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1223
CookieMonster.js
1223
CookieMonster.js
File diff suppressed because it is too large
Load Diff
51
README.md
51
README.md
@@ -1,6 +1,6 @@
|
||||
# Cookie Monster
|
||||
|
||||
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
||||
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. **It is not a cheat interface** – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
||||
|
||||
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
|
||||
|
||||
@@ -12,25 +12,25 @@ You can see the current version, and a full history of all versions and what the
|
||||
|
||||
At its core, Cookie Monster computes an index on both buildings and upgrades:
|
||||
|
||||
* **Base Cost per Income (BCI)** : Indicates how much a building is worth by comparing how much it costs to how much income gained
|
||||
* **Return On Investment (ROI)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
|
||||
|
||||
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
||||
|
||||
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
||||
|
||||
* Light Blue : (upgrades) This item has a better BCI than any building
|
||||
* Green : This item has the best BCI
|
||||
* Light Blue: (upgrades) This item has a better ROI than any building
|
||||
* Green: This item has the best ROI
|
||||
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
||||
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
||||
* Red : This item has the worst BCI
|
||||
* Purple : (upgrades) This item has a worse BCI than any building
|
||||
* Red: This item has the worst ROI
|
||||
* Purple: (upgrades) This item has a worse ROI than any building
|
||||
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
||||
|
||||
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
|
||||
Note: For this index, **lower is better**, meaning a building with a ROI of 1 is more interesting than one with a ROI of 3.
|
||||
|
||||
## What it doesn't do
|
||||
|
||||
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster :
|
||||
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades, season upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
|
||||
|
||||
* Plastic mouse
|
||||
* Iron mouse
|
||||
@@ -60,6 +60,14 @@ javascript: (function () {
|
||||
|
||||
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
|
||||
|
||||
For beta, use the following instead:
|
||||
|
||||
```javascript
|
||||
javascript: (function () {
|
||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||
}());
|
||||
```
|
||||
|
||||
## Userscript
|
||||
|
||||
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
|
||||
@@ -82,6 +90,26 @@ javascript:(function() {
|
||||
}, 1000);
|
||||
}());
|
||||
```
|
||||
If you are using the beta, use this instead:
|
||||
|
||||
```javascript
|
||||
// ==UserScript==
|
||||
// @name Cookie Monster Beta
|
||||
// @namespace Cookie
|
||||
// @include http://orteil.dashnet.org/cookieclicker/beta/
|
||||
// @version 1
|
||||
// @grant none
|
||||
// ==/UserScript==
|
||||
|
||||
javascript:(function() {
|
||||
var checkReady = setInterval(function() {
|
||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||
clearInterval(checkReady);
|
||||
}
|
||||
}, 1000);
|
||||
}());
|
||||
```
|
||||
|
||||
# Bugs and suggestions
|
||||
|
||||
@@ -91,7 +119,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
|
||||
|
||||
```javascript
|
||||
javascript: (function () {
|
||||
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
||||
Game.LoadMod('https://cdn.rawgit.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
||||
}());
|
||||
```
|
||||
|
||||
@@ -103,5 +131,8 @@ All suggestions are welcome, even the smallest ones.
|
||||
|
||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||
* **Alderi Tokori** : ROI calculations (unused now)
|
||||
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
||||
* **[Sandworm](https://github.com/svschouw)**: Modified ROI calculation
|
||||
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
||||
BIN
favicon/goldenCookie.ico
Normal file
BIN
favicon/goldenCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
BIN
favicon/wrathCookie.ico
Normal file
BIN
favicon/wrathCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
166
src/Cache.js
166
src/Cache.js
@@ -2,6 +2,14 @@
|
||||
* Cache *
|
||||
*********/
|
||||
|
||||
CM.Cache.NextNumber = function(base) {
|
||||
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||
while (base == base + count) {
|
||||
count = CM.Cache.NextNumber(count);
|
||||
}
|
||||
return (base + count);
|
||||
}
|
||||
|
||||
CM.Cache.RemakeIncome = function() {
|
||||
// Simulate Building Buys for 1 amount
|
||||
CM.Sim.BuyBuildings(1, 'Objects');
|
||||
@@ -11,78 +19,87 @@ CM.Cache.RemakeIncome = function() {
|
||||
|
||||
// Simulate Building Buys for 10 amount
|
||||
CM.Sim.BuyBuildings(10, 'Objects10');
|
||||
|
||||
// Simulate Building Buys for 100 amount
|
||||
CM.Sim.BuyBuildings(100, 'Objects100');
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildingsBCI = function() {
|
||||
CM.Disp.min = -1;
|
||||
CM.Disp.max = -1;
|
||||
CM.Disp.mid = -1;
|
||||
CM.Cache.RemakeBuildingsROI = function() {
|
||||
CM.Cache.min = -1;
|
||||
CM.Cache.max = -1;
|
||||
CM.Cache.mid = -1;
|
||||
for (var i in CM.Cache.Objects) {
|
||||
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
|
||||
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
|
||||
//CM.Cache.Objects[i].roi = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||
CM.Cache.Objects[i].roi = (Math.max(Game.Objects[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||
if (CM.Cache.min == -1 || CM.Cache.Objects[i].roi < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].roi;
|
||||
if (CM.Cache.max == -1 || CM.Cache.Objects[i].roi > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].roi;
|
||||
}
|
||||
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
|
||||
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||
for (var i in CM.Cache.Objects) {
|
||||
var color = '';
|
||||
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
||||
if (CM.Cache.Objects[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Objects[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Objects[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache.Objects[i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeUpgradeBCI = function() {
|
||||
CM.Cache.RemakeUpgradeROI = function() {
|
||||
for (var i in CM.Cache.Upgrades) {
|
||||
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||
//CM.Cache.Upgrades[i].roi = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||
CM.Cache.Upgrades[i].roi = (Math.max(Game.Upgrades[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||
if (isNaN(CM.Cache.Upgrades[i].roi)) CM.Cache.Upgrades[i].roi = 'Infinity';
|
||||
var color = '';
|
||||
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
||||
if (CM.Cache.Upgrades[i].roi <= 0 || CM.Cache.Upgrades[i].roi == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache.Upgrades[i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache.Upgrades[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Upgrades[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Upgrades[i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache.Upgrades[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache.Upgrades[i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildings10BCI = function() {
|
||||
for (var i in CM.Cache.Objects10) {
|
||||
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
|
||||
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
|
||||
CM.Cache.RemakeBuildingsOtherROI = function(amount, target) {
|
||||
for (var i in CM.Cache[target]) {
|
||||
//CM.Cache[target][i].roi = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||
CM.Cache[target][i].roi = (Math.max(CM.Cache[target][i].price - Game.cookies, 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||
var color = '';
|
||||
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
||||
if (CM.Cache[target][i].roi <= 0 || CM.Cache[target][i].roi == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache[target][i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache[target][i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache[target][i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache[target][i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache[target][i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache.Objects10[i].color = color;
|
||||
CM.Cache[target][i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBCI = function() {
|
||||
CM.Cache.RemakeROI = function() {
|
||||
// Buildings for 1 amount
|
||||
CM.Cache.RemakeBuildingsBCI();
|
||||
CM.Cache.RemakeBuildingsROI();
|
||||
|
||||
// Upgrades
|
||||
CM.Cache.RemakeUpgradeBCI();
|
||||
CM.Cache.RemakeUpgradeROI();
|
||||
|
||||
// Buildings for 10 amount
|
||||
CM.Cache.RemakeBuildings10BCI();
|
||||
CM.Cache.RemakeBuildingsOtherROI(10, 'Objects10');
|
||||
|
||||
// Buildings for 100 amount
|
||||
CM.Cache.RemakeBuildingsOtherROI(100, 'Objects100');
|
||||
}
|
||||
|
||||
CM.Cache.RemakeLucky = function() {
|
||||
CM.Cache.Lucky = (Game.cookiesPs * 60 * 20) / 0.1;
|
||||
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
|
||||
if (Game.frenzy > 0) {
|
||||
CM.Cache.Lucky /= Game.frenzyPower;
|
||||
}
|
||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.1) + 13;
|
||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
||||
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
|
||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||
}
|
||||
|
||||
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
||||
@@ -98,7 +115,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
||||
}
|
||||
|
||||
CM.Cache.RemakeChain = function() {
|
||||
var maxPayout = Game.cookiesPs * 60 * 60 * 3;
|
||||
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||
if (Game.frenzy > 0) {
|
||||
maxPayout /= Game.frenzyPower;
|
||||
}
|
||||
@@ -107,44 +124,34 @@ CM.Cache.RemakeChain = function() {
|
||||
|
||||
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
||||
|
||||
var base = 0;
|
||||
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
|
||||
base = CM.Cache.ChainReward;
|
||||
}
|
||||
else {
|
||||
base = CM.Cache.ChainWrathReward;
|
||||
}
|
||||
var count = 1;
|
||||
if (maxPayout < base) {
|
||||
if (maxPayout < CM.Cache.ChainReward) {
|
||||
CM.Cache.Chain = 0;
|
||||
}
|
||||
else {
|
||||
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||
while (base == base + count) {
|
||||
count++;
|
||||
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
