrinklers has appeared'};
|
||||||
|
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
||||||
|
CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||||
|
CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||||
|
CM.ConfigData.ToolWarnLucky = {label: ['Tooltip Lucky Warning OFF', 'Tooltip Lucky Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true};
|
||||||
|
CM.ConfigData.ToolWarnConjure = {label: ['Tooltip Conjure Warning OFF', 'Tooltip Conjure Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Conjure Baked Goods" rewards', toggle: true};
|
||||||
|
CM.ConfigData.ToolWarnPos = {label: ['Tooltip Warning Position (Left)', 'Tooltip Warning Position (Bottom)'], desc: 'Placement of the warning boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnPos();}};
|
||||||
|
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
|
||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||||
|
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||||
|
CM.ConfigData.MissingUpgrades = {label: ['Missing Upgrades OFF', 'Missing Upgrades ON'], desc: 'Shows Missing upgrades in Stats Menu. This feature can be laggy for users with a low amount of unlocked achievements.', toggle: true};
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||||
|
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
|
||||||
|
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
|
||||||
|
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};
|
||||||
|
|||||||
27
src/Data.js
27
src/Data.js
@@ -2,7 +2,32 @@
|
|||||||
* Data *
|
* Data *
|
||||||
********/
|
********/
|
||||||
|
|
||||||
|
CM.Data.Fortunes = [
|
||||||
|
'Fortune #001',
|
||||||
|
'Fortune #002',
|
||||||
|
'Fortune #003',
|
||||||
|
'Fortune #004',
|
||||||
|
'Fortune #005',
|
||||||
|
'Fortune #006',
|
||||||
|
'Fortune #007',
|
||||||
|
'Fortune #008',
|
||||||
|
'Fortune #009',
|
||||||
|
'Fortune #010',
|
||||||
|
'Fortune #011',
|
||||||
|
'Fortune #012',
|
||||||
|
'Fortune #013',
|
||||||
|
'Fortune #014',
|
||||||
|
'Fortune #015',
|
||||||
|
'Fortune #016',
|
||||||
|
'Fortune #017',
|
||||||
|
'Fortune #018',
|
||||||
|
'Fortune #100',
|
||||||
|
'Fortune #101',
|
||||||
|
'Fortune #102',
|
||||||
|
'Fortune #103',
|
||||||
|
'Fortune #104'
|
||||||
|
];
|
||||||
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
|
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
|
||||||
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
|
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
|
||||||
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits'];
|
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];
|
||||||
|
|
||||||
|
|||||||
1970
src/Disp.js
1970
src/Disp.js
File diff suppressed because it is too large
Load Diff
@@ -2,4 +2,8 @@
|
|||||||
* Footer *
|
* Footer *
|
||||||
**********/
|
**********/
|
||||||
|
|
||||||
CM.Init();
|
if (!CM.isRunning) {
|
||||||
|
CM.Init();
|
||||||
|
CM.isRunning = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,20 +1,25 @@
|
|||||||
/**********
|
/**********
|
||||||
* Header *
|
* Header *
|
||||||
**********/
|
**********/
|
||||||
|
RunCookieMonsterHeader = function() {
|
||||||
|
CM = {};
|
||||||
|
|
||||||
CM = {};
|
CM.Backup = {};
|
||||||
|
|
||||||
CM.Backup = {};
|
CM.Cache = {};
|
||||||
|
|
||||||
CM.Cache = {};
|
CM.Config = {};
|
||||||
|
|
||||||
CM.Config = {};
|
CM.ConfigData = {};
|
||||||
|
|
||||||
CM.ConfigData = {};
|
CM.Data = {};
|
||||||
|
|
||||||
CM.Data = {};
|
CM.Disp = {};
|
||||||
|
|
||||||
CM.Disp = {};
|
CM.Sim = {};
|
||||||
|
}
|
||||||
|
|
||||||
CM.Sim = {};
|
if (typeof CM == "undefined") {
|
||||||
|
RunCookieMonsterHeader();
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
245
src/Main.js
245
src/Main.js
@@ -7,18 +7,10 @@ CM.ReplaceNative = function() {
|
|||||||
Beautify = CM.Disp.Beautify;
|
Beautify = CM.Disp.Beautify;
|
||||||
|
|
||||||
CM.Backup.CalculateGains = Game.CalculateGains;
|
CM.Backup.CalculateGains = Game.CalculateGains;
|
||||||
|
eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('if (Game.Has(\'Century').join('CM.Sim.DateCentury = Date.now();if (Game.Has(\'Century'));
|
||||||
Game.CalculateGains = function() {
|
Game.CalculateGains = function() {
|
||||||
CM.Backup.CalculateGains();
|
CM.Backup.CalculateGainsMod();
|
||||||
CM.Sim.DoSims = 1;
|
CM.Sim.DoSims = 1;
|
||||||
CM.Sim.Date = new Date().getTime();
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Backup.seasonPopup = {};
|
|
||||||
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
|
|
||||||
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
|
|
||||||
Game.seasonPopup.spawn = function() {
|
|
||||||
CM.Backup.seasonPopup.spawnMod();
|
|
||||||
CM.Disp.EmphSeasonPopup();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip = {};
|
CM.Backup.tooltip = {};
|
||||||
@@ -26,28 +18,37 @@ CM.ReplaceNative = function() {
|
|||||||
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
||||||
Game.tooltip.draw = function(from, text, origin) {
|
Game.tooltip.draw = function(from, text, origin) {
|
||||||
CM.Backup.tooltip.drawMod(from, text, origin);
|
CM.Backup.tooltip.drawMod(from, text, origin);
|
||||||
CM.Disp.DrawTooltipWarnCaut();
|
CM.Disp.DrawTooltipWarn();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip.update = Game.tooltip.update;
|
CM.Backup.tooltip.update = Game.tooltip.update;
|
||||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
|
||||||
Game.tooltip.update = function() {
|
Game.tooltip.update = function() {
|
||||||
