Compare commits
79 Commits
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1315
CookieMonster.js
1315
CookieMonster.js
File diff suppressed because it is too large
Load Diff
@@ -77,6 +77,7 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
|||||||
// @name Cookie Monster
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// @name Cookie Monster
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||||||
// @namespace Cookie
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// @namespace Cookie
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||||||
// @include http://orteil.dashnet.org/cookieclicker/
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// @include http://orteil.dashnet.org/cookieclicker/
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||||||
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// @include https://orteil.dashnet.org/cookieclicker/
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||||||
// @version 1
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// @version 1
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||||||
// @grant none
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// @grant none
|
||||||
// ==/UserScript==
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// ==/UserScript==
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||||||
@@ -99,6 +100,7 @@ If you are using the beta, use this instead:
|
|||||||
// @name Cookie Monster Beta
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// @name Cookie Monster Beta
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||||||
// @namespace Cookie
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// @namespace Cookie
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||||||
// @include http://orteil.dashnet.org/cookieclicker/beta/
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// @include http://orteil.dashnet.org/cookieclicker/beta/
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||||||
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// @include https://orteil.dashnet.org/cookieclicker/beta/
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||||||
// @version 1
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// @version 1
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||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
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// ==/UserScript==
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||||||
@@ -139,4 +141,4 @@ All suggestions are welcome, even the smallest ones.
|
|||||||
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
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* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||||
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
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* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
||||||
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
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* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
|
||||||
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
||||||
|
|||||||
46
src/Cache.js
46
src/Cache.js
@@ -19,8 +19,8 @@ CM.Cache.NextNumber = function(base) {
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|||||||
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|
||||||
CM.Cache.RemakeBuildingsPrices = function() {
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CM.Cache.RemakeBuildingsPrices = function() {
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||||||
for (var i in Game.Objects) {
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for (var i in Game.Objects) {
|
||||||
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
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CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
|
||||||
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
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CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
|
||||||
}
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}
|
||||||
}
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}
|
||||||
|
|
||||||
@@ -165,13 +165,13 @@ CM.Cache.RemakeChain = function() {
|
|||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
|
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
|
||||||
}
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}
|
||||||
if (maxPayout < CM.Cache.ChainWrathReward) {
|
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||||
CM.Cache.ChainWrath = 0;
|
CM.Cache.ChainWrath = 0;
|
||||||
}
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}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||||
@@ -182,13 +182,13 @@ CM.Cache.RemakeChain = function() {
|
|||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
|
||||||
}
|
}
|
||||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||||
CM.Cache.ChainFrenzyWrath = 0;