|
||||
}
|
||||
CM.Cache.Chain = (base + count) / 0.25;
|
||||
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||
CM.Cache.Chain = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
||||
}
|
||||
|
||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||
|
||||
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
||||
|
||||
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
|
||||
base = CM.Cache.ChainFrenzyReward;
|
||||
}
|
||||
else {
|
||||
base = CM.Cache.ChainFrenzyWrathReward;
|
||||
}
|
||||
if ((maxPayout * 7) < base) {
|
||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
}
|
||||
else {
|
||||
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||
while(base == base + count) {
|
||||
count++;
|
||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
||||
}
|
||||
CM.Cache.ChainFrenzy = (base + count) / 0.25;
|
||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,25 +162,52 @@ CM.Cache.RemakeSeaSpec = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeSellAllTotal = function() {
|
||||
CM.Cache.RemakeSellForChoEgg = function() {
|
||||
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
|
||||
var sellTotal = 0;
|
||||
for (var i in Game.Objects) {
|
||||
var me = Game.Objects[i];
|
||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount);
|
||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
|
||||
}
|
||||
CM.Cache.SellAllTotal = sellTotal;
|
||||
}
|
||||
else {
|
||||
var highestBuilding = '';
|
||||
for (var i in Game.Objects) {
|
||||
if (Game.Objects[i].amount > 0) highestBuilding = i;
|
||||
}
|
||||
var sellTotal = 0;
|
||||
for (var i in Game.Objects) {
|
||||
var me = Game.Objects[i];
|
||||
var amount = 0;
|
||||
if (i == highestBuilding) {
|
||||
amount = me.amount - 1;
|
||||
}
|
||||
else {
|
||||
amount = me.amount;
|
||||
}
|
||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
|
||||
}
|
||||
}
|
||||
CM.Cache.SellForChoEgg = sellTotal;
|
||||
}
|
||||
|
||||
CM.Cache.min = -1;
|
||||
CM.Cache.max = -1;
|
||||
CM.Cache.mid = -1;
|
||||
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||
CM.Cache.Lucky = 0;
|
||||
CM.Cache.LuckyReward = 0;
|
||||
CM.Cache.LuckyFrenzy = 0;
|
||||
CM.Cache.LuckyRewardFrenzy = 0;
|
||||
CM.Cache.SeaSpec = 0;
|
||||
CM.Cache.Chain = 0;
|
||||
CM.Cache.ChainWrath = 0;
|
||||
CM.Cache.ChainReward = 0;
|
||||
CM.Cache.ChainWrathReward = 0;
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
CM.Cache.ChainFrenzyWrath = 0;
|
||||
CM.Cache.ChainFrenzyReward = 0;
|
||||
CM.Cache.ChainFrenzyWrathReward = 0;
|
||||
CM.Cache.SellAllTotal = 0;
|
||||
CM.Cache.CentEgg = 0;
|
||||
CM.Cache.SellForChoEgg = 0;
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ CM.LoadConfig = function() {
|
||||
}
|
||||
}
|
||||
else { // Colors
|
||||
for (var j in CM.ConfigDefault.StatsPref) {
|
||||
for (var j in CM.ConfigDefault.Colors) {
|
||||
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
|
||||
mod = true;
|
||||
CM.Config[i][j] = CM.ConfigDefault[i][j];
|
||||
@@ -68,6 +68,18 @@ CM.RestoreDefault = function() {
|
||||
Game.UpdateMenu();
|
||||
}
|
||||
|
||||
CM.ToggleConfig = function(config) {
|
||||
CM.ToggleConfigUp(config);
|
||||
if (CM.ConfigData[config].toggle) {
|
||||
if (CM.Config[config] == 0) {
|
||||
l(CM.ConfigPrefix + config).className = 'option off';
|
||||
}
|
||||
else {
|
||||
l(CM.ConfigPrefix + config).className = 'option';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.ToggleConfigUp = function(config) {
|
||||
CM.Config[config]++;
|
||||
if (CM.Config[config] == CM.ConfigData[config].label.length) {
|
||||
@@ -102,29 +114,32 @@ CM.ToggleStatsConfig = function(config) {
|
||||
CM.SaveConfig(CM.Config);
|
||||
}
|
||||
|
||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
|
||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
|
||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
|
||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||
CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}};
|
||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
|
||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
|
||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
|
||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best ROI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best ROI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst ROI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst ROI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst ROI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst ROI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity ROI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
|
||||
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
||||
for (var i = 0; i < 101; i++) {
|
||||
CM.ConfigData.Volume.label[i] = i + '%';
|
||||
}
|
||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
|
||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
|
||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
|
||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'};
|
||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
|
||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
|
||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
|
||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
|
||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
|
||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true};
|
||||
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||
|
||||
|
||||
561
src/Disp.js
561
src/Disp.js
@@ -48,7 +48,7 @@ CM.Disp.GetTimeColor = function(price, bank, cps) {
|
||||
return {text: text, color: color};
|
||||
}
|
||||
|
||||
CM.Disp.Beautify = function(num) {
|
||||
CM.Disp.Beautify = function(num, frac) {
|
||||
if (CM.Config.Scale != 0 && isFinite(num)) {
|
||||
var answer = '';
|
||||
var negative = false;
|
||||
@@ -72,7 +72,7 @@ CM.Disp.Beautify = function(num) {
|
||||
}
|
||||
}
|
||||
if (answer == '') {
|
||||
answer = CM.Backup.Beautify(num);
|
||||
answer = CM.Backup.Beautify(num, frac);
|
||||
}
|
||||
|
||||
if (negative) {
|
||||
@@ -81,7 +81,7 @@ CM.Disp.Beautify = function(num) {
|
||||
return answer;
|
||||
}
|
||||
else {
|
||||
return CM.Backup.Beautify(num);
|
||||
return CM.Backup.Beautify(num, frac);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,9 +148,9 @@ CM.Disp.CreateBotBar = function() {
|
||||
var bonus = document.createElement('tr');
|
||||
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
|
||||
tbody.appendChild(bonus);
|
||||
var bci = document.createElement('tr');
|
||||
bci.appendChild(firstCol('Base Cost Per Income', CM.Disp.colorBlue));
|
||||
tbody.appendChild(bci);
|
||||
var roi = document.createElement('tr');
|
||||
roi.appendChild(firstCol('Return On Investment', CM.Disp.colorBlue));
|
||||
tbody.appendChild(roi);
|
||||
var time = document.createElement('tr');
|
||||
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
|
||||
tbody.appendChild(time);
|
||||
@@ -164,7 +164,7 @@ CM.Disp.CreateBotBar = function() {
|
||||
header.appendChild(document.createTextNode(')'));
|
||||
type.appendChild(header);
|
||||
bonus.appendChild(document.createElement('td'));
|
||||
bci.appendChild(document.createElement('td'));
|
||||
roi.appendChild(document.createElement('td'));
|
||||
time.appendChild(document.createElement('td'));
|
||||
|
||||
}
|
||||
@@ -194,7 +194,7 @@ CM.Disp.UpdateBotBarOther = function() {
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2);
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color;
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bci, 2);
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].roi, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -236,7 +236,7 @@ CM.Disp.CreateTimerBar = function() {
|
||||
var type = document.createElement('span');
|
||||
type.style.display = 'inline-block';
|
||||
type.style.textAlign = 'right';
|
||||
type.style.width = '71px';
|
||||
type.style.width = '78px';
|
||||
type.style.marginRight = '5px';
|
||||
type.style.verticalAlign = 'text-top';
|
||||
type.textContent = name;
|
||||
@@ -295,7 +295,8 @@ CM.Disp.CreateTimerBar = function() {
|
||||
CM.Disp.TimerBarCF.style.height = '12px';
|
||||
CM.Disp.TimerBarCF.style.margin = '0px 10px';
|
||||
CM.Disp.TimerBarCF.style.position = 'relative';
|
||||
CM.Disp.TimerBarCF.appendChild(bar('Click Frenzy', [{id: 'CMTimerBarCFBar', color: CM.Disp.colorBlue}], 'CMTimerBarCFTime'));
|
||||
CM.Disp.TimerBarCF.appendChild(bar('', [{id: 'CMTimerBarCFBar'}], 'CMTimerBarCFTime'));
|
||||
CM.Disp.TimerBarCF.firstChild.firstChild.id = 'CMTimerBarCFType';
|
||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarCF);
|
||||
|
||||
l('wrapper').appendChild(CM.Disp.TimerBar);
|
||||
@@ -327,11 +328,11 @@ CM.Disp.ToggleTimerBarPos = function() {
|
||||
|
||||
CM.Disp.UpdateTimerBar = function() {
|
||||
if (CM.Config.TimerBar == 1) {
|
||||
// label width: 76 timer width: 26 div margin: 20
|
||||
var maxWidth = CM.Disp.TimerBar.offsetWidth - 122;
|
||||
// label width: 83, timer width: 26, div margin: 20
|
||||
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129;
|
||||
var count = 0;
|
||||
|
||||
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0) {
|
||||
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) {
|
||||
CM.Disp.TimerBarGC.style.display = '';
|
||||
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
|
||||
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
|
||||
@@ -371,6 +372,10 @@ CM.Disp.UpdateTimerBar = function() {
|
||||
l('CMTimerBarFrenType').textContent = 'Clot';
|
||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
|
||||
}
|
||||
else if (Game.frenzyPower == 15) {
|
||||
l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
|
||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
|
||||
}
|
||||
else {
|
||||
l('CMTimerBarFrenType').textContent = 'Blood Frenzy';
|
||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
|
||||
@@ -385,6 +390,14 @@ CM.Disp.UpdateTimerBar = function() {
|
||||
|
||||
if (Game.clickFrenzy > 0) {
|
||||
CM.Disp.TimerBarCF.style.display = '';
|
||||
if (Game.clickFrenzyPower == 777) {
|
||||
l('CMTimerBarCFType').textContent = 'Click Frenzy';
|
||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
|
||||
}
|
||||
else {
|
||||
l('CMTimerBarCFType').textContent = 'Dragonflight';
|
||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
|
||||
}
|
||||
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
|
||||
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
|
||||
count++;
|
||||
@@ -430,9 +443,19 @@ CM.Disp.UpdateBotTimerBarDisplay = function() {
