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1349
CookieMonster.js
1349
CookieMonster.js
File diff suppressed because it is too large
Load Diff
69
README.md
69
README.md
@@ -1,6 +1,6 @@
|
|||||||
# Cookie Monster
|
# Cookie Monster
|
||||||
|
|
||||||
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. **It is not a cheat interface** – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
||||||
|
|
||||||
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
|
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
|
||||||
|
|
||||||
@@ -10,27 +10,27 @@ You can see the current version, and a full history of all versions and what the
|
|||||||
|
|
||||||
## What it does
|
## What it does
|
||||||
|
|
||||||
At its core, Cookie Monster computes an index on both buildings and upgrades :
|
At its core, Cookie Monster computes an index on both buildings and upgrades:
|
||||||
|
|
||||||
* **Base Cost per Income (BCI)** : Indicates how much a building is worth by comparing how much it costs to how much income gained
|
* **Return On Investment (ROI)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
|
||||||
|
|
||||||
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
||||||
|
|
||||||
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value :
|
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
||||||
|
|
||||||
* Light Blue : (upgrades) This item has a better BCI than any building
|
* Light Blue: (upgrades) This item has a better ROI than any building
|
||||||
* Green : This item has the best BCI
|
* Green: This item has the best ROI
|
||||||
* Yellow : This item is not the best, but it is closer to best than it is to worst
|
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
||||||
* Orange : This item is not the worst, but it is closer to worst than it is to best
|
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
||||||
* Red : This item has the worst BCI
|
* Red: This item has the worst ROI
|
||||||
* Purple : (upgrades) This item has a worse BCI than any building
|
* Purple: (upgrades) This item has a worse ROI than any building
|
||||||
* Gray : (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
||||||
|
|
||||||
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
|
Note: For this index, **lower is better**, meaning a building with a ROI of 1 is more interesting than one with a ROI of 3.
|
||||||
|
|
||||||
## What it doesn't do
|
## What it doesn't do
|
||||||
|
|
||||||
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster :
|
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades, season upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
|
||||||
|
|
||||||
* Plastic mouse
|
* Plastic mouse
|
||||||
* Iron mouse
|
* Iron mouse
|
||||||
@@ -60,6 +60,14 @@ javascript: (function () {
|
|||||||
|
|
||||||
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
|
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
|
||||||
|
|
||||||
|
For beta, use the following instead:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
javascript: (function () {
|
||||||
|
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
|
}());
|
||||||
|
```
|
||||||
|
|
||||||
## Userscript
|
## Userscript
|
||||||
|
|
||||||
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
|
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
|
||||||
@@ -75,13 +83,33 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
|||||||
|
|
||||||
javascript:(function() {
|
javascript:(function() {
|
||||||
var checkReady = setInterval(function() {
|
var checkReady = setInterval(function() {
|
||||||
if (Game.ready != undefined && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
If you are using the beta, use this instead:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
// ==UserScript==
|
||||||
|
// @name Cookie Monster Beta
|
||||||
|
// @namespace Cookie
|
||||||
|
// @include http://orteil.dashnet.org/cookieclicker/beta/
|
||||||
|
// @version 1
|
||||||
|
// @grant none
|
||||||
|
// ==/UserScript==
|
||||||
|
|
||||||
|
javascript:(function() {
|
||||||
|
var checkReady = setInterval(function() {
|
||||||
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
|
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
|
clearInterval(checkReady);
|
||||||
|
}
|
||||||
|
}, 1000);
|
||||||
|
}());
|
||||||
|
```
|
||||||
|
|
||||||
# Bugs and suggestions
|
# Bugs and suggestions
|
||||||
|
|
||||||
@@ -91,7 +119,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
Game.LoadMod('https://cdn.rawgit.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -101,7 +129,10 @@ All suggestions are welcome, even the smallest ones.
|
|||||||
|
|
||||||
#Contributors
|
#Contributors
|
||||||
|
|
||||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)** : Original author
|
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||||
* **[Maxime Fabre](https://github.com/Anahkiasen)** : Previous maintainer
|
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||||
* **Alderi Tokori** : ROI calculations (unused now)
|
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||||
* **[Aktanusa](https://github.com/Aktanusa)** : Current maintainer
|
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||||
|
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
||||||
|
* **[Sandworm](https://github.com/svschouw)**: Modified ROI calculation
|
||||||
|
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
||||||
BIN
favicon/goldenCookie.ico
Normal file
BIN
favicon/goldenCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
BIN
favicon/wrathCookie.ico
Normal file
BIN
favicon/wrathCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
BIN
jscolor/arrow.gif
Normal file
BIN
jscolor/arrow.gif
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 66 B |
BIN
jscolor/cross.gif
Normal file
BIN
jscolor/cross.gif
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 83 B |
BIN
jscolor/hs.png
Normal file
BIN
jscolor/hs.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.6 KiB |
BIN
jscolor/hv.png
Normal file
BIN
jscolor/hv.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.8 KiB |
997
jscolor/jscolor.js
Normal file
997
jscolor/jscolor.js
Normal file
@@ -0,0 +1,997 @@
|
|||||||
|
/**
|
||||||
|
* jscolor, JavaScript Color Picker
|
||||||
|
*
|
||||||
|
* @version 1.4.3
|
||||||
|
* @license GNU Lesser General Public License, http://www.gnu.org/copyleft/lesser.html
|
||||||
|
* @author Jan Odvarko, http://odvarko.cz
|
||||||
|
* @created 2008-06-15
|
||||||
|
* @updated 2014-07-16
|
||||||
|
* @link http://jscolor.com
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
var jscolor = {
|
||||||
|
|
||||||
|
|
||||||
|
dir : '', // location of jscolor directory (leave empty to autodetect)
|
||||||
|
bindClass : 'color', // class name
|
||||||
|
binding : true, // automatic binding via <input class="...">
|
||||||
|
preloading : true, // use image preloading?
|
||||||
|
|
||||||
|
|
||||||
|
install : function() {
|
||||||
|
jscolor.addEvent(window, 'load', jscolor.init);
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
init : function() {
|
||||||
|
if(jscolor.binding) {
|
||||||
|
jscolor.bind();
|
||||||
|
}
|
||||||
|
if(jscolor.preloading) {
|
||||||
|
jscolor.preload();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getDir : function() {
|
||||||
|
if(!jscolor.dir) {
|
||||||
|
var detected = jscolor.detectDir();
|
||||||
|
jscolor.dir = detected!==false ? detected : 'jscolor/';
|
||||||
|
}
|
||||||
|
return jscolor.dir;
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
detectDir : function() {
|
||||||
|
var base = location.href;
|
||||||
|
|
||||||
|
var e = document.getElementsByTagName('base');
|
||||||
|
for(var i=0; i<e.length; i+=1) {
|
||||||
|
if(e[i].href) { base = e[i].href; }
|
||||||
|
}
|
||||||
|
|
||||||
|
var e = document.getElementsByTagName('script');
|
||||||
|
for(var i=0; i<e.length; i+=1) {
|
||||||
|
if(e[i].src && /(^|\/)jscolor\.js([?#].*)?$/i.test(e[i].src)) {
|
||||||
|
var src = new jscolor.URI(e[i].src);
|
||||||
|
var srcAbs = src.toAbsolute(base);
|
||||||
|
srcAbs.path = srcAbs.path.replace(/[^\/]+$/, ''); // remove filename
|
||||||
|
srcAbs.query = null;
|
||||||
|
srcAbs.fragment = null;
|
||||||
|
return srcAbs.toString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
bind : function() {
|
||||||
|
var matchClass = new RegExp('(^|\\s)('+jscolor.bindClass+')(\\s*(\\{[^}]*\\})|\\s|$)', 'i');
|
||||||
|
var e = document.getElementsByTagName('input');
|
||||||
|
for(var i=0; i<e.length; i+=1) {
|
||||||
|
var m;
|
||||||
|
if(!e[i].color && e[i].className && (m = e[i].className.match(matchClass))) {
|
||||||
|
var prop = {};
|
||||||
|
if(m[4]) {
|
||||||
|
try {
|
||||||
|
prop = (new Function ('return (' + m[4] + ')'))();
|
||||||
|
} catch(eInvalidProp) {}
|
||||||
|
}
|
||||||
|
e[i].color = new jscolor.color(e[i], prop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
preload : function() {
|
||||||
|
for(var fn in jscolor.imgRequire) {
|
||||||
|
if(jscolor.imgRequire.hasOwnProperty(fn)) {
|
||||||
|
jscolor.loadImage(fn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
images : {
|
||||||
|
pad : [ 181, 101 ],
|
||||||
|
sld : [ 16, 101 ],
|
||||||
|
cross : [ 15, 15 ],
|
||||||
|
arrow : [ 7, 11 ]
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
imgRequire : {},
|
||||||
|
imgLoaded : {},
|
||||||
|
|
||||||
|
|
||||||
|
requireImage : function(filename) {
|
||||||
|
jscolor.imgRequire[filename] = true;
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
loadImage : function(filename) {
|
||||||
|
if(!jscolor.imgLoaded[filename]) {
|
||||||
|
jscolor.imgLoaded[filename] = new Image();
|
||||||
|
jscolor.imgLoaded[filename].src = jscolor.getDir()+filename;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
fetchElement : function(mixed) {
|
||||||
|
return typeof mixed === 'string' ? document.getElementById(mixed) : mixed;
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
addEvent : function(el, evnt, func) {
|
||||||
|
if(el.addEventListener) {