CM.Backup.tooltip.updateMod();
|
CM.Backup.tooltip.updateMod();
|
||||||
CM.Disp.UpdateTooltipWarnCaut();
|
CM.Disp.UpdateTooltipWarn();
|
||||||
CM.Disp.UpdateTooltipLocation();
|
CM.Disp.UpdateTooltipLocation();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
|
||||||
|
Game.UpdateWrinklers = function() {
|
||||||
|
CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
||||||
Game.UpdateSpecial = function() {
|
Game.UpdateSpecial = function() {
|
||||||
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
|
||||||
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
|
|
||||||
Game.mouseY -= timerBarHeight;
|
|
||||||
CM.Backup.UpdateSpecial();
|
|
||||||
Game.mouseY += timerBarHeight;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
CM.Backup.UpdateSpecial();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Assumes newer browsers
|
||||||
|
l('bigCookie').removeEventListener('click', Game.ClickCookie, false);
|
||||||
|
l('bigCookie').addEventListener('click', function() { CM.Disp.FixMouseY(Game.ClickCookie); }, false);
|
||||||
|
|
||||||
|
// Probably better to load per minigame
|
||||||
|
CM.Backup.scriptLoaded = Game.scriptLoaded;
|
||||||
|
Game.scriptLoaded = function(who, script) {
|
||||||
|
CM.Backup.scriptLoaded(who, script);
|
||||||
|
CM.Disp.AddTooltipGrimoire()
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||||
@@ -76,6 +77,49 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Backup.Loop();
|
CM.Backup.Loop();
|
||||||
CM.Loop();
|
CM.Loop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Backup.Logic = Game.Logic;
|
||||||
|
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
|
||||||
|
Game.Logic = function() {
|
||||||
|
CM.Backup.LogicMod();
|
||||||
|
|
||||||
|
// Update Title
|
||||||
|
CM.Disp.UpdateTitle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoire = function() {
|
||||||
|
CM.ReplaceNativeGrimoireLaunch();
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireLaunch = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireLaunch = minigame.launch;
|
||||||
|
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
|
||||||
|
Game.Objects['Wizard tower'].minigame.launch = function() {
|
||||||
|
CM.Backup.GrimoireLaunchMod();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireLaunch = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireDraw = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireDraw = minigame.draw;
|
||||||
|
Game.Objects['Wizard tower'].minigame.draw = function() {
|
||||||
|
CM.Backup.GrimoireDraw();
|
||||||
|
if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
|
||||||
|
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Loop = function() {
|
CM.Loop = function() {
|
||||||
@@ -86,32 +130,44 @@ CM.Loop = function() {
|
|||||||
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
||||||
if (CM.Sim.DoSims) {
|
if (CM.Sim.DoSims) {
|
||||||
CM.Cache.RemakeIncome();
|
CM.Cache.RemakeIncome();
|
||||||
CM.Cache.RemakeBCI();
|
|
||||||
|
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
||||||
|
CM.Cache.RemakeGoldenAndWrathCookiesMults();
|
||||||
CM.Cache.RemakeLucky();
|
CM.Cache.RemakeLucky();
|
||||||
CM.Cache.RemakeChain();
|
CM.Cache.RemakeChain();
|
||||||
|
|
||||||
CM.Cache.RemakeSeaSpec();
|
CM.Cache.RemakeSeaSpec();
|
||||||
CM.Cache.RemakeSellForChoEgg();
|
CM.Cache.RemakeSellForChoEgg();
|
||||||
|
|
||||||
CM.Disp.UpdateBotBarOther();
|
|
||||||
CM.Disp.UpdateBuildings();
|
|
||||||
CM.Disp.UpdateUpgrades();
|
|
||||||
|
|
||||||
CM.Sim.DoSims = 0;
|
CM.Sim.DoSims = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update Buildings Color for different buy/sell modes
|
// Check for aura change to recalculate buildings prices
|
||||||
var updateBuildings = false;
|
var hasBuildAura = Game.auraMult('Fierce Hoarder') > 0;
|
||||||
if (CM.Disp.lastBuyMode != Game.buyMode) {
|
if (!CM.Cache.HadBuildAura && hasBuildAura) {
|
||||||
CM.Disp.lastBuyMode = Game.buyMode;
|
CM.Cache.HadBuildAura = true;
|
||||||
updateBuildings = true;
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
}
|
}
|
||||||
if (CM.Disp.lastBuyBulk != Game.buyBulk) {
|
else if (CM.Cache.HadBuildAura && !hasBuildAura) {
|
||||||
CM.Disp.lastBuyBulk = Game.buyBulk;
|
CM.Cache.HadBuildAura = false;
|
||||||
updateBuildings = true;
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
}
|
}
|
||||||
if (updateBuildings) {
|
|
||||||
|
if (CM.Cache.DoRemakeBuildPrices) {
|
||||||
|
CM.Cache.RemakeBuildingsPrices();
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update Wrinkler Bank
|
||||||
|
CM.Cache.RemakeWrinkBank();
|
||||||
|
|
||||||
|
// Calculate PP
|
||||||
|
CM.Cache.RemakePP();
|
||||||
|
|
||||||
|
// Update colors
|
||||||
|
CM.Disp.UpdateBotBarOther();
|
||||||
CM.Disp.UpdateBuildings();
|
CM.Disp.UpdateBuildings();
|
||||||
}
|
CM.Disp.UpdateUpgrades();
|
||||||
|
|
||||||
// Redraw timers
|
// Redraw timers
|
||||||
CM.Disp.UpdateBotBarTime();
|
CM.Disp.UpdateBotBarTime();
|
||||||
@@ -124,15 +180,30 @@ CM.Loop = function() {
|
|||||||
CM.Disp.CheckWrinklerTooltip();
|
CM.Disp.CheckWrinklerTooltip();
|
||||||
CM.Disp.UpdateWrinklerTooltip();
|
CM.Disp.UpdateWrinklerTooltip();
|
||||||
|
|
||||||
// Update Title
|
|
||||||
CM.Disp.UpdateTitle();
|
|
||||||
|
|
||||||
// Change menu refresh interval
|
// Change menu refresh interval
|
||||||
CM.Disp.RefreshMenu();
|
CM.Disp.RefreshMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check Golden Cookies
|
// Check Golden Cookies
|
||||||
CM.Disp.CheckGoldenCookie();