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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|
||||||
@@ -203,11 +203,11 @@ CM.Cache.RemakeSeaSpec = function() {
|
|||||||
}
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}
|
||||||
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|
||||||
CM.Cache.RemakeSellForChoEgg = function() {
|
CM.Cache.RemakeSellForChoEgg = function() {
|
||||||
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
|
if (Game.auraMult('Earth Shatterer') == 1.1) {
|
||||||
var sellTotal = 0;
|
var sellTotal = 0;
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
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sellTotal += CM.Sim.BuildingSell(me, me.basePrice, me.amount, me.free, me.amount, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -215,17 +215,29 @@ CM.Cache.RemakeSellForChoEgg = function() {
|
|||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
if (Game.Objects[i].amount > 0) highestBuilding = i;
|
if (Game.Objects[i].amount > 0) highestBuilding = i;
|
||||||
}
|
}
|
||||||
|
var secondHighBuild = '';
|
||||||
|
if (Game.auraMult('Earth Shatterer') == 0 && highestBuilding != '') {
|
||||||
|
if (Game.Objects[highestBuilding].amount > 1) {
|
||||||
|
secondHighBuild = highestBuilding;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
if (i != highestBuilding && Game.Objects[i].amount > 0) secondHighBuild = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var sellTotal = 0;
|
var sellTotal = 0;
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var amount = 0;
|
var amount = me.amount;
|
||||||
if (i == highestBuilding) {
|
if (i == highestBuilding) {
|
||||||
amount = me.amount - 1;
|
amount -= 1;
|
||||||
}
|
}
|
||||||
else {
|
if (i == secondHighBuild) {
|
||||||
amount = me.amount;
|
amount -= 1;
|
||||||
}
|
}
|
||||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
|
sellTotal += CM.Sim.BuildingSell(me, me.basePrice, amount, me.free, amount, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CM.Cache.SellForChoEgg = sellTotal;
|
CM.Cache.SellForChoEgg = sellTotal;
|
||||||
@@ -245,6 +257,7 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
if (Game.cpsSucked > 0) {
|
if (Game.cpsSucked > 0) {
|
||||||
choEggTotal += CM.Cache.WrinkGodBank;
|
choEggTotal += CM.Cache.WrinkGodBank;
|
||||||
}
|
}
|
||||||
|
CM.Cache.RealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal);
|
||||||
choEggTotal *= 0.05;
|
choEggTotal *= 0.05;
|
||||||
|
|
||||||
if (CM.Cache.lastDate != -1) {
|
if (CM.Cache.lastDate != -1) {
|
||||||
@@ -280,7 +293,7 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
var sortedGainWrink = new Array();
|
var sortedGainWrink = new Array();
|
||||||
var sortedGainChoEgg = new Array();
|
var sortedGainChoEgg = new Array();
|
||||||
|
|
||||||
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
|
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.cookieTimes[CM.Config.AvgCPSHist]);
|
||||||
|
|
||||||
// Assumes the queues are the same length
|
// Assumes the queues are the same length
|
||||||
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
||||||
@@ -326,7 +339,7 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
var totalClicks = 0;
|
var totalClicks = 0;
|
||||||
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
|
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.clickTimes[CM.Config.AvgClicksHist]);
|
||||||
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
|
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
|
||||||
totalClicks += CM.Cache.ClicksDiff.get(i);
|
totalClicks += CM.Cache.ClicksDiff.get(i);
|
||||||
}
|
}
|
||||||
@@ -356,7 +369,8 @@ CM.Cache.ChainFrenzyWrathReward = 0;
|
|||||||
CM.Cache.CentEgg = 0;
|
CM.Cache.CentEgg = 0;
|
||||||
CM.Cache.SellForChoEgg = 0;
|
CM.Cache.SellForChoEgg = 0;
|
||||||
CM.Cache.Title = '';
|
CM.Cache.Title = '';
|
||||||
CM.Cache.HadFierHoard = false;
|
CM.Cache.HadBuildAura = false;
|
||||||
|
CM.Cache.RealCookiesEarned = -1;
|
||||||
CM.Cache.lastDate = -1;
|
CM.Cache.lastDate = -1;
|
||||||
CM.Cache.lastCookies = -1;
|
CM.Cache.lastCookies = -1;
|
||||||
CM.Cache.lastWrinkCookies = -1;
|
CM.Cache.lastWrinkCookies = -1;
|
||||||
|
|||||||
@@ -119,32 +119,70 @@ CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timer
|
|||||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
CM.ConfigData.UpBarColor = {label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
CM.ConfigData.Colors = {
|
||||||
|
desc: {
|
||||||
|
Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels',
|
||||||
|
Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels',
|
||||||
|
Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels',
|
||||||
|
Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels',
|
||||||
|
Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels',
|
||||||
|
Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels',
|
