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2
Combine.sh
Normal file
2
Combine.sh
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@@ -0,0 +1,2 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
cat src/*.js > CookieMonster.js
|
||||||
1895
CookieMonster.js
1895
CookieMonster.js
File diff suppressed because it is too large
Load Diff
71
README.md
71
README.md
@@ -1,6 +1,6 @@
|
|||||||
# Cookie Monster
|
# Cookie Monster
|
||||||
|
|
||||||
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. **It is not a cheat interface** – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
||||||
|
|
||||||
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
|
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
|
||||||
|
|
||||||
@@ -10,27 +10,27 @@ You can see the current version, and a full history of all versions and what the
|
|||||||
|
|
||||||
## What it does
|
## What it does
|
||||||
|
|
||||||
At its core, Cookie Monster computes an index on both buildings and upgrades :
|
At its core, Cookie Monster computes an index on both buildings and upgrades:
|
||||||
|
|
||||||
* **Base Cost per Income (BCI)** : Indicates how much a building is worth by comparing how much it costs to how much income gained
|
* **Payback Period (PP)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
|
||||||
|
|
||||||
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
||||||
|
|
||||||
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value :
|
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
||||||
|
|
||||||
* Light Blue : (upgrades) This item has a better BCI than any building
|
* Light Blue: (upgrades) This item has a better PP than any building
|
||||||
* Green : This item has the best BCI
|
* Green: This item has the best PP
|
||||||
* Yellow : This item is not the best, but it is closer to best than it is to worst
|
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
||||||
* Orange : This item is not the worst, but it is closer to worst than it is to best
|
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
||||||
* Red : This item has the worst BCI
|
* Red: This item has the worst PP
|
||||||
* Purple : (upgrades) This item has a worse BCI than any building
|
* Purple: (upgrades) This item has a worse PP than any building
|
||||||
* Gray : (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
||||||
|
|
||||||
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
|
Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
|
||||||
|
|
||||||
## What it doesn't do
|
## What it doesn't do
|
||||||
|
|
||||||
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster :
|
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades, season upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
|
||||||
|
|
||||||
* Plastic mouse
|
* Plastic mouse
|
||||||
* Iron mouse
|
* Iron mouse
|
||||||
@@ -60,6 +60,14 @@ javascript: (function () {
|
|||||||
|
|
||||||
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
|
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
|
||||||
|
|
||||||
|
For beta, use the following instead:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
javascript: (function () {
|
||||||
|
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
|
}());
|
||||||
|
```
|
||||||
|
|
||||||
## Userscript
|
## Userscript
|
||||||
|
|
||||||
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
|
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
|
||||||
@@ -73,14 +81,34 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
|||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
javascript:(function() {
|
(function() {
|
||||||
var checkReady = setInterval(function() {
|
var checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}());
|
})();
|
||||||
|
```
|
||||||
|
If you are using the beta, use this instead:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
// ==UserScript==
|
||||||
|
// @name Cookie Monster Beta
|
||||||
|
// @namespace Cookie
|
||||||
|
// @include http://orteil.dashnet.org/cookieclicker/beta/
|
||||||
|
// @version 1
|
||||||
|
// @grant none
|
||||||
|
// ==/UserScript==
|
||||||
|
|
||||||
|
(function() {
|
||||||
|
var checkReady = setInterval(function() {
|
||||||
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
|
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
|
clearInterval(checkReady);
|
||||||
|
}
|
||||||
|
}, 1000);
|
||||||
|
})();
|
||||||
```
|
```
|
||||||
|
|
||||||
# Bugs and suggestions
|
# Bugs and suggestions
|
||||||
@@ -91,7 +119,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
Game.LoadMod('https://cdn.rawgit.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -101,7 +129,10 @@ All suggestions are welcome, even the smallest ones.
|
|||||||
|
|
||||||
#Contributors
|
#Contributors
|
||||||
|
|
||||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)** : Original author
|
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||||
* **[Maxime Fabre](https://github.com/Anahkiasen)** : Previous maintainer
|
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||||
* **Alderi Tokori** : ROI calculations (unused now)
|
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||||
* **[Aktanusa](https://github.com/Aktanusa)** : Current maintainer
|
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||||
|
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
||||||
|
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
|
||||||
|
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
||||||
BIN
favicon/goldenCookie.ico
Normal file
BIN
favicon/goldenCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
BIN
favicon/wrathCookie.ico
Normal file
BIN
favicon/wrathCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
82
queue/queue.js
Normal file
82
queue/queue.js
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
Queue.js
|
||||||
|
|
||||||
|
A function to represent a queue
|
||||||
|
|
||||||
|
Created by Stephen Morley - http://code.stephenmorley.org/ - and released under
|
||||||
|
the terms of the CC0 1.0 Universal legal code:
|
||||||
|
|
||||||
|
http://creativecommons.org/publicdomain/zero/1.0/legalcode
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Creates a new queue. A queue is a first-in-first-out (FIFO) data structure -
|
||||||
|
* items are added to the end of the queue and removed from the front.
|
||||||
|
*/
|
||||||
|
function Queue(){
|
||||||
|
|
||||||
|
// initialise the queue and offset
|
||||||
|
var queue = [];
|
||||||
|
var offset = 0;
|
||||||
|
|
||||||
|
// Returns the length of the queue.
|
||||||
|
this.getLength = function(){
|
||||||
|
return (queue.length - offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns true if the queue is empty, and false otherwise.
|
||||||
|
this.isEmpty = function(){
|
||||||
|
return (queue.length == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Enqueues the specified item. The parameter is:
|
||||||
|
*
|
||||||
|
* item - the item to enqueue
|
||||||
|
*/
|
||||||
|
this.enqueue = function(item){
|
||||||
|
queue.push(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Dequeues an item and returns it. If the queue is empty, the value
|
||||||
|
* 'undefined' is returned.
|
||||||
|
*/
|
||||||
|
this.dequeue = function(){
|
||||||
|
|
||||||
|
// if the queue is empty, return immediately
|
||||||
|
if (queue.length == 0) return undefined;
|
||||||
|
|
||||||
|
// store the item at the front of the queue
|
||||||
|
var item = queue[offset];
|
||||||
|
|
||||||
|
// increment the offset and remove the free space if necessary
|
||||||
|
if (++ offset * 2 >= queue.length){
|
||||||
|
queue = queue.slice(offset);
|
||||||
|
offset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return the dequeued item
|
||||||
|
return item;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Returns the item at the front of the queue (without dequeuing it). If the
|
||||||
|
* queue is empty then undefined is returned.
