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21 Commits

Author SHA1 Message Date
Aktanusa
4a8c59a3e6 Fixed to work with Version 2.016 of Cookie Clicker (Issue #224 & #225) 2018-10-27 20:37:27 -04:00
Aktanusa
cd3061f2c4 Change to Version 2.016.1 2018-10-26 11:33:57 -04:00
Aktanusa
937cb34920 Changed how editing sound URLs to be better (aka you don't need to change the URL and save within the 10 second refresh window anymore) 2018-10-26 11:31:04 -04:00
Aktanusa
2f862ac687 Fix bug with timer bar displacing wrinkler detection area (Issue #213) and use game detection instead of copying code plus a minor code formatting change 2018-08-17 15:50:31 -04:00
Aktanusa
6895719759 Version change to 2.012.2 and added option for turning off the timer in Grimoire magic meter 2018-08-09 17:01:43 -04:00
Aktanusa
1a1877e15c Fixed to work with Version 2.012 of Cookie Clicker 2018-08-08 11:37:35 -04:00
Aktanusa
3af0dd81e5 Change to Version 2.012.1 2018-08-08 11:01:22 -04:00
Aktanusa
909806b0f9 Fix to work with Version 2.0109 of CC (Issue #208) 2018-08-01 19:43:10 -04:00
Aktanusa
a393c73eec Change to Version 2.0109.1 2018-08-01 11:34:27 -04:00
Aktanusa
1c8a9d6bb3 Split the tooltip options 2018-08-01 11:28:15 -04:00
Aktanusa
62dae65606 Fix calculation error due to timing being off by a little bit (happens more often on slower computers) (Issue #200) 2018-07-21 08:30:52 -04:00
Aktanusa
7310905ae2 Fixed Scientific Notation and Engineering Notation to be more correct 2018-07-19 21:27:34 -04:00
Aktanusa
cd1ea8269b Fixed silly bug with Scientific Notation 2018-07-13 00:01:35 -04:00
Aktanusa
22ae4ebc4c Renamed previous Scientific Notation to Engineering Notation and added real Scientific Notation (Issue #110) 2018-07-12 23:05:18 -04:00
Aktanusa
b5f6fef9ae Expand the number labels since now the game hits even higher numbers! (Issue #197) 2018-07-10 22:37:00 -04:00
Aktanusa
9becf9b9ac Added the options 10s, 15s, 30s to average CPS (Issue #198) 2018-07-10 21:04:17 -04:00
Aktanusa
e4de9c124e Fix Prestige stats not taking account of extra buildings from Spontaneous Edifice (Issue #175) 2018-04-25 19:24:07 -04:00
Aktanusa
5ef7486646 Change to Version 2.0106.2 2018-04-25 18:47:52 -04:00
Aktanusa
902c866f18 Changed 'Pop All' button to pop only normal Wrinklers (Issue #140 & #171) 2018-04-24 20:39:58 -04:00
Aktanusa
f6164a9b85 Fixed to work with Version 2.0106 of CC (Issue #179 and #181) 2018-04-24 18:58:18 -04:00
Aktanusa
07253531ef Change to Version 2.0106.1 2018-04-21 17:30:36 -04:00
6 changed files with 634 additions and 468 deletions

View File

@@ -185,13 +185,13 @@ CM.Cache.RemakeChain = function() {
CM.Cache.Chain = 0; CM.Cache.Chain = 0;
} }
else { else {
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25; CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
} }
if (maxPayout < CM.Cache.ChainWrathReward) { if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.ChainWrath = 0; CM.Cache.ChainWrath = 0;
} }
else { else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25; CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
} }
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7); CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
@@ -202,13 +202,13 @@ CM.Cache.RemakeChain = function() {
CM.Cache.ChainFrenzy = 0; CM.Cache.ChainFrenzy = 0;
} }
else { else {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25; CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
} }
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) { if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzyWrath = 0; CM.Cache.ChainFrenzyWrath = 0;
} }
else { else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25; CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
} }
} }
@@ -265,6 +265,7 @@ CM.Cache.UpdateAvgCPS = function() {
if (Game.cpsSucked > 0) { if (Game.cpsSucked > 0) {
choEggTotal += CM.Cache.WrinkGodBank; choEggTotal += CM.Cache.WrinkGodBank;
} }
CM.Cache.RealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal);
choEggTotal *= 0.05; choEggTotal *= 0.05;
if (CM.Cache.lastDate != -1) { if (CM.Cache.lastDate != -1) {
@@ -300,7 +301,7 @@ CM.Cache.UpdateAvgCPS = function() {
var sortedGainWrink = new Array(); var sortedGainWrink = new Array();
var sortedGainChoEgg = new Array(); var sortedGainChoEgg = new Array();
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60); var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.cookieTimes[CM.Config.AvgCPSHist]);
// Assumes the queues are the same length // Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) { for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
@@ -346,7 +347,7 @@ CM.Cache.UpdateAvgCPS = function() {
} }
var totalClicks = 0; var totalClicks = 0;
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]); var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.clickTimes[CM.Config.AvgClicksHist]);
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) { for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
totalClicks += CM.Cache.ClicksDiff.get(i); totalClicks += CM.Cache.ClicksDiff.get(i);
} }
@@ -377,6 +378,7 @@ CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0; CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = ''; CM.Cache.Title = '';
CM.Cache.HadFierHoard = false; CM.Cache.HadFierHoard = false;
CM.Cache.RealCookiesEarned = -1;
CM.Cache.lastDate = -1; CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1; CM.Cache.lastCookies = -1;
CM.Cache.lastWrinkCookies = -1; CM.Cache.lastWrinkCookies = -1;
@@ -515,7 +517,7 @@ CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Color
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true}; CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false}; CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false}; CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false}; CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true}; CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
@@ -529,16 +531,18 @@ CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of t
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true}; CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}}; CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades/grimoire', toggle: true}; CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true}; CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
/******** /********
* Data * * Data *
@@ -647,20 +651,64 @@ CM.Disp.Beautify = function(num, frac) {
negative = true; negative = true;
} }
if (CM.Config.Scale == 3) {
if (num >= 10) {
var count = 0;
while (num >= 10) {
count++;
num /= 10;
}
answer = Math.round(num * 1000) / 1000 + 'E+' + count;
}
else if (num < 1 && num != 0) {
var count = 0;
while (num < 1) {
count++;
num *= 10;
}
answer = Math.round(num * 1000) / 1000 + 'E-' + count;
}
else {
answer = Math.round(num * 1000) / 1000 + 'E+0';
}
}
else if (CM.Config.Scale == 4) {
if (num >= 1000) {
var count = 0;
while (num >= 1000) {
count++;
num /= 1000;
}
answer = Math.round(num * 1000) / 1000 + 'E+' + (count * 3);
}
else if (num < 1 && num != 0) {
var count = 0;
while (num < 1) {
count++;
num *= 1000;
}
answer = Math.round(num * 1000) / 1000 + 'E-' + (count * 3);
}
else {
answer = Math.round(num * 1000) / 1000 + 'E+0';
}
}
else {
for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) { for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) {
if (i < CM.Disp.metric.length && CM.Config.Scale == 1) { if (i < CM.Disp.metric.length && CM.Config.Scale == 1) {
if (num >= Math.pow(1000, i + 2)) { if (num >= Math.pow(1000, i + 2)) {
answer = (Math.floor(num / Math.pow(1000, i + 1)) / 1000).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',') + ' ' + CM.Disp.metric[i]; answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',') + ' ' + CM.Disp.metric[i];
break; break;
} }
} }
else if (CM.Config.Scale > 1) { else if (CM.Config.Scale == 2) {
if (num >= Math.pow(1000, i + 2)) { if (num >= Math.pow(1000, i + 2)) {
