Files
CookieMonster/src/Disp.js
2020-12-03 19:00:27 +01:00

2540 lines
102 KiB
JavaScript

/********
* Disp *
********/
/********
* Please make sure to annotate your code correctly. See the options page section for some examples.
* Only put functions related to graphics and displays in this file.
* All calculations and data should be put in others. */
/********
* Section: Unsorted functions
* TODO: Annotate most functions
* TODO: Sort functionsn in relevant (new) sections or files */
/**
* This function returns Name and Color as object for sugar lump type that is given as input param.
* @param type Sugar Lump Type.
* @returns {{text: string, color: string}}
* @constructor
*/
CM.Disp.GetLumpColor = function(type) {
var name = "";
var color = "";
switch (type) {
case 0:
name = "Normal";
color = CM.Disp.colorGray;
break;
case 1:
name = "Bifurcated";
color = CM.Disp.colorGreen;
break;
case 2:
name = "Golden";
color = CM.Disp.colorYellow;
break;
case 3:
name = "Meaty";
color = CM.Disp.colorOrange;
break;
case 4:
name = "Caramelized";
color = CM.Disp.colorPurple;
break;
default:
name = "Unknown Sugar Lump";
color = CM.Disp.colorRed;
break;
}
return {text: name, color: color};
};
CM.Disp.GetWrinkConfigBank = function() {
if (CM.Config.CalcWrink)
return CM.Cache.WrinkBank;
else
return 0;
}
CM.Disp.GetCPS = function() {
if (CM.Config.CPSMode)
return CM.Cache.AvgCPS;
else
return (Game.cookiesPs * (1 - Game.cpsSucked));
}
CM.Disp.UpdateBackground = function() {
Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight;
Game.LeftBackground.canvas.width = Game.LeftBackground.canvas.parentNode.offsetWidth;
Game.LeftBackground.canvas.height = Game.LeftBackground.canvas.parentNode.offsetHeight;
}
CM.Disp.GetConfigDisplay = function(config) {
return CM.ConfigData[config].label[CM.Config[config]];
}
CM.Disp.AddJscolor = function() {
CM.Disp.Jscolor = document.createElement('script');
CM.Disp.Jscolor.type = 'text/javascript';
CM.Disp.Jscolor.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/jscolor/jscolor.js');
document.head.appendChild(CM.Disp.Jscolor);
}
CM.Disp.CreateCssArea = function() {
CM.Disp.Css = document.createElement('style');
CM.Disp.Css.type = 'text/css';
document.head.appendChild(CM.Disp.Css);
// given the architecture of your code, you probably want these lines somewhere else,
// but I stuck them here for convenience
l("products").style.display = "grid";
l("storeBulk").style.gridRow = "1/1";
l("upgrades").style.display = "flex";
l("upgrades").style["flex-wrap"] = "wrap";
}
CM.Disp.UpdateUpgrades = function() {
if (CM.Config.UpBarColor > 0) {
var blue = 0;
var green = 0;
var yellow = 0;
var orange = 0;
var red = 0;
var purple = 0;
var gray = 0;
for (var i in Game.UpgradesInStore) {
var me = Game.UpgradesInStore[i];
var addedColor = false;
for (var j = 0; j < l('upgrade' + i).childNodes.length; j++) {
if (l('upgrade' + i).childNodes[j].className.indexOf(CM.Disp.colorBackPre) != -1) {
l('upgrade' + i).childNodes[j].className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
addedColor = true;
break;
}
}
if (!addedColor) {
var div = document.createElement('div');
div.style.width = '10px';
div.style.height = '10px';
div.className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
l('upgrade' + i).appendChild(div);
}
if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorRed) red++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorPurple) purple++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGray) gray++;
}
l('CMUpgradeBarBlue').textContent = blue;
l('CMUpgradeBarGreen').textContent = green;
l('CMUpgradeBarYellow').textContent = yellow;
l('CMUpgradeBarOrange').textContent = orange;
l('CMUpgradeBarRed').textContent = red;
l('CMUpgradeBarPurple').textContent = purple;
l('CMUpgradeBarGray').textContent = gray;
}
// Build array of pointers, sort by pp, set flex positions
var arr = [];
for (var x = 0; x < Game.UpgradesInStore.length; x++){
var o = {};
o.name = Game.UpgradesInStore[x].name;
o.price = Game.UpgradesInStore[x].basePrice;
o.pp = CM.Cache.Upgrades[o.name].pp;
arr.push(o);
}
if (CM.Config.SortUpgrades)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.price - b.price);
for (var x = 0; x < Game.UpgradesInStore.length; x++){
l("upgrade" + x).style.order = arr.findIndex(e => e.name === Game.UpgradesInStore[x].name) + 1
}
}
CM.Disp.UpdateColors = function() {
var str = '';
for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
}
for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
}
for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
}
CM.Disp.Css.textContent = str;
CM.Disp.UpdateBuildings(); // Class has been already set
}
CM.Disp.CollectWrinklers = function() {
for (var i in Game.wrinklers) {
if (Game.wrinklers[i].sucked > 0 && Game.wrinklers[i].type == 0) {
Game.wrinklers[i].hp = 0;
}
}
}
CM.Disp.FixMouseY = function(target) {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
target();
Game.mouseY += timerBarHeight;
}
else {
target();
}
}
CM.Disp.CalculateGrimoireRefillTime = function(currentMagic, maxMagic, targetMagic) {
var count = 0;
while (currentMagic < targetMagic) {
currentMagic += Math.max(0.002, Math.pow(currentMagic / Math.max(maxMagic, 100), 0.5)) * 0.002;
count++;
}
return count / Game.fps;
}
CM.Disp.AddWrinklerAreaDetect = function() {
l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
l('backgroundLeftCanvas').onmouseout = function() {
CM.Disp.TooltipWrinklerArea = 0;
Game.tooltip.hide();
for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0;
}
};
}
CM.Disp.UpdateAscendState = function() {
if (Game.OnAscend) {
l('game').style.bottom = '0px';
if (CM.Config.BotBar == 1) CM.Disp.BotBar.style.display = 'none';
if (CM.Config.TimerBar == 1) CM.Disp.TimerBar.style.display = 'none';
}
else {
CM.Disp.ToggleBotBar();
CM.Disp.ToggleTimerBar();
}
CM.Disp.UpdateBackground();
}
CM.Disp.UpdateAuraDescription = function() {
return "function(aura)\
{\
l('dragonAuraInfo').innerHTML=\
'<div style=\"min-width:200px;text-align:center;\"><h4>'+Game.dragonAuras[aura].name+'</h4>'+\
'<div class=\"line\"></div>'+\
Game.dragonAuras[aura].desc+\
'<div class=\"line\"></div>'+\
CM.\
'</div>';\
}"
}
CM.Disp.ToggleSayTime = function() {
if (CM.Config.SayTime == 1) {
Game.sayTime = CM.Disp.sayTime;
}
else {
Game.sayTime = CM.Backup.sayTime;
}
}
CM.Disp.RefreshScale = function() {
BeautifyAll();
Game.RefreshStore();
Game.RebuildUpgrades();
CM.Disp.UpdateBotBar();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
}
/********
* Section: General functions to format or beautify strings */
/**
* This function returns time as a string depending on TimeFormat setting
* @param {number} time Time to be formatted
* @param {number} longFormat 1 or 0
* @returns {string} Formatted time
*/
CM.Disp.FormatTime = function(time, longFormat) {
if (time == Infinity) return time;
time = Math.ceil(time);
var y = Math.floor(time / 31557600);
var d = Math.floor(time % 31557600 / 86400);
var h = Math.floor(time % 86400 / 3600);
var m = Math.floor(time % 3600 / 60);
var s = Math.floor(time % 60);
var str = '';
if (CM.Config.TimeFormat) {
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
str += (y < 10 ? '0' : '') + y + ':';
str += (d < 10 ? '0' : '') + d + ':';
str += (h < 10 ? '0' : '') + h + ':';
str += (m < 10 ? '0' : '') + m + ':';
str += (s < 10 ? '0' : '') + s + ':';
} else {
if (time > 777600000) return longFormat ? 'Over 9000 days!' : '>9000d';
str += (d > 0 ? d + (longFormat ? (d == 1 ? ' day' : ' days') : 'd') + ', ': "");
if (str.length > 0 || h > 0) str += h + (longFormat ? (h == 1 ? ' hour' : ' hours') : 'h') + ', ';
if (str.length > 0 || m > 0) str += m + (longFormat ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
str += s + (longFormat ? (s == 1 ? ' second' : ' seconds') : 's');
}
return str;
}
/**
* This function returns the color to be used for time-strings
* @param {number} time Time to be coloured
* @returns {{string, string}} {text, color} Both the formatted time and color as strings in an array
*/
CM.Disp.GetTimeColor = function(time) {
var color;
var text;
if (time < 0) {
if (CM.Config.TimeFormat) text = '00:00:00:00:00';
else text = 'Done!';
color = CM.Disp.colorGreen;
}
else {
text = CM.Disp.FormatTime(time);
if (time > 300) color = CM.Disp.colorRed;
else if (time > 60) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
}
return {text: text, color: color};
}
/**
* This function returns formats number based on the Scale setting
* @param {number} num Number to be beautified
* @param {any} frac Used in some scenario's by CM.Backup.Beautify (Game's original function)
* @param {number} forced Used to force (type 3) in certains cases
* @returns {string} Formatted number
* TODO: Add functionality to choose amount of decimals and separators
*/
CM.Disp.Beautify = function(num, frac, forced) {
var decimals = 3; // This can be used to implement function to let user choose amount of decimals
if (CM.Config.Scale == 0) {
return CM.Backup.Beautify(num, frac);
}
else if (isFinite(num)) {
var answer = '';
if (num < 0) {
num = Math.abs(num);
var negative = true;
}
num = num.toString();
var timesTenToPowerThree = Math.trunc(Math.log10(num) / 3)
if (num == "0") {
return num
}
else if (timesTenToPowerThree < 2) {
answer = Math.round(num * 100) / 100;
}
else if (CM.Config.Scale == 3 && !forced || forced == 3) { // Scientific notation, 123456789 => 1.235E+8
answer = num[0] + '.'
i = 0;
while (i < decimals - 1) {
answer += num[i + 2]; // num has a 0-based index and [1] is a '.'
