DanielNoord
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0a29e2f4a0
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Rewrote GCTimer Code #288
Rewrote GCTimer Code #288
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2020-11-29 23:59:47 +01:00 |
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Daniel van Noord
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292a80b807
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Rewrote GCTimer Code
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2020-11-29 23:57:52 +01:00 |
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DanielNoord
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32b87738ee
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Option sections are now collapsable #351
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2020-11-29 16:43:47 +01:00 |
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Daniel van Noord
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b91d0e1195
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Option sections are now collapsable
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2020-11-29 16:42:14 +01:00 |
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DanielNoord
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5cc08170bc
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Fixed pp-sort breaking for sell-mode (#364)
Fixed pp-sort breaking for sell-mode (#364)
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2020-11-29 14:59:06 +01:00 |
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Daniel van Noord
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f7192d1e90
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Fixed pp-sort breaking for sell-mode
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2020-11-29 14:57:48 +01:00 |
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DanielNoord
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7128df5d50
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Simpler readme Userscript code in README
Simpler readme Userscript code
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2020-11-28 16:49:04 +01:00 |
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DanielNoord
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1398b3fbaf
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Incorporate effect of garden on Lucky and Chain payouts (#187)
Incorporate effect of garden on Lucky and Chain payouts (#187)
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2020-11-28 16:27:41 +01:00 |
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Daniel van Noord
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78888e784c
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Fixed GC rewards not considering garden buffs
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2020-11-28 16:20:44 +01:00 |
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DanielNoord
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a6863bc8e6
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Fix accidentally erasing data if a new building/upgrade/achievement is found
Fix accidentally erasing data if a new building/upgrade/achievement is found
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2020-11-28 15:43:42 +01:00 |
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DanielNoord
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b6f19737cb
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Fixed some errors in CalculateGains and added some TODOs
Fixed some errors in CalculateGains and added some TODOs
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2020-11-28 15:38:32 +01:00 |
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Daniel van Noord
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57cfdad215
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Store minigame effects as Sim data
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2020-11-28 15:36:41 +01:00 |
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DanielNoord
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8e46a55ee5
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Fix Lucky/Chain cookies stats when CpS is zero
Fix Lucky/Chain cookies stats when CpS is zero
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2020-11-28 14:39:02 +01:00 |
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Daniel van Noord
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d7883e7238
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Cache gods and implement CM.Sim.hasGodI()
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2020-11-28 13:46:39 +01:00 |
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Chorizorro
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c458d46d33
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Fix Lucky/Chain cookies stats when CpS is zero
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2020-11-28 13:37:47 +01:00 |
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Daniel van Noord
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9de7591531
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Fixed CM.Sim.prestige not resetting
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2020-11-28 12:44:32 +01:00 |
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Daniel van Noord
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564d136df3
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Cleaned up CM.Sim.CalculateGains and added TODOs
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2020-11-28 12:41:26 +01:00 |
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DanielNoord
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9714e00938
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Added correct simulation for selling buildings for chocolate egg (#355)
Fix selling of buildings value in chocolate egg calculation
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2020-11-28 10:50:05 +01:00 |
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Chorizorro
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44d532146b
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Update ascension, heavenly chips and chocolate egg tooltips
Update ascension, heavenly chips and chocolate egg tooltips
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2020-11-28 10:44:53 +01:00 |
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Static Variable James
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8f809cc093
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Fix accidentally erasing data if a new building/upgrade/achievement is found.