|
||||
}
|
||||
|
||||
CM.Disp.UpdateBuildings = function() {
|
||||
if (CM.Config.BuildColor == 1) {
|
||||
for (var i in CM.Cache.Objects) {
|
||||
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache.Objects[i].color];
|
||||
if (CM.Config.BuildColor == 1 && Game.buyMode == 1) {
|
||||
var target = '';
|
||||
if (Game.buyBulk == 10 && CM.Config.BulkBuildColor == 1) {
|
||||
target = 'Objects10';
|
||||
}
|
||||
else if (Game.buyBulk == 100 && CM.Config.BulkBuildColor == 1) {
|
||||
target = 'Objects100';
|
||||
}
|
||||
else {
|
||||
target = 'Objects';
|
||||
}
|
||||
for (var i in CM.Cache[target]) {
|
||||
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color];
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -454,7 +477,7 @@ CM.Disp.CreateUpgradeBar = function() {
|
||||
|
||||
var placeholder = document.createElement('div');
|
||||
var legend = document.createElement('div');
|
||||
legend.style.minWidth = '320px';
|
||||
legend.style.minWidth = '330px';
|
||||
legend.style.marginBottom = '4px';
|
||||
var title = document.createElement('div');
|
||||
title.className = 'name';
|
||||
@@ -476,13 +499,13 @@ CM.Disp.CreateUpgradeBar = function() {
|
||||
return div;
|
||||
}
|
||||
|
||||
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best BCI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best BCI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst BCI buildings closer to best'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst BCI buildings closer to worst'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst BCI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst BCI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity BCI'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst ROI buildings closer to best'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst ROI buildings closer to worst'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity ROI'));
|
||||
placeholder.appendChild(legend);
|
||||
|
||||
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
|
||||
@@ -530,18 +553,22 @@ CM.Disp.UpdateUpgrades = function() {
|
||||
|
||||
for (var i in Game.UpgradesInStore) {
|
||||
var me = Game.UpgradesInStore[i];
|
||||
if (l('upgrade' + i).childNodes.length > 0) {
|
||||
l('upgrade' + i).childNodes[0].className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
|
||||
var addedColor = false;
|
||||
for (var j = 0; j < l('upgrade' + i).childNodes.length; j++) {
|
||||
if (l('upgrade' + i).childNodes[j].className.indexOf(CM.Disp.colorBackPre) != -1) {
|
||||
l('upgrade' + i).childNodes[j].className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
|
||||
addedColor = true;
|
||||
break;
|
||||
}
|
||||
else {
|
||||
}
|
||||
if (!addedColor) {
|
||||
var div = document.createElement('div');
|
||||
div.style.width = '17px';
|
||||
div.style.height = '17px';
|
||||
div.style.width = '10px';
|
||||
div.style.height = '10px';
|
||||
div.className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
|
||||
l('upgrade' + i).appendChild(div);
|
||||
}
|
||||
if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
|
||||
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
|
||||
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++;
|
||||
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++;
|
||||
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++;
|
||||
@@ -563,13 +590,13 @@ CM.Disp.UpdateUpgrades = function() {
|
||||
CM.Disp.UpdateColors = function() {
|
||||
var str = '';
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
|
||||
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
|
||||
}
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
|
||||
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
|
||||
}
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
|
||||
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
|
||||
}
|
||||
CM.Disp.Css.textContent = str;
|
||||
CM.Disp.UpdateBuildings(); // Class has been already set
|
||||
@@ -616,6 +643,28 @@ CM.Disp.PlaySound = function(url) {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateFavicon = function() {
|
||||
CM.Disp.Favicon = document.createElement('link');
|
||||
CM.Disp.Favicon.id = 'CMFavicon';
|
||||
CM.Disp.Favicon.rel = 'shortcut icon';
|
||||
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
|
||||
document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon);
|
||||
}
|
||||
|
||||
CM.Disp.UpdateFavicon = function() {
|
||||
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') {
|
||||
if (Game.goldenCookie.wrath) {
|
||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
||||
}
|
||||
else {
|
||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
|
||||
}
|
||||
}
|
||||
else {
|
||||
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateGCTimer = function() {
|
||||
CM.Disp.GCTimer = document.createElement('div');
|
||||
CM.Disp.GCTimer.style.width = '96px';
|
||||
@@ -649,6 +698,7 @@ CM.Disp.ToggleGCTimer = function() {
|
||||
CM.Disp.CheckGoldenCookie = function() {
|
||||
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) {
|
||||
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display;
|
||||
CM.Disp.UpdateFavicon();
|
||||
if (l('goldenCookie').style.display != 'none') {
|
||||
if (CM.Config.GCTimer == 1) {
|
||||
CM.Disp.GCTimer.style.display = 'block';
|
||||
@@ -682,12 +732,19 @@ CM.Disp.UpdateTitle = function() {
|
||||
var titleGC;
|
||||
var titleSP;
|
||||
if (l('goldenCookie').style.display != 'none') {
|
||||
addGC = true;
|
||||
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
||||
if (Game.goldenCookie.wrath) {
|
||||
titleGC = '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
||||
}
|
||||
else {
|
||||
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
||||
}
|
||||
}
|
||||
else if (!Game.Has('Golden switch [off]')) {
|
||||
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']';
|
||||
}
|
||||
else {
|
||||
titleGC = '[GS]'
|
||||
}
|
||||
if (Game.season=='christmas') {
|
||||
addSP = true;
|
||||
if (l('seasonPopup').style.display != 'none') {
|
||||
@@ -707,28 +764,24 @@ CM.Disp.UpdateTitle = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateResetTooltip = function() {
|
||||
CM.Disp.ResetTooltipPlaceholder = document.createElement('div');
|
||||
var resetTitleDesc = document.createElement('div');
|
||||
resetTitleDesc.style.minWidth = '260px';
|
||||
resetTitleDesc.style.marginBottom = '4px';
|
||||
var div = document.createElement('div');
|
||||
div.style.textAlign = 'left';
|
||||
div.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
|
||||
resetTitleDesc.appendChild(div);
|
||||
CM.Disp.ResetTooltipPlaceholder.appendChild(resetTitleDesc);
|
||||
CM.Disp.CollectWrinklers = function() {
|
||||
for (var i in Game.wrinklers) {
|
||||
if (Game.wrinklers[i].sucked > 0) {
|
||||
Game.wrinklers[i].hp = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateChoEggTooltip = function() {
|
||||
CM.Disp.ChoEggTooltipPlaceholder = document.createElement('div');
|
||||
var choEggTitleDesc = document.createElement('div');
|
||||
choEggTitleDesc.style.minWidth = '240px';
|
||||
choEggTitleDesc.style.marginBottom = '4px';
|
||||
CM.Disp.CreateTooltip = function(placeholder, text, minWidth) {
|
||||
CM.Disp[placeholder] = document.createElement('div');
|
||||
var desc = document.createElement('div');
|
||||
desc.style.minWidth = minWidth;
|
||||
desc.style.marginBottom = '4px';
|
||||
var div = document.createElement('div');
|
||||
div.style.textAlign = 'left';
|
||||
div.textContent = 'The amount of cookies you would get from selling all buildings, popping all wrinklers, and then buying Chocolate egg';
|
||||
choEggTitleDesc.appendChild(div);
|
||||
CM.Disp.ChoEggTooltipPlaceholder.appendChild(choEggTitleDesc);
|
||||
div.textContent = text;
|
||||
desc.appendChild(div);
|
||||
CM.Disp[placeholder].appendChild(desc);
|
||||
}
|
||||
|
||||
CM.Disp.AddMenuPref = function(title) {
|
||||
@@ -751,9 +804,14 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var a = document.createElement('a');
|
||||
if (CM.ConfigData[config].toggle && CM.Config[config] == 0) {
|
||||
a.className = 'option off';
|
||||
}
|
||||
else {
|
||||
a.className = 'option';
|
||||
}
|
||||
a.id = CM.ConfigPrefix + config;
|
||||
a.onclick = function() {CM.ToggleConfigUp(config);};
|
||||
a.onclick = function() {CM.ToggleConfig(config);};
|
||||
a.textContent = CM.Disp.GetConfigDisplay(config);
|
||||
div.appendChild(a);
|
||||
var label = document.createElement('label');
|
||||
@@ -793,6 +851,7 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
frag.appendChild(listing('TimerBar'));
|
||||
frag.appendChild(listing('TimerBarPos'));
|
||||
frag.appendChild(listing('BuildColor'));
|
||||
frag.appendChild(listing('BulkBuildColor'));
|
||||
frag.appendChild(listing('UpBarColor'));
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
var div = document.createElement('div');
|
||||
@@ -839,12 +898,14 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
frag.appendChild(url('SeaSoundURL'));
|
||||
frag.appendChild(listing('GCTimer'));
|
||||
frag.appendChild(listing('Title'));
|
||||
frag.appendChild(listing('Favicon'));
|
||||
|
||||
frag.appendChild(header('Tooltip'));
|
||||
frag.appendChild(listing('Tooltip'));
|
||||
frag.appendChild(listing('TooltipAmor'));
|
||||
frag.appendChild(listing('ToolWarnCaut'));
|
||||
frag.appendChild(listing('ToolWarnCautPos'));
|
||||
frag.appendChild(listing('ToolWarnCautBon'));
|
||||
frag.appendChild(listing('ToolWrink'));
|
||||
|
||||
frag.appendChild(header('Statistics'));
|
||||
@@ -866,7 +927,7 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
l('menu').childNodes[2].insertBefore(frag, l('menu').childNodes[2].childNodes[l('menu').childNodes[2].childNodes.length - 1]);
|
||||
|
||||
CM.Disp.FormatButtonOnClickBak = l('formatButton').onclick;
|
||||
l('formatButton').onclick = function() {Game.Toggle('format', 'formatButton', 'Short numbers OFF', 'Short numbers ON'); CM.Disp.RefreshScale();};
|
||||
l('formatButton').onclick = function() {Game.Toggle('format', 'formatButton', 'Short numbers OFF', 'Short numbers ON', '1'); PlaySound('snd/tick.mp3'); CM.Disp.RefreshScale();};
|
||||
}
|
||||
|
||||
CM.Disp.AddMenuStats = function(title) {
|
||||
@@ -912,13 +973,51 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
return div;
|
||||
}
|
||||
|
||||
var listingQuest = function(text, placeholder) {
|
||||
var frag = document.createDocumentFragment();
|
||||
frag.appendChild(document.createTextNode(text + ' '));
|
||||
var span = document.createElement('span');
|
||||