i++;
}
answer += Math.round(num[i + 2] + '.' + num[i + 3]);
answer += 'E+' + Math.trunc(Math.log10(num));
}
else {
var restOfNumber = (num / Math.pow(10, (timesTenToPowerThree * 3))).toString();
numbersToAdd = (restOfNumber.indexOf('.') > -1 ? restOfNumber.indexOf('.') + 1 + decimals : (restOfNumber.length))
i = 0
while (i < numbersToAdd - 1) {
answer += restOfNumber[i];
i++
}
answer += (i + 1 < restOfNumber.length ? Math.round(restOfNumber[i] + '.' + restOfNumber[i + 1]) : restOfNumber[i]);
// answer is now "xxx.xx" (e.g., 123456789 would be 123.46)
if (CM.Config.Scale == 1 && !forced || forced == 1) { // Metric scale, 123456789 => 123.457 M
if (timesTenToPowerThree - 1 < CM.Disp.metric.length) {
answer += ' ' + CM.Disp.metric[timesTenToPowerThree - 1]
}
else { // If number is too large, revert to scientific notation
return CM.Disp.Beautify(num, 0, 3);
}
}
else if (CM.Config.Scale == 2 && !forced || forced == 2) { // Short scale, 123456789 => 123.457 M
if (timesTenToPowerThree < CM.Disp.shortScale.length + 1) {
answer += ' ' + CM.Disp.shortScale[timesTenToPowerThree - 1];
}
else { // If number is too large, revert to scientific notation
return CM.Disp.Beautify(num, 0, 3);
}
}
else if (CM.Config.Scale == 4 && !forced || forced == 4) { // Engineering notation, 123456789 => 123.457E+6
answer += 'E+' + (timesTenToPowerThree * 3);
}
}
if (answer == '') {
console.log("Could not beautify number with CM.Disp.Beautify");
answer = CM.Backup.Beautify(num, frac);
}
if (negative) answer = '-' + answer;
return answer;
}
else if (num == Infinity) {
return "Infinity";
}
else {
console.log("Could not beautify number with CM.Disp.Beautify");
return CM.Backup.Beautify(num, frac);
}
}
/********
* Section: Functions related to the Bottom Bar */
/**
* This function toggle the bottom bar
* It is called by CM.Disp.UpdateAscendState() and a change in CM.Config.BotBar
*/
CM.Disp.ToggleBotBar = function() {
if (CM.Config.BotBar == 1) {
CM.Disp.BotBar.style.display = '';
CM.Disp.UpdateBotBar();
}
else {
CM.Disp.BotBar.style.display = 'none';
}
CM.Disp.UpdateBotTimerBarPosition();
}
/**
* This function creates the bottom bar and appends it to l('wrapper')
* It is called by CM.DelayInit and a change in CM.Config.BotBar
*/
CM.Disp.CreateBotBar = function() {
CM.Disp.BotBar = document.createElement('div');
CM.Disp.BotBar.id = 'CMBotBar';
CM.Disp.BotBar.style.height = '69px';
CM.Disp.BotBar.style.width = '100%';
CM.Disp.BotBar.style.position = 'absolute';
CM.Disp.BotBar.style.display = 'none';
CM.Disp.BotBar.style.backgroundColor = '#262224';
// This is old code for very old browsersand should not be needed anymore
//CM.Disp.BotBar.style.backgroundImage = '-moz-linear-gradient(top, #4d4548, #000000)';
//CM.Disp.BotBar.style.backgroundImage = '-o-linear-gradient(top, #4d4548, #000000)';
//CM.Disp.BotBar.style.backgroundImage = '-webkit-linear-gradient(top, #4d4548, #000000)';
CM.Disp.BotBar.style.backgroundImage = 'linear-gradient(to bottom, #4d4548, #000000)';
CM.Disp.BotBar.style.borderTop = '1px solid black';
CM.Disp.BotBar.style.overflow = 'auto';
CM.Disp.BotBar.style.textShadow = '-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
var table = CM.Disp.BotBar.appendChild(document.createElement('table'));
table.style.width = '100%';
table.style.textAlign = 'center';
table.style.whiteSpace = 'nowrap';
var tbody = table.appendChild(document.createElement('tbody'));
var firstCol = function(text, color) {
var td = document.createElement('td');
td.style.textAlign = 'right';
td.className = CM.Disp.colorTextPre + color;
td.textContent = text;
return td;
}
var type = tbody.appendChild(document.createElement('tr'));
type.style.fontWeight = 'bold';
type.appendChild(firstCol(CM.VersionMajor + '.' + CM.VersionMinor, CM.Disp.colorYellow));
var bonus = tbody.appendChild(document.createElement('tr'));
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
var pp = tbody.appendChild(document.createElement('tr'));
pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
var time = tbody.appendChild(document.createElement('tr'));
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
for (var i in Game.Objects) {
CM.Disp.CreateBotBarBuildingColumn(i);
}
l('wrapper').appendChild(CM.Disp.BotBar);
}
/**
* This function updates the bonus-, pp-, and time-rows in the the bottom bar
* It is called by CM.Loop()
*/
CM.Disp.UpdateBotBar = function() {
if (CM.Config.BotBar == 1) {
var count = 0;
for (var i in CM.Cache.Objects) {
var target = 'Objects';
if (Game.buyBulk == 10) {target = 'Objects10';}
if (Game.buyBulk == 100) {target = 'Objects100';}
count++;
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache[target][i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache[target][i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache[target][i].pp, 2);
var timeColor = CM.Disp.GetTimeColor((Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS());
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
}
}
}
/**
* This function extends the bottom bar (created by CM.Disp.CreateBotBar) with a column for the given building.
* This function is called by CM.Disp.CreateBotBar on initialization of Cookie Monster,
* and also in CM.Sim.CopyData if a new building (added by another mod) is discovered.
* @param {string} buildingName Objectname to be added (e.g., "Cursor")
*/
CM.Disp.CreateBotBarBuildingColumn = function(buildingName) {
if(!CM.Disp.BotBar) {
CM.Disp.CreateBotBar();
return; // CreateBotBar will call this function again
}
var type = CM.Disp.BotBar.firstChild.firstChild.childNodes[0];
var bonus = CM.Disp.BotBar.firstChild.firstChild.childNodes[1];
var pp = CM.Disp.BotBar.firstChild.firstChild.childNodes[2];
var time = CM.Disp.BotBar.firstChild.firstChild.childNodes[3];
var i = buildingName;
var header = type.appendChild(document.createElement('td'));
header.appendChild(document.createTextNode((i.indexOf(' ') != -1 ? i.substring(0, i.indexOf(' ')) : i) + ' ('));
var span = header.appendChild(document.createElement('span'));
span.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
header.appendChild(document.createTextNode(')'));
bonus.appendChild(document.createElement('td'));
pp.appendChild(document.createElement('td'));
time.appendChild(document.createElement('td'));
}
/********
* Section: Functions related to the Timer Bar
* TODO: Annotate functions */
CM.Disp.CreateTimerBar = function() {
CM.Disp.TimerBar = document.createElement('div');
CM.Disp.TimerBar.id = 'CMTimerBar';
CM.Disp.TimerBar.style.position = 'absolute';
CM.Disp.TimerBar.style.display = 'none';
CM.Disp.TimerBar.style.height = '48px';
CM.Disp.TimerBar.style.fontSize = '10px';
CM.Disp.TimerBar.style.fontWeight = 'bold';
CM.Disp.TimerBar.style.backgroundColor = 'black';
var bar = function(name, bars, time) {
var div = document.createElement('div');
div.style.width = '100%';
div.style.height = '10px';
div.style.margin = 'auto';
div.style.position = 'absolute';
div.style.left = '0px';
div.style.top = '0px';
div.style.right = '0px';
div.style.bottom = '0px';
var type = document.createElement('span');
type.style.display = 'inline-block';
type.style.textAlign = 'right';
type.style.width = '108px';
type.style.marginRight = '5px';
type.style.verticalAlign = 'text-top';
type.textContent = name;
div.appendChild(type);
for (var i = 0; i < bars.length; i++) {
var colorBar = document.createElement('span');
colorBar.id = bars[i].id
colorBar.style.display = 'inline-block';
colorBar.style.height = '10px';
if (bars.length - 1 == i) {
colorBar.style.borderTopRightRadius = '10px';
colorBar.style.borderBottomRightRadius = '10px';
}
if (typeof bars[i].color !== 'undefined') {
colorBar.className = CM.Disp.colorBackPre + bars[i].color;
}
div.appendChild(colorBar);
}
var timer = document.createElement('span');
timer.id = time;
timer.style.marginLeft = '5px';
timer.style.verticalAlign = 'text-top';
div.appendChild(timer);
return div
}
CM.Disp.TimerBarGC = document.createElement('div');
CM.Disp.TimerBarGC.id = 'CMTimerBarGC';
CM.Disp.TimerBarGC.style.height = '12px';
CM.Disp.TimerBarGC.style.margin = '0px 10px';
CM.Disp.TimerBarGC.style.position = 'relative';
CM.Disp.TimerBarGC.appendChild(bar('Next Cookie', [{id: 'CMTimerBarGCMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarGCBar', color: CM.Disp.colorPurple}], 'CMTimerBarGCTime'));
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarGC);
CM.Disp.TimerBarRen = document.createElement('div');
CM.Disp.TimerBarRen.id = 'CMTimerBarRen';
CM.Disp.TimerBarRen.style.height = '12px';
CM.Disp.TimerBarRen.style.margin = '0px 10px';
CM.Disp.TimerBarRen.style.position = 'relative';
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
CM.Disp.TimerBarBuff1 = document.createElement('div');
CM.Disp.TimerBarBuff1.id = 'CMTimerBarBuff1';
CM.Disp.TimerBarBuff1.style.height = '12px';
CM.Disp.TimerBarBuff1.style.margin = '0px 10px';
CM.Disp.TimerBarBuff1.style.position = 'relative';
CM.Disp.TimerBarBuff1.appendChild(bar('', [{id: 'CMTimerBarBuff1Bar'}], 'CMTimerBarBuff1Time'));
CM.Disp.TimerBarBuff1.firstChild.firstChild.id = 'CMTimerBarBuff1Type';
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff1);
CM.Disp.TimerBarBuff2 = document.createElement('div');
CM.Disp.TimerBarBuff2.id = 'CMTimerBarBuff2';
CM.Disp.TimerBarBuff2.style.height = '12px';
CM.Disp.TimerBarBuff2.style.margin = '0px 10px';
CM.Disp.TimerBarBuff2.style.position = 'relative';
CM.Disp.TimerBarBuff2.appendChild(bar('', [{id: 'CMTimerBarBuff2Bar'}], 'CMTimerBarBuff2Time'));
CM.Disp.TimerBarBuff2.firstChild.firstChild.id = 'CMTimerBarBuff2Type';
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff2);
l('wrapper').appendChild(CM.Disp.TimerBar);
}
CM.Disp.ToggleTimerBar = function() {
if (CM.Config.TimerBar == 1) {
CM.Disp.TimerBar.style.display = '';
}
else {
CM.Disp.TimerBar.style.display = 'none';
}
CM.Disp.UpdateBotTimerBarPosition();
}
CM.Disp.ToggleTimerBarPos = function() {
if (CM.Config.TimerBarPos == 0) {
CM.Disp.TimerBar.style.width = '30%';
CM.Disp.TimerBar.style.bottom = '';
l('game').insertBefore(CM.Disp.TimerBar, l('sectionLeft'));
}
else {
CM.Disp.TimerBar.style.width = '100%';
CM.Disp.TimerBar.style.bottom = '0px';
l('wrapper').appendChild(CM.Disp.TimerBar);
}
CM.Disp.UpdateBotTimerBarPosition();
}
CM.Disp.UpdateTimerBar = function() {
if (CM.Config.TimerBar == 1) {
// label width: 113, timer width: 26, div margin: 20
var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
var count = 0;
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBarGC.style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
}
else {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
}
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
count++;
}
else {
CM.Disp.TimerBarGC.style.display = 'none';
}
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
CM.Disp.TimerBarRen.style.display = '';
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
count++;
}
else {
CM.Disp.TimerBarRen.style.display = 'none';
}
var buffCount = 0;
for (var i in Game.buffs) {
if (Game.buffs[i]) {
buffCount++;
CM.Disp['TimerBarBuff' + buffCount].style.display = '';
l('CMTimerBarBuff' + buffCount + 'Type').textContent = Game.buffs[i].name;
var classColor = '';
if (typeof CM.Disp.buffColors[Game.buffs[i].name] !== 'undefined') {
classColor = CM.Disp.buffColors[Game.buffs[i].name];
}
else {
classColor = CM.Disp.colorPurple;
}
l('CMTimerBarBuff' + buffCount + 'Bar').className = CM.Disp.colorBackPre + classColor;
l('CMTimerBarBuff' + buffCount + 'Bar').style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px';
l('CMTimerBarBuff' + buffCount + 'Time').textContent = Math.ceil(Game.buffs[i].time / Game.fps);
count++;
