Update CUnleash.js
This commit is contained in:
17
CUnleash.js
17
CUnleash.js
@@ -25,12 +25,11 @@ setInterval(function () {
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(function () {
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(function () {
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"use strict";
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"use strict";
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let state = true;
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let state = false;
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let intervalId;
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let intervalId;
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document.addEventListener("keydown", function (event) {
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document.addEventListener("keydown", function (event) {
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if (event.code === "KeyX") {
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if (event.code === "KeyX") {
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state = !state; // toggle state
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if (state) {
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if (state) {
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// code to run when state is ON
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// code to run when state is ON
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console.log("State is ON");
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console.log("State is ON");
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@@ -49,21 +48,23 @@ setInterval(function () {
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intervalId = setInterval(function () {
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intervalId = setInterval(function () {
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Game.ClickCookie();
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Game.ClickCookie();
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}, 4);
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}, 4);
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state = true;
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}
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}
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function stopAutoClicker() {
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function stopAutoClicker() {
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console.log("Auto-clicker stopped");
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console.log("Auto-clicker stopped");
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Game.Notify(`Auto clicker OFF`, `Press X to toggle`, [0, 35], false);
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Game.Notify(`Auto clicker OFF`, `Press X to toggle`, [0, 35], false);
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clearInterval(intervalId);
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clearInterval(intervalId);
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state = false;
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}
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}
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// Wait for the Game object to be defined, then start the auto-clicker
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// Wait for the Game object to be defined, then start the auto-clicker
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const waitIntervalId = setInterval(function () {
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// const waitIntervalId = setInterval(function () {
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if (typeof Game !== "undefined") {
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// if (typeof Game !== "undefined") {
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clearInterval(waitIntervalId);
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// clearInterval(waitIntervalId);
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stopAutoClicker();
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// stopAutoClicker();
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}
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// }
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}, 1000);
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// }, 1000);
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})();
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})();
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// setInterval(function() {
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// setInterval(function() {
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