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..

23 Commits
2.1 ... 2.3

Author SHA1 Message Date
Aktanusa
58e4b7d328 Accounted for Golden Switch in Title and GC bars, Chocolate Egg stats now accounts for aura, fixed buy/sell function to reflect the real price, not the display price 2016-03-05 10:19:12 -05:00
Aktanusa
be4587a905 Added tooltip information and building colors for bulk buying/selling and fixed a bug in Chocolate Egg calculation (it's still wrong, but will fix more in next commit) 2016-03-03 21:26:25 -05:00
Aktanusa
ddd52c9583 Changed the look of CM toggle settings to be like CC, minor code cleanup, added a missing calculation 2016-03-02 16:01:35 -05:00
Aktanusa
bb776eb477 GC calculations account for auras now, added more info on require cookies for Chains (Issue #37), and did some stats cleanup 2016-02-28 23:23:41 -05:00
Aktanusa
c5ddda54c5 Added back prestige statistics (Issue #46) 2016-02-27 23:11:50 -05:00
Aktanusa
cd09bd55fc Added colors for new golden cookie bars and minor cleanup 2016-02-27 19:12:31 -05:00
Aktanusa
c12fcf7344 Updated README to change dev link and add credit 2016-02-20 11:42:52 -05:00
Aktanusa
8bddb28d1d Rename Favicon for Golden Cookies 2016-02-19 23:24:58 -05:00
Aktanusa
3ed7a64344 Added Favicon change on Golden/Wrath Cookies (Issue #44 and #55) 2016-02-19 23:22:56 -05:00
Aktanusa
44447d71c3 Formatting fixes 2016-02-19 21:26:56 -05:00
Aktanusa
c03c1c44d7 Fixed minor bug in load config with checking colors preferences 2016-02-19 20:57:00 -05:00
Aktanusa
67ca329306 Added additional file for previous commit 2016-02-19 20:47:57 -05:00
Aktanusa
ca43950c0c Added favicon for Golden and Wrath Cookies (thanks to @BlackenedGem for the files) for Issue #44 and #55 and fixed issue with the Options menu (thanks to a random person on the Wikia) 2016-02-19 20:47:27 -05:00
Aktanusa
ab721fef7c Forgot one file for previous commit 2016-02-14 13:05:07 -05:00
Aktanusa
e034ee1f44 Added Missing Golden Cookies stat (Issue #41) with code from Alhifar (Pull #53) 2016-02-14 13:04:30 -05:00
Aktanusa
9070a50355 Merge branch 'Alhifar-master' into dev 2016-02-14 12:28:55 -05:00
Aktanusa
440512ddc7 Version change to 2.3 2016-02-14 11:57:56 -05:00
Alhifar
4dd498cc4d Add missed GC clicks stat with preference, create a section header for misc stats 2016-02-14 09:55:39 -05:00
Aktanusa
348c47e1dc Hopefully to fix the crashing (part 3) 2016-02-09 13:46:50 -05:00
Aktanusa
6e09c8dafb Hopefully to fix the crashing (part 2) 2016-02-09 13:45:42 -05:00
Aktanusa
f1a79cbaa3 Hopefully to fix the crashing 2016-02-09 13:04:35 -05:00
Aktanusa
5640cbb9c8 Version change to 2.2 (forgot to do this first so previous commit is under this version) 2016-02-09 11:56:37 -05:00
Aktanusa
6917e3139a Fixed bug where Caut/Warn Tooltip calculation with bonus CPS didn't use the new Lucky reward way 2016-02-09 11:55:28 -05:00
9 changed files with 808 additions and 358 deletions