if (buffCount == 2) {
break;
}
}
}
if (buffCount < 2) {
CM.Disp.TimerBarBuff2.style.display = 'none';
if (buffCount < 1) {
CM.Disp.TimerBarBuff1.style.display = 'none';
}
}
/*if (Game.frenzy > 0) {
CM.Disp.TimerBarBuff1.style.display = '';
if (Game.frenzyPower == 7) {
l('CMTimerBarBuff1Type').textContent = 'Frenzy';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
}
else if (Game.frenzyPower == 0.5) {
l('CMTimerBarBuff1Type').textContent = 'Clot';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
}
else if (Game.frenzyPower == 15) {
l('CMTimerBarBuff1Type').textContent = 'Dragon Harvest';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
}
else {
l('CMTimerBarBuff1Type').textContent = 'Blood Frenzy';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
}
l('CMTimerBarBuff1Bar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
l('CMTimerBarBuff1Time').textContent = Math.ceil(Game.frenzy / Game.fps);
count++;
}
else {
CM.Disp.TimerBarBuff1.style.display = 'none';
}
if (Game.clickFrenzy > 0) {
CM.Disp.TimerBarBuff2.style.display = '';
if (Game.clickFrenzyPower == 777) {
l('CMTimerBarBuff2Type').textContent = 'Click Frenzy';
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
}
else {
l('CMTimerBarBuff2Type').textContent = 'Dragonflight';
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
}
l('CMTimerBarBuff2Bar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
l('CMTimerBarBuff2Time').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
count++;
}
else {
CM.Disp.TimerBarBuff2.style.display = 'none';
}*/
if (count != 0) {
var height = 48 / count;
CM.Disp.TimerBarGC.style.height = height + 'px';
CM.Disp.TimerBarRen.style.height = height + 'px';
CM.Disp.TimerBarBuff1.style.height = height + 'px';
CM.Disp.TimerBarBuff2.style.height = height + 'px';
}
}
}
CM.Disp.UpdateBotTimerBarPosition = function() {
if (CM.Config.BotBar == 1 && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 1) {
CM.Disp.BotBar.style.bottom = '48px';
l('game').style.bottom = '118px';
}
else if (CM.Config.BotBar == 1) {
CM.Disp.BotBar.style.bottom = '0px';
l('game').style.bottom = '70px';
}
else if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 1) {
l('game').style.bottom = '48px';
}
else { // No bars
l('game').style.bottom = '0px';
}
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
l('sectionLeft').style.top = '48px';
}
else {
l('sectionLeft').style.top = '';
}
CM.Disp.UpdateBackground();
}
/********
* Section: Functions related to column of buildings/objects
* TODO: Annotate functions */
CM.Disp.UpdateBuildings = function() {
if (CM.Config.BuildColor == 1 && Game.buyMode == 1) {
var target = '';
if (Game.buyBulk == 10 && CM.Config.BulkBuildColor == 1) {
target = 'Objects10';
}
else if (Game.buyBulk == 100 && CM.Config.BulkBuildColor == 1) {
target = 'Objects100';
}
else {
target = 'Objects';
}
for (var i in CM.Cache[target]) {
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color];
}
}
else {
for (var i in CM.Cache.Objects) {
var o = Game.Objects[i];
l('productPrice' + o.id).style.color = '';
/*
* Fix sell price displayed in the object in the store.
*
* The buildings sell price displayed by the game itself (without any mod) is incorrect.
* The following line of code fixes this issue, and can be safely removed when the game gets fixed.
*
* This issue is extensively detailed here: https://github.com/Aktanusa/CookieMonster/issues/359#issuecomment-735658262
*/
l('productPrice' + o.id).innerHTML = Beautify(CM.Sim.BuildingSell(o, o.basePrice, o.amount, o.free, Game.buyBulk, 1));
}
}
// Build array of pointers, sort by pp, use array index (+2) as the grid row number
// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
if (Game.buyMode == 1 && CM.Config.SortBuildings) {
var arr = Object.keys(CM.Cache[target]).map(k =>
{
var o = CM.Cache[target][k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
arr.sort(function(a, b){ return (a.pp > b.pp ? 1 : (a.pp < b.pp ? -1 : 0)) });
for (var x = 0; x < arr.length; x++) {
Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
}
} else {
var arr = Object.keys(CM.Cache.Objects).map(k =>
{
var o = CM.Cache.Objects[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
arr.sort((a, b) => a.id - b.id);
for (var x = 0; x < arr.length; x++) {
Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
}
}
}
/********
* Section: Functions related to the Upgrade Bar
/**
* This function toggles the upgrade bar and the colours of upgrades
* It is called by a change in CM.Config.UpBarColor
*/
CM.Disp.ToggleUpgradeBarAndColor = function() {
if (CM.Config.UpBarColor == 1) { // Colours and bar on
CM.Disp.UpgradeBar.style.display = '';
CM.Disp.UpdateUpgrades();
}
else if (CM.Config.UpBarColor == 2) {// Colours on and bar off
CM.Disp.UpgradeBar.style.display = 'none';
CM.Disp.UpdateUpgrades();
}
else { // Colours and bar off
CM.Disp.UpgradeBar.style.display = 'none';
Game.RebuildUpgrades();
}
}
/**
* This function toggles the position of the upgrade bar from fixed or non-fixed mode
* It is called by a change in CM.Config.UpgradeBarFixedPos
*/
CM.Disp.ToggleUpgradeBarFixedPos = function() {
if (CM.Config.UpgradeBarFixedPos == 1) { // Fix to top of screen when scrolling
CM.Disp.UpgradeBar.style.position = 'sticky';
CM.Disp.UpgradeBar.style.top = '0px';
}
else {
CM.Disp.UpgradeBar.style.position = ''; // Possible to scroll offscreen
}
}
/**
* This function creates the upgrade bar above the upgrade-section in the right section of the screen
* The number (.textContent) of upgrades gets updated by CM.Disp.UpdateUpgrades()
*/
CM.Disp.CreateUpgradeBar = function() {
CM.Disp.UpgradeBar = document.createElement('div');
CM.Disp.UpgradeBar.id = 'CMUpgradeBar';
CM.Disp.UpgradeBar.style.width = '100%';
CM.Disp.UpgradeBar.style.backgroundColor = 'black';
CM.Disp.UpgradeBar.style.textAlign = 'center';
CM.Disp.UpgradeBar.style.fontWeight = 'bold';
CM.Disp.UpgradeBar.style.display = 'none';
CM.Disp.UpgradeBar.style.zIndex = '21';
CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
placeholder.appendChild(CM.Disp.CreateUpgradeBarLegend());
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
var upgradeNumber = function(id, color) {
var span = document.createElement('span');
span.id = id;
span.className = CM.Disp.colorTextPre + color;
span.style.width = '14.28571428571429%';
span.style.display = 'inline-block';
span.textContent = '0';
return span;
}
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarBlue', CM.Disp.colorBlue));
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGreen', CM.Disp.colorGreen));
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarYellow', CM.Disp.colorYellow));
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarOrange', CM.Disp.colorOrange));
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarRed', CM.Disp.colorRed));
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarPurple', CM.Disp.colorPurple));
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGray', CM.Disp.colorGray));
l('upgrades').parentNode.insertBefore(CM.Disp.UpgradeBar, l('upgrades').parentNode.childNodes[3]);
}
/**
* This function creates the legend for the upgrade bar, it is called by CM.Disp.CreateUpgradeBar
* @returns {object} legend The legend-object to be added
*/
CM.Disp.CreateUpgradeBarLegend = function() {
var legend = document.createElement('div');
legend.style.minWidth = '330px';
legend.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.textContent = 'Legend';
legend.appendChild(title);
var legendLine = function(color, text) {
var div = document.createElement('div');
div.style.verticalAlign = 'middle';
var span = document.createElement('span');
span.className = CM.Disp.colorBackPre + color;
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.marginRight = '4px';
div.appendChild(span);
div.appendChild(document.createTextNode(text));
return div;
}
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best PP building'));
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best PP building'));
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst PP buildings closer to best'));
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst PP buildings closer to worst'));
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity PP'));
return legend;
}
/********
* Section: Functions related to the flashes/sound/notifications
/**
* This function creates a white square over the full screen and appends it to l('wrapper')
* It is used by CM.Disp.Flash() to create the effect of a flash and called by CM.DelayInit()
*/
CM.Disp.CreateWhiteScreen = function() {
CM.Disp.WhiteScreen = document.createElement('div');
CM.Disp.WhiteScreen.id = 'CMWhiteScreen';
CM.Disp.WhiteScreen.style.width = '100%';
CM.Disp.WhiteScreen.style.height = '100%';
CM.Disp.WhiteScreen.style.backgroundColor = 'white';
CM.Disp.WhiteScreen.style.display = 'none';
CM.Disp.WhiteScreen.style.zIndex = '9999999999';
CM.Disp.WhiteScreen.style.position = 'absolute';
l('wrapper').appendChild(CM.Disp.WhiteScreen);
}
/**
* This function creates a flash depending on configs. It is called by all functions
* that check game-events and which have settings for Flashes (e.g., Golden Cookies appearing, Magic meter being full)
* @param {number} mode Sets the intensity of the flash, used to recursively dim flash
* All calls of function have use mode == 3
* @param {string} config The setting in CM.Config that is checked before creating the flash
*/
CM.Disp.Flash = function(mode, config) {
if ((CM.Config[config] == 1 && mode == 3) || mode == 1) {
CM.Disp.WhiteScreen.style.opacity = '0.5';
if (mode == 3) {
CM.Disp.WhiteScreen.style.display = 'inline';
setTimeout(function() {CM.Disp.Flash(2, config);}, 1000/Game.fps);
}
else {
setTimeout(function() {CM.Disp.Flash(0, config);}, 1000/Game.fps);
}
}
else if (mode == 2) {
CM.Disp.WhiteScreen.style.opacity = '1';
setTimeout(function() {CM.Disp.Flash(1, config);}, 1000/Game.fps);
}
else if (mode == 0) CM.Disp.WhiteScreen.style.display = 'none';
}
/**
* This function plays a sound depending on configs. It is called by all functions
* that check game-events and which have settings for sound (e.g., Golden Cookies appearing, Magic meter being full)
* @param {variable} url A variable that gives the url for the sound (e.g., CM.Config.GCSoundURL)
* @param {string} sndConfig The setting in CM.Config that is checked before creating the sound
* @param {string} volConfig The setting in CM.Config that is checked to determine volume
*/
CM.Disp.PlaySound = function(url, sndConfig, volConfig) {
if (CM.Config[sndConfig] == 1) {
var sound = new realAudio(url);
sound.volume = CM.Config[volConfig] / 100;
sound.play();
}
}
/**
* This function creates a notifcation depending on configs. It is called by all functions
* that check game-events and which have settings for notifications (e.g., Golden Cookies appearing, Magic meter being full)
* @param {string} notifyConfig The setting in CM.Config that is checked before creating the notification
* @param {string} title The title of the to-be created notifications
* @param {string} message The text of the to-be created notifications
*/
CM.Disp.Notification = function(notifyConfig, title, message) {
if (CM.Config[notifyConfig] == 1 && document.visibilityState == 'hidden') {
var CookieIcon = 'https://orteil.dashnet.org/cookieclicker/favicon.ico'
notification = new Notification(title, {body: message, badge: CookieIcon});
}
}
/********
* Section: Functions related to updating the tab in the browser's tab-bar
/**
* This function creates the Favicon, it is called by CM.DelayInit()
*/
CM.Disp.CreateFavicon = function() {
CM.Disp.Favicon = document.createElement('link');