|
||||||
|
el.addEventListener(evnt, func, false);
|
||||||
|
} else if(el.attachEvent) {
|
||||||
|
el.attachEvent('on'+evnt, func);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
fireEvent : function(el, evnt) {
|
||||||
|
if(!el) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(document.createEvent) {
|
||||||
|
var ev = document.createEvent('HTMLEvents');
|
||||||
|
ev.initEvent(evnt, true, true);
|
||||||
|
el.dispatchEvent(ev);
|
||||||
|
} else if(document.createEventObject) {
|
||||||
|
var ev = document.createEventObject();
|
||||||
|
el.fireEvent('on'+evnt, ev);
|
||||||
|
} else if(el['on'+evnt]) { // alternatively use the traditional event model (IE5)
|
||||||
|
el['on'+evnt]();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getElementPos : function(e) {
|
||||||
|
var e1=e, e2=e;
|
||||||
|
var x=0, y=0;
|
||||||
|
if(e1.offsetParent) {
|
||||||
|
do {
|
||||||
|
x += e1.offsetLeft;
|
||||||
|
y += e1.offsetTop;
|
||||||
|
} while(e1 = e1.offsetParent);
|
||||||
|
}
|
||||||
|
while((e2 = e2.parentNode) && e2.nodeName.toUpperCase() !== 'BODY') {
|
||||||
|
x -= e2.scrollLeft;
|
||||||
|
y -= e2.scrollTop;
|
||||||
|
}
|
||||||
|
return [x, y];
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getElementSize : function(e) {
|
||||||
|
return [e.offsetWidth, e.offsetHeight];
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getRelMousePos : function(e) {
|
||||||
|
var x = 0, y = 0;
|
||||||
|
if (!e) { e = window.event; }
|
||||||
|
if (typeof e.offsetX === 'number') {
|
||||||
|
x = e.offsetX;
|
||||||
|
y = e.offsetY;
|
||||||
|
} else if (typeof e.layerX === 'number') {
|
||||||
|
x = e.layerX;
|
||||||
|
y = e.layerY;
|
||||||
|
}
|
||||||
|
return { x: x, y: y };
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getViewPos : function() {
|
||||||
|
if(typeof window.pageYOffset === 'number') {
|
||||||
|
return [window.pageXOffset, window.pageYOffset];
|
||||||
|
} else if(document.body && (document.body.scrollLeft || document.body.scrollTop)) {
|
||||||
|
return [document.body.scrollLeft, document.body.scrollTop];
|
||||||
|
} else if(document.documentElement && (document.documentElement.scrollLeft || document.documentElement.scrollTop)) {
|
||||||
|
return [document.documentElement.scrollLeft, document.documentElement.scrollTop];
|
||||||
|
} else {
|
||||||
|
return [0, 0];
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
getViewSize : function() {
|
||||||
|
if(typeof window.innerWidth === 'number') {
|
||||||
|
return [window.innerWidth, window.innerHeight];
|
||||||
|
} else if(document.body && (document.body.clientWidth || document.body.clientHeight)) {
|
||||||
|
return [document.body.clientWidth, document.body.clientHeight];
|
||||||
|
} else if(document.documentElement && (document.documentElement.clientWidth || document.documentElement.clientHeight)) {
|
||||||
|
return [document.documentElement.clientWidth, document.documentElement.clientHeight];
|
||||||
|
} else {
|
||||||
|
return [0, 0];
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
URI : function(uri) { // See RFC3986
|
||||||
|
|
||||||
|
this.scheme = null;
|
||||||
|
this.authority = null;
|
||||||
|
this.path = '';
|
||||||
|
this.query = null;
|
||||||
|
this.fragment = null;
|
||||||
|
|
||||||
|
this.parse = function(uri) {
|
||||||
|
var m = uri.match(/^(([A-Za-z][0-9A-Za-z+.-]*)(:))?((\/\/)([^\/?#]*))?([^?#]*)((\?)([^#]*))?((#)(.*))?/);
|
||||||
|
this.scheme = m[3] ? m[2] : null;
|
||||||
|
this.authority = m[5] ? m[6] : null;
|
||||||
|
this.path = m[7];
|
||||||
|
this.query = m[9] ? m[10] : null;
|
||||||
|
this.fragment = m[12] ? m[13] : null;
|
||||||
|
return this;
|
||||||
|
};
|
||||||
|
|
||||||
|
this.toString = function() {
|
||||||
|
var result = '';
|
||||||
|
if(this.scheme !== null) { result = result + this.scheme + ':'; }
|
||||||
|
if(this.authority !== null) { result = result + '//' + this.authority; }
|
||||||
|
if(this.path !== null) { result = result + this.path; }
|
||||||
|
if(this.query !== null) { result = result + '?' + this.query; }
|
||||||
|
if(this.fragment !== null) { result = result + '#' + this.fragment; }
|
||||||
|
return result;
|
||||||
|
};
|
||||||
|
|
||||||
|
this.toAbsolute = function(base) {
|
||||||
|
var base = new jscolor.URI(base);
|
||||||
|
var r = this;
|
||||||
|
var t = new jscolor.URI;
|
||||||
|
|
||||||
|
if(base.scheme === null) { return false; }
|
||||||
|
|
||||||
|
if(r.scheme !== null && r.scheme.toLowerCase() === base.scheme.toLowerCase()) {
|
||||||
|
r.scheme = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(r.scheme !== null) {
|
||||||
|
t.scheme = r.scheme;
|
||||||
|
t.authority = r.authority;
|
||||||
|
t.path = removeDotSegments(r.path);
|
||||||
|
t.query = r.query;
|
||||||
|
} else {
|
||||||
|
if(r.authority !== null) {
|
||||||
|
t.authority = r.authority;
|
||||||
|
t.path = removeDotSegments(r.path);
|
||||||
|
t.query = r.query;
|
||||||
|
} else {
|
||||||
|
if(r.path === '') {
|
||||||
|
t.path = base.path;
|
||||||
|
if(r.query !== null) {
|
||||||
|
t.query = r.query;
|
||||||
|
} else {
|
||||||
|
t.query = base.query;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if(r.path.substr(0,1) === '/') {
|
||||||
|
t.path = removeDotSegments(r.path);
|
||||||
|
} else {
|
||||||
|
if(base.authority !== null && base.path === '') {
|
||||||
|
t.path = '/'+r.path;
|
||||||
|
} else {
|
||||||
|
t.path = base.path.replace(/[^\/]+$/,'')+r.path;
|
||||||
|
}
|
||||||
|
t.path = removeDotSegments(t.path);
|
||||||
|
}
|
||||||
|
t.query = r.query;
|
||||||
|
}
|
||||||
|
t.authority = base.authority;
|
||||||
|
}
|
||||||
|
t.scheme = base.scheme;
|
||||||
|
}
|
||||||
|
t.fragment = r.fragment;
|
||||||
|
|
||||||
|
return t;
|
||||||
|
};
|
||||||
|
|
||||||
|
function removeDotSegments(path) {
|
||||||
|
var out = '';
|
||||||
|
while(path) {
|
||||||
|
if(path.substr(0,3)==='../' || path.substr(0,2)==='./') {
|
||||||
|
path = path.replace(/^\.+/,'').substr(1);
|
||||||
|
} else if(path.substr(0,3)==='/./' || path==='/.') {
|
||||||
|
path = '/'+path.substr(3);
|
||||||
|
} else if(path.substr(0,4)==='/../' || path==='/..') {
|
||||||
|
path = '/'+path.substr(4);
|
||||||
|
out = out.replace(/\/?[^\/]*$/, '');
|
||||||
|
} else if(path==='.' || path==='..') {
|
||||||
|
path = '';
|
||||||
|
} else {
|
||||||
|
var rm = path.match(/^\/?[^\/]*/)[0];
|
||||||
|
path = path.substr(rm.length);
|
||||||
|
out = out + rm;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(uri) {
|
||||||
|
this.parse(uri);
|
||||||
|
}
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
// Usage example:
|
||||||
|
// var myColor = new jscolor.color(myInputElement)
|
||||||
|
//
|
||||||
|
|
||||||
|
color : function(target, prop) {
|
||||||
|
|
||||||
|
|
||||||
|
this.required = true; // refuse empty values?
|
||||||
|
this.adjust = true; // adjust value to uniform notation?
|
||||||
|
this.hash = false; // prefix color with # symbol?
|
||||||
|
this.caps = true; // uppercase?
|
||||||
|
this.slider = true; // show the value/saturation slider?
|
||||||
|
this.valueElement = target; // value holder
|
||||||
|
this.styleElement = target; // where to reflect current color
|
||||||
|
this.onImmediateChange = null; // onchange callback (can be either string or function)
|
||||||
|
this.hsv = [0, 0, 1]; // read-only 0-6, 0-1, 0-1
|
||||||
|
this.rgb = [1, 1, 1]; // read-only 0-1, 0-1, 0-1
|
||||||
|
this.minH = 0; // read-only 0-6
|
||||||
|
this.maxH = 6; // read-only 0-6
|
||||||
|
this.minS = 0; // read-only 0-1
|
||||||
|
this.maxS = 1; // read-only 0-1
|
||||||
|
this.minV = 0; // read-only 0-1
|
||||||
|
this.maxV = 1; // read-only 0-1
|
||||||
|
|
||||||
|
this.pickerOnfocus = true; // display picker on focus?
|
||||||
|
this.pickerMode = 'HSV'; // HSV | HVS
|
||||||
|
this.pickerPosition = 'bottom'; // left | right | top | bottom
|
||||||
|
this.pickerSmartPosition = true; // automatically adjust picker position when necessary
|
||||||
|
this.pickerButtonHeight = 20; // px
|
||||||
|
this.pickerClosable = false;
|
||||||
|
this.pickerCloseText = 'Close';
|
||||||
|
this.pickerButtonColor = 'ButtonText'; // px
|
||||||
|
this.pickerFace = 10; // px
|
||||||
|
this.pickerFaceColor = 'ThreeDFace'; // CSS color
|
||||||
|
this.pickerBorder = 1; // px
|
||||||
|
this.pickerBorderColor = 'ThreeDHighlight ThreeDShadow ThreeDShadow ThreeDHighlight'; // CSS color
|
||||||
|
this.pickerInset = 1; // px
|
||||||
|
this.pickerInsetColor = 'ThreeDShadow ThreeDHighlight ThreeDHighlight ThreeDShadow'; // CSS color
|
||||||
|
this.pickerZIndex = 10000;
|
||||||
|
|
||||||
|
|
||||||
|
for(var p in prop) {
|
||||||
|
if(prop.hasOwnProperty(p)) {
|
||||||
|
this[p] = prop[p];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
this.hidePicker = function() {
|
||||||
|
if(isPickerOwner()) {
|
||||||
|
removePicker();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.showPicker = function() {
|
||||||
|
if(!isPickerOwner()) {
|
||||||
|
var tp = jscolor.getElementPos(target); // target pos
|
||||||
|
var ts = jscolor.getElementSize(target); // target size
|
||||||
|
var vp = jscolor.getViewPos(); // view pos
|
||||||
|
var vs = jscolor.getViewSize(); // view size
|
||||||
|
var ps = getPickerDims(this); // picker size
|
||||||
|
var a, b, c;
|
||||||
|
switch(this.pickerPosition.toLowerCase()) {
|
||||||
|
case 'left': a=1; b=0; c=-1; break;
|
||||||
|
case 'right':a=1; b=0; c=1; break;
|
||||||
|
case 'top': a=0; b=1; c=-1; break;
|
||||||
|
default: a=0; b=1; c=1; break;
|
||||||
|
}
|
||||||
|
var l = (ts[b]+ps[b])/2;
|
||||||
|
|
||||||
|
// picker pos
|
||||||
|
if (!this.pickerSmartPosition) {
|
||||||
|
var pp = [
|
||||||
|
tp[a],
|
||||||
|
tp[b]+ts[b]-l+l*c
|
||||||
|
];
|
||||||
|
} else {
|
||||||
|
var pp = [
|
||||||
|
-vp[a]+tp[a]+ps[a] > vs[a] ?
|
||||||
|
(-vp[a]+tp[a]+ts[a]/2 > vs[a]/2 && tp[a]+ts[a]-ps[a] >= 0 ? tp[a]+ts[a]-ps[a] : tp[a]) :
|
||||||
|
tp[a],
|
||||||
|
-vp[b]+tp[b]+ts[b]+ps[b]-l+l*c > vs[b] ?
