Updated README to reflect the same thing as the Wikia
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28
README.md
28
README.md
@@ -60,6 +60,14 @@ javascript: (function () {
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If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
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For beta, use the following instead:
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```javascript
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javascript: (function () {
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Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
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}());
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```
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## Userscript
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If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
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@@ -82,6 +90,26 @@ javascript:(function() {
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}, 1000);
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}());
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```
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If you are using cookie clicker beta use this instead:
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```javascript
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// ==UserScript==
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// @name Cookie Monster Beta
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// @namespace Cookie
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// @include http://orteil.dashnet.org/cookieclicker/beta/
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// @version 1
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// @grant none
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// ==/UserScript==
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javascript:(function() {
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var checkReady = setInterval(function() {
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if (typeof Game.ready !== 'undefined' && Game.ready) {
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Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
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clearInterval(checkReady);
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}
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}, 1000);
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}());
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```
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# Bugs and suggestions
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