||||||
|
Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar',
|
||||||
|
Pink: 'Color Pink. Used for Dragonflight bar',
|
||||||
|
Brown: 'Color Brown. Used for Dragon Harvest bar'
|
||||||
|
},
|
||||||
|
func: function() {CM.Disp.UpdateColors();}
|
||||||
|
};
|
||||||
|
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
|
||||||
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
||||||
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||||
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||||
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
||||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
CM.ConfigData.GCFlash = {label: ['Golden Cookie Flash OFF', 'Golden Cookie Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true};
|
||||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
|
CM.ConfigData.GCSound = {label: ['Golden Cookie Sound OFF', 'Golden Cookie Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true};
|
||||||
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
CM.ConfigData.GCVolume = {label: [], desc: 'Volume of the Golden Cookie sound'};
|
||||||
for (var i = 0; i < 101; i++) {
|
for (var i = 0; i < 101; i++) {
|
||||||
CM.ConfigData.Volume.label[i] = i + '%';
|
CM.ConfigData.GCVolume.label[i] = i + '%';
|
||||||
}
|
}
|
||||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
|
||||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
|
||||||
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades/grimoire', toggle: true};
|
CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
|
||||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
|
||||||
|
CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.FortuneVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
|
||||||
|
CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
|
||||||
|
CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
|
||||||
|
CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.SeaVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
||||||
|
CM.ConfigData.GardFlash = {label: ['Garden Tick Flash OFF', 'Garden Tick Flash ON'], desc: 'Flash screen on Garden Tick', toggle: true};
|
||||||
|
CM.ConfigData.GardSound = {label: ['Garden Tick Sound OFF', 'Garden Tick Sound ON'], desc: 'Play a sound on Garden Tick', toggle: true};
|
||||||
|
CM.ConfigData.GardVolume = {label: [], desc: 'Volume of the Garden Tick sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.GardVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.GardSoundURL = {label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'};
|
||||||
|
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
||||||
|
CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||||
|
CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||||
|
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
|
||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||||
|
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||||
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
|
||||||
|
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
|
||||||
|
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};
|
||||||
|
|||||||
27
src/Data.js
27
src/Data.js
@@ -2,7 +2,32 @@
|
|||||||
* Data *
|
* Data *
|
||||||
********/
|
********/
|
||||||
|
|
||||||
|
CM.Data.Fortunes = [
|
||||||
|
'Fortune #001',
|
||||||
|
'Fortune #002',
|
||||||
|
'Fortune #003',
|
||||||
|
'Fortune #004',
|
||||||
|
'Fortune #005',
|
||||||
|
'Fortune #006',
|
||||||
|
'Fortune #007',
|
||||||
|
'Fortune #008',
|
||||||
|
'Fortune #009',
|
||||||
|
'Fortune #010',
|
||||||
|
'Fortune #011',
|
||||||
|
'Fortune #012',
|
||||||
|
'Fortune #013',
|
||||||
|
'Fortune #014',
|
||||||
|
'Fortune #015',
|
||||||
|
'Fortune #016',
|
||||||
|
'Fortune #017',
|
||||||
|
'Fortune #018',
|
||||||
|
'Fortune #100',
|
||||||
|
'Fortune #101',
|
||||||
|
'Fortune #102',
|
||||||
|
'Fortune #103',
|
||||||
|
'Fortune #104'
|
||||||
|
];
|
||||||
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
|
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
|
||||||
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
|
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
|
||||||
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits'];
|
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];
|
||||||
|
|
||||||
|
|||||||
848
src/Disp.js
848
src/Disp.js
File diff suppressed because it is too large
Load Diff
104
src/Main.js
104
src/Main.js
@@ -7,10 +7,10 @@ CM.ReplaceNative = function() {
|
|||||||
Beautify = CM.Disp.Beautify;
|
Beautify = CM.Disp.Beautify;
|
||||||
|
|
||||||
CM.Backup.CalculateGains = Game.CalculateGains;
|
CM.Backup.CalculateGains = Game.CalculateGains;
|
||||||
|
eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('if (Game.Has(\'Century').join('CM.Sim.DateCentury = Date.now();if (Game.Has(\'Century'));
|
||||||
Game.CalculateGains = function() {
|