|
||||||
|
*/
|
||||||
|
this.peek = function(){
|
||||||
|
return (queue.length > 0 ? queue[offset] : undefined);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Returns the item at the spot specified by place in the queue (without
|
||||||
|
* dequeuing it). If the queue is emprty or the requested place is outside
|
||||||
|
* the queue then undefined is returned.
|
||||||
|
*/
|
||||||
|
this.get = function(place){
|
||||||
|
var item = undefined;
|
||||||
|
if (queue.length > 0 && place < (queue.length - offset) && place >= 0) {
|
||||||
|
item = queue[(offset + place)];
|
||||||
|
}
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
291
src/Cache.js
291
src/Cache.js
@@ -2,6 +2,13 @@
|
|||||||
* Cache *
|
* Cache *
|
||||||
*********/
|
*********/
|
||||||
|
|
||||||
|
CM.Cache.AddQueue = function() {
|
||||||
|
CM.Cache.Queue = document.createElement('script');
|
||||||
|
CM.Cache.Queue.type = 'text/javascript';
|
||||||
|
CM.Cache.Queue.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/queue/queue.js');
|
||||||
|
document.head.appendChild(CM.Cache.Queue);
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.NextNumber = function(base) {
|
CM.Cache.NextNumber = function(base) {
|
||||||
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||||
while (base == base + count) {
|
while (base == base + count) {
|
||||||
@@ -10,6 +17,13 @@ CM.Cache.NextNumber = function(base) {
|
|||||||
return (base + count);
|
return (base + count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Cache.RemakeBuildingsPrices = function() {
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
|
||||||
|
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeIncome = function() {
|
CM.Cache.RemakeIncome = function() {
|
||||||
// Simulate Building Buys for 1 amount
|
// Simulate Building Buys for 1 amount
|
||||||
CM.Sim.BuyBuildings(1, 'Objects');
|
CM.Sim.BuyBuildings(1, 'Objects');
|
||||||
@@ -19,78 +33,99 @@ CM.Cache.RemakeIncome = function() {
|
|||||||
|
|
||||||
// Simulate Building Buys for 10 amount
|
// Simulate Building Buys for 10 amount
|
||||||
CM.Sim.BuyBuildings(10, 'Objects10');
|
CM.Sim.BuyBuildings(10, 'Objects10');
|
||||||
|
|
||||||
|
// Simulate Building Buys for 100 amount
|
||||||
|
CM.Sim.BuyBuildings(100, 'Objects100');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildingsBCI = function() {
|
CM.Cache.RemakeWrinkBank = function() {
|
||||||
CM.Disp.min = -1;
|
var totalSucked = 0;
|
||||||
CM.Disp.max = -1;
|
for (var i in Game.wrinklers) {
|
||||||
CM.Disp.mid = -1;
|
var sucked = Game.wrinklers[i].sucked;
|
||||||
for (var i in CM.Cache.Objects) {
|
var toSuck = 1.1;
|
||||||
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||||
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
|
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||||
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
|
sucked *= toSuck;
|
||||||
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
totalSucked += sucked;
|
||||||
}
|
}
|
||||||
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
|
CM.Cache.WrinkBank = totalSucked;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.RemakeBuildingsPP = function() {
|
||||||
|
CM.Cache.min = -1;
|
||||||
|
CM.Cache.max = -1;
|
||||||
|
CM.Cache.mid = -1;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||||
|
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
for (var i in CM.Cache.Objects) {
|
for (var i in CM.Cache.Objects) {
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Objects[i].color = color;
|
CM.Cache.Objects[i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeUpgradeBCI = function() {
|
CM.Cache.RemakeUpgradePP = function() {
|
||||||
for (var i in CM.Cache.Upgrades) {
|
for (var i in CM.Cache.Upgrades) {
|
||||||
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||||
|
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
|
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Upgrades[i].color = color;
|
CM.Cache.Upgrades[i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildings10BCI = function() {
|
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
||||||
for (var i in CM.Cache.Objects10) {
|
for (var i in CM.Cache[target]) {
|
||||||
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
|
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||||
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
|
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Objects10[i].color = color;
|
CM.Cache[target][i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBCI = function() {
|
CM.Cache.RemakePP = function() {
|
||||||
// Buildings for 1 amount
|
// Buildings for 1 amount
|
||||||
CM.Cache.RemakeBuildingsBCI();
|
CM.Cache.RemakeBuildingsPP();
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Cache.RemakeUpgradeBCI();
|
CM.Cache.RemakeUpgradePP();
|
||||||
|
|
||||||
// Buildings for 10 amount
|
// Buildings for 10 amount
|
||||||
CM.Cache.RemakeBuildings10BCI();
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
|
||||||
|
// Buildings for 100 amount
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeLucky = function() {
|
CM.Cache.RemakeLucky = function() {
|
||||||
CM.Cache.Lucky = (Game.cookiesPs * 60 * 20) / 0.1;
|
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
|
||||||
if (Game.frenzy > 0) {
|
CM.Cache.Lucky /= CM.Sim.getCPSBuffMult();
|
||||||
CM.Cache.Lucky /= Game.frenzyPower;
|
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
||||||
}
|
|
||||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.1) + 13;
|
|
||||||
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
||||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
|
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
||||||
@@ -106,74 +141,188 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeChain = function() {
|
CM.Cache.RemakeChain = function() {
|
||||||
var maxPayout = Game.cookiesPs * 60 * 60 * 3;
|
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||||
if (Game.frenzy > 0) {
|
maxPayout /= CM.Sim.getCPSBuffMult();
|
||||||
maxPayout /= Game.frenzyPower;
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
||||||
|
|
||||||
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
||||||
|
|
||||||
var base = 0;
|
if (maxPayout < CM.Cache.ChainReward) {
|
||||||
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
|
|
||||||
base = CM.Cache.ChainReward;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
base = CM.Cache.ChainWrathReward;
|
|
||||||
}
|
|
||||||
var count = 1;
|
|
||||||
if (maxPayout < base) {
|
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.Chain = CM.Cache.NextNumber(base) / 0.25;
|
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
|
||||||
|
}
|
||||||
|
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||||
|
CM.Cache.ChainWrath = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
||||||
|
|
||||||
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
||||||
base = CM.Cache.ChainFrenzyReward;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
base = CM.Cache.ChainFrenzyWrathReward;
|
|
||||||
}
|
|
||||||
if ((maxPayout * 7) < base) {
|
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(base) / 0.25;
|
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
||||||
|
}
|
||||||
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||||
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeSeaSpec = function() {
|
CM.Cache.RemakeSeaSpec = function() {
|
||||||
if (Game.season == 'christmas') {
|
if (Game.season == 'christmas') {
|
||||||
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
|
var val = Game.cookiesPs * 60;
|
||||||
|
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
|
||||||
|
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
|
||||||
|
CM.Cache.SeaSpec = Math.max(25, val);
|
||||||
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeSellAllTotal = function() {
|
CM.Cache.RemakeSellForChoEgg = function() {
|
||||||
var sellTotal = 0;
|
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
|
||||||
for (var i in Game.Objects) {
|
var sellTotal = 0;
|
||||||
var me = Game.Objects[i];
|
for (var i in Game.Objects) {
|
||||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount);
|
var me = Game.Objects[i];
|
||||||
|
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
CM.Cache.SellAllTotal = sellTotal;
|
else {
|
||||||
|
var highestBuilding = '';