View File

@@ -39,6 +39,9 @@ CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 10 amount
CM.Sim.BuyBuildings(10, 'Objects10');
// Simulate Building Buys for 100 amount
CM.Sim.BuyBuildings(100, 'Objects100');
}
CM.Cache.RemakeBuildingsBCI = function() {
@@ -77,19 +80,19 @@ CM.Cache.RemakeUpgradeBCI = function() {
}
}
CM.Cache.RemakeBuildings10BCI = function() {
for (var i in CM.Cache.Objects10) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
CM.Cache.RemakeBuildingsOtherBCI = function(amount, target) {
for (var i in CM.Cache[target]) {
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
CM.Cache[target][i].bci = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
var color = '';
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
if (CM.Cache[target][i].bci <= 0 || CM.Cache[target][i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache[target][i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects10[i].color = color;
CM.Cache[target][i].color = color;
}
}
@@ -101,7 +104,10 @@ CM.Cache.RemakeBCI = function() {
CM.Cache.RemakeUpgradeBCI();
// Buildings for 10 amount
CM.Cache.RemakeBuildings10BCI();
CM.Cache.RemakeBuildingsOtherBCI(10, 'Objects10');
// Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherBCI(100, 'Objects100');
}
CM.Cache.RemakeLucky = function() {
@@ -136,35 +142,34 @@ CM.Cache.RemakeChain = function() {
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
var base = 0;
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
base = CM.Cache.ChainReward;
}
else {
base = CM.Cache.ChainWrathReward;
}
if (maxPayout < base) {
if (maxPayout < CM.Cache.ChainReward) {
CM.Cache.Chain = 0;
}
else {
CM.Cache.Chain = CM.Cache.NextNumber(base) / 0.25;
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
}
if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.Chain = 0;
}
else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
}
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
base = CM.Cache.ChainFrenzyReward;
}
else {
base = CM.Cache.ChainFrenzyWrathReward;
}
if ((maxPayout * 7) < base) {
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
CM.Cache.ChainFrenzy = 0;
}
else {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(base) / 0.25;
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
}
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzy = 0;
}
else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
}
}
@@ -175,13 +180,33 @@ CM.Cache.RemakeSeaSpec = function() {
}
}
CM.Cache.RemakeSellAllTotal = function() {
CM.Cache.RemakeSellForChoEgg = function() {
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount);
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
}
CM.Cache.SellAllTotal = sellTotal;
}
else {
var highestBuilding = '';
for (var i in Game.Objects) {
if (Game.Objects[i].amount > 0) highestBuilding = i;
}
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
var amount = 0;
if (i == highestBuilding) {
amount = me.amount - 1;
}
else {
amount = me.amount;
}
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
}
}
CM.Cache.SellForChoEgg = sellTotal;
}
CM.Cache.Lucky = 0;
@@ -190,12 +215,14 @@ CM.Cache.LuckyFrenzy = 0;
CM.Cache.LuckyRewardFrenzy = 0;
CM.Cache.SeaSpec = 0;
CM.Cache.Chain = 0;
CM.Cache.ChainWrath = 0;
CM.Cache.ChainReward = 0;
CM.Cache.ChainWrathReward = 0;
CM.Cache.ChainFrenzy = 0;
CM.Cache.ChainFrenzyWrath = 0;
CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.SellAllTotal = 0;
CM.Cache.SellForChoEgg = 0;
/**********
* Config *
@@ -239,7 +266,7 @@ CM.LoadConfig = function() {
}
}
else { // Colors
for (var j in CM.ConfigDefault.StatsPref) {
for (var j in CM.ConfigDefault.Colors) {
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
mod = true;
CM.Config[i][j] = CM.ConfigDefault[i][j];
@@ -267,6 +294,18 @@ CM.RestoreDefault = function() {
Game.UpdateMenu();
}
CM.ToggleConfig = function(config) {
CM.ToggleConfigUp(config);
if (CM.ConfigData[config].toggle) {
if (CM.Config[config] == 0) {
l(CM.ConfigPrefix + config).className = 'option off';
}
else {
l(CM.ConfigPrefix + config).className = 'option';
}
}
}
CM.ToggleConfigUp = function(config) {
CM.Config[config]++;
if (CM.Config[config] == CM.ConfigData[config].label.length) {
@@ -301,32 +340,33 @@ CM.ToggleStatsConfig = function(config) {
CM.SaveConfig(CM.Config);
}
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best BCI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best BCI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst BCI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst BCI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst BCI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst BCI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity BCI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.Volume.label[i] = i + '%';
}
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
/********
* Data *
@@ -666,11 +706,11 @@ CM.Disp.ToggleTimerBarPos = function() {
CM.Disp.UpdateTimerBar = function() {
if (CM.Config.TimerBar == 1) {
// label width: 83 timer width: 26 div margin: 20
// label width: 83, timer width: 26, div margin: 20
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129;
var count = 0;
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0) {
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBarGC.style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
@@ -712,7 +752,7 @@ CM.Disp.UpdateTimerBar = function() {
}
else if (Game.frenzyPower == 15) {
l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple;
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
}
else {
l('CMTimerBarFrenType').textContent = 'Blood Frenzy';
@@ -734,7 +774,7 @@ CM.Disp.UpdateTimerBar = function() {
}
else {
l('CMTimerBarCFType').textContent = 'Dragonflight';
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple;
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
}
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
@@ -781,9 +821,19 @@ CM.Disp.UpdateBotTimerBarDisplay = function() {
}
CM.Disp.UpdateBuildings = function() {
if (CM.Config.BuildColor == 1) {
for (var i in CM.Cache.Objects) {
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache.Objects[i].color];
if (CM.Config.BuildColor == 1 && Game.buyMode == 1) {
var target = '';
if (Game.buyBulk == 10) {
target = 'Objects10'
}
else if (Game.buyBulk == 100) {
target = 'Objects100'
}
else {
target = 'Objects'
}
for (var i in CM.Cache[target]) {
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color];
}
}
else {
@@ -805,7 +855,7 @@ CM.Disp.CreateUpgradeBar = function() {
var placeholder = document.createElement('div');
var legend = document.createElement('div');
legend.style.minWidth = '320px';
legend.style.minWidth = '330px';
legend.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
@@ -897,7 +947,6 @@ CM.Disp.UpdateUpgrades = function() {
l('upgrade' + i).appendChild(div);
}
if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++;
@@ -919,13 +968,13 @@ CM.Disp.UpdateUpgrades = function() {
CM.Disp.UpdateColors = function() {
var str = '';
for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
}
for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
}
for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
}
CM.Disp.Css.textContent = str;
CM.Disp.UpdateBuildings(); // Class has been already set
@@ -972,6 +1021,28 @@ CM.Disp.PlaySound = function(url) {
}
}
CM.Disp.CreateFavicon = function() {
CM.Disp.Favicon = document.createElement('link');
CM.Disp.Favicon.id = 'CMFavicon';
CM.Disp.Favicon.rel = 'shortcut icon';
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon);
}
CM.Disp.UpdateFavicon = function() {
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') {
if (Game.goldenCookie.wrath) {
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
}
else {
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
}
}
else {
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
}
}
CM.Disp.CreateGCTimer = function() {
CM.Disp.GCTimer = document.createElement('div');
CM.Disp.GCTimer.style.width = '96px';
@@ -1005,6 +1076,7 @@ CM.Disp.ToggleGCTimer = function() {
CM.Disp.CheckGoldenCookie = function() {
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) {
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display;
CM.Disp.UpdateFavicon();
if (l('goldenCookie').style.display != 'none') {
if (CM.Config.GCTimer == 1) {
CM.Disp.GCTimer.style.display = 'block';
@@ -1045,9 +1117,12 @@ CM.Disp.UpdateTitle = function() {
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
}
}
else {
else if (!Game.Has('Golden switch [off]')) {
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']';
}
else {
titleGC = '[GS]'
}
if (Game.season=='christmas') {
addSP = true;
if (l('seasonPopup').style.display != 'none') {
@@ -1070,11 +1145,11 @@ CM.Disp.UpdateTitle = function() {
CM.Disp.CreateResetTooltip = function() {
CM.Disp.ResetTooltipPlaceholder = document.createElement('div');
var resetTitleDesc = document.createElement('div');
resetTitleDesc.style.minWidth = '260px';
resetTitleDesc.style.minWidth = '340px';
resetTitleDesc.style.marginBottom = '4px';
var div = document.createElement('div');
div.style.textAlign = 'left';
div.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
div.textContent = 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset';
resetTitleDesc.appendChild(div);
CM.Disp.ResetTooltipPlaceholder.appendChild(resetTitleDesc);
}