Game.CalculateGains = function() {
|
||||||
CM.Backup.CalculateGains();
|
CM.Backup.CalculateGainsMod();
|
||||||
CM.Sim.DoSims = 1;
|
CM.Sim.DoSims = 1;
|
||||||
CM.Sim.Date = Date.now();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip = {};
|
CM.Backup.tooltip = {};
|
||||||
@@ -29,19 +29,20 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Disp.UpdateTooltipLocation();
|
CM.Disp.UpdateTooltipLocation();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
|
||||||
|
Game.UpdateWrinklers = function() {
|
||||||
|
CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
||||||
Game.UpdateSpecial = function() {
|
Game.UpdateSpecial = function() {
|
||||||
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
|
||||||
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
|
|
||||||
Game.mouseY -= timerBarHeight;
|
|
||||||
CM.Backup.UpdateSpecial();
|
|
||||||
Game.mouseY += timerBarHeight;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
CM.Backup.UpdateSpecial();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Assumes newer browsers
|
||||||
|
l('bigCookie').removeEventListener('click', Game.ClickCookie, false);
|
||||||
|
l('bigCookie').addEventListener('click', function() { CM.Disp.FixMouseY(Game.ClickCookie); }, false);
|
||||||
|
|
||||||
// Probably better to load per minigame
|
// Probably better to load per minigame
|
||||||
CM.Backup.scriptLoaded = Game.scriptLoaded;
|
CM.Backup.scriptLoaded = Game.scriptLoaded;
|
||||||
Game.scriptLoaded = function(who, script) {
|
Game.scriptLoaded = function(who, script) {
|
||||||
@@ -113,7 +114,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
|
|||||||
CM.Backup.GrimoireDraw = minigame.draw;
|
CM.Backup.GrimoireDraw = minigame.draw;
|
||||||
Game.Objects['Wizard tower'].minigame.draw = function() {
|
Game.Objects['Wizard tower'].minigame.draw = function() {
|
||||||
CM.Backup.GrimoireDraw();
|
CM.Backup.GrimoireDraw();
|
||||||
if (minigame.magic < minigame.magicM) {
|
if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
|
||||||
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -141,13 +142,13 @@ CM.Loop = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check for aura change to recalculate buildings prices
|
// Check for aura change to recalculate buildings prices
|
||||||
var hasFierHoard = Game.hasAura('Fierce Hoarder');
|
var hasBuildAura = Game.auraMult('Fierce Hoarder') > 0;
|
||||||
if (!CM.Cache.HadFierHoard && hasFierHoard) {
|
if (!CM.Cache.HadBuildAura && hasBuildAura) {
|
||||||
CM.Cache.HadFierHoard = true;
|
CM.Cache.HadBuildAura = true;
|
||||||
CM.Cache.DoRemakeBuildPrices = 1;
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
}
|
}
|
||||||
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
|
else if (CM.Cache.HadBuildAura && !hasBuildAura) {
|
||||||
CM.Cache.HadFierHoard = false;
|
CM.Cache.HadBuildAura = false;
|
||||||
CM.Cache.DoRemakeBuildPrices = 1;
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -185,9 +186,15 @@ CM.Loop = function() {
|
|||||||
// Check Golden Cookies
|
// Check Golden Cookies
|
||||||
CM.Disp.CheckGoldenCookie();
|
CM.Disp.CheckGoldenCookie();
|
||||||
|
|
||||||
|
// Check Fortune Cookies
|
||||||
|
CM.Disp.CheckTickerFortune();
|
||||||
|
|
||||||
// Check Season Popup
|
// Check Season Popup
|
||||||
CM.Disp.CheckSeasonPopup();
|
CM.Disp.CheckSeasonPopup();
|
||||||
|
|
||||||
|
// Check Garden Tick
|
||||||
|
CM.Disp.CheckGardenTick();
|
||||||
|
|
||||||
// Update Average CPS (might need to move)
|
// Update Average CPS (might need to move)
|
||||||
CM.Cache.UpdateAvgCPS()
|
CM.Cache.UpdateAvgCPS()
|
||||||
}
|
}
|
||||||
@@ -219,15 +226,13 @@ CM.DelayInit = function() {
|
|||||||
CM.Disp.CreateWhiteScreen();
|
CM.Disp.CreateWhiteScreen();
|
||||||
CM.Disp.CreateFavicon();
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateGCTimer();
|
CM.Disp.CreateGCTimer();
|
||||||
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
for (var i in CM.Disp.TooltipText) {
|
||||||
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '370px');
|
CM.Disp.CreateTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
|
||||||
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px');
|
}
|
||||||
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px');
|
|
||||||
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px');
|
|
||||||
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '360px');
|
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarnCaut();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
CM.Disp.AddTooltipGrimoire();
|
CM.Disp.AddTooltipGrimoire();
|
||||||
|
CM.Disp.AddTooltipLump();
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
CM.Cache.InitCookiesDiff();
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
@@ -247,9 +252,58 @@ CM.DelayInit = function() {
|
|||||||
CM.HasReplaceNativeGrimoireLaunch = false;
|
CM.HasReplaceNativeGrimoireLaunch = false;
|
||||||