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
if (Game.Objects[i].amount > 0) highestBuilding = i;
|
||||||
|
}
|
||||||
|
var sellTotal = 0;
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
var me = Game.Objects[i];
|
||||||
|
var amount = 0;
|
||||||
|
if (i == highestBuilding) {
|
||||||
|
amount = me.amount - 1;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
amount = me.amount;
|
||||||
|
}
|
||||||
|
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.SellForChoEgg = sellTotal;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Cache.InitCookiesDiff = function() {
|
||||||
|
CM.Cache.CookiesDiff = new Queue();
|
||||||
|
CM.Cache.WrinkDiff = new Queue();
|
||||||
|
CM.Cache.ChoEggDiff = new Queue();
|
||||||
|
CM.Cache.ClicksDiff = new Queue();
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.UpdateAvgCPS = function() {
|
||||||
|
var currDate = Math.floor(Date.now() / 1000);
|
||||||
|
if (CM.Cache.lastDate != currDate) {
|
||||||
|
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||||
|
if (Game.cpsSucked > 0) {
|
||||||
|
choEggTotal += CM.Cache.WrinkBank;
|
||||||
|
}
|
||||||
|
choEggTotal *= 0.05;
|
||||||
|
|
||||||
|
if (CM.Cache.lastDate != -1) {
|
||||||
|
var timeDiff = currDate - CM.Cache.lastDate
|
||||||
|
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
||||||
|
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
|
||||||
|
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
||||||
|
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
||||||
|
for (var i = 0; i < timeDiff; i++) {
|
||||||
|
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
|
||||||
|
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
|
||||||
|
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
|
||||||
|
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
|
||||||
|
}
|
||||||
|
// Assumes the queues are the same length
|
||||||
|
while (CM.Cache.CookiesDiff.getLength() > 1800) {
|
||||||
|
CM.Cache.CookiesDiff.dequeue();
|
||||||
|
CM.Cache.WrinkDiff.dequeue();
|
||||||
|
CM.Cache.ClicksDiff.dequeue();
|
||||||
|
}
|
||||||
|
|
||||||
|
while (CM.Cache.ClicksDiff.getLength() > 30) {
|
||||||
|
CM.Cache.ClicksDiff.dequeue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.lastDate = currDate;
|
||||||
|
CM.Cache.lastCookies = Game.cookies;
|
||||||
|
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
|
||||||
|
CM.Cache.lastChoEgg = choEggTotal;
|
||||||
|
CM.Cache.lastClicks = Game.cookieClicks;
|
||||||
|
|
||||||
|
var totalGainBank = 0;
|
||||||
|
var totalGainWrink = 0;
|
||||||
|
var totalGainChoEgg = 0;
|
||||||
|
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
|
||||||
|
// Assumes the queues are the same length
|
||||||
|
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
||||||
|
totalGainBank += CM.Cache.CookiesDiff.get(i);
|
||||||
|
totalGainWrink += CM.Cache.WrinkDiff.get(i);
|
||||||
|
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
|
||||||
|
}
|
||||||
|
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
|
||||||
|
|
||||||
|
if ((Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) || CM.Config.CalcWrink == 0) {
|
||||||
|
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + totalGainChoEgg) / cpsLength;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
||||||
|
}
|
||||||
|
|
||||||
|
var totalClicks = 0;
|
||||||
|
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
|
||||||
|
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
|
||||||
|
totalClicks += CM.Cache.ClicksDiff.get(i);
|
||||||
|
}
|
||||||
|
CM.Cache.AvgClicks = totalClicks / clicksLength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.min = -1;
|
||||||
|
CM.Cache.max = -1;
|
||||||
|
CM.Cache.mid = -1;
|
||||||
|
CM.Cache.WrinkBank = -1;
|
||||||
|
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||||
CM.Cache.Lucky = 0;
|
CM.Cache.Lucky = 0;
|
||||||
CM.Cache.LuckyReward = 0;
|
CM.Cache.LuckyReward = 0;
|
||||||
CM.Cache.LuckyFrenzy = 0;
|
CM.Cache.LuckyFrenzy = 0;
|
||||||
CM.Cache.LuckyRewardFrenzy = 0;
|
CM.Cache.LuckyRewardFrenzy = 0;
|
||||||
CM.Cache.SeaSpec = 0;
|
CM.Cache.SeaSpec = 0;
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
|
CM.Cache.ChainWrath = 0;
|
||||||
CM.Cache.ChainReward = 0;
|
CM.Cache.ChainReward = 0;
|
||||||
CM.Cache.ChainWrathReward = 0;
|
CM.Cache.ChainWrathReward = 0;
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
CM.Cache.ChainFrenzyReward = 0;
|
CM.Cache.ChainFrenzyReward = 0;
|
||||||
CM.Cache.ChainFrenzyWrathReward = 0;
|
CM.Cache.ChainFrenzyWrathReward = 0;
|
||||||
CM.Cache.SellAllTotal = 0;
|
CM.Cache.CentEgg = 0;
|
||||||
|
CM.Cache.SellForChoEgg = 0;
|
||||||
|
CM.Cache.Title = '';
|
||||||
|
CM.Cache.HadFierHoard = false;
|
||||||
|
CM.Cache.lastDate = -1;
|
||||||
|
CM.Cache.lastCookies = -1;
|
||||||
|
CM.Cache.lastWrinkCookies = -1;
|
||||||
|
CM.Cache.lastChoEgg = -1;
|
||||||
|
CM.Cache.lastClicks = -1;
|
||||||
|
CM.Cache.CookiesDiff;
|
||||||
|
CM.Cache.WrinkDiff;
|
||||||
|
CM.Cache.ChoEggDiff;
|
||||||
|
CM.Cache.ClicksDiff;
|
||||||
|
CM.Cache.AvgCPS = -1;
|
||||||
|
CM.Cache.AvgCPSChoEgg = -1;
|
||||||
|
CM.Cache.AvgClicks = -1;
|
||||||
|
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ CM.LoadConfig = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Colors
|
else { // Colors
|
||||||
for (var j in CM.ConfigDefault.StatsPref) {
|
for (var j in CM.ConfigDefault.Colors) {
|
||||||
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
|
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
|
||||||
mod = true;
|
mod = true;
|
||||||
CM.Config[i][j] = CM.ConfigDefault[i][j];
|
CM.Config[i][j] = CM.ConfigDefault[i][j];
|
||||||
@@ -68,6 +68,18 @@ CM.RestoreDefault = function() {
|
|||||||
Game.UpdateMenu();
|
Game.UpdateMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.ToggleConfig = function(config) {
|
||||||
|
CM.ToggleConfigUp(config);
|
||||||
|
if (CM.ConfigData[config].toggle) {
|
||||||
|
if (CM.Config[config] == 0) {
|
||||||
|
l(CM.ConfigPrefix + config).className = 'option off';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
l(CM.ConfigPrefix + config).className = 'option';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.ToggleConfigUp = function(config) {
|
CM.ToggleConfigUp = function(config) {
|
||||||
CM.Config[config]++;
|
CM.Config[config]++;
|
||||||
if (CM.Config[config] == CM.ConfigData[config].label.length) {
|
if (CM.Config[config] == CM.ConfigData[config].label.length) {
|
||||||
@@ -102,30 +114,37 @@ CM.ToggleStatsConfig = function(config) {
|
|||||||
CM.SaveConfig(CM.Config);
|
CM.SaveConfig(CM.Config);
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
|
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
|
||||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
|
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
||||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}};
|
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
|
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}};
|
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
|
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
|
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true};
|
||||||
|
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||||
|
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||||
|
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||||
|
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
||||||
|
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
||||||
|
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
|
||||||
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
||||||
for (var i = 0; i < 101; i++) {
|
for (var i = 0; i < 101; i++) {
|
||||||
CM.ConfigData.Volume.label[i] = i + '%';
|
CM.ConfigData.Volume.label[i] = i + '%';
|
||||||
}
|
}
|
||||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
||||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
|
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
|
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
||||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
|
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'};
|
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'};
|
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
|
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
|
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
|
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
