Fixed break when Temple is not loaded
This commit is contained in:
File diff suppressed because one or more lines are too long
2
dist/CookieMonster.js
vendored
2
dist/CookieMonster.js
vendored
File diff suppressed because one or more lines are too long
2
dist/CookieMonster.js.map
vendored
2
dist/CookieMonster.js.map
vendored
File diff suppressed because one or more lines are too long
@@ -17,6 +17,7 @@ import {
|
||||
* @returns {number} CM.Sim.cookiesPs - Game.cookiesPs The bonus cps and the price of the change
|
||||
*/
|
||||
export default function CalculateChangeGod(god, slot) {
|
||||
if (!Game.Objects.Temple.minigameLoaded) return 0;
|
||||
CopyData();
|
||||
const { minigame } = Game.Objects.Temple;
|
||||
const CurrentSlot = minigame.godsById[god].slot;
|
||||
|
||||
Reference in New Issue
Block a user