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274 Commits

Author SHA1 Message Date
Daniël van Noord
6ff15db4da Merge pull request #787 from DanielNoord/newrepo
New repository
2021-05-02 09:57:08 +02:00
Daniël van Noord
21b8a169ef Create CookieMonsterDev 2021-05-02 09:55:00 +02:00
Daniël van Noord
32b7bfc2c9 Update userscript for new repository 2021-05-02 09:32:14 +02:00
Daniël van Noord
e66ecb2be5 Moved and updated license 2021-05-02 09:31:05 +02:00
Daniël van Noord
ddc46113bc Removed CookieMonster.js from root 2021-05-02 09:30:18 +02:00
Daniël van Noord
3e80f95947 Removed CookieMonster.js in root 2021-05-02 09:30:03 +02:00
Daniël van Noord
52ac7558c7 Push version and changelog to 2.031.8 2021-05-02 09:28:55 +02:00
Daniël van Noord
76c6d584df Merge pull request #783 from DanielNoord/fix/upgradesorting
Fix upgrade sorting on firefox #780
2021-05-01 23:18:50 +02:00
Daniël van Noord
fa70faf386 Fix upgrade sorting on firefox #780 2021-05-01 23:15:48 +02:00
Daniël van Noord
4222e2d275 Merge pull request #782 from DanielNoord/linting
Fixed linting issues
2021-05-01 22:49:33 +02:00
Daniël van Noord
f95609a36d Fixed build of CookieMonster.js 2021-05-01 22:47:56 +02:00
Daniël van Noord
209d35d30e Revert "Changed CI to run on push"
This reverts commit 4da9d379c5.
2021-05-01 22:47:10 +02:00
Daniël van Noord
4da9d379c5 Changed CI to run on push 2021-05-01 22:44:32 +02:00
Daniël van Noord
1c8bd79640 Fixed linting issues 2021-05-01 22:43:02 +02:00
Daniël van Noord
1d12977984 Update bug_report.md 2021-05-01 22:00:28 +02:00
Daniël van Noord
0f960b9ad4 Merge pull request #781 from DanielNoord/bugfix
Fix bug with expanded upgrade section
2021-05-01 20:29:44 +02:00
Daniël van Noord
87e4a6821a Fix bug with expanded upgrade section 2021-05-01 20:24:28 +02:00
Daniël van Noord
134828692a Merge pull request #779 from DanielNoord/lintingandtoggle
Linting and new toggle
2021-04-30 20:44:57 +02:00
Daniël van Noord
1b548e2beb Fixed error in build 2021-04-30 20:43:07 +02:00
Daniël van Noord
30602b6ff7 Fix ESLint installation 2021-04-30 20:41:16 +02:00
Daniël van Noord
09b0ca83ae Allow upgrades section to no longer collapse #767 2021-04-30 20:37:56 +02:00
Daniël van Noord
091b1f100e Linting in tests 2021-04-30 20:26:52 +02:00
Daniël van Noord
c7a3a0a329 Linting changes 2021-04-30 20:22:54 +02:00
Daniël van Noord
4d7e138e09 Additional fix to prettier 2021-04-30 20:21:38 +02:00
Daniël van Noord
d909f593a7 Fix prettier installation #774 2021-04-30 20:18:30 +02:00
Daniël van Noord
266b808c4a Merge pull request #778 from DanielNoord/fix/timers
Actually fix #772
2021-04-29 23:28:02 +02:00
Daniël van Noord
bc936ebf20 Actually fix #772 2021-04-29 23:26:28 +02:00
Daniël van Noord
32b3167697 Merge pull request #777 from DanielNoord/tests
Tests and bug fix
2021-04-29 23:11:26 +02:00
Daniël van Noord
f47e1f59fe Remove GC timers upon ascension #772 2021-04-29 23:09:23 +02:00
Daniël van Noord
e4cdc6b85a Added tests for Toggles 2021-04-13 15:59:37 +02:00
Daniël van Noord
d23719c2a8 Added tests for toggles 2021-04-13 11:38:23 +02:00
Daniël van Noord
652d00ee72 Added typescript testing 2021-04-13 11:38:11 +02:00
Daniël van Noord
f8a13302b1 Merge pull request #770 from DanielNoord/tests
Tests
2021-04-13 00:05:14 +02:00
Daniël van Noord
8aac67b665 Fixed build 2021-04-13 00:03:46 +02:00
Daniël van Noord
8ce4e13646 Added additional tests 2021-04-13 00:03:35 +02:00
Daniël van Noord
80d03e1cbc Added test directory to eslint 2021-04-12 23:47:11 +02:00
Daniël van Noord
d300d7c0fc Changed Mocha reporter to Min 2021-04-12 23:42:48 +02:00
Daniël van Noord
fbcee9a425 Reloaded packages 2021-04-12 21:45:15 +02:00
Daniël van Noord
bf5e44ed9e Merge pull request #769 from DanielNoord/tests
Tests
2021-04-12 21:30:32 +02:00
Daniël van Noord
d56ffd9961 Update to CI and incorporate tests 2021-04-12 21:27:56 +02:00
Daniël van Noord
adca267cfc Added test to build command 2021-04-12 21:21:10 +02:00
Daniël van Noord
75dac873dc Removed Beta 2021-04-12 21:19:48 +02:00
Daniël van Noord
84eed2d7c4 Fixed small bug 2021-04-12 21:19:07 +02:00
Daniël van Noord
f5e342f7c5 Added testing via Mocha 2021-04-12 21:19:00 +02:00
Daniël van Noord
23db16917c Changed to .json 2021-04-12 21:18:31 +02:00
Daniël van Noord
077f0120b7 Changed folder structure 2021-04-12 13:02:28 +02:00
Daniël van Noord
1545d9782b Improved building tooltip #766 2021-04-11 22:04:58 +02:00
Daniël van Noord
62dea78e65 Merge pull request #765 from DanielNoord/nextachiev
Nextachiev
2021-04-09 16:02:43 +02:00
Daniël van Noord
309ebd6805 Update menu after changing setting 2021-04-09 15:58:49 +02:00
Daniël van Noord
3e3945461d Show buildings left till achievement in tooltip #4 2021-04-09 15:53:33 +02:00
Daniël van Noord
d99837df61 Merge pull request #760 from Aktanusa/gh-pages
Push dev to be in line with gh-pages
2021-04-07 20:22:43 +02:00
Daniël van Noord
fc37ae1b95 Merge pull request #759 from Aktanusa/master
Push hot fix to Pages
2021-04-07 20:20:36 +02:00
Daniël van Noord
1a07cb6a01 Merge pull request #758 from DanielNoord/hotfix
Hotfix
2021-04-07 20:19:51 +02:00
Daniël van Noord
3d6e1d0c84 Fixed mod on Safari #753 2021-04-07 20:18:21 +02:00
Daniël van Noord
5cd0613398 Additional changes to typescript 2021-04-06 14:47:04 +02:00
Daniël van Noord
b011556841 Merge pull request #756 from Aktanusa/master
Push fixes to pages
2021-04-06 11:57:14 +02:00
Daniël van Noord
2d0b499a14 Merge pull request #757 from DanielNoord/hotfixes
Fix display error with 0 cps #754
2021-04-06 11:56:16 +02:00
Daniël van Noord
210ac67701 Fix display error with 0 cps #754 2021-04-06 11:54:37 +02:00
Daniël van Noord
6ff8ee69f2 Merge pull request #755 from DanielNoord/typescript
Prepared partial move to TypeScript
2021-04-06 11:41:07 +02:00
Daniël van Noord
16c80cbf4b Prepared partial move to TypeScript 2021-04-06 11:36:24 +02:00
Daniël van Noord
d02ce3cd8f Merge pull request #752 from Aktanusa/master
Hotfixes to Pages
2021-04-04 22:16:48 +02:00
Daniël van Noord
df639be579 Merge pull request #751 from DanielNoord/hotfixes
Hotfixes
2021-04-04 22:16:27 +02:00
Daniël van Noord
86678b0871 Fixed break when Temple is not loaded 2021-04-04 22:15:05 +02:00
Daniël van Noord
90be659c13 Fixed background colours being transparant #750 2021-04-04 22:13:52 +02:00
Daniël van Noord
c51c900d1c Merge pull request #749 from Aktanusa/master
Pages to version 2.031.7
2021-04-04 20:45:03 +02:00
Daniël van Noord
ca5d9bae11 Merge pull request #748 from Aktanusa/dev
Master to version 2.031.7
2021-04-04 20:44:39 +02:00
Daniël van Noord
cba8eb7632 Merge pull request #747 from DanielNoord/version20317
Update to version 2.031.7
2021-04-04 20:44:01 +02:00
Daniël van Noord
119faa5305 Update to version 2.031.7 2021-04-04 20:42:05 +02:00
Daniël van Noord
32c38fd9fa Merge pull request #746 from DanielNoord/fixflicker
Fixflicker
2021-04-04 20:37:08 +02:00
Daniël van Noord
fd2d22564c Merge branch 'dev' of https://github.com/Aktanusa/CookieMonster into fixflicker 2021-04-04 20:29:44 +02:00
Daniël van Noord
48e8fd2154 Fix black flicker at loading & timers change #621 2021-04-04 20:29:29 +02:00
Daniël van Noord
e7cf3b076d Merge pull request #745 from DanielNoord/cyclius
Cyclius and ESLint errors
2021-04-04 20:15:17 +02:00
Daniël van Noord
37bff7df1e Fixed #707 2021-04-04 20:13:44 +02:00
Daniël van Noord
9b04663cd8 Build CookieMonster.js 2021-04-04 17:06:45 +02:00
Daniël van Noord
e3321ebe2f Fixed high number of ESLint errors 2021-04-04 17:05:39 +02:00
Daniël van Noord
e2f99d1cf9 Removed eslintignore file 2021-04-04 15:14:29 +02:00
Daniël van Noord
3f08ed3e2d Additional fixes for #707 2021-04-04 14:04:56 +02:00
Daniël van Noord
444462ae53 Initial fix for #707 2021-04-04 13:52:34 +02:00
Daniël van Noord
5017f1c217 Merge pull request #744 from DanielNoord/missingachievements
Missingachievements
2021-04-04 13:36:35 +02:00
Daniël van Noord
d5aaba3546 Build CookieMonster.js 2021-04-04 13:25:02 +02:00
Daniël van Noord
d511f4f1f2 Show missing achievements toggle 2021-04-04 13:22:44 +02:00
Daniël van Noord
5a14712841 Renamed Draw hook 2021-04-03 16:25:24 +02:00
Daniël van Noord
383be573c9 Merge pull request #743 from DanielNoord/clickscps
Show cookies from clicks in stats
2021-04-03 16:13:56 +02:00
Daniël van Noord
66ede34b92 Fixed some typos 2021-04-03 16:11:42 +02:00
Daniël van Noord
e482a62fe8 Updated npm and dependencies 2021-04-03 16:11:34 +02:00
Daniël van Noord
e1c6f60726 Show cookies from clicking in stats #698 2021-04-03 16:00:00 +02:00
Daniël van Noord
bfc54bf9de Merge pull request #742 from DanielNoord/favouritesettingsfixes
Changes to favourite settings
2021-04-03 09:13:14 +02:00
Daniël van Noord
812a2aaa69 Reordered directory Disp/Settings 2021-04-03 09:09:14 +02:00
Daniël van Noord
08a1e5aa6b Fixed overlapping labels in settings 2021-04-03 09:06:07 +02:00
Daniël van Noord
566efbc68b Made favourite settings stars yellow 2021-04-03 08:50:35 +02:00
Daniël van Noord
66e74bb702 Merge pull request #741 from DanielNoord/favouritesettings
Created favourite settings functionality #727
2021-04-02 23:23:06 +02:00
Daniël van Noord
9a84b0abe5 Created favourite settings functionality #727 2021-04-02 23:20:19 +02:00
Daniël van Noord
ddc77b332d Merge pull request #740 from DanielNoord/bugfixes
Fixed bug in Dragon Aura cps change display #734
2021-04-02 20:11:32 +02:00
Daniël van Noord
2cff52f5c7 Fixed bug in Dragon Aura cps change display #734 2021-04-02 19:29:49 +02:00
Daniël van Noord
3a28263099 Merge pull request #738 from DanielNoord/bugfixes
Bugfixes
2021-04-02 15:12:37 +02:00
Daniël van Noord
822e8a8066 Fixed red and purple PP switched #735 2021-04-02 15:10:13 +02:00
Daniël van Noord
ba0ff40aba Fixed dragon tooltip #736 2021-04-02 15:08:02 +02:00
Daniël van Noord
5f64d2dd9f Fixed notation of negative numbers #736 2021-04-02 14:58:31 +02:00
Daniël van Noord
10eb88cde1 Fixed typo 2021-04-02 14:50:55 +02:00
Daniël van Noord
aebd62317b Merge pull request #733 from DanielNoord/bugfixes
Bugfixes
2021-03-28 15:09:51 +02:00
Daniël van Noord
305762e797 Fixed edit prompts in settings #732 2021-03-28 15:07:41 +02:00
Daniël van Noord
fb0f9c3bf3 Increase max length to 100 2021-03-28 14:53:20 +02:00
Daniël van Noord
f506cb136e Fixed incorrect mature for Garden tooltip #731 2021-03-28 14:11:58 +02:00
Daniël van Noord
adb020dfc2 Merge pull request #730 from DanielNoord/functions
Functions
2021-03-28 10:56:51 +02:00
Daniël van Noord
972d4723ed New colour settings, changeable flash colour #728 2021-03-28 10:55:10 +02:00
Daniël van Noord
fe8749e7b2 Wrinkler button disappear when not active 2021-03-26 16:26:57 +01:00
Daniël van Noord
48c3bad336 Fixed #726 2021-03-26 13:08:04 +01:00
Daniël van Noord
212a358a6a Merge pull request #725 from DanielNoord/reordersettings
Reordersettings
2021-03-23 09:38:45 +01:00
Daniël van Noord
02d49dca2e Changed order and reformatted settings #721 2021-03-23 09:35:48 +01:00
Daniël van Noord
cf1c2c39f4 Merge pull request #724 from Aktanusa/master
Master
2021-03-23 08:42:31 +01:00
Daniël van Noord
f7c4e23eb3 Merge pull request #723 from Aktanusa/dev
Push to master
2021-03-23 08:42:17 +01:00
Daniël van Noord
202913179c Merge pull request #722 from DanielNoord/fix/hotfixes
Hotfixes
2021-03-23 08:41:44 +01:00
Daniël van Noord
c0a13231ad Fix formatting of Cookie Counter #714 2021-03-23 08:38:03 +01:00
Daniël van Noord
5b34685cd4 Merge pull request #719 from Aktanusa/master
Push fixes to pages
2021-03-22 08:28:47 +01:00
Daniël van Noord
d1daa6d434 Merge pull request #718 from Aktanusa/dev
Push fixes to master
2021-03-22 08:28:28 +01:00
Daniël van Noord
9d9ef9b514 Merge pull request #717 from DanielNoord/fix/hotfixes
Fix/hotfixes
2021-03-22 08:28:03 +01:00
Daniël van Noord
be529d0b71 Update commands and removed comment 2021-03-22 08:21:28 +01:00
Daniël van Noord
68c8cc9d54 Fix break upon 0 wrinklers #715 2021-03-22 08:20:52 +01:00
Daniël van Noord
81114acfa2 Merge pull request #713 from Aktanusa/master
Master
2021-03-21 14:57:17 +01:00
Daniël van Noord
e882cb15f5 Merge pull request #712 from Aktanusa/dev
Push fixes to master
2021-03-21 14:57:02 +01:00
Daniël van Noord
ae7ea4fbd4 Merge pull request #711 from DanielNoord/fix/hotfixes
Fix/hotfixes
2021-03-21 14:56:35 +01:00
Daniël van Noord
1653c18c55 Fixed negative GC effect breaking mod #710 2021-03-21 14:13:35 +01:00
Daniël van Noord
3e5671f39e Merge pull request #706 from Aktanusa/master
Push hot fixes to Pages
2021-03-19 17:52:23 +01:00
Daniël van Noord
2438da6e38 Merge pull request #705 from Aktanusa/dev
Push hot fixes to master
2021-03-19 17:51:59 +01:00
Daniël van Noord
79b960bde7 Merge pull request #704 from DanielNoord/fix/hotfixes
Fix/hotfixes
2021-03-19 17:51:31 +01:00
Daniël van Noord
11554722ed Update changelog to reflect hotfixes 2021-03-19 17:49:06 +01:00
Daniël van Noord
a4e2b9f68c Changed name of Rigidel option 2021-03-19 17:44:24 +01:00
Daniël van Noord
823d12fa70 Created RIgidel mode #694 2021-03-19 17:39:27 +01:00
Daniël van Noord
51c89bdc88 Fix upgr bar legend, wrink butt tooltip #700, #695 2021-03-19 17:38:45 +01:00
Daniël van Noord
9e107c7a3a Update README.md 2021-03-19 08:52:07 +01:00
Daniël van Noord
9b33169fcc Merge pull request #693 from Aktanusa/master
Push 2.031.6 to Pages
2021-03-18 09:31:52 +01:00
Daniël van Noord
641471b5bc Merge pull request #692 from Aktanusa/dev
Push 2.031.6 to master
2021-03-18 09:30:30 +01:00
Daniël van Noord
b470d13316 Merge pull request #691 from DanielNoord/randomchance
Last functions for 2.031.6
2021-03-18 09:29:34 +01:00
Daniël van Noord
36534be654 Pushed version number and changelog to 2.031.6 2021-03-18 09:28:49 +01:00
Daniël van Noord
1c3a27bc9a Made description of decimal setting clearer #690 2021-03-18 09:17:08 +01:00
Daniël van Noord
8f5e40d3be Display chance for random drops in stats #25 2021-03-18 09:15:30 +01:00
Daniël van Noord
2c309c04c2 Update bug_report.md 2021-03-18 00:01:59 +01:00
Daniël van Noord
6b2425fa19 Updated CONTRIBUTING.md to reflect new structure 2021-03-18 00:00:23 +01:00
Daniël van Noord
104159e4ac Merge pull request #689 from DanielNoord/update
Update
2021-03-17 23:57:44 +01:00
Daniël van Noord
00edec127c Buttons to hide upgrade and building sections #47 2021-03-17 23:52:23 +01:00
Daniël van Noord
4d716e77e4 Toggle to display PP as time period #625 2021-03-17 23:19:34 +01:00
Daniël van Noord
1a0750e8d7 Regenerated package lock 2021-03-17 00:08:07 +01:00
Daniël van Noord
ff81b4ff02 Renamed commands 2021-03-17 00:05:57 +01:00
Daniël van Noord
f3b0bfa16d Merge pull request #688 from DanielNoord/ppvalues
Number of functions
2021-03-17 00:01:36 +01:00
Daniël van Noord
9c2350a8e3 Fixed elder pledge tooltip #613 2021-03-16 23:53:41 +01:00
Daniël van Noord
b66caab11e Set max length of lines 2021-03-16 23:53:28 +01:00
Daniël van Noord
5390c1af58 Updated max length of lines 2021-03-16 23:13:26 +01:00
Daniël van Noord
af508ceee5 Fix simple tooltips #687 2021-03-16 23:10:33 +01:00
Daniël van Noord
f6b2e70f9b Fixed formatting and flickering of bottom bar #686 2021-03-16 22:55:02 +01:00
Daniël van Noord
6caee4d8fb Changed PP colour coding #683 2021-03-16 22:28:54 +01:00
Daniël van Noord
e3d3f649c3 Moved files into Github folder 2021-03-16 13:34:23 +01:00
Daniël van Noord
f138745a0f Formatting changes 2021-03-16 13:31:30 +01:00
Daniël van Noord
0253e9b80d Merge pull request #685 from DanielNoord/soundtest
Test button for sounds and new Audio() code #630
2021-03-16 13:29:10 +01:00
Daniël van Noord
d35217b6d5 Test button for sounds and new Audio() code #630 2021-03-16 13:27:21 +01:00
Daniël van Noord
b201e15c8e Merge pull request #684 from DanielNoord/code/linting
Code/linting
2021-03-16 09:38:24 +01:00
Daniël van Noord
0a30d8e3e8 Removed unnecessary globals 2021-03-16 09:35:53 +01:00
Daniël van Noord
a65af049b6 Changes according to Eslint 2021-03-16 09:32:50 +01:00
Daniël van Noord
26d8e75935 Merge pull request #682 from DanielNoord/fixdev
Fix dev build
2021-03-15 23:48:27 +01:00
Daniël van Noord
87eac02185 Fix dev build 2021-03-15 23:47:48 +01:00
Daniël van Noord
8ff50fbbb9 Merge pull request #681 from DanielNoord/mastertodev
Mastertodev
2021-03-15 23:46:14 +01:00
Daniël van Noord
c3b1637d08 Merge branch 'dev' into mastertodev 2021-03-15 23:46:03 +01:00
Daniël van Noord
f9513d3615 Merge pull request #678 from Aktanusa/master
Master
2021-03-15 23:44:09 +01:00
Daniël van Noord
c72e01687f Merge pull request #680 from DanielNoord/fix/font
Fix #677
2021-03-15 23:42:40 +01:00
Daniël van Noord
022b3860eb Fix #677 2021-03-15 23:39:42 +01:00
Daniël van Noord
b09dcd6f47 Merge pull request #679 from DanielNoord/tooltip/pantheon
Added tooltips to Pantheon #597
2021-03-15 23:35:47 +01:00
Daniël van Noord
eee72bceb6 Added tooltips to Pantheon #597 2021-03-15 23:32:52 +01:00
Daniël van Noord
7b3a7816f1 Merge pull request #676 from DanielNoord/hotfix/plant
Hotfix/plant
2021-03-15 22:17:05 +01:00
Daniël van Noord
403eb59cfd Actually fix #675 2021-03-15 21:39:59 +01:00
Daniël van Noord
220b67b440 Fixed #675 2021-03-15 21:37:22 +01:00
Daniël van Noord
b6d9ca8dbb Merge pull request #674 from DanielNoord/fix/hotfix
Create tooltip for wrinkler buttons #628
2021-03-15 12:54:01 +01:00
Daniël van Noord
1c955e5da3 Merge pull request #672 from Aktanusa/master
Push hotfixes to dev
2021-03-15 12:51:49 +01:00
Daniël van Noord
9e9158ce81 Create tooltip for wrinkler buttons #628 2021-03-15 12:51:25 +01:00
Daniël van Noord
ad4e6560d6 Merge pull request #673 from Aktanusa/master
Push fixes to GH Pages
2021-03-15 09:03:25 +01:00
Daniël van Noord
71479a05e7 Merge pull request #671 from DanielNoord/fix/hotfix
Apply hotfixes
2021-03-15 09:02:32 +01:00
Daniël van Noord
7ec13d80bd Fix #668 and #669 2021-03-15 09:00:12 +01:00
Daniël van Noord
fd2aa16c60 Fix display of cookies needed tk next HC 2021-03-15 08:57:48 +01:00
Daniël van Noord
7831521bc5 Fix #667 2021-03-15 08:47:59 +01:00
Daniël van Noord
6193fc8d3e Fix #647 2021-03-15 08:30:05 +01:00
Daniël van Noord
91c0fd1165 Merge pull request #666 from Aktanusa/master
Master
2021-03-14 19:38:13 +01:00
Daniël van Noord
f85cde5fea Merge pull request #665 from DanielNoord/fix/hotfix
Hotfix
2021-03-14 19:37:48 +01:00
Daniël van Noord
2f34b26602 Fix #660 2021-03-14 19:35:58 +01:00
Daniël van Noord
189ccbce49 Merge pull request #664 from Aktanusa/master
Master into dev
2021-03-14 19:11:38 +01:00
Daniël van Noord
3534466a58 Merge pull request #663 from Aktanusa/master
Added prettier
2021-03-14 19:09:13 +01:00
Daniël van Noord
3e07541fd5 Added prettier to master (#662)
* Bump dev to 2.031.6

* Added prettier (#661)

* Added prettier

* Added prettier

* Added prettier
2021-03-14 19:08:36 +01:00
Daniël van Noord
932509a877 Added prettier (#661)
* Added prettier