|
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
|
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||||
|
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
|
||||||
|
|||||||
922
src/Disp.js
922
src/Disp.js
File diff suppressed because it is too large
Load Diff
137
src/Main.js
137
src/Main.js
@@ -13,14 +13,6 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Sim.Date = new Date().getTime();
|
CM.Sim.Date = new Date().getTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.seasonPopup = {};
|
|
||||||
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
|
|
||||||
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
|
|
||||||
Game.seasonPopup.spawn = function() {
|
|
||||||
CM.Backup.seasonPopup.spawnMod();
|
|
||||||
CM.Disp.EmphSeasonPopup();
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Backup.tooltip = {};
|
CM.Backup.tooltip = {};
|
||||||
CM.Backup.tooltip.draw = Game.tooltip.draw;
|
CM.Backup.tooltip.draw = Game.tooltip.draw;
|
||||||
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
||||||
@@ -37,10 +29,24 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Disp.UpdateTooltipLocation();
|
CM.Disp.UpdateTooltipLocation();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
||||||
|
Game.UpdateSpecial = function() {
|
||||||
|
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
||||||
|
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
|
||||||
|
Game.mouseY -= timerBarHeight;
|
||||||
|
CM.Backup.UpdateSpecial();
|
||||||
|
Game.mouseY += timerBarHeight;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Backup.UpdateSpecial();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||||
Game.RebuildUpgrades = function() {
|
Game.RebuildUpgrades = function() {
|
||||||
CM.Backup.RebuildUpgrades();
|
CM.Backup.RebuildUpgrades();
|
||||||
CM.Disp.AddTooltipUpgrade();
|
CM.Disp.AddTooltipUpgrade();
|
||||||
|
Game.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.UpdateMenu = Game.UpdateMenu;
|
CM.Backup.UpdateMenu = Game.UpdateMenu;
|
||||||
@@ -62,43 +68,86 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Backup.Loop();
|
CM.Backup.Loop();
|
||||||
CM.Loop();
|
CM.Loop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Backup.Logic = Game.Logic;
|
||||||
|
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
|
||||||
|
Game.Logic = function() {
|
||||||
|
CM.Backup.LogicMod();
|
||||||
|
|
||||||
|
// Update Title
|
||||||
|
CM.Disp.UpdateTitle();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Loop = function() {
|
CM.Loop = function() {
|
||||||
if (CM.Sim.DoSims) {
|
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
||||||
CM.Cache.RemakeIncome();
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
CM.Cache.RemakeBCI();
|
CM.Disp.UpdateAscendState();
|
||||||
CM.Cache.RemakeLucky();
|
}
|
||||||
CM.Cache.RemakeChain();
|
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
||||||
CM.Cache.RemakeSeaSpec();
|
if (CM.Sim.DoSims) {
|
||||||
CM.Cache.RemakeSellAllTotal();
|
CM.Cache.RemakeIncome();
|
||||||
|
|
||||||
|
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
||||||
|
CM.Cache.RemakeLucky();
|
||||||
|
CM.Cache.RemakeChain();
|
||||||
|
|
||||||
|
CM.Cache.RemakeSeaSpec();
|
||||||
|
CM.Cache.RemakeSellForChoEgg();
|
||||||
|
|
||||||
|
CM.Sim.DoSims = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for aura change to recalculate buildings prices
|
||||||
|
var hasFierHoard = Game.hasAura('Fierce Hoarder');
|
||||||
|
if (!CM.Cache.HadFierHoard && hasFierHoard) {
|
||||||
|
CM.Cache.HadFierHoard = true;
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
|
}
|
||||||
|
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
|
||||||
|
CM.Cache.HadFierHoard = false;
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CM.Cache.DoRemakeBuildPrices) {
|
||||||
|
CM.Cache.RemakeBuildingsPrices();
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update Wrinkler Bank
|
||||||
|
CM.Cache.RemakeWrinkBank();
|
||||||
|
|
||||||
|
// Calculate PP
|
||||||
|
CM.Cache.RemakePP();
|
||||||
|
|
||||||
|
// Update colors
|
||||||
CM.Disp.UpdateBotBarOther();
|
CM.Disp.UpdateBotBarOther();
|
||||||
CM.Disp.UpdateBuildings();
|
CM.Disp.UpdateBuildings();
|
||||||
CM.Disp.UpdateUpgrades();
|
CM.Disp.UpdateUpgrades();
|
||||||
|
|
||||||
CM.Sim.DoSims = 0;
|
// Redraw timers
|
||||||
|
CM.Disp.UpdateBotBarTime();
|
||||||
|
CM.Disp.UpdateTimerBar();
|
||||||
|
|
||||||
|
// Update Tooltip
|
||||||
|
CM.Disp.UpdateTooltip();
|
||||||
|
|
||||||
|
// Update Wrinkler Tooltip
|
||||||
|
CM.Disp.CheckWrinklerTooltip();
|
||||||
|
CM.Disp.UpdateWrinklerTooltip();
|
||||||
|
|
||||||
|
// Change menu refresh interval
|
||||||
|
CM.Disp.RefreshMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Redraw timers
|
|
||||||
CM.Disp.UpdateBotBarTime();
|
|
||||||
CM.Disp.UpdateTimerBar();
|
|
||||||
|
|
||||||
// Update Tooltip
|
|
||||||
CM.Disp.UpdateTooltip();
|
|
||||||
|
|
||||||
// Update Wrinkler Tooltip
|
|
||||||
CM.Disp.CheckWrinklerTooltip();
|
|
||||||
CM.Disp.UpdateWrinklerTooltip();
|
|
||||||
|
|
||||||
// Check Golden Cookies
|
// Check Golden Cookies
|
||||||
CM.Disp.CheckGoldenCookie();
|
CM.Disp.CheckGoldenCookie();
|
||||||
|
|
||||||
// Update Title
|
// Check Season Popup
|
||||||
CM.Disp.UpdateTitle();
|
CM.Disp.CheckSeasonPopup();
|
||||||
|
|
||||||
// Change menu refresh interval
|
// Update Average CPS (might need to move)
|
||||||
CM.Disp.RefreshMenu();
|
CM.Cache.UpdateAvgCPS()
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Init = function() {
|
CM.Init = function() {
|
||||||
@@ -107,10 +156,11 @@ CM.Init = function() {
|
|||||||
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
||||||
}
|
}
|
||||||
if (proceed) {
|
if (proceed) {
|
||||||
|
CM.Cache.AddQueue();
|
||||||
CM.Disp.AddJscolor();
|
CM.Disp.AddJscolor();
|
||||||
|
|
||||||
var delay = setInterval(function() {
|
var delay = setInterval(function() {
|
||||||
if (typeof jscolor !== 'undefined') {
|
if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
|
||||||
CM.DelayInit();
|
CM.DelayInit();
|
||||||
clearInterval(delay);
|
clearInterval(delay);
|
||||||
}
|
}
|
||||||
@@ -119,31 +169,40 @@ CM.Init = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.DelayInit = function() {
|
CM.DelayInit = function() {
|
||||||
|
CM.Sim.InitData();
|
||||||
CM.Disp.CreateCssArea();
|
CM.Disp.CreateCssArea();
|
||||||
CM.Disp.CreateBotBar();
|
CM.Disp.CreateBotBar();
|
||||||
CM.Disp.CreateTimerBar();
|
CM.Disp.CreateTimerBar();
|
||||||
CM.Disp.CreateUpgradeBar();
|
CM.Disp.CreateUpgradeBar();
|
||||||
CM.Disp.CreateWhiteScreen();
|
CM.Disp.CreateWhiteScreen();
|
||||||
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateGCTimer();
|
CM.Disp.CreateGCTimer();
|
||||||
CM.Disp.CreateResetTooltip();
|
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
||||||
CM.Disp.CreateChoEggTooltip();
|
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||||
|
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
|
||||||
|
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||||
|
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
|
||||||
|
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px');
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarnCaut();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
CM.Disp.AddTooltipBuildExtra();
|
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.LoadConfig(); // Must be after all things are created!
|
||||||
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
|
CM.Disp.lastBuyMode = Game.buyMode;
|
||||||
|
CM.Disp.lastBuyBulk = Game.buyBulk;
|
||||||
|
|
||||||
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
||||||
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
|
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
|
||||||
|
|
||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}};
|
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '1.0466';
|
CM.VersionMajor = '2.002';
|
||||||
CM.VersionMinor = '1';
|
CM.VersionMinor = '1';
|
||||||
|
|
||||||
|
|||||||
484
src/Sim.js
484
src/Sim.js
@@ -2,78 +2,163 @@
|
|||||||
* Sim *
|
* Sim *
|
||||||
*******/
|
*******/
|
||||||
|
|
||||||
CM.Sim.BuildingGetPrice = function(basePrice, start, increase) {
|
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
||||||
var totalPrice = 0;
|
/*var price=0;
|
||||||
var count = 0;
|
