Changed how editing sound URLs to be better (aka you don't need to change the URL and save within the 10 second refresh window anymore)

This commit is contained in:
Aktanusa
2018-10-26 11:31:04 -04:00
parent 2f862ac687
commit 937cb34920
2 changed files with 20 additions and 8 deletions

View File

@@ -1569,14 +1569,20 @@ CM.Disp.AddMenuPref = function(title) {
input.id = CM.ConfigPrefix + config;
input.className = 'option';
input.type = 'text';
input.value = CM.Config[config];
input.readOnly = true;
input.setAttribute('value', CM.Config[config]);
input.style.width = '300px';
div.appendChild(input);
div.appendChild(document.createTextNode(' '));
var inputPrompt = document.createElement('input');
inputPrompt.id = CM.ConfigPrefix + config + 'Prompt';
inputPrompt.className = 'option';
inputPrompt.type = 'text';
inputPrompt.setAttribute('value', CM.Config[config]);
var a = document.createElement('a');
a.className = 'option';
a.onclick = function() {CM.Config[config] = l(CM.ConfigPrefix + config).value;CM.SaveConfig(CM.Config);};
a.textContent = 'Save';
a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Config[\'' + config + '\'] = l(CM.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.SaveConfig(CM.Config); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
a.textContent = 'Edit';
div.appendChild(a);
var label = document.createElement('label');
label.textContent = CM.ConfigData[config].desc;
@@ -1598,7 +1604,7 @@ CM.Disp.AddMenuPref = function(title) {
input.id = CM.ConfigPrefix + 'Color' + CM.Disp.colors[i];
input.className = 'option';
input.style.width = '65px';
input.value = CM.Config.Colors[CM.Disp.colors[i]];
input.setAttribute('value', CM.Config.Colors[CM.Disp.colors[i]]);
div.appendChild(input);
eval('var change = function() {CM.Config.Colors[\'' + CM.Disp.colors[i] + '\'] = l(CM.ConfigPrefix + \'Color\' + \'' + CM.Disp.colors[i] + '\').value; CM.Disp.UpdateColors(); CM.SaveConfig(CM.Config);}');
var jscolorpicker = new jscolor.color(input, {hash: true, caps: false, pickerZIndex: 1000000, pickerPosition: 'right', onImmediateChange: change});

View File

@@ -1015,14 +1015,20 @@ CM.Disp.AddMenuPref = function(title) {
input.id = CM.ConfigPrefix + config;
input.className = 'option';
input.type = 'text';
input.value = CM.Config[config];
input.readOnly = true;
input.setAttribute('value', CM.Config[config]);
input.style.width = '300px';
div.appendChild(input);
div.appendChild(document.createTextNode(' '));
var inputPrompt = document.createElement('input');
inputPrompt.id = CM.ConfigPrefix + config + 'Prompt';
inputPrompt.className = 'option';
inputPrompt.type = 'text';
inputPrompt.setAttribute('value', CM.Config[config]);
var a = document.createElement('a');
a.className = 'option';
a.onclick = function() {CM.Config[config] = l(CM.ConfigPrefix + config).value;CM.SaveConfig(CM.Config);};
a.textContent = 'Save';
a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Config[\'' + config + '\'] = l(CM.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.SaveConfig(CM.Config); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
a.textContent = 'Edit';
div.appendChild(a);
var label = document.createElement('label');
label.textContent = CM.ConfigData[config].desc;
@@ -1044,7 +1050,7 @@ CM.Disp.AddMenuPref = function(title) {
input.id = CM.ConfigPrefix + 'Color' + CM.Disp.colors[i];
input.className = 'option';
input.style.width = '65px';
input.value = CM.Config.Colors[CM.Disp.colors[i]];
input.setAttribute('value', CM.Config.Colors[CM.Disp.colors[i]]);
div.appendChild(input);
eval('var change = function() {CM.Config.Colors[\'' + CM.Disp.colors[i] + '\'] = l(CM.ConfigPrefix + \'Color\' + \'' + CM.Disp.colors[i] + '\').value; CM.Disp.UpdateColors(); CM.SaveConfig(CM.Config);}');
var jscolorpicker = new jscolor.color(input, {hash: true, caps: false, pickerZIndex: 1000000, pickerPosition: 'right', onImmediateChange: change});