* Added prettier

* Added prettier
2021-03-14 18:57:07 +01:00
Daniël van Noord
f3e7964262 Merge pull request #656 from DanielNoord/fix/hotfix
Push hot fixes to dev branch
2021-03-14 18:07:25 +01:00
Daniël van Noord
9b0429c141 Merge branch 'dev' into fix/hotfix 2021-03-14 18:06:17 +01:00
Daniël van Noord
7a3e153319 Merge pull request #659 from Aktanusa/master
Master
2021-03-14 17:24:57 +01:00
Daniël van Noord
5dda8cac55 Merge pull request #658 from DanielNoord/fix/hotfix
Fix #657
2021-03-14 17:24:36 +01:00
Daniël van Noord
d6675fe86d Fix #657 2021-03-14 17:23:55 +01:00
Daniël van Noord
918790cad4 Merge pull request #655 from Aktanusa/master
Master
2021-03-14 16:38:39 +01:00
Daniël van Noord
80b8a0b834 Merge pull request #654 from DanielNoord/fix/hotfix
Fixed secondary issues in #648
2021-03-14 16:38:08 +01:00
Daniël van Noord
817c5b0e3c Fixed secondary issues in #648 2021-03-14 16:37:25 +01:00
Daniël van Noord
b4426e48db Merge pull request #653 from Aktanusa/master
Master
2021-03-14 16:24:04 +01:00
Daniël van Noord
49b8414edf Merge pull request #652 from DanielNoord/fix/hotfix
Fix #651
2021-03-14 16:22:36 +01:00
Daniël van Noord
99ae657c45 Fix #651 2021-03-14 16:21:58 +01:00
Daniël van Noord
a9c1d6a170 Merge pull request #650 from Aktanusa/master
Master
2021-03-14 16:12:45 +01:00
Daniël van Noord
409a8e2911 Merge pull request #649 from DanielNoord/fix/hotfix
Hotfix 1
2021-03-14 16:12:30 +01:00
Daniël van Noord
08c2f99b21 Hotfix 1 2021-03-14 16:10:52 +01:00
Daniël van Noord
3247057394 Merge pull request #646 from DanielNoord/bumpdev
Set up dev for 2.031.6
2021-03-14 14:51:09 +01:00
Daniël van Noord
d1fe5c013c Bump dev to 2.031.6 2021-03-14 14:50:04 +01:00
Daniël van Noord
d9429418e9 Merge pull request #645 from Aktanusa/master
Publish v 2.031.5
2021-03-14 14:47:12 +01:00
Daniël van Noord
aa89b6f13c Merge pull request #624 from Aktanusa/master
Publish hotfixes
2021-02-26 00:13:59 +01:00
Daniël van Noord
7986f2ab46 Merge pull request #615 from Aktanusa/master
Push hot fixes
2021-02-24 18:22:27 +01:00
Daniël van Noord
936f538343 Merge pull request #606 from Aktanusa/master
Push to GH Pages (v2.031.4)
2021-02-24 00:31:27 +01:00
Daniël van Noord
0310d23eb4 Merge pull request #576 from Aktanusa/master
Push hot fix to master
2021-02-18 21:31:09 +01:00
Daniël van Noord
392c473839 Merge pull request #573 from Aktanusa/master
Publish hot fix
2021-02-17 22:47:35 +01:00
Daniël van Noord
84502bff4a Merge pull request #566 from Aktanusa/master
Master
2021-02-11 23:09:54 +01:00
DanielNoord
b42daead36 Merge pull request #537 from Aktanusa/master
Master
2021-01-30 01:17:57 +01:00
DanielNoord
314efc87f6 Merge pull request #534 from Aktanusa/master
Publish JSColor update
2021-01-30 01:12:45 +01:00
DanielNoord
3f20fac752 Merge pull request #521 from Aktanusa/master
Master
2021-01-26 13:56:09 +01:00
DanielNoord
f916008a3b Merge pull request #517 from Aktanusa/master
Master
2021-01-26 13:36:18 +01:00
DanielNoord
1a94c4cb7c Merge pull request #513 from Aktanusa/master
Master
2021-01-25 23:43:58 +01:00
DanielNoord
937fa23569 Merge pull request #510 from Aktanusa/master
Publish hot fixes to GitHub Pages
2021-01-25 23:42:18 +01:00
DanielNoord
be1ecf306a Merge pull request #505 from Aktanusa/master (Hotfix for #502)
Push hotfix to Github Pages
2021-01-25 20:30:14 +01:00
DanielNoord
8ebb2f85ed Merge pull request #492 from Aktanusa/master
Publish hot fix for #490 to GH-Pages
2021-01-23 23:01:01 +01:00
DanielNoord
116679a5c9 Merge pull request #484 from Aktanusa/master (Release version 2.031.3)
Push master branch to GitHub Pages for version 2.031.3
2021-01-23 21:35:38 +01:00
DanielNoord
bf95af4e58 Merge pull request #432 from Aktanusa/master
Hotfix for #426
2020-12-07 10:06:29 +01:00
DanielNoord
8a709af86f Merge pull request #429 from Aktanusa/master
Publish hot-fix for #416 to gh-pages
2020-12-06 19:44:04 +01:00
DanielNoord
46c849ea9e Merge pull request #425 from Aktanusa/master
Publish hot fix to gh-pages
2020-12-06 12:42:41 +01:00
DanielNoord
49b8a8c6d7 Merge pull request #422 from Aktanusa/master
Hotfix for #414 to gh-pages
2020-12-05 23:10:12 +01:00
DanielNoord
88b36becbb Merge pull request #412 from Aktanusa/master
Hotfix v3 #405
2020-12-04 22:51:33 +01:00
DanielNoord
e800159b1e Merge pull request #411 from Aktanusa/master
Hotfix v2 for #405
2020-12-04 22:46:26 +01:00
DanielNoord
da2902dd67 Merge pull request #410 from Aktanusa/master
Publish hotfixes to gh-pages
2020-12-04 20:58:05 +01:00
bitsandbytes1708
09cc7ca646 Merge pull request #396 from Aktanusa/master
Merge 'master' branch into 'gh-pages' branch v2.031.2
2020-12-04 07:07:54 -05:00
DanielNoord
e1d6defaf6 Merge of master into gh-pages
Publication of release 2.031.1
2020-11-23 18:21:22 +01:00
Aktanusa
0c10027fa4 Merge branch 'master' into gh-pages 2019-10-10 22:25:59 -04:00
Aktanusa
0b3a12ce33 Merge branch 'master' into gh-pages 2019-10-06 23:00:37 -04:00
Aktanusa
0ea8719dbf Merge branch 'master' into gh-pages 2019-04-01 13:34:41 -04:00
Aktanusa
8fc6d64219 Merge branch 'master' into gh-pages 2019-03-13 22:48:25 -04:00
Aktanusa
47988a3707 Updated beta to Version 2.016.1 2018-10-30 13:19:56 -04:00
Aktanusa
3d06ee6aec Merge branch 'master' into gh-pages 2018-10-27 20:40:29 -04:00
Aktanusa
49c67bd86d Merge branch 'master' into gh-pages 2018-08-08 11:40:57 -04:00
Aktanusa
2b1007f7af Merge branch 'master' into gh-pages 2018-08-01 19:49:04 -04:00
Aktanusa
436a22f0c7 Merge branch 'master' into gh-pages 2018-04-24 20:44:38 -04:00
Aktanusa
e3fdc6854d Merge branch 'master' into gh-pages 2018-03-05 21:28:18 -05:00
Aktanusa
62bc84920a Merge branch 'master' into gh-pages 2017-09-12 17:22:24 -04:00
Aktanusa
7b67ea19d8 Updated beta to Version 2.0041.1 2017-08-11 09:36:54 -04:00
Aktanusa
aa93b6a6d2 Merge branch 'master' into gh-pages 2017-08-08 20:42:37 -04:00
Aktanusa
6fc807e3ce Merge branch 'master' into gh-pages 2017-07-27 21:17:27 -04:00
Aktanusa
605927359d Merge branch 'master' into gh-pages 2017-07-19 16:22:31 -04:00
Aktanusa
9f870572f4 Merge branch 'master' into gh-pages 2017-07-19 14:52:41 -04:00
Aktanusa
aec0583a89 Merge branch 'master' into gh-pages 2017-04-17 11:30:55 -04:00
Aktanusa
db95fe5147 Merge branch 'master' into gh-pages 2016-07-27 23:17:24 -04:00
Aktanusa
a21df99b0b Merge branch 'master' into gh-pages 2016-07-25 21:10:31 -04:00
Aktanusa
79de5d09c7 Update beta version 2016-06-28 22:33:18 -04:00
Aktanusa
0d1265d533 Update beta version 2016-04-28 17:44:20 -04:00
Aktanusa
797a0ce498 Update beta version 2016-04-28 10:01:09 -04:00
Aktanusa
494673a371 Update beta version 2016-04-28 08:50:08 -04:00
Aktanusa
2299d0b89c Updated beta version 2016-04-28 00:25:39 -04:00
Aktanusa
c5806799a4 Merge branch 'master' into gh-pages 2016-04-25 22:36:13 -04:00
Aktanusa
f44d03c4c7 Added get method to the queue helper JS 2016-03-27 22:59:43 -04:00
Aktanusa
b7666cca6d Added helper JS queue.js 2016-03-27 19:49:33 -04:00
Aktanusa
3568799c32 Merge branch 'master' into gh-pages 2016-03-17 21:48:03 -04:00
Aktanusa
47a8427448 Merge branch 'master' into gh-pages 2016-03-05 10:33:55 -05:00
Aktanusa
2899291162 Rename Favicon for Golden Cookies 2016-02-19 23:25:44 -05:00
Aktanusa
a390734890 Added favicons for Golden and Wrath Cookies (thanks to @BlackenedGem for the files) 2016-02-19 20:30:41 -05:00
Aktanusa
6995e86752 Merge branch 'master' into gh-pages 2016-02-09 15:33:23 -05:00
Aktanusa
dbd2b0ae51 Merge branch 'master' into gh-pages 2016-02-08 20:22:04 -05:00
Aktanusa
f9141a7f4f [Beta] Version change to 1.909.1 2016-02-08 09:54:04 -05:00
Aktanusa
15b80cf48f [beta] Version change to 1.907.1 and fixed it to work with 1.907 beta (mostly) 2016-02-06 12:35:33 -05:00
Aktanusa
030a0a20da [beta] Fixed Current Chain reward being calculated wrong, tooltips being buggy, and needing to click a little above santa/dragon icon 2016-02-05 23:39:20 -05:00
Aktanusa
a1f2e0f424 [beta] Fixed bug with Current Lucky reward was calculated wrong 2016-02-05 00:43:47 -05:00
Aktanusa
581db06f0f Fixed to work with 1.903 beta (mostly) 2016-02-04 23:52:16 -05:00
Aktanusa
93ffc9d67b [beta] Used a better fix on missing boxes on upgrades 2015-12-28 11:11:15 -05:00
Aktanusa
e6c1117a11 [beta] Fixed rare but bad tooltip bug and fixed some toggle upgrades graphical glitches 2015-12-27 21:47:12 -05:00
Aktanusa
dcf233e7c2 [beta] Fixed tooltip bugs, Upgrades display bug, and timer bar bug 2015-12-27 17:10:09 -05:00
Aktanusa
47437ce496 Update beta JS with 1 fix 2015-12-26 21:30:52 -05:00
Aktanusa
aeee5a2e9c Fix to work with Version 1.9 beta mostly (Issue #45) 2015-12-26 16:40:56 -05:00
Aktanusa
9b81c60f1e Updated beta 2014-10-31 20:26:51 -04:00
Aktanusa
72e745c1f4 Merge branch 'master' into gh-pages 2014-10-31 20:23:48 -04:00
Aktanusa
3ffedc83fa Forgot to revert other temp file, so updated temp file 2014-09-29 22:50:50 -04:00
Aktanusa
017096df73 Merge branch 'master' into gh-pages 2014-09-29 22:36:24 -04:00
Aktanusa
f3507c4046 Temp beta file 2014-08-30 01:49:05 -04:00
213 changed files with 16987 additions and 10610 deletions

View File

@@ -1,6 +0,0 @@
CookieMonster.js
CookieMonster.user.js
src/*.js
!src/CookieMonster.js
!src/*/*
dist/*

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@@ -1,40 +0,0 @@
module.exports = {
env: {
browser: true,
es2021: true,
},
globals: {
Game: 'writable',
l: 'readonly',
b64_to_utf8: 'readonly',
utf8_to_b64: 'readonly',
realAudio: 'readonly',
BeautifyAll: 'readonly',
CM: 'writable',
unsafeWindow: 'readonly',
},
extends: 'airbnb-base',
parserOptions: {
ecmaVersion: 12,
},
rules: {
indent: ['error', 'tab'],
'import/no-named-default': 'off',
'import/no-mutable-exports': 'off',
'no-tabs': 'off',
'max-len': 'off',
'no-param-reassign': 'off',
'no-plusplus': 'off',
'no-new-func': 'off',
'no-restricted-syntax': 'off',
'no-mixed-operators': 'off',
'prefer-destructuring': 'off',
'func-names': 'off',
'no-console': 'off',
'no-nested-ternary': 'off',
'prefer-arrow-callback': 'off',
'no-new': 'off',
'no-alert': 'off',
'no-restricted-globals': 'off',
},
};

48
.eslintrc.json Normal file
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@@ -0,0 +1,48 @@
{
"env": {
"browser": true,
"es2021": true
},
"globals": {
"Game": "writable",
"l": "readonly",
"b64_to_utf8": "readonly",
"utf8_to_b64": "readonly",
"BeautifyAll": "readonly",
"PlaySound": "readonly"
},
"extends": ["airbnb-base", "prettier"],
"parserOptions": {
"ecmaVersion": 12
},
"plugins": ["@typescript-eslint"],
"overrides": [
{
"files": ["src/**/*.{ts,tsx}"],
"extends": ["plugin:@typescript-eslint/recommended"],
"parser": "@typescript-eslint/parser",
"rules": {
"import/extensions": "off", // To allow importing .ts without errors
"import/no-unresolved": "off" // To allow importing .ts without errors
}
}
],
"ignorePatterns": ["*CookieMonster*.js", "dist/*", "node_modules/*"],
"rules": {
"import/no-mutable-exports": "off", // We need to this throughout Cookie Monster
"no-plusplus": [
"error",
{
"allowForLoopAfterthoughts": true
}
],
"func-names": "off", // To allow unnamed arrow functions
"prefer-destructuring": [
"error",
{
"object": true,
"array": false
}
] // Importing arrays and then destructuring them seems to fail
}
}

18
.github/CONTRIBUTING.md vendored Normal file
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@@ -0,0 +1,18 @@
Cookie Monster is written to modify Cookie Clicker as little as possible. This means the data is copied to simulate instead of actually modifying the current values and reverting later. The benefit is that CM should never mess up any data. The downside is that there is an extra overhead to copy and store the copied data.
The following is a short description of the various `src` directories and their contents:
JS | Description
-- | -
Cache | Functions related to creating and storing data cache
Config | Functions related to manipulating CM configuration
Data | Hard coded values
Disp | Functions related to displaying CM's UI
InitSaveLoad | Functions related to registering the CM object with the Game's Modding API
Main | Functions related to the main loop and initializing CM
Sim | Functions related to simulate something
These are some additional guidelines:
- Try to use DOM as much as possible instead of using string manipulation to modify HTML.
- Please be descriptive of your commits. If the commit is related to an issue or PR, please add the issue/PR number to the commit message.
- PR's should target the `dev` branch

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@@ -19,5 +19,8 @@ If applicable, add screenshots to help explain your problem.
**Save file** **Save file**
``` ```
If applicable please copy your save file here Please add a save file here.
This makes debugging much easier as we do not always have a good test save to debug the issue
``` ```
**Browser**
Please specify your current browser. This can help find/fix the bug!

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@@ -1,31 +1,32 @@
name: CI name: CI
on: pull_request on: pull_request
jobs: jobs:
Check_ESLint: Check_linting_test_and_build:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v2 - name: Check out repository code
uses: actions/checkout@v2
- name: Install dependencies
run: npm ci
- name: Run ESLint - name: Run ESLint
run: npx eslint src
- name: Run Mocha tests
run: npx mocha
- name: Check if CookieMonsterDev.js is built correctly
run: | run: |
npm install npx webpack -o ./tmp --env production
npx eslint src if cmp <(head -n 2 dist/CookieMonsterDev.js) <(head -n 2 tmp/CookieMonsterDev.js); then
Check_main_file: echo '### SUCCESS: CookieMonsterDev is correctly built! ###'
runs-on: ubuntu-latest else
steps: echo '### WARNING: CookieMonsterDev.js does not seem to be correct. Make sure to run "npm run build" after saving all your changes! ###'
- uses: actions/checkout@v2 exit 1
fi
- name: Check if CookieMonster.js is built correctly - name: Check if CookieMonster.js is built correctly
if: github.ref == 'refs/heads/master'
run: | run: |
npm install if cmp <(head -n 2 dist/CookieMonsterDev.js) <(head -n 2 dist/CookieMonster.js); then
npx webpack -o ./test --env production
if cmp <(head -n 2 dist/CookieMonster.js) <(head -n 2 test/CookieMonster.js); then
echo '### SUCCESS: CookieMonster is correctly built! ###' echo '### SUCCESS: CookieMonster is correctly built! ###'
else else
echo '### WARNING: CookieMonster.js does not seem to be correct. Make sure to run "npm run build" after saving all your changes! ###' echo '### WARNING: CookieMonster.js does not seem to be correct. Make sure to copy CookieMonsterDev.js into CookieMonster.js before merging to master! ###'
exit 1
fi
if cmp <(head -n 2 CookieMonster.js) <(head -n 2 test/CookieMonster.js); then
echo '### SUCCESS: CookieMonster is correctly built! ###'
else
echo '### WARNING: Make sure to move the file from the /dist folder to the main folder. Otherwise Github Pages won't notice it ###'
exit 1 exit 1
fi fi

5
.mocharc.json Normal file
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@@ -0,0 +1,5 @@
{
"recursive": true,
"require": ["esm", "ts-node/register"],
"reporter": "min"
}

5
.prettierrc.json Normal file
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@@ -0,0 +1,5 @@
{
"printWidth": 100,
"singleQuote": true,
"trailingComma": "all"
}

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@@ -1,22 +0,0 @@
The following is a description of the our approach to the project.
Cookie Monster is written to modify Cookie Clicker as little as possible. This means the data is copied to simulate instead of actually modifying the current values and reverting later. The benefit is that CM should never mess up any data. The downside is that there is an extra overhead to copy and store the copied data.
Here is a description of what should be stored in each of the source JS. Make edits to the source file first and then use the combine file to compile the final file:
JS | Description
-- | -
Cache | Functions related to creating and storing data cache
Config | Functions related to manipulating CM configuration
Data | Hard coded values
Disp | Functions related to displaying CM's UI
Footer | The footer of CM's JS (not modified often or ever)
Header | The header of CM's JS (not modified often or ever)
Main | Functions related to the main loop and initializing CM
Sim | Functions related to simulate something
These are some additional guidelines:
- Try to use DOM as much as possible instead of using string manipulation to modify HTML.
- Please be descriptive of your commits. If the commit is related to an issue or PR, please add the issue/PR number to the commit message.
- Try to follow the formatting and annotation as specified by JSCode
- PR's should target the `dev` branch

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@@ -6,14 +6,8 @@
const readyCheck = setInterval(() => { const readyCheck = setInterval(() => {
const Game = unsafeWindow.Game; const Game = unsafeWindow.Game;
if ( if (typeof Game !== 'undefined' && typeof Game.ready !== 'undefined' && Game.ready) {
typeof Game !== "undefined" && Game.LoadMod('https://cookiemonsterteam.github.io/CookieMonster/dist/CookieMonster.js');
typeof Game.ready !== "undefined" &&
Game.ready
) {
Game.LoadMod(
"https://aktanusa.github.io/CookieMonster/CookieMonster.js"
);
clearInterval(readyCheck); clearInterval(readyCheck);
} }
}, 1000); }, 1000);

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@@ -1,6 +1,6 @@
The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2014 Aktanusa Copyright (c) 2021 CookieMonsterTeam
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@@ -16,15 +16,16 @@ max(cost - cookies in bank, 0)/cps + cost/Δ cps
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value. Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value: This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value. It compares the PP across all possible buy options: if a buy 10 option is better than any of the buy 1 options Cookie Monster will colour them accordingly.
Cookie Monster uses the following standard colours:
* Light Blue: (upgrades) This item has a better PP than any building * Light Blue: (upgrades) This item has a better PP than the best building to buy
* Green: This item has the best PP * Green: This building has the best PP
* Yellow: This item is not the best, but it is closer to best than it is to worst * Yellow: This building is within the top 10 of best PP's
* Orange: This item is not the worst, but it is closer to worst than it is to best * Orange: This building is within the top 20 of best PP's
* Red: This item has the worst PP * Red: This building is within the top 30 of best PP's
* Purple: (upgrades) This item has a worse PP than any building * Purple: This building is worse than the top 10 of best PP's
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth. * Gray: This item does not have a PP, often this means that there is no change to CPS
Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3. Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.

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3
dist/CookieMonsterDev.js vendored Normal file

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@@ -0,0 +1,10 @@
/**
* jscolor - JavaScript Color Picker
*
* @link http://jscolor.com
* @license For open source use: GPLv3
* For commercial use: JSColor Commercial License
* @author Jan Odvarko - East Desire
*
* See usage examples at http://jscolor.com/examples/
*/

1
dist/CookieMonsterDev.js.map vendored Normal file

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4983
package-lock.json generated

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@@ -1,6 +1,6 @@
{ {
"name": "cookiemonster-mod", "name": "cookiemonster-mod",
"version": "2.031.5", "version": "2.031.7",
"description": "Cookie Monster is an add-on that you can load into Cookie Clicker which offers a wide range of tools and statistics to enhance the game. It is not a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. This is a helper and everything is an option.", "description": "Cookie Monster is an add-on that you can load into Cookie Clicker which offers a wide range of tools and statistics to enhance the game. It is not a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. This is a helper and everything is an option.",
"main": "CookieMonster.js", "main": "CookieMonster.js",
"keywords": [ "keywords": [
@@ -11,12 +11,12 @@
"Orteil" "Orteil"
], ],
"scripts": { "scripts": {
"eslint_src": "eslint src", "eslint-src": "eslint src test",
"build": "run-s eslint_src pack_prod remove_comment", "build": "run-s eslint-src pack-prod test",
"build_test": "run-s pack_dev", "build-test": "run-s pack-dev",
"pack_prod": "webpack --env production", "pack-prod": "webpack --env production",
"pack_dev": "webpack", "pack-dev": "webpack",
"remove_comment": "sed -i '' -e '/\\/\\/# sourceMappingURL.*/d' dist/CookieMonster.js" "test": "mocha"
}, },
"repository": { "repository": {
"type": "git", "type": "git",
@@ -43,10 +43,22 @@
}, },
"homepage": "https://github.com/Aktanusa/CookieMonster#readme", "homepage": "https://github.com/Aktanusa/CookieMonster#readme",
"devDependencies": { "devDependencies": {
"eslint": "^7.19.0", "@types/chai": "^4.2.16",
"@types/mocha": "^8.2.2",
"@typescript-eslint/eslint-plugin": "^4.22.0",
"@typescript-eslint/parser": "^4.21.0",
"chai": "^4.3.4",
"eslint": "^7.23.0",
"eslint-config-airbnb-base": "^14.2.1", "eslint-config-airbnb-base": "^14.2.1",
"eslint-config-prettier": "^8.3.0",
"eslint-plugin-import": "^2.22.1", "eslint-plugin-import": "^2.22.1",
"esm": "^3.2.25",
"mocha": "^8.3.2",
"npm-run-all": "^4.1.5", "npm-run-all": "^4.1.5",
"prettier": "2.2.1",
"ts-loader": "^8.1.0",
"ts-node": "^9.1.1",
"typescript": "^4.2.3",
"webpack": "^5.24.4", "webpack": "^5.24.4",
"webpack-cli": "^4.5.0" "webpack-cli": "^4.5.0"
}, },

View File

@@ -1,7 +1,10 @@
/* eslint-disable no-unused-vars */
import { ClickTimes, CookieTimes } from '../../Disp/VariablesAndData'; import { ClickTimes, CookieTimes } from '../../Disp/VariablesAndData';
import { import {
ChoEggDiff, ClicksDiff, CookiesDiff, WrinkDiff, WrinkFattestDiff, ChoEggDiff,
ClicksDiff,
CookiesDiff,
WrinkDiff,
WrinkFattestDiff,
} from '../VariablesAndData'; } from '../VariablesAndData';
/** /**
@@ -30,16 +33,25 @@ export class CMAvgQueue {
* @returns {number} ret The average * @returns {number} ret The average
*/ */
calcAverage(timePeriod) { calcAverage(timePeriod) {
if (timePeriod > this.maxLength) timePeriod = this.maxLength; let time = timePeriod;
if (timePeriod > this.queue.length) timePeriod = this.queue.length; if (time > this.maxLength) time = this.maxLength;
if (time > this.queue.length) time = this.queue.length;
let ret = 0; let ret = 0;
for (let i = this.queue.length - 1; i >= 0 && i > this.queue.length - 1 - timePeriod; i--) { for (let i = this.queue.length - 1; i >= 0 && i > this.queue.length - 1 - time; i--) {
ret += this.queue[i]; ret += this.queue[i];
} }
if (ret === 0) { if (ret === 0) {
return 0; return 0;
} }
return ret / timePeriod; return ret / time;
}
calcSum(timePeriod) {
let time = timePeriod;
if (time > this.maxLength) time = this.maxLength;
if (time > this.queue.length) time = this.queue.length;
if (time === 0) return 0;
return this.queue.slice(-time).reduce((a, b) => a + b, 0);
} }
} }
@@ -48,9 +60,9 @@ export class CMAvgQueue {
* Called by CM.Cache.InitCache() * Called by CM.Cache.InitCache()
*/ */
export function InitCookiesDiff() { export function InitCookiesDiff() {
CookiesDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]); CookiesDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]); // eslint-disable-line no-unused-vars
WrinkDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]); WrinkDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]); // eslint-disable-line no-unused-vars
WrinkFattestDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]); WrinkFattestDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]); // eslint-disable-line no-unused-vars
ChoEggDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]); ChoEggDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]); // eslint-disable-line no-unused-vars
ClicksDiff = new CMAvgQueue(ClickTimes[ClickTimes.length - 1]); ClicksDiff = new CMAvgQueue(ClickTimes[ClickTimes.length - 1]); // eslint-disable-line no-unused-vars
} }

View File

@@ -1,9 +1,28 @@
/* eslint-disable no-unused-vars */
import { CMOptions } from '../../Config/VariablesAndData'; import { CMOptions } from '../../Config/VariablesAndData';
import { ClickTimes, CookieTimes } from '../../Disp/VariablesAndData'; import { ClickTimes, CookieTimes } from '../../Disp/VariablesAndData';
import { import {
CacheAverageClicks, CacheAverageCPS, CacheAverageGainBank, CacheAverageGainChoEgg, CacheAverageGainWrink, CacheAverageGainWrinkFattest, CacheAvgCPSWithChoEgg, CacheLastChoEgg, CacheLastClicks, CacheLastCookies, CacheLastCPSCheck, CacheLastWrinkCookies, CacheLastWrinkFattestCookies, CacheRealCookiesEarned, CacheSellForChoEgg, CacheWrinklersFattest, CacheWrinklersTotal, ChoEggDiff, ClicksDiff, CookiesDiff, WrinkDiff, WrinkFattestDiff, CacheAverageClicks,
CacheAverageCPS,
CacheAverageGainBank,
CacheAverageGainChoEgg,
CacheAverageGainWrink,
CacheAverageGainWrinkFattest,
CacheAvgCPSWithChoEgg,
CacheLastChoEgg,
CacheLastClicks,
CacheLastCookies,
CacheLastCPSCheck,
CacheLastWrinkCookies,
CacheLastWrinkFattestCookies,
CacheRealCookiesEarned,
CacheSellForChoEgg,
CacheWrinklersFattest,
CacheWrinklersTotal,
ChoEggDiff,
ClicksDiff,
CookiesDiff,
WrinkDiff,
WrinkFattestDiff,
} from '../VariablesAndData'; } from '../VariablesAndData';
/** /**
@@ -20,15 +39,16 @@ export default function CacheAvgCPS() {
if ((Game.T / Game.fps) % 1 === 0) { if ((Game.T / Game.fps) % 1 === 0) {
let choEggTotal = Game.cookies + CacheSellForChoEgg; let choEggTotal = Game.cookies + CacheSellForChoEgg;
if (Game.cpsSucked > 0) choEggTotal += CacheWrinklersTotal; if (Game.cpsSucked > 0) choEggTotal += CacheWrinklersTotal;
CacheRealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal); CacheRealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal); // eslint-disable-line no-unused-vars
choEggTotal *= 0.05; choEggTotal *= 0.05;
// Add recent gains to AvgQueue's // Add recent gains to AvgQueue's
const timeDiff = currDate - CacheLastCPSCheck; const timeDiff = currDate - CacheLastCPSCheck;
const bankDiffAvg = Math.max(0, (Game.cookies - CacheLastCookies)) / timeDiff; const bankDiffAvg = Math.max(0, Game.cookies - CacheLastCookies) / timeDiff;
const wrinkDiffAvg = Math.max(0, (CacheWrinklersTotal - CacheLastWrinkCookies)) / timeDiff; const wrinkDiffAvg = Math.max(0, CacheWrinklersTotal - CacheLastWrinkCookies) / timeDiff;
const wrinkFattestDiffAvg = Math.max(0, (CacheWrinklersFattest[0] - CacheLastWrinkFattestCookies)) / timeDiff; const wrinkFattestDiffAvg =
const choEggDiffAvg = Math.max(0, (choEggTotal - CacheLastChoEgg)) / timeDiff; Math.max(0, CacheWrinklersFattest[0] - CacheLastWrinkFattestCookies) / timeDiff;
const choEggDiffAvg = Math.max(0, choEggTotal - CacheLastChoEgg) / timeDiff;
const clicksDiffAvg = (Game.cookieClicks - CacheLastClicks) / timeDiff; const clicksDiffAvg = (Game.cookieClicks - CacheLastClicks) / timeDiff;
for (let i = 0; i < timeDiff; i++) { for (let i = 0; i < timeDiff; i++) {
CookiesDiff.addLatest(bankDiffAvg); CookiesDiff.addLatest(bankDiffAvg);
@@ -56,12 +76,14 @@ export default function CacheAvgCPS() {
if (CMOptions.CalcWrink === 1) CacheAverageCPS += CacheAverageGainWrink; if (CMOptions.CalcWrink === 1) CacheAverageCPS += CacheAverageGainWrink;
if (CMOptions.CalcWrink === 2) CacheAverageCPS += CacheAverageGainWrinkFattest; if (CMOptions.CalcWrink === 2) CacheAverageCPS += CacheAverageGainWrinkFattest;
const choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); const choEgg = Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg');
if (choEgg || CMOptions.CalcWrink === 0) { if (choEgg || CMOptions.CalcWrink === 0) {
CacheAvgCPSWithChoEgg = CacheAverageGainBank + CacheAverageGainWrink + (choEgg ? CacheAverageGainChoEgg : 0); CacheAvgCPSWithChoEgg =
} else CacheAvgCPSWithChoEgg = CacheAverageCPS; CacheAverageGainBank + CacheAverageGainWrink + (choEgg ? CacheAverageGainChoEgg : 0);
} else CacheAvgCPSWithChoEgg = CacheAverageCPS; // eslint-disable-line no-unused-vars
// eslint-disable-next-line no-unused-vars
CacheAverageClicks = ClicksDiff.calcAverage(ClickTimes[CMOptions.AvgClicksHist]); CacheAverageClicks = ClicksDiff.calcAverage(ClickTimes[CMOptions.AvgClicksHist]);
} }
} }

