Merge pull request #526 from DanielNoord/fix/gardentooltip
Make tooltips be replaced even when minigames were not loaded initially
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@@ -4091,14 +4091,6 @@ CM.ReplaceNative = function() {
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l('bigCookie').removeEventListener('click', Game.ClickCookie, false);
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l('bigCookie').addEventListener('click', function() { CM.Main.FixMouseY(Game.ClickCookie); }, false);
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// Probably better to load per minigame
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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Game.scriptLoaded = function(who, script) {
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CM.Backup.scriptLoaded(who, script);
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CM.Main.ReplaceTooltipGrimoire()
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CM.ReplaceNativeGrimoire();
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}
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CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
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Game.RebuildUpgrades = function() {
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CM.Backup.RebuildUpgrades();
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@@ -4318,9 +4310,17 @@ CM.DelayInit = function() {
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*/
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CM.Main.ReplaceTooltips = function() {
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CM.Main.ReplaceTooltipBuild();
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CM.Main.ReplaceTooltipGrimoire();
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CM.Main.ReplaceTooltipLump();
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CM.Main.ReplaceTooltipGarden();
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CM.Main.ReplaceTooltipGrimoire();
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CM.Backup.LoadMinigames = Game.LoadMinigames;
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Game.LoadMinigames = function() {
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CM.Backup.LoadMinigames();
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CM.Main.ReplaceTooltipGarden();
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CM.Main.ReplaceTooltipGrimoire()
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CM.ReplaceNativeGrimoire();
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}
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Game.LoadMinigames();
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}
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/********
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23
src/Main.js
23
src/Main.js
@@ -41,14 +41,6 @@ CM.ReplaceNative = function() {
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l('bigCookie').removeEventListener('click', Game.ClickCookie, false);
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l('bigCookie').addEventListener('click', function() { CM.Main.FixMouseY(Game.ClickCookie); }, false);
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// Probably better to load per minigame
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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Game.scriptLoaded = function(who, script) {
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CM.Backup.scriptLoaded(who, script);
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CM.Main.ReplaceTooltipGrimoire()
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CM.ReplaceNativeGrimoire();
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}
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CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
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Game.RebuildUpgrades = function() {
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CM.Backup.RebuildUpgrades();
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@@ -268,9 +260,18 @@ CM.DelayInit = function() {
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*/
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CM.Main.ReplaceTooltips = function() {
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CM.Main.ReplaceTooltipBuild();
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CM.Main.ReplaceTooltipGrimoire();
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CM.Main.ReplaceTooltipLump();
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CM.Main.ReplaceTooltipGarden();
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CM.Main.ReplaceTooltipLump();
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// Replace Tooltips of Minigames. Nesting it in LoadMinigames makes sure to replace them even if
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// they were not loaded initially
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CM.Backup.LoadMinigames = Game.LoadMinigames;
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Game.LoadMinigames = function() {
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CM.Backup.LoadMinigames();
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CM.Main.ReplaceTooltipGarden();
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CM.Main.ReplaceTooltipGrimoire()
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CM.ReplaceNativeGrimoire();
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}
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Game.LoadMinigames();
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}
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/********
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