CM.Disp.Favicon.id = 'CMFavicon';
CM.Disp.Favicon.rel = 'shortcut icon';
CM.Disp.Favicon.href = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon);
}
/**
* This function updates the Favicon depending on whether a Golden Cookie has spawned
* It is called on every loop by CM.Main.CheckGoldenCookie() or by a change in CM.Config.Favicon
* By relying on CM.Cache.spawnedGoldenShimmer it only changes for non-user spawned cookie
*/
CM.Disp.UpdateFavicon = function() {
if (CM.Config.Favicon == 1) {
if (CM.Cache.spawnedGoldenShimmer.wrath) CM.Disp.Favicon.href = 'https://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
else CM.Disp.Favicon.href = 'https://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
}
else CM.Disp.Favicon.href = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
}
/**
* This function updates the tab title
* It is called on every loop by Game.Logic() which also sets CM.Cache.Title to Game.cookies
*/
CM.Disp.UpdateTitle = function() {
if (Game.OnAscend || CM.Config.Title == 0) {
document.title = CM.Cache.Title;
}
else if (CM.Config.Title == 1) {
var addFC = false;
var addSP = false;
var titleGC;
var titleFC;
var titleSP;
if (CM.Cache.spawnedGoldenShimmer) {
if (CM.Cache.spawnedGoldenShimmer.wrath) titleGC = '[W ' + Math.ceil(CM.Cache.spawnedGoldenShimmer.life / Game.fps) + ']';
else titleGC = '[G ' + Math.ceil(CM.Cache.spawnedGoldenShimmer.life / Game.fps) + ']';
}
else if (!Game.Has('Golden switch [off]')) {
titleGC = '[' + Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps) + ']';
}
else titleGC = '[GS]'
if (CM.Main.lastTickerFortuneState) {
addFC = true;
titleFC = '[F]';
}
if (Game.season == 'christmas') {
addSP = true;
if (CM.Main.lastSeasonPopupState) titleSP = '[R ' + Math.ceil(CM.Cache.seasonPopShimmer.life / Game.fps) + ']';
else {
titleSP = '[' + Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps) + ']';
}
}
// Remove previous timers and add current cookies
var str = CM.Cache.Title;
if (str.charAt(0) == '[') {
str = str.substring(str.lastIndexOf(']') + 1);
}
document.title = titleGC + (addFC ? titleFC : '') + (addSP ? titleSP : '') + ' ' + str;
}
else if (CM.Config.Title == 2) {
var str = '';
var spawn = false;
if (CM.Cache.spawnedGoldenShimmer) {
spawn = true;
if (CM.Cache.spawnedGoldenShimmer.wrath) str += '[W ' + Math.ceil(CM.Cache.spawnedGoldenShimmer.life / Game.fps) + ']';
else str += '[G ' + Math.ceil(CM.Cache.spawnedGoldenShimmer.life / Game.fps) + ']';
}
if (CM.Main.lastTickerFortuneState) {
spawn = true;
str += '[F]';
}
if (Game.season == 'christmas' && CM.Main.lastSeasonPopupState) {
str += '[R ' + Math.ceil(CM.Cache.seasonPopShimmer.life / Game.fps) + ']';
spawn = true;
}
if (spawn) str += ' - ';
var title = 'Cookie Clicker';
if (Game.season == 'fools') title = 'Cookie Baker';
str += title;
document.title = str;
}
}
/********
* Section: Functions related to the Golden Cookie Timers
/**
* This function creates a new Golden Cookie Timer and appends it CM.Disp.GCTimers based on the id of the cookie
* It is called by CM.Main.CheckGoldenCookie()
* @param {object} cookie A Golden Cookie object
*/
CM.Disp.CreateGCTimer = function(cookie) {
GCTimer = document.createElement('div');
GCTimer.id = 'GCTimer' + cookie.id
GCTimer.style.width = '96px';
GCTimer.style.height = '96px';
GCTimer.style.position = 'absolute';
GCTimer.style.zIndex = '10000000001';
GCTimer.style.textAlign = 'center';
GCTimer.style.lineHeight = '96px';
GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif';
GCTimer.style.fontSize = '35px';
GCTimer.style.cursor = 'pointer';
GCTimer.style.display = 'block';
if (CM.Config.GCTimer == 0) GCTimer.style.display = 'none';
GCTimer.style.left = cookie.l.style.left;
GCTimer.style.top = cookie.l.style.top;
GCTimer.onclick = function () {cookie.pop();};
GCTimer.onmouseover = function() {cookie.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; cookie.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';};
GCTimer.onmouseout = function() {cookie.l.style.filter = ''; cookie.l.style.webkitFilter = '';};
CM.Disp.GCTimers[cookie.id] = GCTimer;
l('shimmers').appendChild(GCTimer);
}
/**
* This function toggles GC Timers are visible
* It is called by a change in CM.Config.GCTimer
*/
CM.Disp.ToggleGCTimer = function() {
if (CM.Config.GCTimer == 1) {
for (var i in CM.Disp.GCTimers) {
CM.Disp.GCTimers[i].style.display = 'block';
CM.Disp.GCTimers[i].style.left = CM.Cache.goldenShimmersByID[i].l.style.left;
CM.Disp.GCTimers[i].style.top = CM.Cache.goldenShimmersByID[i].l.style.top;
}
}
else {
for (var i in CM.Disp.GCTimers) CM.Disp.GCTimers[i].style.display = 'none';
}
}
/********
* Section: Functions related to Tooltips
/**
* This function creates some very basic tooltips, (e.g., the tooltips in the stats page)
* The tooltips are created with CM.Disp[placeholder].appendChild(desc)
* It is called by CM.DelayInit()
* @param {string} placeholder The name used to later refer and spawn the tooltip
* @param {string} text The text of the tooltip
* @param {string} minWidth The minimum width of the tooltip
*/
CM.Disp.CreateSimpleTooltip = function(placeholder, text, minWidth) {
CM.Disp[placeholder] = document.createElement('div');
var desc = document.createElement('div');
desc.style.minWidth = minWidth;
desc.style.marginBottom = '4px';
var div = document.createElement('div');
div.style.textAlign = 'left';
div.textContent = text;
desc.appendChild(div);
CM.Disp[placeholder].appendChild(desc);
}
/**
* This function creates the tooltip extension of Lucky/Chain and other warnings for the building and upgrade tooltips
* It is called by CM.DelayInit() and the tooltip is appended to the l('tooltipAnchor').
* Visbility is then managed in CM.Disp.UpdateTooltip().
*/
CM.Disp.CreateTooltipWarn = function() {
CM.Disp.TooltipWarn = document.createElement('div');
CM.Disp.TooltipWarn.style.position = 'absolute';
CM.Disp.TooltipWarn.style.display = 'none';
CM.Disp.TooltipWarn.style.left = 'auto';
CM.Disp.TooltipWarn.style.bottom = 'auto';
var create = function(boxId, color, labelTextFront, labelTextBack, deficitId) {
var box = document.createElement('div');
box.id = boxId;
box.style.display = 'none';
// TODO: This is very old code and can probably be removed
//box.style.WebkitTransition = 'opacity 0.1s ease-out';
//box.style.MozTransition = 'opacity 0.1s ease-out';
//box.style.MsTransition = 'opacity 0.1s ease-out';
//box.style.OTransition = 'opacity 0.1s ease-out';
box.style.transition = 'opacity 0.1s ease-out';
box.className = CM.Disp.colorBorderPre + color;
box.style.padding = '2px';
box.style.background = '#000 url(img/darkNoise.png)';
var labelDiv = document.createElement('div');
box.appendChild(labelDiv);
var labelSpan = document.createElement('span');
labelSpan.className = CM.Disp.colorTextPre + color;
labelSpan.style.fontWeight = 'bold';
labelSpan.textContent = labelTextFront;
labelDiv.appendChild(labelSpan);
labelDiv.appendChild(document.createTextNode(labelTextBack));
var deficitDiv = document.createElement('div');
box.appendChild(deficitDiv);
var deficitSpan = document.createElement('span');
deficitSpan.id = deficitId;
deficitDiv.appendChild(document.createTextNode('Deficit: '));
deficitDiv.appendChild(deficitSpan);
return box;
}
CM.Disp.TooltipWarn.appendChild(create('CMDispTooltipWarnLucky', CM.Disp.colorRed, 'Warning: ', 'Purchase of this item will put you under the number of Cookies required for "Lucky!"', 'CMDispTooltipWarnLuckyText'));
CM.Disp.TooltipWarn.firstChild.style.marginBottom = '4px';
CM.Disp.TooltipWarn.appendChild(create('CMDispTooltipWarnLuckyFrenzy', CM.Disp.colorYellow, 'Warning: ', 'Purchase of this item will put you under the number of Cookies required for "Lucky!" (Frenzy)', 'CMDispTooltipWarnLuckyFrenzyText'));
CM.Disp.TooltipWarn.lastChild.style.marginBottom = '4px';
CM.Disp.TooltipWarn.appendChild(create('CMDispTooltipWarnConjure', CM.Disp.colorPurple, 'Warning: ', 'Purchase of this item will put you under the number of Cookies required for "Conjure Baked Goods"', 'CMDispTooltipWarnConjureText'));
l('tooltipAnchor').appendChild(CM.Disp.TooltipWarn);
}
/**
* This function replaces the original .onmouseover functions of buildings so that it calls CM.Disp.Tooltip()
* CM.Disp.Tooltip() sets the tooltip type to 'b'
* It is called by CM.DelayInit()
* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
*/
CM.Disp.ReplaceTooltipBuild = function() {
CM.Disp.TooltipBuildBackup = [];
for (var i in Game.Objects) {
var me = Game.Objects[i];
if (l('product' + me.id).onmouseover != null) {
CM.Disp.TooltipBuildBackup[i] = l('product' + me.id).onmouseover;
eval('l(\'product\' + me.id).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'b\', \'' + i + '\');}, \'store\'); Game.tooltip.wobble();}');
}
}
}
/**
* This function replaces the original .onmouseover functions of upgrades so that it calls CM.Disp.Tooltip()
* CM.Disp.Tooltip() sets the tooltip type to 'u'
* It is called by CM.ReplaceNative()
* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
*/
CM.Disp.ReplaceTooltipUpgrade = function() {
CM.Disp.TooltipUpgradeBackup = [];
for (var i in Game.UpgradesInStore) {
var me = Game.UpgradesInStore[i];
if (l('upgrade' + i).onmouseover != null) {
CM.Disp.TooltipUpgradeBackup[i] = l('upgrade' + i).onmouseover;
eval('l(\'upgrade\' + i).onmouseover = function() {if (!Game.mouseDown) {Game.setOnCrate(this); Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'u\', \'' + i + '\');}, \'store\'); Game.tooltip.wobble();}}');
}
}
}
/**
* This function replaces the original .onmouseover functions of the Grimoire minigame so that it calls CM.Disp.Tooltip()
* CM.Disp.Tooltip() sets the tooltip type to 'g'
* The function is called by CM.DelayInit()
* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
*/
CM.Disp.ReplaceTooltipGrimoire = function() {
if (Game.Objects['Wizard tower'].minigameLoaded) {
CM.Disp.TooltipGrimoireBackup = [];
for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
if (l('grimoireSpell' + i).onmouseover != null) {
CM.Disp.TooltipGrimoireBackup[i] = l('grimoireSpell' + i).onmouseover;
eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
}
}
}
}
/**
* This function replaces the original .onmouseover functions of sugar lumps so that it calls CM.Disp.Tooltip()
* CM.Disp.Tooltip() sets the tooltip type to 's'
* The function is called by CM.DelayInit()
* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
*/
CM.Disp.ReplaceTooltipLump = function() {
if (Game.canLumps()) {
CM.Disp.TooltipLumpBackup = l('lumps').onmouseover;
eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
}
};
/**
* This function creates tooltips by creating and changing l('tooltip')
* The function is called by .onmouseover events that have replaced original code to use CM.Disp.Tooltip(
*/
CM.Disp.Tooltip = function(type, name) {
if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip();
if (CM.Config.TooltipAmor == 1) {
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name], Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
if (amortizeAmount > 0) {
l('tooltip').innerHTML = l('tooltip').innerHTML
.split('so far</div>')
.join('so far<br/>&bull; <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor((buildPrice - Game.Objects[name].totalCookies) / (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>');
}
}
if (Game.buyMode == 1) {
var target = '';
var change = false;
if (Game.buyBulk == 10) {
target = 'Objects10';
change = true;
}
else if (Game.buyBulk == 100) {
target = 'Objects100';
change = true;
}
if (change) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache[target][name].price));
}
}
else if (Game.buyMode == -1) {
/*
* Fix sell price displayed in the object tooltip.