span.onmouseout = function() { Game.tooltip.hide(); };
|
||||
span.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp[placeholder].innerHTML));};
|
||||
span.style.cursor = 'default';
|
||||
span.style.display = 'inline-block';
|
||||
span.style.height = '10px';
|
||||
span.style.width = '10px';
|
||||
span.style.borderRadius = '5px';
|
||||
span.style.textAlign = 'center';
|
||||
span.style.backgroundColor = '#C0C0C0';
|
||||
span.style.color = 'black';
|
||||
span.style.fontSize = '9px';
|
||||
span.style.verticalAlign = 'bottom';
|
||||
span.textContent = '?';
|
||||
frag.appendChild(span);
|
||||
return frag;
|
||||
}
|
||||
|
||||
stats.appendChild(header('Lucky Cookies', 'Lucky'));
|
||||
if (CM.Config.StatsPref.Lucky) {
|
||||
var luckyColor = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var luckyCur = Math.min(Game.cookies * 0.1, Game.cookiesPs * 60 * 20) + 13;
|
||||
var luckyCurBase = Math.min(Game.cookies * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13;
|
||||
var luckyRewardMax = CM.Cache.LuckyReward;
|
||||
var luckyRewardMaxWrath = CM.Cache.LuckyReward;
|
||||
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
|
||||
var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy;
|
||||
var luckyCur = luckyCurBase;
|
||||
var luckyCurWrath = luckyCurBase;
|
||||
if (Game.hasAura('Ancestral Metamorphosis')) {
|
||||
luckyRewardMax *= 1.1;
|
||||
luckyRewardFrenzyMax *= 1.1;
|
||||
luckyCur *= 1.1;
|
||||
}
|
||||
if (Game.hasAura('Unholy Dominion')) {
|
||||
luckyRewardMaxWrath *= 1.1;
|
||||
luckyRewardFrenzyMaxWrath *= 1.1;
|
||||
luckyCurWrath *= 1.1;
|
||||
}
|
||||
var luckySplit = luckyRewardMax != luckyRewardMaxWrath;
|
||||
|
||||
var luckyReqFrag = document.createDocumentFragment();
|
||||
var luckyReqSpan = document.createElement('span');
|
||||
@@ -931,7 +1030,7 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
luckyReqSmall.textContent = ' (' + luckyTime + ')';
|
||||
luckyReqFrag.appendChild(luckyReqSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Lucky!\" Cookies Required', luckyReqFrag));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Cookies Required', 'GoldCookTooltipPlaceholder'), luckyReqFrag));
|
||||
var luckyReqFrenFrag = document.createDocumentFragment();
|
||||
var luckyReqFrenSpan = document.createElement('span');
|
||||
luckyReqFrenSpan.style.fontWeight = 'bold';
|
||||
@@ -943,10 +1042,10 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
luckyReqFrenSmall.textContent = ' (' + luckyTimeFrenzy + ')';
|
||||
luckyReqFrenFrag.appendChild(luckyReqFrenSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Lucky!\" Cookies Required (Frenzy)', luckyReqFrenFrag));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.LuckyReward))));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.LuckyRewardFrenzy))));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (CUR)', document.createTextNode(Beautify(luckyCur))));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Cookies Required (Frenzy)', 'GoldCookTooltipPlaceholder'), luckyReqFrenFrag));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyRewardMax) + (luckySplit ? (' / ' + Beautify(luckyRewardMaxWrath)) : ''))));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX) (Frenzy)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyRewardFrenzyMax) + (luckySplit ? (' / ' + Beautify(luckyRewardFrenzyMaxWrath)) : ''))));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (CUR)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyCur) + (luckySplit ? (' / ' + Beautify(luckyCurWrath)) : ''))));
|
||||
}
|
||||
|
||||
stats.appendChild(header('Chain Cookies', 'Chain'));
|
||||
@@ -955,9 +1054,28 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainCurMax = Math.min(Game.cookiesPs * 60 * 60 * 3, Game.cookies * 0.25);
|
||||
var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
|
||||
var chainRewardMax = CM.Cache.ChainReward;
|
||||
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
|
||||
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
|
||||
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
|
||||
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, Game.cookies * 0.25);
|
||||
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
|
||||
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
|
||||
if (Game.hasAura('Ancestral Metamorphosis')) {
|
||||
chainRewardMax *= 1.1;
|
||||
chainFrenzyRewardMax *= 1.1;
|
||||
chainCur *= 1.1;
|
||||
}
|
||||
if (Game.hasAura('Unholy Dominion')) {
|
||||
chainWrathRewardMax *= 1.1;
|
||||
chainFrenzyWrathRewardMax *= 1.1;
|
||||
chainCurWrath *= 1.1;
|
||||
}
|
||||
|
||||
var chainReqFrag = document.createDocumentFragment();
|
||||
var chainReqSpan = document.createElement('span');
|
||||
@@ -970,7 +1088,19 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
chainReqSmall.textContent = ' (' + chainTime + ')';
|
||||
chainReqFrag.appendChild(chainReqSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Chain\" Cookies Required', chainReqFrag));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required', 'GoldCookTooltipPlaceholder'), chainReqFrag));
|
||||
var chainWrathReqFrag = document.createDocumentFragment();
|
||||
var chainWrathReqSpan = document.createElement('span');
|
||||
chainWrathReqSpan.style.fontWeight = 'bold';
|
||||
chainWrathReqSpan.className = CM.Disp.colorTextPre + chainWrathColor;
|
||||
chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrath);
|
||||
chainWrathReqFrag.appendChild(chainWrathReqSpan);
|
||||
if (chainWrathTime != '') {
|
||||
var chainWrathReqSmall = document.createElement('small');
|
||||
chainWrathReqSmall.textContent = ' (' + chainWrathTime + ')';
|
||||
chainWrathReqFrag.appendChild(chainWrathReqSmall);
|
||||
}
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Wrath)', 'GoldCookTooltipPlaceholder'), chainWrathReqFrag));
|
||||
var chainReqFrenFrag = document.createDocumentFragment();
|
||||
var chainReqFrenSpan = document.createElement('span');
|
||||
chainReqFrenSpan.style.fontWeight = 'bold';
|
||||
@@ -982,52 +1112,64 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
chainReqFrenSmall.textContent = ' (' + chainTimeFrenzy + ')';
|
||||
chainReqFrenFrag.appendChild(chainReqFrenSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy)', chainReqFrenFrag));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.ChainReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainWrathReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyWrathReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (CUR)', document.createTextNode(Beautify(chainCur))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (CUR) (Wrath)', document.createTextNode(Beautify(chainCurWrath))));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Frenzy)', 'GoldCookTooltipPlaceholder'), chainReqFrenFrag));
|
||||
var chainWrathReqFrenFrag = document.createDocumentFragment();
|
||||
var chainWrathReqFrenFrag = document.createDocumentFragment();
|
||||
var chainWrathReqFrenSpan = document.createElement('span');
|
||||
chainWrathReqFrenSpan.style.fontWeight = 'bold';
|
||||
chainWrathReqFrenSpan.className = CM.Disp.colorTextPre + chainWrathColorFrenzy;
|
||||
chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrath);
|
||||
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSpan);
|
||||
if (chainWrathTimeFrenzy != '') {
|
||||
var chainWrathReqFrenSmall = document.createElement('small');
|
||||
chainWrathReqFrenSmall.textContent = ' (' + chainWrathTimeFrenzy + ')';
|
||||
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSmall);
|
||||
}
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Frenzy) (Wrath)', 'GoldCookTooltipPlaceholder'), chainWrathReqFrenFrag));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainRewardMax) + ' / ' + Beautify(chainWrathRewardMax))));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax))));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Reward (CUR) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))));
|
||||
}
|
||||
|
||||
stats.appendChild(header('Heavenly Chips', 'HC'));
|
||||
if (CM.Config.StatsPref.HC) {
|
||||
var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
||||
var neededCook = CM.Sim.CookNeedPrest(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
|
||||
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
|
||||
|
||||
var hcMaxFrag = document.createDocumentFragment();
|
||||
hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC)));
|
||||
var hcMaxSmall = document.createElement('small');
|
||||
hcMaxSmall.textContent = ' (' + Beautify((possibleHC * 2)) + '%)';
|
||||
hcMaxFrag.appendChild(hcMaxSmall);
|
||||
stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag));
|
||||
var hcCurFrag = document.createDocumentFragment();
|
||||
hcCurFrag.appendChild(document.createTextNode(Beautify(Game.prestige['Heavenly chips'])));
|
||||
var hcCurSmall = document.createElement('small');
|
||||
hcCurSmall.textContent = ' (' + Beautify((Game.prestige['Heavenly chips'] * 2)) + '%)';
|
||||
hcCurFrag.appendChild(hcCurSmall);
|
||||
stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
|
||||
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
|
||||
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
|
||||
var resetTitleFrag = document.createDocumentFragment();
|
||||
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
|
||||
var resetTitleSpan = document.createElement('span');
|
||||
resetTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
|
||||
resetTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp.ResetTooltipPlaceholder.innerHTML));};
|
||||
resetTitleSpan.style.cursor = 'default';
|
||||
resetTitleSpan.style.display = 'inline-block';
|
||||
resetTitleSpan.style.height = '10px';
|
||||
resetTitleSpan.style.width = '10px';
|
||||
resetTitleSpan.style.borderRadius = '5px';
|
||||
resetTitleSpan.style.textAlign = 'center';
|
||||
resetTitleSpan.style.backgroundColor = '#C0C0C0';
|
||||
resetTitleSpan.style.color = 'black';
|
||||
resetTitleSpan.style.fontSize = '9px';
|
||||
resetTitleSpan.style.verticalAlign = 'bottom';
|
||||
resetTitleSpan.textContent = '?';
|
||||
resetTitleFrag.appendChild(resetTitleSpan);
|
||||
var resetBonus = CM.Sim.ResetBonus();
|
||||
|
||||
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg) || CM.Config.StatsPref.Prestige) {
|
||||
var totalSucked = 0; // Used in Prestige and Chocolate Egg calculation below also
|
||||
for (var i in Game.wrinklers) {
|
||||
var sucked = Game.wrinklers[i].sucked;
|
||||
var toSuck = 1.1;
|
||||
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||