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2020-11-27 11:45:44 -06:00 |
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Chorizorro
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291ff1ae6a
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Add sim for selling buildings for chocolate egg
Add a simulation for selling all buildings with Earth Shatterer +
Reality bending auras, and use it in chocolate egg value calculation
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2020-11-27 18:20:56 +01:00 |
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DanielNoord
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744ee0dc5e
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Bottom bar now changes depending on bulk-mode and has a height that fits all info (#354)
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2020-11-26 18:56:34 +01:00 |
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staticvariablejames
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66ac922ae2
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Compatibility with content mods (#350)
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2020-11-26 18:01:06 +01:00 |
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DanielNoord
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3d965943c0
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Optional Sound/Flash/Notif. for (Max) Wrinklers (#349)
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2020-11-25 21:44:14 +01:00 |
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Chorizorro
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e05db88a72
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Compute stock market in chocolate egg value (#345)
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2020-11-25 14:06:55 +01:00 |
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DanielNoord
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8a98c6f4db
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Option to colour PP values based on the selected buy mode (#346)
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2020-11-25 12:46:47 +01:00 |
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DanielNoord
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272f17be71
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Fixed warning tooltips not disappearing (#344)
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2020-11-25 11:25:56 +01:00 |
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DanielNoord
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6922dd0465
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Option for notifications for Golden/Fortunes/Season Cookies & full Magic Bar (#341)
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2020-11-24 23:32:35 +01:00 |
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DanielNoord
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d40f90d233
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Sort Building list based on PP of selected buy mode (#340)
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2020-11-24 18:35:56 +01:00 |
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DanielNoord
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8ea9400a07
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Fixed mistake with CopyData (#338)
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2020-11-24 15:59:02 +01:00 |
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DanielNoord
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eda7514001
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Option to play sound at full Grimoire Meter (#337)
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2020-11-24 13:29:02 +01:00 |
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DanielNoord
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935ce42305
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Support for Modded Objects/Upgrades/Achievs (#335)
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2020-11-24 12:41:36 +01:00 |
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DanielNoord
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c68febd794
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Added stats for Conjure Baked Goods (#334)
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2020-11-24 11:23:52 +01:00 |
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Daniel van Noord
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3c28df38c8
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Optional warning for Conjure Baked Goods
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2020-11-23 23:20:48 +01:00 |
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Daniel van Noord
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f8c1dd9308
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Updated warning tooltip code
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2020-11-23 22:23:09 +01:00 |
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Daniel van Noord
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3721052cc3
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Removed all mentiones of warn/caut
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2020-11-23 21:46:18 +01:00 |
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Daniel van Noord
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2e2631fca8
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Cleaned up repository
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2020-11-23 18:09:12 +01:00 |
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DanielNoord
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65b335b853
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Version 2.031.1 (#329)
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2020-11-23 18:03:20 +01:00 |
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DanielNoord
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fc20c8490c
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Finalized version 2.031 (#327)
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2020-11-23 17:56:07 +01:00 |
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bitsandbytes1708
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bd98741ffe
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Merge pull request #222 from jshepler/luckyPrestigeStats
Lucky prestige stats
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2020-11-23 11:11:06 -05:00 |
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Rune Tynan
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deb309c08f
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Fix accidental global leakage (#250)
* Fix accidental global leakage
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2020-11-23 16:50:32 +01:00 |
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bitsandbytes1708
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011698a3c9
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Merge pull request #216 from BONNe/lump
Current Sugar Lump Type
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2020-11-23 10:46:44 -05:00 |
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bitsandbytes1708
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d25af61007
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Merge branch 'dev' into lump
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2020-11-23 10:46:16 -05:00 |
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DanielNoord
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981dc2d1c0
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Revert "Extend metric unit prefixes" (#325)
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2020-11-23 16:45:09 +01:00 |
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Fabian
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bcef69a344
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Sort buildings and upgrades by PP (#253)
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2020-11-23 16:41:46 +01:00 |
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bitsandbytes1708
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cd52377639
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Merge pull request #285 from Tydus/patch-1
Extend metric unit prefixes
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2020-11-23 10:41:08 -05:00 |
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DanielNoord
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7660e6dff3
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Config option to make upgrade bar sticky (#323)
Option to make Upgrade Bar sticky
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2020-11-23 16:32:27 +01:00 |
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DanielNoord
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a061bbb564
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Merge pull request #319 from Chorizorro/master
Update to 2.031
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2020-11-23 16:02:49 +01:00 |
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Chorizorro
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e2ec8a34f2
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Add Fortune #018 to Fortunes data.
Add Fortune #018 (Idleverse related fortune cookie) introduced in v2.031
to the list of fortune cookies.
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2020-11-05 14:15:54 +01:00 |
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Chorizorro
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356b1fec57
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Handle Prism heart biscuits from Valentine season
Add Prism heart biscuits to Valentine cookies data.
Update required Valentine upgrade for "Lovely cookies" achievement to
"Prism heart biscuits".
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2020-11-05 14:15:40 +01:00 |
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