View File

@@ -1,4 +1,3 @@
/* eslint-disable no-unused-vars */
import { SimObjects } from '../../Sim/VariablesAndData'; import { SimObjects } from '../../Sim/VariablesAndData';
import { CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult } from '../VariablesAndData'; import { CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult } from '../VariablesAndData';
@@ -10,9 +9,9 @@ import { CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult } from '../VariablesAn
export default function CacheCurrWrinklerCPS() { export default function CacheCurrWrinklerCPS() {
CacheCurrWrinklerCPSMult = 0; CacheCurrWrinklerCPSMult = 0;
let count = 0; let count = 0;
for (const i in Game.wrinklers) { Object.keys(Game.wrinklers).forEach((i) => {
if (Game.wrinklers[i].phase === 2) count++; if (Game.wrinklers[i].phase === 2) count += 1;
} });
let godMult = 1; let godMult = 1;
if (SimObjects.Temple.minigameLoaded) { if (SimObjects.Temple.minigameLoaded) {
const godLvl = Game.hasGod('scorn'); const godLvl = Game.hasGod('scorn');
@@ -20,6 +19,11 @@ export default function CacheCurrWrinklerCPS() {
else if (godLvl === 2) godMult *= 1.1; else if (godLvl === 2) godMult *= 1.1;
else if (godLvl === 3) godMult *= 1.05; else if (godLvl === 3) godMult *= 1.05;
} }
CacheCurrWrinklerCount = count; CacheCurrWrinklerCount = count; // eslint-disable-line no-unused-vars
CacheCurrWrinklerCPSMult = count * (count * 0.05 * 1.1) * (Game.Has('Sacrilegious corruption') * 0.05 + 1) * (Game.Has('Wrinklerspawn') * 0.05 + 1) * godMult; CacheCurrWrinklerCPSMult = // eslint-disable-line no-unused-vars
count *
(count * 0.05 * 1.1) *
(Game.Has('Sacrilegious corruption') * 0.05 + 1) *
(Game.Has('Wrinklerspawn') * 0.05 + 1) *
godMult;
} }

View File

@@ -4,8 +4,8 @@
*/ */
export default function GetCPSBuffMult() { export default function GetCPSBuffMult() {
let mult = 1; let mult = 1;
for (const i of Object.keys(Game.buffs)) { Object.keys(Game.buffs).forEach((i) => {
if (typeof Game.buffs[i].multCpS !== 'undefined') mult *= Game.buffs[i].multCpS; if (typeof Game.buffs[i].multCpS !== 'undefined') mult *= Game.buffs[i].multCpS;
} });
return mult; return mult;
} }

View File

@@ -1,4 +1,3 @@
/* eslint-disable no-unused-vars */
import CalcNoGoldSwitchCPS from '../../Sim/Calculations/NoGoldenSwitchCalc'; import CalcNoGoldSwitchCPS from '../../Sim/Calculations/NoGoldenSwitchCalc';
import { CacheNoGoldSwitchCookiesPS } from '../VariablesAndData'; import { CacheNoGoldSwitchCookiesPS } from '../VariablesAndData';
@@ -10,5 +9,5 @@ import { CacheNoGoldSwitchCookiesPS } from '../VariablesAndData';
export default function CacheNoGoldSwitchCPS() { export default function CacheNoGoldSwitchCPS() {
if (Game.Has('Golden switch [off]')) { if (Game.Has('Golden switch [off]')) {
CacheNoGoldSwitchCookiesPS = CalcNoGoldSwitchCPS(); CacheNoGoldSwitchCookiesPS = CalcNoGoldSwitchCPS();
} else CacheNoGoldSwitchCookiesPS = Game.cookiesPs; } else CacheNoGoldSwitchCookiesPS = Game.cookiesPs; // eslint-disable-line no-unused-vars
} }

View File

@@ -1,4 +1,3 @@
/* eslint-disable no-unused-vars */
import SellBuildingsForChoEgg from '../../Sim/SimulationEvents/SellBuildingForChoEgg'; import SellBuildingsForChoEgg from '../../Sim/SimulationEvents/SellBuildingForChoEgg';
import { CacheSellForChoEgg } from '../VariablesAndData'; import { CacheSellForChoEgg } from '../VariablesAndData';
@@ -13,13 +12,13 @@ export default function CacheSellAllForChoEgg() {
if (Game.Objects.Bank.minigameLoaded) { if (Game.Objects.Bank.minigameLoaded) {
const marketGoods = Game.Objects.Bank.minigame.goods; const marketGoods = Game.Objects.Bank.minigame.goods;
let goodsVal = 0; let goodsVal = 0;
for (const i of Object.keys(marketGoods)) { Object.keys(marketGoods).forEach((i) => {
const marketGood = marketGoods[i]; const marketGood = marketGoods[i];
goodsVal += marketGood.stock * marketGood.val; goodsVal += marketGood.stock * marketGood.val;
} });
sellTotal += goodsVal * Game.cookiesPsRawHighest; sellTotal += goodsVal * Game.cookiesPsRawHighest;
} }
// Compute cookies earned by selling all buildings with optimal auras (ES + RB) // Compute cookies earned by selling all buildings with optimal auras (ES + RB)
sellTotal += SellBuildingsForChoEgg(); sellTotal += SellBuildingsForChoEgg();
CacheSellForChoEgg = sellTotal; CacheSellForChoEgg = sellTotal; // eslint-disable-line no-unused-vars
} }

View File

@@ -1,4 +1,4 @@
/* eslint-disable no-unused-vars */ import { ClickTimes } from '../Disp/VariablesAndData';
import { CMAvgQueue, InitCookiesDiff } from './CPS/AverageQueue'; import { CMAvgQueue, InitCookiesDiff } from './CPS/AverageQueue';
import CacheAvgCPS from './CPS/CPS'; import CacheAvgCPS from './CPS/CPS';
import CacheDragonAuras from './Dragon/CacheDragonAuras'; import CacheDragonAuras from './Dragon/CacheDragonAuras';
@@ -9,7 +9,8 @@ import CacheHeavenlyChipsPS from './Stats/HeavenlyChips';
import CacheAllMissingUpgrades from './Stats/MissingUpgrades'; import CacheAllMissingUpgrades from './Stats/MissingUpgrades';
import CacheSeasonSpec from './Stats/Reindeer'; import CacheSeasonSpec from './Stats/Reindeer';
import { CacheGoldenAndWrathCookiesMults, CacheStatsCookies } from './Stats/Stats'; import { CacheGoldenAndWrathCookiesMults, CacheStatsCookies } from './Stats/Stats';
import { HeavenlyChipsDiff } from './VariablesAndData'; import AllAmountTillNextAchievement from './TillNextAchievement/AllAmountTillNextAchievement';
import { CacheAverageCookiesFromClicks, HeavenlyChipsDiff } from './VariablesAndData';
import CacheWrinklers from './Wrinklers/Wrinklers'; import CacheWrinklers from './Wrinklers/Wrinklers';
/** /**
@@ -24,8 +25,11 @@ export default function InitCache() {
CacheAllMissingUpgrades(); CacheAllMissingUpgrades();
CacheSeasonSpec(); CacheSeasonSpec();
InitCookiesDiff(); InitCookiesDiff();
HeavenlyChipsDiff = new CMAvgQueue(5); // Used by CM.Cache.CacheHeavenlyChipsPS() /** Used by CM.Cache.CacheHeavenlyChipsPS() */
HeavenlyChipsDiff = new CMAvgQueue(5); // eslint-disable-line no-unused-vars
CacheAverageCookiesFromClicks = new CMAvgQueue(ClickTimes[ClickTimes.length - 1] * 20); // eslint-disable-line no-unused-vars
CacheHeavenlyChipsPS(); CacheHeavenlyChipsPS();
AllAmountTillNextAchievement();
CacheAvgCPS(); CacheAvgCPS();
CacheIncome(); CacheIncome();
CacheBuildingsPrices(); CacheBuildingsPrices();

View File

@@ -1,5 +1,4 @@
/* eslint-disable no-unused-vars */ import FormatTime from '../Disp/BeautifyAndFormatting/FormatTime';
import { FormatTime } from '../Disp/BeautifyAndFormatting/BeautifyFormatting';
import GetCPS from '../Disp/HelperFunctions/GetCPS'; import GetCPS from '../Disp/HelperFunctions/GetCPS';
import CacheAvgCPS from './CPS/CPS'; import CacheAvgCPS from './CPS/CPS';
import CacheCurrWrinklerCPS from './CPS/CurrWrinklerCPS'; import CacheCurrWrinklerCPS from './CPS/CurrWrinklerCPS';
@@ -21,6 +20,10 @@ export default function LoopCache() {
CacheAvgCPS(); CacheAvgCPS();
CacheHeavenlyChipsPS(); CacheHeavenlyChipsPS();
const cookiesToNext = Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) + 1) - (Game.cookiesEarned + Game.cookiesReset); const cookiesToNext =
CacheTimeTillNextPrestige = FormatTime(cookiesToNext / GetCPS()); Game.HowManyCookiesReset(
Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) + 1,
) -
(Game.cookiesEarned + Game.cookiesReset);
CacheTimeTillNextPrestige = FormatTime(cookiesToNext / GetCPS()); // eslint-disable-line no-unused-vars
} }

View File

@@ -1,10 +1,9 @@
/* eslint-disable no-unused-vars */
import { CacheDragonAura, CacheDragonAura2 } from '../VariablesAndData'; import { CacheDragonAura, CacheDragonAura2 } from '../VariablesAndData';
/** /**
* This functions caches the currently selected Dragon Auras * This functions caches the currently selected Dragon Auras
*/ */
export default function CacheDragonAuras() { export default function CacheDragonAuras() {
CacheDragonAura = Game.dragonAura; CacheDragonAura = Game.dragonAura; // eslint-disable-line no-unused-vars
CacheDragonAura2 = Game.dragonAura2; CacheDragonAura2 = Game.dragonAura2; // eslint-disable-line no-unused-vars
} }

View File

@@ -1,21 +1,23 @@
/* eslint-disable no-unused-vars */
/** Functions related to the Dragon */ /** Functions related to the Dragon */
import { Beautify } from '../../Disp/BeautifyAndFormatting/BeautifyFormatting'; import Beautify from '../../Disp/BeautifyAndFormatting/Beautify';
import CopyData from '../../Sim/SimulationData/CopyData'; import CopyData from '../../Sim/SimulationData/CopyData';
import { SimDoSims, SimObjects } from '../../Sim/VariablesAndData'; import { SimDoSims, SimObjects } from '../../Sim/VariablesAndData';
import { import { CacheCostDragonUpgrade, CacheLastDragonLevel } from '../VariablesAndData';
CacheCostDragonUpgrade, CacheDragonAura, CacheDragonAura2, CacheLastDragonLevel,
} from '../VariablesAndData';
/** /**
* This functions caches the current cost of upgrading the dragon level so it can be displayed in the tooltip * This functions caches the current cost of upgrading the dragon level so it can be displayed in the tooltip
*/ */
export default function CacheDragonCost() { export default function CacheDragonCost() {
if (CacheLastDragonLevel !== Game.dragonLevel || SimDoSims) { if (CacheLastDragonLevel !== Game.dragonLevel || SimDoSims) {
if (Game.dragonLevel < 25 && Game.dragonLevels[Game.dragonLevel].buy.toString().includes('sacrifice')) { if (
Game.dragonLevel < 25 &&
Game.dragonLevels[Game.dragonLevel].buy.toString().includes('sacrifice')
) {
let target = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/Objects\[(.*)\]/)[1]; let target = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/Objects\[(.*)\]/)[1];
const amount = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/sacrifice\((.*?)\)/)[1]; const amount = Game.dragonLevels[Game.dragonLevel].buy
.toString()
.match(/sacrifice\((.*?)\)/)[1];
if (target !== 'i') { if (target !== 'i') {
target = target.replaceAll("'", ''); target = target.replaceAll("'", '');
if (Game.Objects[target].amount < amount) { if (Game.Objects[target].amount < amount) {
@@ -24,33 +26,38 @@ export default function CacheDragonCost() {
let cost = 0; let cost = 0;
CopyData(); CopyData();
for (let i = 0; i < amount; i++) { for (let i = 0; i < amount; i++) {
let price = SimObjects[target].basePrice * Game.priceIncrease ** Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free); let price =
SimObjects[target].basePrice *
Game.priceIncrease **
Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free);
price = Game.modifyBuildingPrice(SimObjects[target], price); price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price); price = Math.ceil(price);
cost += price; cost += price;
SimObjects[target].amount--; SimObjects[target].amount -= 1;
} }
CacheCostDragonUpgrade = `Cost to rebuy: ${(cost)}`; CacheCostDragonUpgrade = `Cost to rebuy: ${Beautify(cost)}`;
} }
} else { } else {
let cost = 0; let cost = 0;
CopyData(); CopyData();
for (const j of Object.keys(Game.Objects)) { Object.keys(Game.Objects).forEach((j) => {
target = j; target = j;
if (Game.Objects[target].amount < amount) { if (Game.Objects[target].amount < amount) {
CacheCostDragonUpgrade = 'Not enough buildings to sell'; CacheCostDragonUpgrade = 'Not enough buildings to sell';
break; return;
} else { }
for (let i = 0; i < amount; i++) { for (let i = 0; i < amount; i++) {
let price = SimObjects[target].basePrice * Game.priceIncrease ** Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free); let price =
SimObjects[target].basePrice *
Game.priceIncrease **
Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free);
price = Game.modifyBuildingPrice(SimObjects[target], price); price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price); price = Math.ceil(price);
cost += price; cost += price;
SimObjects[target].amount--; SimObjects[target].amount -= 1;
}
}
CacheCostDragonUpgrade = `Cost to rebuy: ${Beautify(cost)}`;
} }
CacheCostDragonUpgrade = `Cost to rebuy: ${Beautify(cost)}`; // eslint-disable-line no-unused-vars
});
} }
} }
CacheLastDragonLevel = Game.dragonLevel; CacheLastDragonLevel = Game.dragonLevel;

View File

@@ -1,10 +1,12 @@
/* eslint-disable no-unused-vars */
import { CMOptions } from '../../Config/VariablesAndData'; import { CMOptions } from '../../Config/VariablesAndData';
import GetWrinkConfigBank from '../../Disp/HelperFunctions/GetWrinkConfigBank'; import GetWrinkConfigBank from '../../Disp/HelperFunctions/GetWrinkConfigBank';
import { ColorGray } from '../../Disp/VariablesAndData'; import { ColourGray } from '../../Disp/VariablesAndData';
import { import {
CacheArrayOfPPs, CacheMinPP,
CacheMaxPP, CacheMidPP, CacheMinPP, CacheObjects1, CacheObjects10, CacheObjects100, CacheObjects1,
CacheObjects10,
CacheObjects100,
CachePPArray,
} from '../VariablesAndData'; } from '../VariablesAndData';
import ColourOfPP from './ColourOfPP'; import ColourOfPP from './ColourOfPP';
@@ -13,14 +15,31 @@ import ColourOfPP from './ColourOfPP';
* It saves all date in CM.Cache.Objects... * It saves all date in CM.Cache.Objects...
* It is called by CM.Cache.CacheBuildingsPP() * It is called by CM.Cache.CacheBuildingsPP()
*/ */
function CacheBuildingsBulkPP(target) { function CacheColour(target, amount) {
for (const i of Object.keys(target)) { Object.keys(target).forEach((i) => {
if (Game.cookiesPs) { if (CMOptions.PPRigidelMode && amount === 1) {
target[i].pp = (Math.max(target[i].price - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs) + (target[i].price / target[i].bonus); target[i].color = ColourGray; // eslint-disable-line no-param-reassign
} else target[i].pp = (target[i].price / target[i].bonus); return;
target[i].color = ColourOfPP(target[i], target[i].price);
} }
// eslint-disable-next-line no-param-reassign
target[i].color = ColourOfPP(target[i], Game.Objects[i].getSumPrice(amount));
// Colour based on excluding certain top-buildings
for (let j = 0; j < CMOptions.PPExcludeTop; j++) {
if (target[i].pp === CachePPArray[j][0]) target[i].color = ColourGray; // eslint-disable-line no-param-reassign
}
});
}
function CachePP(target, amount) {
Object.keys(target).forEach((i) => {
const price = Game.Objects[i].getSumPrice(amount);
if (Game.cookiesPs) {
target[i].pp = // eslint-disable-line no-param-reassign
Math.max(price - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs +
price / target[i].bonus;
} else target[i].pp = price / target[i].bonus; // eslint-disable-line no-param-reassign
if (!(CMOptions.PPRigidelMode && amount === 1)) CachePPArray.push([target[i].pp, amount]);
});
} }
/** /**
@@ -29,73 +48,28 @@ function CacheBuildingsBulkPP(target) {
*/ */
export default function CacheBuildingsPP() { export default function CacheBuildingsPP() {
CacheMinPP = Infinity; CacheMinPP = Infinity;
CacheMaxPP = 1; CachePPArray = [];
CacheArrayOfPPs = [];
if (typeof CMOptions.PPExcludeTop === 'undefined') CMOptions.PPExcludeTop = 0; // Otherwise breaks during initialization if (typeof CMOptions.PPExcludeTop === 'undefined') CMOptions.PPExcludeTop = 0; // Otherwise breaks during initialization
// Calculate PP and colors when compared to purchase of optimal building in single-purchase mode // Calculate PP and colors
if (CMOptions.ColorPPBulkMode === 0 && Game.buyMode > 0) { CachePP(CacheObjects1, 1);
for (const i of Object.keys(CacheObjects1)) { CachePP(CacheObjects10, 10);
if (Game.cookiesPs) { CachePP(CacheObjects100, 100);
CacheObjects1[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CacheObjects1[i].bonus);
} else CacheObjects1[i].pp = (Game.Objects[i].getPrice() / CacheObjects1[i].bonus);
CacheArrayOfPPs.push([CacheObjects1[i].pp, Game.Objects[i].getPrice()]);
}
// Set CM.Cache.min to best non-excluded buidliung
CacheArrayOfPPs.sort((a, b) => a[0] - b[0]);
if (CMOptions.PPOnlyConsiderBuyable) {
while (CacheArrayOfPPs[0][1] > Game.cookies) {
if (CacheArrayOfPPs.length === 1) {
break;
}
CacheArrayOfPPs.shift();
}
}
CacheMinPP = CacheArrayOfPPs[CMOptions.PPExcludeTop][0];
CacheMaxPP = CacheArrayOfPPs[CacheArrayOfPPs.length - 1][0];
CacheMidPP = ((CacheMaxPP - CacheMinPP) / 2) + CacheMinPP;
for (const i of Object.keys(CacheObjects1)) {
CacheObjects1[i].color = ColourOfPP(CacheObjects1[i], Game.Objects[i].getPrice());
// Colour based on excluding certain top-buildings
for (let j = 0; j < CMOptions.PPExcludeTop; j++) {
if (CacheObjects1[i].pp === CacheArrayOfPPs[j][0]) CacheObjects1[i].color = ColorGray;
}
}
// Calculate PP of bulk-buy modes
CacheBuildingsBulkPP(CacheObjects10);
CacheBuildingsBulkPP(CacheObjects100);
} else if (Game.buyMode > 0) {
// Calculate PP and colors when compared to purchase of selected bulk mode
let target;
if (Game.buyBulk === 1) target = CacheObjects1;
else if (Game.buyBulk === 10) target = CacheObjects10;
else if (Game.buyBulk === 100) target = CacheObjects100;
for (const i of Object.keys(target)) {
if (Game.cookiesPs) {
target[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / target[i].bonus);
} else target[i].pp = (Game.Objects[i].bulkPrice / target[i].bonus);
CacheArrayOfPPs.push([target[i].pp, Game.Objects[i].bulkPrice]);
}
// Set CM.Cache.min to best non-excluded buidliung
CacheArrayOfPPs.sort((a, b) => a[0] - b[0]);
if (CMOptions.PPOnlyConsiderBuyable) {
while (CacheArrayOfPPs[0][1] > Game.cookies) {
if (CacheArrayOfPPs.length === 1) {
break;
}
CacheArrayOfPPs.shift();
}
}
CacheMinPP = CacheArrayOfPPs[CMOptions.PPExcludeTop][0];
CacheMaxPP = CacheArrayOfPPs[CacheArrayOfPPs.length - 1][0];
CacheMidPP = ((CacheMaxPP - CacheMinPP) / 2) + CacheMinPP;
for (const i of Object.keys(CacheObjects1)) { // Set CM.Cache.min to best non-excluded buidliung
target[i].color = ColourOfPP(target[i], Game.Objects[i].bulkPrice); CachePPArray.sort((a, b) => a[0] - b[0]);
// Colour based on excluding certain top-buildings let indexOfMin = 0;
for (let j = 0; j < CMOptions.PPExcludeTop; j++) { if (CMOptions.PPOnlyConsiderBuyable) {
if (target[i].pp === CacheArrayOfPPs[j][0]) target[i].color = ColorGray; while (CachePPArray[indexOfMin][1] > Game.cookies) {
indexOfMin += 1;
if (CachePPArray.length === indexOfMin + 1) {
break;
} }
} }
} }
CacheMinPP = CachePPArray[CMOptions.PPExcludeTop][indexOfMin]; // eslint-disable-line no-unused-vars
CacheColour(CacheObjects1, 1);
CacheColour(CacheObjects10, 10);
CacheColour(CacheObjects100, 100);
} }

View File

@@ -1,9 +1,15 @@
import { CMOptions } from '../../Config/VariablesAndData'; import { CMOptions } from '../../Config/VariablesAndData';
import GetCPS from '../../Disp/HelperFunctions/GetCPS'; import GetCPS from '../../Disp/HelperFunctions/GetCPS';
import { import {
ColorBlue, ColorGray, ColorGreen, ColorOrange, ColorPurple, ColorRed, ColorYellow, ColourBlue,
ColourGray,
ColourGreen,
ColourOrange,
ColourPurple,
ColourRed,
ColourYellow,
} from '../../Disp/VariablesAndData'; } from '../../Disp/VariablesAndData';
import { CacheMaxPP, CacheMidPP, CacheMinPP } from '../VariablesAndData'; import { CacheMinPP, CachePPArray } from '../VariablesAndData';
/** /**
* This functions return the colour assosciated with the given pp value * This functions return the colour assosciated with the given pp value
@@ -15,21 +21,21 @@ import { CacheMaxPP, CacheMidPP, CacheMinPP } from '../VariablesAndData';
export default function ColourOfPP(me, price) { export default function ColourOfPP(me, price) {
let color = ''; let color = '';
// Colour based on PP // Colour based on PP
if (me.pp <= 0 || me.pp === Infinity) color = ColorGray; if (me.pp <= 0 || me.pp === Infinity) color = ColourGray;
else if (me.pp < CacheMinPP) color = ColorBlue; else if (me.pp < CacheMinPP) color = ColourBlue;
else if (me.pp === CacheMinPP) color = ColorGreen; else if (me.pp === CacheMinPP) color = ColourGreen;
else if (me.pp === CacheMaxPP) color = ColorRed; else if (me.pp < CachePPArray[10][0]) color = ColourYellow;
else if (me.pp > CacheMaxPP) color = ColorPurple; else if (me.pp < CachePPArray[20][0]) color = ColourOrange;
else if (me.pp > CacheMidPP) color = ColorOrange; else if (me.pp < CachePPArray[30][0]) color = ColourRed;
else color = ColorYellow; else color = ColourPurple;
// Colour based on price in terms of CPS // Colour based on price in terms of CPS
if (Number(CMOptions.PPSecondsLowerLimit) !== 0) { if (Number(CMOptions.PPSecondsLowerLimit) !== 0) {
if (price / GetCPS() < Number(CMOptions.PPSecondsLowerLimit)) color = ColorBlue; if (price / GetCPS() < Number(CMOptions.PPSecondsLowerLimit)) color = ColourBlue;
} }
// Colour based on being able to purchase // Colour based on being able to purchase
if (CMOptions.PPOnlyConsiderBuyable) { if (CMOptions.PPOnlyConsiderBuyable) {
if (price - Game.cookies > 0) color = ColorRed; if (price - Game.cookies > 0) color = ColourRed;
} }
return color; return color;
} }

