Merge pull request #476 from DanielNoord/fix/timerbar (#147, #304, #388)

Multiple commits related tot he TimerBar
This commit is contained in:
DanielNoord
2020-12-27 13:37:56 +01:00
committed by GitHub
2 changed files with 52 additions and 44 deletions

View File

@@ -1558,7 +1558,7 @@ CM.Disp.CreateTimerBar = function() {
CM.Disp.TimerBar.id = 'CMTimerBar'; CM.Disp.TimerBar.id = 'CMTimerBar';
CM.Disp.TimerBar.style.position = 'absolute'; CM.Disp.TimerBar.style.position = 'absolute';
CM.Disp.TimerBar.style.display = 'none'; CM.Disp.TimerBar.style.display = 'none';
CM.Disp.TimerBar.style.height = '48px'; CM.Disp.TimerBar.style.height = '30px';
CM.Disp.TimerBar.style.fontSize = '10px'; CM.Disp.TimerBar.style.fontSize = '10px';
CM.Disp.TimerBar.style.fontWeight = 'bold'; CM.Disp.TimerBar.style.fontWeight = 'bold';
CM.Disp.TimerBar.style.backgroundColor = 'black'; CM.Disp.TimerBar.style.backgroundColor = 'black';
@@ -1592,7 +1592,7 @@ CM.Disp.CreateTimerBar = function() {
*/ */
CM.Disp.TimerBarCreateBar = function(id, name, bars) { CM.Disp.TimerBarCreateBar = function(id, name, bars) {
timerBar = document.createElement('div'); timerBar = document.createElement('div');
timerBar.id = 'CMTimerBarGC'; timerBar.id = 'CMTimerBar';
timerBar.style.height = '12px'; timerBar.style.height = '12px';
timerBar.style.margin = '0px 10px'; timerBar.style.margin = '0px 10px';
timerBar.style.position = 'relative'; timerBar.style.position = 'relative';
@@ -1610,6 +1610,7 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
var type = document.createElement('span'); var type = document.createElement('span');
type.style.display = 'inline-block'; type.style.display = 'inline-block';
type.style.textAlign = 'right'; type.style.textAlign = 'right';
type.style.fontSize = "10px";
type.style.width = '108px'; type.style.width = '108px';
type.style.marginRight = '5px'; type.style.marginRight = '5px';
type.style.verticalAlign = 'text-top'; type.style.verticalAlign = 'text-top';
@@ -1621,6 +1622,8 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
colorBar.id = bars[i].id colorBar.id = bars[i].id
colorBar.style.display = 'inline-block'; colorBar.style.display = 'inline-block';
colorBar.style.height = '10px'; colorBar.style.height = '10px';
colorBar.style.verticalAlign = "text-top";
colorBar.style.textAlign="center";
if (bars.length - 1 == i) { if (bars.length - 1 == i) {
colorBar.style.borderTopRightRadius = '10px'; colorBar.style.borderTopRightRadius = '10px';
colorBar.style.borderBottomRightRadius = '10px'; colorBar.style.borderBottomRightRadius = '10px';
@@ -1643,19 +1646,22 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
} }
/** /**
* This function creates an indivudual timer for the timer bar * This function updates indivudual timers in the timer bar
* It is called by CM.Loop() * It is called by CM.Loop()
*/ */
CM.Disp.UpdateTimerBar = function() { CM.Disp.UpdateTimerBar = function() {
if (CM.Options.TimerBar == 1) { if (CM.Options.TimerBar == 1) {
// label width: 113, timer width: 26, div margin: 20 // label width: 113, timer width: 30, div margin: 20
var maxWidth = CM.Disp.TimerBar.offsetWidth - 159; var maxWidthTwoBar = CM.Disp.TimerBar.offsetWidth - 163;
// label width: 113, div margin: 20, calculate timer width at runtime
var maxWidthOneBar = CM.Disp.TimerBar.offsetWidth - 133;
var numberOfTimers = 0; var numberOfTimers = 0;
// Regulates visibility of Golden Cookie timer // Regulates visibility of Golden Cookie timer
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) { if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBars['CMTimerBarGC'].style.display = ''; CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px'; l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) { if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