|
CM.Disp.CheckGoldenCookie();
|
||||||
|
|
||||||
|
// Check Fortune Cookies
|
||||||
|
CM.Disp.CheckTickerFortune();
|
||||||
|
|
||||||
|
// Check Season Popup
|
||||||
|
CM.Disp.CheckSeasonPopup();
|
||||||
|
|
||||||
|
// Check Garden Tick
|
||||||
|
CM.Disp.CheckGardenTick();
|
||||||
|
|
||||||
|
// Check Grimoire Meter
|
||||||
|
CM.Disp.CheckMagicMeter();
|
||||||
|
|
||||||
|
// Check Wrinklers
|
||||||
|
CM.Disp.CheckWrinklerCount();
|
||||||
|
|
||||||
|
// Update Average CPS (might need to move)
|
||||||
|
CM.Cache.UpdateAvgCPS()
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Init = function() {
|
CM.Init = function() {
|
||||||
@@ -141,10 +212,11 @@ CM.Init = function() {
|
|||||||
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
||||||
}
|
}
|
||||||
if (proceed) {
|
if (proceed) {
|
||||||
|
CM.Cache.AddQueue();
|
||||||
CM.Disp.AddJscolor();
|
CM.Disp.AddJscolor();
|
||||||
|
|
||||||
var delay = setInterval(function() {
|
var delay = setInterval(function() {
|
||||||
if (typeof jscolor !== 'undefined') {
|
if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
|
||||||
CM.DelayInit();
|
CM.DelayInit();
|
||||||
clearInterval(delay);
|
clearInterval(delay);
|
||||||
}
|
}
|
||||||
@@ -160,13 +232,17 @@ CM.DelayInit = function() {
|
|||||||
CM.Disp.CreateUpgradeBar();
|
CM.Disp.CreateUpgradeBar();
|
||||||
CM.Disp.CreateWhiteScreen();
|
CM.Disp.CreateWhiteScreen();
|
||||||
CM.Disp.CreateFavicon();
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateGCTimer();
|
for (var i in CM.Disp.TooltipText) {
|
||||||
CM.Disp.CreateResetTooltip();
|
CM.Disp.CreateTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
|
||||||
CM.Disp.CreateChoEggTooltip();
|
}
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarn();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
|
CM.Disp.AddTooltipLump();
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.LoadConfig(); // Must be after all things are created!
|
||||||
CM.Disp.lastAscendState = Game.OnAscend;
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
@@ -176,12 +252,87 @@ CM.DelayInit = function() {
|
|||||||
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
||||||
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
|
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
|
||||||
|
|
||||||
|
|
||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
CM.HasReplaceNativeGrimoireLaunch = false;
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
|
||||||
|
CM.ConfigDefault = {
|
||||||
|
BotBar: 1,
|
||||||
|
TimerBar: 1,
|
||||||
|
TimerBarPos: 0,
|
||||||
|
BuildColor: 1,
|
||||||
|
BulkBuildColor: 0,
|
||||||
|
ColorPPBulkMode: 0,
|
||||||
|
UpBarColor: 1,
|
||||||
|
UpgradeBarFixedPos: 1,
|
||||||
|
CalcWrink: 0,
|
||||||
|
CPSMode: 1,
|
||||||
|
AvgCPSHist: 3,
|
||||||
|
AvgClicksHist: 0,
|
||||||
|
ToolWarnBon: 0,
|
||||||
|
GCNotification: 0,
|
||||||
|
GCFlash: 1,
|
||||||
|
GCSound: 1,
|
||||||
|
GCVolume: 100,
|
||||||
|
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
|
||||||
|
GCTimer: 1,
|
||||||
|
Favicon: 1,
|
||||||
|
FortuneNotification: 0,
|
||||||
|
FortuneFlash: 1,
|
||||||
|
FortuneSound: 1,
|
||||||
|
FortuneVolume: 100,
|
||||||
|
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
|
||||||
|
SeaNotification: 0,
|
||||||
|
SeaFlash: 1,
|
||||||
|
SeaSound: 1,
|
||||||
|
SeaVolume: 100,
|
||||||
|
SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3',
|
||||||
|
GardFlash: 1,
|
||||||
|
GardSound: 1,
|
||||||
|
GardVolume: 100,
|
||||||
|
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
|
||||||
|
MagicNotification: 0,
|
||||||
|
MagicFlash: 1,
|
||||||
|
MagicSound: 1,
|
||||||
|
MagicVolume: 100,
|
||||||
|
MagicSoundURL: 'https://freesound.org/data/previews/221/221683_1015240-lq.mp3',
|
||||||
|
WrinklerNotification: 0,
|
||||||
|
WrinklerFlash: 1,
|
||||||
|
WrinklerSound: 1,
|
||||||
|
WrinklerVolume: 100,
|
||||||
|
WrinklerSoundURL: 'https://freesound.org/data/previews/124/124186_8043-lq.mp3',
|
||||||
|
WrinklerMaxNotification: 0,
|
||||||
|
WrinklerMaxFlash: 1,
|
||||||
|
WrinklerMaxSound: 1,
|
||||||
|
WrinklerMaxVolume: 100,
|
||||||
|
WrinklerMaxSoundURL: 'https://freesound.org/data/previews/152/152743_15663-lq.mp3',
|
||||||
|
Title: 1,
|
||||||
|
TooltipBuildUp: 1,
|
||||||
|
TooltipAmor: 0,
|
||||||
|
ToolWarnLucky: 1,
|
||||||
|
ToolWarnConjure: 1,
|
||||||
|
ToolWarnPos: 1,
|
||||||
|
TooltipGrim:1,
|
||||||
|
ToolWrink: 1,
|
||||||
|
TooltipLump: 1,
|
||||||
|
Stats: 1,
|
||||||
|
MissingUpgrades: 0,
|
||||||
|
UpStats: 1,
|
||||||
|
TimeFormat: 0,
|
||||||
|
SayTime: 1,
|
||||||
|
GrimoireBar: 1,
|
||||||
|
Scale: 2,
|
||||||
|
MenuPref: {BarsColors: 1, Calculation: 1, Notification: 1, Tooltip: 1, Statistics: 1, Other: 1},
|
||||||
|
StatsPref: {Lucky: 1, Conjure: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
|
||||||
|
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
|
||||||
|
SortBuildings: 0,
|
||||||
|
SortUpgrades: 0
|
||||||
|
};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '2';
|
CM.VersionMajor = '2.031';
|
||||||
CM.VersionMinor = '3';
|
CM.VersionMinor = '2';
|
||||||
|
|
||||||
|
|||||||
561
src/Sim.js
561
src/Sim.js
@@ -2,7 +2,7 @@
|
|||||||
* Sim *
|
* Sim *
|
||||||
*******/
|
*******/
|
||||||
|
|
||||||
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
|
||||||
/*var price=0;
|
/*var price=0;
|
||||||
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
||||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||||