@@ -1082,11 +1157,11 @@ CM.Disp.CreateResetTooltip = function() {
CM.Disp.CreateChoEggTooltip = function() {
CM.Disp.ChoEggTooltipPlaceholder = document.createElement('div');
var choEggTitleDesc = document.createElement('div');
choEggTitleDesc.style.minWidth = '240px';
choEggTitleDesc.style.minWidth = '310px';
choEggTitleDesc.style.marginBottom = '4px';
var div = document.createElement('div');
div.style.textAlign = 'left';
div.textContent = 'The amount of cookies you would get from selling all buildings, popping all wrinklers, and then buying Chocolate egg';
div.textContent = 'The amount of cookies you would get from selling all buildings with Earth Shatterer aura (if possible), popping all wrinklers, and then buying Chocolate egg';
choEggTitleDesc.appendChild(div);
CM.Disp.ChoEggTooltipPlaceholder.appendChild(choEggTitleDesc);
}
@@ -1111,9 +1186,14 @@ CM.Disp.AddMenuPref = function(title) {
var div = document.createElement('div');
div.className = 'listing';
var a = document.createElement('a');
if (CM.ConfigData[config].toggle && CM.Config[config] == 0) {
a.className = 'option off';
}
else {
a.className = 'option';
}
a.id = CM.ConfigPrefix + config;
a.onclick = function() {CM.ToggleConfigUp(config);};
a.onclick = function() {CM.ToggleConfig(config);};
a.textContent = CM.Disp.GetConfigDisplay(config);
div.appendChild(a);
var label = document.createElement('label');
@@ -1199,6 +1279,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(url('SeaSoundURL'));
frag.appendChild(listing('GCTimer'));
frag.appendChild(listing('Title'));
frag.appendChild(listing('Favicon'));
frag.appendChild(header('Tooltip'));
frag.appendChild(listing('Tooltip'));
@@ -1279,7 +1360,23 @@ CM.Disp.AddMenuStats = function(title) {
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var luckyCur = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13;
var luckyCurBase = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13;
var luckyRewardMax = CM.Cache.LuckyReward;
var luckyRewardMaxWrath = CM.Cache.LuckyReward;
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy;
var luckyCur = luckyCurBase;
var luckyCurWrath = luckyCurBase;
if (Game.hasAura('Ancestral Metamorphosis')) {
luckyRewardMax *= 1.1;
luckyRewardFrenzyMax *= 1.1;
luckyCur *= 1.1;
}
if (Game.hasAura('Unholy Dominion')) {
luckyRewardMaxWrath *= 1.1;
luckyRewardFrenzyMaxWrath *= 1.1;
luckyCurWrath *= 1.1;
}
var luckyReqFrag = document.createDocumentFragment();
var luckyReqSpan = document.createElement('span');
@@ -1305,9 +1402,9 @@ CM.Disp.AddMenuStats = function(title) {
luckyReqFrenFrag.appendChild(luckyReqFrenSmall);
}
stats.appendChild(listing('\"Lucky!\" Cookies Required (Frenzy)', luckyReqFrenFrag));
stats.appendChild(listing('\"Lucky!\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.LuckyReward))));
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.LuckyRewardFrenzy))));
stats.appendChild(listing('\"Lucky!\" Reward (CUR)', document.createTextNode(Beautify(luckyCur))));
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(luckyRewardMax) + ' / ' + Beautify(luckyRewardMaxWrath))));
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode(Beautify(luckyRewardFrenzyMax) + ' / ' + Beautify(luckyRewardFrenzyMaxWrath))));
stats.appendChild(listing('\"Lucky!\" Reward (CUR) (Golden / Wrath)', document.createTextNode(Beautify(luckyCur) + ' / ' + Beautify(luckyCurWrath))));
}
stats.appendChild(header('Chain Cookies', 'Chain'));
@@ -1316,9 +1413,28 @@ CM.Disp.AddMenuStats = function(title) {
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainRewardMax = CM.Cache.ChainReward;
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
var chainCurMax = Math.min(Game.cookiesPs * 60 * 60 * 6, Game.cookies * 0.25);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
if (Game.hasAura('Ancestral Metamorphosis')) {
chainRewardMax *= 1.1;
chainFrenzyRewardMax *= 1.1;
chainCur *= 1.1;
}
if (Game.hasAura('Unholy Dominion')) {
chainWrathRewardMax *= 1.1;
chainFrenzyWrathRewardMax *= 1.1;
chainCurWrath *= 1.1;
}
var chainReqFrag = document.createDocumentFragment();
var chainReqSpan = document.createElement('span');
@@ -1332,6 +1448,18 @@ CM.Disp.AddMenuStats = function(title) {
chainReqFrag.appendChild(chainReqSmall);
}
stats.appendChild(listing('\"Chain\" Cookies Required', chainReqFrag));
var chainWrathReqFrag = document.createDocumentFragment();
var chainWrathReqSpan = document.createElement('span');
chainWrathReqSpan.style.fontWeight = 'bold';
chainWrathReqSpan.className = CM.Disp.colorTextPre + chainWrathColor;
chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrath);
chainWrathReqFrag.appendChild(chainWrathReqSpan);
if (chainWrathTime != '') {
var chainWrathReqSmall = document.createElement('small');
chainWrathReqSmall.textContent = ' (' + chainWrathTime + ')';
chainWrathReqFrag.appendChild(chainWrathReqSmall);
}
stats.appendChild(listing('\"Chain\" Cookies Required (Wrath)', chainWrathReqFrag));
var chainReqFrenFrag = document.createDocumentFragment();
var chainReqFrenSpan = document.createElement('span');
chainReqFrenSpan.style.fontWeight = 'bold';
@@ -1344,30 +1472,36 @@ CM.Disp.AddMenuStats = function(title) {
chainReqFrenFrag.appendChild(chainReqFrenSmall);
}
stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy)', chainReqFrenFrag));
stats.appendChild(listing('\"Chain\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.ChainReward))));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainWrathReward))));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyReward))));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyWrathReward))));
stats.appendChild(listing('\"Chain\" Reward (CUR)', document.createTextNode(Beautify(chainCur))));
stats.appendChild(listing('\"Chain\" Reward (CUR) (Wrath)', document.createTextNode(Beautify(chainCurWrath))));
var chainWrathReqFrenFrag = document.createDocumentFragment();
var chainWrathReqFrenFrag = document.createDocumentFragment();
var chainWrathReqFrenSpan = document.createElement('span');
chainWrathReqFrenSpan.style.fontWeight = 'bold';
chainWrathReqFrenSpan.className = CM.Disp.colorTextPre + chainWrathColorFrenzy;
chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrath);
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSpan);
if (chainWrathTimeFrenzy != '') {
var chainWrathReqFrenSmall = document.createElement('small');
chainWrathReqFrenSmall.textContent = ' (' + chainWrathTimeFrenzy + ')';
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSmall);
}
stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy) (Wrath)', chainWrathReqFrenFrag));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(chainRewardMax) + ' / ' + Beautify(chainWrathRewardMax))));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax))));
stats.appendChild(listing('\"Chain\" Reward (CUR) (Golden / Wrath)', document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))));
}
// Useless for now; cleanup later
/*stats.appendChild(header('Heavenly Chips', 'HC'));
if (CM.Config.StatsPref.HC) {
var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
var neededCook = Game.HowManyCookiesReset(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
stats.appendChild(header('Prestige', 'Prestige'));
if (CM.Config.StatsPref.Prestige) {
var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset);
var hcMaxFrag = document.createDocumentFragment();
hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC)));
stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag));
var hcCurFrag = document.createDocumentFragment();
// Remove all chip stats?
//hcCurFrag.appendChild(document.createTextNode(Beautify(Game.heavenlyChipsEarned)));
//stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
// Unneeded?
stats.appendChild(listing('Prestige Level (CUR / MAX)', document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePres))));
var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small');
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')';
cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing('Cookies To Next Level', cookiesNextFrag));
var resetTitleFrag = document.createDocumentFragment();
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
var resetTitleSpan = document.createElement('span');
@@ -1394,20 +1528,20 @@ CM.Disp.AddMenuStats = function(title) {
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
resetFrag.appendChild(resetSmall);
}
//stats.appendChild(listing(resetTitleFrag, resetFrag));
}*/
stats.appendChild(listing(resetTitleFrag, resetFrag));
}
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
if (Game.cpsSucked > 0) {
stats.appendChild(header('Wrinklers', 'Wrink'));
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg)) {
var totalSucked = 0;
var totalSucked = 0; // Used in Chocolate Egg calculation below also
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
totalSucked += sucked;
@@ -1530,9 +1664,9 @@ CM.Disp.AddMenuStats = function(title) {
choEggTitleSpan.style.verticalAlign = 'bottom';
choEggTitleSpan.textContent = '?';
choEggTitleFrag.appendChild(choEggTitleSpan);
var choEggTotal = Game.cookies + CM.Cache.SellAllTotal;
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += sucked;
choEggTotal += totalSucked;
}
choEggTotal *= 0.05;
stats.appendChild(listing(choEggTitleFrag, document.createTextNode(Beautify(choEggTotal))));
@@ -1540,6 +1674,11 @@ CM.Disp.AddMenuStats = function(title) {
}
}
stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
}
l('menu').insertBefore(stats, l('menu').childNodes[2]);
}
@@ -1571,7 +1710,7 @@ CM.Disp.UpdateTooltipLocation = function() {
}
// Kept for future possible use if the code changes again
/*else if (!Game.onCrate && !Game.OnAscend && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
//Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
}*/
}
@@ -1661,36 +1800,38 @@ CM.Disp.AddTooltipUpgrade = function() {
}
}
CM.Disp.AddTooltipBuildExtra = function() {
for (var i in Game.Objects) {
var me = Game.Objects[i];
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;};
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;};
l('buttonSell-' + me.id).onmouseover = function() {CM.Disp.TooltipSell = true;};
l('buttonSell-' + me.id).onmouseout = function() {CM.Disp.TooltipSell = false;};
l('buttonSellAll-' + me.id).onmouseover = function() {CM.Disp.TooltipSellAll = true;};
l('buttonSellAll-' + me.id).onmouseout = function() {CM.Disp.TooltipSellAll = false;};
}
}
CM.Disp.Tooltip = function(type, name) {
if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip();
if (CM.Config.TooltipAmor == 1) {
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].amount);
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
if (amortizeAmount > 0) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>&bull; <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>');
}
}
if (CM.Disp.TooltipBuy10) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price));
if (Game.buyMode == 1) {
var target = '';
var change = false;
if (Game.buyBulk == 10) {
target = 'Objects10';
change = true;
}
if (CM.Disp.TooltipSell) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, 1)));
else if (Game.buyBulk == 100) {
target = 'Objects100';
change = true;
}
if (change) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache[target][name].price));
}
}
else if (Game.buyMode == -1) {
if (Game.buyBulk == -1) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
}
else {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
}
if (CM.Disp.TooltipSellAll) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].amount)));
}
}
else { // Upgrades
@@ -1702,7 +1843,7 @@ CM.Disp.Tooltip = function(type, name) {
area.id = 'CMTooltipArea';
l('tooltip').appendChild(area);
if (CM.Config.Tooltip == 1) {
if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) {
l('tooltip').firstChild.style.paddingBottom = '4px';
var tooltip = document.createElement('div');
tooltip.style.border = '1px solid';
@@ -1749,23 +1890,24 @@ CM.Disp.UpdateTooltip = function() {
var price;
var bonus;
if (CM.Disp.tooltipType == 'b') {
if (!CM.Disp.TooltipBuy10) {
bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
price = Game.Objects[CM.Disp.tooltipName].getPrice();
if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
var target = '';
if (Game.buyMode == 1 && Game.buyBulk == 10) {
target = 'Objects10';
price = CM.Cache[target][CM.Disp.tooltipName].price;
}
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
target = 'Objects100';
price = CM.Cache[target][CM.Disp.tooltipName].price;
}
else {
bonus = CM.Cache.Objects10[CM.Disp.tooltipName].bonus;
price = CM.Cache.Objects10[CM.Disp.tooltipName].price;
if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects10[CM.Disp.tooltipName].bci, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
target = 'Objects';
price = Game.Objects[CM.Disp.tooltipName].getPrice();
}
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].bci, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
}
}
else { // Upgrades
@@ -1777,7 +1919,7 @@ CM.Disp.UpdateTooltip = function() {
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
}
}
if (CM.Config.Tooltip == 1) {
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
var increase = Math.round(bonus / Game.cookiesPs * 10000);
@@ -1797,11 +1939,11 @@ CM.Disp.UpdateTooltip = function() {
if (Game.frenzy > 0) {
bonusNoFren /= Game.frenzyPower;
}
warn += ((bonusNoFren * 60 * 20) / 0.1);
warn += ((bonusNoFren * 60 * 15) / 0.15);
}
var caut = warn * 7;
var amount = Game.cookies - price;
if (amount < warn || amount < caut) {
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
if (CM.Config.ToolWarnCautPos == 0) {
CM.Disp.TooltipWarnCaut.style.right = '0px';
}
@@ -1908,7 +2050,7 @@ CM.Disp.UpdateWrinklerTooltip = function() {
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
l('CMTooltipWrinkler').textContent = Beautify(sucked);
@@ -1961,16 +2103,18 @@ CM.Disp.colorOrange = 'Orange';
CM.Disp.colorRed = 'Red';
CM.Disp.colorPurple = 'Purple';
CM.Disp.colorGray = 'Gray';
CM.Disp.colors = [ CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray];
CM.Disp.colorPink = 'Pink';
CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.lastAscendState = -1;
CM.Disp.lastBuyMode = -1;
CM.Disp.lastBuyBulk = -1;
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
CM.Disp.TooltipBuy10 = false;
CM.Disp.TooltipSell = false;
CM.Disp.TooltipSellAll = false;
CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1;
@@ -2035,7 +2179,7 @@ CM.ReplaceNative = function() {
Game.RebuildUpgrades = function() {
CM.Backup.RebuildUpgrades();
CM.Disp.AddTooltipUpgrade();
Game.recalculateGains = 1;
Game.CalculateGains();
}
CM.Backup.UpdateMenu = Game.UpdateMenu;
@@ -2071,7 +2215,7 @@ CM.Loop = function() {
CM.Cache.RemakeLucky();
CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec();
CM.Cache.RemakeSellAllTotal();
CM.Cache.RemakeSellForChoEgg();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
@@ -2080,6 +2224,20 @@ CM.Loop = function() {
CM.Sim.DoSims = 0;
}
// Update Buildings Color for different buy/sell modes
var updateBuildings = false;
if (CM.Disp.lastBuyMode != Game.buyMode) {
CM.Disp.lastBuyMode = Game.buyMode;
updateBuildings = true;
}
if (CM.Disp.lastBuyBulk != Game.buyBulk) {
CM.Disp.lastBuyBulk = Game.buyBulk;
updateBuildings = true;
}
if (updateBuildings) {
CM.Disp.UpdateBuildings();
}
// Redraw timers
CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar();
@@ -2126,60 +2284,99 @@ CM.DelayInit = function() {
CM.Disp.CreateTimerBar();
CM.Disp.CreateUpgradeBar();
CM.Disp.CreateWhiteScreen();
CM.Disp.CreateFavicon();
CM.Disp.CreateGCTimer();
CM.Disp.CreateResetTooltip();
CM.Disp.CreateChoEggTooltip();
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
//CM.Disp.AddTooltipBuildExtra(); // The extra per building was removed
CM.Disp.AddWrinklerAreaDetect();
CM.ReplaceNative();
Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created!
CM.Disp.lastAscendState = Game.OnAscend;
CM.Disp.lastBuyMode = Game.buyMode;
CM.Disp.lastBuyBulk = Game.buyBulk;
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1, 1);
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
Game.Win('Third-party');
}
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}};
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2';
CM.VersionMinor = '1';
CM.VersionMinor = '3';
/*******
* Sim *
*******/
CM.Sim.BuildingGetPrice = function(basePrice, start, increase) {
var totalPrice = 0;
var count = 0;
while(count < increase) {
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
/*var price=0;
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
}
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
totalPrice += Math.ceil(price);
count++;
return Math.ceil(price);*/
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Math.ceil(price);
moni+=price;
start++;
}
return totalPrice;
return moni;
}
CM.Sim.BuildingSell = function(basePrice, start, amount) {
var totalMoni = 0;
while (amount > 0) {
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer')) giveBack = 0.85;
totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * giveBack);
start--;
amount--;
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
/*var price=0;
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
}
return totalMoni;
if (Game.Has('Season savings')) price*=0.99;
if (Game.Has('Santa\'s dominion')) price*=0.99;
if (Game.Has('Faberge egg')) price*=0.99;
if (Game.Has('Divine discount')) price*=0.99;
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
if (Game.hasAura('Earth Shatterer') || emuAura) {
price *= 0.85;
}
else {
price *= 0.5;
}
return Math.ceil(price);*/
var moni=0;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Math.ceil(price);
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
price = Math.floor(price * giveBack);
if (start > 0) {
moni += price;
start--;
}
}
return moni;
}
CM.Sim.Has = function(what) {
@@ -2382,9 +2579,11 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
if (CM.Sim.Has('Antigrandmas')) grandmas++;
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (CM.Sim.Has('Banker grandmas')) grandmas++;
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
if (CM.Sim.Has('Witch grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
// Redo?
var buildingsOwned = 0;
var mathematician = 1;
var base10 = 1;
@@ -2396,7 +2595,7 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
}
if (!CM.Sim.HasAchiev('Base 10')) {
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0;
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id) * 10) base10 = 0;
}
}
if (minAmount >= 1) CM.Sim.Win('One with everything');
@@ -2527,10 +2726,35 @@ CM.Sim.ResetBonus = function() {
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
}
CM.Sim.prestige = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}