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
||||||
while(count < increase) {
|
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
|
}
|
||||||
|
if (Game.Has('Season savings')) price *= 0.99;
|
||||||
|
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||||
|
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||||
|
if (Game.Has('Divine discount')) price *= 0.99;
|
||||||
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
|
return Math.ceil(price);*/
|
||||||
|
|
||||||
|
var moni = 0;
|
||||||
|
for (var i = 0; i < increase; i++) {
|
||||||
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
if (Game.Has('Season savings')) price *= 0.99;
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||||
totalPrice += Math.ceil(price);
|
if (Game.Has('Divine discount')) price *= 0.99;
|
||||||
count++;
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
|
if (Game.hasBuff('Everything must go')) price *= 0.95;
|
||||||
|
price = Math.ceil(price);
|
||||||
|
moni+=price;
|
||||||
|
start++;
|
||||||
}
|
}
|
||||||
return totalPrice;
|
return moni;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.BuildingSell = function(basePrice, start, amount) {
|
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
||||||
var totalMoni = 0;
|
/*var price=0;
|
||||||
while (amount > 0) {
|
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
||||||
totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * 0.5);
|
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||||
start--;
|
|
||||||
amount--;
|
|
||||||
}
|
}
|
||||||
return totalMoni;
|
if (Game.Has('Season savings')) price*=0.99;
|
||||||
|
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
||||||
|
if (Game.Has('Faberge egg')) price*=0.99;
|
||||||
|
if (Game.Has('Divine discount')) price*=0.99;
|
||||||
|
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
|
||||||
|
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
||||||
|
price *= 0.85;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
price *= 0.5;
|
||||||
|
}
|
||||||
|
return Math.ceil(price);*/
|
||||||
|
|
||||||
|
var moni=0;
|
||||||
|
for (var i = 0; i < amount; i++) {
|
||||||
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
|
if (Game.Has('Season savings')) price *= 0.99;
|
||||||
|
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||||
|
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||||
|
if (Game.Has('Divine discount')) price *= 0.99;
|
||||||
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
|
if (Game.hasBuff('Everything must go')) price *= 0.95;
|
||||||
|
price = Math.ceil(price);
|
||||||
|
var giveBack = 0.5;
|
||||||
|
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
||||||
|
price = Math.floor(price * giveBack);
|
||||||
|
if (start > 0) {
|
||||||
|
moni += price;
|
||||||
|
start--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return moni;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.Has = function(what) {
|
||||||
|
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
|
||||||
|
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
|
|
||||||
|
|
||||||
CM.Sim.Win = function(what) {
|
CM.Sim.Win = function(what) {
|
||||||
if (CM.Sim.Achievements[what]) {
|
if (CM.Sim.Achievements[what]) {
|
||||||
if (CM.Sim.Achievements[what].won == 0) {
|
if (CM.Sim.Achievements[what].won == 0) {
|
||||||
CM.Sim.Achievements[what].won = 1;
|
CM.Sim.Achievements[what].won = 1;
|
||||||
if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++;
|
if (Game.Achievements[what].pool != 'shadow') CM.Sim.AchievementsOwned++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||||
|
|
||||||
CM.Sim.CookNeedPrest = function(prestige) {
|
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
|
||||||
return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
|
|
||||||
|
CM.Sim.hasAura = function(what) {
|
||||||
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.CopyData = function() {
|
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount'));
|
||||||
// Other variables
|
|
||||||
CM.Sim.prestige = Game.prestige['Heavenly chips'];
|
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
||||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
|
||||||
CM.Sim.pledges = Game.pledges;
|
CM.Sim.getCPSBuffMult = function() {
|
||||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
var mult = 1;
|
||||||
|
for (var i in Game.buffs) {
|
||||||
|
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
|
||||||
|
}
|
||||||
|
return mult;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.InitData = function() {
|
||||||
// Buildings
|
// Buildings
|
||||||
CM.Sim.Objects = [];
|
CM.Sim.Objects = [];
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
CM.Sim.Objects[i] = {};
|
CM.Sim.Objects[i] = {};
|
||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
you.amount = me.amount;
|
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier'));
|
||||||
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
|
// Below is needed for above eval!
|
||||||
you.name = me.name; // Needed for above eval!
|
you.baseCps = me.baseCps;
|
||||||
|
you.name = me.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Sim.Upgrades = [];
|
CM.Sim.Upgrades = [];
|
||||||
for (var i in Game.Upgrades) {
|
for (var i in Game.Upgrades) {
|
||||||
CM.Sim.Upgrades[i] = {};
|
CM.Sim.Upgrades[i] = {};
|
||||||
var me = Game.Upgrades[i];
|
|
||||||
var you = CM.Sim.Upgrades[i];
|
|
||||||
you.bought = me.bought;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Achievements
|
// Achievements
|
||||||
CM.Sim.Achievements = [];
|
CM.Sim.Achievements = [];
|
||||||
for (var i in Game.Achievements) {
|
for (var i in Game.Achievements) {
|
||||||
CM.Sim.Achievements[i] = {};
|
CM.Sim.Achievements[i] = {};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.CopyData = function() {
|
||||||
|
// Other variables
|
||||||
|
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||||
|
CM.Sim.pledges = Game.pledges;
|
||||||
|
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||||
|
CM.Sim.heavenlyPower = Game.heavenlyPower;
|
||||||
|
CM.Sim.prestige = Game.prestige;
|
||||||
|
CM.Sim.dragonAura = Game.dragonAura;
|
||||||
|
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||||
|
|
||||||
|
// Buildings
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
var me = Game.Objects[i];
|
||||||
|
var you = CM.Sim.Objects[i];
|
||||||
|
you.amount = me.amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Upgrades
|
||||||
|
for (var i in Game.Upgrades) {
|
||||||
|
var me = Game.Upgrades[i];
|
||||||
|
var you = CM.Sim.Upgrades[i];
|
||||||
|
you.bought = me.bought;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Achievements
|
||||||
|
for (var i in Game.Achievements) {
|
||||||
var me = Game.Achievements[i];
|
var me = Game.Achievements[i];
|
||||||
var you = CM.Sim.Achievements[i];
|
var you = CM.Sim.Achievements[i];
|
||||||
you.won = me.won;
|
you.won = me.won;
|
||||||
@@ -84,79 +169,105 @@ CM.Sim.CopyData = function() {
|
|||||||
CM.Sim.CalculateGains = function() {
|
CM.Sim.CalculateGains = function() {
|
||||||
CM.Sim.cookiesPs = 0;
|
CM.Sim.cookiesPs = 0;
|
||||||
var mult = 1;
|
var mult = 1;
|
||||||
for (var i in CM.Sim.Upgrades) {
|
|
||||||
var me = CM.Sim.Upgrades[i];
|
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||||
if (me.bought > 0) {
|
|
||||||
if (Game.Upgrades[i].type == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult += Game.Upgrades[i].power * 0.01;
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var cookieMult = 0;
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||||||
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for (var i in Game.cookieUpgrades) {
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||||||
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var me = Game.cookieUpgrades[i];
|
||||||
|
if (CM.Sim.Has(me.name)) {
|
||||||
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mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
|
||||||
}
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}
|
||||||
}
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}
|
||||||
mult += CM.Sim.Has('Specialized chocolate chips') * 0.01;
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|
||||||
mult += CM.Sim.Has('Designer cocoa beans') * 0.02;
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|
||||||
mult += CM.Sim.Has('Underworld ovens') * 0.03;
