Added data on possible effects
This commit is contained in:
@@ -919,6 +919,33 @@ CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowm
|
||||
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];
|
||||
CM.Data.PlantDrops = ['Elderwort biscuits', 'Bakeberry cookies', 'Duketater cookies', 'Green yeast digestives', 'Wheat slims', 'Fern tea', 'Ichor syrup']
|
||||
|
||||
/********
|
||||
* Section: All possible effects plants and other items can have with an explanation */
|
||||
|
||||
CM.Data.Effects = {
|
||||
buildingCost: "Building prices",
|
||||
click: "Cookies per click",
|
||||
cps: "Total CPS",
|
||||
cursorCps: "Cursor CPS",
|
||||
goldenCookieDur: "Golden cookie duration",
|
||||
goldenCookieEffDur: "Golden cookie effect duration",
|
||||
goldenCookieFreq: "Golden cookie frequency",
|
||||
goldenCookieGain: "Golden cookie gains",
|
||||
grandmaCps: "Grandma CPS",
|
||||
itemDrops: "Random item drop chance",
|
||||
milk: "Effect from milk",
|
||||
reindeerDur: "Reindeer duration",
|
||||
reindeerFreq: "Reindeer frequency",
|
||||
reindeerGain: "Reindeer gains",
|
||||
upgradeCost: "Upgrade prices",
|
||||
wrathCookieDur: "Wrath cookie duration",
|
||||
wrathCookieEffDur: "Wrath cookie effect duration",
|
||||
wrathCookieFreq: "Wrath cookie frequency",
|
||||
wrathCookieGain: "Wrath cookie gains",
|
||||
wrinklerEat: "Wrinkler ",
|
||||
wrinklerSpawn: "Wrinkler spawn frequency"
|
||||
}
|
||||
|
||||
/********
|
||||
* Section: Data for the various scales used by CookieMonster */
|
||||
|
||||
@@ -4310,9 +4337,10 @@ CM.DelayInit = function() {
|
||||
*/
|
||||
CM.Main.ReplaceTooltips = function() {
|
||||
CM.Main.ReplaceTooltipBuild();
|
||||
CM.Main.ReplaceTooltipLump();
|
||||
CM.Main.ReplaceTooltipGrimoire();
|
||||
|
||||
CM.Main.ReplaceTooltipLump();
|
||||
|
||||
// Replace Tooltips of Minigames. Nesting it in LoadMinigames makes sure to replace them even if
|
||||
// they were not loaded initially
|
||||
CM.Backup.LoadMinigames = Game.LoadMinigames;
|
||||
Game.LoadMinigames = function() {
|
||||
CM.Backup.LoadMinigames();
|
||||
|
||||
Reference in New Issue
Block a user