|
||||||
|
(-vp[b]+tp[b]+ts[b]/2 > vs[b]/2 && tp[b]+ts[b]-l-l*c >= 0 ? tp[b]+ts[b]-l-l*c : tp[b]+ts[b]-l+l*c) :
|
||||||
|
(tp[b]+ts[b]-l+l*c >= 0 ? tp[b]+ts[b]-l+l*c : tp[b]+ts[b]-l-l*c)
|
||||||
|
];
|
||||||
|
}
|
||||||
|
drawPicker(pp[a], pp[b]);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.importColor = function() {
|
||||||
|
if(!valueElement) {
|
||||||
|
this.exportColor();
|
||||||
|
} else {
|
||||||
|
if(!this.adjust) {
|
||||||
|
if(!this.fromString(valueElement.value, leaveValue)) {
|
||||||
|
styleElement.style.backgroundImage = styleElement.jscStyle.backgroundImage;
|
||||||
|
styleElement.style.backgroundColor = styleElement.jscStyle.backgroundColor;
|
||||||
|
styleElement.style.color = styleElement.jscStyle.color;
|
||||||
|
this.exportColor(leaveValue | leaveStyle);
|
||||||
|
}
|
||||||
|
} else if(!this.required && /^\s*$/.test(valueElement.value)) {
|
||||||
|
valueElement.value = '';
|
||||||
|
styleElement.style.backgroundImage = styleElement.jscStyle.backgroundImage;
|
||||||
|
styleElement.style.backgroundColor = styleElement.jscStyle.backgroundColor;
|
||||||
|
styleElement.style.color = styleElement.jscStyle.color;
|
||||||
|
this.exportColor(leaveValue | leaveStyle);
|
||||||
|
|
||||||
|
} else if(this.fromString(valueElement.value)) {
|
||||||
|
// OK
|
||||||
|
} else {
|
||||||
|
this.exportColor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.exportColor = function(flags) {
|
||||||
|
if(!(flags & leaveValue) && valueElement) {
|
||||||
|
var value = this.toString();
|
||||||
|
if(this.caps) { value = value.toUpperCase(); }
|
||||||
|
if(this.hash) { value = '#'+value; }
|
||||||
|
valueElement.value = value;
|
||||||
|
}
|
||||||
|
if(!(flags & leaveStyle) && styleElement) {
|
||||||
|
styleElement.style.backgroundImage = "none";
|
||||||
|
styleElement.style.backgroundColor =
|
||||||
|
'#'+this.toString();
|
||||||
|
styleElement.style.color =
|
||||||
|
0.213 * this.rgb[0] +
|
||||||
|
0.715 * this.rgb[1] +
|
||||||
|
0.072 * this.rgb[2]
|
||||||
|
< 0.5 ? '#FFF' : '#000';
|
||||||
|
}
|
||||||
|
if(!(flags & leavePad) && isPickerOwner()) {
|
||||||
|
redrawPad();
|
||||||
|
}
|
||||||
|
if(!(flags & leaveSld) && isPickerOwner()) {
|
||||||
|
redrawSld();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.fromHSV = function(h, s, v, flags) { // null = don't change
|
||||||
|
if(h !== null) { h = Math.max(0.0, this.minH, Math.min(6.0, this.maxH, h)); }
|
||||||
|
if(s !== null) { s = Math.max(0.0, this.minS, Math.min(1.0, this.maxS, s)); }
|
||||||
|
if(v !== null) { v = Math.max(0.0, this.minV, Math.min(1.0, this.maxV, v)); }
|
||||||
|
|
||||||
|
this.rgb = HSV_RGB(
|
||||||
|
h===null ? this.hsv[0] : (this.hsv[0]=h),
|
||||||
|
s===null ? this.hsv[1] : (this.hsv[1]=s),
|
||||||
|
v===null ? this.hsv[2] : (this.hsv[2]=v)
|
||||||
|
);
|
||||||
|
|
||||||
|
this.exportColor(flags);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.fromRGB = function(r, g, b, flags) { // null = don't change
|
||||||
|
if(r !== null) { r = Math.max(0.0, Math.min(1.0, r)); }
|
||||||
|
if(g !== null) { g = Math.max(0.0, Math.min(1.0, g)); }
|
||||||
|
if(b !== null) { b = Math.max(0.0, Math.min(1.0, b)); }
|
||||||
|
|
||||||
|
var hsv = RGB_HSV(
|
||||||
|
r===null ? this.rgb[0] : r,
|
||||||
|
g===null ? this.rgb[1] : g,
|
||||||
|
b===null ? this.rgb[2] : b
|
||||||
|
);
|
||||||
|
if(hsv[0] !== null) {
|
||||||
|
this.hsv[0] = Math.max(0.0, this.minH, Math.min(6.0, this.maxH, hsv[0]));
|
||||||
|
}
|
||||||
|
if(hsv[2] !== 0) {
|
||||||
|
this.hsv[1] = hsv[1]===null ? null : Math.max(0.0, this.minS, Math.min(1.0, this.maxS, hsv[1]));
|
||||||
|
}
|
||||||
|
this.hsv[2] = hsv[2]===null ? null : Math.max(0.0, this.minV, Math.min(1.0, this.maxV, hsv[2]));
|
||||||
|
|
||||||
|
// update RGB according to final HSV, as some values might be trimmed
|
||||||
|
var rgb = HSV_RGB(this.hsv[0], this.hsv[1], this.hsv[2]);
|
||||||
|
this.rgb[0] = rgb[0];
|
||||||
|
this.rgb[1] = rgb[1];
|
||||||
|
this.rgb[2] = rgb[2];
|
||||||
|
|
||||||
|
this.exportColor(flags);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.fromString = function(hex, flags) {
|
||||||
|
var m = hex.match(/^\W*([0-9A-F]{3}([0-9A-F]{3})?)\W*$/i);
|
||||||
|
if(!m) {
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
if(m[1].length === 6) { // 6-char notation
|
||||||
|
this.fromRGB(
|
||||||
|
parseInt(m[1].substr(0,2),16) / 255,
|
||||||
|
parseInt(m[1].substr(2,2),16) / 255,
|
||||||
|
parseInt(m[1].substr(4,2),16) / 255,
|
||||||
|
flags
|
||||||
|
);
|
||||||
|
} else { // 3-char notation
|
||||||
|
this.fromRGB(
|
||||||
|
parseInt(m[1].charAt(0)+m[1].charAt(0),16) / 255,
|
||||||
|
parseInt(m[1].charAt(1)+m[1].charAt(1),16) / 255,
|
||||||
|
parseInt(m[1].charAt(2)+m[1].charAt(2),16) / 255,
|
||||||
|
flags
|
||||||
|
);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.toString = function() {
|
||||||
|
return (
|
||||||
|
(0x100 | Math.round(255*this.rgb[0])).toString(16).substr(1) +
|
||||||
|
(0x100 | Math.round(255*this.rgb[1])).toString(16).substr(1) +
|
||||||
|
(0x100 | Math.round(255*this.rgb[2])).toString(16).substr(1)
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
function RGB_HSV(r, g, b) {
|
||||||
|
var n = Math.min(Math.min(r,g),b);
|
||||||
|
var v = Math.max(Math.max(r,g),b);
|
||||||
|
var m = v - n;
|
||||||
|
if(m === 0) { return [ null, 0, v ]; }
|
||||||
|
var h = r===n ? 3+(b-g)/m : (g===n ? 5+(r-b)/m : 1+(g-r)/m);
|
||||||
|
return [ h===6?0:h, m/v, v ];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function HSV_RGB(h, s, v) {
|
||||||
|
if(h === null) { return [ v, v, v ]; }
|
||||||
|
var i = Math.floor(h);
|
||||||
|
var f = i%2 ? h-i : 1-(h-i);
|
||||||
|
var m = v * (1 - s);
|
||||||
|
var n = v * (1 - s*f);
|
||||||
|
switch(i) {
|
||||||
|
case 6:
|
||||||
|
case 0: return [v,n,m];
|
||||||
|
case 1: return [n,v,m];
|
||||||
|
case 2: return [m,v,n];
|
||||||
|
case 3: return [m,n,v];
|
||||||
|
case 4: return [n,m,v];
|
||||||
|
case 5: return [v,m,n];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function removePicker() {
|
||||||
|
delete jscolor.picker.owner;
|
||||||
|
document.getElementsByTagName('body')[0].removeChild(jscolor.picker.boxB);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function drawPicker(x, y) {
|
||||||
|
if(!jscolor.picker) {
|
||||||
|
jscolor.picker = {
|
||||||
|
box : document.createElement('div'),
|
||||||
|
boxB : document.createElement('div'),
|
||||||
|
pad : document.createElement('div'),
|
||||||
|
padB : document.createElement('div'),
|
||||||
|
padM : document.createElement('div'),
|
||||||
|
sld : document.createElement('div'),
|
||||||
|
sldB : document.createElement('div'),
|
||||||
|
sldM : document.createElement('div'),
|
||||||
|
btn : document.createElement('div'),
|
||||||
|
btnS : document.createElement('span'),
|
||||||
|
btnT : document.createTextNode(THIS.pickerCloseText)
|
||||||
|
};
|
||||||
|
for(var i=0,segSize=4; i<jscolor.images.sld[1]; i+=segSize) {
|
||||||
|
var seg = document.createElement('div');
|
||||||
|
seg.style.height = segSize+'px';
|
||||||
|
seg.style.fontSize = '1px';
|
||||||
|
seg.style.lineHeight = '0';
|
||||||
|
jscolor.picker.sld.appendChild(seg);
|
||||||
|
}
|
||||||
|
jscolor.picker.sldB.appendChild(jscolor.picker.sld);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.sldB);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.sldM);
|
||||||
|
jscolor.picker.padB.appendChild(jscolor.picker.pad);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.padB);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.padM);
|
||||||
|
jscolor.picker.btnS.appendChild(jscolor.picker.btnT);
|
||||||
|
jscolor.picker.btn.appendChild(jscolor.picker.btnS);
|
||||||
|
jscolor.picker.box.appendChild(jscolor.picker.btn);
|
||||||
|
jscolor.picker.boxB.appendChild(jscolor.picker.box);
|
||||||
|
}
|
||||||
|
|
||||||
|
var p = jscolor.picker;
|
||||||
|
|
||||||
|
// controls interaction
|
||||||
|
p.box.onmouseup =
|
||||||
|