View File

@@ -30,7 +30,7 @@ Note: For this index, **lower is better**, meaning a building with a BCI of 1 is
## What it doesn't do
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades, season upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
* Plastic mouse
* Iron mouse
@@ -119,7 +119,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
```javascript
javascript: (function () {
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
Game.LoadMod('https://cdn.rawgit.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
}());
```
@@ -132,4 +132,6 @@ All suggestions are welcome, even the smallest ones.
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
* **Alderi Tokori**: ROI calculations (unused now)
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer

BIN
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View File

@@ -19,6 +19,9 @@ CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 10 amount
CM.Sim.BuyBuildings(10, 'Objects10');
// Simulate Building Buys for 100 amount
CM.Sim.BuyBuildings(100, 'Objects100');
}
CM.Cache.RemakeBuildingsBCI = function() {
@@ -57,19 +60,19 @@ CM.Cache.RemakeUpgradeBCI = function() {
}
}
CM.Cache.RemakeBuildings10BCI = function() {
for (var i in CM.Cache.Objects10) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
CM.Cache.RemakeBuildingsOtherBCI = function(amount, target) {
for (var i in CM.Cache[target]) {
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
CM.Cache[target][i].bci = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
var color = '';
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
if (CM.Cache[target][i].bci <= 0 || CM.Cache[target][i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache[target][i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects10[i].color = color;
CM.Cache[target][i].color = color;
}
}
@@ -81,7 +84,10 @@ CM.Cache.RemakeBCI = function() {
CM.Cache.RemakeUpgradeBCI();
// Buildings for 10 amount
CM.Cache.RemakeBuildings10BCI();
CM.Cache.RemakeBuildingsOtherBCI(10, 'Objects10');
// Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherBCI(100, 'Objects100');
}
CM.Cache.RemakeLucky = function() {
@@ -116,35 +122,34 @@ CM.Cache.RemakeChain = function() {
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
var base = 0;
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
base = CM.Cache.ChainReward;
}
else {
base = CM.Cache.ChainWrathReward;
}
if (maxPayout < base) {
if (maxPayout < CM.Cache.ChainReward) {
CM.Cache.Chain = 0;
}
else {
CM.Cache.Chain = CM.Cache.NextNumber(base) / 0.25;
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
}
if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.Chain = 0;
}
else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
}
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
base = CM.Cache.ChainFrenzyReward;
}
else {
base = CM.Cache.ChainFrenzyWrathReward;
}
if ((maxPayout * 7) < base) {
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
CM.Cache.ChainFrenzy = 0;
}
else {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(base) / 0.25;
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
}
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzy = 0;
}
else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
}
}
@@ -155,13 +160,33 @@ CM.Cache.RemakeSeaSpec = function() {
}
}
CM.Cache.RemakeSellAllTotal = function() {
CM.Cache.RemakeSellForChoEgg = function() {
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount);
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
}
CM.Cache.SellAllTotal = sellTotal;
}
else {
var highestBuilding = '';
for (var i in Game.Objects) {
if (Game.Objects[i].amount > 0) highestBuilding = i;
}
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
var amount = 0;
if (i == highestBuilding) {
amount = me.amount - 1;
}
else {
amount = me.amount;
}
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
}
}
CM.Cache.SellForChoEgg = sellTotal;
}
CM.Cache.Lucky = 0;
@@ -170,10 +195,12 @@ CM.Cache.LuckyFrenzy = 0;
CM.Cache.LuckyRewardFrenzy = 0;
CM.Cache.SeaSpec = 0;
CM.Cache.Chain = 0;
CM.Cache.ChainWrath = 0;
CM.Cache.ChainReward = 0;
CM.Cache.ChainWrathReward = 0;
CM.Cache.ChainFrenzy = 0;
CM.Cache.ChainFrenzyWrath = 0;
CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.SellAllTotal = 0;
CM.Cache.SellForChoEgg = 0;

View File

@@ -40,7 +40,7 @@ CM.LoadConfig = function() {
}
}
else { // Colors
for (var j in CM.ConfigDefault.StatsPref) {
for (var j in CM.ConfigDefault.Colors) {
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
mod = true;
CM.Config[i][j] = CM.ConfigDefault[i][j];
@@ -68,6 +68,18 @@ CM.RestoreDefault = function() {
Game.UpdateMenu();
}
CM.ToggleConfig = function(config) {
CM.ToggleConfigUp(config);
if (CM.ConfigData[config].toggle) {
if (CM.Config[config] == 0) {
l(CM.ConfigPrefix + config).className = 'option off';
}
else {
l(CM.ConfigPrefix + config).className = 'option';
}
}
}
CM.ToggleConfigUp = function(config) {
CM.Config[config]++;
if (CM.Config[config] == CM.ConfigData[config].label.length) {
@@ -102,30 +114,31 @@ CM.ToggleStatsConfig = function(config) {
CM.SaveConfig(CM.Config);
}
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best BCI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best BCI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst BCI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst BCI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst BCI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst BCI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity BCI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.Volume.label[i] = i + '%';
}
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};