CM.HasReplaceNativeGrimoireDraw = false;
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 0, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
CM.ConfigDefault = {
|
||||||
|
BotBar: 1,
|
||||||
|
TimerBar: 1,
|
||||||
|
TimerBarPos: 0,
|
||||||
|
BuildColor: 1,
|
||||||
|
BulkBuildColor: 0,
|
||||||
|
UpBarColor: 1,
|
||||||
|
UpgradeBarFixedPos: 1,
|
||||||
|
CalcWrink: 0,
|
||||||
|
CPSMode: 1,
|
||||||
|
AvgCPSHist: 3,
|
||||||
|
AvgClicksHist: 0,
|
||||||
|
ToolWarnCautBon: 0,
|
||||||
|
GCFlash: 1,
|
||||||
|
GCSound: 1,
|
||||||
|
GCVolume: 100,
|
||||||
|
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
|
||||||
|
GCTimer: 1,
|
||||||
|
Favicon: 1,
|
||||||
|
FortuneFlash: 1,
|
||||||
|
FortuneSound: 1,
|
||||||
|
FortuneVolume: 100,
|
||||||
|
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
|
||||||
|
SeaFlash: 1,
|
||||||
|
SeaSound: 1,
|
||||||
|
SeaVolume: 100,
|
||||||
|
SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3',
|
||||||
|
GardFlash: 1,
|
||||||
|
GardSound: 1,
|
||||||
|
GardVolume: 100,
|
||||||
|
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
|
||||||
|
Title: 1,
|
||||||
|
TooltipBuildUp: 1,
|
||||||
|
TooltipAmor: 0,
|
||||||
|
ToolWarnCaut: 1,
|
||||||
|
ToolWarnCautPos: 1,
|
||||||
|
TooltipGrim:1,
|
||||||
|
ToolWrink: 1,
|
||||||
|
TooltipLump: 1,
|
||||||
|
Stats: 1,
|
||||||
|
UpStats: 1,
|
||||||
|
TimeFormat: 0,
|
||||||
|
SayTime: 1,
|
||||||
|
GrimoireBar: 1,
|
||||||
|
Scale: 2,
|
||||||
|
StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
|
||||||
|
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
|
||||||
|
SortBuildings: 0,
|
||||||
|
SortUpgrades: 0
|
||||||
|
};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '2.0045';
|
CM.VersionMajor = '2.031';
|
||||||
CM.VersionMinor = '1';
|
CM.VersionMinor = '1';
|
||||||
|
|
||||||
|
|||||||
226
src/Sim.js
226
src/Sim.js
@@ -2,7 +2,7 @@
|
|||||||
* Sim *
|
* Sim *
|
||||||
*******/
|
*******/
|
||||||
|
|
||||||
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
|
||||||
/*var price=0;
|
/*var price=0;
|
||||||
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
||||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||||
@@ -17,7 +17,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
|||||||
var moni = 0;
|
var moni = 0;
|
||||||
for (var i = 0; i < increase; i++) {
|
for (var i = 0; i < increase; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
price = Game.modifyBuildingPrice(null, price);
|
price = Game.modifyBuildingPrice(build, price);
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
moni += price;
|
moni += price;
|
||||||
start++;
|
start++;
|
||||||
@@ -25,7 +25,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
|||||||
return moni;
|
return moni;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
|
||||||
/*var price=0;
|
/*var price=0;
|
||||||
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
||||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||||
@@ -34,7 +34,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
||||||
if (Game.Has('Faberge egg')) price*=0.99;
|
if (Game.Has('Faberge egg')) price*=0.99;
|
||||||
if (Game.Has('Divine discount')) price*=0.99;
|
if (Game.Has('Divine discount')) price*=0.99;
|
||||||
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
||||||
price *= 0.85;
|
price *= 0.85;
|
||||||
}
|
}
|
||||||
@@ -46,10 +46,15 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
var moni=0;
|
var moni=0;
|
||||||
for (var i = 0; i < amount; i++) {
|
for (var i = 0; i < amount; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
price = Game.modifyBuildingPrice(null, price);
|
price = Game.modifyBuildingPrice(build, price);
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
var giveBack = 0.5;
|
var giveBack = 0.25;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
if (emuAura) {
|
||||||
|
giveBack = 0.5;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
giveBack *= 1 + Game.auraMult('Earth Shatterer');
|
||||||
|
}
|
||||||
price = Math.floor(price * giveBack);
|
price = Math.floor(price * giveBack);
|
||||||
if (start > 0) {
|
if (start > 0) {
|
||||||
moni += price;
|
moni += price;
|
||||||
@@ -60,8 +65,9 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.Has = function(what) {
|
CM.Sim.Has = function(what) {
|
||||||
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
|
var it = CM.Sim.Upgrades[what];
|
||||||
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
|
if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
|
||||||
|
return (it ? it.bought : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -76,7 +82,7 @@ CM.Sim.Win = function(what) {
|
|||||||
|
|
||||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||||
|
|
||||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
|
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
|
||||||
|
|
||||||
CM.Sim.hasAura = function(what) {