View File

@@ -7,12 +7,15 @@ import ColourOfPP from './ColourOfPP';
* It is called by CM.Cache.CachePP() * It is called by CM.Cache.CachePP()
*/ */
export default function CacheUpgradePP() { export default function CacheUpgradePP() {
for (const i of Object.keys(CacheUpgrades)) { Object.keys(CacheUpgrades).forEach((i) => {
if (Game.cookiesPs) { if (Game.cookiesPs) {
CacheUpgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CacheUpgrades[i].bonus); CacheUpgrades[i].pp =
} else CacheUpgrades[i].pp = (Game.Upgrades[i].getPrice() / CacheUpgrades[i].bonus); Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + GetWrinkConfigBank()), 0) /
Game.cookiesPs +
Game.Upgrades[i].getPrice() / CacheUpgrades[i].bonus;
} else CacheUpgrades[i].pp = Game.Upgrades[i].getPrice() / CacheUpgrades[i].bonus;
if (Number.isNaN(CacheUpgrades[i].pp)) CacheUpgrades[i].pp = Infinity; if (Number.isNaN(CacheUpgrades[i].pp)) CacheUpgrades[i].pp = Infinity;
CacheUpgrades[i].color = ColourOfPP(CacheUpgrades[i], Game.Upgrades[i].getPrice()); CacheUpgrades[i].color = ColourOfPP(CacheUpgrades[i], Game.Upgrades[i].getPrice());
} });
} }

View File

@@ -0,0 +1,13 @@
import CalculateChangeGod from '../../Sim/SimulationEvents/GodChange';
import { CacheGods } from '../VariablesAndData';
/**
* This functions caches the cps effect of each God in slot 1, 2 or 3
*/
export default function CachePantheonGods() {
for (let god = 0; god < 11; god += 1) {
for (let slot = 0; slot < 3; slot += 1) {
CacheGods[god][slot] = CalculateChangeGod(god, slot);
}
}
}

View File

@@ -1,11 +1,19 @@
/* eslint-disable no-unused-vars */
/** Section: Functions related to caching income */ /** Section: Functions related to caching income */
import { CMOptions } from '../../Config/VariablesAndData';
import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding'; import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
import BuyBuildingsBonusIncome from '../../Sim/SimulationEvents/BuyBuildingBonusIncome'; import BuyBuildingsBonusIncome from '../../Sim/SimulationEvents/BuyBuildingBonusIncome';
import BuyUpgradesBonusIncome from '../../Sim/SimulationEvents/BuyUpgrades'; import BuyUpgradesBonusIncome from '../../Sim/SimulationEvents/BuyUpgrades';
import { import {
CacheDoRemakeBuildPrices, CacheObjects1, CacheObjects10, CacheObjects100, CacheUpgrades, CacheAverageGainBank,
CacheAverageGainWrink,
CacheAverageGainWrinkFattest,
CacheDoRemakeBuildPrices,
CacheObjects1,
CacheObjects10,
CacheObjects100,
CacheObjectsNextAchievement,
CacheUpgrades,
} from '../VariablesAndData'; } from '../VariablesAndData';
/** /**
@@ -14,15 +22,15 @@ import {
* @param {amount} amount Amount to be bought * @param {amount} amount Amount to be bought
* @parem {string} target The target Cache object ("Objects1", "Objects10" or "Objects100") * @parem {string} target The target Cache object ("Objects1", "Objects10" or "Objects100")
*/ */
function CacheBuildingIncome(amount, target) { function CacheBuildingIncome(amount) {
const result = []; const result = {};
for (const i of Object.keys(Game.Objects)) { Object.keys(Game.Objects).forEach((i) => {
result[i] = {}; result[i] = {};
result[i].bonus = BuyBuildingsBonusIncome(i, amount); result[i].bonus = BuyBuildingsBonusIncome(i, amount);
if (amount !== 1) { if (amount !== 1) {
CacheDoRemakeBuildPrices = 1; CacheDoRemakeBuildPrices = 1; // eslint-disable-line no-unused-vars
}
} }
});
return result; return result;
} }
@@ -32,23 +40,55 @@ function CacheBuildingIncome(amount, target) {
*/ */
function CacheUpgradeIncome() { function CacheUpgradeIncome() {
CacheUpgrades = []; CacheUpgrades = [];
for (const i of Object.keys(Game.Upgrades)) { Object.keys(Game.Upgrades).forEach((i) => {
const bonusIncome = BuyUpgradesBonusIncome(i); const bonusIncome = BuyUpgradesBonusIncome(i);
if (i === 'Elder Pledge') {
CacheUpgrades[i] = { bonus: Game.cookiesPs - CacheAverageGainBank };
if (CMOptions.CalcWrink === 1) CacheUpgrades[i].bonus -= CacheAverageGainWrink;
else if (CMOptions.CalcWrink === 2) CacheUpgrades[i].bonus -= CacheAverageGainWrinkFattest;
if (!Number.isFinite(CacheUpgrades[i].bonus)) CacheUpgrades[i].bonus = 0;
} else {
CacheUpgrades[i] = {}; CacheUpgrades[i] = {};
if (bonusIncome[0]) CacheUpgrades[i].bonus = bonusIncome[0]; if (bonusIncome[0]) CacheUpgrades[i].bonus = bonusIncome[0];
if (bonusIncome[1]) CacheUpgrades[i].bonusMouse = bonusIncome[1]; if (bonusIncome[1]) CacheUpgrades[i].bonusMouse = bonusIncome[1];
} }
});
} }
/** /**
* This functions caches the price of each building and stores it in the cache * This functions caches the price of each building and stores it in the cache
*/ */
export function CacheBuildingsPrices() { export function CacheBuildingsPrices() {
for (const i of Object.keys(Game.Objects)) { Object.keys(Game.Objects).forEach((i) => {
CacheObjects1[i].price = BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1); CacheObjects1[i].price = BuildingGetPrice(
CacheObjects10[i].price = BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10); Game.Objects[i],
CacheObjects100[i].price = BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100); Game.Objects[i].basePrice,
} Game.Objects[i].amount,
Game.Objects[i].free,
1,
);
CacheObjects10[i].price = BuildingGetPrice(
Game.Objects[i],
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
10,
);
CacheObjects100[i].price = BuildingGetPrice(
Game.Objects[i],
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
100,
);
CacheObjectsNextAchievement[i].price = BuildingGetPrice(
Game.Objects[i],
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
CacheObjectsNextAchievement[i].AmountNeeded,
);
});
} }
/** /**

View File

@@ -1,7 +1,21 @@
/* eslint-disable no-unused-vars */
import GetCPSBuffMult from '../CPS/GetCPSBuffMult'; import GetCPSBuffMult from '../CPS/GetCPSBuffMult';
import { import {
CacheChainFrenzyMaxReward, CacheChainFrenzyRequired, CacheChainFrenzyRequiredNext, CacheChainFrenzyWrathMaxReward, CacheChainFrenzyWrathRequired, CacheChainFrenzyWrathRequiredNext, CacheChainMaxReward, CacheChainRequired, CacheChainRequiredNext, CacheChainWrathMaxReward, CacheChainWrathRequired, CacheChainWrathRequiredNext, CacheDragonsFortuneMultAdjustment, CacheGoldenCookiesMult, CacheNoGoldSwitchCookiesPS, CacheWrathCookiesMult, CacheChainFrenzyMaxReward,
CacheChainFrenzyRequired,
CacheChainFrenzyRequiredNext,
CacheChainFrenzyWrathMaxReward,
CacheChainFrenzyWrathRequired,
CacheChainFrenzyWrathRequiredNext,
CacheChainMaxReward,
CacheChainRequired,
CacheChainRequiredNext,
CacheChainWrathMaxReward,
CacheChainWrathRequired,
CacheChainWrathRequiredNext,
CacheDragonsFortuneMultAdjustment,
CacheGoldenCookiesMult,
CacheNoGoldSwitchCookiesPS,
CacheWrathCookiesMult,
} from '../VariablesAndData'; } from '../VariablesAndData';
/** /**
@@ -18,12 +32,18 @@ export function MaxChainCookieReward(digit, maxPayout, mult) {
let nextMoni = 0; let nextMoni = 0;
let nextRequired = 0; let nextRequired = 0;
let chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10); let chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
while (nextMoni < maxPayout) { while (nextMoni < maxPayout * mult) {
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * 10 ** chain * digit * mult), maxPayout * mult)); moni = Math.max(
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * 10 ** (chain + 1) * digit * mult), maxPayout * mult)); digit,
nextRequired = Math.floor(1 / 9 * 10 ** (chain + 1) * digit * mult); Math.min(Math.floor((1 / 9) * 10 ** chain * digit * mult), maxPayout * mult),
);
nextMoni = Math.max(
digit,
Math.min(Math.floor((1 / 9) * 10 ** (chain + 1) * digit * mult), maxPayout * mult),
);
nextRequired = Math.floor((1 / 9) * 10 ** (chain + 1) * digit * mult);
totalFromChain += moni; totalFromChain += moni;
chain++; chain += 1;
} }
return [totalFromChain, moni, nextRequired]; return [totalFromChain, moni, nextRequired];
} }
@@ -52,18 +72,21 @@ export function CacheChain() {
else maxPayout = 0; else maxPayout = 0;
CacheChainMaxReward = MaxChainCookieReward(7, maxPayout, CacheGoldenCookiesMult); CacheChainMaxReward = MaxChainCookieReward(7, maxPayout, CacheGoldenCookiesMult);
CacheChainRequired = CacheChainMaxReward[1] * 2 / CacheGoldenCookiesMult; CacheChainRequired = (CacheChainMaxReward[1] * 2) / CacheGoldenCookiesMult; // eslint-disable-line no-unused-vars
CacheChainRequiredNext = CacheChainMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment; CacheChainRequiredNext = CacheChainMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment; // eslint-disable-line no-unused-vars
CacheChainWrathMaxReward = MaxChainCookieReward(6, maxPayout, CacheWrathCookiesMult); CacheChainWrathMaxReward = MaxChainCookieReward(6, maxPayout, CacheWrathCookiesMult);
CacheChainWrathRequired = CacheChainWrathMaxReward[1] * 2 / CacheWrathCookiesMult; CacheChainWrathRequired = (CacheChainWrathMaxReward[1] * 2) / CacheWrathCookiesMult; // eslint-disable-line no-unused-vars
CacheChainWrathRequiredNext = CacheChainWrathMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment; CacheChainWrathRequiredNext = // eslint-disable-line no-unused-vars
CacheChainWrathMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
CacheChainFrenzyMaxReward = MaxChainCookieReward(7, maxPayout * 7, CacheGoldenCookiesMult); CacheChainFrenzyMaxReward = MaxChainCookieReward(7, maxPayout * 7, CacheGoldenCookiesMult);
CacheChainFrenzyRequired = CacheChainFrenzyMaxReward[1] * 2 / CacheGoldenCookiesMult; CacheChainFrenzyRequired = (CacheChainFrenzyMaxReward[1] * 2) / CacheGoldenCookiesMult; // eslint-disable-line no-unused-vars
CacheChainFrenzyRequiredNext = CacheChainFrenzyMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment; CacheChainFrenzyRequiredNext = // eslint-disable-line no-unused-vars
CacheChainFrenzyMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
CacheChainFrenzyWrathMaxReward = MaxChainCookieReward(6, maxPayout * 7, CacheWrathCookiesMult); CacheChainFrenzyWrathMaxReward = MaxChainCookieReward(6, maxPayout * 7, CacheWrathCookiesMult);
CacheChainFrenzyWrathRequired = CacheChainFrenzyWrathMaxReward[1] * 2 / CacheWrathCookiesMult; CacheChainFrenzyWrathRequired = (CacheChainFrenzyWrathMaxReward[1] * 2) / CacheWrathCookiesMult; // eslint-disable-line no-unused-vars
CacheChainFrenzyWrathRequiredNext = CacheChainFrenzyWrathMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment; CacheChainFrenzyWrathRequiredNext = // eslint-disable-line no-unused-vars
CacheChainFrenzyWrathMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
} }

View File

@@ -1,6 +1,8 @@
/* eslint-disable no-unused-vars */
import { import {
CacheHCPerSecond, CacheLastHeavenlyCheck, CacheLastHeavenlyChips, HeavenlyChipsDiff, CacheHCPerSecond,
CacheLastHeavenlyCheck,
CacheLastHeavenlyChips,
HeavenlyChipsDiff,
} from '../VariablesAndData'; } from '../VariablesAndData';
/** /**
@@ -18,7 +20,7 @@ export default function CacheHeavenlyChipsPS() {
// Add recent gains to AvgQueue's // Add recent gains to AvgQueue's
const timeDiff = currDate - CacheLastHeavenlyCheck; const timeDiff = currDate - CacheLastHeavenlyCheck;
const heavenlyChipsDiffAvg = Math.max(0, (ascendNowToGet - CacheLastHeavenlyChips)) / timeDiff; const heavenlyChipsDiffAvg = Math.max(0, ascendNowToGet - CacheLastHeavenlyChips) / timeDiff;
for (let i = 0; i < timeDiff; i++) { for (let i = 0; i < timeDiff; i++) {
HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg); HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg);
} }
@@ -28,6 +30,6 @@ export default function CacheHeavenlyChipsPS() {
CacheLastHeavenlyChips = ascendNowToGet; CacheLastHeavenlyChips = ascendNowToGet;
// Get average gain over period of 5 seconds // Get average gain over period of 5 seconds
CacheHCPerSecond = HeavenlyChipsDiff.calcAverage(5); CacheHCPerSecond = HeavenlyChipsDiff.calcAverage(5); // eslint-disable-line no-unused-vars
} }
} }

View File

@@ -1,6 +1,9 @@
/* eslint-disable no-unused-vars */ import { crateMissing } from '../../Disp/MenuSections/Statistics/CreateMissingUpgrades';
import { crateMissing } from '../../Disp/MenuSections/CreateMissingUpgrades'; import {
import { CacheMissingUpgrades, CacheMissingUpgradesCookies, CacheMissingUpgradesPrestige } from '../VariablesAndData'; CacheMissingUpgrades,
CacheMissingUpgradesCookies,
CacheMissingUpgradesPrestige,
} from '../VariablesAndData';
/** /**
* This functions caches variables related to missing upgrades * This functions caches variables related to missing upgrades
@@ -15,9 +18,9 @@ export default function CacheAllMissingUpgrades() {
CacheMissingUpgradesPrestige = ''; CacheMissingUpgradesPrestige = '';
const list = []; const list = [];
// sort the upgrades // sort the upgrades
for (const i of Object.keys(Game.Upgrades)) { Object.keys(Game.Upgrades).forEach((i) => {
list.push(Game.Upgrades[i]); list.push(Game.Upgrades[i]);
} });
const sortMap = function (a, b) { const sortMap = function (a, b) {
if (a.order > b.order) return 1; if (a.order > b.order) return 1;
if (a.order < b.order) return -1; if (a.order < b.order) return -1;
@@ -25,16 +28,19 @@ export default function CacheAllMissingUpgrades() {
}; };
list.sort(sortMap); list.sort(sortMap);
for (const i of Object.keys(list)) { Object.keys(list).forEach((i) => {
const me = list[i]; const me = list[i];
if (me.bought === 0) { if (me.bought === 0) {
let str = ''; let str = '';
str += crateMissing(me); str += crateMissing(me);
/* eslint-disable no-unused-vars */
if (me.pool === 'prestige') CacheMissingUpgradesPrestige += str; if (me.pool === 'prestige') CacheMissingUpgradesPrestige += str;
else if (me.pool === 'cookie') CacheMissingUpgradesCookies += str; else if (me.pool === 'cookie') CacheMissingUpgradesCookies += str;
else if (me.pool !== 'toggle' && me.pool !== 'unused' && me.pool !== 'debug') CacheMissingUpgrades += str; else if (me.pool !== 'toggle' && me.pool !== 'unused' && me.pool !== 'debug')
} CacheMissingUpgrades += str;
/* eslint-enable no-unused-vars */
} }
});
} }

View File

@@ -1,4 +1,3 @@
/* eslint-disable no-unused-vars */
import { CacheSeaSpec } from '../VariablesAndData'; import { CacheSeaSpec } from '../VariablesAndData';
/** /**
@@ -12,6 +11,6 @@ export default function CacheSeasonSpec() {
if (Game.hasBuff('Elder frenzy')) val *= 0.5; if (Game.hasBuff('Elder frenzy')) val *= 0.5;
if (Game.hasBuff('Frenzy')) val *= 0.75; if (Game.hasBuff('Frenzy')) val *= 0.75;
CacheSeaSpec = Math.max(25, val); CacheSeaSpec = Math.max(25, val);
if (Game.Has('Ho ho ho-flavored frosting')) CacheSeaSpec *= 2; if (Game.Has('Ho ho ho-flavored frosting')) CacheSeaSpec *= 2; // eslint-disable-line no-unused-vars
} }
} }

View File

@@ -1,10 +1,22 @@
/* eslint-disable no-unused-vars */
/** Functions related to Caching stats */ /** Functions related to Caching stats */
import SimHas from '../../Sim/ReplacedGameFunctions/SimHas'; import SimHas from '../../Sim/ReplacedGameFunctions/SimHas';
import GetCPSBuffMult from '../CPS/GetCPSBuffMult'; import GetCPSBuffMult from '../CPS/GetCPSBuffMult';
import { import {
CacheConjure, CacheConjureReward, CacheDragonsFortuneMultAdjustment, CacheEdifice, CacheEdificeBuilding, CacheGoldenCookiesMult, CacheLucky, CacheLuckyFrenzy, CacheLuckyReward, CacheLuckyRewardFrenzy, CacheLuckyWrathReward, CacheLuckyWrathRewardFrenzy, CacheNoGoldSwitchCookiesPS, CacheWrathCookiesMult, CacheConjure,
CacheConjureReward,
CacheDragonsFortuneMultAdjustment,
CacheEdifice,
CacheEdificeBuilding,
CacheGoldenCookiesMult,
CacheLucky,
CacheLuckyFrenzy,
CacheLuckyReward,
CacheLuckyRewardFrenzy,
CacheLuckyWrathReward,
CacheLuckyWrathRewardFrenzy,
CacheNoGoldSwitchCookiesPS,
CacheWrathCookiesMult,
} from '../VariablesAndData'; } from '../VariablesAndData';
/** /**
@@ -16,29 +28,31 @@ export function CacheStatsCookies() {
const cpsBuffMult = GetCPSBuffMult(); const cpsBuffMult = GetCPSBuffMult();
if (cpsBuffMult > 0) CacheLucky /= cpsBuffMult; if (cpsBuffMult > 0) CacheLucky /= cpsBuffMult;
else CacheLucky = 0; else CacheLucky = 0;
CacheLuckyReward = CacheGoldenCookiesMult * (CacheLucky * 0.15) + 13; CacheLuckyReward = CacheGoldenCookiesMult * (CacheLucky * 0.15) + 13; // eslint-disable-line no-unused-vars
CacheLuckyWrathReward = CacheWrathCookiesMult * (CacheLucky * 0.15) + 13; CacheLuckyWrathReward = CacheWrathCookiesMult * (CacheLucky * 0.15) + 13; // eslint-disable-line no-unused-vars
CacheLuckyFrenzy = CacheLucky * 7; CacheLuckyFrenzy = CacheLucky * 7;
CacheLuckyRewardFrenzy = CacheGoldenCookiesMult * (CacheLuckyFrenzy * 0.15) + 13; CacheLuckyRewardFrenzy = CacheGoldenCookiesMult * (CacheLuckyFrenzy * 0.15) + 13; // eslint-disable-line no-unused-vars
CacheLuckyWrathRewardFrenzy = CacheWrathCookiesMult * (CacheLuckyFrenzy * 0.15) + 13; CacheLuckyWrathRewardFrenzy = CacheWrathCookiesMult * (CacheLuckyFrenzy * 0.15) + 13; // eslint-disable-line no-unused-vars
CacheConjure = CacheLucky * 2; CacheConjure = CacheLucky * 2;
CacheConjureReward = CacheConjure * 0.15; CacheConjureReward = CacheConjure * 0.15; // eslint-disable-line no-unused-vars
CacheEdifice = 0; CacheEdifice = 0;
let max = 0; let max = 0;
let n = 0; let n = 0;
for (const i of Object.keys(Game.Objects)) { Object.keys(Game.Objects).forEach((i) => {
if (Game.Objects[i].amount > max) max = Game.Objects[i].amount; if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
if (Game.Objects[i].amount > 0) n++; if (Game.Objects[i].amount > 0) n += 1;
} });
for (const i of Object.keys(Game.Objects)) { Object.keys(Game.Objects).forEach((i) => {
if ((Game.Objects[i].amount < max || n === 1) if (
&& Game.Objects[i].amount < 400 (Game.Objects[i].amount < max || n === 1) &&
&& Game.Objects[i].price * 2 > CacheEdifice) { Game.Objects[i].amount < 400 &&
Game.Objects[i].price * 2 > CacheEdifice
) {
CacheEdifice = Game.Objects[i].price * 2; CacheEdifice = Game.Objects[i].price * 2;
CacheEdificeBuilding = i; CacheEdificeBuilding = i; // eslint-disable-line no-unused-vars
}
} }
});
} }
/** /**
@@ -68,6 +82,6 @@ export function CacheGoldenAndWrathCookiesMults() {
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment. // Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
CacheDragonsFortuneMultAdjustment = 1; CacheDragonsFortuneMultAdjustment = 1;
if (Game.shimmerTypes.golden.n === 0) { if (Game.shimmerTypes.golden.n === 0) {
CacheDragonsFortuneMultAdjustment *= 1 + Game.auraMult('Dragon\'s Fortune') * 1.23; CacheDragonsFortuneMultAdjustment *= 1 + Game.auraMult("Dragon's Fortune") * 1.23;
} }
} }

View File

@@ -0,0 +1,25 @@
import { CacheObjectsNextAchievement } from '../VariablesAndData';
import IndividualAmountTillNextAchievement from './IndividualAmountTillNextAchievement';
export default function AllAmountTillNextAchievement() {
const result = {};
Object.keys(Game.Objects).forEach((i) => {
if (
Object.keys(CacheObjectsNextAchievement).length !== 0 &&
CacheObjectsNextAchievement[i].TotalNeeded > Game.Objects[i].amount
) {
result[i] = {
AmountNeeded: CacheObjectsNextAchievement[i].TotalNeeded - Game.Objects[i].amount,
TotalNeeded: CacheObjectsNextAchievement[i].TotalNeeded,
};
} else {
const tillNext = IndividualAmountTillNextAchievement(i);
result[i] = {
AmountNeeded: tillNext,
TotalNeeded: Game.Objects[i].amount + tillNext,
};
}
});
CacheObjectsNextAchievement = result; // eslint-disable-line no-unused-vars
}

View File

@@ -0,0 +1,13 @@
import BuyBuildingsBonusIncome from '../../Sim/SimulationEvents/BuyBuildingBonusIncome';
import { SimAchievementsOwned } from '../../Sim/VariablesAndData';
export default function IndividualAmountTillNextAchievement(building) {
const AchievementsAtStart = Game.AchievementsOwned;
for (let index = 0; index < 101; index++) {
BuyBuildingsBonusIncome(building, index);
if (SimAchievementsOwned > AchievementsAtStart) {
return index;
}
}
return 101;
}

View File

@@ -28,18 +28,19 @@ export let CacheLastChoEgg = 0;
export let CacheObjects1 = {}; export let CacheObjects1 = {};
export let CacheObjects10 = {}; export let CacheObjects10 = {};
export let CacheObjects100 = {}; export let CacheObjects100 = {};
export let CacheObjectsNextAchievement = {};
export let CacheWrinklersTotal = 0; export let CacheWrinklersTotal = 0;
export let CacheWrinklersNormal = 0; export let CacheWrinklersNormal = 0;
export let CacheWrinklersFattest = [0, null]; export let CacheWrinklersFattest = [0, null];
export let CacheAvgCps = 0;
export let CacheCurrWrinklerCPSMult = 0; export let CacheCurrWrinklerCPSMult = 0;
export let CacheCurrWrinklerCount = 0; export let CacheCurrWrinklerCount = 0;
export let CacheUpgrades = {}; export let CacheUpgrades = {};
export let CacheAverageClicks = {}; export let CacheAverageClicks = {};
export let CacheAverageCookiesFromClicks;
export let CacheMissingUpgrades = {}; export let CacheMissingUpgrades = {};
export let CacheMissingUpgradesPrestige = {}; export let CacheMissingUpgradesPrestige = {};
@@ -66,10 +67,10 @@ export let CacheSeasonPopShimmer = {};
export let CacheTimeTillNextPrestige = 0; export let CacheTimeTillNextPrestige = 0;
/** Stores lowest PP value */
export let CacheMinPP = 0; export let CacheMinPP = 0;
export let CacheMidPP = 0; /** Stores all PP values of all buildings for all buy settings (1, 10, 100) */
export let CacheMaxPP = 0; export let CachePPArray = [];
export let CacheArrayOfPPs = [];
export let CacheGoldenShimmersByID = {}; export let CacheGoldenShimmersByID = {};
@@ -100,3 +101,18 @@ export let CacheLastHeavenlyChips;
export let CacheDoRemakeBuildPrices; export let CacheDoRemakeBuildPrices;
export let CacheHadBuildAura; export let CacheHadBuildAura;
/** Store the CPS effect of each god if it was put into each slot */
export let CacheGods = {
0: [0, 0, 0],
1: [0, 0, 0],
2: [0, 0, 0],
3: [0, 0, 0],
4: [0, 0, 0],
5: [0, 0, 0],
6: [0, 0, 0],
7: [0, 0, 0],
8: [0, 0, 0],
9: [0, 0, 0],
10: [0, 0, 0],
};

View File

@@ -1,9 +1,10 @@
/* eslint-disable no-unused-vars */
/** Caches data related to Wrinklers */ /** Caches data related to Wrinklers */
import { SimObjects } from '../../Sim/VariablesAndData'; import { SimObjects } from '../../Sim/VariablesAndData';
import { import {
CacheWrinklersFattest, CacheWrinklersNormal, CacheWrinklersTotal, CacheWrinklersFattest,
CacheWrinklersNormal,
CacheWrinklersTotal,
} from '../VariablesAndData'; } from '../VariablesAndData';
/** /**
@@ -14,8 +15,11 @@ import {
* @global {[{number}, {number}]} CM.Cache.WrinklersFattest A list containing the cookies and the id of the fattest non-shiny wrinkler * @global {[{number}, {number}]} CM.Cache.WrinklersFattest A list containing the cookies and the id of the fattest non-shiny wrinkler
*/ */
export default function CacheWrinklers() { export default function CacheWrinklers() {
CacheWrinklersTotal = 0;
CacheWrinklersNormal = 0;
CacheWrinklersFattest = [0, null];
for (let i = 0; i < Game.wrinklers.length; i++) { for (let i = 0; i < Game.wrinklers.length; i++) {
let sucked = Game.wrinklers[i].sucked; let { sucked } = Game.wrinklers[i];
let toSuck = 1.1; let toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05; if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type === 1) toSuck *= 3; // Shiny wrinklers if (Game.wrinklers[i].type === 1) toSuck *= 3; // Shiny wrinklers
@@ -27,9 +31,9 @@ export default function CacheWrinklers() {
else if (godLvl === 2) sucked *= 1.1; else if (godLvl === 2) sucked *= 1.1;
else if (godLvl === 3) sucked *= 1.05; else if (godLvl === 3) sucked *= 1.05;
} }
CacheWrinklersTotal += sucked; CacheWrinklersTotal += sucked; // eslint-disable-line no-unused-vars
if (Game.wrinklers[i].type === 0) { if (Game.wrinklers[i].type === 0) {
CacheWrinklersNormal += sucked; CacheWrinklersNormal += sucked; // eslint-disable-line no-unused-vars
if (sucked > CacheWrinklersFattest[0]) CacheWrinklersFattest = [sucked, i]; if (sucked > CacheWrinklersFattest[0]) CacheWrinklersFattest = [sucked, i];
} }
} }