*
* The buildings sell price displayed by the game itself (without any mod) is incorrect.
* The following line of code fixes this issue, and can be safely removed when the game gets fixed.
*
* This issue is extensively detailed here: https://github.com/Aktanusa/CookieMonster/issues/359#issuecomment-735658262
*/
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].bulkPrice)).join(Beautify(CM.Sim.BuildingSell(Game.Objects[name], Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 1)));
}
}
else if (type == 'u') {
if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
}
else if (type === 's') {
// Sugar Lump
l('tooltip').innerHTML = Game.lumpTooltip();
}
else { // Grimoire
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
}
var area = document.createElement('div');
area.id = 'CMTooltipArea';
l('tooltip').appendChild(area);
if (CM.Config.TooltipBuildUp == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) {
l('tooltip').firstChild.style.paddingBottom = '4px';
var tooltip = document.createElement('div');
tooltip.style.border = '1px solid';
tooltip.style.padding = '4px';
tooltip.style.margin = '0px -4px';
tooltip.id = 'CMTooltipBorder';
var header = function(text) {
var div = document.createElement('div');
div.style.fontWeight = 'bold';
div.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
div.textContent = text;
return div;
}
tooltip.appendChild(header('Bonus Income'));
var income = document.createElement('div');
income.style.marginBottom = '4px';
income.style.color = 'white';
income.id = 'CMTooltipIncome';
tooltip.appendChild(income);
tooltip.appendChild(header('Payback Period'));
var pp = document.createElement('div');
pp.style.marginBottom = '4px';
pp.id = 'CMTooltipPP';
tooltip.appendChild(pp);
tooltip.appendChild(header('Time Left'));
var time = document.createElement('div');
time.id = 'CMTooltipTime';
tooltip.appendChild(time);
if (type == 'b') {
tooltip.appendChild(header('Production left till next achievement'));
tooltip.lastChild.id = 'CMTooltipProductionHeader';
var production = document.createElement('div');
production.id = 'CMTooltipProduction';
tooltip.appendChild(production);
}
area.appendChild(tooltip);
}
CM.Disp.tooltipType = type;
CM.Disp.tooltipName = name;
CM.Disp.UpdateTooltip();
return l('tooltip').innerHTML;
}
CM.Disp.UpdateTooltip = function() {
CM.Sim.CopyData();
if (l('tooltipAnchor').style.display != 'none') {
if (l('CMTooltipArea') != null) {
if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') {
// Error checking
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
return;
}
var price;
var bonus;
if (CM.Disp.tooltipType == 'b') {
var target = '';
if (Game.buyMode == 1 && Game.buyBulk == 10) {
target = 'Objects10';
price = CM.Cache[target][CM.Disp.tooltipName].price;
}
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
target = 'Objects100';
price = CM.Cache[target][CM.Disp.tooltipName].price;
}
else {
target = 'Objects';
price = Game.Objects[CM.Disp.tooltipName].getPrice();
}
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.TooltipBuildUp == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
}
if (CM.Config.TooltipBuildUp) {
for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]
break
}
}
if (typeof nextProductionAchiev != "undefined") {
l('CMTooltipTime').style.marginBottom = '4px';
l('CMTooltipProductionHeader').style.display = "";
l('CMTooltipProduction').className = "ProdAchievement" + CM.Disp.tooltipName;
l('CMTooltipProduction').textContent = Beautify(nextProductionAchiev.pow - CM.Sim.Objects[CM.Disp.tooltipName].totalCookies, 15);
l('CMTooltipProduction').style.color = "white";
} else {
l('CMTooltipProductionHeader').style.display = "none";
l('CMTooltipTime').style.marginBottom = '0px';
}
}
}
else { // Upgrades
bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus;
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
if (CM.Config.TooltipBuildUp == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
}
}
if (CM.Config.TooltipBuildUp == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
var increase = Math.round(bonus / Game.cookiesPs * 10000);
if (isFinite(increase) && increase != 0) {
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
}
var timeColor = CM.Disp.GetTimeColor((price - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS());
l('CMTooltipTime').textContent = timeColor.text;
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
}
if (CM.Config.ToolWarnPos == 0) {
CM.Disp.TooltipWarn.style.right = '0px';
}
else {
CM.Disp.TooltipWarn.style.top = (l('tooltip').offsetHeight) + 'px';
}
CM.Disp.TooltipWarn.style.width = (l('tooltip').offsetWidth - 6) + 'px';
if (CM.Config.ToolWarnLucky == 1) {
CM.Disp.TooltipWarn.style.display = 'block';
var limitLucky = CM.Cache.Lucky;
if (CM.Config.ToolWarnBon == 1) {
var bonusNoFren = bonus;
bonusNoFren /= CM.Sim.getCPSBuffMult();
limitLucky += ((bonusNoFren * 60 * 15) / 0.15);
}
var limitLuckyFrenzy = limitLucky * 7;
var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
if ((amount < limitLucky || amount < limitLuckyFrenzy) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
if (amount < limitLucky) {
l('CMDispTooltipWarnLucky').style.display = '';
l('CMDispTooltipWarnLuckyText').textContent = Beautify(limitLucky - amount) + ' (' + CM.Disp.FormatTime((limitLucky - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipWarnLuckyFrenzy').style.display = '';
l('CMDispTooltipWarnLuckyFrenzyText').textContent = Beautify(limitLuckyFrenzy - amount) + ' (' + CM.Disp.FormatTime((limitLuckyFrenzy - amount) / CM.Disp.GetCPS()) + ')';
}
else if (amount < limitLuckyFrenzy) {
l('CMDispTooltipWarnLuckyFrenzy').style.display = '';
l('CMDispTooltipWarnLuckyFrenzyText').textContent = Beautify(limitLuckyFrenzy - amount) + ' (' + CM.Disp.FormatTime((limitLuckyFrenzy - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipWarnLucky').style.display = 'none';
}
} else {
l('CMDispTooltipWarnLucky').style.display = 'none';
l('CMDispTooltipWarnLuckyFrenzy').style.display = 'none';
}
}
else {
l('CMDispTooltipWarnLucky').style.display = 'none';
l('CMDispTooltipWarnLuckyFrenzy').style.display = 'none';
}
if (CM.Config.ToolWarnConjure == 1) {
CM.Disp.TooltipWarn.style.display = 'block';
var limitLucky = CM.Cache.Lucky;
if (CM.Config.ToolWarnBon == 1) {
var bonusNoFren = bonus;
bonusNoFren /= CM.Sim.getCPSBuffMult();
limitLucky += ((bonusNoFren * 60 * 15) / 0.15);
}
var limitConjure = limitLucky * 2;
var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
if ((amount < limitConjure) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
l('CMDispTooltipWarnConjure').style.display = '';
l('CMDispTooltipWarnConjureText').textContent = Beautify(limitConjure - amount) + ' (' + CM.Disp.FormatTime((limitConjure - amount) / CM.Disp.GetCPS()) + ')';
} else {
l('CMDispTooltipWarnConjure').style.display = 'none';
}
}
else {
l('CMDispTooltipWarnConjure').style.display = 'none';
}
}
else if (CM.Disp.tooltipType === 's') {
// Adding information about Sugar Lumps.