answer = (Math.floor(num / Math.pow(1000, i + 1)) / 1000) + (CM.Config.Scale == 2 ? (' ' + CM.Disp.shortScale[i]) : ('e+' + ((i + 2) * 3))); answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000) + ' ' + CM.Disp.shortScale[i];
break; break;
} }
} }
} }
}
if (answer == '') { if (answer == '') {
answer = CM.Backup.Beautify(num, frac); answer = CM.Backup.Beautify(num, frac);
} }
@@ -1456,7 +1504,7 @@ CM.Disp.UpdateTitle = function() {
CM.Disp.CollectWrinklers = function() { CM.Disp.CollectWrinklers = function() {
for (var i in Game.wrinklers) { for (var i in Game.wrinklers) {
if (Game.wrinklers[i].sucked > 0) { if (Game.wrinklers[i].sucked > 0 && Game.wrinklers[i].type == 0) {
Game.wrinklers[i].hp = 0; Game.wrinklers[i].hp = 0;
} }
} }
@@ -1521,14 +1569,20 @@ CM.Disp.AddMenuPref = function(title) {
input.id = CM.ConfigPrefix + config; input.id = CM.ConfigPrefix + config;
input.className = 'option'; input.className = 'option';
input.type = 'text'; input.type = 'text';
input.value = CM.Config[config]; input.readOnly = true;
input.setAttribute('value', CM.Config[config]);
input.style.width = '300px'; input.style.width = '300px';
div.appendChild(input); div.appendChild(input);
div.appendChild(document.createTextNode(' ')); div.appendChild(document.createTextNode(' '));
var inputPrompt = document.createElement('input');
inputPrompt.id = CM.ConfigPrefix + config + 'Prompt';
inputPrompt.className = 'option';
inputPrompt.type = 'text';
inputPrompt.setAttribute('value', CM.Config[config]);
var a = document.createElement('a'); var a = document.createElement('a');
a.className = 'option'; a.className = 'option';
a.onclick = function() {CM.Config[config] = l(CM.ConfigPrefix + config).value;CM.SaveConfig(CM.Config);}; a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Config[\'' + config + '\'] = l(CM.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.SaveConfig(CM.Config); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
a.textContent = 'Save'; a.textContent = 'Edit';
div.appendChild(a); div.appendChild(a);
var label = document.createElement('label'); var label = document.createElement('label');
label.textContent = CM.ConfigData[config].desc; label.textContent = CM.ConfigData[config].desc;
@@ -1550,7 +1604,7 @@ CM.Disp.AddMenuPref = function(title) {
input.id = CM.ConfigPrefix + 'Color' + CM.Disp.colors[i]; input.id = CM.ConfigPrefix + 'Color' + CM.Disp.colors[i];
input.className = 'option'; input.className = 'option';
input.style.width = '65px'; input.style.width = '65px';
input.value = CM.Config.Colors[CM.Disp.colors[i]]; input.setAttribute('value', CM.Config.Colors[CM.Disp.colors[i]]);
div.appendChild(input); div.appendChild(input);
eval('var change = function() {CM.Config.Colors[\'' + CM.Disp.colors[i] + '\'] = l(CM.ConfigPrefix + \'Color\' + \'' + CM.Disp.colors[i] + '\').value; CM.Disp.UpdateColors(); CM.SaveConfig(CM.Config);}'); eval('var change = function() {CM.Config.Colors[\'' + CM.Disp.colors[i] + '\'] = l(CM.ConfigPrefix + \'Color\' + \'' + CM.Disp.colors[i] + '\').value; CM.Disp.UpdateColors(); CM.SaveConfig(CM.Config);}');
var jscolorpicker = new jscolor.color(input, {hash: true, caps: false, pickerZIndex: 1000000, pickerPosition: 'right', onImmediateChange: change}); var jscolorpicker = new jscolor.color(input, {hash: true, caps: false, pickerZIndex: 1000000, pickerPosition: 'right', onImmediateChange: change});
@@ -1598,10 +1652,11 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('Favicon')); frag.appendChild(listing('Favicon'));
frag.appendChild(header('Tooltip')); frag.appendChild(header('Tooltip'));
frag.appendChild(listing('Tooltip')); frag.appendChild(listing('TooltipBuildUp'));
frag.appendChild(listing('TooltipAmor')); frag.appendChild(listing('TooltipAmor'));
frag.appendChild(listing('ToolWarnCaut')); frag.appendChild(listing('ToolWarnCaut'));
frag.appendChild(listing('ToolWarnCautPos')); frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('TooltipGrim'));
frag.appendChild(listing('ToolWrink')); frag.appendChild(listing('ToolWrink'));
frag.appendChild(header('Statistics')); frag.appendChild(header('Statistics'));
@@ -1609,6 +1664,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('UpStats')); frag.appendChild(listing('UpStats'));
frag.appendChild(listing('TimeFormat')); frag.appendChild(listing('TimeFormat'));
frag.appendChild(listing('SayTime')); frag.appendChild(listing('SayTime'));
frag.appendChild(listing('GrimoireBar'));
frag.appendChild(header('Other')); frag.appendChild(header('Other'));
frag.appendChild(listing('Scale')); frag.appendChild(listing('Scale'));
@@ -1760,7 +1816,7 @@ CM.Disp.AddMenuStats = function(title) {
var chainWrathRewardMax = CM.Cache.ChainWrathReward; var chainWrathRewardMax = CM.Cache.ChainWrathReward;
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward; var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward; var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.25); var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.5);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax); var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax); var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
if (Game.hasAura('Ancestral Metamorphosis')) { if (Game.hasAura('Ancestral Metamorphosis')) {
@@ -1832,8 +1888,8 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Prestige', 'Prestige')); stats.appendChild(header('Prestige', 'Prestige'));
if (CM.Config.StatsPref.Prestige) { if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0))); var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)); var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax)))); stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment(); var cookiesNextFrag = document.createDocumentFragment();
@@ -1861,7 +1917,7 @@ CM.Disp.AddMenuStats = function(title) {
var popAllFrag = document.createDocumentFragment(); var popAllFrag = document.createDocumentFragment();
popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' ')); popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
var popAllA = document.createElement('a'); var popAllA = document.createElement('a');
popAllA.textContent = 'Pop All'; popAllA.textContent = 'Pop All Normal';
popAllA.className = 'option'; popAllA.className = 'option';
popAllA.onclick = function() { CM.Disp.CollectWrinklers(); }; popAllA.onclick = function() { CM.Disp.CollectWrinklers(); };
popAllFrag.appendChild(popAllA); popAllFrag.appendChild(popAllA);
@@ -1968,8 +2024,8 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Miscellaneous', 'Misc')); stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) { if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3)))); stats.appendChild(listing('Average Cookies Per Second (Past ' + (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] < 60 ? (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] + ' seconds') : ((CM.Disp.cookieTimes[CM.Config.AvgCPSHist] / 60) + (CM.Config.AvgCPSHist == 3 ? ' minute' : ' minutes'))) + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.times[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1)))); stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.clickTimes[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
} }
@@ -1996,6 +2052,18 @@ CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu(); if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
} }
CM.Disp.FixMouseY = function(target) {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
target();
Game.mouseY += timerBarHeight;
}
else {
target();
}
}
CM.Disp.UpdateTooltipLocation = function() { CM.Disp.UpdateTooltipLocation = function() {
if (Game.tooltip.origin == 'store') { if (Game.tooltip.origin == 'store') {
var warnCautOffset = 0; var warnCautOffset = 0;
@@ -2050,7 +2118,7 @@ CM.Disp.CreateTooltipWarnCaut = function() {
l('tooltipAnchor').appendChild(CM.Disp.TooltipWarnCaut); l('tooltipAnchor').appendChild(CM.Disp.TooltipWarnCaut);
} }
CM.Disp.ToggleToolWarnCaut = function() { CM.Disp.ToggleToolWarnCaut = function() { // Pointless?