View File

@@ -18,7 +18,7 @@ function CheckNotificationPermissions(ToggleOnOff) {
// Check if the browser supports notifications and which type // Check if the browser supports notifications and which type
if (!('Notification' in window)) { if (!('Notification' in window)) {
console.log('This browser does not support notifications.'); console.log('This browser does not support notifications.'); // eslint-disable-line no-console
} else if (checkNotificationPromise()) { } else if (checkNotificationPromise()) {
Notification.requestPermission().then(); Notification.requestPermission().then();
} else { } else {

View File

@@ -1,8 +1,9 @@
import { default as ConfigDefault } from '../../Data/SettingsDefault'; import ConfigDefault from '../../Data/SettingsDefault.ts';
import { default as ConfigData } from '../../Data/SettingsData'; import ConfigData from '../../Data/SettingsData';
import { CMOptions } from '../VariablesAndData'; import { CMOptions } from '../VariablesAndData';
import save from '../../InitSaveLoad/save'; import save from '../../InitSaveLoad/save';
import CMLoop from '../../Main/Loop'; import CMLoopHook from '../../Main/LoopHook';
import UpdateColours from '../../Disp/HelperFunctions/UpdateColours';
/** Functions related to saving, loading and restoring all settings */ /** Functions related to saving, loading and restoring all settings */
@@ -13,7 +14,9 @@ import CMLoop from '../../Main/Loop';
* CM.ToggleConfigVolume() and changes in options with type "url", "color" or "numscale" * CM.ToggleConfigVolume() and changes in options with type "url", "color" or "numscale"
*/ */
export function SaveConfig() { export function SaveConfig() {
const saveString = b64_to_utf8(unescape(localStorage.getItem('CookieClickerGame')).split('!END!')[0]); const saveString = b64_to_utf8(
unescape(localStorage.getItem('CookieClickerGame')).split('!END!')[0],
);
const CookieMonsterSave = saveString.match(/CookieMonster.*(;|$)/); const CookieMonsterSave = saveString.match(/CookieMonster.*(;|$)/);
if (CookieMonsterSave !== null) { if (CookieMonsterSave !== null) {
const newSaveString = saveString.replace(CookieMonsterSave[0], `CookieMonster:${save()}`); const newSaveString = saveString.replace(CookieMonsterSave[0], `CookieMonster:${save()}`);
@@ -33,46 +36,42 @@ export function LoadConfig(settings) {
if (settings !== undefined) { if (settings !== undefined) {
CMOptions = settings; CMOptions = settings;
if (typeof CMOptions.Colors !== 'undefined') {
delete CMOptions.Colors;
}
if (typeof CMOptions.Colours !== 'undefined') {
delete CMOptions.Colours;
}
// Check values // Check values
let mod = false; let mod = false;
for (const i in ConfigDefault) { Object.keys(ConfigDefault).forEach((i) => {
if (typeof CMOptions[i] === 'undefined') { if (typeof CMOptions[i] === 'undefined') {
mod = true; mod = true;
CMOptions[i] = ConfigDefault[i]; CMOptions[i] = ConfigDefault[i];
} else if (i !== 'Header' && i !== 'Colors') {
if (i.indexOf('SoundURL') === -1) {
if (!(CMOptions[i] > -1 && CMOptions[i] < ConfigData[i].label.length)) {
mod = true;
CMOptions[i] = ConfigDefault[i];
}
} else if (typeof CMOptions[i] !== 'string') { // Sound URLs
mod = true;
CMOptions[i] = ConfigDefault[i];
}
} else if (i === 'Header') { } else if (i === 'Header') {
for (const j in ConfigDefault.Header) { Object.keys(ConfigDefault.Header).forEach((j) => {
if (typeof CMOptions[i][j] === 'undefined' || !(CMOptions[i][j] > -1 && CMOptions[i][j] < 2)) { if (
typeof CMOptions[i][j] === 'undefined' ||
!(CMOptions[i][j] > -1 && CMOptions[i][j] < 2)
) {
mod = true; mod = true;
CMOptions[i][j] = ConfigDefault[i][j]; CMOptions[i][j] = ConfigDefault[i][j];
} }
});
} }
} else { // Colors });
for (const j in ConfigDefault.Colors) {
if (typeof CMOptions[i][j] === 'undefined' || typeof CMOptions[i][j] !== 'string') {
mod = true;
CMOptions[i][j] = ConfigDefault[i][j];
}
}
}
}
if (mod) SaveConfig(); if (mod) SaveConfig();
CMLoop(); // Do loop once CMLoopHook(); // Do loop once
for (const i in ConfigDefault) { Object.keys(ConfigDefault).forEach((i) => {
if (i !== 'Header' && typeof ConfigData[i].func !== 'undefined') { if (i !== 'Header' && typeof ConfigData[i].func !== 'undefined') {
ConfigData[i].func(); ConfigData[i].func();
} }
} });
} else { // Default values } else {
// Default values
LoadConfig(ConfigDefault); LoadConfig(ConfigDefault);
} }
Game.UpdateMenu();
UpdateColours();
} }

View File

@@ -15,7 +15,8 @@ export function UpdateBotTimerBarPosition() {
l('game').style.bottom = '70px'; l('game').style.bottom = '70px';
} else if (CMOptions.TimerBar === 1 && CMOptions.TimerBarPos === 1) { } else if (CMOptions.TimerBar === 1 && CMOptions.TimerBarPos === 1) {
l('game').style.bottom = l('CMTimerBar').style.height; l('game').style.bottom = l('CMTimerBar').style.height;
} else { // No bars } else {
// No bars
l('game').style.bottom = '0px'; l('game').style.bottom = '0px';
} }

View File

@@ -1,4 +1,4 @@
import { default as ConfigData } from '../Data/SettingsData'; import ConfigData from '../Data/SettingsData';
import { SaveConfig } from './SaveLoadReload/SaveLoadReloadSettings'; import { SaveConfig } from './SaveLoadReload/SaveLoadReloadSettings';
import { CMOptions } from './VariablesAndData'; import { CMOptions } from './VariablesAndData';
@@ -13,7 +13,7 @@ export const ConfigPrefix = 'CMConfig';
* @param {string} config The name of the option * @param {string} config The name of the option
*/ */
export function ToggleConfig(config) { export function ToggleConfig(config) {
CMOptions[config]++; CMOptions[config] += 1;
if (CMOptions[config] === ConfigData[config].label.length) { if (CMOptions[config] === ConfigData[config].label.length) {
CMOptions[config] = 0; CMOptions[config] = 0;
@@ -24,7 +24,6 @@ export function ToggleConfig(config) {
ConfigData[config].func(); ConfigData[config].func();
} }
l(ConfigPrefix + config).innerHTML = ConfigData[config].label[CMOptions[config]];
SaveConfig(); SaveConfig();
} }
@@ -47,7 +46,7 @@ export function ToggleConfigVolume(config) {
* @param {string} config The name of the header * @param {string} config The name of the header
*/ */
export function ToggleHeader(config) { export function ToggleHeader(config) {
CMOptions.Header[config]++; CMOptions.Header[config] += 1;
if (CMOptions.Header[config] > 1) CMOptions.Header[config] = 0; if (CMOptions.Header[config] > 1) CMOptions.Header[config] = 0;
SaveConfig(); SaveConfig();
} }

View File

@@ -0,0 +1,11 @@
import { FavouriteSettings } from '../../Disp/VariablesAndData';
/**
* This function toggles whether a setting is part of the favourites section in setting or not
* @param {string} config The name of the toggleable config option
*/
export default function ToggleFavouriteSetting(config) {
if (FavouriteSettings.includes(config))
FavouriteSettings = FavouriteSettings.filter((ele) => ele !== config);
else FavouriteSettings.push(config);
}

View File

@@ -8,12 +8,13 @@ import { CMOptions } from '../VariablesAndData';
*/ */
export default function ToggleGCTimer() { export default function ToggleGCTimer() {
if (CMOptions.GCTimer === 1) { if (CMOptions.GCTimer === 1) {
for (const i of Object.keys(GCTimers)) { Object.keys(GCTimers).forEach((i) => {
GCTimers[i].style.display = 'block'; GCTimers[i].style.display = 'block';
GCTimers[i].style.left = CacheGoldenShimmersByID[i].l.style.left; GCTimers[i].style.left = CacheGoldenShimmersByID[i].l.style.left;
GCTimers[i].style.top = CacheGoldenShimmersByID[i].l.style.top; GCTimers[i].style.top = CacheGoldenShimmersByID[i].l.style.top;
} });
} else { } else {
for (const i of Object.keys(GCTimers)) GCTimers[i].style.display = 'none'; // eslint-disable-next-line no-return-assign
Object.keys(GCTimers).forEach((i) => (GCTimers[i].style.display = 'none'));
} }
} }

View File

@@ -0,0 +1,13 @@
import { CMOptions } from '../VariablesAndData';
/**
* This function updates the display setting of the two objects created by CM.Disp.CreateWrinklerButtons()
* It is called by changes in CM.Options.WrinklerButtons
*/
export default function ToggleSectionHideButtons() {
if (CMOptions.HideSectionsButtons) {
l('CMSectionHidButtons').style.display = '';
} else {
l('CMSectionHidButtons').style.display = 'none';
}
}

View File

@@ -1,22 +0,0 @@
import UpdateUpgrades from '../../Disp/BuildingsUpgrades/Upgrades';
import { CMOptions } from '../VariablesAndData';
/**
* Section: Functions related to the Upgrade Bar
/**
* This function toggles the upgrade bar and the colours of upgrades
* It is called by a change in CM.Options.UpBarColor
*/
export default function ToggleUpgradeBarAndColor() {
if (CMOptions.UpBarColor === 1) { // Colours and bar on
l('CMUpgradeBar').style.display = '';
UpdateUpgrades();
} else if (CMOptions.UpBarColor === 2) { // Colours on and bar off
l('CMUpgradeBar').style.display = 'none';
UpdateUpgrades();
} else { // Colours and bar off
l('CMUpgradeBar').style.display = 'none';
Game.RebuildUpgrades();
}
}

View File

@@ -0,0 +1,22 @@
import UpdateUpgrades from '../../Disp/BuildingsUpgrades/Upgrades';
import { CMOptions } from '../VariablesAndData';
/**
* This function toggles the upgrade bar and the colours of upgrades
* It is called by a change in CM.Options.UpBarColor
*/
export default function ToggleUpgradeBarAndColor() {
if (CMOptions.UpBarColor === 1) {
// Colours and bar on
l('CMUpgradeBar').style.display = '';
UpdateUpgrades();
} else if (CMOptions.UpBarColor === 2) {
// Colours on and bar off
l('CMUpgradeBar').style.display = 'none';
UpdateUpgrades();
} else {
// Colours and bar off
l('CMUpgradeBar').style.display = 'none';
Game.RebuildUpgrades();
}
}

View File

@@ -5,7 +5,8 @@ import { CMOptions } from '../VariablesAndData';
* It is called by a change in CM.Options.UpgradeBarFixedPos * It is called by a change in CM.Options.UpgradeBarFixedPos
*/ */
export default function ToggleUpgradeBarFixedPos() { export default function ToggleUpgradeBarFixedPos() {
if (CMOptions.UpgradeBarFixedPos === 1) { // Fix to top of screen when scrolling if (CMOptions.UpgradeBarFixedPos === 1) {
// Fix to top of screen when scrolling
l('CMUpgradeBar').style.position = 'sticky'; l('CMUpgradeBar').style.position = 'sticky';
l('CMUpgradeBar').style.top = '0px'; l('CMUpgradeBar').style.top = '0px';
} else { } else {

View File

@@ -5,7 +5,7 @@ import { CMOptions } from '../VariablesAndData';
* It is called by changes in CM.Options.WrinklerButtons * It is called by changes in CM.Options.WrinklerButtons
*/ */
export default function ToggleWrinklerButtons() { export default function ToggleWrinklerButtons() {
if (CMOptions.WrinklerButtons) { if (CMOptions.WrinklerButtons && Game.elderWrath) {
l('PopAllNormalWrinklerButton').style.display = ''; l('PopAllNormalWrinklerButton').style.display = '';
l('PopFattestWrinklerButton').style.display = ''; l('PopFattestWrinklerButton').style.display = '';
} else { } else {

View File

@@ -1,4 +1,2 @@
/* eslint-disable prefer-const */ export let CMOptions = {}; // eslint-disable-line prefer-const
export let CMOptions = {};
export const ConfigPrefix = 'CMConfig'; export const ConfigPrefix = 'CMConfig';

View File

@@ -1,4 +1,3 @@
/* eslint-disable no-unused-vars */
import init from './InitSaveLoad/init'; import init from './InitSaveLoad/init';
import load from './InitSaveLoad/load'; import load from './InitSaveLoad/load';
import save from './InitSaveLoad/save'; import save from './InitSaveLoad/save';

View File

@@ -1,94 +0,0 @@
/** Data copied directly from the game */
/** Array of the names of all fortune cookies obtainable from the ticker */
export const Fortunes = [
'Fortune #001',
'Fortune #002',
'Fortune #003',
'Fortune #004',
'Fortune #005',
'Fortune #006',
'Fortune #007',
'Fortune #008',
'Fortune #009',
'Fortune #010',
'Fortune #011',
'Fortune #012',
'Fortune #013',
'Fortune #014',
'Fortune #015',
'Fortune #016',
'Fortune #017',
'Fortune #018',
'Fortune #100',
'Fortune #101',
'Fortune #102',
'Fortune #103',
'Fortune #104',
];
/** Array of the names of all Halloween cookies */
export const HalloCookies = [
'Skull cookies',
'Ghost cookies',
'Bat cookies',
'Slime cookies',
'Pumpkin cookies',
'Eyeball cookies',
'Spider cookies',
];
/** Array of the names of all Christmas cookies */
export const ChristCookies = ['Christmas tree biscuits',
'Snowflake biscuits',
'Snowman biscuits',
'Holly biscuits',
'Candy cane biscuits',
'Bell biscuits',
'Present biscuits',
];
/** Array of the names of all Valentine cookies */
export const ValCookies = ['Pure heart biscuits',
'Ardent heart biscuits',
'Sour heart biscuits',
'Weeping heart biscuits',
'Golden heart biscuits',
'Eternal heart biscuits',
'Prism heart biscuits',
];
/** Array of the names of all plant drops */
export const PlantDrops = ['Elderwort biscuits',
'Bakeberry cookies',
'Duketater cookies',
'Green yeast digestives',
'Wheat slims',
'Fern tea',
'Ichor syrup',
];
/** All possible effects plants and other items can have with a display-title */
export const Effects = {
buildingCost: 'Building prices',
click: 'Cookies per click',
cps: 'Total CPS',
cursorCps: 'Cursor CPS',
goldenCookieDur: 'Golden cookie duration',
goldenCookieEffDur: 'Golden cookie effect duration',
goldenCookieFreq: 'Golden cookie frequency',
goldenCookieGain: 'Golden cookie gains',
grandmaCps: 'Grandma CPS',
itemDrops: 'Random item drop chance',
milk: 'Effect from milk',
reindeerDur: 'Reindeer duration',
reindeerFreq: 'Reindeer frequency',
reindeerGain: 'Reindeer gains',
upgradeCost: 'Upgrade prices',
wrathCookieDur: 'Wrath cookie duration',
wrathCookieEffDur: 'Wrath cookie effect duration',
wrathCookieFreq: 'Wrath cookie frequency',
wrathCookieGain: 'Wrath cookie gains',
wrinklerEat: 'Wrinkler ',
wrinklerSpawn: 'Wrinkler spawn frequency',
};

97
src/Data/Gamedata.ts Normal file
View File

@@ -0,0 +1,97 @@
/** Data copied directly from the game */
/** Array of the names of all fortune cookies obtainable from the ticker */
export const Fortunes: string[] = [
'Fortune #001',
'Fortune #002',
'Fortune #003',
'Fortune #004',
'Fortune #005',
'Fortune #006',
'Fortune #007',
'Fortune #008',
'Fortune #009',
'Fortune #010',
'Fortune #011',
'Fortune #012',
'Fortune #013',
'Fortune #014',
'Fortune #015',
'Fortune #016',
'Fortune #017',
'Fortune #018',
'Fortune #100',
'Fortune #101',
'Fortune #102',
'Fortune #103',
'Fortune #104',
];
/** Array of the names of all Halloween cookies */
export const HalloCookies: string[] = [
'Skull cookies',
'Ghost cookies',
'Bat cookies',
'Slime cookies',
'Pumpkin cookies',
'Eyeball cookies',
'Spider cookies',
];
/** Array of the names of all Christmas cookies */
export const ChristCookies: string[] = [
'Christmas tree biscuits',
'Snowflake biscuits',
'Snowman biscuits',
'Holly biscuits',
'Candy cane biscuits',
'Bell biscuits',
'Present biscuits',
];
/** Array of the names of all Valentine cookies */
export const ValCookies: string[] = [
'Pure heart biscuits',
'Ardent heart biscuits',
'Sour heart biscuits',
'Weeping heart biscuits',
'Golden heart biscuits',
'Eternal heart biscuits',
'Prism heart biscuits',
];
/** Array of the names of all plant drops */
export const PlantDrops: string[] = [
'Elderwort biscuits',
'Bakeberry cookies',
'Duketater cookies',
'Green yeast digestives',
'Wheat slims',
'Fern tea',
'Ichor syrup',
];
/** All possible effects plants and other items can have with a display-title */
export const Effects: { [index: string]: string } = {
buildingCost: 'Building prices',
click: 'Cookies per click',
cps: 'Total CPS',
cursorCps: 'Cursor CPS',
goldenCookieDur: 'Golden cookie duration',
goldenCookieEffDur: 'Golden cookie effect duration',
goldenCookieFreq: 'Golden cookie frequency',
goldenCookieGain: 'Golden cookie gains',
grandmaCps: 'Grandma CPS',
itemDrops: 'Random item drop chance',
milk: 'Effect from milk',
reindeerDur: 'Reindeer duration',
reindeerFreq: 'Reindeer frequency',
reindeerGain: 'Reindeer gains',
upgradeCost: 'Upgrade prices',
wrathCookieDur: 'Wrath cookie duration',
wrathCookieEffDur: 'Wrath cookie effect duration',
wrathCookieFreq: 'Wrath cookie frequency',
wrathCookieGain: 'Wrath cookie gains',
wrinklerEat: 'Wrinkler ',
wrinklerSpawn: 'Wrinkler spawn frequency',
};

View File

@@ -1,29 +0,0 @@
/** Data related directly to Cookie Monster */
export const VersionMajor = '2.031';
export const VersionMinor = '5';
/** Information about Cookie Monster to be displayed in the info section */
export const ModDescription = `<div class="listing">
<a href="https://github.com/Aktanusa/CookieMonster" target="blank">Cookie Monster</a>
offers a wide range of tools and statistics to enhance your game experience.
It is not a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.</br>
Progess on new updates and all previous release notes can be found on the GitHub page linked above!</br>
Please also report any bugs you may find over there!</br>
</div>
`;
/** Latest releasenotes of Cookie Monster to be displayed in the info section */
export const LatestReleaseNotes = `<div class="listing">
The latest update (v 2.031.5) sees a total rehaul of the backend of the mod. It does not introduce any new functions, this is planned for the next release.</br>
We believe we have fixed all bugs related to this new code, but if you find any bugs, please report them on the GitHub!</br>
</br>
<b>Besides, this update fixes the following bugs:</b></br>
- Fixed some upgrade tooltips which did not display the full effect of buying the upgrades</br>
- Fixed not always being able to sell when "blocking bulk buy"</br>
- Fixed heavenly chips per second display</br>
- Fixed small display bug when pressing shift and hovering over garden plots</br>
- Fixed some bugs with the display of numbers and formatting of them</br>
</br>
</div>
`;

31
src/Data/Moddata.ts Normal file
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@@ -0,0 +1,31 @@
/** Data related directly to Cookie Monster */
export const VersionMajor = '2.031';
export const VersionMinor = '8';
/** Information about Cookie Monster to be displayed in the info section */
export const ModDescription = `<div class="listing">
<a href="https://github.com/CookieMonsterTeam/CookieMonster" target="blank">Cookie Monster</a>
offers a wide range of tools and statistics to enhance your game experience.
It is not a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.</br>
Progess on new updates and all previous release notes can be found on the GitHub page linked above!</br>
Please also report any bugs you may find over there!</br>
</div>
`;
/** Latest releasenotes of Cookie Monster to be displayed in the info section */
export const LatestReleaseNotes = `<div class="listing">
<b>We have moved Cookie Monster to a new location!</b></br>
Please update the link you are using to load Cookie Monster to https://cookiemonsterteam.github.io/CookieMonster/dist/CookieMonster.js and let everybody know this is the new place to find Cookie Monster!</br>
These are the release notes for the latest update (v 2.031.8).</br>
</br>
This update implements the following functions:</br>
- The tooltip of buildings now shows how many buildings need to be bought before a new achievement is reached and the cost and PP of this</br>
- New setting to force the upgrades sections to always show all available upgrades, stopping them from collapsing and expanding</br>
</br>
This update fixes the following bugs:</br>
- Settings menu now correctly updates after changing a setting</br>
- Fixed incorrect calculation of dates in rare cases</br>
- Remove golden cookie timers when you ascend</br>
</div>
`;

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@@ -1,148 +0,0 @@
/** Data related directly to the scales used by Cookie Monster */
/** Array of abbreviations used in the "Metric" scale */
export const metric = ['',
'',
'M',
'G',
'T',
'P',
'E',
'Z',
'Y',
];
/** Array of abbreviations used in the "Short" scale */
export const shortScale = ['',
'',
'M',
'B',
'Tr',
'Quadr',
'Quint',
'Sext',
'Sept',
'Oct',
'Non',
'Dec',
'Undec',
'Duodec',
'Tredec',
'Quattuordec',
'Quindec',
'Sexdec',
'Septendec',
'Octodec',
'Novemdec',
'Vigint',
'Unvigint',
'Duovigint',
'Trevigint',
'Quattuorvigint',
];
/** Array of abbreviations used in the "Abbreviated Short" scale */
export const shortScaleAbbreviated = ['',
'K',
'M',
'B',
'T',
'Qa',
'Qi',
'Sx',
'Sp',
'Oc',
'No',
'De',
'UDe',
'DDe',
'TDe',
'QaDe',
'QiDe',
'SxDe',
'SpDe',
'ODe',
'NDe',
'Vi',
'UVi',
'DVi',
'TVi',
'QaVi',
'QiVi',
'SxVi',
'SpVi',
'OVi',
'NVi',
'Tr',
'UTr',
'DTr',
'TTr',
'QaTr',
'QiTr',
'SxTr',
'SpTr',
'OTr',
'NTr',
'Qaa',
'UQa',
'DQa',
'TQa',
'QaQa',
'QiQa',
'SxQa',
'SpQa',
'OQa',
'NQa',
'Qia',
'UQi',
'DQi',
'TQi',
'QaQi',
'QiQi',
'SxQi',
'SpQi',
'OQi',
'NQi',
'Sxa',
'USx',
'DSx',
'TSx',
'QaSx',
'QiSx',
'SxSx',
'SpSx',
'OSx',
'NSx',
'Spa',
'USp',
'DSp',
'TSp',
'QaSp',
'QiSp',
'SxSp',
'SpSp',
'OSp',
'NSp',
'Oco',
'UOc',
'DOc',
'TOc',
'QaOc',
'QiOc',
'SxOc',
'SpOc',
'OOc',
'NOc',
'Noa',
'UNo',
'DNo',
'TNo',
'QaNo',
'QiNo',
'SxNo',
'SpNo',
'ONo',
'NNo',
'Ct',
'UCt',
];

141
src/Data/Scales.ts Normal file
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/** Data related directly to the scales used by Cookie Monster */
/** Array of abbreviations used in the "Metric" scale */
export const metric: string[] = ['', '', 'M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
/** Array of abbreviations used in the "Short" scale */
export const shortScale: string[] = [
'',
'',
'M',
'B',
'Tr',
'Quadr',
'Quint',
'Sext',
'Sept',
'Oct',
'Non',
'Dec',
'Undec',
'Duodec',
'Tredec',
'Quattuordec',
'Quindec',
'Sexdec',
'Septendec',
'Octodec',
'Novemdec',
'Vigint',
'Unvigint',
'Duovigint',
'Trevigint',
'Quattuorvigint',
];
/** Array of abbreviations used in the "Abbreviated Short" scale */
export const shortScaleAbbreviated: string[] = [
'',
'K',
'M',
'B',
'T',
'Qa',
'Qi',
'Sx',
'Sp',
'Oc',
'No',
'De',
'UDe',
'DDe',
'TDe',
'QaDe',
'QiDe',
'SxDe',
'SpDe',
'ODe',
'NDe',
'Vi',
'UVi',
'DVi',
'TVi',
'QaVi',
'QiVi',
'SxVi',
'SpVi',
'OVi',
'NVi',
'Tr',
'UTr',
'DTr',
'TTr',
'QaTr',
'QiTr',
'SxTr',
'SpTr',
'OTr',
'NTr',
'Qaa',
'UQa',
'DQa',
'TQa',
'QaQa',
'QiQa',
'SxQa',
'SpQa',
'OQa',
'NQa',
'Qia',
'UQi',
'DQi',
'TQi',
'QaQi',
'QiQi',
'SxQi',
'SpQi',
'OQi',
'NQi',
'Sxa',
'USx',
'DSx',
'TSx',
'QaSx',
'QiSx',
'SxSx',
'SpSx',
'OSx',
'NSx',
'Spa',
'USp',
'DSp',
'TSp',
'QaSp',
'QiSp',
'SxSp',
'SpSp',
'OSp',
'NSp',
'Oco',
'UOc',
'DOc',
'TOc',
'QaOc',
'QiOc',
'SxOc',
'SpOc',
'OOc',
'NOc',
'Noa',
'UNo',
'DNo',
'TNo',
'QaNo',
'QiNo',
'SxNo',
'SpNo',
'ONo',
'NNo',
'Ct',
'UCt',
];

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@@ -1,24 +0,0 @@
/** Data related to the display titles of certain sections in menu screens */
/** Display titles of the headers of the Cookie Monster settings section */
export const ConfigGroups = {
BarsColors: 'Bars/Colors',
Calculation: 'Calculation',
Notification: 'Notification',
Tooltip: 'Tooltips and additional insights',
Statistics: 'Statistics',
Notation: 'Notation',
Miscellaneous: 'Miscellaneous',
};
/** Display titles of the headers of the notification section of the Cookie Monster settings */
export const ConfigGroupsNotification = {
NotificationGeneral: 'General Notifications',
NotificationGC: 'Golden Cookie',
NotificationFC: 'Fortune Cookie',
NotificationSea: 'Season Special',
NotificationGard: 'Garden Tick',
NotificationMagi: 'Full Magic Bar',
NotificationWrink: 'Wrinkler',
NotificationWrinkMax: 'Maximum Wrinklers',
};

