Fixed break when Temple is not loaded
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dist/CookieMonster.js
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dist/CookieMonster.js
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dist/CookieMonster.js.map
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dist/CookieMonster.js.map
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@@ -17,6 +17,7 @@ import {
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* @returns {number} CM.Sim.cookiesPs - Game.cookiesPs The bonus cps and the price of the change
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* @returns {number} CM.Sim.cookiesPs - Game.cookiesPs The bonus cps and the price of the change
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*/
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*/
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export default function CalculateChangeGod(god, slot) {
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export default function CalculateChangeGod(god, slot) {
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if (!Game.Objects.Temple.minigameLoaded) return 0;
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CopyData();
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CopyData();
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const { minigame } = Game.Objects.Temple;
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const { minigame } = Game.Objects.Temple;
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const CurrentSlot = minigame.godsById[god].slot;
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const CurrentSlot = minigame.godsById[god].slot;
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