View File

@@ -328,11 +328,11 @@ CM.Disp.ToggleTimerBarPos = function() {
CM.Disp.UpdateTimerBar = function() {
if (CM.Config.TimerBar == 1) {
// label width: 83 timer width: 26 div margin: 20
// label width: 83, timer width: 26, div margin: 20
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129;
var count = 0;
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0) {
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBarGC.style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
@@ -374,7 +374,7 @@ CM.Disp.UpdateTimerBar = function() {
}
else if (Game.frenzyPower == 15) {
l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple;
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
}
else {
l('CMTimerBarFrenType').textContent = 'Blood Frenzy';
@@ -396,7 +396,7 @@ CM.Disp.UpdateTimerBar = function() {
}
else {
l('CMTimerBarCFType').textContent = 'Dragonflight';
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple;
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
}
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
@@ -443,9 +443,19 @@ CM.Disp.UpdateBotTimerBarDisplay = function() {
}
CM.Disp.UpdateBuildings = function() {
if (CM.Config.BuildColor == 1) {
for (var i in CM.Cache.Objects) {
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache.Objects[i].color];
if (CM.Config.BuildColor == 1 && Game.buyMode == 1) {
var target = '';
if (Game.buyBulk == 10) {
target = 'Objects10'
}
else if (Game.buyBulk == 100) {
target = 'Objects100'
}
else {
target = 'Objects'
}
for (var i in CM.Cache[target]) {
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color];
}
}
else {
@@ -467,7 +477,7 @@ CM.Disp.CreateUpgradeBar = function() {
var placeholder = document.createElement('div');
var legend = document.createElement('div');
legend.style.minWidth = '320px';
legend.style.minWidth = '330px';
legend.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
@@ -559,7 +569,6 @@ CM.Disp.UpdateUpgrades = function() {
l('upgrade' + i).appendChild(div);
}
if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++;
@@ -581,13 +590,13 @@ CM.Disp.UpdateUpgrades = function() {
CM.Disp.UpdateColors = function() {
var str = '';
for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
}
for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
}
for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
}
CM.Disp.Css.textContent = str;
CM.Disp.UpdateBuildings(); // Class has been already set
@@ -634,6 +643,28 @@ CM.Disp.PlaySound = function(url) {
}
}
CM.Disp.CreateFavicon = function() {
CM.Disp.Favicon = document.createElement('link');
CM.Disp.Favicon.id = 'CMFavicon';
CM.Disp.Favicon.rel = 'shortcut icon';
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon);
}
CM.Disp.UpdateFavicon = function() {
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') {
if (Game.goldenCookie.wrath) {
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
}
else {
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
}
}
else {
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
}
}
CM.Disp.CreateGCTimer = function() {
CM.Disp.GCTimer = document.createElement('div');
CM.Disp.GCTimer.style.width = '96px';
@@ -667,6 +698,7 @@ CM.Disp.ToggleGCTimer = function() {
CM.Disp.CheckGoldenCookie = function() {
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) {
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display;
CM.Disp.UpdateFavicon();
if (l('goldenCookie').style.display != 'none') {
if (CM.Config.GCTimer == 1) {
CM.Disp.GCTimer.style.display = 'block';
@@ -707,9 +739,12 @@ CM.Disp.UpdateTitle = function() {
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
}
}
else {
else if (!Game.Has('Golden switch [off]')) {
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']';
}
else {
titleGC = '[GS]'
}
if (Game.season=='christmas') {
addSP = true;
if (l('seasonPopup').style.display != 'none') {
@@ -732,11 +767,11 @@ CM.Disp.UpdateTitle = function() {
CM.Disp.CreateResetTooltip = function() {
CM.Disp.ResetTooltipPlaceholder = document.createElement('div');
var resetTitleDesc = document.createElement('div');
resetTitleDesc.style.minWidth = '260px';
resetTitleDesc.style.minWidth = '340px';
resetTitleDesc.style.marginBottom = '4px';
var div = document.createElement('div');
div.style.textAlign = 'left';
div.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
div.textContent = 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset';
resetTitleDesc.appendChild(div);
CM.Disp.ResetTooltipPlaceholder.appendChild(resetTitleDesc);
}
@@ -744,11 +779,11 @@ CM.Disp.CreateResetTooltip = function() {
CM.Disp.CreateChoEggTooltip = function() {
CM.Disp.ChoEggTooltipPlaceholder = document.createElement('div');
var choEggTitleDesc = document.createElement('div');
choEggTitleDesc.style.minWidth = '240px';
choEggTitleDesc.style.minWidth = '310px';
choEggTitleDesc.style.marginBottom = '4px';
var div = document.createElement('div');
div.style.textAlign = 'left';
div.textContent = 'The amount of cookies you would get from selling all buildings, popping all wrinklers, and then buying Chocolate egg';
div.textContent = 'The amount of cookies you would get from selling all buildings with Earth Shatterer aura (if possible), popping all wrinklers, and then buying Chocolate egg';
choEggTitleDesc.appendChild(div);
CM.Disp.ChoEggTooltipPlaceholder.appendChild(choEggTitleDesc);
}
@@ -773,9 +808,14 @@ CM.Disp.AddMenuPref = function(title) {
var div = document.createElement('div');
div.className = 'listing';
var a = document.createElement('a');
if (CM.ConfigData[config].toggle && CM.Config[config] == 0) {
a.className = 'option off';
}
else {
a.className = 'option';
}
a.id = CM.ConfigPrefix + config;
a.onclick = function() {CM.ToggleConfigUp(config);};
a.onclick = function() {CM.ToggleConfig(config);};
a.textContent = CM.Disp.GetConfigDisplay(config);
div.appendChild(a);
var label = document.createElement('label');
@@ -861,6 +901,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(url('SeaSoundURL'));
frag.appendChild(listing('GCTimer'));
frag.appendChild(listing('Title'));
frag.appendChild(listing('Favicon'));
frag.appendChild(header('Tooltip'));
frag.appendChild(listing('Tooltip'));
@@ -941,7 +982,23 @@ CM.Disp.AddMenuStats = function(title) {
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var luckyCur = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13;
var luckyCurBase = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13;
var luckyRewardMax = CM.Cache.LuckyReward;
var luckyRewardMaxWrath = CM.Cache.LuckyReward;
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy;
var luckyCur = luckyCurBase;
var luckyCurWrath = luckyCurBase;
if (Game.hasAura('Ancestral Metamorphosis')) {
luckyRewardMax *= 1.1;
luckyRewardFrenzyMax *= 1.1;
luckyCur *= 1.1;
}
if (Game.hasAura('Unholy Dominion')) {
luckyRewardMaxWrath *= 1.1;
luckyRewardFrenzyMaxWrath *= 1.1;
luckyCurWrath *= 1.1;
}
var luckyReqFrag = document.createDocumentFragment();
var luckyReqSpan = document.createElement('span');
@@ -967,9 +1024,9 @@ CM.Disp.AddMenuStats = function(title) {
luckyReqFrenFrag.appendChild(luckyReqFrenSmall);
}
stats.appendChild(listing('\"Lucky!\" Cookies Required (Frenzy)', luckyReqFrenFrag));
stats.appendChild(listing('\"Lucky!\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.LuckyReward))));
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.LuckyRewardFrenzy))));
stats.appendChild(listing('\"Lucky!\" Reward (CUR)', document.createTextNode(Beautify(luckyCur))));
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(luckyRewardMax) + ' / ' + Beautify(luckyRewardMaxWrath))));
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode(Beautify(luckyRewardFrenzyMax) + ' / ' + Beautify(luckyRewardFrenzyMaxWrath))));
stats.appendChild(listing('\"Lucky!\" Reward (CUR) (Golden / Wrath)', document.createTextNode(Beautify(luckyCur) + ' / ' + Beautify(luckyCurWrath))));
}
stats.appendChild(header('Chain Cookies', 'Chain'));
@@ -978,9 +1035,28 @@ CM.Disp.AddMenuStats = function(title) {
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainRewardMax = CM.Cache.ChainReward;
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
var chainCurMax = Math.min(Game.cookiesPs * 60 * 60 * 6, Game.cookies * 0.25);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
if (Game.hasAura('Ancestral Metamorphosis')) {
chainRewardMax *= 1.1;
chainFrenzyRewardMax *= 1.1;
chainCur *= 1.1;
}
if (Game.hasAura('Unholy Dominion')) {
chainWrathRewardMax *= 1.1;
chainFrenzyWrathRewardMax *= 1.1;
chainCurWrath *= 1.1;
}
var chainReqFrag = document.createDocumentFragment();
var chainReqSpan = document.createElement('span');
@@ -994,6 +1070,18 @@ CM.Disp.AddMenuStats = function(title) {
chainReqFrag.appendChild(chainReqSmall);
}
stats.appendChild(listing('\"Chain\" Cookies Required', chainReqFrag));
var chainWrathReqFrag = document.createDocumentFragment();
var chainWrathReqSpan = document.createElement('span');
chainWrathReqSpan.style.fontWeight = 'bold';
chainWrathReqSpan.className = CM.Disp.colorTextPre + chainWrathColor;
chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrath);
chainWrathReqFrag.appendChild(chainWrathReqSpan);
if (chainWrathTime != '') {
var chainWrathReqSmall = document.createElement('small');
chainWrathReqSmall.textContent = ' (' + chainWrathTime + ')';
chainWrathReqFrag.appendChild(chainWrathReqSmall);
}
stats.appendChild(listing('\"Chain\" Cookies Required (Wrath)', chainWrathReqFrag));
var chainReqFrenFrag = document.createDocumentFragment();