@@ -17,19 +17,15 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
|||||||
var moni = 0;
|
var moni = 0;
|
||||||
for (var i = 0; i < increase; i++) {
|
for (var i = 0; i < increase; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = Game.modifyBuildingPrice(build, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
moni+=price;
|
moni += price;
|
||||||
start++;
|
start++;
|
||||||
}
|
}
|
||||||
return moni;
|
return moni;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, noSim) {
|
||||||
/*var price=0;
|
/*var price=0;
|
||||||
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
||||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||||
@@ -38,7 +34,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
||||||
if (Game.Has('Faberge egg')) price*=0.99;
|
if (Game.Has('Faberge egg')) price*=0.99;
|
||||||
if (Game.Has('Divine discount')) price*=0.99;
|
if (Game.Has('Divine discount')) price*=0.99;
|
||||||
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
||||||
price *= 0.85;
|
price *= 0.85;
|
||||||
}
|
}
|
||||||
@@ -47,17 +43,17 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
}
|
}
|
||||||
return Math.ceil(price);*/
|
return Math.ceil(price);*/
|
||||||
|
|
||||||
var moni=0;
|
// Calculate money gains from selling buildings
|
||||||
|
// If noSim is set, use Game methods to compute price instead of Sim ones.
|
||||||
|
noSim = typeof noSim === "undefined" ? 0 : noSim;
|
||||||
|
var moni = 0;
|
||||||
|
if (amount == -1) amount = start;
|
||||||
|
if (!amount) amount = Game.buyBulk;
|
||||||
for (var i = 0; i < amount; i++) {
|
for (var i = 0; i < amount; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = noSim ? Game.modifyBuildingPrice(build, price) : CM.Sim.modifyBuildingPrice(build, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
var giveBack = 0.5;
|
var giveBack = noSim ? build.getSellMultiplier() : CM.Sim.getSellMultiplier();
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
|
||||||
price = Math.floor(price * giveBack);
|
price = Math.floor(price * giveBack);
|
||||||
if (start > 0) {
|
if (start > 0) {
|
||||||
moni += price;
|
moni += price;
|
||||||
@@ -68,8 +64,9 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.Has = function(what) {
|
CM.Sim.Has = function(what) {
|
||||||
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
|
var it = CM.Sim.Upgrades[what];
|
||||||
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
|
if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
|
||||||
|
return (it ? it.bought : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -84,8 +81,9 @@ CM.Sim.Win = function(what) {
|
|||||||
|
|
||||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||||
|
|
||||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
|
||||||
|
|
||||||
|
// Check for Pantheon Auras
|
||||||
CM.Sim.hasAura = function(what) {
|
CM.Sim.hasAura = function(what) {
|
||||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
return true;
|
return true;
|
||||||
@@ -93,33 +91,114 @@ CM.Sim.hasAura = function(what) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount'));
|
// Check if multiplier auras are present
|
||||||
|
// Used as CM.Sim.auraMult('Aura') * mult, i.e. CM.Sim.auraMult('Dragon God) * 0.05
|
||||||
|
CM.Sim.auraMult = function(what) {
|
||||||
|
var n = 0;
|
||||||
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
|
n = 1;
|
||||||
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == 'Reality Bending' || Game.dragonAuras[CM.Sim.dragonAura2].name == 'Reality Bending')
|
||||||
|
n += 0.1;
|
||||||
|
return n;
|
||||||
|
}
|
||||||
|
|
||||||
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
CM.Sim.hasGod=function(what) {
|
||||||
|
var possibleGods = CM.Sim.Objects.Temple.minigame.gods
|
||||||
|
var god=possibleGods[what];
|
||||||
|
for (var i=0;i<3;i++)
|
||||||
|
{
|
||||||
|
if (CM.Sim.Objects.Temple.minigame.slot[i]==god.id) return (i+1);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.eff = function(name) {
|
||||||
|
if (typeof CM.Sim.effs[name]==='undefined') {
|
||||||
|
CM.Sim.effs[name] = 1
|
||||||
|
return CM.Sim.effs[name]
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return Game.effs[name];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
|
||||||
|
.split('Game.Has').join('CM.Sim.Has')
|
||||||
|
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
|
||||||
|
.split('me.synergies').join('Game.Objects[me.name].synergies')
|
||||||
|
.split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount')
|
||||||
|
.split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount')
|
||||||
|
.split('me.grandma').join('Game.Objects[me.name].grandma')
|
||||||
|
.split('me.id').join('Game.Objects[me.name].id')
|
||||||
|
.split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']')
|
||||||
|
.split('me.fortune').join('Game.Objects[me.name].fortune')
|
||||||
|
);
|
||||||
|
|
||||||
|
CM.Sim.getCPSBuffMult = function() {
|
||||||
|
var mult = 1;
|
||||||
|
for (var i in Game.buffs) {
|
||||||
|
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
|
||||||
|
}
|
||||||
|
return mult;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Constructs an object with the static properties of a building,
|
||||||
|
* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
|
||||||
|
* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
|
||||||
|
*
|
||||||
|
* The dynamic properties of the building,
|
||||||
|
* namely level and amount owned,
|
||||||
|
* are set by CM.Sim.CopyData.
