Chorizorro
cb8114ecfb
Adjust Lucky/Chain stats for Dragon's Fortune #289
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Add a multiplier adjustment when Dragon's Fortune aura is set
(either via Dragon's Fortune itself or via Reality Bending) and use
it to adjust CPS with 1 golden cookie even if there are no golden
cookies currently on screen
2020-12-02 10:20:03 +01:00
DanielNoord
f864e60e87
Remove Cookes till achievement in tooltip if all are obtained #89
2020-12-01 17:47:57 +01:00
Daniel van Noord
53117009e7
Remove Cookes till achievement if all are got
2020-12-01 17:46:20 +01:00
DanielNoord
5f4dda4adb
Added warning for lagginess of "Missing Achievs" (see #386 )
2020-12-01 16:44:54 +01:00
Daniel van Noord
63e5ddf1ca
Added warning for lagginess of "Missing Achievs"
2020-12-01 16:43:23 +01:00
DanielNoord
8c5ea875bf
Fix: Changed CM.Sim.Has to HasAchiev in Building tooltip #384
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Fix: Changed CM.Sim.Has to HasAchiev in Building tooltip
2020-12-01 16:28:06 +01:00
Daniel van Noord
af0f210c54
Changed CM.Sim.Has to HasAchiev
2020-12-01 16:26:11 +01:00
DanielNoord
31e701505e
Added cookies till achievement in building tooltip #89
2020-12-01 16:11:11 +01:00
Daniel van Noord
cb6b97a269
Added cookies till achievement in building tooltip
2020-12-01 16:10:12 +01:00
DanielNoord
0bebb12808
Fix stats for lucky/chain cookies #379
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Fix stats for lucky/chain cookies
2020-12-01 15:10:17 +01:00
Chorizorro
8a3609092d
Handle lucky wrath cookies rewards ( #379 )
2020-12-01 14:40:15 +01:00
Chorizorro
8dc5d4b849
Fix golden and wrath cookies multipliers ( #379 )
2020-12-01 14:39:52 +01:00
DanielNoord
63a00a2ae1
Added cookies to be gained/lost to Conjure Baked Goods tooltip #130
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Added cookies to be gained/lost to Conjure Baked Goods tooltip
2020-12-01 13:40:36 +01:00
Daniel van Noord
71a4407da8
Added cookies to be gained/lost to conjure tooltip
2020-12-01 13:38:49 +01:00
DanielNoord
7cf021ac5d
Fixed sorting when PP = Infinity #353
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Fixed sorting when PP = Infinity
2020-12-01 12:44:58 +01:00
Daniel van Noord
810c5adfba
Fixed sorting when PP = Infinity
2020-12-01 12:44:13 +01:00
DanielNoord
26549a148a
Optional display of missing upgrades in stats menu #193
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Optional display of missing upgrades in stats menu
2020-12-01 11:44:45 +01:00
Daniel van Noord
f810c42b73
Optional display of missing upgrades to stats
2020-12-01 11:37:03 +01:00
DanielNoord
e3c3c1b1fe
Re-base dev-branch to master-branch
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Re-base dev-branch to master-branch
2020-12-01 08:48:42 +01:00
DanielNoord
9b87b1d5ad
Fixed PP calculation when CPS = 0 #368
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Fixed PP calculation when CPS = 0
2020-12-01 08:45:47 +01:00
Daniel van Noord
baf21e888f
Fixed PP calculation when CPS = 0
2020-12-01 08:44:23 +01:00
DanielNoord
8a26fc3178
Removed console.log left from debugging
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Removed console.log from debugging
2020-11-30 22:28:10 +01:00
Daniel van Noord
a30f07be77
Removed console.log from debugging
2020-11-30 22:27:00 +01:00
DanielNoord
428c000a5a
Added 'Seconds till autosave' to Misc. stats #287
2020-11-30 22:09:37 +01:00
Daniel van Noord
42960d9780
Added 'seconds till autosave' to Misc. tats
2020-11-30 22:07:47 +01:00
DanielNoord