var chainReqFrenSpan = document.createElement('span');
chainReqFrenSpan.style.fontWeight = 'bold';
@@ -1006,30 +1094,36 @@ CM.Disp.AddMenuStats = function(title) {
chainReqFrenFrag.appendChild(chainReqFrenSmall);
}
stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy)', chainReqFrenFrag));
stats.appendChild(listing('\"Chain\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.ChainReward))));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainWrathReward))));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyReward))));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyWrathReward))));
stats.appendChild(listing('\"Chain\" Reward (CUR)', document.createTextNode(Beautify(chainCur))));
stats.appendChild(listing('\"Chain\" Reward (CUR) (Wrath)', document.createTextNode(Beautify(chainCurWrath))));
var chainWrathReqFrenFrag = document.createDocumentFragment();
var chainWrathReqFrenFrag = document.createDocumentFragment();
var chainWrathReqFrenSpan = document.createElement('span');
chainWrathReqFrenSpan.style.fontWeight = 'bold';
chainWrathReqFrenSpan.className = CM.Disp.colorTextPre + chainWrathColorFrenzy;
chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrath);
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSpan);
if (chainWrathTimeFrenzy != '') {
var chainWrathReqFrenSmall = document.createElement('small');
chainWrathReqFrenSmall.textContent = ' (' + chainWrathTimeFrenzy + ')';
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSmall);
}
stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy) (Wrath)', chainWrathReqFrenFrag));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(chainRewardMax) + ' / ' + Beautify(chainWrathRewardMax))));
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax))));
stats.appendChild(listing('\"Chain\" Reward (CUR) (Golden / Wrath)', document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))));
}
// Useless for now; cleanup later
/*stats.appendChild(header('Heavenly Chips', 'HC'));
if (CM.Config.StatsPref.HC) {
var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
var neededCook = Game.HowManyCookiesReset(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
stats.appendChild(header('Prestige', 'Prestige'));
if (CM.Config.StatsPref.Prestige) {
var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset);
var hcMaxFrag = document.createDocumentFragment();
hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC)));
stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag));
var hcCurFrag = document.createDocumentFragment();
// Remove all chip stats?
//hcCurFrag.appendChild(document.createTextNode(Beautify(Game.heavenlyChipsEarned)));
//stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
// Unneeded?
stats.appendChild(listing('Prestige Level (CUR / MAX)', document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePres))));
var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small');
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')';
cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing('Cookies To Next Level', cookiesNextFrag));
var resetTitleFrag = document.createDocumentFragment();
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
var resetTitleSpan = document.createElement('span');
@@ -1056,20 +1150,20 @@ CM.Disp.AddMenuStats = function(title) {
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
resetFrag.appendChild(resetSmall);
}
//stats.appendChild(listing(resetTitleFrag, resetFrag));
}*/
stats.appendChild(listing(resetTitleFrag, resetFrag));
}
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
if (Game.cpsSucked > 0) {
stats.appendChild(header('Wrinklers', 'Wrink'));
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg)) {
var totalSucked = 0;
var totalSucked = 0; // Used in Chocolate Egg calculation below also
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
totalSucked += sucked;
@@ -1192,9 +1286,9 @@ CM.Disp.AddMenuStats = function(title) {
choEggTitleSpan.style.verticalAlign = 'bottom';
choEggTitleSpan.textContent = '?';
choEggTitleFrag.appendChild(choEggTitleSpan);
var choEggTotal = Game.cookies + CM.Cache.SellAllTotal;
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += sucked;
choEggTotal += totalSucked;
}
choEggTotal *= 0.05;
stats.appendChild(listing(choEggTitleFrag, document.createTextNode(Beautify(choEggTotal))));
@@ -1202,6 +1296,11 @@ CM.Disp.AddMenuStats = function(title) {
}
}
stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
}
l('menu').insertBefore(stats, l('menu').childNodes[2]);
}
@@ -1233,7 +1332,7 @@ CM.Disp.UpdateTooltipLocation = function() {
}
// Kept for future possible use if the code changes again
/*else if (!Game.onCrate && !Game.OnAscend && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
//Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
}*/
}
@@ -1323,36 +1422,38 @@ CM.Disp.AddTooltipUpgrade = function() {
}
}
CM.Disp.AddTooltipBuildExtra = function() {
for (var i in Game.Objects) {
var me = Game.Objects[i];
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;};
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;};
l('buttonSell-' + me.id).onmouseover = function() {CM.Disp.TooltipSell = true;};
l('buttonSell-' + me.id).onmouseout = function() {CM.Disp.TooltipSell = false;};
l('buttonSellAll-' + me.id).onmouseover = function() {CM.Disp.TooltipSellAll = true;};
l('buttonSellAll-' + me.id).onmouseout = function() {CM.Disp.TooltipSellAll = false;};
}
}
CM.Disp.Tooltip = function(type, name) {
if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip();
if (CM.Config.TooltipAmor == 1) {
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].amount);
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
if (amortizeAmount > 0) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>&bull; <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>');
}
}
if (CM.Disp.TooltipBuy10) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price));
if (Game.buyMode == 1) {
var target = '';
var change = false;
if (Game.buyBulk == 10) {
target = 'Objects10';
change = true;
}
if (CM.Disp.TooltipSell) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, 1)));
else if (Game.buyBulk == 100) {
target = 'Objects100';
change = true;
}
if (change) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache[target][name].price));
}
}
else if (Game.buyMode == -1) {
if (Game.buyBulk == -1) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
}
else {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
}
if (CM.Disp.TooltipSellAll) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].amount)));
}
}
else { // Upgrades
@@ -1364,7 +1465,7 @@ CM.Disp.Tooltip = function(type, name) {
area.id = 'CMTooltipArea';
l('tooltip').appendChild(area);
if (CM.Config.Tooltip == 1) {
if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) {
l('tooltip').firstChild.style.paddingBottom = '4px';
var tooltip = document.createElement('div');
tooltip.style.border = '1px solid';
@@ -1411,23 +1512,24 @@ CM.Disp.UpdateTooltip = function() {
var price;
var bonus;
if (CM.Disp.tooltipType == 'b') {
if (!CM.Disp.TooltipBuy10) {
bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
price = Game.Objects[CM.Disp.tooltipName].getPrice();
if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
var target = '';
if (Game.buyMode == 1 && Game.buyBulk == 10) {
target = 'Objects10';
price = CM.Cache[target][CM.Disp.tooltipName].price;
}
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
target = 'Objects100';
price = CM.Cache[target][CM.Disp.tooltipName].price;
}
else {
bonus = CM.Cache.Objects10[CM.Disp.tooltipName].bonus;
price = CM.Cache.Objects10[CM.Disp.tooltipName].price;
if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects10[CM.Disp.tooltipName].bci, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
target = 'Objects';
price = Game.Objects[CM.Disp.tooltipName].getPrice();
}
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].bci, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
}
}
else { // Upgrades
@@ -1439,7 +1541,7 @@ CM.Disp.UpdateTooltip = function() {
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
}
}
if (CM.Config.Tooltip == 1) {
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
var increase = Math.round(bonus / Game.cookiesPs * 10000);
@@ -1459,11 +1561,11 @@ CM.Disp.UpdateTooltip = function() {
if (Game.frenzy > 0) {
bonusNoFren /= Game.frenzyPower;
}
warn += ((bonusNoFren * 60 * 20) / 0.1);
warn += ((bonusNoFren * 60 * 15) / 0.15);
}
var caut = warn * 7;
var amount = Game.cookies - price;
if (amount < warn || amount < caut) {
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
if (CM.Config.ToolWarnCautPos == 0) {
CM.Disp.TooltipWarnCaut.style.right = '0px';
}
@@ -1570,7 +1672,7 @@ CM.Disp.UpdateWrinklerTooltip = function() {
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
l('CMTooltipWrinkler').textContent = Beautify(sucked);
@@ -1623,16 +1725,18 @@ CM.Disp.colorOrange = 'Orange';
CM.Disp.colorRed = 'Red';
CM.Disp.colorPurple = 'Purple';
CM.Disp.colorGray = 'Gray';
CM.Disp.colors = [ CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray];
CM.Disp.colorPink = 'Pink';
CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.lastAscendState = -1;
CM.Disp.lastBuyMode = -1;
CM.Disp.lastBuyBulk = -1;
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
CM.Disp.TooltipBuy10 = false;
CM.Disp.TooltipSell = false;
CM.Disp.TooltipSellAll = false;
CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1;

