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CookieMonster/src/InitSaveLoad/save.js
2021-04-02 23:20:19 +02:00

17 lines
543 B
JavaScript

import { CMOptions } from '../Config/VariablesAndData';
import { VersionMajor, VersionMinor } from '../Data/Moddata';
import { FavouriteSettings } from '../Disp/VariablesAndData';
/**
* This creates a save function to the CM object. Per Game code/comments:
* "use this to store persistent data associated with your mod
* return 'a string to be saved';"
*/
export default function save() {
return JSON.stringify({
favouriteSettings: FavouriteSettings,
settings: CMOptions,
version: `${VersionMajor}.${VersionMinor}`,
});
}