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||||||
mult += CM.Sim.Has('Exotic nuts') * 0.04;
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||||||
mult += CM.Sim.Has('Arcane sugar') * 0.05;
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||||||
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||||||
if (CM.Sim.Has('Increased merriness')) mult += 0.15;
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mult *= (1 + 0.01 * cookieMult);
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||||||
if (CM.Sim.Has('Improved jolliness')) mult += 0.15;
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if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
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||||||
if (CM.Sim.Has('A lump of coal')) mult += 0.01;
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if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
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||||||
if (CM.Sim.Has('An itchy sweater')) mult += 0.01;
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if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
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||||||
if (CM.Sim.Has('Santa\'s dominion')) mult += 0.5;
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if (CM.Sim.Has('Exotic nuts')) mult *= 1.04;
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||||||
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if (CM.Sim.Has('Arcane sugar')) mult *= 1.05;
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if (CM.Sim.Has('Santa\'s legacy')) mult += (Game.santaLevel + 1) * 0.1;
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if (CM.Sim.Has('Increased merriness')) mult *= 1.15;
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if (CM.Sim.Has('Improved jolliness')) mult *= 1.15;
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if (CM.Sim.Has('A lump of coal')) mult *= 1.01;
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if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
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if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
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var heavenlyMult = 0;
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if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
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if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
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if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20;
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||||||
if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25;
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if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25;
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if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25;
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||||||
mult += parseFloat(CM.Sim.prestige) * 0.02 * heavenlyMult;
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||||||
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||||||
for (var i in CM.Sim.Objects) {
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for (var i in CM.Sim.Objects) {
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||||||
var me = CM.Sim.Objects[i];
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var me = CM.Sim.Objects[i];
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||||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps() : me.cps);
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CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
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}
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}
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||||||
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if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
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if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
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var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1;
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var milkMult=1;
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if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
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if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
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if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
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if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
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if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
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if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
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if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
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if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
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if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
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var eggMult = 0;
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var eggMult = 1;
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||||||
if (CM.Sim.Has('Chicken egg')) eggMult++;
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if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
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if (CM.Sim.Has('Duck egg')) eggMult++;
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if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
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if (CM.Sim.Has('Turkey egg')) eggMult++;
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if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
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if (CM.Sim.Has('Quail egg')) eggMult++;
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if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
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if (CM.Sim.Has('Robin egg')) eggMult++;
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if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
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if (CM.Sim.Has('Ostrich egg')) eggMult++;
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if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
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if (CM.Sim.Has('Cassowary egg')) eggMult++;
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if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
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if (CM.Sim.Has('Salmon roe')) eggMult++;
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if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
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if (CM.Sim.Has('Frogspawn')) eggMult++;
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if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
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if (CM.Sim.Has('Shark egg')) eggMult++;
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if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
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if (CM.Sim.Has('Turtle egg')) eggMult++;
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if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
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if (CM.Sim.Has('Ant larva')) eggMult++;
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if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
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if (CM.Sim.Has('Century egg')) {
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if (CM.Sim.Has('Century egg')) {
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||||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
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// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
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var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
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day = Math.min(day,100);