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@@ -0,0 +1,26 @@
/** Data related to the display titles of certain sections in menu screens */
/** Display titles of the headers of the Cookie Monster settings section */
export const ConfigGroups: { [index: string]: string } = {
Favourite: 'Favourite Settings',
Calculation: 'Calculation',
Notation: 'Notation',
Colours: 'Colours and colour coding',
BarsDisplay: 'Infobars and visual settings',
Tooltip: 'Tooltips',
Statistics: 'Statistics',
Notification: 'Notifications',
Miscellaneous: 'Miscellaneous',
};
/** Display titles of the headers of the notification section of the Cookie Monster settings */
export const ConfigGroupsNotification: { [index: string]: string } = {
NotificationGeneral: 'General Notifications',
NotificationGC: 'Golden Cookie',
NotificationFC: 'Fortune Cookie',
NotificationSea: 'Season Special',
NotificationGard: 'Garden Tick',
NotificationMagi: 'Full Magic Bar',
NotificationWrink: 'Wrinkler',
NotificationWrinkMax: 'Maximum Wrinklers',
};

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@@ -1,54 +0,0 @@
/* eslint-disable max-classes-per-file */
/** This describes all forms of settings used by Cookie Monster */
/** The basic setting class */
export class Setting {
constructor(type, group) {
this.type = type;
this.group = group;
}
}
/** The standard toggle setting class */
export class SettingStandard extends Setting {
constructor(type, group, label, desc, toggle, func = null) {
super(type, group);
this.label = label;
this.desc = desc;
this.toggle = toggle;
if (func) {
this.func = func;
}
}
}
/** The colour picker setting class */
export class SettingColours extends Setting {
constructor(type, group, desc, func) {
super(type, group);
this.desc = desc;
this.func = func;
}
}
/** The volume level setting class */
export class SettingVolume extends Setting {
constructor(type, group, label, desc) {
super(type, group);
this.label = label;
this.desc = desc;
for (let i = 0; i < 101; i++) {
this.label[i] = `${i}%`;
}
}
}
/** The number input setting class */
export class SettingInputNumber extends Setting {
constructor(type, group, label, desc, min, max) {
super(type, group);
this.label = label;
this.desc = desc;
this.min = min;
this.max = max;
}
}

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@@ -0,0 +1,11 @@
/** The basic setting class */
export default class Setting {
type: string;
group: string;
constructor(type: string, group: string) {
this.type = type;
this.group = group;
}
}

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@@ -0,0 +1,11 @@
import Setting from './BaseSetting';
/** The colour picker setting class */
export default class SettingColours extends Setting {
desc: string;
constructor(type: string, group: string, desc: string) {
super(type, group);
this.desc = desc;
}
}

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@@ -0,0 +1,27 @@
import Setting from './BaseSetting';
/** The number input setting class */
export default class SettingInputNumber extends Setting {
label: string[];
desc: string;
min: number;
max: number;
constructor(
type: string,
group: string,
label: string[],
desc: string,
min: number,
max: number,
) {
super(type, group);
this.label = label;
this.desc = desc;
this.min = min;
this.max = max;
}
}

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@@ -0,0 +1,29 @@
import Setting from './BaseSetting';
/** The standard toggle setting class */
export default class SettingStandard extends Setting {
label: string[];
desc: string;
toggle: boolean;
func: () => void;
constructor(
type: string,
group: string,
label: string[],
desc: string,
toggle: boolean,
func?: () => void,
) {
super(type, group);
this.label = label;
this.desc = desc;
this.toggle = toggle;
if (func !== undefined) {
this.func = func;
}
}
}

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@@ -0,0 +1,17 @@
import Setting from './BaseSetting';
/** The volume level setting class */
export default class SettingVolume extends Setting {
label: string[];
desc: string;
constructor(type: string, group: string, label: string[], desc: string) {
super(type, group);
this.label = label;
this.desc = desc;
for (let i = 0; i < 101; i++) {
this.label[i] = `${i}%`;
}
}
}

File diff suppressed because it is too large Load Diff

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@@ -1,97 +0,0 @@
/** This array describes all default settings */
const ConfigDefault = {
BotBar: 1,
TimerBar: 1,
TimerBarPos: 0,
TimerBarOverlay: 2,
BuildColor: 1,
BulkBuildColor: 0,
UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0,
CPSMode: 1,
AvgCPSHist: 3,
AvgClicksHist: 0,
ColorPPBulkMode: 1,
PPExcludeTop: 0,
PPSecondsLowerLimit: 0,
PPOnlyConsiderBuyable: 0,
ToolWarnBon: 0,
Title: 1,
GeneralSound: 1,
GCNotification: 0,
GCFlash: 1,
GCSound: 1,
GCVolume: 100,
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
FortuneNotification: 0,
FortuneFlash: 1,
FortuneSound: 1,
FortuneVolume: 100,
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
SeaNotification: 0,
SeaFlash: 1,
SeaSound: 1,
SeaVolume: 100,
SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3',
GardFlash: 1,
GardSound: 1,
GardVolume: 100,
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
MagicNotification: 0,
MagicFlash: 1,
MagicSound: 1,
MagicVolume: 100,
MagicSoundURL: 'https://freesound.org/data/previews/221/221683_1015240-lq.mp3',
WrinklerNotification: 0,
WrinklerFlash: 1,
WrinklerSound: 1,
WrinklerVolume: 100,
WrinklerSoundURL: 'https://freesound.org/data/previews/124/124186_8043-lq.mp3',
WrinklerMaxNotification: 0,
WrinklerMaxFlash: 1,
WrinklerMaxSound: 1,
WrinklerMaxVolume: 100,
WrinklerMaxSoundURL: 'https://freesound.org/data/previews/152/152743_15663-lq.mp3',
TooltipBuildUpgrade: 1,
TooltipAmor: 0,
ToolWarnLucky: 1,
ToolWarnLuckyFrenzy: 1,
ToolWarnConjure: 1,
ToolWarnConjureFrenzy: 1,
ToolWarnEdifice: 1,
ToolWarnUser: 0,
ToolWarnPos: 1,
TooltipGrim: 1,
TooltipWrink: 1,
TooltipLump: 1,
TooltipPlots: 1,
DragonAuraInfo: 1,
TooltipAscendButton: 1,
Stats: 1,
MissingUpgrades: 1,
UpStats: 1,
TimeFormat: 0,
DetailedTime: 1,
GrimoireBar: 1,
HeavenlyChipsTarget: 1,
ShowMissedGC: 1,
Scale: 2,
ScaleDecimals: 2,
ScaleSeparator: 0,
ScaleCutoff: 999999,
Colors: {
Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513',
},
SortBuildings: 0,
SortUpgrades: 0,
GCTimer: 1,
Favicon: 1,
WrinklerButtons: 1,
BulkBuyBlock: 0,
Header: {
BarsColors: 1, Calculation: 1, Notification: 1, NotificationGeneral: 1, NotificationGC: 1, NotificationFC: 1, NotificationSea: 1, NotificationGard: 1, NotificationMagi: 1, NotificationWrink: 1, NotificationWrinkMax: 1, Tooltip: 1, Statistics: 1, Notation: 1, Miscellaneous: 1, Lucky: 1, Chain: 1, Spells: 1, Garden: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1, InfoTab: 1,
},
};
export default ConfigDefault;

142
src/Data/SettingsDefault.ts Normal file
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@@ -0,0 +1,142 @@
/** This array describes all default settings */
const ConfigDefault: {
[index: string]: string | number | { [index: string]: number };
} = {
CPSMode: 1,
AvgCPSHist: 3,
AvgClicksHist: 0,
CalcWrink: 0,
Scale: 2,
ScaleDecimals: 2,
ScaleSeparator: 0,
ScaleCutoff: 999999,
TimeFormat: 0,
DetailedTime: 1,
PPDisplayTime: 0,
BuildColour: 1,
PPOnlyConsiderBuyable: 0,
PPExcludeTop: 0,
PPRigidelMode: 0,
PPSecondsLowerLimit: 0,
ColourBlue: '#4bb8f0',
ColourGreen: '#00ff00',
ColourYellow: '#ffff00',
ColourOrange: '#ff7f00',
ColourRed: '#ff0000',
ColourPurple: '#ff00ff',
ColourGray: '#b3b3b3',
ColourPink: '#ff1493',
ColourBrown: '#8b4513',
BotBar: 1,
TimerBar: 1,
TimerBarPos: 0,
TimerBarOverlay: 2,
UpBarColour: 1,
UpgradeBarFixedPos: 1,
SortBuildings: 0,
SortUpgrades: 0,
UpgradesNeverCollapse: 0,
DragonAuraInfo: 1,
GrimoireBar: 1,
GCTimer: 1,
Favicon: 1,
WrinklerButtons: 1,
HideSectionsButtons: 0,
TooltipBuildUpgrade: 1,
TooltipAmor: 0,
ToolWarnLucky: 1,
ToolWarnLuckyFrenzy: 1,
ToolWarnConjure: 1,
ToolWarnConjureFrenzy: 1,
ToolWarnEdifice: 1,
ToolWarnUser: 0,
ToolWarnBon: 1,
ToolWarnPos: 1,
TooltipGrim: 1,
TooltipWrink: 1,
TooltipLump: 1,
TooltipPlots: 1,
TooltipPantheon: 1,
TooltipAscendButton: 1,
Stats: 1,
MissingUpgrades: 1,
MissingAchievements: 0,
UpStats: 1,
HeavenlyChipsTarget: 1,
ShowMissedGC: 1,
Title: 1,
GeneralSound: 1,
GCNotification: 0,
GCFlash: 1,
ColourGCFlash: '#ffffff',
GCSound: 1,
GCVolume: 100,
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
FortuneNotification: 0,
FortuneFlash: 1,
ColourFortuneFlash: '#ffffff',
FortuneSound: 1,
FortuneVolume: 100,
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
SeaNotification: 0,
SeaFlash: 1,
ColourSeaFlash: '#ffffff',
SeaSound: 1,
SeaVolume: 100,
SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3',
GardFlash: 1,
ColourGardFlash: '#ffffff',
GardSound: 1,
GardVolume: 100,
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
MagicNotification: 0,
MagicFlash: 1,
ColourMagicFlash: '#ffffff',
MagicSound: 1,
MagicVolume: 100,
MagicSoundURL: 'https://freesound.org/data/previews/221/221683_1015240-lq.mp3',
WrinklerNotification: 0,
WrinklerFlash: 1,
ColourWrinklerFlash: '#ffffff',
WrinklerSound: 1,
WrinklerVolume: 100,
WrinklerSoundURL: 'https://freesound.org/data/previews/124/124186_8043-lq.mp3',
WrinklerMaxNotification: 0,
WrinklerMaxFlash: 1,
ColourWrinklerMaxFlash: '#ffffff',
WrinklerMaxSound: 1,
WrinklerMaxVolume: 100,
WrinklerMaxSoundURL: 'https://freesound.org/data/previews/152/152743_15663-lq.mp3',
BulkBuyBlock: 0,
FavouriteSettings: 1,
Header: {
Favourite: 1,
Calculation: 1,
Notation: 1,
Colours: 1,
BarsDisplay: 1,
Tooltip: 1,
Statistics: 1,
Notification: 1,
NotificationGeneral: 1,
NotificationGC: 1,
NotificationFC: 1,
NotificationSea: 1,
NotificationGard: 1,
NotificationMagi: 1,
NotificationWrink: 1,
NotificationWrinkMax: 1,
Miscellaneous: 1,
Lucky: 1,
Chain: 1,
Spells: 1,
Garden: 1,
Prestige: 1,
Wrink: 1,
Sea: 1,
Misc: 1,
InfoTab: 1,
},
};
export default ConfigDefault;

View File

@@ -0,0 +1,76 @@
/** General functions to format or beautify strings */
import { CMOptions } from '../../Config/VariablesAndData';
import { metric, shortScale, shortScaleAbbreviated } from '../../Data/Scales.ts';
import { BackupFunctions } from '../../Main/VariablesAndData';
/**
* This function returns formats number based on the Scale setting
* @param {number} num Number to be beautified
* @param {any} floats Used in some scenario's by CM.Backup.Beautify (Game's original function)
* @param {number} forced Used to force (type 3) in certains cases
* @returns {string} Formatted number
*/
export default function Beautify(num, floats, forced) {
const decimals = CMOptions.ScaleDecimals + 1;
if (num === Infinity) {
return 'Infinity';
}
if (typeof num === 'undefined') {
return '0';
}
if (CMOptions.Scale === 0) {
return BackupFunctions.Beautify(num, floats);
}
if (Number.isFinite(num)) {
if (num < 0) {
return `-${Beautify(Math.abs(num))}`;
}
let answer = '';
if (num === 0) {
return num.toString();
}
if (num > 0.001 && num < CMOptions.ScaleCutoff) {
if (CMOptions.ScaleSeparator) answer = num.toLocaleString('nl');
else answer = num.toLocaleString('en');
return answer;
}
if ((CMOptions.Scale === 4 && !forced) || forced === 4) {
// Scientific notation, 123456789 => 1.235E+8
answer = num.toExponential(decimals).toString().replace('e', 'E');
} else {
const exponential = num.toExponential().toString();
const AmountOfTenPowerThree = Math.floor(exponential.slice(exponential.indexOf('e') + 1) / 3);
answer = (num / Number(`1e${AmountOfTenPowerThree * 3}`)).toFixed(decimals);
// answer is now "xxx.xx" (e.g., 123456789 would be 123.46)
if ((CMOptions.Scale === 1 && !forced) || forced === 1) {
// Metric scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${metric.length * 3}`)) {
answer += ` ${metric[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if ((CMOptions.Scale === 2 && !forced) || forced === 2) {
// Short scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${shortScale.length * 3}`)) {
answer += ` ${shortScale[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if ((CMOptions.Scale === 3 && !forced) || forced === 3) {
// Short scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${shortScaleAbbreviated.length * 3}`)) {
answer += ` ${shortScaleAbbreviated[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if ((CMOptions.Scale === 5 && !forced) || forced === 5) {
// Engineering notation, 123456789 => 123.457E+6
answer += `E${AmountOfTenPowerThree * 3}`;
}
}
if (answer === '') {
// eslint-disable-next-line no-console
console.log(`Could not beautify number with Cookie Monster Beautify: ${num}`);
answer = BackupFunctions.Beautify(num, floats);
}
if (CMOptions.ScaleSeparator) answer = answer.replace('.', ',');
return answer;
}
console.log(`Could not beautify number with Cookie Monster Beautify: ${num}`); // eslint-disable-line no-console
return BackupFunctions.Beautify(num, floats);
}

View File

@@ -1,119 +0,0 @@
/** General functions to format or beautify strings */
import { CMOptions } from '../../Config/VariablesAndData';
import { metric, shortScale, shortScaleAbbreviated } from '../../Data/Scales';
import { BackupFunctions } from '../../Main/VariablesAndData';
import {
ColorGreen, ColorOrange, ColorRed, ColorYellow,
} from '../VariablesAndData';
/**
* This function returns formats number based on the Scale setting
* @param {number} num Number to be beautified
* @param {any} floats Used in some scenario's by CM.Backup.Beautify (Game's original function)
* @param {number} forced Used to force (type 3) in certains cases
* @returns {string} Formatted number
*/
export function Beautify(num, floats, forced) {
const decimals = CMOptions.ScaleDecimals + 1;
if (num === Infinity) {
return 'Infinity';
} if (typeof num === 'undefined') {
return '0';
} if (CMOptions.Scale === 0) {
return BackupFunctions.Beautify(num, floats);
} if (Number.isFinite(num)) {
let answer = '';
if (num === 0) {
return num.toString();
} if (num > 0.001 && num < CMOptions.ScaleCutoff) {
if (CMOptions.ScaleSeparator) answer = num.toLocaleString('nl');
else answer = num.toLocaleString('en');
return answer;
} if (CMOptions.Scale === 4 && !forced || forced === 4) { // Scientific notation, 123456789 => 1.235E+8
answer = num.toExponential(decimals).toString().replace('e', 'E');
} else {
const exponential = num.toExponential().toString();
const AmountOfTenPowerThree = Math.floor(exponential.slice(exponential.indexOf('e') + 1) / 3);
answer = (num / Number(`1e${AmountOfTenPowerThree * 3}`)).toFixed(decimals);
// answer is now "xxx.xx" (e.g., 123456789 would be 123.46)
if (CMOptions.Scale === 1 && !forced || forced === 1) { // Metric scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${metric.length * 3}`)) {
answer += ` ${metric[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if (CMOptions.Scale === 2 && !forced || forced === 2) { // Short scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${shortScale.length * 3}`)) {
answer += ` ${shortScale[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if (CMOptions.Scale === 3 && !forced || forced === 3) { // Short scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${shortScaleAbbreviated.length * 3}`)) {
answer += ` ${shortScaleAbbreviated[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if (CMOptions.Scale === 5 && !forced || forced === 5) { // Engineering notation, 123456789 => 123.457E+6
answer += `E${AmountOfTenPowerThree * 3}`;
}
}
if (answer === '') {
console.log(`Could not beautify number with CM.Disp.Beautify: ${num}`);
answer = BackupFunctions.Beautify(num, floats);
}
if (CMOptions.ScaleSeparator) answer = answer.replace('.', ',');
return answer;
}
console.log(`Could not beautify number with CM.Disp.Beautify: ${num}`);
return BackupFunctions.Beautify(num, floats);
}
/**
* This function returns time as a string depending on TimeFormat setting
* @param {number} time Time to be formatted
* @param {number} longFormat 1 or 0
* @returns {string} Formatted time
*/
export function FormatTime(time, longFormat) {
if (time === Infinity) return time;
time = Math.ceil(time);
const y = Math.floor(time / 31557600);
const d = Math.floor(time % 31557600 / 86400);
const h = Math.floor(time % 86400 / 3600);
const m = Math.floor(time % 3600 / 60);
const s = Math.floor(time % 60);
let str = '';
if (CMOptions.TimeFormat) {
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
str += `${(y < 10 ? '0' : '') + y}:`;
str += `${(d < 10 ? '0' : '') + d}:`;
str += `${(h < 10 ? '0' : '') + h}:`;
str += `${(m < 10 ? '0' : '') + m}:`;
str += (s < 10 ? '0' : '') + s;
} else {
if (time > 777600000) return longFormat ? 'Over 9000 days!' : '>9000d';
str += (y > 0 ? `${y + (longFormat ? (y === 1 ? ' year' : ' years') : 'y')}, ` : '');
str += (d > 0 ? `${d + (longFormat ? (d === 1 ? ' day' : ' days') : 'd')}, ` : '');
if (str.length > 0 || h > 0) str += `${h + (longFormat ? (h === 1 ? ' hour' : ' hours') : 'h')}, `;
if (str.length > 0 || m > 0) str += `${m + (longFormat ? (m === 1 ? ' minute' : ' minutes') : 'm')}, `;
str += s + (longFormat ? (s === 1 ? ' second' : ' seconds') : 's');
}
return str;
}
/**
* This function returns the color to be used for time-strings
* @param {number} time Time to be coloured
* @returns {{string, string}} {text, color} Both the formatted time and color as strings in an array
*/
export function GetTimeColor(time) {
let color;
let text;
if (time <= 0) {
if (CMOptions.TimeFormat) text = '00:00:00:00:00';
else text = 'Done!';
color = ColorGreen;
} else {
text = FormatTime(time);
if (time > 300) color = ColorRed;
else if (time > 60) color = ColorOrange;
else color = ColorYellow;
}
return { text, color };
}

View File

@@ -0,0 +1,42 @@
import { CMOptions } from '../../Config/VariablesAndData';
/**
* This function returns time as a string depending on TimeFormat setting
* @param {number} time Time to be formatted
* @param {number} longFormat 1 or 0
* @returns {string} Formatted time
*/
export default function FormatTime(time, longFormat) {
let formattedTime = time;
if (time === Infinity) return time;
if (time < 0) return 'Negative time period';
formattedTime = Math.ceil(time);
const y = Math.floor(formattedTime / 31536000);
const d = Math.floor((formattedTime % 31536000) / 86400);
const h = Math.floor(((formattedTime % 31536000) % 86400) / 3600);
const m = Math.floor((((formattedTime % 31536000) % 86400) % 3600) / 60);
const s = Math.floor((((formattedTime % 31536000) % 86400) % 3600) % 60);
let str = '';
if (CMOptions.TimeFormat) {
if (formattedTime > 3155760000) return 'XX:XX:XX:XX:XX';
str += `${(y < 10 ? '0' : '') + y}:`;
str += `${(d < 10 ? '0' : '') + d}:`;
str += `${(h < 10 ? '0' : '') + h}:`;
str += `${(m < 10 ? '0' : '') + m}:`;
str += (s < 10 ? '0' : '') + s;
} else {
if (formattedTime > 777600000) return longFormat ? 'Over 9000 days!' : '>9000d';
str +=
y > 0
? `${y + (longFormat ? (y === 1 ? ' year' : ' years') : 'y')}, ` // eslint-disable-line no-nested-ternary
: '';
if (str.length > 0 || d > 0)
str += `${d + (longFormat ? (d === 1 ? ' day' : ' days') : 'd')}, `; // eslint-disable-line no-nested-ternary
if (str.length > 0 || h > 0)
str += `${h + (longFormat ? (h === 1 ? ' hour' : ' hours') : 'h')}, `; // eslint-disable-line no-nested-ternary
if (str.length > 0 || m > 0)
str += `${m + (longFormat ? (m === 1 ? ' minute' : ' minutes') : 'm')}, `; // eslint-disable-line no-nested-ternary
str += s + (longFormat ? (s === 1 ? ' second' : ' seconds') : 's'); // eslint-disable-line no-nested-ternary
}
return str;
}

View File

@@ -0,0 +1,24 @@
import { CMOptions } from '../../Config/VariablesAndData';
import { ColourGreen, ColourOrange, ColourRed, ColourYellow } from '../VariablesAndData';
import FormatTime from './FormatTime';
/**
* This function returns the color to be used for time-strings
* @param {number} time Time to be coloured
* @returns {{string, string}} {text, color} Both the formatted time and color as strings in an array
*/
export default function GetTimeColour(time) {
let color;
let text;
if (time <= 0) {
if (CMOptions.TimeFormat) text = '00:00:00:00:00';
else text = 'Done!';
color = ColourGreen;
} else {
text = FormatTime(time);
if (time > 300) color = ColourRed;
else if (time > 60) color = ColourOrange;
else color = ColourYellow;
}
return { text, color };
}

View File

@@ -1,8 +1,8 @@
import { CacheObjects1, CacheObjects10, CacheObjects100 } from '../../Cache/VariablesAndData'; import { CacheObjects1, CacheObjects10, CacheObjects100 } from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData'; import { CMOptions } from '../../Config/VariablesAndData';
import BuildingSell from '../../Sim/SimulationEvents/SellBuilding'; import BuildingSell from '../../Sim/SimulationEvents/SellBuilding';
import { Beautify } from '../BeautifyAndFormatting/BeautifyFormatting'; import Beautify from '../BeautifyAndFormatting/Beautify';
import { Colors, LastTargetBuildings } from '../VariablesAndData'; import { ColoursOrdering, LastTargetBuildings } from '../VariablesAndData';
/** /**
* Section: Functions related to right column of the screen (buildings/upgrades) * Section: Functions related to right column of the screen (buildings/upgrades)
@@ -10,8 +10,8 @@ import { Colors, LastTargetBuildings } from '../VariablesAndData';
/** /**
* This function adjusts some things in the column of buildings. * This function adjusts some things in the column of buildings.
* It colours them, helps display the correct sell-price and shuffles the order when CM.Options.SortBuildings is set * It colours them, helps display the correct sell-price and shuffles the order when CM.Options.SortBuildings is set
* The function is called by CM.Disp.Draw(), CM.Disp.UpdateColors() & CM.Disp.RefreshScale() * The function is called by CM.Disp.Draw(), CM.Disp.UpdateColours() & CM.Disp.RefreshScale()
* And by changes in CM.Options.BuildColor, CM.Options.SortBuild & CM.Data.Config.BulkBuildColor * And by changes in CM.Options.BuildColour, CM.Options.SortBuild & CM.Data.Config.BulkBuildColour
*/ */
export default function UpdateBuildings() { export default function UpdateBuildings() {
let target = Game.buyBulk; let target = Game.buyBulk;
@@ -25,17 +25,17 @@ export default function UpdateBuildings() {
else if (target === 100) target = CacheObjects100; else if (target === 100) target = CacheObjects100;
if (Game.buyMode === 1) { if (Game.buyMode === 1) {
if (CMOptions.BuildColor === 1) { if (CMOptions.BuildColour === 1) {
for (const i of Object.keys(target)) { Object.keys(target).forEach((i) => {
l(`productPrice${Game.Objects[i].id}`).style.color = CMOptions.Colors[target[i].color]; l(`productPrice${Game.Objects[i].id}`).style.color = CMOptions[`Colour${target[i].color}`];
} });
} else { } else {
for (const i of Object.keys(Game.Objects)) { Object.keys(Game.Objects).forEach((i) => {
l(`productPrice${Game.Objects[i].id}`).style.removeProperty('color'); l(`productPrice${Game.Objects[i].id}`).style.removeProperty('color');
} });
} }
} else if (Game.buyMode === -1) { } else if (Game.buyMode === -1) {
for (const i of Object.keys(CacheObjects1)) { Object.keys(CacheObjects1).forEach((i) => {
const o = Game.Objects[i]; const o = Game.Objects[i];
l(`productPrice${o.id}`).style.color = ''; l(`productPrice${o.id}`).style.color = '';
/* /*
@@ -46,22 +46,54 @@ export default function UpdateBuildings() {
* *
* This issue is extensively detailed here: https://github.com/Aktanusa/CookieMonster/issues/359#issuecomment-735658262 * This issue is extensively detailed here: https://github.com/Aktanusa/CookieMonster/issues/359#issuecomment-735658262
*/ */
l(`productPrice${o.id}`).innerHTML = Beautify(BuildingSell(o, o.basePrice, o.amount, o.free, Game.buyBulk, 1)); l(`productPrice${o.id}`).innerHTML = Beautify(
} BuildingSell(o, o.basePrice, o.amount, o.free, Game.buyBulk, 1),
);
});
} }
// Build array of pointers, sort by pp, use array index (+2) as the grid row number // Build array of pointers, sort by pp, use array index (+2) as the grid row number
// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options) // (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
// This regulates sorting of buildings // This regulates sorting of buildings
if (Game.buyMode === 1 && CMOptions.SortBuildings) { if (Game.buyMode === 1 && CMOptions.SortBuildings) {
const arr = Object.keys(target).map((k) => { let arr;
if (CMOptions.SortBuildings === 1) {
arr = Object.keys(CacheObjects1).map((k) => {
const o = CacheObjects1[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
arr.sort((a, b) =>
ColoursOrdering.indexOf(a.color) > // eslint-disable-line no-nested-ternary
ColoursOrdering.indexOf(b.color)
? 1
: ColoursOrdering.indexOf(a.color) < ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
? -1
: a.pp < b.pp
? -1
: 0,
);
} else if (CMOptions.SortBuildings === 2) {
arr = Object.keys(target).map((k) => {
const o = target[k]; const o = target[k];
o.name = k; o.name = k;
o.id = Game.Objects[k].id; o.id = Game.Objects[k].id;
return o; return o;
}); });
arr.sort(function (a, b) { return (Colors.indexOf(a.color) > Colors.indexOf(b.color) ? 1 : (Colors.indexOf(a.color) < Colors.indexOf(b.color) ? -1 : (a.pp < b.pp) ? -1 : 0)); }); arr.sort((a, b) =>
ColoursOrdering.indexOf(a.color) > // eslint-disable-line no-nested-ternary
ColoursOrdering.indexOf(b.color)
? 1
: ColoursOrdering.indexOf(a.color) < ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
? -1
: a.pp < b.pp
? -1
: 0,
);
}
for (let x = 0; x < arr.length; x++) { for (let x = 0; x < arr.length; x++) {
Game.Objects[arr[x].name].l.style.gridRow = `${x + 2}/${x + 2}`; Game.Objects[arr[x].name].l.style.gridRow = `${x + 2}/${x + 2}`;