CM.Disp.TooltipWarn.style.display = 'none';
l('CMDispTooltipWarnLucky').style.display = 'none';
l('CMDispTooltipWarnLuckyFrenzy').style.display = 'none';
l('CMDispTooltipWarnConjure').style.display = 'none';
if (CM.Config.TooltipLump === 1) {
l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px';
var lumpTooltip = document.createElement('div');
lumpTooltip.style.border = '1px solid';
lumpTooltip.style.padding = '4px';
lumpTooltip.style.margin = '0px -4px';
lumpTooltip.id = 'CMTooltipBorder';
lumpTooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
var lumpHeader = document.createElement('div');
lumpHeader.style.fontWeight = 'bold';
lumpHeader.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
lumpHeader.textContent = 'Current Sugar Lump';
lumpTooltip.appendChild(lumpHeader);
var lumpType = document.createElement('div');
lumpType.id = 'CMTooltipTime';
lumpTooltip.appendChild(lumpType);
var lumpColor = CM.Disp.GetLumpColor(Game.lumpCurrentType);
lumpType.textContent = lumpColor.text;
lumpType.className = CM.Disp.colorTextPre + lumpColor.color;
l('CMTooltipArea').appendChild(lumpTooltip);
}
}
else if (CM.Disp.tooltipType === 'g') {
// Grimoire
CM.Disp.TooltipWarn.style.display = 'none';
l('CMDispTooltipWarnLucky').style.display = 'none';
l('CMDispTooltipWarnLuckyFrenzy').style.display = 'none';
l('CMDispTooltipWarnConjure').style.display = 'none';
var minigame = Game.Objects['Wizard tower'].minigame;
var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]);
if (CM.Config.TooltipGrim == 1 && spellCost <= minigame.magicM) {
l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px';
var tooltip = document.createElement('div');
tooltip.style.border = '1px solid';
tooltip.style.padding = '4px';
tooltip.style.margin = '0px -4px';
tooltip.id = 'CMTooltipBorder';
tooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
var header = function(text) {
var div = document.createElement('div');
div.style.fontWeight = 'bold';
div.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
div.textContent = text;
return div;
}
tooltip.appendChild(header('Time Left'));
var time = document.createElement('div');
time.id = 'CMTooltipTime';
tooltip.appendChild(time);
var timeColor = CM.Disp.GetTimeColor(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, spellCost));
time.textContent = timeColor.text;
time.className = CM.Disp.colorTextPre + timeColor.color;
if (spellCost <= minigame.magic) {
tooltip.appendChild(header('Recover Time'));
var recover = document.createElement('div');
recover.id = 'CMTooltipRecover';
tooltip.appendChild(recover);
var recoverColor = CM.Disp.GetTimeColor(CM.Disp.CalculateGrimoireRefillTime(Math.max(0, minigame.magic - spellCost), minigame.magicM, minigame.magic));
recover.textContent = recoverColor.text;
recover.className = CM.Disp.colorTextPre + recoverColor.color;
}
// Extra information when spell is Conjure Baked Goods (Name == 0)
if (CM.Disp.tooltipName == 0) {
tooltip.appendChild(header('Cookies to be gained/lost'));
var conjure = document.createElement('div');
conjure.id = 'CMTooltipConjure';
tooltip.appendChild(conjure);
var reward = document.createElement('span');
reward.style.color = "#33FF00"
reward.textContent = Beautify(Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 30), 2)
conjure.appendChild(reward)
var seperator = document.createElement('span');
seperator.textContent = ' / '
conjure.appendChild(seperator)
var loss = document.createElement('span');
loss.style.color = "red"
loss.textContent = Beautify((CM.Cache.NoGoldSwitchCookiesPS * 60 * 15), 2);
conjure.appendChild(loss)
}
l('CMTooltipArea').appendChild(tooltip);
}
}
}
else {
CM.Disp.TooltipWarn.style.display = 'none';
}
}
}
CM.Disp.UpdateTooltipLocation = function() {
if (Game.tooltip.origin == 'store') {
var warnOffset = 0;
if (CM.Config.ToolWarnLucky == 1 && CM.Config.ToolWarnPos == 1) warnOffset = CM.Disp.TooltipWarn.clientHeight - 4;
Game.tooltip.tta.style.top = Math.min(parseInt(Game.tooltip.tta.style.top), (l('game').clientHeight + l('topBar').clientHeight) - Game.tooltip.tt.clientHeight - warnOffset - 46) + 'px';
}
// Kept for future possible use if the code changes again
/*else if (!Game.onCrate && !Game.OnAscend && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
}*/
}
/**
* This function toggles the position of the warnings created by CM.Disp.CreateTooltipWarn()
* It is called by a change in CM.Config.ToolWarnPos
*/
CM.Disp.ToggleToolWarnPos = function() {
if (CM.Config.ToolWarnPos == 0) {
CM.Disp.TooltipWarn.style.top = 'auto';
CM.Disp.TooltipWarn.style.margin = '4px -4px';
CM.Disp.TooltipWarn.style.padding = '3px 4px';
}
else {
CM.Disp.TooltipWarn.style.right = 'auto';
CM.Disp.TooltipWarn.style.margin = '4px';
CM.Disp.TooltipWarn.style.padding = '4px 3px';
}
}
CM.Disp.DrawTooltipWarn = function() {
if (CM.Config.ToolWarnLucky == 1) {
l('CMDispTooltipWarnLucky').style.opacity = '0';
l('CMDispTooltipWarnLuckyFrenzy').style.opacity = '0';
}
if (CM.Config.ToolWarnConjure == 1) {
l('CMDispTooltipWarnConjure').style.opacity = '0';
}
}
CM.Disp.UpdateTooltipWarn = function() {
if (CM.Config.ToolWarnLucky == 1 && l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
l('CMDispTooltipWarnLucky').style.opacity = '1';
l('CMDispTooltipWarnLuckyFrenzy').style.opacity = '1';
}
if (CM.Config.ToolWarnConjure == 1 && l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
l('CMDispTooltipWarnConjure').style.opacity = '1';
}
}
CM.Disp.CheckWrinklerTooltip = function() {
if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
var showingTooltip = false;
for (var i in Game.wrinklers) {
var me = Game.wrinklers[i];
if (me.phase > 0 && me.selected) {
showingTooltip = true;
if (CM.Disp.TooltipWrinklerCache[i] == 0) {
var placeholder = document.createElement('div');
var wrinkler = document.createElement('div');
wrinkler.style.minWidth = '120px';
wrinkler.style.marginBottom = '4px';
var div = document.createElement('div');
div.style.textAlign = 'center';
div.id = 'CMTooltipWrinkler';
wrinkler.appendChild(div);
placeholder.appendChild(wrinkler);
Game.tooltip.draw(this, escape(placeholder.innerHTML));
CM.Disp.TooltipWrinkler = i;
CM.Disp.TooltipWrinklerCache[i] = 1;
}
else break;
}
else {
CM.Disp.TooltipWrinklerCache[i] = 0;
}
}
if (!showingTooltip) {
Game.tooltip.hide();
}
}
}
CM.Disp.UpdateWrinklerTooltip = function() {
if (CM.Config.ToolWrink == 1 && l('CMTooltipWrinkler') != null) {
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
l('CMTooltipWrinkler').textContent = Beautify(sucked);
}
}
/********
* Section: General functions related to the Options/Stats pages
* TODO: Annotate functions */
CM.Disp.AddMenu = function() {
var title = function() {
var div = document.createElement('div');
div.className = 'title ' + CM.Disp.colorTextPre + CM.Disp.colorBlue;
div.textContent = 'Cookie Monster Goodies';
return div;
}
if (Game.onMenu == 'prefs') {
CM.Disp.AddMenuPref(title);
}
else if (Game.onMenu == 'stats') {
if (CM.Config.Stats) {
CM.Disp.AddMenuStats(title);
}
if (CM.Config.MissingUpgrades) {
CM.Disp.AddMissingUpgrades();
}
}
}
CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
}
/********
* Section: Functions related to the Options/Preferences page
/**
* This function adds the options/settings of CookieMonster to the options page
* It is called by CM.Disp.AddMenu
* @param {function} title A function that returns the title of CookieMonster pre-styled
*/
CM.Disp.AddMenuPref = function(title) {
var frag = document.createDocumentFragment();
frag.appendChild(title());
for (var group in CM.ConfigGroups) {
groupObject = CM.Disp.CreatePrefHeader(group, CM.ConfigGroups[group]) // (group, display-name of group)
frag.appendChild(groupObject)
if (CM.Config.OptionsPref[group]) { // 0 is show, 1 is collapsed
for (var option in CM.ConfigData) {
if (CM.ConfigData[option].group == group) frag.appendChild(CM.Disp.CreatePrefOption(option))
}
}
}
var resDef = document.createElement('div');
resDef.className = 'listing';
var resDefBut = document.createElement('a');
resDefBut.className = 'option';
resDefBut.onclick = function() {CM.RestoreDefault();};
resDefBut.textContent = 'Restore Default';
resDef.appendChild(resDefBut);
frag.appendChild(resDef);
l('menu').childNodes[2].insertBefore(frag, l('menu').childNodes[2].childNodes[l('menu').childNodes[2].childNodes.length - 1]);
// TODO: What does this do? @DanielNoord
CM.Disp.FormatButtonOnClickBak = l('formatButton').onclick;
eval('l(\'formatButton\').onclick = ' + l('formatButton').onclick.toString().split('mp3\');').join('mp3\'); CM.Disp.RefreshScale();'));
//l('formatButton').onclick = function() {Game.Toggle('format', 'formatButton', 'Short numbers OFF', 'Short numbers ON', '1'); PlaySound('snd/tick.mp3'); CM.Disp.RefreshScale();};
}
/**
* This function creates a header-object for the options page
* It is called by CM.Disp.AddMenuPref()
* @param {string} config The name of the Config-group
* @param {string} text The to-be displayed name of the header
* @returns {object} div The header object
*/
CM.Disp.CreatePrefHeader = function(config, text) {
var div = document.createElement('div');
div.className = 'listing';
div.style.padding = '5px 16px';
div.style.opacity = '0.7';
div.style.fontSize = '17px';
div.style.fontFamily = '\"Kavoon\", Georgia, serif';
div.appendChild(document.createTextNode(text + ' '));
var span = document.createElement('span'); // Creates the +/- button
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
span.style.width = '14px';
span.style.borderRadius = '7px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '13px';
span.style.verticalAlign = 'middle';
span.textContent = CM.Config.OptionsPref[config] ? '-' : '+';
span.onclick = function() {CM.ToggleOptionsConfig(config); Game.UpdateMenu();};
div.appendChild(span);
return div;
}
/**
* This function creates an option-object for the options page
* It is called by CM.Disp.AddMenuPref()
* @param {string} config The name of the option
* @returns {object} div The option object
*/
CM.Disp.CreatePrefOption = function(config) {
if (CM.ConfigData[config].type == "bool") {
var div = document.createElement('div');
div.className = 'listing';
var a = document.createElement('a');
if (CM.ConfigData[config].toggle && CM.Config[config] == 0) {
a.className = 'option off';
}
else {
a.className = 'option';
}
a.id = CM.ConfigPrefix + config;
a.onclick = function() {CM.ToggleConfig(config);};
a.textContent = CM.Disp.GetConfigDisplay(config);
div.appendChild(a);
var label = document.createElement('label');
label.textContent = CM.ConfigData[config].desc;
div.appendChild(label);
return div;
}
else if (CM.ConfigData[config].type == "vol") {
var volConfig = config;
var volume = document.createElement('div');
volume.className = 'listing';
var minus = document.createElement('a');
minus.className = 'option';
minus.onclick = function() {CM.ToggleConfigDown(volConfig);};
minus.textContent = '-';
volume.appendChild(minus);
var volText = document.createElement('span');
volText.id = CM.ConfigPrefix + volConfig;
volText.textContent = CM.Disp.GetConfigDisplay(volConfig);
volume.appendChild(volText);
var plus = document.createElement('a');
plus.className = 'option';
plus.onclick = function() {CM.ToggleConfigUp(volConfig);};
plus.textContent = '+';
volume.appendChild(plus);
var volLabel = document.createElement('label');
volLabel.textContent = CM.ConfigData[volConfig].desc;
volume.appendChild(volLabel);
return volume;
}
else if (CM.ConfigData[config].type == "url") {
var div = document.createElement('div');
div.className = 'listing';
var span = document.createElement('span');