p.box.onmouseout = function() { target.focus(); };
|
||||||
|
p.box.onmousedown = function() { abortBlur=true; };
|
||||||
|
p.box.onmousemove = function(e) {
|
||||||
|
if (holdPad || holdSld) {
|
||||||
|
holdPad && setPad(e);
|
||||||
|
holdSld && setSld(e);
|
||||||
|
if (document.selection) {
|
||||||
|
document.selection.empty();
|
||||||
|
} else if (window.getSelection) {
|
||||||
|
window.getSelection().removeAllRanges();
|
||||||
|
}
|
||||||
|
dispatchImmediateChange();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
if('ontouchstart' in window) { // if touch device
|
||||||
|
var handle_touchmove = function(e) {
|
||||||
|
var event={
|
||||||
|
'offsetX': e.touches[0].pageX-touchOffset.X,
|
||||||
|
'offsetY': e.touches[0].pageY-touchOffset.Y
|
||||||
|
};
|
||||||
|
if (holdPad || holdSld) {
|
||||||
|
holdPad && setPad(event);
|
||||||
|
holdSld && setSld(event);
|
||||||
|
dispatchImmediateChange();
|
||||||
|
}
|
||||||
|
e.stopPropagation(); // prevent move "view" on broswer
|
||||||
|
e.preventDefault(); // prevent Default - Android Fix (else android generated only 1-2 touchmove events)
|
||||||
|
};
|
||||||
|
p.box.removeEventListener('touchmove', handle_touchmove, false)
|
||||||
|
p.box.addEventListener('touchmove', handle_touchmove, false)
|
||||||
|
}
|
||||||
|
p.padM.onmouseup =
|
||||||
|
p.padM.onmouseout = function() { if(holdPad) { holdPad=false; jscolor.fireEvent(valueElement,'change'); } };
|
||||||
|
p.padM.onmousedown = function(e) {
|
||||||
|
// if the slider is at the bottom, move it up
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: if (THIS.hsv[2] === 0) { THIS.fromHSV(null, null, 1.0); }; break;
|
||||||
|
case 1: if (THIS.hsv[1] === 0) { THIS.fromHSV(null, 1.0, null); }; break;
|
||||||
|
}
|
||||||
|
holdSld=false;
|
||||||
|
holdPad=true;
|
||||||
|
setPad(e);
|
||||||
|
dispatchImmediateChange();
|
||||||
|
};
|
||||||
|
if('ontouchstart' in window) {
|
||||||
|
p.padM.addEventListener('touchstart', function(e) {
|
||||||
|
touchOffset={
|
||||||
|
'X': e.target.offsetParent.offsetLeft,
|
||||||
|
'Y': e.target.offsetParent.offsetTop
|
||||||
|
};
|
||||||
|
this.onmousedown({
|
||||||
|
'offsetX':e.touches[0].pageX-touchOffset.X,
|
||||||
|
'offsetY':e.touches[0].pageY-touchOffset.Y
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
p.sldM.onmouseup =
|
||||||
|
p.sldM.onmouseout = function() { if(holdSld) { holdSld=false; jscolor.fireEvent(valueElement,'change'); } };
|
||||||
|
p.sldM.onmousedown = function(e) {
|
||||||
|
holdPad=false;
|
||||||
|
holdSld=true;
|
||||||
|
setSld(e);
|
||||||
|
dispatchImmediateChange();
|
||||||
|
};
|
||||||
|
if('ontouchstart' in window) {
|
||||||
|
p.sldM.addEventListener('touchstart', function(e) {
|
||||||
|
touchOffset={
|
||||||
|
'X': e.target.offsetParent.offsetLeft,
|
||||||
|
'Y': e.target.offsetParent.offsetTop
|
||||||
|
};
|
||||||
|
this.onmousedown({
|
||||||
|
'offsetX':e.touches[0].pageX-touchOffset.X,
|
||||||
|
'offsetY':e.touches[0].pageY-touchOffset.Y
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// picker
|
||||||
|
var dims = getPickerDims(THIS);
|
||||||
|
p.box.style.width = dims[0] + 'px';
|
||||||
|
p.box.style.height = dims[1] + 'px';
|
||||||
|
|
||||||
|
// picker border
|
||||||
|
p.boxB.style.position = 'absolute';
|
||||||
|
p.boxB.style.clear = 'both';
|
||||||
|
p.boxB.style.left = x+'px';
|
||||||
|
p.boxB.style.top = y+'px';
|
||||||
|
p.boxB.style.zIndex = THIS.pickerZIndex;
|
||||||
|
p.boxB.style.border = THIS.pickerBorder+'px solid';
|
||||||
|
p.boxB.style.borderColor = THIS.pickerBorderColor;
|
||||||
|
p.boxB.style.background = THIS.pickerFaceColor;
|
||||||
|
|
||||||
|
// pad image
|
||||||
|
p.pad.style.width = jscolor.images.pad[0]+'px';
|
||||||
|
p.pad.style.height = jscolor.images.pad[1]+'px';
|
||||||
|
|
||||||
|
// pad border
|
||||||
|
p.padB.style.position = 'absolute';
|
||||||
|
p.padB.style.left = THIS.pickerFace+'px';
|
||||||
|
p.padB.style.top = THIS.pickerFace+'px';
|
||||||
|
p.padB.style.border = THIS.pickerInset+'px solid';
|
||||||
|
p.padB.style.borderColor = THIS.pickerInsetColor;
|
||||||
|
|
||||||
|
// pad mouse area
|
||||||
|
p.padM.style.position = 'absolute';
|
||||||
|
p.padM.style.left = '0';
|
||||||
|
p.padM.style.top = '0';
|
||||||
|
p.padM.style.width = THIS.pickerFace + 2*THIS.pickerInset + jscolor.images.pad[0] + jscolor.images.arrow[0] + 'px';
|
||||||
|
p.padM.style.height = p.box.style.height;
|
||||||
|
p.padM.style.cursor = 'crosshair';
|
||||||
|
|
||||||
|
// slider image
|
||||||
|
p.sld.style.overflow = 'hidden';
|
||||||
|
p.sld.style.width = jscolor.images.sld[0]+'px';
|
||||||
|
p.sld.style.height = jscolor.images.sld[1]+'px';
|
||||||
|
|
||||||
|
// slider border
|
||||||
|
p.sldB.style.display = THIS.slider ? 'block' : 'none';
|
||||||
|
p.sldB.style.position = 'absolute';
|
||||||
|
p.sldB.style.right = THIS.pickerFace+'px';
|
||||||
|
p.sldB.style.top = THIS.pickerFace+'px';
|
||||||
|
p.sldB.style.border = THIS.pickerInset+'px solid';
|
||||||
|
p.sldB.style.borderColor = THIS.pickerInsetColor;
|
||||||
|
|
||||||
|
// slider mouse area
|
||||||
|
p.sldM.style.display = THIS.slider ? 'block' : 'none';
|
||||||
|
p.sldM.style.position = 'absolute';
|
||||||
|
p.sldM.style.right = '0';
|
||||||
|
p.sldM.style.top = '0';
|
||||||
|
p.sldM.style.width = jscolor.images.sld[0] + jscolor.images.arrow[0] + THIS.pickerFace + 2*THIS.pickerInset + 'px';
|
||||||
|
p.sldM.style.height = p.box.style.height;
|
||||||
|
try {
|
||||||
|
p.sldM.style.cursor = 'pointer';
|
||||||
|
} catch(eOldIE) {
|
||||||
|
p.sldM.style.cursor = 'hand';
|
||||||
|
}
|
||||||
|
|
||||||
|
// "close" button
|
||||||
|
function setBtnBorder() {
|
||||||
|
var insetColors = THIS.pickerInsetColor.split(/\s+/);
|
||||||
|
var pickerOutsetColor = insetColors.length < 2 ? insetColors[0] : insetColors[1] + ' ' + insetColors[0] + ' ' + insetColors[0] + ' ' + insetColors[1];
|
||||||
|
p.btn.style.borderColor = pickerOutsetColor;
|
||||||
|
}
|
||||||
|
p.btn.style.display = THIS.pickerClosable ? 'block' : 'none';
|
||||||
|
p.btn.style.position = 'absolute';
|
||||||
|
p.btn.style.left = THIS.pickerFace + 'px';
|
||||||
|
p.btn.style.bottom = THIS.pickerFace + 'px';
|
||||||
|
p.btn.style.padding = '0 15px';
|
||||||
|
p.btn.style.height = '18px';
|
||||||
|
p.btn.style.border = THIS.pickerInset + 'px solid';
|
||||||
|
setBtnBorder();
|
||||||
|
p.btn.style.color = THIS.pickerButtonColor;
|
||||||
|
p.btn.style.font = '12px sans-serif';
|
||||||
|
p.btn.style.textAlign = 'center';
|
||||||
|
try {
|
||||||
|
p.btn.style.cursor = 'pointer';
|
||||||
|
} catch(eOldIE) {
|
||||||
|
p.btn.style.cursor = 'hand';
|
||||||
|
}
|
||||||
|
p.btn.onmousedown = function () {
|
||||||
|
THIS.hidePicker();
|
||||||
|
};
|
||||||
|
p.btnS.style.lineHeight = p.btn.style.height;
|
||||||
|
|
||||||
|
// load images in optimal order
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: var padImg = 'hs.png'; break;
|
||||||
|
case 1: var padImg = 'hv.png'; break;
|
||||||
|
}
|
||||||
|
p.padM.style.backgroundImage = "url('"+jscolor.getDir()+"cross.gif')";
|
||||||
|
p.padM.style.backgroundRepeat = "no-repeat";
|
||||||
|
p.sldM.style.backgroundImage = "url('"+jscolor.getDir()+"arrow.gif')";
|
||||||
|
p.sldM.style.backgroundRepeat = "no-repeat";
|
||||||
|
p.pad.style.backgroundImage = "url('"+jscolor.getDir()+padImg+"')";
|
||||||
|
p.pad.style.backgroundRepeat = "no-repeat";
|
||||||
|
p.pad.style.backgroundPosition = "0 0";
|
||||||
|
|
||||||
|
// place pointers
|
||||||
|
redrawPad();
|
||||||
|
redrawSld();
|
||||||
|
|
||||||
|
jscolor.picker.owner = THIS;
|
||||||
|
document.getElementsByTagName('body')[0].appendChild(p.boxB);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function getPickerDims(o) {
|
||||||
|
var dims = [
|
||||||
|
2*o.pickerInset + 2*o.pickerFace + jscolor.images.pad[0] +
|
||||||
|
(o.slider ? 2*o.pickerInset + 2*jscolor.images.arrow[0] + jscolor.images.sld[0] : 0),
|
||||||
|
o.pickerClosable ?