sucked *= toSuck;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
totalSucked += sucked;
|
||||
}
|
||||
}
|
||||
|
||||
if (choEgg) {
|
||||
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||
if (Game.cpsSucked > 0) {
|
||||
choEggTotal += totalSucked;
|
||||
}
|
||||
choEggTotal *= 0.05; // Used in Prestige calculation below also
|
||||
}
|
||||
|
||||
stats.appendChild(header('Prestige', 'Prestige'));
|
||||
if (CM.Config.StatsPref.Prestige) {
|
||||
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + totalSucked + (choEgg ? choEggTotal : 0)));
|
||||
var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
|
||||
var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset);
|
||||
|
||||
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
|
||||
var cookiesNextFrag = document.createDocumentFragment();
|
||||
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
|
||||
var cookiesNextSmall = document.createElement('small');
|
||||
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')';
|
||||
cookiesNextFrag.appendChild(cookiesNextSmall);
|
||||
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
|
||||
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
|
||||
var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
|
||||
var resetFrag = document.createDocumentFragment();
|
||||
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
|
||||
var increase = Math.round(resetBonus / Game.cookiesPs * 10000);
|
||||
@@ -1036,33 +1178,22 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
|
||||
resetFrag.appendChild(resetSmall);
|
||||
}
|
||||
stats.appendChild(listing(resetTitleFrag, resetFrag));
|
||||
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
|
||||
}
|
||||
|
||||
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
|
||||
|
||||
if (Game.cpsSucked > 0) {
|
||||
stats.appendChild(header('Wrinklers', 'Wrink'));
|
||||
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg)) {
|
||||
var sucked = 0;
|
||||
for (var i in Game.wrinklers) {
|
||||
sucked += Game.wrinklers[i].sucked;
|
||||
}
|
||||
sucked *= 1.1;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
|
||||
if (CM.Config.StatsPref.Wrink) {
|
||||
var popAllFrag = document.createDocumentFragment();
|
||||
popAllFrag.appendChild(document.createTextNode(Beautify(sucked) + ' '));
|
||||
popAllFrag.appendChild(document.createTextNode(Beautify(totalSucked) + ' '));
|
||||
var popAllA = document.createElement('a');
|
||||
popAllA.textContent = 'Pop All';
|
||||
popAllA.className = 'option';
|
||||
popAllA.onclick = function() {Game.CollectWrinklers();};
|
||||
popAllA.onclick = function() { CM.Disp.CollectWrinklers(); };
|
||||
popAllFrag.appendChild(popAllA);
|
||||
stats.appendChild(listing('Rewards of Popping', popAllFrag));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var specDisp = false;
|
||||
var halloCook = [];
|
||||
@@ -1101,7 +1232,9 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
}
|
||||
}
|
||||
|
||||
if (Game.season == 'christmas' || specDisp || choEgg) {
|
||||
var centEgg = Game.Has('Century egg');
|
||||
|
||||
if (Game.season == 'christmas' || specDisp || choEgg || centEgg) {
|
||||
stats.appendChild(header('Season Specials', 'Sea'));
|
||||
if (CM.Config.StatsPref.Sea) {
|
||||
if (specDisp) {
|
||||
@@ -1151,33 +1284,19 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
|
||||
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
|
||||
if (choEgg) {
|
||||
var choEggTitleFrag = document.createDocumentFragment();
|
||||
choEggTitleFrag.appendChild(document.createTextNode('Chocolate Egg Cookies '))
|
||||
var choEggTitleSpan = document.createElement('span');
|
||||
choEggTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
|
||||
choEggTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp.ChoEggTooltipPlaceholder.innerHTML));};
|
||||
choEggTitleSpan.style.cursor = 'default';
|
||||
choEggTitleSpan.style.display = 'inline-block';
|
||||
choEggTitleSpan.style.height = '10px';
|
||||
choEggTitleSpan.style.width = '10px';
|
||||
choEggTitleSpan.style.borderRadius = '5px';
|
||||
choEggTitleSpan.style.textAlign = 'center';
|
||||
choEggTitleSpan.style.backgroundColor = '#C0C0C0';
|
||||
choEggTitleSpan.style.color = 'black';
|
||||
choEggTitleSpan.style.fontSize = '9px';
|
||||
choEggTitleSpan.style.verticalAlign = 'bottom';
|
||||
choEggTitleSpan.textContent = '?';
|
||||
choEggTitleFrag.appendChild(choEggTitleSpan);
|
||||
var choEggTotal = Game.cookies + CM.Cache.SellAllTotal;
|
||||
if (Game.cpsSucked > 0) {
|
||||
choEggTotal += sucked;
|
||||
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(choEggTotal))));
|
||||
}
|
||||
choEggTotal *= 0.05;
|
||||
stats.appendChild(listing(choEggTitleFrag, document.createTextNode(Beautify(choEggTotal))));
|
||||
if (centEgg) {
|
||||
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode(Beautify(CM.Cache.CentEgg, 1) + '%')));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stats.appendChild(header('Miscellaneous', 'Misc'));
|
||||
if (CM.Config.StatsPref.Misc) {
|
||||
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
|
||||
}
|
||||
|
||||
l('menu').insertBefore(stats, l('menu').childNodes[2]);
|
||||
}
|
||||
|
||||
@@ -1198,15 +1317,19 @@ CM.Disp.AddMenu = function() {
|
||||
}
|
||||
|
||||
CM.Disp.RefreshMenu = function() {
|
||||
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 3) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu();
|
||||
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 5) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu();
|
||||
}
|
||||
|
||||
CM.Disp.UpdateTooltipLocation = function() {
|
||||
Game.tooltip.tta.style.top = Math.max(0, Math.min((l('game').clientHeight + l('topBar').clientHeight) - Game.tooltip.tt.clientHeight - CM.Disp.TooltipWarnCaut.clientHeight - 64, Game.mouseY - 48)) + 'px';
|
||||
if (Game.tooltip.origin == 'wrink') {
|
||||
Game.tooltip.tta.style.left = (Game.mouseX + l('tooltip').offsetWidth + 25) + 'px';
|
||||
Game.tooltip.tta.style.right = 'auto';
|
||||
if (Game.tooltip.origin == 'store') {
|
||||
var warnCautOffset = 0;
|
||||
if (CM.Config.ToolWarnCaut == 1 && CM.Config.ToolWarnCautPos == 1) warnCautOffset = CM.Disp.TooltipWarnCaut.clientHeight - 4;
|
||||
Game.tooltip.tta.style.top = Math.min(parseInt(Game.tooltip.tta.style.top), (l('game').clientHeight + l('topBar').clientHeight) - Game.tooltip.tt.clientHeight - warnCautOffset - 46) + 'px';
|
||||
}
|
||||
// Kept for future possible use if the code changes again
|
||||
/*else if (!Game.onCrate && !Game.OnAscend && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
||||
Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
|
||||
}*/
|
||||
}
|
||||
|
||||
CM.Disp.CreateTooltipWarnCaut = function() {
|
||||
@@ -1262,11 +1385,13 @@ CM.Disp.ToggleToolWarnCaut = function() {
|
||||
|
||||
CM.Disp.ToggleToolWarnCautPos = function() {
|
||||
if (CM.Config.ToolWarnCautPos == 0) {
|
||||
CM.Disp.TooltipWarnCaut.style.top = '12px';
|
||||
CM.Disp.TooltipWarnCaut.style.top = 'auto';
|
||||
CM.Disp.TooltipWarnCaut.style.margin = '4px -4px';
|
||||
CM.Disp.TooltipWarnCaut.style.padding = '3px 4px';
|
||||
}
|
||||
else {
|
||||
CM.Disp.TooltipWarnCaut.style.right = '12px';
|
||||
CM.Disp.TooltipWarnCaut.style.right = 'auto';
|
||||
CM.Disp.TooltipWarnCaut.style.margin = '4px';
|
||||
CM.Disp.TooltipWarnCaut.style.padding = '4px 3px';
|
||||
}
|
||||
}
|
||||
@@ -1277,7 +1402,7 @@ CM.Disp.AddTooltipBuild = function() {
|
||||
var me = Game.Objects[i];
|
||||
if (l('product' + me.id).onmouseover != null) {
|
||||
CM.Disp.TooltipBuildBack[i] = l('product' + me.id).onmouseover;
|
||||
eval('l(\'product\' + me.id).onmouseover = function() {Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'b\', \'' + i + '\');}, \'store\');}');
|
||||
eval('l(\'product\' + me.id).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'b\', \'' + i + '\');}, \'store\'); Game.tooltip.wobble();}');
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1288,52 +1413,55 @@ CM.Disp.AddTooltipUpgrade = function() {
|
||||
var me = Game.UpgradesInStore[i];
|
||||
if (l('upgrade' + i).onmouseover != null) {
|
||||
CM.Disp.TooltipUpgradeBack[i] = l('upgrade' + i).onmouseover;
|
||||
eval('l(\'upgrade\' + i).onmouseover = function() {CM.Disp.Tooltip(\'u\', \'' + i + '\');}');
|
||||
eval('l(\'upgrade\' + i).onmouseover = function() {if (!Game.mouseDown) {Game.setOnCrate(this); Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'u\', \'' + i + '\');}, \'store\'); Game.tooltip.wobble();}}');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.AddTooltipBuildExtra = function() {
|
||||
for (var i in Game.Objects) {
|
||||
var me = Game.Objects[i];
|
||||
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;};
|
||||
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;};
|
||||
l('buttonSell-' + me.id).onmouseover = function() {CM.Disp.TooltipSell = true;};
|
||||
l('buttonSell-' + me.id).onmouseout = function() {CM.Disp.TooltipSell = false;};
|
||||
l('buttonSellAll-' + me.id).onmouseover = function() {CM.Disp.TooltipSellAll = true;};
|
||||
l('buttonSellAll-' + me.id).onmouseout = function() {CM.Disp.TooltipSellAll = false;};
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.Tooltip = function(type, name) {
|
||||
if (type == 'b') {
|
||||
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
||||
if (CM.Config.TooltipAmor == 1) {
|
||||
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].amount);
|
||||
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
|
||||
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
|
||||
if (amortizeAmount > 0) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>• <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>');
|
||||
}
|
||||
}
|
||||
if (CM.Disp.TooltipBuy10) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price));
|
||||
if (Game.buyMode == 1) {
|
||||
var target = '';
|
||||
var change = false;
|
||||
if (Game.buyBulk == 10) {
|
||||
target = 'Objects10';
|
||||
change = true;
|
||||
}
|
||||
if (CM.Disp.TooltipSell) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, 1)));
|
||||
else if (Game.buyBulk == 100) {
|
||||
target = 'Objects100';
|
||||
change = true;
|
||||
}
|
||||
if (change) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache[target][name].price));
|
||||
}
|
||||
}
|
||||
else if (Game.buyMode == -1) {
|
||||
if (Game.buyBulk == -1) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
|
||||
}
|
||||
else {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
|
||||
}
|
||||
if (CM.Disp.TooltipSellAll) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].amount)));