|
||||||
|
*/
|
||||||
|
CM.Sim.InitialBuildingData = function(buildingName) {
|
||||||
|
var me = Game.Objects[buildingName];
|
||||||
|
var you = {};
|
||||||
|
eval('you.cps = ' + me.cps.toString()
|
||||||
|
.split('Game.Has').join('CM.Sim.Has')
|
||||||
|
.split('Game.hasAura').join('CM.Sim.hasAura')
|
||||||
|
.split('Game.Objects').join('CM.Sim.Objects')
|
||||||
|
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
|
||||||
|
.split('Game.auraMult').join('CM.Sim.auraMult')
|
||||||
|
);
|
||||||
|
// Below is needed for above eval!
|
||||||
|
you.baseCps = me.baseCps;
|
||||||
|
you.name = me.name;
|
||||||
|
return you;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Similar to the previous function, but for upgrades.
|
||||||
|
* Note: currently no static data is used by Cookie Monster,
|
||||||
|
* so this function just returns an empty object.
|
||||||
|
*/
|
||||||
|
CM.Sim.InitUpgrade = function(upgradeName) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Similar to the previous function, but for achievements.
|
||||||
|
* Note: currently no static data is used by Cookie Monster,
|
||||||
|
* so this function just returns an empty object.
|
||||||
|
*/
|
||||||
|
CM.Sim.InitAchievement = function(achievementName) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
CM.Sim.InitData = function() {
|
CM.Sim.InitData = function() {
|
||||||
// Buildings
|
// Buildings
|
||||||
CM.Sim.Objects = [];
|
CM.Sim.Objects = [];
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
CM.Sim.Objects[i] = {};
|
CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
|
||||||
var me = Game.Objects[i];
|
|
||||||
var you = CM.Sim.Objects[i];
|
|
||||||
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier'));
|
|
||||||
// Below is needed for above eval!
|
|
||||||
you.baseCps = me.baseCps;
|
|
||||||
you.name = me.name;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Sim.Upgrades = [];
|
CM.Sim.Upgrades = [];
|
||||||
for (var i in Game.Upgrades) {
|
for (var i in Game.Upgrades) {
|
||||||
CM.Sim.Upgrades[i] = {};
|
CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Achievements
|
// Achievements
|
||||||
CM.Sim.Achievements = [];
|
CM.Sim.Achievements = [];
|
||||||
for (var i in Game.Achievements) {
|
for (var i in Game.Achievements) {
|
||||||
CM.Sim.Achievements[i] = {};
|
CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -128,7 +207,7 @@ CM.Sim.CopyData = function() {
|
|||||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||||
CM.Sim.pledges = Game.pledges;
|
CM.Sim.pledges = Game.pledges;
|
||||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||||
CM.Sim.heavenlyPower = Game.heavenlyPower;
|
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded? > Might be modded
|
||||||
CM.Sim.prestige = Game.prestige;
|
CM.Sim.prestige = Game.prestige;
|
||||||
CM.Sim.dragonAura = Game.dragonAura;
|
CM.Sim.dragonAura = Game.dragonAura;
|
||||||
CM.Sim.dragonAura2 = Game.dragonAura2;
|
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||||
@@ -137,13 +216,23 @@ CM.Sim.CopyData = function() {
|
|||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
|
if (you == undefined) { // New building!