View File

@@ -54,7 +54,7 @@ CM.ReplaceNative = function() {
Game.RebuildUpgrades = function() {
CM.Backup.RebuildUpgrades();
CM.Disp.AddTooltipUpgrade();
Game.recalculateGains = 1;
Game.CalculateGains();
}
CM.Backup.UpdateMenu = Game.UpdateMenu;
@@ -90,7 +90,7 @@ CM.Loop = function() {
CM.Cache.RemakeLucky();
CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec();
CM.Cache.RemakeSellAllTotal();
CM.Cache.RemakeSellForChoEgg();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
@@ -99,6 +99,20 @@ CM.Loop = function() {
CM.Sim.DoSims = 0;
}
// Update Buildings Color for different buy/sell modes
var updateBuildings = false;
if (CM.Disp.lastBuyMode != Game.buyMode) {
CM.Disp.lastBuyMode = Game.buyMode;
updateBuildings = true;
}
if (CM.Disp.lastBuyBulk != Game.buyBulk) {
CM.Disp.lastBuyBulk = Game.buyBulk;
updateBuildings = true;
}
if (updateBuildings) {
CM.Disp.UpdateBuildings();
}
// Redraw timers
CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar();
@@ -145,27 +159,29 @@ CM.DelayInit = function() {
CM.Disp.CreateTimerBar();
CM.Disp.CreateUpgradeBar();
CM.Disp.CreateWhiteScreen();
CM.Disp.CreateFavicon();
CM.Disp.CreateGCTimer();
CM.Disp.CreateResetTooltip();
CM.Disp.CreateChoEggTooltip();
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
//CM.Disp.AddTooltipBuildExtra(); // The extra per building was removed
CM.Disp.AddWrinklerAreaDetect();
CM.ReplaceNative();
Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created!
CM.Disp.lastAscendState = Game.OnAscend;
CM.Disp.lastBuyMode = Game.buyMode;
CM.Disp.lastBuyBulk = Game.buyBulk;
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1, 1);
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
Game.Win('Third-party');
}
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}};
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2';
CM.VersionMinor = '1';
CM.VersionMinor = '3';

View File

@@ -2,32 +2,69 @@
* Sim *
*******/
CM.Sim.BuildingGetPrice = function(basePrice, start, increase) {
var totalPrice = 0;
var count = 0;
while(count < increase) {
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
/*var price=0;
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
}
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
totalPrice += Math.ceil(price);
count++;
return Math.ceil(price);*/
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Math.ceil(price);
moni+=price;
start++;
}
return totalPrice;
return moni;
}
CM.Sim.BuildingSell = function(basePrice, start, amount) {
var totalMoni = 0;
while (amount > 0) {
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer')) giveBack = 0.85;
totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * giveBack);
start--;
amount--;
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
/*var price=0;
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
}
return totalMoni;
if (Game.Has('Season savings')) price*=0.99;
if (Game.Has('Santa\'s dominion')) price*=0.99;
if (Game.Has('Faberge egg')) price*=0.99;
if (Game.Has('Divine discount')) price*=0.99;
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
if (Game.hasAura('Earth Shatterer') || emuAura) {
price *= 0.85;
}
else {
price *= 0.5;
}
return Math.ceil(price);*/
var moni=0;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Math.ceil(price);
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
price = Math.floor(price * giveBack);
if (start > 0) {
moni += price;
start--;
}
}
return moni;
}
CM.Sim.Has = function(what) {
@@ -230,9 +267,11 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
if (CM.Sim.Has('Antigrandmas')) grandmas++;
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (CM.Sim.Has('Banker grandmas')) grandmas++;
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
if (CM.Sim.Has('Witch grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
// Redo?
var buildingsOwned = 0;
var mathematician = 1;
var base10 = 1;
@@ -244,7 +283,7 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
}
if (!CM.Sim.HasAchiev('Base 10')) {
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0;
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id) * 10) base10 = 0;
}
}
if (minAmount >= 1) CM.Sim.Win('One with everything');
@@ -375,10 +414,35 @@ CM.Sim.ResetBonus = function() {
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
}
CM.Sim.prestige = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}