if (CM.Config.ToolWarnCaut == 1) { if (CM.Config.ToolWarnCaut == 1) {
CM.Disp.TooltipWarnCaut.style.display = 'block'; CM.Disp.TooltipWarnCaut.style.display = 'block';
} }
@@ -2151,7 +2219,7 @@ CM.Disp.Tooltip = function(type, name) {
} }
else if (type == 'u') { else if (type == 'u') {
if (!Game.UpgradesInStore[name]) return ''; if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)(); l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
} }
else { // Grimoire else { // Grimoire
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)(); l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
@@ -2161,7 +2229,7 @@ CM.Disp.Tooltip = function(type, name) {
area.id = 'CMTooltipArea'; area.id = 'CMTooltipArea';
l('tooltip').appendChild(area); l('tooltip').appendChild(area);
if (CM.Config.Tooltip == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) { if (CM.Config.TooltipBuildUp == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) {
l('tooltip').firstChild.style.paddingBottom = '4px'; l('tooltip').firstChild.style.paddingBottom = '4px';
var tooltip = document.createElement('div'); var tooltip = document.createElement('div');
tooltip.style.border = '1px solid'; tooltip.style.border = '1px solid';
@@ -2205,8 +2273,9 @@ CM.Disp.Tooltip = function(type, name) {
} }
CM.Disp.UpdateTooltip = function() { CM.Disp.UpdateTooltip = function() {
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) { if (l('tooltipAnchor').style.display != 'none') {
if (l('CMTooltipArea') != null) {
if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') { if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') {
// Error checking // Error checking
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) { if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
@@ -2229,7 +2298,7 @@ CM.Disp.UpdateTooltip = function() {
price = Game.Objects[CM.Disp.tooltipName].getPrice(); price = Game.Objects[CM.Disp.tooltipName].getPrice();
} }
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus; bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) { if (CM.Config.TooltipBuildUp == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
@@ -2238,13 +2307,13 @@ CM.Disp.UpdateTooltip = function() {
else { // Upgrades else { // Upgrades
bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus; bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus;
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice(); price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
if (CM.Config.Tooltip == 1) { if (CM.Config.TooltipBuildUp == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
} }
} }
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if (CM.Config.TooltipBuildUp == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
l('CMTooltipIncome').textContent = Beautify(bonus, 2); l('CMTooltipIncome').textContent = Beautify(bonus, 2);
var increase = Math.round(bonus / Game.cookiesPs * 10000); var increase = Math.round(bonus / Game.cookiesPs * 10000);
@@ -2258,6 +2327,7 @@ CM.Disp.UpdateTooltip = function() {
} }
if (CM.Config.ToolWarnCaut == 1) { if (CM.Config.ToolWarnCaut == 1) {
CM.Disp.TooltipWarnCaut.style.display = 'block';
var warn = CM.Cache.Lucky; var warn = CM.Cache.Lucky;
if (CM.Config.ToolWarnCautBon == 1) { if (CM.Config.ToolWarnCautBon == 1) {
var bonusNoFren = bonus; var bonusNoFren = bonus;
@@ -2296,15 +2366,19 @@ CM.Disp.UpdateTooltip = function() {
l('CMDispTooltipCaut').style.display = 'none'; l('CMDispTooltipCaut').style.display = 'none';
} }
} }
else {
CM.Disp.TooltipWarnCaut.style.display = 'none';
}
} }
else { // Grimoire else { // Grimoire
CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none'; l('CMDispTooltipWarn').style.display = 'none';
l('CMDispTooltipCaut').style.display = 'none'; l('CMDispTooltipCaut').style.display = 'none';
var minigame = Game.Objects['Wizard tower'].minigame; var minigame = Game.Objects['Wizard tower'].minigame;
var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]); var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]);
if (CM.Config.Tooltip == 1 && spellCost <= minigame.magicM) { if (CM.Config.TooltipGrim == 1 && spellCost <= minigame.magicM) {
l('CMTooltipArea').innerHTML = ''; l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px'; l('tooltip').firstChild.style.paddingBottom = '4px';
@@ -2345,6 +2419,10 @@ CM.Disp.UpdateTooltip = function() {
} }
} }
} }
else {
CM.Disp.TooltipWarnCaut.style.display = 'none';
}
}
} }
CM.Disp.DrawTooltipWarnCaut = function() { CM.Disp.DrawTooltipWarnCaut = function() {
@@ -2375,20 +2453,9 @@ CM.Disp.AddWrinklerAreaDetect = function() {
CM.Disp.CheckWrinklerTooltip = function() { CM.Disp.CheckWrinklerTooltip = function() {
if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) { if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
var showingTooltip = false; var showingTooltip = false;
var mouseInWrinkler = function (x, y, rect) {
var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
var h1 = Math.sqrt(dx * dx + dy * dy);
var currA = Math.atan2(dy, dx);
var newA = currA - rect.r;
var x2 = Math.cos(newA) * h1;
var y2 = Math.sin(newA) * h1;
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
return false;
}
for (var i in Game.wrinklers) { for (var i in Game.wrinklers) {
var me = Game.wrinklers[i]; var me = Game.wrinklers[i];
var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10}; if (me.phase > 0 && me.selected) {
if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
showingTooltip = true; showingTooltip = true;
if (CM.Disp.TooltipWrinklerCache[i] == 0) { if (CM.Disp.TooltipWrinklerCache[i] == 0) {
var placeholder = document.createElement('div'); var placeholder = document.createElement('div');
@@ -2487,10 +2554,11 @@ CM.Disp.goldenShimmer;
CM.Disp.seasonPopShimmer; CM.Disp.seasonPopShimmer;
CM.Disp.lastAscendState = -1; CM.Disp.lastAscendState = -1;
CM.Disp.times = [1, 5, 10, 15, 30]; CM.Disp.cookieTimes = [10, 15, 30, 60, 300, 600, 900, 1800];
CM.Disp.clickTimes = [1, 5, 10, 15, 30];
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y']; CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec']; CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec', 'Quattuordec', 'Quindec', 'Sexdec', 'Septendec', 'Octodec', 'Novemdec', 'Vigint', 'Unvigint', 'Duovigint', 'Trevigint', 'Quattuorvigint'];
CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1; CM.Disp.TooltipWrinkler = -1;
@@ -2508,10 +2576,10 @@ CM.ReplaceNative = function() {
Beautify = CM.Disp.Beautify; Beautify = CM.Disp.Beautify;
CM.Backup.CalculateGains = Game.CalculateGains; CM.Backup.CalculateGains = Game.CalculateGains;
eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('var day').join('CM.Sim.DateCentury = Date.now();var day'));
Game.CalculateGains = function() { Game.CalculateGains = function() {
CM.Backup.CalculateGains(); CM.Backup.CalculateGainsMod();
CM.Sim.DoSims = 1; CM.Sim.DoSims = 1;
CM.Sim.Date = Date.now();
} }
CM.Backup.tooltip = {}; CM.Backup.tooltip = {};
@@ -2530,17 +2598,14 @@ CM.ReplaceNative = function() {
CM.Disp.UpdateTooltipLocation(); CM.Disp.UpdateTooltipLocation();
} }
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
Game.UpdateWrinklers = function() {
CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
}
CM.Backup.UpdateSpecial = Game.UpdateSpecial; CM.Backup.UpdateSpecial = Game.UpdateSpecial;
Game.UpdateSpecial = function() { Game.UpdateSpecial = function() {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) { CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
CM.Backup.UpdateSpecial();
Game.mouseY += timerBarHeight;
}
else {
CM.Backup.UpdateSpecial();
}
} }
// Probably better to load per minigame // Probably better to load per minigame