|
||||||
|
4*o.pickerInset + 3*o.pickerFace + jscolor.images.pad[1] + o.pickerButtonHeight :
|
||||||
|
2*o.pickerInset + 2*o.pickerFace + jscolor.images.pad[1]
|
||||||
|
];
|
||||||
|
return dims;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function redrawPad() {
|
||||||
|
// redraw the pad pointer
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: var yComponent = 1; break;
|
||||||
|
case 1: var yComponent = 2; break;
|
||||||
|
}
|
||||||
|
var x = Math.round((THIS.hsv[0]/6) * (jscolor.images.pad[0]-1));
|
||||||
|
var y = Math.round((1-THIS.hsv[yComponent]) * (jscolor.images.pad[1]-1));
|
||||||
|
jscolor.picker.padM.style.backgroundPosition =
|
||||||
|
(THIS.pickerFace+THIS.pickerInset+x - Math.floor(jscolor.images.cross[0]/2)) + 'px ' +
|
||||||
|
(THIS.pickerFace+THIS.pickerInset+y - Math.floor(jscolor.images.cross[1]/2)) + 'px';
|
||||||
|
|
||||||
|
// redraw the slider image
|
||||||
|
var seg = jscolor.picker.sld.childNodes;
|
||||||
|
|
||||||
|
switch(modeID) {
|
||||||
|
case 0:
|
||||||
|
var rgb = HSV_RGB(THIS.hsv[0], THIS.hsv[1], 1);
|
||||||
|
for(var i=0; i<seg.length; i+=1) {
|
||||||
|
seg[i].style.backgroundColor = 'rgb('+
|
||||||
|
(rgb[0]*(1-i/seg.length)*100)+'%,'+
|
||||||
|
(rgb[1]*(1-i/seg.length)*100)+'%,'+
|
||||||
|
(rgb[2]*(1-i/seg.length)*100)+'%)';
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
var rgb, s, c = [ THIS.hsv[2], 0, 0 ];
|
||||||
|
var i = Math.floor(THIS.hsv[0]);
|
||||||
|
var f = i%2 ? THIS.hsv[0]-i : 1-(THIS.hsv[0]-i);
|
||||||
|
switch(i) {
|
||||||
|
case 6:
|
||||||
|
case 0: rgb=[0,1,2]; break;
|
||||||
|
case 1: rgb=[1,0,2]; break;
|
||||||
|
case 2: rgb=[2,0,1]; break;
|
||||||
|
case 3: rgb=[2,1,0]; break;
|
||||||
|
case 4: rgb=[1,2,0]; break;
|
||||||
|
case 5: rgb=[0,2,1]; break;
|
||||||
|
}
|
||||||
|
for(var i=0; i<seg.length; i+=1) {
|
||||||
|
s = 1 - 1/(seg.length-1)*i;
|
||||||
|
c[1] = c[0] * (1 - s*f);
|
||||||
|
c[2] = c[0] * (1 - s);
|
||||||
|
seg[i].style.backgroundColor = 'rgb('+
|
||||||
|
(c[rgb[0]]*100)+'%,'+
|
||||||
|
(c[rgb[1]]*100)+'%,'+
|
||||||
|
(c[rgb[2]]*100)+'%)';
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function redrawSld() {
|
||||||
|
// redraw the slider pointer
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: var yComponent = 2; break;
|
||||||
|
case 1: var yComponent = 1; break;
|
||||||
|
}
|
||||||
|
var y = Math.round((1-THIS.hsv[yComponent]) * (jscolor.images.sld[1]-1));
|
||||||
|
jscolor.picker.sldM.style.backgroundPosition =
|
||||||
|
'0 ' + (THIS.pickerFace+THIS.pickerInset+y - Math.floor(jscolor.images.arrow[1]/2)) + 'px';
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function isPickerOwner() {
|
||||||
|
return jscolor.picker && jscolor.picker.owner === THIS;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function blurTarget() {
|
||||||
|
if(valueElement === target) {
|
||||||
|
THIS.importColor();
|
||||||
|
}
|
||||||
|
if(THIS.pickerOnfocus) {
|
||||||
|
THIS.hidePicker();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function blurValue() {
|
||||||
|
if(valueElement !== target) {
|
||||||
|
THIS.importColor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function setPad(e) {
|
||||||
|
var mpos = jscolor.getRelMousePos(e);
|
||||||
|
var x = mpos.x - THIS.pickerFace - THIS.pickerInset;
|
||||||
|
var y = mpos.y - THIS.pickerFace - THIS.pickerInset;
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: THIS.fromHSV(x*(6/(jscolor.images.pad[0]-1)), 1 - y/(jscolor.images.pad[1]-1), null, leaveSld); break;
|
||||||
|
case 1: THIS.fromHSV(x*(6/(jscolor.images.pad[0]-1)), null, 1 - y/(jscolor.images.pad[1]-1), leaveSld); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function setSld(e) {
|
||||||
|
var mpos = jscolor.getRelMousePos(e);
|
||||||
|
var y = mpos.y - THIS.pickerFace - THIS.pickerInset;
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: THIS.fromHSV(null, null, 1 - y/(jscolor.images.sld[1]-1), leavePad); break;
|
||||||
|
case 1: THIS.fromHSV(null, 1 - y/(jscolor.images.sld[1]-1), null, leavePad); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function dispatchImmediateChange() {
|
||||||
|
if (THIS.onImmediateChange) {
|
||||||
|
var callback;
|
||||||
|
if (typeof THIS.onImmediateChange === 'string') {
|
||||||
|
callback = new Function (THIS.onImmediateChange);
|
||||||
|
} else {
|
||||||
|
callback = THIS.onImmediateChange;
|
||||||
|
}
|
||||||
|
callback.call(THIS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
var THIS = this;
|
||||||
|
var modeID = this.pickerMode.toLowerCase()==='hvs' ? 1 : 0;
|
||||||
|
var abortBlur = false;
|
||||||
|
var
|
||||||
|
valueElement = jscolor.fetchElement(this.valueElement),
|
||||||
|
styleElement = jscolor.fetchElement(this.styleElement);
|
||||||
|
var
|
||||||
|
holdPad = false,
|
||||||
|
holdSld = false,
|
||||||
|
touchOffset = {};
|
||||||
|
var
|
||||||
|
leaveValue = 1<<0,
|
||||||
|
leaveStyle = 1<<1,
|
||||||
|
leavePad = 1<<2,
|
||||||
|
leaveSld = 1<<3;
|
||||||
|
|
||||||
|
// target
|
||||||
|
jscolor.addEvent(target, 'focus', function() {
|
||||||
|
if(THIS.pickerOnfocus) { THIS.showPicker(); }
|
||||||
|
});
|
||||||
|
jscolor.addEvent(target, 'blur', function() {
|
||||||
|
if(!abortBlur) {
|
||||||
|
window.setTimeout(function(){ abortBlur || blurTarget(); abortBlur=false; }, 0);
|
||||||
|
} else {
|
||||||
|
abortBlur = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// valueElement
|
||||||
|
if(valueElement) {
|
||||||
|
var updateField = function() {
|
||||||
|
THIS.fromString(valueElement.value, leaveValue);
|
||||||
|
dispatchImmediateChange();
|
||||||
|
};
|
||||||
|
jscolor.addEvent(valueElement, 'keyup', updateField);
|
||||||
|
jscolor.addEvent(valueElement, 'input', updateField);
|
||||||
|
jscolor.addEvent(valueElement, 'blur', blurValue);
|
||||||
|
valueElement.setAttribute('autocomplete', 'off');
|
||||||
|
}
|
||||||
|
|
||||||
|
// styleElement
|
||||||
|
if(styleElement) {
|
||||||
|
styleElement.jscStyle = {
|
||||||
|
backgroundImage : styleElement.style.backgroundImage,
|
||||||
|
backgroundColor : styleElement.style.backgroundColor,
|
||||||
|
color : styleElement.style.color
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// require images
|
||||||
|
switch(modeID) {
|
||||||
|
case 0: jscolor.requireImage('hs.png'); break;
|
||||||
|
case 1: jscolor.requireImage('hv.png'); break;
|
||||||
|
}
|
||||||
|
jscolor.requireImage('cross.gif');
|
||||||
|
jscolor.requireImage('arrow.gif');
|
||||||
|
|
||||||
|
this.importColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
jscolor.install();
|
||||||
168
src/Cache.js
168
src/Cache.js
@@ -2,6 +2,14 @@
|
|||||||
* Cache *
|
* Cache *
|
||||||
*********/
|
*********/
|
||||||
|
|
||||||
|
CM.Cache.NextNumber = function(base) {
|
||||||
|
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||||
|
while (base == base + count) {
|
||||||
|
count = CM.Cache.NextNumber(count);
|
||||||
|
}
|
||||||
|
return (base + count);
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeIncome = function() {
|
CM.Cache.RemakeIncome = function() {
|
||||||
// Simulate Building Buys for 1 amount
|
// Simulate Building Buys for 1 amount
|
||||||
CM.Sim.BuyBuildings(1, 'Objects');
|
CM.Sim.BuyBuildings(1, 'Objects');
|
||||||
@@ -11,78 +19,87 @@ CM.Cache.RemakeIncome = function() {
|
|||||||
|
|
||||||
// Simulate Building Buys for 10 amount
|
// Simulate Building Buys for 10 amount
|
||||||
CM.Sim.BuyBuildings(10, 'Objects10');
|
CM.Sim.BuyBuildings(10, 'Objects10');
|
||||||
|
|
||||||
|
// Simulate Building Buys for 100 amount
|
||||||
|
CM.Sim.BuyBuildings(100, 'Objects100');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildingsBCI = function() {
|
CM.Cache.RemakeBuildingsROI = function() {
|
||||||
CM.Disp.min = -1;
|
CM.Cache.min = -1;
|
||||||
CM.Disp.max = -1;
|
CM.Cache.max = -1;
|
||||||
CM.Disp.mid = -1;
|
CM.Cache.mid = -1;
|
||||||
for (var i in CM.Cache.Objects) {
|
for (var i in CM.Cache.Objects) {
|
||||||
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
//CM.Cache.Objects[i].roi = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||||
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
|
CM.Cache.Objects[i].roi = (Math.max(Game.Objects[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
|
if (CM.Cache.min == -1 || CM.Cache.Objects[i].roi < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].roi;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects[i].roi > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].roi;
|
||||||
}
|
}
|
||||||
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
for (var i in CM.Cache.Objects) {
|
for (var i in CM.Cache.Objects) {
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
if (CM.Cache.Objects[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Objects[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache.Objects[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Objects[i].color = color;
|
CM.Cache.Objects[i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeUpgradeBCI = function() {
|
CM.Cache.RemakeUpgradeROI = function() {
|
||||||
for (var i in CM.Cache.Upgrades) {
|
for (var i in CM.Cache.Upgrades) {
|
||||||
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
//CM.Cache.Upgrades[i].roi = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||||
|
CM.Cache.Upgrades[i].roi = (Math.max(Game.Upgrades[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
|
if (isNaN(CM.Cache.Upgrades[i].roi)) CM.Cache.Upgrades[i].roi = 'Infinity';
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache.Upgrades[i].roi <= 0 || CM.Cache.Upgrades[i].roi == 'Infinity') color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache.Upgrades[i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache.Upgrades[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Upgrades[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
else if (CM.Cache.Upgrades[i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache.Upgrades[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Upgrades[i].color = color;
|
CM.Cache.Upgrades[i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildings10BCI = function() {
|
CM.Cache.RemakeBuildingsOtherROI = function(amount, target) {
|
||||||
for (var i in CM.Cache.Objects10) {
|
for (var i in CM.Cache[target]) {
|
||||||
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
|
//CM.Cache[target][i].roi = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||||
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
|
CM.Cache[target][i].roi = (Math.max(CM.Cache[target][i].price - Game.cookies, 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache[target][i].roi <= 0 || CM.Cache[target][i].roi == 'Infinity') color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache[target][i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache[target][i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache[target][i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
else if (CM.Cache[target][i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache[target][i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Objects10[i].color = color;
|
CM.Cache[target][i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBCI = function() {
|
CM.Cache.RemakeROI = function() {
|
||||||
// Buildings for 1 amount
|
// Buildings for 1 amount
|
||||||
CM.Cache.RemakeBuildingsBCI();
|
CM.Cache.RemakeBuildingsROI();
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Cache.RemakeUpgradeBCI();
|
CM.Cache.RemakeUpgradeROI();
|
||||||
|
|
||||||
// Buildings for 10 amount
|
// Buildings for 10 amount
|
||||||
CM.Cache.RemakeBuildings10BCI();
|
CM.Cache.RemakeBuildingsOtherROI(10, 'Objects10');
|
||||||
|
|
||||||
|
// Buildings for 100 amount
|
||||||
|
CM.Cache.RemakeBuildingsOtherROI(100, 'Objects100');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeLucky = function() {
|
CM.Cache.RemakeLucky = function() {
|
||||||
CM.Cache.Lucky = (Game.cookiesPs * 60 * 20) / 0.1;
|
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
|
||||||
if (Game.frenzy > 0) {
|
if (Game.frenzy > 0) {
|
||||||
CM.Cache.Lucky /= Game.frenzyPower;
|
CM.Cache.Lucky /= Game.frenzyPower;
|
||||||
}
|
}
|
||||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.1) + 13;
|
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
||||||
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
||||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
|
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
||||||
@@ -98,7 +115,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeChain = function() {
|
CM.Cache.RemakeChain = function() {
|
||||||
var maxPayout = Game.cookiesPs * 60 * 60 * 3;
|
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||||
if (Game.frenzy > 0) {
|
if (Game.frenzy > 0) {
|
||||||
maxPayout /= Game.frenzyPower;
|
maxPayout /= Game.frenzyPower;
|
||||||
}
|
}
|
||||||
@@ -107,44 +124,34 @@ CM.Cache.RemakeChain = function() {
|
|||||||
|
|
||||||
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
||||||
|
|
||||||
var base = 0;
|
if (maxPayout < CM.Cache.ChainReward) {
|
||||||
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