|
||||||
|
you = CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
|
||||||
|
CM.Disp.CreateBotBarBuildingColumn(i); // Add new building to the bottom bar
|
||||||
|
}
|
||||||
you.amount = me.amount;
|
you.amount = me.amount;
|
||||||
|
you.level = me.level;
|
||||||
|
you.totalCookies = me.totalCookies;
|
||||||
|
if (me.minigameLoaded) you.minigameLoaded = me.minigameLoaded; you.minigame = me.minigame;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
for (var i in Game.Upgrades) {
|
for (var i in Game.Upgrades) {
|
||||||
var me = Game.Upgrades[i];
|
var me = Game.Upgrades[i];
|
||||||
var you = CM.Sim.Upgrades[i];
|
var you = CM.Sim.Upgrades[i];
|
||||||
|
if (you == undefined) {
|
||||||
|
you = CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
|
||||||
|
}
|
||||||
you.bought = me.bought;
|
you.bought = me.bought;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -151,26 +240,46 @@ CM.Sim.CopyData = function() {
|
|||||||
for (var i in Game.Achievements) {
|
for (var i in Game.Achievements) {
|
||||||
var me = Game.Achievements[i];
|
var me = Game.Achievements[i];
|
||||||
var you = CM.Sim.Achievements[i];
|
var you = CM.Sim.Achievements[i];
|
||||||
|
if (you == undefined) {
|
||||||
|
you = CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
|
||||||
|
}
|
||||||
you.won = me.won;
|
you.won = me.won;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
CM.Sim.CalculateGains = function() {
|
CM.Sim.CalculateGains = function() {
|
||||||
CM.Sim.cookiesPs = 0;
|
CM.Sim.cookiesPs = 0;
|
||||||
var mult = 1;
|
var mult = 1;
|
||||||
|
// Include minigame effects
|
||||||
|
var effs={};
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
// TODO Store minigames and effects in Cache
|
||||||
|
// Include possibility of new/modded building and new/modded minigames
|
||||||
|
if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
|
||||||
|
var myEffs = CM.Sim.Objects[i].minigame.effs;
|
||||||
|
for (var ii in myEffs) {
|
||||||
|
if (effs[ii]) effs[ii]*=myEffs[ii];
|
||||||
|
else effs[ii]=myEffs[ii];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Sim.effs = effs;
|
||||||
|
|
||||||
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||||
|
|
||||||
var cookieMult = 0;
|
mult *= CM.Sim.eff('cps');
|
||||||
for (var i in CM.Sim.Upgrades) {
|
|
||||||
var me = CM.Sim.Upgrades[i];
|
if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
|
||||||
if (me.bought > 0) {
|
|
||||||
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
|
// TODO: Make function call cached function where Game.Has is replaced with CM.Has
|
||||||
|
// Related to valentine cookies
|
||||||
|
for (var i in Game.cookieUpgrades) {
|
||||||
|
var me = Game.cookieUpgrades[i];
|
||||||
|
if (CM.Sim.Has(me.name)) {
|
||||||
|
mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mult *= (1 + 0.01 * cookieMult);
|
|
||||||
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
|
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
|
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
|
||||||
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
|
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
|
||||||
@@ -183,94 +292,172 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
|
||||||
|
|
||||||
|
// Check effect of chosen Gods
|
||||||
|
var buildMult = 1;
|
||||||
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
|
var godLvl = CM.Sim.hasGod('asceticism');
|
||||||
|
if (godLvl == 1) mult *= 1.15;
|
||||||
|
else if (godLvl == 2) mult *= 1.1;
|
||||||
|
else if (godLvl == 3) mult *= 1.05;
|
||||||
|
|
||||||
|
// TODO: What does DateAges do?
|
||||||
|
var godLvl = CM.Sim.hasGod('ages');
|
||||||
|
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
||||||
|
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
||||||
|
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
||||||
|
|
||||||
|
var godLvl = CM.Sim.hasGod('decadence');
|
||||||
|
if (godLvl == 1) buildMult *= 0.93;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.95;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.98;
|
||||||
|
|
||||||
|
var godLvl = CM.Sim.hasGod('industry');
|
||||||
|
if (godLvl == 1) buildMult *= 1.1;
|
||||||
|
else if (godLvl == 2) buildMult *= 1.06;
|
||||||
|
else if (godLvl == 3) buildMult *= 1.03;
|
||||||
|
|
||||||
|
var godLvl = CM.Sim.hasGod('labor');
|
||||||
|
if (godLvl == 1) buildMult *= 0.97;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.98;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.99;
|
||||||
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||||
|
|
||||||
|
var milkProgress = CM.Sim.AchievementsOwned / 25;
|
||||||
|
var milkMult = 1;
|
||||||
|
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||||
|
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||||
|
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
|
||||||
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
|
var godLvl = CM.Sim.hasGod('mother');
|
||||||
|
if (godLvl == 1) milkMult *= 1.1;
|
||||||
|
else if (godLvl == 2) milkMult *= 1.05;
|
||||||
|
else if (godLvl == 3) milkMult *= 1.03;
|
||||||
|
}
|
||||||
|
// TODO Store minigame buffs?
|
||||||
|
milkMult *= CM.Sim.eff('milk');
|
||||||
|
|
||||||
|
var catMult = 1;
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
|
||||||
|
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
|
||||||
|
|
||||||
for (var i in CM.Sim.Objects) {
|
for (var i in CM.Sim.Objects) {
|
||||||
var me = CM.Sim.Objects[i];
|
var me = CM.Sim.Objects[i];
|
||||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||||
|
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
||||||
|
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp® lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
|
||||||
|
CM.Sim.cookiesPs += me.amount * storedCps;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
|
||||||
|
|
||||||
var milkMult=1;
|
mult *= catMult;
|
||||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
|
||||||
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
|
||||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
|
||||||
|
|
||||||
var eggMult = 0;
|
var eggMult = 1;
|
||||||
if (CM.Sim.Has('Chicken egg')) eggMult++;
|
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Duck egg')) eggMult++;
|
if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Turkey egg')) eggMult++;
|
if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Quail egg')) eggMult++;
|
if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Robin egg')) eggMult++;
|
if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Ostrich egg')) eggMult++;
|
if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Cassowary egg')) eggMult++;
|
if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Salmon roe')) eggMult++;
|
if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Frogspawn')) eggMult++;
|
if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Shark egg')) eggMult++;
|
if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Turtle egg')) eggMult++;
|
if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Ant larva')) eggMult++;
|
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Century egg')) {
|
if (CM.Sim.Has('Century egg')) {
|
||||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
var day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||||
day = Math.min(day,100);
|
day = Math.min(day, 100);
|
||||||
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
|
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
||||||
|
eggMult *= CM.Cache.CentEgg;
|
||||||
}
|
}
|
||||||
mult *= (1 + 0.01 * eggMult);
|
mult *= eggMult;
|
||||||
|
|
||||||
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
// TODO Store lumps?