@@ -2614,7 +2679,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
CM.Backup.GrimoireDraw = minigame.draw; CM.Backup.GrimoireDraw = minigame.draw;
Game.Objects['Wizard tower'].minigame.draw = function() { Game.Objects['Wizard tower'].minigame.draw = function() {
CM.Backup.GrimoireDraw(); CM.Backup.GrimoireDraw();
if (minigame.magic < minigame.magicM) { if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')'; minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
} }
} }
@@ -2748,10 +2813,10 @@ CM.DelayInit = function() {
CM.HasReplaceNativeGrimoireLaunch = false; CM.HasReplaceNativeGrimoireLaunch = false;
CM.HasReplaceNativeGrimoireDraw = false; CM.HasReplaceNativeGrimoireDraw = false;
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 0, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}}; CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 3, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, TooltipBuildUp: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, TooltipGrim:1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, GrimoireBar: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.0045'; CM.VersionMajor = '2.016';
CM.VersionMinor = '1'; CM.VersionMinor = '1';
/******* /*******
@@ -2804,8 +2869,8 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price); price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price); price = Math.ceil(price);
var giveBack = 0.5; var giveBack = 0.25;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85; if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5;
price = Math.floor(price * giveBack); price = Math.floor(price * giveBack);
if (start > 0) { if (start > 0) {
moni += price; moni += price;
@@ -2841,9 +2906,7 @@ CM.Sim.hasAura = function(what) {
return false; return false;
} }
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount')); eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount').split('me.grandma').join('Game.Objects[me.name].grandma').split('me.id').join('Game.Objects[me.name].id').split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
CM.Sim.getCPSBuffMult = function() { CM.Sim.getCPSBuffMult = function() {
var mult = 1; var mult = 1;
@@ -2860,7 +2923,7 @@ CM.Sim.InitData = function() {
CM.Sim.Objects[i] = {}; CM.Sim.Objects[i] = {};
var me = Game.Objects[i]; var me = Game.Objects[i];
var you = CM.Sim.Objects[i]; var you = CM.Sim.Objects[i];
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier')); eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult'));
// Below is needed for above eval! // Below is needed for above eval!
you.baseCps = me.baseCps; you.baseCps = me.baseCps;
you.name = me.name; you.name = me.name;
@@ -2919,6 +2982,11 @@ CM.Sim.CalculateGains = function() {
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier(); if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
// TODO Store minigame buffs?
mult *= Game.eff('cps');
if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
var cookieMult = 0; var cookieMult = 0;
for (var i in Game.cookieUpgrades) { for (var i in Game.cookieUpgrades) {
var me = Game.cookieUpgrades[i]; var me = Game.cookieUpgrades[i];
@@ -2948,9 +3016,9 @@ CM.Sim.CalculateGains = function() {
else if (godLvl == 3) mult *= 1.05; else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages'); var godLvl = Game.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2); if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2); else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2); else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence'); var godLvl = Game.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93; if (godLvl == 1) buildMult *= 0.93;
@@ -2959,7 +3027,7 @@ CM.Sim.CalculateGains = function() {
var godLvl = Game.hasGod('industry'); var godLvl = Game.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1; if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.05; else if (godLvl == 2) buildMult *= 1.06;
else if (godLvl == 3) buildMult *= 1.03; else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor'); var godLvl = Game.hasGod('labor');
@@ -2985,20 +3053,29 @@ CM.Sim.CalculateGains = function() {
if (Game.hasGod) { if (Game.hasGod) {
var godLvl = Game.hasGod('mother'); var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1; if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.06; else if (godLvl == 2) milkMult *= 1.05;
else if (godLvl == 3) milkMult *= 1.03; else if (godLvl == 3) milkMult *= 1.03;
} }
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); // TODO Store minigame buffs?
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); milkMult *= Game.eff('milk');
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); var catMult = 1;
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten consultants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
mult *= catMult;
var eggMult = 1; var eggMult = 1;
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01; if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
@@ -3015,7 +3092,7 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01; if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
if (CM.Sim.Has('Century egg')) { if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day // The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24; var day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day, 100); day = Math.min(day, 100);
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1; CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
eggMult *= CM.Cache.CentEgg; eggMult *= CM.Cache.CentEgg;
@@ -3030,7 +3107,7 @@ CM.Sim.CalculateGains = function() {
if (Game.hasAura('Dragon\'s Fortune')) { if (Game.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n; var n = Game.shimmerTypes['golden'].n;
for (var i = 0; i < n; i++) { for (var i = 0; i < n; i++) {
mult *= 2.11; mult *= 2.23;
} }
} }
@@ -3052,13 +3129,17 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Golden switch [off]')) { if (CM.Sim.Has('Golden switch [off]')) {
var goldenSwitchMult = 1.5; var goldenSwitchMult = 1.5;
if (CM.Sim.Has('Residual luck')) { if (CM.Sim.Has('Residual luck')) {
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout']; var upgrades = Game.goldenCookieUpgrades;
for (var i in upgrades) { for (var i in upgrades) {
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1; if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
} }
} }
mult *= goldenSwitchMult; mult *= goldenSwitchMult;
} }
if (CM.Sim.Has('Shimmering veil [off]')) mult *= 1.5;
// Removed debug upgrades
// Removed buffs
CM.Sim.cookiesPs *= mult; CM.Sim.cookiesPs *= mult;
@@ -3068,20 +3149,11 @@ CM.Sim.CalculateGains = function() {
CM.Sim.CheckOtherAchiev = function() { CM.Sim.CheckOtherAchiev = function() {
var grandmas = 0; var grandmas = 0;
if (CM.Sim.Has('Farmer grandmas')) grandmas++; for (var i in Game.GrandmaSynergies) {
if (CM.Sim.Has('Worker grandmas')) grandmas++; if (CM.Sim.Has(Game.GrandmaSynergies[i])) grandmas++;
if (CM.Sim.Has('Miner grandmas')) grandmas++; }
if (CM.Sim.Has('Cosmic grandmas')) grandmas++;
if (CM.Sim.Has('Transmuted grandmas')) grandmas++;
if (CM.Sim.Has('Altered grandmas')) grandmas++;
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
if (CM.Sim.Has('Antigrandmas')) grandmas++;
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (CM.Sim.Has('Banker grandmas')) grandmas++;
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
if (CM.Sim.Has('Witch grandmas')) grandmas++;
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder'); if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
if (!CM.Sim.HasAchiev('Veteran') && grandmas >= 14) CM.Sim.Win('Veteran');
var buildingsOwned = 0; var buildingsOwned = 0;
var mathematician = 1; var mathematician = 1;