|
||||
}
|
||||
}
|
||||
else { // Upgrades
|
||||
CM.Disp.TooltipUpgradeBack[name]();
|
||||
if (!Game.UpgradesInStore[name]) return '';
|
||||
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
|
||||
}
|
||||
|
||||
var area = document.createElement('div');
|
||||
area.id = 'CMTooltipArea';
|
||||
l('tooltip').appendChild(area);
|
||||
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) {
|
||||
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||
var tooltip = document.createElement('div');
|
||||
tooltip.style.border = '1px solid';
|
||||
@@ -1354,11 +1482,11 @@ CM.Disp.Tooltip = function(type, name) {
|
||||
income.style.color = 'white';
|
||||
income.id = 'CMTooltipIncome';
|
||||
tooltip.appendChild(income);
|
||||
tooltip.appendChild(header('Base Cost Per Income'));
|
||||
var bci = document.createElement('div');
|
||||
bci.style.marginBottom = '4px';
|
||||
bci.id = 'CMTooltipBCI';
|
||||
tooltip.appendChild(bci);
|
||||
tooltip.appendChild(header('Return On Investment'));
|
||||
var roi = document.createElement('div');
|
||||
roi.style.marginBottom = '4px';
|
||||
roi.id = 'CMTooltipROI';
|
||||
tooltip.appendChild(roi);
|
||||
tooltip.appendChild(header('Time Left'));
|
||||
var time = document.createElement('div');
|
||||
time.id = 'CMTooltipTime';
|
||||
@@ -1372,33 +1500,32 @@ CM.Disp.Tooltip = function(type, name) {
|
||||
|
||||
CM.Disp.UpdateTooltip();
|
||||
|
||||
if (type == 'b') {
|
||||
return l('tooltip').innerHTML;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.UpdateTooltip = function() {
|
||||
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
|
||||
var price;
|
||||
var bonus;
|
||||
if (CM.Disp.tooltipType == 'b') {
|
||||
if (!CM.Disp.TooltipBuy10) {
|
||||
bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
|
||||
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
|
||||
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2);
|
||||
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
|
||||
var target = '';
|
||||
if (Game.buyMode == 1 && Game.buyBulk == 10) {
|
||||
target = 'Objects10';
|
||||
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
||||
}
|
||||
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
|
||||
target = 'Objects100';
|
||||
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
||||
}
|
||||
else {
|
||||
bonus = CM.Cache.Objects10[CM.Disp.tooltipName].bonus;
|
||||
price = CM.Cache.Objects10[CM.Disp.tooltipName].price;
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
|
||||
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects10[CM.Disp.tooltipName].bci, 2);
|
||||
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
|
||||
target = 'Objects';
|
||||
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
||||
}
|
||||
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
|
||||
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||
l('CMTooltipROI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].roi, 2);
|
||||
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||
}
|
||||
}
|
||||
else { // Upgrades
|
||||
@@ -1406,11 +1533,11 @@ CM.Disp.UpdateTooltip = function() {
|
||||
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bci, 2);
|
||||
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||
l('CMTooltipROI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].roi, 2);
|
||||
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||
}
|
||||
}
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
|
||||
|
||||
var increase = Math.round(bonus / Game.cookiesPs * 10000);
|
||||
@@ -1424,19 +1551,22 @@ CM.Disp.UpdateTooltip = function() {
|
||||
}
|
||||
|
||||
if (CM.Config.ToolWarnCaut == 1) {
|
||||
var warn = CM.Cache.Lucky;
|
||||
if (CM.Config.ToolWarnCautBon == 1) {
|
||||
var bonusNoFren = bonus;
|
||||
if (Game.frenzy > 0) {
|
||||
bonusNoFren /= Game.frenzyPower;
|
||||
}
|
||||
var warn = CM.Cache.Lucky + ((bonusNoFren * 60 * 20) / 0.1);
|
||||
warn += ((bonusNoFren * 60 * 15) / 0.15);
|
||||
}
|
||||
var caut = warn * 7;
|
||||
var amount = Game.cookies - price;
|
||||
if (amount < warn || amount < caut) {
|
||||
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||
if (CM.Config.ToolWarnCautPos == 0) {
|
||||
CM.Disp.TooltipWarnCaut.style.right = (l('tooltip').offsetWidth + 12) + 'px';
|
||||
CM.Disp.TooltipWarnCaut.style.right = '0px';
|
||||
}
|
||||
else {
|
||||
CM.Disp.TooltipWarnCaut.style.top = (l('tooltip').offsetHeight + 12) + 'px';
|
||||
CM.Disp.TooltipWarnCaut.style.top = (l('tooltip').offsetHeight) + 'px';
|
||||
}
|
||||
CM.Disp.TooltipWarnCaut.style.width = (l('tooltip').offsetWidth - 6) + 'px';
|
||||
|
||||
@@ -1517,7 +1647,7 @@ CM.Disp.CheckWrinklerTooltip = function() {
|
||||
div.id = 'CMTooltipWrinkler';
|
||||
wrinkler.appendChild(div);
|
||||
placeholder.appendChild(wrinkler);
|
||||
Game.tooltip.draw(this, escape(placeholder.innerHTML), 'wrink');
|
||||
Game.tooltip.draw(this, escape(placeholder.innerHTML));
|
||||
CM.Disp.TooltipWrinkler = i;
|
||||
CM.Disp.TooltipWrinklerCache[i] = 1;
|
||||
}
|
||||
@@ -1536,12 +1666,29 @@ CM.Disp.CheckWrinklerTooltip = function() {
|
||||
CM.Disp.UpdateWrinklerTooltip = function() {
|
||||
if (CM.Config.ToolWrink == 1 && l('CMTooltipWrinkler') != null) {
|
||||
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
|
||||
sucked *= 1.1;
|
||||
var toSuck = 1.1;
|
||||
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
|
||||
sucked *= toSuck;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.UpdateAscendState = function() {
|
||||
if (Game.OnAscend) {
|
||||
l('game').style.bottom = '0px';
|
||||
if (CM.Config.BotBar == 1) CM.Disp.BotBar.style.display = 'none';
|
||||
if (CM.Config.TimerBar == 1) CM.Disp.TimerBar.style.display = 'none';
|
||||
}
|
||||
else {
|
||||
CM.Disp.ToggleBotBar();
|
||||
CM.Disp.ToggleTimerBar();
|
||||
}
|
||||
|
||||
CM.Disp.UpdateBackground();
|
||||
}
|
||||
|
||||
CM.Disp.ToggleSayTime = function() {
|
||||
if (CM.Config.SayTime == 1) {
|
||||
Game.sayTime = CM.Disp.sayTime;
|
||||
@@ -1561,9 +1708,6 @@ CM.Disp.RefreshScale = function() {
|
||||
CM.Disp.UpdateUpgrades();
|
||||
}
|
||||
|
||||
CM.Disp.min = -1;
|
||||
CM.Disp.max = -1;
|
||||
CM.Disp.mid = -1;
|
||||
CM.Disp.colorTextPre = 'CMText';
|
||||
CM.Disp.colorBackPre = 'CMBack';
|
||||
CM.Disp.colorBorderPre = 'CMBorder';
|
||||
@@ -1574,15 +1718,16 @@ CM.Disp.colorOrange = 'Orange';
|
||||
CM.Disp.colorRed = 'Red';
|
||||
CM.Disp.colorPurple = 'Purple';
|
||||
CM.Disp.colorGray = 'Gray';
|
||||
CM.Disp.colors = [ CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray];
|
||||
CM.Disp.colorPink = 'Pink';
|
||||
CM.Disp.colorBrown = 'Brown';
|
||||
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
|
||||
CM.Disp.lastGoldenCookieState = 'none';
|
||||
CM.Disp.lastAscendState = -1;
|
||||
|
||||
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
|
||||
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
|
||||
|
||||
CM.Disp.TooltipBuy10 = false;
|
||||
CM.Disp.TooltipSell = false;
|
||||
CM.Disp.TooltipSellAll = false;
|
||||
|
||||
CM.Disp.TooltipWrinklerArea = 0;
|
||||
CM.Disp.TooltipWrinkler = -1;
|
||||
|
||||
66
src/Main.js
66
src/Main.js
@@ -37,10 +37,24 @@ CM.ReplaceNative = function() {
|
||||
CM.Disp.UpdateTooltipLocation();
|
||||
}
|
||||
|
||||
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
||||
Game.UpdateSpecial = function() {
|
||||
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
||||
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
|
||||
Game.mouseY -= timerBarHeight;
|
||||
CM.Backup.UpdateSpecial();
|
||||
Game.mouseY += timerBarHeight;
|
||||
}
|
||||
else {
|
||||
CM.Backup.UpdateSpecial();
|
||||
}
|
||||
}
|
||||
|
||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||
Game.RebuildUpgrades = function() {
|
||||
CM.Backup.RebuildUpgrades();
|
||||
CM.Disp.AddTooltipUpgrade();
|
||||
Game.CalculateGains();
|
||||
}
|
||||
|
||||
CM.Backup.UpdateMenu = Game.UpdateMenu;
|
||||
@@ -65,21 +79,32 @@ CM.ReplaceNative = function() {
|
||||
}
|
||||
|
||||
CM.Loop = function() {
|
||||
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
||||
CM.Disp.lastAscendState = Game.OnAscend;
|
||||
CM.Disp.UpdateAscendState();
|
||||
}
|
||||
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
||||
if (CM.Sim.DoSims) {
|
||||
CM.Cache.RemakeIncome();
|
||||
CM.Cache.RemakeBCI();
|
||||
|
||||
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
||||
CM.Cache.RemakeLucky();
|
||||
CM.Cache.RemakeChain();
|
||||
CM.Cache.RemakeSeaSpec();
|
||||
CM.Cache.RemakeSellAllTotal();
|
||||
|
||||
CM.Disp.UpdateBotBarOther();
|
||||
CM.Disp.UpdateBuildings();
|
||||
CM.Disp.UpdateUpgrades();
|
||||
CM.Cache.RemakeSeaSpec();
|
||||
CM.Cache.RemakeSellForChoEgg();
|
||||
|
||||
CM.Sim.DoSims = 0;
|
||||
}
|
||||
|
||||
// Calculate ROI
|
||||
CM.Cache.RemakeROI();
|
||||
|
||||
// Update colors
|
||||
CM.Disp.UpdateBotBarOther();
|
||||
CM.Disp.UpdateBuildings();
|
||||
CM.Disp.UpdateUpgrades();
|
||||
|
||||
// Redraw timers
|
||||
CM.Disp.UpdateBotBarTime();
|
||||
CM.Disp.UpdateTimerBar();
|
||||
@@ -91,9 +116,6 @@ CM.Loop = function() {
|
||||
CM.Disp.CheckWrinklerTooltip();
|
||||
CM.Disp.UpdateWrinklerTooltip();
|
||||
|
||||
// Check Golden Cookies
|
||||
CM.Disp.CheckGoldenCookie();
|
||||
|
||||
// Update Title
|
||||
CM.Disp.UpdateTitle();
|
||||
|
||||
@@ -101,6 +123,10 @@ CM.Loop = function() {
|
||||
CM.Disp.RefreshMenu();
|
||||
}
|
||||
|
||||
// Check Golden Cookies
|
||||
CM.Disp.CheckGoldenCookie();
|
||||
}
|
||||
|
||||
CM.Init = function() {
|
||||
var proceed = true;
|
||||
if (Game.version != CM.VersionMajor) {
|
||||
@@ -119,31 +145,39 @@ CM.Init = function() {
|
||||
}
|
||||
|
||||
CM.DelayInit = function() {
|
||||
CM.Sim.InitData();
|
||||
CM.Disp.CreateCssArea();
|
||||
CM.Disp.CreateBotBar();
|
||||
CM.Disp.CreateTimerBar();
|
||||
CM.Disp.CreateUpgradeBar();
|
||||
CM.Disp.CreateWhiteScreen();
|
||||
CM.Disp.CreateFavicon();
|
||||
CM.Disp.CreateGCTimer();
|
||||
CM.Disp.CreateResetTooltip();
|
||||
CM.Disp.CreateChoEggTooltip();
|
||||
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
||||
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
|
||||
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
|
||||
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '290px');
|
||||
CM.Disp.CreateTooltipWarnCaut();
|
||||
CM.Disp.AddTooltipBuild();
|
||||
CM.Disp.AddTooltipBuildExtra();
|
||||
CM.Disp.AddWrinklerAreaDetect();
|
||||
CM.ReplaceNative();
|
||||
Game.CalculateGains();
|
||||
CM.LoadConfig(); // Must be after all things are created!