|
|
||||||
base = CM.Cache.ChainReward;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
base = CM.Cache.ChainWrathReward;
|
|
||||||
}
|
|
||||||
var count = 1;
|
|
||||||
if (maxPayout < base) {
|
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
|
||||||
while (base == base + count) {
|
|
||||||
count++;
|
|
||||||
}
|
}
|
||||||
CM.Cache.Chain = (base + count) / 0.25;
|
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||||
|
CM.Cache.Chain = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
||||||
|
|
||||||
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
||||||
base = CM.Cache.ChainFrenzyReward;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
base = CM.Cache.ChainFrenzyWrathReward;
|
|
||||||
}
|
|
||||||
if ((maxPayout * 7) < base) {
|
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
||||||
while(base == base + count) {
|
|
||||||
count++;
|
|
||||||
}
|
}
|
||||||
CM.Cache.ChainFrenzy = (base + count) / 0.25;
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||||
|
CM.Cache.ChainFrenzy = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -155,15 +162,52 @@ CM.Cache.RemakeSeaSpec = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Cache.RemakeSellForChoEgg = function() {
|
||||||
|
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
|
||||||
|
var sellTotal = 0;
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
var me = Game.Objects[i];
|
||||||
|
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
var highestBuilding = '';
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
if (Game.Objects[i].amount > 0) highestBuilding = i;
|
||||||
|
}
|
||||||
|
var sellTotal = 0;
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
var me = Game.Objects[i];
|
||||||
|
var amount = 0;
|
||||||
|
if (i == highestBuilding) {
|
||||||
|
amount = me.amount - 1;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
amount = me.amount;
|
||||||
|
}
|
||||||
|
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.SellForChoEgg = sellTotal;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.min = -1;
|
||||||
|
CM.Cache.max = -1;
|
||||||
|
CM.Cache.mid = -1;
|
||||||
|
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||||
CM.Cache.Lucky = 0;
|
CM.Cache.Lucky = 0;
|
||||||
CM.Cache.LuckyReward = 0;
|
CM.Cache.LuckyReward = 0;
|
||||||
CM.Cache.LuckyFrenzy = 0;
|
CM.Cache.LuckyFrenzy = 0;
|
||||||
CM.Cache.LuckyRewardFrenzy = 0;
|
CM.Cache.LuckyRewardFrenzy = 0;
|
||||||
CM.Cache.SeaSpec = 0;
|
CM.Cache.SeaSpec = 0;
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
|
CM.Cache.ChainWrath = 0;
|
||||||
CM.Cache.ChainReward = 0;
|
CM.Cache.ChainReward = 0;
|
||||||
CM.Cache.ChainWrathReward = 0;
|
CM.Cache.ChainWrathReward = 0;
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
CM.Cache.ChainFrenzyReward = 0;
|
CM.Cache.ChainFrenzyReward = 0;
|
||||||
CM.Cache.ChainFrenzyWrathReward = 0;
|
CM.Cache.ChainFrenzyWrathReward = 0;
|
||||||
|
CM.Cache.CentEgg = 0;
|
||||||
|
CM.Cache.SellForChoEgg = 0;
|
||||||
|
|
||||||
|
|||||||
@@ -13,39 +13,45 @@ CM.LoadConfig = function() {
|
|||||||
// Check values
|
// Check values
|
||||||
var mod = false;
|
var mod = false;
|
||||||
for (var i in CM.ConfigDefault) {
|
for (var i in CM.ConfigDefault) {
|
||||||
if (i != 'StatsPref') {
|
if (typeof CM.Config[i] === 'undefined') {
|
||||||
|
mod = true;
|
||||||
|
CM.Config[i] = CM.ConfigDefault[i];
|
||||||
|
}
|
||||||
|
else if (i != 'StatsPref' && i != 'Colors') {
|
||||||
if (i.indexOf('SoundURL') == -1) {
|
if (i.indexOf('SoundURL') == -1) {
|
||||||
if (CM.Config[i] == undefined || !(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
|
if (!(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
|
||||||
mod = true;
|
mod = true;
|
||||||
CM.Config[i] = CM.ConfigDefault[i];
|
CM.Config[i] = CM.ConfigDefault[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Sound URLs
|
else { // Sound URLs
|
||||||
if (CM.Config[i] == undefined || typeof CM.Config[i] != 'string') {
|
if (typeof CM.Config[i] != 'string') {
|
||||||
mod = true;
|
mod = true;
|
||||||
CM.Config[i] = CM.ConfigDefault[i];
|
CM.Config[i] = CM.ConfigDefault[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Statistics Preferences
|
else if (i == 'StatsPref') {
|
||||||
if (CM.Config[i] == undefined) {
|
|
||||||
mod = true;
|
|
||||||
CM.Config[i] = CM.ConfigDefault[i];
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (var j in CM.ConfigDefault.StatsPref) {
|
for (var j in CM.ConfigDefault.StatsPref) {
|
||||||
if (CM.Config[i][j] == undefined || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) {
|
if (typeof CM.Config[i][j] === 'undefined' || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) {
|
||||||
mod = true;
|
mod = true;
|
||||||
CM.Config[i][j] = CM.ConfigDefault[i][j];
|
CM.Config[i][j] = CM.ConfigDefault[i][j];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else { // Colors
|
||||||
|
for (var j in CM.ConfigDefault.Colors) {
|
||||||
|
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
|
||||||
|
mod = true;
|
||||||
|
CM.Config[i][j] = CM.ConfigDefault[i][j];
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (mod) CM.SaveConfig(CM.Config);
|
if (mod) CM.SaveConfig(CM.Config);
|
||||||
CM.Loop(); // Do loop once
|
CM.Loop(); // Do loop once
|
||||||
for (var i in CM.ConfigDefault) {
|
for (var i in CM.ConfigDefault) {
|
||||||
if (i != 'StatsPref' && CM.ConfigData[i].func != undefined) {
|
if (i != 'StatsPref' && typeof CM.ConfigData[i].func !== 'undefined') {
|
||||||
CM.ConfigData[i].func();
|
CM.ConfigData[i].func();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -62,12 +68,24 @@ CM.RestoreDefault = function() {
|
|||||||
Game.UpdateMenu();
|
Game.UpdateMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.ToggleConfig = function(config) {
|
||||||
|
CM.ToggleConfigUp(config);
|
||||||
|
if (CM.ConfigData[config].toggle) {
|
||||||
|
if (CM.Config[config] == 0) {
|
||||||
|
l(CM.ConfigPrefix + config).className = 'option off';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
l(CM.ConfigPrefix + config).className = 'option';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.ToggleConfigUp = function(config) {
|
CM.ToggleConfigUp = function(config) {
|
||||||
CM.Config[config]++;
|
CM.Config[config]++;
|
||||||
if (CM.Config[config] == CM.ConfigData[config].label.length) {
|
if (CM.Config[config] == CM.ConfigData[config].label.length) {
|
||||||
CM.Config[config] = 0;
|
CM.Config[config] = 0;
|
||||||
}
|
}
|
||||||
if (CM.ConfigData[config].func != undefined) {
|
if (typeof CM.ConfigData[config].func !== 'undefined') {
|
||||||
CM.ConfigData[config].func();
|
CM.ConfigData[config].func();
|
||||||
}
|
}
|
||||||
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
|
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
|
||||||
@@ -79,7 +97,7 @@ CM.ToggleConfigDown = function(config) {
|
|||||||
if (CM.Config[config] < 0) {
|
if (CM.Config[config] < 0) {
|
||||||
CM.Config[config] = CM.ConfigData[config].label.length - 1;
|
CM.Config[config] = CM.ConfigData[config].label.length - 1;
|
||||||
}
|
}
|
||||||
if (CM.ConfigData[config].func != undefined) {
|
if (typeof CM.ConfigData[config].func !== 'undefined') {
|
||||||
CM.ConfigData[config].func();
|
CM.ConfigData[config].func();
|
||||||
}
|
}
|
||||||
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
|
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
|
||||||
@@ -96,27 +114,32 @@ CM.ToggleStatsConfig = function(config) {
|
|||||||
CM.SaveConfig(CM.Config);
|
CM.SaveConfig(CM.Config);
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
|
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
|
||||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
|
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
||||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}};
|
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
|
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
|
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
|
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best ROI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best ROI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst ROI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst ROI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst ROI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst ROI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity ROI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||||
|
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
||||||
|
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
|
||||||
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
||||||
for (var i = 0; i < 101; i++) {
|
for (var i = 0; i < 101; i++) {
|
||||||
CM.ConfigData.Volume.label[i] = i + '%';
|
CM.ConfigData.Volume.label[i] = i + '%';
|
||||||
}
|
}
|
||||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
||||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
|
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
|
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true};
|
||||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
|
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
|
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
|
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
|
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
|
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
|
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||||
|
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||||
|
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||||
|
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
|
||||||
|
|||||||
643
src/Disp.js
643
src/Disp.js
File diff suppressed because it is too large
Load Diff
80
src/Main.js
80
src/Main.js
@@ -37,17 +37,33 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Disp.UpdateTooltipLocation();
|
CM.Disp.UpdateTooltipLocation();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
||||||
|
Game.UpdateSpecial = function() {
|
||||||
|
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
||||||
|
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
|
||||||
|
Game.mouseY -= timerBarHeight;
|
||||||
|
CM.Backup.UpdateSpecial();
|
||||||
|
Game.mouseY += timerBarHeight;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Backup.UpdateSpecial();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||||
Game.RebuildUpgrades = function() {
|
Game.RebuildUpgrades = function() {
|
||||||
CM.Backup.RebuildUpgrades();
|
CM.Backup.RebuildUpgrades();
|
||||||
CM.Disp.AddTooltipUpgrade();
|
CM.Disp.AddTooltipUpgrade();
|
||||||
|
Game.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.UpdateMenu = Game.UpdateMenu;
|
CM.Backup.UpdateMenu = Game.UpdateMenu;
|
||||||
Game.UpdateMenu = function() {
|
Game.UpdateMenu = function() {
|
||||||
|
if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
|
||||||
CM.Backup.UpdateMenu();
|
CM.Backup.UpdateMenu();
|
||||||
CM.Disp.AddMenu();
|
CM.Disp.AddMenu();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.sayTime = Game.sayTime;
|
CM.Backup.sayTime = Game.sayTime;
|
||||||
CM.Disp.sayTime = function(time, detail) {
|
CM.Disp.sayTime = function(time, detail) {
|
||||||
@@ -63,20 +79,32 @@ CM.ReplaceNative = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Loop = function() {
|
CM.Loop = function() {
|
||||||
|
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
||||||
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
|
CM.Disp.UpdateAscendState();
|
||||||
|
}
|
||||||
|
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
||||||
if (CM.Sim.DoSims) {
|
if (CM.Sim.DoSims) {
|
||||||
CM.Cache.RemakeIncome();
|
CM.Cache.RemakeIncome();
|
||||||
CM.Cache.RemakeBCI();
|
|
||||||
|
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
||||||
CM.Cache.RemakeLucky();
|
CM.Cache.RemakeLucky();
|
||||||
CM.Cache.RemakeChain();
|
CM.Cache.RemakeChain();
|
||||||
CM.Cache.RemakeSeaSpec();
|
|
||||||
|
|
||||||
CM.Disp.UpdateBotBarOther();
|
CM.Cache.RemakeSeaSpec();
|
||||||
CM.Disp.UpdateBuildings();
|
CM.Cache.RemakeSellForChoEgg();
|
||||||
CM.Disp.UpdateUpgrades();
|
|
||||||
|
|
||||||
CM.Sim.DoSims = 0;
|
CM.Sim.DoSims = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Calculate ROI
|
||||||
|
CM.Cache.RemakeROI();
|
||||||
|
|
||||||
|
// Update colors
|
||||||
|
CM.Disp.UpdateBotBarOther();
|
||||||
|
CM.Disp.UpdateBuildings();
|
||||||
|
CM.Disp.UpdateUpgrades();
|
||||||
|
|
||||||
// Redraw timers
|
// Redraw timers
|
||||||
CM.Disp.UpdateBotBarTime();
|
CM.Disp.UpdateBotBarTime();
|
||||||
CM.Disp.UpdateTimerBar();
|
CM.Disp.UpdateTimerBar();
|
||||||
@@ -88,14 +116,15 @@ CM.Loop = function() {
|
|||||||
CM.Disp.CheckWrinklerTooltip();
|
CM.Disp.CheckWrinklerTooltip();
|
||||||
CM.Disp.UpdateWrinklerTooltip();
|
CM.Disp.UpdateWrinklerTooltip();
|
||||||
|
|
||||||
// Check Golden Cookies
|
|
||||||
CM.Disp.CheckGoldenCookie();
|
|
||||||
|
|
||||||
// Update Title
|
// Update Title
|
||||||
CM.Disp.UpdateTitle();
|
CM.Disp.UpdateTitle();
|
||||||
|
|
||||||
// Change menu refresh interval
|
// Change menu refresh interval
|
||||||