span.className = 'option';
span.textContent = CM.ConfigData[config].label + ' ';
div.appendChild(span);
var input = document.createElement('input');
input.id = CM.ConfigPrefix + config;
input.className = 'option';
input.type = 'text';
input.readOnly = true;
input.setAttribute('value', CM.Config[config]);
input.style.width = '300px';
div.appendChild(input);
div.appendChild(document.createTextNode(' '));
var inputPrompt = document.createElement('input');
inputPrompt.id = CM.ConfigPrefix + config + 'Prompt';
inputPrompt.className = 'option';
inputPrompt.type = 'text';
inputPrompt.setAttribute('value', CM.Config[config]);
var a = document.createElement('a');
a.className = 'option';
a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Config[\'' + config + '\'] = l(CM.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.SaveConfig(CM.Config); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
a.textContent = 'Edit';
div.appendChild(a);
var label = document.createElement('label');
label.textContent = CM.ConfigData[config].desc;
div.appendChild(label);
return div;
}
else if (CM.ConfigData[config].type == "color") {
for (var i = 0; i < CM.Disp.colors.length; i++) {
var div = document.createElement('div');
div.className = 'listing';
var input = document.createElement('input');
input.id = CM.ConfigPrefix + 'Color' + CM.Disp.colors[i];
input.className = 'option';
input.style.width = '65px';
input.setAttribute('value', CM.Config.Colors[CM.Disp.colors[i]]);
div.appendChild(input);
eval('var change = function() {CM.Config.Colors[\'' + CM.Disp.colors[i] + '\'] = l(CM.ConfigPrefix + \'Color\' + \'' + CM.Disp.colors[i] + '\').value; CM.Disp.UpdateColors(); CM.SaveConfig(CM.Config);}');
var jscolorpicker = new jscolor.color(input, {hash: true, caps: false, pickerZIndex: 1000000, pickerPosition: 'right', onImmediateChange: change});
var label = document.createElement('label');
label.textContent = CM.ConfigData.Colors.desc[CM.Disp.colors[i]];
div.appendChild(label);
return div;
}
}
}
/********
* Section: Functions related to the Stats page
* TODO: Annotate functions */
CM.Disp.AddMenuStats = function(title) {
var header = function(text, config) {
var div = document.createElement('div');
div.className = 'listing';
div.style.padding = '5px 16px';
div.style.opacity = '0.7';
div.style.fontSize = '17px';
div.style.fontFamily = '\"Kavoon\", Georgia, serif';
div.appendChild(document.createTextNode(text + ' '));
var span = document.createElement('span');
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
span.style.width = '14px';
span.style.borderRadius = '7px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '13px';
span.style.verticalAlign = 'middle';
span.textContent = CM.Config.StatsPref[config] ? '-' : '+';
span.onclick = function() {CM.ToggleStatsConfig(config); Game.UpdateMenu();};
div.appendChild(span);
return div;
}
var stats = document.createElement('div');
stats.className = 'subsection';
stats.appendChild(title());
var listing = function(name, text) {
var div = document.createElement('div');
div.className = 'listing';
var b = document.createElement('b');
if (typeof name == 'string') b.appendChild(document.createTextNode(name));
else b.appendChild(name); // fragment
b.appendChild(document.createTextNode(' : '));
div.appendChild(b);
div.appendChild(text);
return div;
}
var listingQuest = function(text, placeholder) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(text + ' '));
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
span.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp[placeholder].innerHTML));};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}
var createMissDisp = function(theMissDisp) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(theMissDisp.length + ' '));
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
var missing = document.createElement('div');
missing.style.minWidth = '140px';
missing.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.style.textAlign = 'center';
title.textContent = 'Missing';
missing.appendChild(title);
for (var i in theMissDisp) {
var div = document.createElement('div');
div.style.textAlign = 'center';
div.appendChild(document.createTextNode(theMissDisp[i]));
missing.appendChild(div);
}
placeholder.appendChild(missing);
span.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML));};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}
var goldCookTooltip = CM.Sim.auraMult('Dragon\'s Fortune') ? 'GoldCookDragonsFortuneTooltipPlaceholder' : 'GoldCookTooltipPlaceholder';
stats.appendChild(header('Lucky Cookies', 'Lucky'));
if (CM.Config.StatsPref.Lucky) {
var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyCurBase = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * CM.Cache.DragonsFortuneMultAdjustment * 60 * 15) + 13;
var luckyRewardMax = CM.Cache.LuckyReward;
var luckyRewardMaxWrath = CM.Cache.LuckyWrathReward;
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyWrathRewardFrenzy;
var luckyCur = CM.Cache.GoldenCookiesMult * luckyCurBase;
var luckyCurWrath = CM.Cache.WrathCookiesMult * luckyCurBase;
var luckySplit = luckyRewardMax != luckyRewardMaxWrath;
var luckyReqFrag = document.createDocumentFragment();
var luckyReqSpan = document.createElement('span');
luckyReqSpan.style.fontWeight = 'bold';
luckyReqSpan.className = CM.Disp.colorTextPre + luckyColor;
luckyReqSpan.textContent = Beautify(CM.Cache.Lucky);
luckyReqFrag.appendChild(luckyReqSpan);
if (luckyTime != '') {
var luckyReqSmall = document.createElement('small');
luckyReqSmall.textContent = ' (' + luckyTime + ')';
luckyReqFrag.appendChild(luckyReqSmall);
}
stats.appendChild(listing(listingQuest('\"Lucky!\" Cookies Required', goldCookTooltip), luckyReqFrag));
var luckyReqFrenFrag = document.createDocumentFragment();
var luckyReqFrenSpan = document.createElement('span');
luckyReqFrenSpan.style.fontWeight = 'bold';
luckyReqFrenSpan.className = CM.Disp.colorTextPre + luckyColorFrenzy;
luckyReqFrenSpan.textContent = Beautify(CM.Cache.LuckyFrenzy);
luckyReqFrenFrag.appendChild(luckyReqFrenSpan);
if (luckyTimeFrenzy != '') {
var luckyReqFrenSmall = document.createElement('small');
luckyReqFrenSmall.textContent = ' (' + luckyTimeFrenzy + ')';
luckyReqFrenFrag.appendChild(luckyReqFrenSmall);
}
stats.appendChild(listing(listingQuest('\"Lucky!\" Cookies Required (Frenzy)', goldCookTooltip), luckyReqFrenFrag));
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX)' + (luckySplit ? ' (Golden / Wrath)' : ''), goldCookTooltip), document.createTextNode(Beautify(luckyRewardMax) + (luckySplit ? (' / ' + Beautify(luckyRewardMaxWrath)) : ''))));
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX) (Frenzy)' + (luckySplit ? ' (Golden / Wrath)' : ''), goldCookTooltip), document.createTextNode(Beautify(luckyRewardFrenzyMax) + (luckySplit ? (' / ' + Beautify(luckyRewardFrenzyMaxWrath)) : ''))));
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (CUR)' + (luckySplit ? ' (Golden / Wrath)' : ''), goldCookTooltip), document.createTextNode(Beautify(luckyCur) + (luckySplit ? (' / ' + Beautify(luckyCurWrath)) : ''))));
}
stats.appendChild(header('Chain Cookies', 'Chain'));
if (CM.Config.StatsPref.Chain) {
var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainRewardMax = CM.Cache.ChainReward;
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * CM.Cache.DragonsFortuneMultAdjustment * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.5);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax, CM.Cache.GoldenCookiesMult);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax, CM.Cache.WrathCookiesMult);
var chainReqFrag = document.createDocumentFragment();
var chainReqSpan = document.createElement('span');
chainReqSpan.style.fontWeight = 'bold';
chainReqSpan.className = CM.Disp.colorTextPre + chainColor;
chainReqSpan.textContent = Beautify(CM.Cache.Chain);
chainReqFrag.appendChild(chainReqSpan);
if (chainTime != '') {
var chainReqSmall = document.createElement('small');
chainReqSmall.textContent = ' (' + chainTime + ')';
chainReqFrag.appendChild(chainReqSmall);
}
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required', goldCookTooltip), chainReqFrag));
var chainWrathReqFrag = document.createDocumentFragment();
var chainWrathReqSpan = document.createElement('span');
chainWrathReqSpan.style.fontWeight = 'bold';
chainWrathReqSpan.className = CM.Disp.colorTextPre + chainWrathColor;
chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrath);
chainWrathReqFrag.appendChild(chainWrathReqSpan);
if (chainWrathTime != '') {
var chainWrathReqSmall = document.createElement('small');
chainWrathReqSmall.textContent = ' (' + chainWrathTime + ')';
chainWrathReqFrag.appendChild(chainWrathReqSmall);
}
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Wrath)', goldCookTooltip), chainWrathReqFrag));
var chainReqFrenFrag = document.createDocumentFragment();
var chainReqFrenSpan = document.createElement('span');
chainReqFrenSpan.style.fontWeight = 'bold';
chainReqFrenSpan.className = CM.Disp.colorTextPre + chainColorFrenzy;
chainReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzy);
chainReqFrenFrag.appendChild(chainReqFrenSpan);
if (chainTimeFrenzy != '') {
var chainReqFrenSmall = document.createElement('small');
chainReqFrenSmall.textContent = ' (' + chainTimeFrenzy + ')';
chainReqFrenFrag.appendChild(chainReqFrenSmall);
}
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Frenzy)', goldCookTooltip), chainReqFrenFrag));
var chainWrathReqFrenFrag = document.createDocumentFragment();
var chainWrathReqFrenFrag = document.createDocumentFragment();
var chainWrathReqFrenSpan = document.createElement('span');
chainWrathReqFrenSpan.style.fontWeight = 'bold';
chainWrathReqFrenSpan.className = CM.Disp.colorTextPre + chainWrathColorFrenzy;
chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrath);
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSpan);
if (chainWrathTimeFrenzy != '') {
var chainWrathReqFrenSmall = document.createElement('small');
chainWrathReqFrenSmall.textContent = ' (' + chainWrathTimeFrenzy + ')';
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSmall);
}
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Frenzy) (Wrath)', goldCookTooltip), chainWrathReqFrenFrag));
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Golden / Wrath)', goldCookTooltip), document.createTextNode(Beautify(chainRewardMax) + ' / ' + Beautify(chainWrathRewardMax))));
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', goldCookTooltip), document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax))));
stats.appendChild(listing(listingQuest('\"Chain\" Reward (CUR) (Golden / Wrath)', goldCookTooltip), document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))));
}
stats.appendChild(header('Conjure Baked Goods', 'Conjure'));
if (CM.Config.StatsPref.Conjure) {
var conjureColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Conjure) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var conjureCur = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 30);
var conjureTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Conjure) ? CM.Disp.FormatTime((CM.Cache.Conjure - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var conjureRewardMax = CM.Cache.ConjureReward;
var conjureReqFrag = document.createDocumentFragment();
var conjureReqSpan = document.createElement('span');
conjureReqSpan.style.fontWeight = 'bold';
conjureReqSpan.className = CM.Disp.colorTextPre + conjureColor;
conjureReqSpan.textContent = Beautify(CM.Cache.Conjure);
conjureReqFrag.appendChild(conjureReqSpan);
if (conjureTime != '') {