|
CM.Sim.hasAura = function(what) {
|
||||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
@@ -85,9 +91,26 @@ CM.Sim.hasAura = function(what) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount'));
|
CM.Sim.auraMult = function(what) {
|
||||||
|
var n = 0;
|
||||||
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
|
n = 1;
|
||||||
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == 'Reality Bending' || Game.dragonAuras[CM.Sim.dragonAura2].name == 'Reality Bending')
|
||||||
|
n += 0.1;
|
||||||
|
return n;
|
||||||
|
}
|
||||||
|
|
||||||
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
|
||||||
|
.split('Game.Has').join('CM.Sim.Has')
|
||||||
|
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
|
||||||
|
.split('me.synergies').join('Game.Objects[me.name].synergies')
|
||||||
|
.split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount')
|
||||||
|
.split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount')
|
||||||
|
.split('me.grandma').join('Game.Objects[me.name].grandma')
|
||||||
|
.split('me.id').join('Game.Objects[me.name].id')
|
||||||
|
.split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']')
|
||||||
|
.split('me.fortune').join('Game.Objects[me.name].fortune')
|
||||||
|
);
|
||||||
|
|
||||||
CM.Sim.getCPSBuffMult = function() {
|
CM.Sim.getCPSBuffMult = function() {
|
||||||
var mult = 1;
|
var mult = 1;
|
||||||
@@ -104,7 +127,13 @@ CM.Sim.InitData = function() {
|
|||||||
CM.Sim.Objects[i] = {};
|
CM.Sim.Objects[i] = {};
|
||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier'));
|
eval('you.cps = ' + me.cps.toString()
|
||||||
|
.split('Game.Has').join('CM.Sim.Has')
|
||||||
|
.split('Game.hasAura').join('CM.Sim.hasAura')
|
||||||
|
.split('Game.Objects').join('CM.Sim.Objects')
|
||||||
|
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
|
||||||
|
.split('Game.auraMult').join('CM.Sim.auraMult')
|
||||||
|
);
|
||||||
// Below is needed for above eval!
|
// Below is needed for above eval!
|
||||||
you.baseCps = me.baseCps;
|
you.baseCps = me.baseCps;
|
||||||
you.name = me.name;
|
you.name = me.name;
|
||||||
@@ -160,8 +189,13 @@ CM.Sim.CopyData = function() {
|
|||||||
CM.Sim.CalculateGains = function() {
|
CM.Sim.CalculateGains = function() {
|
||||||
CM.Sim.cookiesPs = 0;
|
CM.Sim.cookiesPs = 0;
|
||||||
var mult = 1;
|
var mult = 1;
|
||||||
|
|
||||||
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||||
|
|
||||||
|
// TODO Store minigame buffs?
|
||||||
|
mult *= Game.eff('cps');
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
|
||||||
|
|
||||||
var cookieMult = 0;
|
var cookieMult = 0;
|
||||||
for (var i in Game.cookieUpgrades) {
|
for (var i in Game.cookieUpgrades) {
|
||||||
@@ -184,7 +218,12 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
||||||
|
|
||||||
var buildMult=1;
|
if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
|
||||||
|
|
||||||
|
var buildMult = 1;
|
||||||
if (Game.hasGod) {
|
if (Game.hasGod) {
|
||||||
var godLvl = Game.hasGod('asceticism');
|
var godLvl = Game.hasGod('asceticism');
|
||||||
if (godLvl == 1) mult *= 1.15;
|
if (godLvl == 1) mult *= 1.15;
|
||||||
@@ -192,9 +231,9 @@ CM.Sim.CalculateGains = function() {
|
|||||||
else if (godLvl == 3) mult *= 1.05;
|
else if (godLvl == 3) mult *= 1.05;
|
||||||
|
|
||||||
var godLvl = Game.hasGod('ages');
|
var godLvl = Game.hasGod('ages');
|
||||||
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
||||||
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
||||||
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
||||||
|
|
||||||
var godLvl = Game.hasGod('decadence');
|
var godLvl = Game.hasGod('decadence');
|
||||||
if (godLvl == 1) buildMult *= 0.93;
|
if (godLvl == 1) buildMult *= 0.93;
|
||||||
@@ -203,7 +242,7 @@ CM.Sim.CalculateGains = function() {
|
|||||||
|
|
||||||
var godLvl = Game.hasGod('industry');
|
var godLvl = Game.hasGod('industry');
|
||||||
if (godLvl == 1) buildMult *= 1.1;
|
if (godLvl == 1) buildMult *= 1.1;
|
||||||
else if (godLvl == 2) buildMult *= 1.05;
|
else if (godLvl == 2) buildMult *= 1.06;
|
||||||
else if (godLvl == 3) buildMult *= 1.03;
|
else if (godLvl == 3) buildMult *= 1.03;
|
||||||
|
|
||||||
var godLvl = Game.hasGod('labor');
|
var godLvl = Game.hasGod('labor');
|
||||||
@@ -214,35 +253,49 @@ CM.Sim.CalculateGains = function() {
|
|||||||
|
|
||||||
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||||
|
|
||||||
|
var milkProgress = CM.Sim.AchievementsOwned / 25;
|
||||||
|
var milkMult = 1;
|
||||||
|
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||||
|
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||||
|
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('mother');
|
||||||
|
if (godLvl == 1) milkMult *= 1.1;
|
||||||
|
else if (godLvl == 2) milkMult *= 1.05;
|
||||||
|
else if (godLvl == 3) milkMult *= 1.03;
|
||||||
|
}
|
||||||
|
// TODO Store minigame buffs?