CM.Disp.RefreshMenu();
|
CM.Disp.RefreshMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check Golden Cookies
|
||||||
|
CM.Disp.CheckGoldenCookie();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Init = function() {
|
CM.Init = function() {
|
||||||
@@ -104,30 +133,51 @@ CM.Init = function() {
|
|||||||
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
||||||
}
|
}
|
||||||
if (proceed) {
|
if (proceed) {
|
||||||
|
CM.Disp.AddJscolor();
|
||||||
|
|
||||||
|
var delay = setInterval(function() {
|
||||||
|
if (typeof jscolor !== 'undefined') {
|
||||||
|
CM.DelayInit();
|
||||||
|
clearInterval(delay);
|
||||||
|
}
|
||||||
|
}, 500);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.DelayInit = function() {
|
||||||
|
CM.Sim.InitData();
|
||||||
|
CM.Disp.CreateCssArea();
|
||||||
CM.Disp.CreateBotBar();
|
CM.Disp.CreateBotBar();
|
||||||
CM.Disp.CreateTimerBar();
|
CM.Disp.CreateTimerBar();
|
||||||
CM.Disp.CreateUpgradeBar();
|
CM.Disp.CreateUpgradeBar();
|
||||||
CM.Disp.CreateWhiteScreen();
|
CM.Disp.CreateWhiteScreen();
|
||||||
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateGCTimer();
|
CM.Disp.CreateGCTimer();
|
||||||
CM.Disp.CreateResetTooltip();
|
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
||||||
|
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||||
|
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
|
||||||
|
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||||
|
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
|
||||||
|
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '290px');
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarnCaut();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
CM.Disp.AddTooltipBuild10();
|
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.LoadConfig(); // Must be after all things are created!
|
||||||
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
|
CM.Disp.lastBuyMode = Game.buyMode;
|
||||||
|
CM.Disp.lastBuyBulk = Game.buyBulk;
|
||||||
|
|
||||||
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
||||||
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
|
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
|
||||||
|
|
||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}};
|
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '1.0465';
|
CM.VersionMajor = '2';
|
||||||
CM.VersionMinor = '11';
|
CM.VersionMinor = '4';
|
||||||
|
|
||||||
|
|||||||
375
src/Sim.js
375
src/Sim.js
@@ -2,68 +2,153 @@
|
|||||||
* Sim *
|
* Sim *
|
||||||
*******/
|
*******/
|
||||||
|
|
||||||
CM.Sim.BuildingGetPrice = function (basePrice, start, increase) {
|
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
||||||
var totalPrice = 0;
|
/*var price=0;
|
||||||
var count = 0;
|
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
||||||
while(count < increase) {
|
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
|
}
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
if (Game.Has('Season savings')) price *= 0.99;
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||||
totalPrice += Math.ceil(price);
|
if (Game.Has('Divine discount')) price *= 0.99;
|
||||||
count++;
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
|
return Math.ceil(price);*/
|
||||||
|
|
||||||
|
var moni = 0;
|
||||||
|
for (var i = 0; i < increase; i++) {
|
||||||
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
|
if (Game.Has('Season savings')) price *= 0.99;
|
||||||
|
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||||
|
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||||
|
if (Game.Has('Divine discount')) price *= 0.99;
|
||||||
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
|
price = Math.ceil(price);
|
||||||
|
moni+=price;
|
||||||
|
start++;
|
||||||
}
|
}
|
||||||
return totalPrice;
|
return moni;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
||||||
|
/*var price=0;
|
||||||
|
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
||||||
|
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||||
|
}
|
||||||
|
if (Game.Has('Season savings')) price*=0.99;
|
||||||
|
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
||||||
|
if (Game.Has('Faberge egg')) price*=0.99;
|
||||||
|
if (Game.Has('Divine discount')) price*=0.99;
|
||||||
|
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
|
||||||
|
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
||||||
|
price *= 0.85;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
price *= 0.5;
|
||||||
|
}
|
||||||
|
return Math.ceil(price);*/
|
||||||
|
|
||||||
|
var moni=0;
|
||||||
|
for (var i = 0; i < amount; i++) {
|
||||||
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
|
if (Game.Has('Season savings')) price *= 0.99;
|
||||||
|
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||||
|
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||||
|
if (Game.Has('Divine discount')) price *= 0.99;
|
||||||
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
|
price = Math.ceil(price);
|
||||||
|
var giveBack = 0.5;
|
||||||
|
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
||||||
|
price = Math.floor(price * giveBack);
|
||||||
|
if (start > 0) {
|
||||||
|
moni += price;
|
||||||
|
start--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return moni;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.Has = function(what) {
|
||||||
|
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
|
||||||
|
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
|
|
||||||
|
|
||||||
CM.Sim.Win = function(what) {
|
CM.Sim.Win = function(what) {
|
||||||
if (CM.Sim.Achievements[what]) {
|
if (CM.Sim.Achievements[what]) {
|
||||||
if (CM.Sim.Achievements[what].won == 0) {
|
if (CM.Sim.Achievements[what].won == 0) {
|
||||||
CM.Sim.Achievements[what].won = 1;
|
CM.Sim.Achievements[what].won = 1;
|
||||||
if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++;
|
if (Game.Achievements[what].pool != 'shadow') CM.Sim.AchievementsOwned++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||||
|
|
||||||
CM.Sim.CookNeedPrest = function(prestige) {
|
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
|
||||||
return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
|
|
||||||
|
CM.Sim.hasAura = function(what) {
|
||||||
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.CopyData = function() {
|
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount'));
|
||||||
// Other variables
|
|
||||||
CM.Sim.prestige = Game.prestige['Heavenly chips'];
|
|
||||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
|
||||||
CM.Sim.pledges = Game.pledges;
|
|
||||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
|
||||||
|
|
||||||
|
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
||||||
|
|
||||||
|
CM.Sim.InitData = function() {
|
||||||
// Buildings
|
// Buildings
|
||||||
CM.Sim.Objects = [];
|
CM.Sim.Objects = [];
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
CM.Sim.Objects[i] = {};
|
CM.Sim.Objects[i] = {};
|
||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
you.amount = me.amount;
|
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier'));
|
||||||
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
|
// Below is needed for above eval!
|
||||||
you.name = me.name; // Needed for above eval!
|
you.baseCps = me.baseCps;
|
||||||
|
you.name = me.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Sim.Upgrades = [];
|
CM.Sim.Upgrades = [];
|
||||||
for (var i in Game.Upgrades) {
|
for (var i in Game.Upgrades) {
|
||||||
CM.Sim.Upgrades[i] = {};
|
CM.Sim.Upgrades[i] = {};
|
||||||
var me = Game.Upgrades[i];
|
|
||||||
var you = CM.Sim.Upgrades[i];
|
|
||||||
you.bought = me.bought;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Achievements
|
// Achievements
|
||||||
CM.Sim.Achievements = [];
|
CM.Sim.Achievements = [];
|
||||||
for (var i in Game.Achievements) {
|
for (var i in Game.Achievements) {
|
||||||
CM.Sim.Achievements[i] = {};
|
CM.Sim.Achievements[i] = {};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.CopyData = function() {
|
||||||
|
// Other variables
|
||||||
|
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||||
|
CM.Sim.pledges = Game.pledges;
|
||||||
|
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||||
|
CM.Sim.heavenlyPower = Game.heavenlyPower;
|
||||||
|
CM.Sim.prestige = Game.prestige;
|
||||||
|
CM.Sim.dragonAura = Game.dragonAura;
|
||||||
|
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||||
|
|
||||||
|
// Buildings
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
var me = Game.Objects[i];
|
||||||
|
var you = CM.Sim.Objects[i];
|
||||||
|
you.amount = me.amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Upgrades
|
||||||
|
for (var i in Game.Upgrades) {
|
||||||
|
var me = Game.Upgrades[i];
|
||||||
|
var you = CM.Sim.Upgrades[i];
|
||||||
|
you.bought = me.bought;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Achievements
|
||||||
|
for (var i in Game.Achievements) {
|
||||||
var me = Game.Achievements[i];
|
var me = Game.Achievements[i];
|
||||||
var you = CM.Sim.Achievements[i];
|
var you = CM.Sim.Achievements[i];
|
||||||
you.won = me.won;
|
you.won = me.won;
|
||||||
@@ -74,47 +159,51 @@ CM.Sim.CopyData = function() {
|
|||||||
CM.Sim.CalculateGains = function() {
|
CM.Sim.CalculateGains = function() {
|
||||||
CM.Sim.cookiesPs = 0;
|
CM.Sim.cookiesPs = 0;
|
||||||
var mult = 1;
|
var mult = 1;
|
||||||
|
|
||||||
|
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||||
|
|
||||||
|
var cookieMult = 0;
|
||||||
for (var i in CM.Sim.Upgrades) {
|
for (var i in CM.Sim.Upgrades) {
|
||||||
var me = CM.Sim.Upgrades[i];
|
var me = CM.Sim.Upgrades[i];
|
||||||
if (me.bought > 0) {
|
if (me.bought > 0) {
|
||||||
if (Game.Upgrades[i].type == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult += Game.Upgrades[i].power * 0.01;
|
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mult += CM.Sim.Has('Specialized chocolate chips') * 0.01;
|
|
||||||
mult += CM.Sim.Has('Designer cocoa beans') * 0.02;
|
|
||||||
mult += CM.Sim.Has('Underworld ovens') * 0.03;
|
|
||||||
mult += CM.Sim.Has('Exotic nuts') * 0.04;
|
|
||||||
mult += CM.Sim.Has('Arcane sugar') * 0.05;
|
|
||||||
|
|
||||||
if (CM.Sim.Has('Increased merriness')) mult += 0.15;
|
mult *= (1 + 0.01 * cookieMult);
|
||||||
if (CM.Sim.Has('Improved jolliness')) mult += 0.15;
|
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('A lump of coal')) mult += 0.01;
|
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
|
||||||
if (CM.Sim.Has('An itchy sweater')) mult += 0.01;
|
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
|
||||||
if (CM.Sim.Has('Santa\'s dominion')) mult += 0.5;
|
if (CM.Sim.Has('Exotic nuts')) mult *= 1.04;
|
||||||
|
if (CM.Sim.Has('Arcane sugar')) mult *= 1.05;
|
||||||
|
|
||||||
if (CM.Sim.Has('Santa\'s legacy')) mult += (Game.santaLevel + 1) * 0.1;
|
if (CM.Sim.Has('Increased merriness')) mult *= 1.15;
|
||||||
|
if (CM.Sim.Has('Improved jolliness')) mult *= 1.15;
|
||||||
|
if (CM.Sim.Has('A lump of coal')) mult *= 1.01;
|
||||||
|
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
||||||
|
|
||||||
var heavenlyMult = 0;
|
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||||
if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
|
|
||||||
if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20;
|
|
||||||
if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25;
|
|
||||||
if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25;
|
|
||||||
if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25;
|
|
||||||
mult += parseFloat(CM.Sim.prestige) * 0.02 * heavenlyMult;
|
|
||||||
|
|
||||||
for (var i in CM.Sim.Objects) {
|
for (var i in CM.Sim.Objects) {
|
||||||
var me = CM.Sim.Objects[i];
|
var me = CM.Sim.Objects[i];
|
||||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps() : me.cps);
|
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
||||||
|
|
||||||
var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1;
|
var milkMult=1;
|
||||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
|
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
|
|
||||||
var eggMult = 0;
|
var eggMult = 0;
|
||||||
if (CM.Sim.Has('Chicken egg')) eggMult++;
|
if (CM.Sim.Has('Chicken egg')) eggMult++;
|
||||||
@@ -133,19 +222,38 @@ CM.Sim.CalculateGains = function() {
|
|||||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||||
day = Math.min(day,100);
|
day = Math.min(day,100);
|
||||||
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
|
CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10;
|
||||||
|
eggMult += CM.Cache.CentEgg;
|
||||||
}
|
}
|
||||||
mult *= (1 + 0.01 * eggMult);
|
mult *= (1 + 0.01 * eggMult);
|
||||||
|
|
||||||
|
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||||
|
|
||||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||||
for (var i = 0; i < Game.cpsAchievs.length / 2; i++) {
|
for (var i in Game.CpsAchievements) {
|
||||||
if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]);
|
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.frenzy > 0) mult *= Game.frenzyPower;
|
if (Game.frenzy > 0) mult *= Game.frenzyPower;
|
||||||
|
|
||||||
|
// Pointless?