|
||||||
|
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
|
||||||
|
|
||||||
|
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||||
|
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
|
||||||
|
|
||||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||||
for (var i in Game.CpsAchievements) {
|
for (var i in Game.CpsAchievements) {
|
||||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.frenzy > 0) mult *= Game.frenzyPower;
|
CM.Sim.cookiesPsRaw=rawCookiesPs;
|
||||||
|
|
||||||
// Pointless?
|
if (CM.Sim.hasAura('Dragon\'s Fortune')) {
|
||||||
name = Game.bakeryName.toLowerCase();
|
var n = Game.shimmerTypes['golden'].n;
|
||||||
|
for (var i = 0; i < n; i++) {
|
||||||
|
mult *= 1.23;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var name = Game.bakeryName.toLowerCase();
|
||||||
if (name == 'orteil') mult *= 0.99;
|
if (name == 'orteil') mult *= 0.99;
|
||||||
else if (name == 'ortiel') mult *= 0.98; //or so help me
|
else if (name == 'ortiel') mult *= 0.98;
|
||||||
|
|
||||||
|
// TODO: Move CalcWink option and calculation here from CM.Disp
|
||||||
|
|
||||||
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
|
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
|
||||||
|
|
||||||
if (CM.Sim.Has('Golden switch [off]')) {
|
if (CM.Sim.Has('Golden switch [off]')) {
|
||||||
var goldenSwitchMult = 1.5;
|
var goldenSwitchMult = 1.5;
|
||||||
if (CM.Sim.Has('Residual luck')) {
|
if (CM.Sim.Has('Residual luck')) {
|
||||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
var upgrades = Game.goldenCookieUpgrades;
|
||||||
for (var i in upgrades) {
|
for (var i in upgrades) {
|
||||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mult *= goldenSwitchMult;
|
mult *= goldenSwitchMult;
|
||||||
}
|
}
|
||||||
|
if (CM.Sim.Has('Shimmering veil [off]')) {
|
||||||
|
var veilMult = 0.5;
|
||||||
|
if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1;
|
||||||
|
mult *= 1 + veilMult;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Removed debug upgrades
|
||||||
|
|
||||||
|
// TODO: Check if this is handled correctly
|
||||||
|
CM.Sim.cookiesPs = Game.runModHookOnValue('cps', CM.Sim.cookiesPs);
|
||||||
|
|
||||||
|
mult *= CM.Sim.getCPSBuffMult();
|
||||||
|
|
||||||
CM.Sim.cookiesPs *= mult;
|
CM.Sim.cookiesPs *= mult;
|
||||||
|
|
||||||
|
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev = function() {
|
CM.Sim.CheckOtherAchiev = function() {
|
||||||
var grandmas=0;
|
var grandmas = 0;
|
||||||
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
for (var i in Game.GrandmaSynergies) {
|
||||||
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
if (CM.Sim.Has(Game.GrandmaSynergies[i])) grandmas++;
|
||||||
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
}
|
||||||
if (CM.Sim.Has('Cosmic grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Transmuted grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Altered grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Antigrandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
|
||||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||||
|
if (!CM.Sim.HasAchiev('Veteran') && grandmas >= 14) CM.Sim.Win('Veteran');
|
||||||
|
|
||||||
var buildingsOwned = 0;
|
var buildingsOwned = 0;
|
||||||
var mathematician = 1;
|
var mathematician = 1;
|
||||||
@@ -293,18 +480,30 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||||
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||||
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||||
|
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
|
||||||
|
if (minAmount >= 350) CM.Sim.Win('Tricentennial and a half');
|
||||||
|
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
|
||||||
|
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
|
||||||
|
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
|
||||||
|
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
|
||||||
|
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
||||||
|
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
|
||||||
|
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||||
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
||||||
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
||||||
|
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
|
||||||
|
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
|
||||||
|
|
||||||
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
||||||
|
if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
|
||||||
|
|
||||||
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
||||||
|
|
||||||
@@ -319,6 +518,15 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
|
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
|
||||||
}
|
}
|
||||||
if (hasAllChristCook) CM.Sim.Win('Let it snow');
|
if (hasAllChristCook) CM.Sim.Win('Let it snow');
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Fortune cookies')) {
|
||||||
|
var list = Game.Tiers['fortune'].upgrades;
|
||||||
|
var fortunes = 0;
|
||||||
|
for (var i in list) {
|
||||||
|
if (CM.Sim.Has(list[i].name)) fortunes++;
|
||||||
|
}
|
||||||
|
if (fortunes >= list.length) CM.Sim.Win('O Fortuna');
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.BuyBuildings = function(amount, target) {
|
CM.Sim.BuyBuildings = function(amount, target) {
|
||||||
@@ -337,6 +545,9 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
|
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
|
||||||
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
||||||
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
|
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
|
||||||
|
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
|
||||||
|
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
|
||||||
|
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
for (var j in Game.Objects[me.name].tieredAchievs) {
|
for (var j in Game.Objects[me.name].tieredAchievs) {
|
||||||
@@ -357,6 +568,9 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