@@ -3105,6 +3177,10 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 200) CM.Sim.Win('Bicentennial'); if (minAmount >= 200) CM.Sim.Win('Bicentennial');
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half'); if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
if (minAmount >= 300) CM.Sim.Win('Tricentennial'); if (minAmount >= 300) CM.Sim.Win('Tricentennial');
if (minAmount >= 350) CM.Sim.Win('Tricentennial and a half');
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder'); if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect'); if (buildingsOwned >= 500) CM.Sim.Win('Architect');
@@ -3117,6 +3193,7 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress'); if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath'); if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls'); if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
@@ -3149,6 +3226,7 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly'); if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
if (me.amount >= 400) CM.Sim.Win('Dr. T'); if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals'); if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
} }
else { else {
for (var j in Game.Objects[me.name].tieredAchievs) { for (var j in Game.Objects[me.name].tieredAchievs) {
@@ -3247,16 +3325,21 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.CopyData(); CM.Sim.CopyData();
} }
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice'); if (CM.Cache.RealCookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion'); if (CM.Cache.RealCookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch'); if (CM.Cache.RealCookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism'); if (CM.Cache.RealCookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000) CM.Sim.Win('You get nothing');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000) CM.Sim.Win('Humble rebeginnings');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1; CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1; CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;

View File

@@ -165,13 +165,13 @@ CM.Cache.RemakeChain = function() {
CM.Cache.Chain = 0; CM.Cache.Chain = 0;
} }
else { else {
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25; CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
} }
if (maxPayout < CM.Cache.ChainWrathReward) { if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.ChainWrath = 0; CM.Cache.ChainWrath = 0;
} }
else { else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25; CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
} }
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7); CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
@@ -182,13 +182,13 @@ CM.Cache.RemakeChain = function() {
CM.Cache.ChainFrenzy = 0; CM.Cache.ChainFrenzy = 0;
} }
else { else {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25; CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
} }
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) { if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzyWrath = 0; CM.Cache.ChainFrenzyWrath = 0;
} }
else { else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25; CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
} }
} }
@@ -245,6 +245,7 @@ CM.Cache.UpdateAvgCPS = function() {
if (Game.cpsSucked > 0) { if (Game.cpsSucked > 0) {
choEggTotal += CM.Cache.WrinkGodBank; choEggTotal += CM.Cache.WrinkGodBank;
} }
CM.Cache.RealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal);
choEggTotal *= 0.05; choEggTotal *= 0.05;
if (CM.Cache.lastDate != -1) { if (CM.Cache.lastDate != -1) {
@@ -280,7 +281,7 @@ CM.Cache.UpdateAvgCPS = function() {
var sortedGainWrink = new Array(); var sortedGainWrink = new Array();
var sortedGainChoEgg = new Array(); var sortedGainChoEgg = new Array();
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60); var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.cookieTimes[CM.Config.AvgCPSHist]);
// Assumes the queues are the same length // Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) { for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
@@ -326,7 +327,7 @@ CM.Cache.UpdateAvgCPS = function() {
} }
var totalClicks = 0; var totalClicks = 0;
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]); var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.clickTimes[CM.Config.AvgClicksHist]);
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) { for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
totalClicks += CM.Cache.ClicksDiff.get(i); totalClicks += CM.Cache.ClicksDiff.get(i);
} }
@@ -357,6 +358,7 @@ CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0; CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = ''; CM.Cache.Title = '';
CM.Cache.HadFierHoard = false; CM.Cache.HadFierHoard = false;
CM.Cache.RealCookiesEarned = -1;
CM.Cache.lastDate = -1; CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1; CM.Cache.lastCookies = -1;
CM.Cache.lastWrinkCookies = -1; CM.Cache.lastWrinkCookies = -1;

View File

@@ -123,7 +123,7 @@ CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Color
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true}; CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false}; CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false}; CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false}; CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true}; CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
@@ -137,14 +137,16 @@ CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of t
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true}; CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}}; CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades/grimoire', toggle: true}; CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true}; CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};

View File

@@ -97,20 +97,64 @@ CM.Disp.Beautify = function(num, frac) {
negative = true; negative = true;
} }
if (CM.Config.Scale == 3) {
if (num >= 10) {
var count = 0;
while (num >= 10) {
count++;
num /= 10;
}
answer = Math.round(num * 1000) / 1000 + 'E+' + count;
}
else if (num < 1 && num != 0) {
var count = 0;
while (num < 1) {
count++;
num *= 10;
}
answer = Math.round(num * 1000) / 1000 + 'E-' + count;
}
else {
answer = Math.round(num * 1000) / 1000 + 'E+0';
}
}
else if (CM.Config.Scale == 4) {
if (num >= 1000) {
var count = 0;
while (num >= 1000) {
count++;
num /= 1000;
}
answer = Math.round(num * 1000) / 1000 + 'E+' + (count * 3);
}
else if (num < 1 && num != 0) {
var count = 0;
while (num < 1) {
count++;
num *= 1000;
}
answer = Math.round(num * 1000) / 1000 + 'E-' + (count * 3);
}
else {
answer = Math.round(num * 1000) / 1000 + 'E+0';
}
}
else {
for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) { for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) {
if (i < CM.Disp.metric.length && CM.Config.Scale == 1) { if (i < CM.Disp.metric.length && CM.Config.Scale == 1) {
if (num >= Math.pow(1000, i + 2)) { if (num >= Math.pow(1000, i + 2)) {
answer = (Math.floor(num / Math.pow(1000, i + 1)) / 1000).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',') + ' ' + CM.Disp.metric[i]; answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',') + ' ' + CM.Disp.metric[i];
break; break;
} }
} }
else if (CM.Config.Scale > 1) { else if (CM.Config.Scale == 2) {
if (num >= Math.pow(1000, i + 2)) { if (num >= Math.pow(1000, i + 2)) {
answer = (Math.floor(num / Math.pow(1000, i + 1)) / 1000) + (CM.Config.Scale == 2 ? (' ' + CM.Disp.shortScale[i]) : ('e+' + ((i + 2) * 3))); answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000) + ' ' + CM.Disp.shortScale[i];
break; break;
} }
} }
} }
}
if (answer == '') { if (answer == '') {