|
||||
CM.Disp.lastAscendState = Game.OnAscend;
|
||||
CM.Disp.lastBuyMode = Game.buyMode;
|
||||
CM.Disp.lastBuyBulk = Game.buyBulk;
|
||||
|
||||
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
||||
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
|
||||
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
|
||||
|
||||
Game.Win('Third-party');
|
||||
}
|
||||
|
||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}};
|
||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||
CM.ConfigPrefix = 'CMConfig';
|
||||
|
||||
CM.VersionMajor = '1.0465';
|
||||
CM.VersionMinor = '13';
|
||||
CM.VersionMajor = '2';
|
||||
CM.VersionMinor = '4';
|
||||
|
||||
|
||||
375
src/Sim.js
375
src/Sim.js
@@ -2,78 +2,153 @@
|
||||
* Sim *
|
||||
*******/
|
||||
|
||||
CM.Sim.BuildingGetPrice = function (basePrice, start, increase) {
|
||||
var totalPrice = 0;
|
||||
var count = 0;
|
||||
while(count < increase) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
|
||||
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
||||
/*var price=0;
|
||||
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||
}
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||
totalPrice += Math.ceil(price);
|
||||
count++;
|
||||
if (Game.Has('Divine discount')) price *= 0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||
return Math.ceil(price);*/
|
||||
|
||||
var moni = 0;
|
||||
for (var i = 0; i < increase; i++) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||
if (Game.Has('Divine discount')) price *= 0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||
price = Math.ceil(price);
|
||||
moni+=price;
|
||||
start++;
|
||||
}
|
||||
return totalPrice;
|
||||
return moni;
|
||||
}
|
||||
|
||||
CM.Sim.BuildingSell = function(basePrice, start, amount) {
|
||||
var totalMoni = 0;
|
||||
while (amount > 0) {
|
||||
totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * 0.5);
|
||||
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
||||
/*var price=0;
|
||||
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||
}
|
||||
if (Game.Has('Season savings')) price*=0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
||||
if (Game.Has('Faberge egg')) price*=0.99;
|
||||
if (Game.Has('Divine discount')) price*=0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
|
||||
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
||||
price *= 0.85;
|
||||
}
|
||||
else {
|
||||
price *= 0.5;
|
||||
}
|
||||
return Math.ceil(price);*/
|
||||
|
||||
var moni=0;
|
||||
for (var i = 0; i < amount; i++) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||
if (Game.Has('Divine discount')) price *= 0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||
price = Math.ceil(price);
|
||||
var giveBack = 0.5;
|
||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
||||
price = Math.floor(price * giveBack);
|
||||
if (start > 0) {
|
||||
moni += price;
|
||||
start--;
|
||||
amount--;
|
||||
}
|
||||
return totalMoni;
|
||||
}
|
||||
return moni;
|
||||
}
|
||||
|
||||
CM.Sim.Has = function(what) {
|
||||
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
|
||||
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
|
||||
}
|
||||
|
||||
eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
|
||||
|
||||
CM.Sim.Win = function(what) {
|
||||
if (CM.Sim.Achievements[what]) {
|
||||
if (CM.Sim.Achievements[what].won == 0) {
|
||||
CM.Sim.Achievements[what].won = 1;
|
||||
if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++;
|
||||
if (Game.Achievements[what].pool != 'shadow') CM.Sim.AchievementsOwned++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||
|
||||
CM.Sim.CookNeedPrest = function(prestige) {
|
||||
return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
|
||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
|
||||
|
||||
CM.Sim.hasAura = function(what) {
|
||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
CM.Sim.CopyData = function() {
|
||||
// Other variables
|
||||
CM.Sim.prestige = Game.prestige['Heavenly chips'];
|
||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||
CM.Sim.pledges = Game.pledges;
|
||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount'));
|
||||
|
||||
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
||||
|
||||
CM.Sim.InitData = function() {
|
||||
// Buildings
|
||||
CM.Sim.Objects = [];
|
||||
for (var i in Game.Objects) {
|
||||
CM.Sim.Objects[i] = {};
|
||||
var me = Game.Objects[i];
|
||||
var you = CM.Sim.Objects[i];
|
||||
you.amount = me.amount;
|
||||
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
|
||||
you.name = me.name; // Needed for above eval!
|
||||
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier'));
|
||||
// Below is needed for above eval!
|
||||
you.baseCps = me.baseCps;
|
||||
you.name = me.name;
|
||||
}
|
||||
|
||||
// Upgrades
|
||||
CM.Sim.Upgrades = [];
|
||||
for (var i in Game.Upgrades) {
|
||||
CM.Sim.Upgrades[i] = {};
|
||||
var me = Game.Upgrades[i];
|
||||
var you = CM.Sim.Upgrades[i];
|
||||
you.bought = me.bought;
|
||||
}
|
||||
|
||||
// Achievements
|
||||
CM.Sim.Achievements = [];
|
||||
for (var i in Game.Achievements) {
|
||||
CM.Sim.Achievements[i] = {};
|
||||
}
|
||||
}
|
||||
|
||||
CM.Sim.CopyData = function() {
|
||||
// Other variables
|
||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||
CM.Sim.pledges = Game.pledges;
|
||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||
CM.Sim.heavenlyPower = Game.heavenlyPower;
|
||||
CM.Sim.prestige = Game.prestige;
|
||||
CM.Sim.dragonAura = Game.dragonAura;
|
||||
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||
|
||||
// Buildings
|
||||
for (var i in Game.Objects) {
|
||||
var me = Game.Objects[i];
|
||||
var you = CM.Sim.Objects[i];
|
||||
you.amount = me.amount;
|
||||
}
|
||||
|
||||
// Upgrades
|
||||
for (var i in Game.Upgrades) {
|
||||
var me = Game.Upgrades[i];
|
||||
var you = CM.Sim.Upgrades[i];
|
||||
you.bought = me.bought;
|
||||
}
|
||||
|
||||
// Achievements
|
||||
for (var i in Game.Achievements) {
|
||||
var me = Game.Achievements[i];
|
||||
var you = CM.Sim.Achievements[i];
|
||||
you.won = me.won;
|
||||
@@ -84,47 +159,51 @@ CM.Sim.CopyData = function() {
|
||||
CM.Sim.CalculateGains = function() {
|
||||
CM.Sim.cookiesPs = 0;
|
||||
var mult = 1;
|
||||
|
||||
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||
|
||||
var cookieMult = 0;
|
||||
for (var i in CM.Sim.Upgrades) {
|
||||
var me = CM.Sim.Upgrades[i];
|
||||
if (me.bought > 0) {
|
||||
if (Game.Upgrades[i].type == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult += Game.Upgrades[i].power * 0.01;
|
||||
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
|
||||
}
|
||||
}
|
||||
mult += CM.Sim.Has('Specialized chocolate chips') * 0.01;
|
||||
mult += CM.Sim.Has('Designer cocoa beans') * 0.02;
|
||||
mult += CM.Sim.Has('Underworld ovens') * 0.03;
|
||||
mult += CM.Sim.Has('Exotic nuts') * 0.04;
|
||||
mult += CM.Sim.Has('Arcane sugar') * 0.05;
|
||||
|
||||
if (CM.Sim.Has('Increased merriness')) mult += 0.15;
|
||||
if (CM.Sim.Has('Improved jolliness')) mult += 0.15;
|
||||
if (CM.Sim.Has('A lump of coal')) mult += 0.01;
|
||||
if (CM.Sim.Has('An itchy sweater')) mult += 0.01;
|
||||
if (CM.Sim.Has('Santa\'s dominion')) mult += 0.5;
|
||||
mult *= (1 + 0.01 * cookieMult);
|
||||
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
|
||||
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
|
||||
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
|
||||
if (CM.Sim.Has('Exotic nuts')) mult *= 1.04;
|
||||
if (CM.Sim.Has('Arcane sugar')) mult *= 1.05;
|
||||
|
||||
if (CM.Sim.Has('Santa\'s legacy')) mult += (Game.santaLevel + 1) * 0.1;
|
||||
if (CM.Sim.Has('Increased merriness')) mult *= 1.15;
|
||||
if (CM.Sim.Has('Improved jolliness')) mult *= 1.15;
|
||||
if (CM.Sim.Has('A lump of coal')) mult *= 1.01;
|
||||
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
||||
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
||||
|
||||
var heavenlyMult = 0;
|
||||
if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
|
||||
if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20;
|
||||
if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25;
|
||||
if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25;
|
||||
if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25;
|
||||
mult += parseFloat(CM.Sim.prestige) * 0.02 * heavenlyMult;
|
||||
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||
|
||||
for (var i in CM.Sim.Objects) {
|
||||
var me = CM.Sim.Objects[i];
|
||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps() : me.cps);
|
||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||
}
|
||||
|
||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
||||
|
||||
var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1;
|
||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
|
||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
var milkMult=1;
|
||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
||||
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||
|
||||
var eggMult = 0;
|
||||
if (CM.Sim.Has('Chicken egg')) eggMult++;
|
||||
@@ -143,19 +222,38 @@ CM.Sim.CalculateGains = function() {
|
||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||
day = Math.min(day,100);
|
||||
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
|
||||
CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10;
|
||||
eggMult += CM.Cache.CentEgg;
|
||||
}
|
||||
mult *= (1 + 0.01 * eggMult);
|
||||
|
||||
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||
|
||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||
for (var i = 0; i < Game.cpsAchievs.length / 2; i++) {
|
||||
if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]);
|
||||
for (var i in Game.CpsAchievements) {
|
||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||
}
|
||||
|
||||
if (Game.frenzy > 0) mult *= Game.frenzyPower;
|
||||
|
||||
// Pointless?