|
||||||
|
milkMult *= Game.eff('milk');
|
||||||
|
|
||||||
|
var catMult = 1;
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
|
||||||
|
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
|
||||||
|
|
||||||
for (var i in CM.Sim.Objects) {
|
for (var i in CM.Sim.Objects) {
|
||||||
var me = CM.Sim.Objects[i];
|
var me = CM.Sim.Objects[i];
|
||||||
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||||
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
||||||
|
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp® lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
|
||||||
CM.Sim.cookiesPs += me.amount * storedCps;
|
CM.Sim.cookiesPs += me.amount * storedCps;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
|
||||||
|
|
||||||
var milkMult=1;
|
mult *= catMult;
|
||||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
|
||||||
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
|
||||||
if (Game.hasGod) {
|
|
||||||
var godLvl = Game.hasGod('mother');
|
|
||||||
if (godLvl == 1) milkMult *= 1.1;
|
|
||||||
else if (godLvl == 2) milkMult *= 1.06;
|
|
||||||
else if (godLvl == 3) milkMult *= 1.03;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten consultants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten assistants to the regional manager')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
|
||||||
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
|
||||||
|
|
||||||
var eggMult = 1;
|
var eggMult = 1;
|
||||||
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
|
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
|
||||||
@@ -259,7 +312,7 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
|
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Century egg')) {
|
if (CM.Sim.Has('Century egg')) {
|
||||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
var day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||||
day = Math.min(day, 100);
|
day = Math.min(day, 100);
|
||||||
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
||||||
eggMult *= CM.Cache.CentEgg;
|
eggMult *= CM.Cache.CentEgg;
|
||||||
@@ -269,12 +322,14 @@ CM.Sim.CalculateGains = function() {
|
|||||||
// TODO Store lumps?
|
// TODO Store lumps?
|
||||||
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
|
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
|
||||||
|
|
||||||
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||||
|
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
|
||||||
|
|
||||||
if (Game.hasAura('Dragon\'s Fortune')) {
|
if (true) { // || CM.Sim.hasAura('Dragon\'s Fortune')) {
|
||||||
var n = Game.shimmerTypes['golden'].n;
|
var n = Game.shimmerTypes['golden'].n;
|
||||||
|
var auraMult = CM.Sim.auraMult('Dragon\'s Fortune');
|
||||||
for (var i = 0; i < n; i++) {
|
for (var i = 0; i < n; i++) {
|
||||||
mult *= 2.11;
|
mult *= 1 + auraMult * 1.23;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -287,7 +342,7 @@ CM.Sim.CalculateGains = function() {
|
|||||||
mult *= CM.Sim.getCPSBuffMult();
|
mult *= CM.Sim.getCPSBuffMult();
|
||||||
|
|
||||||
// Pointless?
|
// Pointless?