answer = CM.Backup.Beautify(num, frac); answer = CM.Backup.Beautify(num, frac);
} }
@@ -906,7 +950,7 @@ CM.Disp.UpdateTitle = function() {
CM.Disp.CollectWrinklers = function() { CM.Disp.CollectWrinklers = function() {
for (var i in Game.wrinklers) { for (var i in Game.wrinklers) {
if (Game.wrinklers[i].sucked > 0) { if (Game.wrinklers[i].sucked > 0 && Game.wrinklers[i].type == 0) {
Game.wrinklers[i].hp = 0; Game.wrinklers[i].hp = 0;
} }
} }
@@ -971,14 +1015,20 @@ CM.Disp.AddMenuPref = function(title) {
input.id = CM.ConfigPrefix + config; input.id = CM.ConfigPrefix + config;
input.className = 'option'; input.className = 'option';
input.type = 'text'; input.type = 'text';
input.value = CM.Config[config]; input.readOnly = true;
input.setAttribute('value', CM.Config[config]);
input.style.width = '300px'; input.style.width = '300px';
div.appendChild(input); div.appendChild(input);
div.appendChild(document.createTextNode(' ')); div.appendChild(document.createTextNode(' '));
var inputPrompt = document.createElement('input');
inputPrompt.id = CM.ConfigPrefix + config + 'Prompt';
inputPrompt.className = 'option';
inputPrompt.type = 'text';
inputPrompt.setAttribute('value', CM.Config[config]);
var a = document.createElement('a'); var a = document.createElement('a');
a.className = 'option'; a.className = 'option';
a.onclick = function() {CM.Config[config] = l(CM.ConfigPrefix + config).value;CM.SaveConfig(CM.Config);}; a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Config[\'' + config + '\'] = l(CM.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.SaveConfig(CM.Config); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
a.textContent = 'Save'; a.textContent = 'Edit';
div.appendChild(a); div.appendChild(a);
var label = document.createElement('label'); var label = document.createElement('label');
label.textContent = CM.ConfigData[config].desc; label.textContent = CM.ConfigData[config].desc;
@@ -1000,7 +1050,7 @@ CM.Disp.AddMenuPref = function(title) {
input.id = CM.ConfigPrefix + 'Color' + CM.Disp.colors[i]; input.id = CM.ConfigPrefix + 'Color' + CM.Disp.colors[i];
input.className = 'option'; input.className = 'option';
input.style.width = '65px'; input.style.width = '65px';
input.value = CM.Config.Colors[CM.Disp.colors[i]]; input.setAttribute('value', CM.Config.Colors[CM.Disp.colors[i]]);
div.appendChild(input); div.appendChild(input);
eval('var change = function() {CM.Config.Colors[\'' + CM.Disp.colors[i] + '\'] = l(CM.ConfigPrefix + \'Color\' + \'' + CM.Disp.colors[i] + '\').value; CM.Disp.UpdateColors(); CM.SaveConfig(CM.Config);}'); eval('var change = function() {CM.Config.Colors[\'' + CM.Disp.colors[i] + '\'] = l(CM.ConfigPrefix + \'Color\' + \'' + CM.Disp.colors[i] + '\').value; CM.Disp.UpdateColors(); CM.SaveConfig(CM.Config);}');
var jscolorpicker = new jscolor.color(input, {hash: true, caps: false, pickerZIndex: 1000000, pickerPosition: 'right', onImmediateChange: change}); var jscolorpicker = new jscolor.color(input, {hash: true, caps: false, pickerZIndex: 1000000, pickerPosition: 'right', onImmediateChange: change});
@@ -1048,10 +1098,11 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('Favicon')); frag.appendChild(listing('Favicon'));
frag.appendChild(header('Tooltip')); frag.appendChild(header('Tooltip'));
frag.appendChild(listing('Tooltip')); frag.appendChild(listing('TooltipBuildUp'));
frag.appendChild(listing('TooltipAmor')); frag.appendChild(listing('TooltipAmor'));
frag.appendChild(listing('ToolWarnCaut')); frag.appendChild(listing('ToolWarnCaut'));
frag.appendChild(listing('ToolWarnCautPos')); frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('TooltipGrim'));
frag.appendChild(listing('ToolWrink')); frag.appendChild(listing('ToolWrink'));
frag.appendChild(header('Statistics')); frag.appendChild(header('Statistics'));
@@ -1059,6 +1110,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('UpStats')); frag.appendChild(listing('UpStats'));
frag.appendChild(listing('TimeFormat')); frag.appendChild(listing('TimeFormat'));
frag.appendChild(listing('SayTime')); frag.appendChild(listing('SayTime'));
frag.appendChild(listing('GrimoireBar'));
frag.appendChild(header('Other')); frag.appendChild(header('Other'));
frag.appendChild(listing('Scale')); frag.appendChild(listing('Scale'));
@@ -1210,7 +1262,7 @@ CM.Disp.AddMenuStats = function(title) {
var chainWrathRewardMax = CM.Cache.ChainWrathReward; var chainWrathRewardMax = CM.Cache.ChainWrathReward;
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward; var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward; var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.25); var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.5);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax); var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax); var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
if (Game.hasAura('Ancestral Metamorphosis')) { if (Game.hasAura('Ancestral Metamorphosis')) {
@@ -1282,8 +1334,8 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Prestige', 'Prestige')); stats.appendChild(header('Prestige', 'Prestige'));
if (CM.Config.StatsPref.Prestige) { if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0))); var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)); var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax)))); stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment(); var cookiesNextFrag = document.createDocumentFragment();
@@ -1311,7 +1363,7 @@ CM.Disp.AddMenuStats = function(title) {
var popAllFrag = document.createDocumentFragment(); var popAllFrag = document.createDocumentFragment();
popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' ')); popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
var popAllA = document.createElement('a'); var popAllA = document.createElement('a');
popAllA.textContent = 'Pop All'; popAllA.textContent = 'Pop All Normal';
popAllA.className = 'option'; popAllA.className = 'option';
popAllA.onclick = function() { CM.Disp.CollectWrinklers(); }; popAllA.onclick = function() { CM.Disp.CollectWrinklers(); };
popAllFrag.appendChild(popAllA); popAllFrag.appendChild(popAllA);
@@ -1418,8 +1470,8 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Miscellaneous', 'Misc')); stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) { if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3)))); stats.appendChild(listing('Average Cookies Per Second (Past ' + (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] < 60 ? (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] + ' seconds') : ((CM.Disp.cookieTimes[CM.Config.AvgCPSHist] / 60) + (CM.Config.AvgCPSHist == 3 ? ' minute' : ' minutes'))) + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.times[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1)))); stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.clickTimes[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
} }
@@ -1446,6 +1498,18 @@ CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu(); if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
} }
CM.Disp.FixMouseY = function(target) {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
target();
Game.mouseY += timerBarHeight;
}
else {
target();
}
}
CM.Disp.UpdateTooltipLocation = function() { CM.Disp.UpdateTooltipLocation = function() {
if (Game.tooltip.origin == 'store') { if (Game.tooltip.origin == 'store') {
var warnCautOffset = 0; var warnCautOffset = 0;
@@ -1500,7 +1564,7 @@ CM.Disp.CreateTooltipWarnCaut = function() {
l('tooltipAnchor').appendChild(CM.Disp.TooltipWarnCaut); l('tooltipAnchor').appendChild(CM.Disp.TooltipWarnCaut);
} }
CM.Disp.ToggleToolWarnCaut = function() { CM.Disp.ToggleToolWarnCaut = function() { // Pointless?