|
||||||
|
name = Game.bakeryName.toLowerCase();
|
||||||
|
if (name == 'orteil') mult *= 0.99;
|
||||||
|
else if (name == 'ortiel') mult *= 0.98; //or so help me
|
||||||
|
|
||||||
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
|
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Golden switch [off]')) {
|
||||||
|
var goldenSwitchMult = 1.5;
|
||||||
|
if (CM.Sim.Has('Residual luck')) {
|
||||||
|
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
||||||
|
for (var i in upgrades) {
|
||||||
|
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mult *= goldenSwitchMult;
|
||||||
|
}
|
||||||
|
|
||||||
CM.Sim.cookiesPs *= mult;
|
CM.Sim.cookiesPs *= mult;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -160,52 +268,46 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
|
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Antigrandmas')) grandmas++;
|
if (CM.Sim.Has('Antigrandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
|
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
|
||||||
|
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
||||||
|
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
||||||
|
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
||||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||||
|
|
||||||
var buildingsOwned = 0;
|
var buildingsOwned = 0;
|
||||||
var oneOfEach = 1;
|
|
||||||
var mathematician = 1;
|
var mathematician = 1;
|
||||||
var base10 = 1;
|
var base10 = 1;
|
||||||
var centennial = 1;
|
var minAmount = 100000;
|
||||||
var centennialhalf = 1;
|
|
||||||
var bicentennial = 1;
|
|
||||||
for (var i in CM.Sim.Objects) {
|
for (var i in CM.Sim.Objects) {
|
||||||
buildingsOwned += CM.Sim.Objects[i].amount;
|
buildingsOwned += CM.Sim.Objects[i].amount;
|
||||||
if (!CM.Sim.HasAchiev('One with everything')) {
|
minAmount = Math.min(CM.Sim.Objects[i].amount, minAmount);
|
||||||
if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
|
|
||||||
}
|
|
||||||
if (!CM.Sim.HasAchiev('Mathematician')) {
|
if (!CM.Sim.HasAchiev('Mathematician')) {
|
||||||
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
|
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
|
||||||
}
|
}
|
||||||
if (!CM.Sim.HasAchiev('Base 10')) {
|
if (!CM.Sim.HasAchiev('Base 10')) {
|
||||||
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0;
|
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id) * 10) base10 = 0;
|
||||||
}
|
|
||||||
if (!CM.Sim.HasAchiev('Centennial')) {
|
|
||||||
if (CM.Sim.Objects[i].amount < 100) centennial = 0;
|
|
||||||
}
|
|
||||||
if (!CM.Sim.HasAchiev('Centennial and a half')) {
|
|
||||||
if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
|
|
||||||
}
|
|
||||||
if (!CM.Sim.HasAchiev('Bicentennial')) {
|
|
||||||
if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (oneOfEach == 1) CM.Sim.Win('One with everything');
|
if (minAmount >= 1) CM.Sim.Win('One with everything');
|
||||||
if (mathematician == 1) CM.Sim.Win('Mathematician');
|
if (mathematician == 1) CM.Sim.Win('Mathematician');
|
||||||
if (base10 == 1) CM.Sim.Win('Base 10');
|
if (base10 == 1) CM.Sim.Win('Base 10');
|
||||||
if (centennial == 1) CM.Sim.Win('Centennial');
|
if (minAmount >= 100) CM.Sim.Win('Centennial');
|
||||||
if (centennialhalf == 1) CM.Sim.Win('Centennial and a half');
|
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||||
if (bicentennial == 1) CM.Sim.Win('Bicentennial');
|
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||||
|
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 400) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||||
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
||||||
if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress');
|
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
||||||
|
|
||||||
|
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
||||||
|
|
||||||
|
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
||||||
|
|
||||||
var hasAllHalloCook = true;
|
var hasAllHalloCook = true;
|
||||||
for (var i in CM.Data.HalloCookies) {
|
for (var i in CM.Data.HalloCookies) {
|
||||||
@@ -235,77 +337,13 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
if (me.amount >= 200) CM.Sim.Win('The Digital');
|
if (me.amount >= 200) CM.Sim.Win('The Digital');
|
||||||
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
|
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
|
||||||
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
||||||
|
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
|
||||||
}
|
}
|
||||||
else if (i == 'Grandma') {
|
else {
|
||||||
if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies');
|
for (var j in Game.Objects[me.name].tieredAchievs) {
|
||||||
if (me.amount >= 50) CM.Sim.Win('Sloppy kisses');
|
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock)
|
||||||
if (me.amount >= 100) CM.Sim.Win('Retirement home');
|
CM.Sim.Win(Game.Objects[me.name].tieredAchievs[j].name);
|
||||||
if (me.amount >= 150) CM.Sim.Win('Friend of the ancients');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
|
|
||||||
if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
|
|
||||||
}
|
}
|
||||||
else if (i == 'Farm') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('My first farm');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Farm ill');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Homegrown');
|
|
||||||
}
|
|
||||||
else if (i == 'Factory') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Production chain');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Global warming');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Technocracy');
|
|
||||||
}
|
|
||||||
else if (i == 'Mine') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('You know the drill');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Excavation site');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
|
|
||||||
}
|
|
||||||
else if (i == 'Shipment') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Expedition');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Galactic highway');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Far far away');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Type II civilization');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('We come in peace');
|
|
||||||
}
|
|
||||||
else if (i == 'Alchemy lab') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Transmutation');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Transmogrification');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Gold member');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Gild wars');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
|
|
||||||
}
|
|
||||||
else if (i == 'Portal') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('A whole new world');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Brain-split');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
|
|
||||||
}
|
|
||||||
else if (i == 'Time machine') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Time warp');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Rewriting history');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Time duke');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Forever and ever');
|
|
||||||
}
|
|
||||||
else if (i == 'Antimatter condenser') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Antibatter');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('It does matter!');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Walk the planck');
|
|
||||||
}
|
|
||||||
else if (i == 'Prism') {
|
|
||||||
if (me.amount >= 1) CM.Sim.Win('Lone photon');
|
|
||||||
if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
|
|
||||||
if (me.amount >= 100) CM.Sim.Win('Blinding flash');
|
|
||||||
if (me.amount >= 150) CM.Sim.Win('Unending glow');
|
|
||||||
if (me.amount >= 200) CM.Sim.Win('Rise and shine');
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
@@ -320,17 +358,20 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
|
|
||||||
CM.Cache[target][i] = {};
|
CM.Cache[target][i] = {};
|
||||||
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||||
|
if (amount != 1) {
|
||||||
|
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.BuyUpgrades = function() {
|
CM.Sim.BuyUpgrades = function() {
|
||||||
CM.Cache.Upgrades = [];
|
CM.Cache.Upgrades = [];
|
||||||
for (var i in Game.Upgrades) {
|
for (var i in Game.Upgrades) {
|
||||||
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
|
if (Game.Upgrades[i].pool == 'toggle' || (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige')) {
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
var me = CM.Sim.Upgrades[i];
|
var me = CM.Sim.Upgrades[i];
|
||||||
me.bought = 1;
|
me.bought = 1;
|
||||||
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
|
if (Game.CountsAsUpgradeOwned(Game.Upgrades[i].pool)) CM.Sim.UpgradesOwned++;
|
||||||
|
|
||||||
if (i == 'Elder Pledge') {
|
if (i == 'Elder Pledge') {
|
||||||
CM.Sim.pledges++;
|
CM.Sim.pledges++;
|
||||||
@@ -363,26 +404,60 @@ CM.Sim.BuyUpgrades = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.ResetBonus = function() {
|
CM.Sim.NoGoldSwitchCookiesPS = function() {
|
||||||
|
if (Game.Has('Golden switch [off]')) {
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
CM.Sim.Upgrades['Golden switch [off]'].bought = 0;
|
||||||
|
CM.Sim.CalculateGains();
|
||||||
|
CM.Cache.NoGoldSwitchCookiesPS = CM.Sim.cookiesPs;
|
||||||
|
}
|
||||||
|
else CM.Cache.NoGoldSwitchCookiesPS = Game.cookiesPs;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||||
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
||||||
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||||
|
|
||||||
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
}
|
||||||
|
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
|
CM.Sim.UpgradesOwned++;
|
||||||
|
CM.Sim.Win('Wholesome');
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.prestige = possiblePresMax;
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
|
CM.Sim.CheckOtherAchiev();
|
||||||
|
|
||||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user