|
||||||
name = Game.bakeryName.toLowerCase();
|
var name = Game.bakeryName.toLowerCase();
|
||||||
if (name == 'orteil') mult *= 0.99;
|
if (name == 'orteil') mult *= 0.99;
|
||||||
else if (name == 'ortiel') mult *= 0.98; //or so help me
|
else if (name == 'ortiel') mult *= 0.98; //or so help me
|
||||||
|
|
||||||
@@ -296,13 +351,21 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Golden switch [off]')) {
|
if (CM.Sim.Has('Golden switch [off]')) {
|
||||||
var goldenSwitchMult = 1.5;
|
var goldenSwitchMult = 1.5;
|
||||||
if (CM.Sim.Has('Residual luck')) {
|
if (CM.Sim.Has('Residual luck')) {
|
||||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
|
var upgrades = Game.goldenCookieUpgrades;
|
||||||
for (var i in upgrades) {
|
for (var i in upgrades) {
|
||||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mult *= goldenSwitchMult;
|
mult *= goldenSwitchMult;
|
||||||
}
|
}
|
||||||
|
if (CM.Sim.Has('Shimmering veil [off]')) {
|
||||||
|
var veilMult = 0.5;
|
||||||
|
if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1;
|
||||||
|
mult *= 1 + veilMult;
|
||||||
|
}
|
||||||
|
// Removed debug upgrades
|
||||||
|
|
||||||
|
// Removed buffs
|
||||||
|
|
||||||
CM.Sim.cookiesPs *= mult;
|
CM.Sim.cookiesPs *= mult;
|
||||||
|
|
||||||
@@ -312,20 +375,11 @@ CM.Sim.CalculateGains = function() {
|
|||||||
|
|
||||||
CM.Sim.CheckOtherAchiev = function() {
|
CM.Sim.CheckOtherAchiev = function() {
|
||||||
var grandmas = 0;
|
var grandmas = 0;
|
||||||
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
for (var i in Game.GrandmaSynergies) {
|
||||||
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
if (CM.Sim.Has(Game.GrandmaSynergies[i])) grandmas++;
|
||||||
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
}
|
||||||
if (CM.Sim.Has('Cosmic grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Transmuted grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Altered grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Antigrandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
|
||||||
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
|
|
||||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||||
|
if (!CM.Sim.HasAchiev('Veteran') && grandmas >= 14) CM.Sim.Win('Veteran');
|
||||||
|
|
||||||
var buildingsOwned = 0;
|
var buildingsOwned = 0;
|
||||||
var mathematician = 1;
|
var mathematician = 1;
|
||||||
@@ -349,18 +403,29 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||||
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||||
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
|
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
|
||||||
|
if (minAmount >= 350) CM.Sim.Win('Tricentennial and a half');
|
||||||
|
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
|
||||||
|
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
|
||||||
|
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
|
||||||
|
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
|
||||||
|
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
||||||
|
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
|
||||||
|
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||||
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
||||||
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
||||||
|
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
|
||||||
|
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
|
||||||
|
|
||||||
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
||||||
|
if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
|
||||||
|
|
||||||
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
||||||
|
|
||||||
@@ -375,6 +440,15 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
|
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
|
||||||
}
|
}
|
||||||
if (hasAllChristCook) CM.Sim.Win('Let it snow');
|
if (hasAllChristCook) CM.Sim.Win('Let it snow');
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Fortune cookies')) {
|
||||||
|
var list = Game.Tiers['fortune'].upgrades;
|
||||||
|
var fortunes = 0;
|
||||||
|
for (var i in list) {
|
||||||
|
if (CM.Sim.Has(list[i].name)) fortunes++;
|
||||||
|
}
|
||||||
|
if (fortunes >= list.length) CM.Sim.Win('O Fortuna');
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.BuyBuildings = function(amount, target) {
|
CM.Sim.BuyBuildings = function(amount, target) {
|
||||||
@@ -393,6 +467,9 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
|
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
|
||||||
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
||||||
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
|
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
|
||||||
|
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
|
||||||
|
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
|
||||||
|
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
for (var j in Game.Objects[me.name].tieredAchievs) {
|
for (var j in Game.Objects[me.name].tieredAchievs) {
|
||||||
@@ -436,7 +513,7 @@ CM.Sim.BuyUpgrades = function() {
|
|||||||
else if (i == 'Elder Covenant') {
|
else if (i == 'Elder Covenant') {
|
||||||
CM.Sim.Win('Elder calm')
|
CM.Sim.Win('Elder calm')
|
||||||
}
|
}
|
||||||
else if (i == 'Eternal heart biscuits') {
|
else if (i == 'Prism heart biscuits') {
|
||||||
CM.Sim.Win('Lovely cookies');
|
CM.Sim.Win('Lovely cookies');
|
||||||
}
|
}
|
||||||
else if (i == 'Heavenly key') {
|
else if (i == 'Heavenly key') {
|
||||||
@@ -491,16 +568,23 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
|
|||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
if (CM.Cache.RealCookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
if (CM.Cache.RealCookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||||
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
||||||
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000) CM.Sim.Win('You get nothing');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000) CM.Sim.Win('Humble rebeginnings');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000) CM.Sim.Win('Smurf account');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000000) CM.Sim.Win('If at first you don\'t succeed');
|
||||||
|
|
||||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
|
|||||||
Reference in New Issue
Block a user