if (CM.Config.ToolWarnCaut == 1) { if (CM.Config.ToolWarnCaut == 1) {
CM.Disp.TooltipWarnCaut.style.display = 'block'; CM.Disp.TooltipWarnCaut.style.display = 'block';
} }
@@ -1601,7 +1665,7 @@ CM.Disp.Tooltip = function(type, name) {
} }
else if (type == 'u') { else if (type == 'u') {
if (!Game.UpgradesInStore[name]) return ''; if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)(); l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
} }
else { // Grimoire else { // Grimoire
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)(); l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
@@ -1611,7 +1675,7 @@ CM.Disp.Tooltip = function(type, name) {
area.id = 'CMTooltipArea'; area.id = 'CMTooltipArea';
l('tooltip').appendChild(area); l('tooltip').appendChild(area);
if (CM.Config.Tooltip == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) { if (CM.Config.TooltipBuildUp == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) {
l('tooltip').firstChild.style.paddingBottom = '4px'; l('tooltip').firstChild.style.paddingBottom = '4px';
var tooltip = document.createElement('div'); var tooltip = document.createElement('div');
tooltip.style.border = '1px solid'; tooltip.style.border = '1px solid';
@@ -1655,8 +1719,9 @@ CM.Disp.Tooltip = function(type, name) {
} }
CM.Disp.UpdateTooltip = function() { CM.Disp.UpdateTooltip = function() {
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) { if (l('tooltipAnchor').style.display != 'none') {
if (l('CMTooltipArea') != null) {
if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') { if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') {
// Error checking // Error checking
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) { if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
@@ -1679,7 +1744,7 @@ CM.Disp.UpdateTooltip = function() {
price = Game.Objects[CM.Disp.tooltipName].getPrice(); price = Game.Objects[CM.Disp.tooltipName].getPrice();
} }
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus; bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) { if (CM.Config.TooltipBuildUp == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
@@ -1688,13 +1753,13 @@ CM.Disp.UpdateTooltip = function() {
else { // Upgrades else { // Upgrades
bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus; bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus;
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice(); price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
if (CM.Config.Tooltip == 1) { if (CM.Config.TooltipBuildUp == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
} }
} }
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if (CM.Config.TooltipBuildUp == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
l('CMTooltipIncome').textContent = Beautify(bonus, 2); l('CMTooltipIncome').textContent = Beautify(bonus, 2);
var increase = Math.round(bonus / Game.cookiesPs * 10000); var increase = Math.round(bonus / Game.cookiesPs * 10000);
@@ -1708,6 +1773,7 @@ CM.Disp.UpdateTooltip = function() {
} }
if (CM.Config.ToolWarnCaut == 1) { if (CM.Config.ToolWarnCaut == 1) {
CM.Disp.TooltipWarnCaut.style.display = 'block';
var warn = CM.Cache.Lucky; var warn = CM.Cache.Lucky;
if (CM.Config.ToolWarnCautBon == 1) { if (CM.Config.ToolWarnCautBon == 1) {
var bonusNoFren = bonus; var bonusNoFren = bonus;
@@ -1746,15 +1812,19 @@ CM.Disp.UpdateTooltip = function() {
l('CMDispTooltipCaut').style.display = 'none'; l('CMDispTooltipCaut').style.display = 'none';
} }
} }
else {
CM.Disp.TooltipWarnCaut.style.display = 'none';
}
} }
else { // Grimoire else { // Grimoire
CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none'; l('CMDispTooltipWarn').style.display = 'none';
l('CMDispTooltipCaut').style.display = 'none'; l('CMDispTooltipCaut').style.display = 'none';
var minigame = Game.Objects['Wizard tower'].minigame; var minigame = Game.Objects['Wizard tower'].minigame;
var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]); var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]);
if (CM.Config.Tooltip == 1 && spellCost <= minigame.magicM) { if (CM.Config.TooltipGrim == 1 && spellCost <= minigame.magicM) {
l('CMTooltipArea').innerHTML = ''; l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px'; l('tooltip').firstChild.style.paddingBottom = '4px';
@@ -1795,6 +1865,10 @@ CM.Disp.UpdateTooltip = function() {
} }
} }
} }
else {
CM.Disp.TooltipWarnCaut.style.display = 'none';
}
}
} }
CM.Disp.DrawTooltipWarnCaut = function() { CM.Disp.DrawTooltipWarnCaut = function() {
@@ -1825,20 +1899,9 @@ CM.Disp.AddWrinklerAreaDetect = function() {
CM.Disp.CheckWrinklerTooltip = function() { CM.Disp.CheckWrinklerTooltip = function() {
if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) { if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
var showingTooltip = false; var showingTooltip = false;
var mouseInWrinkler = function (x, y, rect) {
var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
var h1 = Math.sqrt(dx * dx + dy * dy);
var currA = Math.atan2(dy, dx);
var newA = currA - rect.r;
var x2 = Math.cos(newA) * h1;
var y2 = Math.sin(newA) * h1;
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
return false;
}
for (var i in Game.wrinklers) { for (var i in Game.wrinklers) {
var me = Game.wrinklers[i]; var me = Game.wrinklers[i];
var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10}; if (me.phase > 0 && me.selected) {
if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
showingTooltip = true; showingTooltip = true;
if (CM.Disp.TooltipWrinklerCache[i] == 0) { if (CM.Disp.TooltipWrinklerCache[i] == 0) {
var placeholder = document.createElement('div'); var placeholder = document.createElement('div');
@@ -1937,10 +2000,11 @@ CM.Disp.goldenShimmer;
CM.Disp.seasonPopShimmer; CM.Disp.seasonPopShimmer;
CM.Disp.lastAscendState = -1; CM.Disp.lastAscendState = -1;
CM.Disp.times = [1, 5, 10, 15, 30]; CM.Disp.cookieTimes = [10, 15, 30, 60, 300, 600, 900, 1800];
CM.Disp.clickTimes = [1, 5, 10, 15, 30];
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y']; CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec']; CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec', 'Quattuordec', 'Quindec', 'Sexdec', 'Septendec', 'Octodec', 'Novemdec', 'Vigint', 'Unvigint', 'Duovigint', 'Trevigint', 'Quattuorvigint'];
CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1; CM.Disp.TooltipWrinkler = -1;

View File

@@ -7,10 +7,10 @@ CM.ReplaceNative = function() {
Beautify = CM.Disp.Beautify; Beautify = CM.Disp.Beautify;
CM.Backup.CalculateGains = Game.CalculateGains; CM.Backup.CalculateGains = Game.CalculateGains;
eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('var day').join('CM.Sim.DateCentury = Date.now();var day'));
Game.CalculateGains = function() { Game.CalculateGains = function() {
CM.Backup.CalculateGains(); CM.Backup.CalculateGainsMod();
CM.Sim.DoSims = 1; CM.Sim.DoSims = 1;
CM.Sim.Date = Date.now();
} }
CM.Backup.tooltip = {}; CM.Backup.tooltip = {};
@@ -29,17 +29,14 @@ CM.ReplaceNative = function() {
CM.Disp.UpdateTooltipLocation(); CM.Disp.UpdateTooltipLocation();
} }
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
Game.UpdateWrinklers = function() {
CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
}
CM.Backup.UpdateSpecial = Game.UpdateSpecial; CM.Backup.UpdateSpecial = Game.UpdateSpecial;
Game.UpdateSpecial = function() { Game.UpdateSpecial = function() {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) { CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
CM.Backup.UpdateSpecial();
Game.mouseY += timerBarHeight;
}
else {
CM.Backup.UpdateSpecial();
}
} }
// Probably better to load per minigame // Probably better to load per minigame
@@ -113,7 +110,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
CM.Backup.GrimoireDraw = minigame.draw; CM.Backup.GrimoireDraw = minigame.draw;
Game.Objects['Wizard tower'].minigame.draw = function() { Game.Objects['Wizard tower'].minigame.draw = function() {
CM.Backup.GrimoireDraw(); CM.Backup.GrimoireDraw();
if (minigame.magic < minigame.magicM) { if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')'; minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
} }
} }
@@ -247,9 +244,9 @@ CM.DelayInit = function() {
CM.HasReplaceNativeGrimoireLaunch = false; CM.HasReplaceNativeGrimoireLaunch = false;
CM.HasReplaceNativeGrimoireDraw = false; CM.HasReplaceNativeGrimoireDraw = false;
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 0, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}}; CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 3, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, TooltipBuildUp: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, TooltipGrim:1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, GrimoireBar: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.0045'; CM.VersionMajor = '2.016';
CM.VersionMinor = '1'; CM.VersionMinor = '1';

View File

@@ -48,8 +48,8 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price); price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price); price = Math.ceil(price);
var giveBack = 0.5; var giveBack = 0.25;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85; if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5;
price = Math.floor(price * giveBack); price = Math.floor(price * giveBack);
if (start > 0) { if (start > 0) {
moni += price; moni += price;
@@ -85,9 +85,7 @@ CM.Sim.hasAura = function(what) {
return false; return false;
} }
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount')); eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount').split('me.grandma').join('Game.Objects[me.name].grandma').split('me.id').join('Game.Objects[me.name].id').split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
CM.Sim.getCPSBuffMult = function() { CM.Sim.getCPSBuffMult = function() {
var mult = 1; var mult = 1;
@@ -104,7 +102,7 @@ CM.Sim.InitData = function() {
CM.Sim.Objects[i] = {}; CM.Sim.Objects[i] = {};
var me = Game.Objects[i]; var me = Game.Objects[i];
var you = CM.Sim.Objects[i]; var you = CM.Sim.Objects[i];
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier')); eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult'));
// Below is needed for above eval! // Below is needed for above eval!