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day = Math.min(day,100);
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||||||
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
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CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
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||||||
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eggMult *= CM.Cache.CentEgg;
|
||||||
}
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}
|
||||||
mult *= (1 + 0.01 * eggMult);
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mult *= eggMult;
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if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
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|
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var rawCookiesPs = CM.Sim.cookiesPs * mult;
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var rawCookiesPs = CM.Sim.cookiesPs * mult;
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for (var i = 0; i < Game.cpsAchievs.length / 2; i++) {
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for (var i in Game.CpsAchievements) {
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if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]);
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if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
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}
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}
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if (Game.frenzy > 0) mult *= Game.frenzyPower;
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mult *= CM.Sim.getCPSBuffMult();
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// Pointless?
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name = Game.bakeryName.toLowerCase();
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if (name == 'orteil') mult *= 0.99;
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else if (name == 'ortiel') mult *= 0.98; //or so help me
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if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
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if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
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CM.Sim.cookiesPs *= mult;
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if (CM.Sim.Has('Golden switch [off]')) {
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||||||
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var goldenSwitchMult = 1.5;
|
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if (CM.Sim.Has('Residual luck')) {
|
||||||
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var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
||||||
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for (var i in upgrades) {
|
||||||
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if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
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||||||
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}
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}
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||||||
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mult *= goldenSwitchMult;
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||||||
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}
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||||||
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||||||
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CM.Sim.cookiesPs *= mult;
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// TODO remove?
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||||||
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// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
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||||||
};
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};
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||||||
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CM.Sim.CheckOtherAchiev = function() {
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CM.Sim.CheckOtherAchiev = function() {
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||||||
@@ -170,52 +281,46 @@ CM.Sim.CheckOtherAchiev = function() {
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|||||||
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
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if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
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if (CM.Sim.Has('Antigrandmas')) grandmas++;
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if (CM.Sim.Has('Antigrandmas')) grandmas++;
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||||||
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
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if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
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if (CM.Sim.Has('Banker grandmas')) grandmas++;
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if (CM.Sim.Has('Priestess grandmas')) grandmas++;
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if (CM.Sim.Has('Witch grandmas')) grandmas++;
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if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
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if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
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||||||
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|
||||||
var buildingsOwned = 0;
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var buildingsOwned = 0;
|
||||||
var oneOfEach = 1;
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|
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var mathematician = 1;
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var mathematician = 1;
|
||||||
var base10 = 1;
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var base10 = 1;
|
||||||
var centennial = 1;
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var minAmount = 100000;
|
||||||
var centennialhalf = 1;
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||||||
var bicentennial = 1;
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|
||||||
for (var i in CM.Sim.Objects) {
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for (var i in CM.Sim.Objects) {
|
||||||
buildingsOwned += CM.Sim.Objects[i].amount;
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buildingsOwned += CM.Sim.Objects[i].amount;
|
||||||
if (!CM.Sim.HasAchiev('One with everything')) {
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minAmount = Math.min(CM.Sim.Objects[i].amount, minAmount);
|
||||||
if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
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|
||||||
}
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||||||
if (!CM.Sim.HasAchiev('Mathematician')) {
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if (!CM.Sim.HasAchiev('Mathematician')) {
|
||||||
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
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if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
|
||||||
}
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}
|
||||||
if (!CM.Sim.HasAchiev('Base 10')) {
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if (!CM.Sim.HasAchiev('Base 10')) {
|
||||||
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0;
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if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id) * 10) base10 = 0;
|
||||||
}
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|
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if (!CM.Sim.HasAchiev('Centennial')) {
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|
||||||
if (CM.Sim.Objects[i].amount < 100) centennial = 0;
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|
||||||
}
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|
||||||
if (!CM.Sim.HasAchiev('Centennial and a half')) {
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|
||||||
if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
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|
||||||
}
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|
||||||
if (!CM.Sim.HasAchiev('Bicentennial')) {
