Fix CalculateGains
This commit is contained in:
@@ -4204,7 +4204,7 @@ CM.Sim.CalculateGains = function() {
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var mult = 1;
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var mult = 1;
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// Include minigame effects
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// Include minigame effects
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var effs={};
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var effs={};
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for (var i in CM.Cache.Objects) {
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for (var i in Game.Objects) {
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// TODO Store minigames and effects in Cache
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// TODO Store minigames and effects in Cache
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// Include possibility of new/modded building and new/modded minigames
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// Include possibility of new/modded building and new/modded minigames
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if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
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if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
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@@ -252,7 +252,7 @@ CM.Sim.CalculateGains = function() {
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var mult = 1;
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var mult = 1;
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// Include minigame effects
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// Include minigame effects
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var effs={};
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var effs={};
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for (var i in CM.Cache.Objects) {
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for (var i in Game.Objects) {
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// TODO Store minigames and effects in Cache
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// TODO Store minigames and effects in Cache
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// Include possibility of new/modded building and new/modded minigames
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// Include possibility of new/modded building and new/modded minigames
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if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
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if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
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