|
||||
name = Game.bakeryName.toLowerCase();
|
||||
if (name == 'orteil') mult *= 0.99;
|
||||
else if (name == 'ortiel') mult *= 0.98; //or so help me
|
||||
|
||||
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
|
||||
|
||||
if (CM.Sim.Has('Golden switch [off]')) {
|
||||
var goldenSwitchMult = 1.5;
|
||||
if (CM.Sim.Has('Residual luck')) {
|
||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
||||
for (var i in upgrades) {
|
||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||
}
|
||||
}
|
||||
mult *= goldenSwitchMult;
|
||||
}
|
||||
|
||||
CM.Sim.cookiesPs *= mult;
|
||||
};
|
||||
|
||||
@@ -170,52 +268,46 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Antigrandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||
|
||||
var buildingsOwned = 0;
|
||||
var oneOfEach = 1;
|
||||
var mathematician = 1;
|
||||
var base10 = 1;
|
||||
var centennial = 1;
|
||||
var centennialhalf = 1;
|
||||
var bicentennial = 1;
|
||||
var minAmount = 100000;
|
||||
for (var i in CM.Sim.Objects) {
|
||||
buildingsOwned += CM.Sim.Objects[i].amount;
|
||||
if (!CM.Sim.HasAchiev('One with everything')) {
|
||||
if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
|
||||
}
|
||||
minAmount = Math.min(CM.Sim.Objects[i].amount, minAmount);
|
||||
if (!CM.Sim.HasAchiev('Mathematician')) {
|
||||
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
|
||||
}
|
||||
if (!CM.Sim.HasAchiev('Base 10')) {
|
||||
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id) * 10) base10 = 0;
|
||||
}
|
||||
if (!CM.Sim.HasAchiev('Centennial')) {
|
||||
if (CM.Sim.Objects[i].amount < 100) centennial = 0;
|
||||
}
|
||||
if (!CM.Sim.HasAchiev('Centennial and a half')) {
|
||||
if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
|
||||
}
|
||||
if (!CM.Sim.HasAchiev('Bicentennial')) {
|
||||
if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
|
||||
}
|
||||
}
|
||||
if (oneOfEach == 1) CM.Sim.Win('One with everything');
|
||||
if (minAmount >= 1) CM.Sim.Win('One with everything');
|
||||
if (mathematician == 1) CM.Sim.Win('Mathematician');
|
||||
if (base10 == 1) CM.Sim.Win('Base 10');
|
||||
if (centennial == 1) CM.Sim.Win('Centennial');
|
||||
if (centennialhalf == 1) CM.Sim.Win('Centennial and a half');
|
||||
if (bicentennial == 1) CM.Sim.Win('Bicentennial');
|
||||
if (minAmount >= 100) CM.Sim.Win('Centennial');
|
||||
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||
|
||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||
if (buildingsOwned >= 400) CM.Sim.Win('Architect');
|
||||
if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
|
||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
||||
|
||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
||||
if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress');
|
||||
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
||||
|
||||
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
||||
|
||||
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
||||
|
||||
var hasAllHalloCook = true;
|
||||
for (var i in CM.Data.HalloCookies) {
|
||||
@@ -245,77 +337,13 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
||||
if (me.amount >= 200) CM.Sim.Win('The Digital');
|
||||
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
|
||||
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
||||
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
|
||||
}
|
||||
else if (i == 'Grandma') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies');
|
||||
if (me.amount >= 50) CM.Sim.Win('Sloppy kisses');
|
||||
if (me.amount >= 100) CM.Sim.Win('Retirement home');
|
||||
if (me.amount >= 150) CM.Sim.Win('Friend of the ancients');
|
||||
if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
|
||||
if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
|
||||
else {
|
||||
for (var j in Game.Objects[me.name].tieredAchievs) {
|
||||
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock)
|
||||
CM.Sim.Win(Game.Objects[me.name].tieredAchievs[j].name);
|
||||
}
|
||||
else if (i == 'Farm') {
|
||||
if (me.amount >= 1) CM.Sim.Win('My first farm');
|
||||
if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
|
||||
if (me.amount >= 100) CM.Sim.Win('Farm ill');
|
||||
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
|
||||
if (me.amount >= 200) CM.Sim.Win('Homegrown');
|
||||
}
|
||||
else if (i == 'Factory') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Production chain');
|
||||
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
|
||||
if (me.amount >= 100) CM.Sim.Win('Global warming');
|
||||
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
|
||||
if (me.amount >= 200) CM.Sim.Win('Technocracy');
|
||||
}
|
||||
else if (i == 'Mine') {
|
||||
if (me.amount >= 1) CM.Sim.Win('You know the drill');
|
||||
if (me.amount >= 50) CM.Sim.Win('Excavation site');
|
||||
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
|
||||
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
|
||||
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
|
||||
}
|
||||
else if (i == 'Shipment') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Expedition');
|
||||
if (me.amount >= 50) CM.Sim.Win('Galactic highway');
|
||||
if (me.amount >= 100) CM.Sim.Win('Far far away');
|
||||
if (me.amount >= 150) CM.Sim.Win('Type II civilization');
|
||||
if (me.amount >= 200) CM.Sim.Win('We come in peace');
|
||||
}
|
||||
else if (i == 'Alchemy lab') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Transmutation');
|
||||
if (me.amount >= 50) CM.Sim.Win('Transmogrification');
|
||||
if (me.amount >= 100) CM.Sim.Win('Gold member');
|
||||
if (me.amount >= 150) CM.Sim.Win('Gild wars');
|
||||
if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
|
||||
}
|
||||
else if (i == 'Portal') {
|
||||
if (me.amount >= 1) CM.Sim.Win('A whole new world');
|
||||
if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
|
||||
if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
|
||||
if (me.amount >= 150) CM.Sim.Win('Brain-split');
|
||||
if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
|
||||
}
|
||||
else if (i == 'Time machine') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Time warp');
|
||||
if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
|
||||
if (me.amount >= 100) CM.Sim.Win('Rewriting history');
|
||||
if (me.amount >= 150) CM.Sim.Win('Time duke');
|
||||
if (me.amount >= 200) CM.Sim.Win('Forever and ever');
|
||||
}
|
||||
else if (i == 'Antimatter condenser') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Antibatter');
|
||||
if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
|
||||
if (me.amount >= 100) CM.Sim.Win('It does matter!');
|
||||
if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
|
||||
if (me.amount >= 200) CM.Sim.Win('Walk the planck');
|
||||
}
|
||||
else if (i == 'Prism') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Lone photon');
|
||||
if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
|
||||
if (me.amount >= 100) CM.Sim.Win('Blinding flash');
|
||||
if (me.amount >= 150) CM.Sim.Win('Unending glow');
|
||||
if (me.amount >= 200) CM.Sim.Win('Rise and shine');
|
||||
}
|
||||
|
||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||
@@ -330,17 +358,20 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
||||
|
||||
CM.Cache[target][i] = {};
|
||||
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||
if (amount != 1) {
|
||||
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.Sim.BuyUpgrades = function() {
|
||||
CM.Cache.Upgrades = [];
|
||||
for (var i in Game.Upgrades) {
|
||||
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
|
||||
if (Game.Upgrades[i].pool == 'toggle' || (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige')) {
|
||||
CM.Sim.CopyData();
|
||||
var me = CM.Sim.Upgrades[i];
|
||||
me.bought = 1;
|
||||
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
|
||||
if (Game.CountsAsUpgradeOwned(Game.Upgrades[i].pool)) CM.Sim.UpgradesOwned++;
|
||||
|
||||
if (i == 'Elder Pledge') {
|
||||
CM.Sim.pledges++;
|
||||
@@ -373,26 +404,60 @@ CM.Sim.BuyUpgrades = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Sim.ResetBonus = function() {
|
||||
CM.Sim.NoGoldSwitchCookiesPS = function() {
|
||||
if (Game.Has('Golden switch [off]')) {
|
||||
CM.Sim.CopyData();
|
||||
CM.Sim.Upgrades['Golden switch [off]'].bought = 0;
|
||||
CM.Sim.CalculateGains();
|
||||
CM.Cache.NoGoldSwitchCookiesPS = CM.Sim.cookiesPs;
|
||||
}
|
||||
else CM.Cache.NoGoldSwitchCookiesPS = Game.cookiesPs;
|
||||
}
|
||||
|
||||
CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||
CM.Sim.CopyData();
|
||||
|
||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
||||
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
||||
|
||||
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||
|
||||
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
CM.Sim.Win('Wholesome');
|
||||
}
|
||||
|
||||
CM.Sim.prestige = possiblePresMax;
|
||||
|
||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||
|
||||
CM.Sim.CalculateGains();
|
||||
|
||||
CM.Sim.CheckOtherAchiev();
|
||||
|
||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||
CM.Sim.CalculateGains();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user