you.baseCps = me.baseCps; you.baseCps = me.baseCps;
you.name = me.name; you.name = me.name;
@@ -163,6 +161,11 @@ CM.Sim.CalculateGains = function() {
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier(); if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
// TODO Store minigame buffs?
mult *= Game.eff('cps');
if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
var cookieMult = 0; var cookieMult = 0;
for (var i in Game.cookieUpgrades) { for (var i in Game.cookieUpgrades) {
var me = Game.cookieUpgrades[i]; var me = Game.cookieUpgrades[i];
@@ -192,9 +195,9 @@ CM.Sim.CalculateGains = function() {
else if (godLvl == 3) mult *= 1.05; else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages'); var godLvl = Game.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2); if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2); else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2); else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence'); var godLvl = Game.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93; if (godLvl == 1) buildMult *= 0.93;
@@ -203,7 +206,7 @@ CM.Sim.CalculateGains = function() {
var godLvl = Game.hasGod('industry'); var godLvl = Game.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1; if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.05; else if (godLvl == 2) buildMult *= 1.06;
else if (godLvl == 3) buildMult *= 1.03; else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor'); var godLvl = Game.hasGod('labor');
@@ -229,20 +232,29 @@ CM.Sim.CalculateGains = function() {
if (Game.hasGod) { if (Game.hasGod) {
var godLvl = Game.hasGod('mother'); var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1; if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.06; else if (godLvl == 2) milkMult *= 1.05;
else if (godLvl == 3) milkMult *= 1.03; else if (godLvl == 3) milkMult *= 1.03;
} }
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); // TODO Store minigame buffs?
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); milkMult *= Game.eff('milk');
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); var catMult = 1;
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten consultants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
mult *= catMult;
var eggMult = 1; var eggMult = 1;
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01; if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
@@ -259,7 +271,7 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01; if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
if (CM.Sim.Has('Century egg')) { if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day // The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24; var day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day, 100); day = Math.min(day, 100);
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1; CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
eggMult *= CM.Cache.CentEgg; eggMult *= CM.Cache.CentEgg;
@@ -274,7 +286,7 @@ CM.Sim.CalculateGains = function() {
if (Game.hasAura('Dragon\'s Fortune')) { if (Game.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n; var n = Game.shimmerTypes['golden'].n;
for (var i = 0; i < n; i++) { for (var i = 0; i < n; i++) {
mult *= 2.11; mult *= 2.23;
} }
} }
@@ -296,13 +308,17 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Golden switch [off]')) { if (CM.Sim.Has('Golden switch [off]')) {
var goldenSwitchMult = 1.5; var goldenSwitchMult = 1.5;
if (CM.Sim.Has('Residual luck')) { if (CM.Sim.Has('Residual luck')) {
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout']; var upgrades = Game.goldenCookieUpgrades;
for (var i in upgrades) { for (var i in upgrades) {
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1; if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
} }
} }
mult *= goldenSwitchMult; mult *= goldenSwitchMult;
} }
if (CM.Sim.Has('Shimmering veil [off]')) mult *= 1.5;
// Removed debug upgrades
// Removed buffs
CM.Sim.cookiesPs *= mult; CM.Sim.cookiesPs *= mult;
@@ -312,20 +328,11 @@ CM.Sim.CalculateGains = function() {
CM.Sim.CheckOtherAchiev = function() { CM.Sim.CheckOtherAchiev = function() {
var grandmas = 0; var grandmas = 0;
if (CM.Sim.Has('Farmer grandmas')) grandmas++; for (var i in Game.GrandmaSynergies) {
if (CM.Sim.Has('Worker grandmas')) grandmas++; if (CM.Sim.Has(Game.GrandmaSynergies[i])) grandmas++;
if (CM.Sim.Has('Miner grandmas')) grandmas++; }
if (CM.Sim.Has('Cosmic grandmas')) grandmas++;
if (CM.Sim.Has('Transmuted grandmas')) grandmas++;
if (CM.Sim.Has('Altered grandmas')) grandmas++;
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
if (CM.Sim.Has('Antigrandmas')) grandmas++;
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (CM.Sim.Has('Banker grandmas')) grandmas++;
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
if (CM.Sim.Has('Witch grandmas')) grandmas++;
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder'); if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
if (!CM.Sim.HasAchiev('Veteran') && grandmas >= 14) CM.Sim.Win('Veteran');
var buildingsOwned = 0; var buildingsOwned = 0;
var mathematician = 1; var mathematician = 1;
@@ -349,6 +356,10 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 200) CM.Sim.Win('Bicentennial'); if (minAmount >= 200) CM.Sim.Win('Bicentennial');
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half'); if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
if (minAmount >= 300) CM.Sim.Win('Tricentennial'); if (minAmount >= 300) CM.Sim.Win('Tricentennial');
if (minAmount >= 350) CM.Sim.Win('Tricentennial and a half');
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder'); if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect'); if (buildingsOwned >= 500) CM.Sim.Win('Architect');
@@ -361,6 +372,7 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress'); if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath'); if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls'); if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
@@ -393,6 +405,7 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly'); if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
if (me.amount >= 400) CM.Sim.Win('Dr. T'); if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals'); if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
} }
else { else {
for (var j in Game.Objects[me.name].tieredAchievs) { for (var j in Game.Objects[me.name].tieredAchievs) {
@@ -491,16 +504,21 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.CopyData(); CM.Sim.CopyData();
} }
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice'); if (CM.Cache.RealCookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion'); if (CM.Cache.RealCookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch'); if (CM.Cache.RealCookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism'); if (CM.Cache.RealCookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000) CM.Sim.Win('You get nothing');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000) CM.Sim.Win('Humble rebeginnings');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1; CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1; CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;