@@ -1664,17 +1670,20 @@ CM.Disp.UpdateTimerBar = function() {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = ''; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = ''; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
} }
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px'; l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps); l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
numberOfTimers++; numberOfTimers++;
} }
else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none'; else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none';
// Regulates visibility of Reinder timer // Regulates visibility of Reindeer timer
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) { if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
CM.Disp.TimerBars['CMTimerBarRen'].style.display = ''; CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px'; l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px'; l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps); l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
numberOfTimers++; numberOfTimers++;
} }
@@ -1698,7 +1707,8 @@ CM.Disp.UpdateTimerBar = function() {
} }
else classColor = CM.Disp.colorPurple; else classColor = CM.Disp.colorPurple;
timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor; timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor;
timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px'; timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%";
timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime) + 'px';
timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps); timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
numberOfTimers++; numberOfTimers++;
CM.Disp.BuffTimerBars[Game.buffs[i].name] = timer CM.Disp.BuffTimerBars[Game.buffs[i].name] = timer
@@ -1709,13 +1719,7 @@ CM.Disp.UpdateTimerBar = function() {
} }
if (numberOfTimers != 0) { if (numberOfTimers != 0) {
var height = 48 / numberOfTimers; CM.Disp.TimerBar.style.height = numberOfTimers * 12 + 2 + 'px';
for (var i in CM.Disp.TimerBars) {
CM.Disp.TimerBars[i].style.height = height + 'px';
}
for (var i in CM.Disp.BuffTimerBars) {
CM.Disp.BuffTimerBars[i].style.height = height + 'px';
}
} }
} }
} }
@@ -1757,22 +1761,22 @@ CM.Disp.ToggleTimerBarPos = function() {
*/ */
CM.Disp.UpdateBotTimerBarPosition = function() { CM.Disp.UpdateBotTimerBarPosition = function() {
if (CM.Options.BotBar == 1 && CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) { if (CM.Options.BotBar == 1 && CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) {
CM.Disp.BotBar.style.bottom = '48px'; CM.Disp.BotBar.style.bottom = CM.Disp.TimerBar.style.height;
l('game').style.bottom = '118px'; l('game').style.bottom = Number(CM.Disp.TimerBar.style.height.replace("px","")) + 70 + "px";
} }
else if (CM.Options.BotBar == 1) { else if (CM.Options.BotBar == 1) {
CM.Disp.BotBar.style.bottom = '0px'; CM.Disp.BotBar.style.bottom = '0px';
l('game').style.bottom = '70px'; l('game').style.bottom = '70px';
} }
else if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) { else if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) {
l('game').style.bottom = '48px'; l('game').style.bottom = CM.Disp.TimerBar.style.height;
} }
else { // No bars else { // No bars
l('game').style.bottom = '0px'; l('game').style.bottom = '0px';
} }
if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 0) { if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 0) {
l('sectionLeft').style.top = '48px'; l('sectionLeft').style.top = CM.Disp.TimerBar.style.height;
} }
else { else {
l('sectionLeft').style.top = ''; l('sectionLeft').style.top = '';