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|
||||||
if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
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|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (oneOfEach == 1) CM.Sim.Win('One with everything');
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if (minAmount >= 1) CM.Sim.Win('One with everything');
|
||||||
if (mathematician == 1) CM.Sim.Win('Mathematician');
|
if (mathematician == 1) CM.Sim.Win('Mathematician');
|
||||||
if (base10 == 1) CM.Sim.Win('Base 10');
|
if (base10 == 1) CM.Sim.Win('Base 10');
|
||||||
if (centennial == 1) CM.Sim.Win('Centennial');
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if (minAmount >= 100) CM.Sim.Win('Centennial');
|
||||||
if (centennialhalf == 1) CM.Sim.Win('Centennial and a half');
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if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||||
if (bicentennial == 1) CM.Sim.Win('Bicentennial');
|
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||||
|
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 400) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||||
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
||||||
if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress');
|
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
||||||
|
|
||||||
|
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
||||||
|
|
||||||
|
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
||||||
|
|
||||||
var hasAllHalloCook = true;
|
var hasAllHalloCook = true;
|
||||||
for (var i in CM.Data.HalloCookies) {
|
for (var i in CM.Data.HalloCookies) {
|
||||||
@@ -245,77 +350,13 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
if (me.amount >= 200) CM.Sim.Win('The Digital');
|
if (me.amount >= 200) CM.Sim.Win('The Digital');
|
||||||
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
|
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
|
||||||
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
||||||
|
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
|
||||||
}
|
}
|
||||||
else if (i == 'Grandma') {
|
else {
|
||||||
if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies');
|
for (var j in Game.Objects[me.name].tieredAchievs) {
|
||||||
if (me.amount >= 50) CM.Sim.Win('Sloppy kisses');
|
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock)
|
||||||
if (me.amount >= 100) CM.Sim.Win('Retirement home');
|
CM.Sim.Win(Game.Objects[me.name].tieredAchievs[j].name);
|
||||||
if (me.amount >= 150) CM.Sim.Win('Friend of the ancients');
|
}
|
||||||
if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
|
|
||||||
if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
|
|
||||||
}
|
|
||||||
else if (i == 'Farm') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('My first farm');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Farm ill');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Homegrown');
|
|
||||||
}
|
|
||||||
else if (i == 'Factory') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Production chain');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Global warming');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Technocracy');
|
|
||||||
}
|
|
||||||
else if (i == 'Mine') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('You know the drill');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Excavation site');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
|
|
||||||
}
|
|
||||||
else if (i == 'Shipment') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Expedition');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Galactic highway');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Far far away');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Type II civilization');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('We come in peace');
|
|
||||||
}
|
|
||||||
else if (i == 'Alchemy lab') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Transmutation');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Transmogrification');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Gold member');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Gild wars');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
|
|
||||||
}
|
|
||||||
else if (i == 'Portal') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('A whole new world');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Brain-split');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
|
|
||||||
}
|
|
||||||
else if (i == 'Time machine') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Time warp');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Rewriting history');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Time duke');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Forever and ever');
|
|
||||||
}
|
|
||||||
else if (i == 'Antimatter condenser') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Antibatter');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('It does matter!');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Walk the planck');
|
|
||||||
}
|
|
||||||
else if (i == 'Prism') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Lone photon');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Blinding flash');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Unending glow');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Rise and shine');
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
@@ -330,17 +371,20 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
|
|
||||||
CM.Cache[target][i] = {};
|
CM.Cache[target][i] = {};
|
||||||
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||||
|
if (amount != 1) {
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.BuyUpgrades = function() {
|
CM.Sim.BuyUpgrades = function() {
|
||||||
CM.Cache.Upgrades = [];
|
CM.Cache.Upgrades = [];
|
||||||
for (var i in Game.Upgrades) {
|
for (var i in Game.Upgrades) {
|
||||||
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
|
if (Game.Upgrades[i].pool == 'toggle' || (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige')) {
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
var me = CM.Sim.Upgrades[i];
|
var me = CM.Sim.Upgrades[i];
|
||||||
me.bought = 1;
|
me.bought = 1;
|
||||||
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
|
if (Game.CountsAsUpgradeOwned(Game.Upgrades[i].pool)) CM.Sim.UpgradesOwned++;
|
||||||
|
|
||||||
if (i == 'Elder Pledge') {
|
if (i == 'Elder Pledge') {
|
||||||
CM.Sim.pledges++;
|
CM.Sim.pledges++;
|
||||||
@@ -373,30 +417,106 @@ CM.Sim.BuyUpgrades = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.ResetBonus = function() {
|
CM.Sim.NoGoldSwitchCookiesPS = function() {
|
||||||
|
if (Game.Has('Golden switch [off]')) {
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
CM.Sim.Upgrades['Golden switch [off]'].bought = 0;
|
||||||
|
CM.Sim.CalculateGains();
|
||||||
|
CM.Cache.NoGoldSwitchCookiesPS = CM.Sim.cookiesPs;
|
||||||
|
}
|
||||||
|
else CM.Cache.NoGoldSwitchCookiesPS = Game.cookiesPs;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||||
|
var lastAchievementsOwned = -1;
|
||||||
|
|
||||||
|
// Calculate CPS with all Heavenly upgrades
|
||||||
|
var curCPS = Game.cookiesPs;
|
||||||
|
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
|
||||||
|
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
CM.Sim.Win('Wholesome');
|
||||||
|
}
|
||||||
|
|
||||||
|
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
|
CM.Sim.CheckOtherAchiev();
|
||||||
|
|
||||||
|
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||||
|
CM.Sim.CalculateGains();
|
||||||
|
}
|
||||||
|
|
||||||
|
curCPS = CM.Sim.cookiesPs;
|
||||||
|
}
|
||||||
|
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||||
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
||||||
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||||
|
|
||||||
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
CM.Sim.Win('Wholesome');
|
||||||
|
}
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
CM.Sim.prestige = possiblePresMax;
|
||||||
|
|
||||||
|
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
|
CM.Sim.CheckOtherAchiev();
|
||||||
|
|
||||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
return (CM.Sim.cookiesPs - Game.cookiesPs);
|
return (CM.Sim.cookiesPs - curCPS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user