View File

@@ -0,0 +1,27 @@
import { CMOptions } from '../../Config/VariablesAndData';
/**
* This function toggles the upgrade to be always expanded
* It is called by a change in CM.Options.ToolWarnPos
* and upon creation of the warning tooltip by CM.Disp.UpdateTooltipWarnings()
*/
export default function UpdateUpgradeSectionsHeight() {
Object.values(document.getElementsByClassName('storeSection')).forEach((section) => {
if (CMOptions.UpgradesNeverCollapse || section.id === 'products') {
section.style.height = 'auto'; // eslint-disable-line no-param-reassign
} else if (section.id === 'vaultUpgrades') {
section.style.height = ''; // eslint-disable-line no-param-reassign
section.style.minHeight = '0px'; // eslint-disable-line no-param-reassign
} else if (section.id === 'upgrades') {
section.style.height = ''; // eslint-disable-line no-param-reassign
if (section.className.includes('hasMenu')) {
section.style.minHeight = '82px'; // eslint-disable-line no-param-reassign
} else {
section.style.minHeight = '60px'; // eslint-disable-line no-param-reassign
}
} else {
section.style.height = ''; // eslint-disable-line no-param-reassign
section.style.minHeight = '60px'; // eslint-disable-line no-param-reassign
}
});
}

View File

@@ -1,5 +1,13 @@
import { import {
ColorBackPre, ColorBlue, ColorGray, ColorGreen, ColorOrange, ColorPurple, ColorRed, ColorTextPre, ColorYellow, ColourBackPre,
ColourBlue,
ColourGray,
ColourGreen,
ColourOrange,
ColourPurple,
ColourRed,
ColourTextPre,
ColourYellow,
} from '../VariablesAndData'; } from '../VariablesAndData';
/** /**
@@ -20,7 +28,7 @@ function CreateUpgradeBarLegend() {
const div = document.createElement('div'); const div = document.createElement('div');
div.style.verticalAlign = 'middle'; div.style.verticalAlign = 'middle';
const span = document.createElement('span'); const span = document.createElement('span');
span.className = ColorBackPre + color; span.className = ColourBackPre + color;
span.style.display = 'inline-block'; span.style.display = 'inline-block';
span.style.height = '10px'; span.style.height = '10px';
span.style.width = '10px'; span.style.width = '10px';
@@ -30,13 +38,13 @@ function CreateUpgradeBarLegend() {
return div; return div;
}; };
legend.appendChild(legendLine(ColorBlue, 'Better than best PP building')); legend.appendChild(legendLine(ColourBlue, 'Better than the best PP of a building option'));
legend.appendChild(legendLine(ColorGreen, 'Same as best PP building')); legend.appendChild(legendLine(ColourGreen, 'Same as the best PP building option'));
legend.appendChild(legendLine(ColorYellow, 'Between best and worst PP buildings closer to best')); legend.appendChild(legendLine(ColourYellow, 'Within the top 10 of PP for buildings'));
legend.appendChild(legendLine(ColorOrange, 'Between best and worst PP buildings closer to worst')); legend.appendChild(legendLine(ColourOrange, 'Within the top 20 of PP for buildings'));
legend.appendChild(legendLine(ColorRed, 'Same as worst PP building')); legend.appendChild(legendLine(ColourRed, 'Within the top 30 of PP for buildings'));
legend.appendChild(legendLine(ColorPurple, 'Worse than worst PP building')); legend.appendChild(legendLine(ColourPurple, 'Outside of the top 30 of PP for buildings'));
legend.appendChild(legendLine(ColorGray, 'Negative or infinity PP')); legend.appendChild(legendLine(ColourGray, 'Negative or infinity PP'));
return legend; return legend;
} }
@@ -52,28 +60,32 @@ export default function CreateUpgradeBar() {
UpgradeBar.style.fontWeight = 'bold'; UpgradeBar.style.fontWeight = 'bold';
UpgradeBar.style.display = 'none'; UpgradeBar.style.display = 'none';
UpgradeBar.style.zIndex = '21'; UpgradeBar.style.zIndex = '21';
UpgradeBar.onmouseout = function () { Game.tooltip.hide(); }; UpgradeBar.onmouseout = function () {
Game.tooltip.hide();
};
const placeholder = document.createElement('div'); const placeholder = document.createElement('div');
placeholder.appendChild(CreateUpgradeBarLegend()); placeholder.appendChild(CreateUpgradeBarLegend());
UpgradeBar.onmouseover = function () { Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store'); }; UpgradeBar.onmouseover = function () {
Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');
};
const upgradeNumber = function (id, color) { const upgradeNumber = function (id, color) {
const span = document.createElement('span'); const span = document.createElement('span');
span.id = id; span.id = id;
span.className = ColorTextPre + color; span.className = ColourTextPre + color;
span.style.width = '14.28571428571429%'; span.style.width = '14.28571428571429%';
span.style.display = 'inline-block'; span.style.display = 'inline-block';
span.textContent = '0'; span.textContent = '0';
return span; return span;
}; };
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarBlue', ColorBlue)); UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarBlue', ColourBlue));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGreen', ColorGreen)); UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGreen', ColourGreen));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarYellow', ColorYellow)); UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarYellow', ColourYellow));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarOrange', ColorOrange)); UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarOrange', ColourOrange));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarRed', ColorRed)); UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarRed', ColourRed));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarPurple', ColorPurple)); UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarPurple', ColourPurple));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGray', ColorGray)); UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGray', ColourGray));
l('upgrades').parentNode.insertBefore(UpgradeBar, l('upgrades').parentNode.childNodes[3]); l('upgrades').parentNode.insertBefore(UpgradeBar, l('upgrades').parentNode.childNodes[3]);
} }

View File

@@ -1,18 +1,26 @@
import { CacheUpgrades } from '../../Cache/VariablesAndData'; import { CacheUpgrades } from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData'; import { CMOptions } from '../../Config/VariablesAndData';
import { import {
ColorBackPre, ColorBlue, ColorGray, ColorGreen, ColorOrange, ColorPurple, ColorRed, Colors, ColorYellow, ColourBackPre,
ColourBlue,
ColourGray,
ColourGreen,
ColourOrange,
ColourPurple,
ColourRed,
ColoursOrdering,
ColourYellow,
} from '../VariablesAndData'; } from '../VariablesAndData';
/** /**
* This function adjusts some things in the upgrades section * This function adjusts some things in the upgrades section
* It colours them and shuffles the order when CM.Options.SortBuildings is set * It colours them and shuffles the order when CM.Options.SortBuildings is set
* The function is called by CM.Disp.Draw(), CM.Disp.ToggleUpgradeBarAndColor & CM.Disp.RefreshScale() * The function is called by CM.Disp.Draw(), CM.Disp.ToggleUpgradeBarAndColour & CM.Disp.RefreshScale()
* And by changes in CM.Options.SortUpgrades * And by changes in CM.Options.SortUpgrades
*/ */
export default function UpdateUpgrades() { export default function UpdateUpgrades() {
// This counts the amount of upgrades for each pp group and updates the Upgrade Bar // This counts the amount of upgrades for each pp group and updates the Upgrade Bar
if (CMOptions.UpBarColor > 0) { if (CMOptions.UpBarColour > 0) {
let blue = 0; let blue = 0;
let green = 0; let green = 0;
let yellow = 0; let yellow = 0;
@@ -21,31 +29,31 @@ export default function UpdateUpgrades() {
let purple = 0; let purple = 0;
let gray = 0; let gray = 0;
for (const i of Object.keys(Game.UpgradesInStore)) { Object.keys(Game.UpgradesInStore).forEach((i) => {
const me = Game.UpgradesInStore[i]; const me = Game.UpgradesInStore[i];
let addedColor = false; let addedColour = false;
for (let j = 0; j < l(`upgrade${i}`).childNodes.length; j++) { for (let j = 0; j < l(`upgrade${i}`).childNodes.length; j += 1) {
if (l(`upgrade${i}`).childNodes[j].className.indexOf(ColorBackPre) !== -1) { if (l(`upgrade${i}`).childNodes[j].className.indexOf(ColourBackPre) !== -1) {
l(`upgrade${i}`).childNodes[j].className = ColorBackPre + CacheUpgrades[me.name].color; l(`upgrade${i}`).childNodes[j].className = ColourBackPre + CacheUpgrades[me.name].color;
addedColor = true; addedColour = true;
break; break;
} }
} }
if (!addedColor) { if (!addedColour) {
const div = document.createElement('div'); const div = document.createElement('div');
div.style.width = '10px'; div.style.width = '10px';
div.style.height = '10px'; div.style.height = '10px';
div.className = ColorBackPre + CacheUpgrades[me.name].color; div.className = ColourBackPre + CacheUpgrades[me.name].color;
l(`upgrade${i}`).appendChild(div); l(`upgrade${i}`).appendChild(div);
} }
if (CacheUpgrades[me.name].color === ColorBlue) blue++; if (CacheUpgrades[me.name].color === ColourBlue) blue += 1;
else if (CacheUpgrades[me.name].color === ColorGreen) green++; else if (CacheUpgrades[me.name].color === ColourGreen) green += 1;
else if (CacheUpgrades[me.name].color === ColorYellow) yellow++; else if (CacheUpgrades[me.name].color === ColourYellow) yellow += 1;
else if (CacheUpgrades[me.name].color === ColorOrange) orange++; else if (CacheUpgrades[me.name].color === ColourOrange) orange += 1;
else if (CacheUpgrades[me.name].color === ColorRed) red++; else if (CacheUpgrades[me.name].color === ColourRed) red += 1;
else if (CacheUpgrades[me.name].color === ColorPurple) purple++; else if (CacheUpgrades[me.name].color === ColourPurple) purple += 1;
else if (CacheUpgrades[me.name].color === ColorGray) gray++; else if (CacheUpgrades[me.name].color === ColourGray) gray += 1;
} });
l('CMUpgradeBarBlue').textContent = blue; l('CMUpgradeBarBlue').textContent = blue;
l('CMUpgradeBarGreen').textContent = green; l('CMUpgradeBarGreen').textContent = green;
@@ -59,16 +67,25 @@ export default function UpdateUpgrades() {
const arr = []; const arr = [];
// Build array of pointers, sort by pp, set flex positions // Build array of pointers, sort by pp, set flex positions
// This regulates sorting of upgrades // This regulates sorting of upgrades
for (let x = 0; x < Game.UpgradesInStore.length; x++) { for (let x = 0; x < Game.UpgradesInStore.length; x += 1) {
const o = {}; const o = {};
o.name = Game.UpgradesInStore[x].name; o.name = Game.UpgradesInStore[x].name;
o.price = Game.UpgradesInStore[x].basePrice; o.price = Game.UpgradesInStore[x].basePrice;
o.pp = CacheUpgrades[o.name].pp; o.pp = CacheUpgrades[o.name].pp;
o.color = CacheUpgrades[o.name].color;
arr.push(o); arr.push(o);
} }
if (CMOptions.SortUpgrades) { if (CMOptions.SortUpgrades) {
arr.sort(function (a, b) { return (Colors.indexOf(a.color) > Colors.indexOf(b.color) ? 1 : (Colors.indexOf(a.color) < Colors.indexOf(b.color) ? -1 : (a.pp < b.pp) ? -1 : 0)); }); arr.sort((a, b) =>
ColoursOrdering.indexOf(a.color) > ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
? 1
: ColoursOrdering.indexOf(a.color) < ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
? -1
: a.pp < b.pp
? -1
: 0,
);
} else { } else {
arr.sort((a, b) => a.price - b.price); arr.sort((a, b) => a.price - b.price);
} }
@@ -76,7 +93,7 @@ export default function UpdateUpgrades() {
const nameChecker = function (arr2, upgrade) { const nameChecker = function (arr2, upgrade) {
return arr2.findIndex((e) => e.name === upgrade.name); return arr2.findIndex((e) => e.name === upgrade.name);
}; };
for (let x = 0; x < Game.UpgradesInStore.length; x++) { for (let x = 0; x < Game.UpgradesInStore.length; x += 1) {
l(`upgrade${x}`).style.order = nameChecker(arr, Game.UpgradesInStore[x]) + 1; l(`upgrade${x}`).style.order = nameChecker(arr, Game.UpgradesInStore[x]) + 1;
} }
} }

View File

@@ -4,7 +4,8 @@ import CacheDragonCost from '../../Cache/Dragon/Dragon';
import { CacheCostDragonUpgrade } from '../../Cache/VariablesAndData'; import { CacheCostDragonUpgrade } from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData'; import { CMOptions } from '../../Config/VariablesAndData';
import CalculateChangeAura from '../../Sim/SimulationEvents/AuraChange'; import CalculateChangeAura from '../../Sim/SimulationEvents/AuraChange';
import { Beautify, FormatTime } from '../BeautifyAndFormatting/BeautifyFormatting'; import Beautify from '../BeautifyAndFormatting/Beautify';
import FormatTime from '../BeautifyAndFormatting/FormatTime';
/** /**
* This functions adds the two extra lines about CPS and time to recover to the aura picker infoscreen * This functions adds the two extra lines about CPS and time to recover to the aura picker infoscreen
@@ -14,7 +15,9 @@ export function AddAuraInfo(aura) {
if (CMOptions.DragonAuraInfo === 1) { if (CMOptions.DragonAuraInfo === 1) {
const [bonusCPS, priceOfChange] = CalculateChangeAura(aura); const [bonusCPS, priceOfChange] = CalculateChangeAura(aura);
const timeToRecover = FormatTime(priceOfChange / (bonusCPS + Game.cookiesPs)); const timeToRecover = FormatTime(priceOfChange / (bonusCPS + Game.cookiesPs));
const bonusCPSPercentage = Beautify(bonusCPS / Game.cookiesPs); let bonusCPSPercentage;
if (Game.cookiesPs === 0) bonusCPSPercentage = Beautify(Infinity);
else bonusCPSPercentage = Beautify((bonusCPS / Game.cookiesPs) * 100);
l('dragonAuraInfo').style.minHeight = '60px'; l('dragonAuraInfo').style.minHeight = '60px';
l('dragonAuraInfo').style.margin = '8px'; l('dragonAuraInfo').style.margin = '8px';
@@ -22,7 +25,9 @@ export function AddAuraInfo(aura) {
const div = document.createElement('div'); const div = document.createElement('div');
div.style.minWidth = '200px'; div.style.minWidth = '200px';
div.style.textAlign = 'center'; div.style.textAlign = 'center';
div.textContent = `Picking this aura will change CPS by ${Beautify(bonusCPS)} (${bonusCPSPercentage}% of current CPS).`; div.textContent = `Picking this aura will change CPS by ${Beautify(
bonusCPS,
)} (${bonusCPSPercentage}% of current CPS).`;
l('dragonAuraInfo').appendChild(div); l('dragonAuraInfo').appendChild(div);
const div2 = document.createElement('div'); const div2 = document.createElement('div');
div2.style.minWidth = '200px'; div2.style.minWidth = '200px';
@@ -38,16 +43,25 @@ export function AddAuraInfo(aura) {
*/ */
export function AddDragonLevelUpTooltip() { export function AddDragonLevelUpTooltip() {
// Check if it is the dragon popup that is on screen // Check if it is the dragon popup that is on screen
if ((l('specialPopup').className.match(/onScreen/) && l('specialPopup').children[0].style.background.match(/dragon/)) !== null) { if (
(l('specialPopup').className.match(/onScreen/) &&
l('specialPopup').children[0].style.background.match(/dragon/)) !== null
) {
for (let i = 0; i < l('specialPopup').childNodes.length; i++) { for (let i = 0; i < l('specialPopup').childNodes.length; i++) {
if (l('specialPopup').childNodes[i].className === 'optionBox') { if (l('specialPopup').childNodes[i].className === 'optionBox') {
l('specialPopup').children[i].onmouseover = function () { l('specialPopup').children[i].onmouseover = function () {
CacheDragonCost(); CacheDragonCost();
Game.tooltip.dynamic = 1; Game.tooltip.dynamic = 1;
Game.tooltip.draw(l('specialPopup'), `<div style="min-width:200px;text-align:center;">${CacheCostDragonUpgrade}</div>`, 'this'); Game.tooltip.draw(
l('specialPopup'),
`<div style="min-width:200px;text-align:center;">${CacheCostDragonUpgrade}</div>`,
'this',
);
Game.tooltip.wobble(); Game.tooltip.wobble();
}; };
l('specialPopup').children[i].onmouseout = function () { Game.tooltip.shouldHide = 1; }; l('specialPopup').children[i].onmouseout = function () {
Game.tooltip.shouldHide = 1;
};
} }
} }
} }

View File

@@ -1,49 +0,0 @@
import { CMOptions } from '../Config/VariablesAndData';
import { Beautify } from './BeautifyAndFormatting/BeautifyFormatting';
import UpdateBuildings from './BuildingsUpgrades/Buildings';
import UpdateUpgrades from './BuildingsUpgrades/Upgrades';
import { UpdateBotBar } from './InfoBars/BottomBar';
import { UpdateTimerBar } from './InfoBars/TimerBar';
import RefreshMenu from './MenuSections/Refreshmenu';
import { UpdateTooltips } from './Tooltips/Tooltip';
import { CheckWrinklerTooltip, UpdateWrinklerTooltip } from './Tooltips/WrinklerTooltips';
/**
* This function handles all custom drawing for the Game.Draw() function.
* It is hooked on 'draw' by CM.RegisterHooks()
*/
export default function Draw() {
// Draw autosave timer in stats menu, this must be done here to make it count down correctly
if (
(Game.prefs.autosave && Game.drawT % 10 === 0) // with autosave ON and every 10 ticks
&& (Game.onMenu === 'stats' && CMOptions.Stats) // while being on the stats menu only
) {
const timer = document.getElementById('CMStatsAutosaveTimer');
if (timer) {
timer.innerText = Game.sayTime(Game.fps * 60 - (Game.T % (Game.fps * 60)), 4);
}
}
// Update colors
UpdateBuildings();
UpdateUpgrades();
// Redraw timers
UpdateTimerBar();
// Update Bottom Bar
UpdateBotBar();
// Update Tooltip
UpdateTooltips();
// Update Wrinkler Tooltip
CheckWrinklerTooltip();
UpdateWrinklerTooltip();
// Change menu refresh interval
RefreshMenu();
// Replace Cookies counter because Orteil uses very weird code to "pad" it...
l('cookies').innerHTML = l('cookies').innerHTML.replace(/.*(?=<br>)/i, Beautify(Game.cookies));
}

61
src/Disp/DrawHook.js Normal file
View File

@@ -0,0 +1,61 @@
import ToggleWrinklerButtons from '../Config/Toggles/ToggleWrinklerButtons';
import { CMOptions } from '../Config/VariablesAndData';
import Beautify from './BeautifyAndFormatting/Beautify';
import UpdateBuildings from './BuildingsUpgrades/Buildings';
import UpdateUpgradeSectionsHeight from './BuildingsUpgrades/UpdateUpgradeSectionsHeight';
import UpdateUpgrades from './BuildingsUpgrades/Upgrades';
import { UpdateBotBar } from './InfoBars/BottomBar';
import { UpdateTimerBar } from './InfoBars/TimerBar';
import RefreshMenu from './MenuSections/Refreshmenu';
import UpdateTooltips from './Tooltips/UpdateTooltips';
import { CheckWrinklerTooltip, UpdateWrinklerTooltip } from './Tooltips/WrinklerTooltips';
/**
* This function handles all custom drawing for the Game.Draw() function.
* It is hooked on 'draw' by CM.RegisterHooks()
*/
export default function CMDrawHook() {
// Draw autosave timer in stats menu, this must be done here to make it count down correctly
if (
Game.prefs.autosave &&
Game.drawT % 10 === 0 && // with autosave ON and every 10 ticks
Game.onMenu === 'stats' &&
CMOptions.Stats // while being on the stats menu only
) {
const timer = document.getElementById('CMStatsAutosaveTimer');
if (timer) {
timer.innerText = Game.sayTime(Game.fps * 60 - (Game.T % (Game.fps * 60)), 4);
}
}
// Update colors
UpdateBuildings();
UpdateUpgrades();
UpdateUpgradeSectionsHeight();
// Redraw timers
UpdateTimerBar();
// Update Bottom Bar
UpdateBotBar();
// Update Tooltip
UpdateTooltips();
// Update Wrinkler Tooltip
CheckWrinklerTooltip();
UpdateWrinklerTooltip();
// Change menu refresh interval
RefreshMenu();
// Update display of wrinkler buttons, this checks if Elder Pledge has been bought and if they should be disabled
ToggleWrinklerButtons();
// Replace Cookies counter because Orteil uses very weird code to "pad" it...
if (CMOptions.Scale) {
let str = l('cookies').innerHTML.replace(/.*(?=<br>)/i, Beautify(Game.cookies));
if (Game.prefs.monospace) str = `<span class="monospace">${str}</span>`;
l('cookies').innerHTML = str;
}
}

View File

@@ -23,9 +23,17 @@ export default function CreateGCTimer(cookie) {
if (CMOptions.GCTimer === 0) GCTimer.style.display = 'none'; if (CMOptions.GCTimer === 0) GCTimer.style.display = 'none';
GCTimer.style.left = cookie.l.style.left; GCTimer.style.left = cookie.l.style.left;
GCTimer.style.top = cookie.l.style.top; GCTimer.style.top = cookie.l.style.top;
GCTimer.onclick = function () { cookie.pop(); }; GCTimer.onclick = function () {
GCTimer.onmouseover = function () { cookie.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; cookie.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; }; cookie.pop();
GCTimer.onmouseout = function () { cookie.l.style.filter = ''; cookie.l.style.webkitFilter = ''; }; };
GCTimer.onmouseover = function () {
cookie.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; // eslint-disable-line no-param-reassign
cookie.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; // eslint-disable-line no-param-reassign
};
GCTimer.onmouseout = function () {
cookie.l.style.filter = ''; // eslint-disable-line no-param-reassign
cookie.l.style.webkitFilter = ''; // eslint-disable-line no-param-reassign
};
GCTimers[cookie.id] = GCTimer; GCTimers[cookie.id] = GCTimer;
l('shimmers').appendChild(GCTimer); l('shimmers').appendChild(GCTimer);

View File

@@ -6,10 +6,11 @@
* @returns {number} count / Game.fps The time it takes to reach targetMagic * @returns {number} count / Game.fps The time it takes to reach targetMagic
*/ */
export default function CalculateGrimoireRefillTime(currentMagic, maxMagic, targetMagic) { export default function CalculateGrimoireRefillTime(currentMagic, maxMagic, targetMagic) {
let magic = currentMagic;
let count = 0; let count = 0;
while (currentMagic < targetMagic) { while (magic < targetMagic) {
currentMagic += Math.max(0.002, (currentMagic / Math.max(maxMagic, 100)) ** 0.5) * 0.002; magic += Math.max(0.002, (magic / Math.max(maxMagic, 100)) ** 0.5) * 0.002;
count++; count += 1;
} }
return count / Game.fps; return count / Game.fps;
} }

View File

@@ -1,5 +1,8 @@
import { import {
CacheAvgCps, CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult, CacheWrinklersFattest, CacheAverageCPS,
CacheCurrWrinklerCount,
CacheCurrWrinklerCPSMult,
CacheWrinklersFattest,
} from '../../Cache/VariablesAndData'; } from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData'; import { CMOptions } from '../../Config/VariablesAndData';
@@ -9,13 +12,24 @@ import { CMOptions } from '../../Config/VariablesAndData';
*/ */
export default function GetCPS() { export default function GetCPS() {
if (CMOptions.CPSMode) { if (CMOptions.CPSMode) {
return CacheAvgCps; return CacheAverageCPS;
} if (CMOptions.CalcWrink === 0) {
return (Game.cookiesPs * (1 - Game.cpsSucked));
} if (CMOptions.CalcWrink === 1) {
return Game.cookiesPs * (CacheCurrWrinklerCPSMult + (1 - (CacheCurrWrinklerCount * 0.05)));
} if (CMOptions.CalcWrink === 2 && Game.wrinklers[CacheWrinklersFattest[1]].type === 1) {
return Game.cookiesPs * ((CacheCurrWrinklerCPSMult * 3 / CacheCurrWrinklerCount) + (1 - (CacheCurrWrinklerCount * 0.05)));
} }
return Game.cookiesPs * ((CacheCurrWrinklerCPSMult / CacheCurrWrinklerCount) + (1 - (CacheCurrWrinklerCount * 0.05))); if (CMOptions.CalcWrink === 0) {
return Game.cookiesPs * (1 - Game.cpsSucked);
}
if (CMOptions.CalcWrink === 1) {
return Game.cookiesPs * (CacheCurrWrinklerCPSMult + (1 - CacheCurrWrinklerCount * 0.05));
}
if (CacheWrinklersFattest[1] !== null)
if (CMOptions.CalcWrink === 2 && Game.wrinklers[CacheWrinklersFattest[1]].type === 1) {
return (
Game.cookiesPs *
((CacheCurrWrinklerCPSMult * 3) / CacheCurrWrinklerCount +
(1 - CacheCurrWrinklerCount * 0.05))
);
}
return (
Game.cookiesPs *
(CacheCurrWrinklerCPSMult / CacheCurrWrinklerCount + (1 - CacheCurrWrinklerCount * 0.05))
);
} }