View File

@@ -442,7 +442,7 @@ CM.Disp.CreateTimerBar = function() {
CM.Disp.TimerBar.id = 'CMTimerBar'; CM.Disp.TimerBar.id = 'CMTimerBar';
CM.Disp.TimerBar.style.position = 'absolute'; CM.Disp.TimerBar.style.position = 'absolute';
CM.Disp.TimerBar.style.display = 'none'; CM.Disp.TimerBar.style.display = 'none';
CM.Disp.TimerBar.style.height = '48px'; CM.Disp.TimerBar.style.height = '30px';
CM.Disp.TimerBar.style.fontSize = '10px'; CM.Disp.TimerBar.style.fontSize = '10px';
CM.Disp.TimerBar.style.fontWeight = 'bold'; CM.Disp.TimerBar.style.fontWeight = 'bold';
CM.Disp.TimerBar.style.backgroundColor = 'black'; CM.Disp.TimerBar.style.backgroundColor = 'black';
@@ -476,7 +476,7 @@ CM.Disp.CreateTimerBar = function() {
*/ */
CM.Disp.TimerBarCreateBar = function(id, name, bars) { CM.Disp.TimerBarCreateBar = function(id, name, bars) {
timerBar = document.createElement('div'); timerBar = document.createElement('div');
timerBar.id = 'CMTimerBarGC'; timerBar.id = 'CMTimerBar';
timerBar.style.height = '12px'; timerBar.style.height = '12px';
timerBar.style.margin = '0px 10px'; timerBar.style.margin = '0px 10px';
timerBar.style.position = 'relative'; timerBar.style.position = 'relative';
@@ -494,6 +494,7 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
var type = document.createElement('span'); var type = document.createElement('span');
type.style.display = 'inline-block'; type.style.display = 'inline-block';
type.style.textAlign = 'right'; type.style.textAlign = 'right';
type.style.fontSize = "10px";
type.style.width = '108px'; type.style.width = '108px';
type.style.marginRight = '5px'; type.style.marginRight = '5px';
type.style.verticalAlign = 'text-top'; type.style.verticalAlign = 'text-top';
@@ -505,6 +506,8 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
colorBar.id = bars[i].id colorBar.id = bars[i].id
colorBar.style.display = 'inline-block'; colorBar.style.display = 'inline-block';
colorBar.style.height = '10px'; colorBar.style.height = '10px';
colorBar.style.verticalAlign = "text-top";
colorBar.style.textAlign="center";
if (bars.length - 1 == i) { if (bars.length - 1 == i) {
colorBar.style.borderTopRightRadius = '10px'; colorBar.style.borderTopRightRadius = '10px';
colorBar.style.borderBottomRightRadius = '10px'; colorBar.style.borderBottomRightRadius = '10px';
@@ -527,19 +530,22 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
} }
/** /**
* This function creates an indivudual timer for the timer bar * This function updates indivudual timers in the timer bar
* It is called by CM.Loop() * It is called by CM.Loop()
*/ */
CM.Disp.UpdateTimerBar = function() { CM.Disp.UpdateTimerBar = function() {
if (CM.Options.TimerBar == 1) { if (CM.Options.TimerBar == 1) {
// label width: 113, timer width: 26, div margin: 20 // label width: 113, timer width: 30, div margin: 20
var maxWidth = CM.Disp.TimerBar.offsetWidth - 159; var maxWidthTwoBar = CM.Disp.TimerBar.offsetWidth - 163;
// label width: 113, div margin: 20, calculate timer width at runtime
var maxWidthOneBar = CM.Disp.TimerBar.offsetWidth - 133;
var numberOfTimers = 0; var numberOfTimers = 0;
// Regulates visibility of Golden Cookie timer // Regulates visibility of Golden Cookie timer
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) { if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBars['CMTimerBarGC'].style.display = ''; CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px'; l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) { if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
@@ -548,17 +554,20 @@ CM.Disp.UpdateTimerBar = function() {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = ''; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = ''; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
} }
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px'; l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps); l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
numberOfTimers++; numberOfTimers++;
} }
else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none'; else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none';
// Regulates visibility of Reinder timer // Regulates visibility of Reindeer timer
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) { if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
CM.Disp.TimerBars['CMTimerBarRen'].style.display = ''; CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px'; l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px'; l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps); l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
numberOfTimers++; numberOfTimers++;
} }
@@ -582,7 +591,8 @@ CM.Disp.UpdateTimerBar = function() {
} }
else classColor = CM.Disp.colorPurple; else classColor = CM.Disp.colorPurple;
timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor; timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor;
timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px'; timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%";
timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime) + 'px';
timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps); timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
numberOfTimers++; numberOfTimers++;
CM.Disp.BuffTimerBars[Game.buffs[i].name] = timer CM.Disp.BuffTimerBars[Game.buffs[i].name] = timer
@@ -593,13 +603,7 @@ CM.Disp.UpdateTimerBar = function() {
} }
if (numberOfTimers != 0) { if (numberOfTimers != 0) {
var height = 48 / numberOfTimers; CM.Disp.TimerBar.style.height = numberOfTimers * 12 + 2 + 'px';
for (var i in CM.Disp.TimerBars) {
CM.Disp.TimerBars[i].style.height = height + 'px';
}
for (var i in CM.Disp.BuffTimerBars) {
CM.Disp.BuffTimerBars[i].style.height = height + 'px';
}
} }
} }
} }
@@ -641,22 +645,22 @@ CM.Disp.ToggleTimerBarPos = function() {
*/ */
CM.Disp.UpdateBotTimerBarPosition = function() { CM.Disp.UpdateBotTimerBarPosition = function() {
if (CM.Options.BotBar == 1 && CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) { if (CM.Options.BotBar == 1 && CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) {
CM.Disp.BotBar.style.bottom = '48px'; CM.Disp.BotBar.style.bottom = CM.Disp.TimerBar.style.height;
l('game').style.bottom = '118px'; l('game').style.bottom = Number(CM.Disp.TimerBar.style.height.replace("px","")) + 70 + "px";
} }
else if (CM.Options.BotBar == 1) { else if (CM.Options.BotBar == 1) {
CM.Disp.BotBar.style.bottom = '0px'; CM.Disp.BotBar.style.bottom = '0px';
l('game').style.bottom = '70px'; l('game').style.bottom = '70px';
} }
else if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) { else if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 1) {
l('game').style.bottom = '48px'; l('game').style.bottom = CM.Disp.TimerBar.style.height;
} }
else { // No bars else { // No bars
l('game').style.bottom = '0px'; l('game').style.bottom = '0px';
} }
if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 0) { if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 0) {
l('sectionLeft').style.top = '48px'; l('sectionLeft').style.top = CM.Disp.TimerBar.style.height;
} }
else { else {
l('sectionLeft').style.top = ''; l('sectionLeft').style.top = '';