|
|
||||||
CM.Cache[target][i] = {};
|
CM.Cache[target][i] = {};
|
||||||
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||||
|
if (amount != 1) {
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -377,7 +591,7 @@ CM.Sim.BuyUpgrades = function() {
|
|||||||
else if (i == 'Elder Covenant') {
|
else if (i == 'Elder Covenant') {
|
||||||
CM.Sim.Win('Elder calm')
|
CM.Sim.Win('Elder calm')
|
||||||
}
|
}
|
||||||
else if (i == 'Eternal heart biscuits') {
|
else if (i == 'Prism heart biscuits') {
|
||||||
CM.Sim.Win('Lovely cookies');
|
CM.Sim.Win('Lovely cookies');
|
||||||
}
|
}
|
||||||
else if (i == 'Heavenly key') {
|
else if (i == 'Heavenly key') {
|
||||||
@@ -400,44 +614,65 @@ CM.Sim.BuyUpgrades = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.ResetBonus = function() {
|
CM.Sim.NoGoldSwitchCookiesPS = function() {
|
||||||
|
if (Game.Has('Golden switch [off]')) {
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
CM.Sim.Upgrades['Golden switch [off]'].bought = 0;
|
||||||
|
CM.Sim.CalculateGains();
|
||||||
|
CM.Cache.NoGoldSwitchCookiesPS = CM.Sim.cookiesPs;
|
||||||
|
}
|
||||||
|
else CM.Cache.NoGoldSwitchCookiesPS = Game.cookiesPs;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||||
|
var lastAchievementsOwned = -1;
|
||||||
|
|
||||||
|
// Calculate CPS with all Heavenly upgrades
|
||||||
|
var curCPS = Game.cookiesPs;
|
||||||
|
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
|
||||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
|
||||||
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
|
||||||
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
|
||||||
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
|
||||||
|
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
|
curCPS = CM.Sim.cookiesPs;
|
||||||
|
|
||||||
|
CM.Sim.CopyData();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.prestige = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
|
if (CM.Cache.RealCookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000) CM.Sim.Win('You get nothing');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000) CM.Sim.Win('Humble rebeginnings');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000) CM.Sim.Win('Smurf account');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000000) CM.Sim.Win('If at first you don\'t succeed');
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
|
|
||||||
|
CM.Sim.prestige = possiblePresMax;
|
||||||
|
|
||||||
|
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
@@ -447,6 +682,84 @@ CM.Sim.ResetBonus = function() {
|
|||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
return (CM.Sim.cookiesPs - Game.cookiesPs);
|
var ResetCPS = CM.Sim.cookiesPs - curCPS
|
||||||
|
|
||||||
|
// Reset Pretige level after calculation
|
||||||
|
CM.Sim.prestige = Game.prestige;
|
||||||
|
|
||||||
|
return (ResetCPS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Sim.getSellMultiplier = function() {
|
||||||
|
var giveBack = 0.25;
|
||||||
|
giveBack *= 1 + CM.Sim.auraMult('Earth Shatterer');
|
||||||
|
return giveBack;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.modifyBuildingPrice = function(building,price) {
|
||||||
|
if (CM.Sim.Has('Season savings')) price *= 0.99;
|
||||||
|
if (CM.Sim.Has('Santa\'s dominion')) price *= 0.99;
|
||||||
|
if (CM.Sim.Has('Faberge egg')) price *= 0.99;
|
||||||
|
if (CM.Sim.Has('Divine discount')) price *= 0.99;
|
||||||
|
if (CM.Sim.Has('Fortune #100')) price *= 0.99;
|
||||||
|
//if (CM.Sim.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
|
price *= 1 - CM.Sim.auraMult('Fierce Hoarder') * 0.02;
|
||||||
|
if (Game.hasBuff('Everything must go')) price *= 0.95;
|
||||||
|
if (Game.hasBuff('Crafty pixies')) price *= 0.98;
|
||||||
|
if (Game.hasBuff('Nasty goblins')) price *= 1.02;
|
||||||
|
if (building.fortune && CM.Sim.Has(building.fortune.name)) price *= 0.93;
|
||||||
|
price *= CM.Sim.eff('buildingCost');
|
||||||
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
|
var godLvl = CM.Sim.hasGod('creation');
|
||||||
|
if (godLvl == 1) price *= 0.93;
|
||||||
|
else if (godLvl == 2) price *= 0.95;
|
||||||
|
else if (godLvl == 3) price *= 0.98;
|
||||||
|
}
|
||||||
|
return price;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.SellBuildingsForChoEgg = function() {
|
||||||
|
var sellTotal = 0;
|
||||||
|
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
|
||||||
|
// Change auras to Earth Shatterer + Reality bending to optimize money made by selling
|
||||||
|
var buildingsToSacrifice = 2;
|
||||||
|
if (CM.Sim.dragonAura === 5 || CM.Sim.dragonAura === 18) {
|
||||||
|
--buildingsToSacrifice;
|
||||||
|
}
|
||||||
|
if (CM.Sim.dragonAura2 === 5 || CM.Sim.dragonAura2 === 18) {
|
||||||
|
--buildingsToSacrifice;
|
||||||
|
}
|
||||||
|
CM.Sim.dragonAura = 5;
|
||||||
|
CM.Sim.dragonAura2 = 18;
|
||||||
|
// Sacrifice highest buildings for the aura switch
|
||||||
|
for (var i = 0; i < buildingsToSacrifice; ++i) {
|
||||||
|
var highestBuilding = 0;
|
||||||
|
for (var j in CM.Sim.Objects) {
|
||||||
|
if (CM.Sim.Objects[j].amount > 0) {
|
||||||
|
highestBuilding = CM.Sim.Objects[j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
highestBuilding.amount--;
|
||||||
|
CM.Sim.buildingsOwned--;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get money made by selling all remaining buildings
|
||||||
|
for (var i in CM.Sim.Objects) {
|
||||||
|
var me = CM.Sim.Objects[i];
|
||||||
|
sellTotal += CM.Sim.BuildingSell(Game.Objects[me.name], Game.Objects[i].basePrice, me.amount, Game.Objects[i].free, me.amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
// CM.Sim.CalculateGains();
|
||||||
|
|
||||||
|
// CM.Sim.CheckOtherAchiev();
|
||||||
|
|
||||||
|
// if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||||
|
// CM.Sim.CalculateGains();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
|
|
||||||
|
return sellTotal;
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user