View File

@@ -1,24 +0,0 @@
import {
ColorGray, ColorGreen, ColorOrange, ColorPurple, ColorRed, ColorYellow,
} from '../VariablesAndData';
/**
* This function returns Name and Color as object for sugar lump type that is given as input param.
* It is called by CM.Disp.UpdateTooltipSugarLump()
* @param {string} type Sugar Lump Type.
* @returns {{string}, {string}} text, color An array containing the text and display-color of the sugar lump
*/
export default function GetLumpColor(type) {
if (type === 0) {
return { text: 'Normal', color: ColorGray };
} if (type === 1) {
return { text: 'Bifurcated', color: ColorGreen };
} if (type === 2) {
return { text: 'Golden', color: ColorYellow };
} if (type === 3) {
return { text: 'Meaty', color: ColorOrange };
} if (type === 4) {
return { text: 'Caramelized', color: ColorPurple };
}
return { text: 'Unknown Sugar Lump', color: ColorRed };
}

View File

@@ -0,0 +1,33 @@
import {
ColourGray,
ColourGreen,
ColourOrange,
ColourPurple,
ColourRed,
ColourYellow,
} from '../VariablesAndData';
/**
* This function returns Name and Colour as object for sugar lump type that is given as input param.
* It is called by CM.Disp.UpdateTooltipSugarLump()
* @param {string} type Sugar Lump Type.
* @returns {{string}, {string}} text, color An array containing the text and display-color of the sugar lump
*/
export default function GetLumpColour(type) {
if (type === 0) {
return { text: 'Normal', color: ColourGray };
}
if (type === 1) {
return { text: 'Bifurcated', color: ColourGreen };
}
if (type === 2) {
return { text: 'Golden', color: ColourYellow };
}
if (type === 3) {
return { text: 'Meaty', color: ColourOrange };
}
if (type === 4) {
return { text: 'Caramelized', color: ColourPurple };
}
return { text: 'Unknown Sugar Lump', color: ColourRed };
}

View File

@@ -9,7 +9,8 @@ import { CMOptions } from '../../Config/VariablesAndData';
export default function GetWrinkConfigBank() { export default function GetWrinkConfigBank() {
if (CMOptions.CalcWrink === 1) { if (CMOptions.CalcWrink === 1) {
return CacheWrinklersTotal; return CacheWrinklersTotal;
} if (CMOptions.CalcWrink === 2) { }
if (CMOptions.CalcWrink === 2) {
return CacheWrinklersFattest[0]; return CacheWrinklersFattest[0];
} }
return 0; return 0;

View File

@@ -3,9 +3,9 @@
* It is called by a click of the 'pop all' button created by CM.Disp.AddMenuStats() * It is called by a click of the 'pop all' button created by CM.Disp.AddMenuStats()
*/ */
export default function PopAllNormalWrinklers() { export default function PopAllNormalWrinklers() {
for (const i of Object.keys(Game.wrinklers)) { Object.keys(Game.wrinklers).forEach((i) => {
if (Game.wrinklers[i].sucked > 0 && Game.wrinklers[i].type === 0) { if (Game.wrinklers[i].sucked > 0 && Game.wrinklers[i].type === 0) {
Game.wrinklers[i].hp = 0; Game.wrinklers[i].hp = 0;
} }
} });
} }

View File

@@ -8,4 +8,5 @@ export default function UpdateBackground() {
Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight; Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight;
Game.LeftBackground.canvas.width = Game.LeftBackground.canvas.parentNode.offsetWidth; Game.LeftBackground.canvas.width = Game.LeftBackground.canvas.parentNode.offsetWidth;
Game.LeftBackground.canvas.height = Game.LeftBackground.canvas.parentNode.offsetHeight; Game.LeftBackground.canvas.height = Game.LeftBackground.canvas.parentNode.offsetHeight;
Game.DrawBackground();
} }

View File

@@ -1,24 +0,0 @@
import { CMOptions } from '../../Config/VariablesAndData';
import UpdateBuildings from '../BuildingsUpgrades/Buildings';
import {
ColorBackPre, ColorBorderPre, Colors, ColorTextPre,
} from '../VariablesAndData';
/**
* This function changes/refreshes colours if the user has set new standard colours
* The function is therefore called by a change in CM.Options.Colors
*/
export default function UpdateColors() {
let str = '';
for (let i = 0; i < Colors.length; i++) {
str += `.${ColorTextPre}${Colors[i]} { color: ${CMOptions.Colors[Colors[i]]}; }\n`;
}
for (let i = 0; i < Colors.length; i++) {
str += `.${ColorBackPre}${Colors[i]} { background-color: ${CMOptions.Colors[Colors[i]]}; }\n`;
}
for (let i = 0; i < Colors.length; i++) {
str += `.${ColorBorderPre}${Colors[i]} { border: 1px solid ${CMOptions.Colors[Colors[i]]}; }\n`;
}
l('CMCSS').textContent = str;
UpdateBuildings(); // Class has been already set
}

View File

@@ -0,0 +1,33 @@
import { CMOptions } from '../../Config/VariablesAndData';
import UpdateBuildings from '../BuildingsUpgrades/Buildings';
import {
ColourBackPre,
ColourBorderPre,
ColoursOrdering,
ColourTextPre,
} from '../VariablesAndData';
/**
* This function changes/refreshes colours if the user has set new standard colours
* The function is therefore called by a change in CM.Options.Colours
*/
export default function UpdateColours() {
let str = '';
for (let i = 0; i < ColoursOrdering.length; i++) {
str += `.${ColourTextPre}${ColoursOrdering[i]} { color: ${
CMOptions[`Colour${ColoursOrdering[i]}`]
}; }\n`;
}
for (let i = 0; i < ColoursOrdering.length; i++) {
str += `.${ColourBackPre}${ColoursOrdering[i]} { background-color: ${
CMOptions[`Colour${ColoursOrdering[i]}`]
}; }\n`;
}
for (let i = 0; i < ColoursOrdering.length; i++) {
str += `.${ColourBorderPre}${ColoursOrdering[i]} { border: 1px solid ${
CMOptions[`Colour${ColoursOrdering[i]}`]
}; }\n`;
}
l('CMCSS').textContent = str;
UpdateBuildings(); // Class has been already set
}

View File

@@ -2,13 +2,14 @@
import { CacheObjects1, CacheObjects10, CacheObjects100 } from '../../Cache/VariablesAndData'; import { CacheObjects1, CacheObjects10, CacheObjects100 } from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData'; import { CMOptions } from '../../Config/VariablesAndData';
import { VersionMajor, VersionMinor } from '../../Data/Moddata'; import { VersionMajor, VersionMinor } from '../../Data/Moddata.ts';
import { Beautify, GetTimeColor } from '../BeautifyAndFormatting/BeautifyFormatting'; import Beautify from '../BeautifyAndFormatting/Beautify';
import FormatTime from '../BeautifyAndFormatting/FormatTime';
import GetTimeColour from '../BeautifyAndFormatting/GetTimeColour';
import GetCPS from '../HelperFunctions/GetCPS'; import GetCPS from '../HelperFunctions/GetCPS';
import GetWrinkConfigBank from '../HelperFunctions/GetWrinkConfigBank'; import GetWrinkConfigBank from '../HelperFunctions/GetWrinkConfigBank';
import { import { ColourBlue, ColourTextPre, ColourYellow, LastTargetBotBar } from '../VariablesAndData';
ColorBlue, ColorTextPre, ColorYellow, LastTargetBotBar,
} from '../VariablesAndData';
import { CreateBotBarBuildingColumn } from './CreateDOMElements'; import { CreateBotBarBuildingColumn } from './CreateDOMElements';
/** /**
@@ -36,25 +37,25 @@ export function CreateBotBar() {
const firstCol = function (text, color) { const firstCol = function (text, color) {
const td = document.createElement('td'); const td = document.createElement('td');
td.style.textAlign = 'right'; td.style.textAlign = 'right';
td.className = ColorTextPre + color; td.className = ColourTextPre + color;
td.textContent = text; td.textContent = text;
return td; return td;
}; };
const type = tbody.appendChild(document.createElement('tr')); const type = tbody.appendChild(document.createElement('tr'));
type.style.fontWeight = 'bold'; type.style.fontWeight = 'bold';
type.appendChild(firstCol(`CM ${VersionMajor}.${VersionMinor}`, ColorYellow)); type.appendChild(firstCol(`CM ${VersionMajor}.${VersionMinor}`, ColourYellow));
const bonus = tbody.appendChild(document.createElement('tr')); const bonus = tbody.appendChild(document.createElement('tr'));
bonus.appendChild(firstCol('Bonus Income', ColorBlue)); bonus.appendChild(firstCol('Bonus Income', ColourBlue));
const pp = tbody.appendChild(document.createElement('tr')); const pp = tbody.appendChild(document.createElement('tr'));
pp.appendChild(firstCol('Payback Period', ColorBlue)); pp.appendChild(firstCol('Payback Period', ColourBlue));
const time = tbody.appendChild(document.createElement('tr')); const time = tbody.appendChild(document.createElement('tr'));
time.appendChild(firstCol('Time Left', ColorBlue)); time.appendChild(firstCol('Time Left', ColourBlue));
l('wrapper').appendChild(BotBar); l('wrapper').appendChild(BotBar);
for (const i of Object.keys(Game.Objects)) { Object.keys(Game.Objects).forEach((i) => {
CreateBotBarBuildingColumn(i); CreateBotBarBuildingColumn(i);
} });
} }
/** /**
@@ -63,7 +64,7 @@ export function CreateBotBar() {
export function UpdateBotBar() { export function UpdateBotBar() {
if (CMOptions.BotBar === 1 && CacheObjects1 && Game.buyMode === 1) { if (CMOptions.BotBar === 1 && CacheObjects1 && Game.buyMode === 1) {
let count = 0; let count = 0;
for (const i of Object.keys(CacheObjects1)) { Object.keys(CacheObjects1).forEach((i) => {
let target = Game.buyBulk; let target = Game.buyBulk;
if (Game.buyMode === 1) { if (Game.buyMode === 1) {
LastTargetBotBar = target; LastTargetBotBar = target;
@@ -73,16 +74,32 @@ export function UpdateBotBar() {
if (target === 1) target = CacheObjects1; if (target === 1) target = CacheObjects1;
if (target === 10) target = CacheObjects10; if (target === 10) target = CacheObjects10;
if (target === 100) target = CacheObjects100; if (target === 100) target = CacheObjects100;
count++; count += 1;
l('CMBotBar').firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount; l('CMBotBar').firstChild.firstChild.childNodes[0].childNodes[
l('CMBotBar').firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(target[i].bonus, 2); count
l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].className = ColorTextPre + target[i].color; ].childNodes[1].textContent = Game.Objects[i].amount;
l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(target[i].pp, 2); l('CMBotBar').firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(
const timeColor = GetTimeColor((Game.Objects[i].bulkPrice - (Game.cookies + GetWrinkConfigBank())) / GetCPS()); target[i].bonus,
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].className = ColorTextPre + timeColor.color; 2,
if (timeColor.text === 'Done!' && Game.cookies < Game.Objects[i].bulkPrice) { );
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].textContent = `${timeColor.text} (with Wrink)`; l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].className =
} else l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text; ColourTextPre + target[i].color;
} let PPString;
if (CMOptions.PPDisplayTime) PPString = FormatTime(Math.round(target[i].pp));
else PPString = Beautify(Math.round(target[i].pp), 2);
l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].textContent = PPString;
const timeColour = GetTimeColour(
(Game.Objects[i].bulkPrice - (Game.cookies + GetWrinkConfigBank())) / GetCPS(),
);
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].className =
ColourTextPre + timeColour.color;
if (timeColour.text === 'Done!' && Game.cookies < Game.Objects[i].bulkPrice) {
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[
count
].textContent = `${timeColour.text} (with Wrink)`;
} else
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].textContent =
timeColour.text;
});
} }
} }

View File

@@ -1,6 +1,6 @@
/** Functions to create various DOM elements used by the Bars */ /** Functions to create various DOM elements used by the Bars */
import { ColorBackPre, ColorBlue, ColorTextPre } from '../VariablesAndData'; import { ColourBackPre, ColourBlue, ColourTextPre } from '../VariablesAndData';
/** /**
* This function creates an indivudual timer for the timer bar * This function creates an indivudual timer for the timer bar
@@ -47,7 +47,7 @@ export function CreateTimer(id, name, bars) {
colorBar.style.borderBottomRightRadius = '10px'; colorBar.style.borderBottomRightRadius = '10px';
} }
if (typeof bars[i].color !== 'undefined') { if (typeof bars[i].color !== 'undefined') {
colorBar.className = ColorBackPre + bars[i].color; colorBar.className = ColourBackPre + bars[i].color;
} }
div.appendChild(colorBar); div.appendChild(colorBar);
} }
@@ -76,14 +76,20 @@ export function CreateBotBarBuildingColumn(buildingName) {
const i = buildingName; const i = buildingName;
const header = type.appendChild(document.createElement('td')); const header = type.appendChild(document.createElement('td'));
header.appendChild(document.createTextNode(`${i.indexOf(' ') !== -1 ? i.substring(0, i.indexOf(' ')) : i} (`)); header.appendChild(
document.createTextNode(`${i.indexOf(' ') !== -1 ? i.substring(0, i.indexOf(' ')) : i} (`),
);
const span = header.appendChild(document.createElement('span')); const span = header.appendChild(document.createElement('span'));
span.className = ColorTextPre + ColorBlue; span.className = ColourTextPre + ColourBlue;
header.appendChild(document.createTextNode(')')); header.appendChild(document.createTextNode(')'));
type.lastChild.style.paddingLeft = '8px';
bonus.appendChild(document.createElement('td')); bonus.appendChild(document.createElement('td'));
bonus.lastChild.style.paddingLeft = '8px';
pp.appendChild(document.createElement('td')); pp.appendChild(document.createElement('td'));
pp.lastChild.style.paddingLeft = '8px';
time.appendChild(document.createElement('td')); time.appendChild(document.createElement('td'));
time.lastChild.style.paddingLeft = '2px';
} }
} }

View File

@@ -3,8 +3,12 @@
import { UpdateBotTimerBarPosition } from '../../Config/SpecificToggles'; import { UpdateBotTimerBarPosition } from '../../Config/SpecificToggles';
import { CMOptions } from '../../Config/VariablesAndData'; import { CMOptions } from '../../Config/VariablesAndData';
import { import {
BuffColors, BuffColours,
ColorBackPre, ColorGray, ColorOrange, ColorPurple, LastNumberOfTimers, ColourBackPre,
ColourGray,
ColourOrange,
ColourPurple,
LastNumberOfTimers,
} from '../VariablesAndData'; } from '../VariablesAndData';
import { CreateTimer } from './CreateDOMElements'; import { CreateTimer } from './CreateDOMElements';
@@ -22,16 +26,21 @@ export function CreateTimerBar() {
TimerBar.style.backgroundColor = 'black'; TimerBar.style.backgroundColor = 'black';
// Create standard Golden Cookie bar // Create standard Golden Cookie bar
const CMTimerBarGC = CreateTimer('CMTimerBarGC', const CMTimerBarGC = CreateTimer('CMTimerBarGC', 'Next Cookie', [
'Next Cookie', { id: 'CMTimerBarGCMinBar', color: ColourGray },
[{ id: 'CMTimerBarGCMinBar', color: ColorGray }, { id: 'CMTimerBarGCBar', color: ColorPurple }]); { id: 'CMTimerBarGCBar', color: ColourPurple },
]);
TimerBar.appendChild(CMTimerBarGC); TimerBar.appendChild(CMTimerBarGC);
// Create standard Reindeer bar // Create standard Reindeer bar
const CMTimerBarRen = CreateTimer('CMTimerBarRen', const CMTimerBarRen = CreateTimer('CMTimerBarRen', 'Next Reindeer', [
'Next Reindeer', { id: 'CMTimerBarRenMinBar', color: ColourGray },
[{ id: 'CMTimerBarRenMinBar', color: ColorGray }, { id: 'CMTimerBarRenBar', color: ColorOrange }]); { id: 'CMTimerBarRenBar', color: ColourOrange },
]);
TimerBar.appendChild(CMTimerBarRen); TimerBar.appendChild(CMTimerBarRen);
const TimerBarBuffTimers = document.createElement('div');
TimerBarBuffTimers.id = 'CMTimerBarBuffTimers';
TimerBar.appendChild(TimerBarBuffTimers);
l('wrapper').appendChild(TimerBar); l('wrapper').appendChild(TimerBar);
} }
@@ -50,8 +59,15 @@ export function UpdateTimerBar() {
// Regulates visibility of Golden Cookie timer // Regulates visibility of Golden Cookie timer
if (Game.shimmerTypes.golden.spawned === 0 && !Game.Has('Golden switch [off]')) { if (Game.shimmerTypes.golden.spawned === 0 && !Game.Has('Golden switch [off]')) {
l('CMTimerBarGC').style.display = ''; l('CMTimerBarGC').style.display = '';
l('CMTimerBarGCMinBar').style.width = `${Math.round(Math.max(0, Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) * maxWidthTwoBar / Game.shimmerTypes.golden.maxTime)}px`; l('CMTimerBarGCMinBar').style.width = `${Math.round(
if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) / Game.fps); (Math.max(0, Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) *
maxWidthTwoBar) /
Game.shimmerTypes.golden.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarGCMinBar').textContent = Math.ceil(
(Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) / Game.fps,
);
else l('CMTimerBarGCMinBar').textContent = ''; else l('CMTimerBarGCMinBar').textContent = '';
if (Game.shimmerTypes.golden.minTime === Game.shimmerTypes.golden.maxTime) { if (Game.shimmerTypes.golden.minTime === Game.shimmerTypes.golden.maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
@@ -60,52 +76,99 @@ export function UpdateTimerBar() {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = ''; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = ''; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
} }
l('CMTimerBarGCBar').style.width = `${Math.round(Math.min(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime, Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) * maxWidthTwoBar / Game.shimmerTypes.golden.maxTime)}px`; l('CMTimerBarGCBar').style.width = `${Math.round(
if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime, Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps); (Math.min(
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime,
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time,
) *
maxWidthTwoBar) /
Game.shimmerTypes.golden.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarGCBar').textContent = Math.ceil(
Math.min(
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime,
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time,
) / Game.fps,
);
else l('CMTimerBarGCBar').textContent = ''; else l('CMTimerBarGCBar').textContent = '';
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps); l('CMTimerBarGCTime').textContent = Math.ceil(
numberOfTimers++; (Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps,
);
numberOfTimers += 1;
} else l('CMTimerBarGC').style.display = 'none'; } else l('CMTimerBarGC').style.display = 'none';
// Regulates visibility of Reindeer timer // Regulates visibility of Reindeer timer
if (Game.season === 'christmas' && Game.shimmerTypes.reindeer.spawned === 0) { if (Game.season === 'christmas' && Game.shimmerTypes.reindeer.spawned === 0) {
l('CMTimerBarRen').style.display = ''; l('CMTimerBarRen').style.display = '';
l('CMTimerBarRenMinBar').style.width = `${Math.round(Math.max(0, Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) * maxWidthTwoBar / Game.shimmerTypes.reindeer.maxTime)}px`; l('CMTimerBarRenMinBar').style.width = `${Math.round(
if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) / Game.fps); (Math.max(0, Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) *
maxWidthTwoBar) /
Game.shimmerTypes.reindeer.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarRenMinBar').textContent = Math.ceil(
(Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) / Game.fps,
);
else l('CMTimerBarRenMinBar').textContent = ''; else l('CMTimerBarRenMinBar').textContent = '';
l('CMTimerBarRenBar').style.width = `${Math.round(Math.min(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime, Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) * maxWidthTwoBar / Game.shimmerTypes.reindeer.maxTime)}px`; l('CMTimerBarRenBar').style.width = `${Math.round(
if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime, Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps); (Math.min(
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time,
) *
maxWidthTwoBar) /
Game.shimmerTypes.reindeer.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarRenBar').textContent = Math.ceil(
Math.min(
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time,
) / Game.fps,
);
else l('CMTimerBarRenBar').textContent = ''; else l('CMTimerBarRenBar').textContent = '';
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps); l('CMTimerBarRenTime').textContent = Math.ceil(
numberOfTimers++; (Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps,
);
numberOfTimers += 1;
} else { } else {
l('CMTimerBarRen').style.display = 'none'; l('CMTimerBarRen').style.display = 'none';
} }
// On every frame all buff-timers are deleted and re-created // On every frame all buff-timers are deleted and re-created
const BuffTimerBars = {}; const BuffTimerBars = {};
for (const i of Object.keys(Game.buffs)) { l('CMTimerBarBuffTimers').innerHTML = '';
Object.keys(Game.buffs).forEach((i) => {
if (Game.buffs[i]) { if (Game.buffs[i]) {
const timer = CreateTimer(Game.buffs[i].name, Game.buffs[i].name, [{ id: `${Game.buffs[i].name}Bar` }]); const timer = CreateTimer(Game.buffs[i].name, Game.buffs[i].name, [
{ id: `${Game.buffs[i].name}Bar` },
]);
timer.style.display = ''; timer.style.display = '';
let classColor = ''; let classColour = '';
// Gives specific timers specific colors // Gives specific timers specific colors
if (typeof BuffColors[Game.buffs[i].name] !== 'undefined') { if (typeof BuffColours[Game.buffs[i].name] !== 'undefined') {
classColor = BuffColors[Game.buffs[i].name]; classColour = BuffColours[Game.buffs[i].name];
} else classColor = ColorPurple; } else classColour = ColourPurple;
timer.lastChild.children[1].className = ColorBackPre + classColor; timer.lastChild.children[1].className = ColourBackPre + classColour;
timer.lastChild.children[1].style.color = 'black'; timer.lastChild.children[1].style.color = 'black';
if (CMOptions.TimerBarOverlay === 2) timer.lastChild.children[1].textContent = `${Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime))}%`; if (CMOptions.TimerBarOverlay === 2)
timer.lastChild.children[1].textContent = `${Math.round(
100 * (Game.buffs[i].time / Game.buffs[i].maxTime),
)}%`;
else timer.lastChild.children[1].textContent = ''; else timer.lastChild.children[1].textContent = '';
timer.lastChild.children[1].style.width = `${Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime)}px`; timer.lastChild.children[1].style.width = `${Math.round(
(Game.buffs[i].time *
(maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8)) /
Game.buffs[i].maxTime,
)}px`;
timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps); timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
numberOfTimers++; numberOfTimers += 1;
BuffTimerBars[Game.buffs[i].name] = timer; BuffTimerBars[Game.buffs[i].name] = timer;
} }
} });
for (const i of Object.keys(BuffTimerBars)) { Object.keys(BuffTimerBars).forEach((i) => {
l('CMTimerBar').appendChild(BuffTimerBars[i]); l('CMTimerBarBuffTimers').appendChild(BuffTimerBars[i]);
} });
if (numberOfTimers !== 0) { if (numberOfTimers !== 0) {
l('CMTimerBar').style.height = `${numberOfTimers * 12 + 2}px`; l('CMTimerBar').style.height = `${numberOfTimers * 12 + 2}px`;

View File

@@ -0,0 +1,34 @@
/**
* This function creates two objects at the top of the right column that allowing hiding the upgrade and building section
*/
export default function CreateSectionHideButtons() {
const div = document.createElement('div');
div.id = 'CMSectionHidButtons';
div.style.textAlign = 'center';
const a = document.createElement('a');
a.className = 'option';
a.onclick = function () {
if (l('upgrades').style.display === 'flex') {
l('upgrades').style.display = 'none';
l('toggleUpgrades').style.display = 'none';
l('techUpgrades').style.display = 'none';
l('vaultUpgrades').style.display = 'none';
} else {
l('upgrades').style.display = 'flex';
if (l('toggleUpgrades').children.length !== 0) l('toggleUpgrades').style.display = 'block';
if (l('techUpgrades').children.length !== 0) l('techUpgrades').style.display = 'block';
if (l('vaultUpgrades').children.length !== 0) l('vaultUpgrades').style.display = 'block';
}
};
a.textContent = 'Hide/Show Upgrades';
div.appendChild(a);
const b = document.createElement('a');
b.className = 'option';
b.onclick = function () {
if (l('products').style.display === 'grid') l('products').style.display = 'none';
else l('products').style.display = 'grid';
};
b.textContent = 'Hide/Show Buildings';
div.appendChild(b);
l('store').insertBefore(div, l('store').childNodes[2]);
}

View File

@@ -1,5 +1,6 @@
import { CacheWrinklersFattest } from '../../Cache/VariablesAndData'; import { CacheWrinklersFattest } from '../../Cache/VariablesAndData';
import PopAllNormalWrinklers from '../HelperFunctions/PopWrinklers'; import PopAllNormalWrinklers from '../HelperFunctions/PopWrinklers';
import { CreateTooltip } from '../Tooltips/Tooltip';
/** /**
* This function creates two objects at the bottom of the left column that allowing popping of wrinklers * This function creates two objects at the bottom of the left column that allowing popping of wrinklers
@@ -9,12 +10,32 @@ export default function CreateWrinklerButtons() {
popAllA.id = 'PopAllNormalWrinklerButton'; popAllA.id = 'PopAllNormalWrinklerButton';
popAllA.textContent = 'Pop All Normal'; popAllA.textContent = 'Pop All Normal';
popAllA.className = 'option'; popAllA.className = 'option';
popAllA.onclick = function () { PopAllNormalWrinklers(); }; popAllA.onclick = function () {
PopAllNormalWrinklers();
};
popAllA.onmouseout = function () {
Game.tooltip.shouldHide = 1;
};
popAllA.onmouseover = function () {
Game.tooltip.dynamic = 1;
Game.tooltip.draw(this, () => CreateTooltip('wb', 'PopAll'), 'this');
Game.tooltip.wobble();
};
l('sectionLeftExtra').children[0].append(popAllA); l('sectionLeftExtra').children[0].append(popAllA);
const popFattestA = document.createElement('a'); const popFattestA = document.createElement('a');
popFattestA.id = 'PopFattestWrinklerButton'; popFattestA.id = 'PopFattestWrinklerButton';
popFattestA.textContent = 'Pop Single Fattest'; popFattestA.textContent = 'Pop Single Fattest';
popFattestA.className = 'option'; popFattestA.className = 'option';
popFattestA.onclick = function () { if (CacheWrinklersFattest[1] !== null) Game.wrinklers[CacheWrinklersFattest[1]].hp = 0; }; popFattestA.onclick = function () {
if (CacheWrinklersFattest[1] !== null) Game.wrinklers[CacheWrinklersFattest[1]].hp = 0;
};
popFattestA.onmouseout = function () {
Game.tooltip.shouldHide = 1;
};
popFattestA.onmouseover = function () {
Game.tooltip.dynamic = 1;
Game.tooltip.draw(this, () => CreateTooltip('wb', 'PopFattest'), 'this');
Game.tooltip.wobble();
};
l('sectionLeftExtra').children[0].append(popFattestA); l('sectionLeftExtra').children[0].append(popFattestA);
} }

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