27567b3cff
Fix building price displayed in sell mode (source code is incorrect) #359
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Fix building price displayed in sell mode
2020-11-30 12:35:13 +01:00
Chorizorro
17f13239ca
Fix building price in store in sell mode ( #359 )
2020-11-30 11:42:36 +01:00
Chorizorro
d257830de8
Fix building tooltip in sell mode ( #359 )
2020-11-30 11:42:35 +01:00
DanielNoord
c87a9d47d0
Fixed notations bugging out #282
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Fixed notations bugging out #282
2020-11-30 10:37:37 +01:00
Daniel van Noord
a11f82fce4
Fixed notations bugging out
2020-11-30 10:36:34 +01:00
DanielNoord
786ece6667
Added Game.runModHookOnValue in CalcGains #170
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Added Game.runModHookOnValue in CalcGains #170
2020-11-30 08:49:06 +01:00
Daniel van Noord
0ac966a905
Added Game.runModHookOnValue in CalcGains
2020-11-30 08:47:29 +01:00
DanielNoord
0a29e2f4a0
Rewrote GCTimer Code #288
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Rewrote GCTimer Code #288
2020-11-29 23:59:47 +01:00
Daniel van Noord
292a80b807
Rewrote GCTimer Code
2020-11-29 23:57:52 +01:00
DanielNoord
32b87738ee
Option sections are now collapsable #351
2020-11-29 16:43:47 +01:00
Daniel van Noord
b91d0e1195
Option sections are now collapsable
2020-11-29 16:42:14 +01:00
DanielNoord
5cc08170bc
Fixed pp-sort breaking for sell-mode ( #364 )
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Fixed pp-sort breaking for sell-mode (#364 )
2020-11-29 14:59:06 +01:00
Daniel van Noord
f7192d1e90
Fixed pp-sort breaking for sell-mode
2020-11-29 14:57:48 +01:00
DanielNoord
7128df5d50
Simpler readme Userscript code in README
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Simpler readme Userscript code
2020-11-28 16:49:04 +01:00
DanielNoord
1398b3fbaf
Incorporate effect of garden on Lucky and Chain payouts ( #187 )
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Incorporate effect of garden on Lucky and Chain payouts (#187 )
2020-11-28 16:27:41 +01:00
Daniel van Noord
78888e784c
Fixed GC rewards not considering garden buffs
2020-11-28 16:20:44 +01:00
DanielNoord
a6863bc8e6
Fix accidentally erasing data if a new building/upgrade/achievement is found
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Fix accidentally erasing data if a new building/upgrade/achievement is found
2020-11-28 15:43:42 +01:00
DanielNoord
b6f19737cb
Fixed some errors in CalculateGains and added some TODOs
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Fixed some errors in CalculateGains and added some TODOs
2020-11-28 15:38:32 +01:00
Daniel van Noord
57cfdad215
Store minigame effects as Sim data
2020-11-28 15:36:41 +01:00
DanielNoord
8e46a55ee5
Fix Lucky/Chain cookies stats when CpS is zero
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Fix Lucky/Chain cookies stats when CpS is zero
2020-11-28 14:39:02 +01:00
Daniel van Noord
d7883e7238
Cache gods and implement CM.Sim.hasGodI()
2020-11-28 13:46:39 +01:00
Chorizorro
c458d46d33
Fix Lucky/Chain cookies stats when CpS is zero
2020-11-28 13:37:47 +01:00
Daniel van Noord
9de7591531
Fixed CM.Sim.prestige not resetting
2020-11-28 12:44:32 +01:00
Daniel van Noord
564d136df3
Cleaned up CM.Sim.CalculateGains and added TODOs
2020-11-28 12:41:26 +01:00
DanielNoord
9714e00938
Added correct simulation for selling buildings for chocolate egg ( #355 )
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Fix selling of buildings value in chocolate egg calculation
2020-11-28 10:50:05 +01:00