Files
CookieMonster/src/InitSaveLoad/init.js
2021-05-02 11:44:27 +02:00

32 lines
1.2 KiB
JavaScript

import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
import CMDrawHook from '../Disp/DrawHook';
import CMClickHook from '../Main/ClickHook';
import InitializeCookieMonster from '../Main/Initialization';
import CMLoopHook from '../Main/LoopHook';
import { isInitializing } from './Variables'; // eslint-disable-line no-unused-vars
/**
* This creates a init function for the CM object. Per Game code/comments:
* "this function is called as soon as the mod is registered
* declare hooks here"
* It starts the further initialization of CookieMonster and registers hooks
*/
export default function init() {
isInitializing = true;
let proceed = true;
if (Game.version !== Number(VersionMajor)) {
// eslint-disable-next-line no-restricted-globals, no-alert
proceed = confirm(
`Cookie Monster version ${VersionMajor}.${VersionMinor} is meant for Game version ${VersionMajor}. Loading a different version may cause errors. Do you still want to load Cookie Monster?`,
);
}
if (proceed) {
InitializeCookieMonster();
Game.registerHook('click', CMClickHook);
Game.registerHook('draw', CMDrawHook);
Game.registerHook('logic', CMLoopHook);
isInitializing = false;
}
}