var conjureReqSmall = document.createElement('small');
conjureReqSmall.textContent = ' (' + conjureTime + ')';
conjureReqFrag.appendChild(conjureReqSmall);
}
stats.appendChild(listing(listingQuest('\"Conjure Baked Goods\" Cookies Required', 'GoldCookTooltipPlaceholder'), conjureReqFrag));
stats.appendChild(listing(listingQuest('\"Conjure Baked Goods\" Reward (MAX)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(conjureRewardMax))));
stats.appendChild(listing(listingQuest('\"Conjure Baked Goods\" Reward (CUR)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(conjureCur))));
}
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
stats.appendChild(header('Prestige', 'Prestige'));
if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small');
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / CM.Cache.AvgCPSChoEgg, 1)) + ')';
cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
var resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
var increase = Math.round(resetBonus / Game.cookiesPs * 10000);
if (isFinite(increase) && increase != 0) {
var resetSmall = document.createElement('small');
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
resetFrag.appendChild(resetSmall);
}
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
var currentPrestige = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
var willHave = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
var willGet = willHave - currentPrestige;
var addCommas = (n) =>
{
var s1 = n.toString();
var s2 = '';
for (var i in s1)
{
if ((s1.length - i) % 3 == 0 && i > 0)
s2 += ',';
s2 += s1[i];
}
return s2;
};
if (!Game.Has('Lucky digit'))
{
var delta7 = 7 - (willHave % 10);
if (delta7 < 0) delta7 += 10;
var next7Reset = willGet + delta7;
var next7Total = willHave + delta7;
var frag7 = document.createDocumentFragment();
frag7.appendChild(document.createTextNode(addCommas(next7Total) + " / " + addCommas(next7Reset) + " (+" + delta7 + ")"));
stats.appendChild(listing('Next "Lucky Digit" (total / reset)', frag7));
}
if (!Game.Has('Lucky number'))
{
var delta777 = 777 - (willHave % 1000);
if (delta777 < 0) delta777 += 1000;
var next777Reset = willGet + delta777;
var next777Total = willHave + delta777;
var frag777 = document.createDocumentFragment();
frag777.appendChild(document.createTextNode(addCommas(next777Total) + " / " + addCommas(next777Reset) + " (+" + delta777 + ")"));
stats.appendChild(listing('Next "Lucky Number" (total / reset)', frag777));
}
if (!Game.Has('Lucky payout'))
{
var delta777777 = 777777 - (willHave % 1000000);
if (delta777777 < 0) delta777777 += 1000000;
var next777777Reset = willGet + delta777777;
var next777777Total = willHave + delta777777;
var frag777777 = document.createDocumentFragment();
frag777777.appendChild(document.createTextNode(addCommas(next777777Total) + " / " + addCommas(next777777Reset) + " (+" + delta777777 + ")"));
stats.appendChild(listing('Next "Lucky Payout" (total / reset)', frag777777));
}
}
if (Game.cpsSucked > 0) {
stats.appendChild(header('Wrinklers', 'Wrink'));
if (CM.Config.StatsPref.Wrink) {
var popAllFrag = document.createDocumentFragment();
popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
var popAllA = document.createElement('a');
popAllA.textContent = 'Pop All Normal';
popAllA.className = 'option';
popAllA.onclick = function() { CM.Disp.CollectWrinklers(); };
popAllFrag.appendChild(popAllA);
stats.appendChild(listing('Rewards of Popping', popAllFrag));
}
}
var specDisp = false;
var halloCook = [];
for (var i in CM.Data.HalloCookies) {
if (!Game.Has(CM.Data.HalloCookies[i])) {
halloCook.push(CM.Data.HalloCookies[i]);
specDisp = true;
}
}
var christCook = [];
for (var i in CM.Data.ChristCookies) {
if (!Game.Has(CM.Data.ChristCookies[i])) {
christCook.push(CM.Data.ChristCookies[i]);
specDisp = true;
}
}
var valCook = [];
for (var i in CM.Data.ValCookies) {
if (!Game.Has(CM.Data.ValCookies[i])) {
valCook.push(CM.Data.ValCookies[i]);
specDisp = true;
}
}
var normEggs = [];
for (var i in Game.eggDrops) {
if (!Game.HasUnlocked(Game.eggDrops[i])) {
normEggs.push(Game.eggDrops[i]);
specDisp = true;
}
}
var rareEggs = [];
for (var i in Game.rareEggDrops) {
if (!Game.HasUnlocked(Game.rareEggDrops[i])) {
rareEggs.push(Game.rareEggDrops[i]);
specDisp = true;
}
}
var centEgg = Game.Has('Century egg');
if (Game.season == 'christmas' || specDisp || choEgg || centEgg) {
stats.appendChild(header('Season Specials', 'Sea'));
if (CM.Config.StatsPref.Sea) {
if (specDisp) {
if (halloCook.length != 0) stats.appendChild(listing('Halloween Cookies Left to Buy', createMissDisp(halloCook)));
if (christCook.length != 0) stats.appendChild(listing('Christmas Cookies Left to Buy', createMissDisp(christCook)));
if (valCook.length != 0) stats.appendChild(listing('Valentine Cookies Left to Buy', createMissDisp(valCook)));
if (normEggs.length != 0) stats.appendChild(listing('Normal Easter Eggs Left to Unlock', createMissDisp(normEggs)));
if (rareEggs.length != 0) stats.appendChild(listing('Rare Easter Eggs Left to Unlock', createMissDisp(rareEggs)));
}
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
if (choEgg) {
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
}
if (centEgg) {
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round((CM.Cache.CentEgg - 1) * 10000) / 100) + '%')));
}
}
}
stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing(
'Average Cookies Per Second (Past ' + (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] < 60 ? (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] + ' seconds') : ((CM.Disp.cookieTimes[CM.Config.AvgCPSHist] / 60) + (CM.Config.AvgCPSHist == 3 ? ' minute' : ' minutes'))) + ')',
document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))
));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.clickTimes[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
if (Game.Has('Fortune cookies')) {
var fortunes = [];
for (var i in CM.Data.Fortunes) {
if (!Game.Has(CM.Data.Fortunes[i])) {
fortunes.push(CM.Data.Fortunes[i]);
}
}
if (fortunes.length != 0) stats.appendChild(listing('Fortune Upgrades Left to Buy', createMissDisp(fortunes)));
}
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
if (Game.prefs.autosave) {
var timeTillAutosave = Math.min((Game.fps*60 - (Game.T%(Game.fps*60))) / Game.fps, !Game.OnAscend * 60)
stats.appendChild(listing('Seconds till autosave', document.createTextNode(Math.floor(timeTillAutosave))));
}
}
l('menu').insertBefore(stats, l('menu').childNodes[2]);
}
CM.Disp.AddMissingUpgrades = function() {
if (CM.Cache.UpgradesOwned != Game.UpgradesOwned) {
CM.Cache.CalcMissingUpgrades();
CM.Cache.MissingUpgradesString = null;
CM.Cache.MissingCookiesString = null;
}
// Sort the lists of missing cookies & upgrades
var sortMap = function(a,b) {
if (a.order > b.order) return 1;
else if (a.order < b.order) return -1;
else return 0;
}
CM.Cache.MissingUpgrades.sort(sortMap);
CM.Cache.MissingCookies.sort(sortMap);;
// Find Upgrades-section of stats menu
var upgradesMenu = null;
for (var i = 0; i < l("menu").getElementsByClassName("subsection").length && upgradesMenu == null; i++)
{
if (l("menu").getElementsByClassName("subsection")[i].getElementsByClassName("title")[0].textContent === "Upgrades")
{
upgradesMenu = l("menu").getElementsByClassName("subsection")[i];
}
}
// This function creates div element from given object. It also adds tooltip for it.
var createUpgradeElement = function (me) {
return '<div class="crate upgrade disabled noFrame" ' +
Game.getTooltip(
'<div style="padding:8px 4px;min-width:350px;">' +
'<div class="icon" style="float:left;margin-left:-8px;margin-top:-8px;' + (me.icon[2] ? 'background-image:url(' + me.icon[2] + ');' : '') + 'background-position:' + (-me.icon[0] * 48) + 'px ' + (-me.icon[1] * 48) + 'px;"></div>' +
'<div style="float:right;"><span class="price">' + Beautify(Math.round(me.getPrice())) + '</span></div>' +
'<div class="name">' + me.name + '</div>' +
'<div class="line"></div><div class="description">' + me.desc + '</div></div>',
'top',
true) +
' style="background-position:' + (-me.icon[0] * 48) + 'px ' + (-me.icon[1] * 48) + 'px;"></div>';
};
// This function creates section of given elements and adds this elements to it.
var createElementBox = function (elements) {
var div = document.createElement('div');
div.className = 'listing crateBox';
elements.forEach(function (element) {
div.innerHTML += createUpgradeElement(element);
});
return div;
};
// This function creates header element with given text.
var createHeader = function (text) {
var div = document.createElement('div');
div.className = 'listing';
var b = document.createElement('b');
b.textContent = text;
div.appendChild(b);
return div;
};
if (CM.Cache.MissingUpgrades.length > 0) {
upgradesMenu.appendChild(createHeader("Missing Upgrades"));
if (CM.Cache.MissingUpgradesString == null) {
CM.Cache.MissingUpgradesString = createElementBox(CM.Cache.MissingUpgrades);
}
upgradesMenu.appendChild(CM.Cache.MissingUpgradesString);
}
if (CM.Cache.MissingCookies.length > 0) {
upgradesMenu.appendChild(createHeader("Missing Cookies"));
if (CM.Cache.MissingCookiesString == null) {
CM.Cache.MissingCookiesString = createElementBox(CM.Cache.MissingCookies);
}
upgradesMenu.appendChild(CM.Cache.MissingCookiesString);
}
}
/********
* Section: Variables used in Disp functions
* TODO: Move certain variables to src/Data.js (e.g., CM.Disp.metric & CM.Disp.shortScale) */
/**
* This list is used to make some very basic tooltips.
* It is used by CM.DelayInit() in the call of CM.Disp.CreateSimpleTooltip()
* @item {string} placeholder
* @item {string} text
* @item {string} minWidth
*/
CM.Disp.TooltipText = [
['GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px'],
['GoldCookDragonsFortuneTooltipPlaceholder', 'Calculated with Golden Switch off and at least one golden cookie on-screen', '240px'],
['PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all stock market goods, selling all buildings with Earth Shatterer and Reality Bending auras, and buying Chocolate egg', '320px'],
['NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px'],
['HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all stock market goods, selling all buildings with Earth Shatterer and Reality Bending auras, and buying Chocolate egg', '330px'],
['ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from ascension achievements if you have the same buildings/upgrades after reset', '370px'],
['ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all stock market goods, selling all buildings with Earth Shatterer and Reality Bending auras, and then buying Chocolate egg', '300px']
];
CM.Disp.colorTextPre = 'CMText';
CM.Disp.colorBackPre = 'CMBack';
CM.Disp.colorBorderPre = 'CMBorder';
CM.Disp.colorBlue = 'Blue';
CM.Disp.colorGreen = 'Green';
CM.Disp.colorYellow = 'Yellow';
CM.Disp.colorOrange = 'Orange';
CM.Disp.colorRed = 'Red';
CM.Disp.colorPurple = 'Purple';
CM.Disp.colorGray = 'Gray';
CM.Disp.colorPink = 'Pink';
CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
CM.Disp.GCTimers = {};
CM.Disp.lastAscendState = -1;
CM.Disp.cookieTimes = [10, 15, 30, 60, 300, 600, 900, 1800];
CM.Disp.clickTimes = [1, 5, 10, 15, 30];
CM.Disp.metric = ['', 'M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['', 'M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec', 'Quattuordec', 'Quindec', 'Sexdec', 'Septendec', 'Octodec', 'Novemdec', 'Vigint', 'Unvigint', 'Duovigint', 'Trevigint', 'Quattuorvigint'];
CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1;
CM.Disp.TooltipWrinklerCache = [];
for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0;
}