187 lines
6.2 KiB
JavaScript
187 lines
6.2 KiB
JavaScript
/*********
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* Cache *
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*********/
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CM.Cache.NextNumber = function(base) {
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var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
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while (base == base + count) {
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count = CM.Cache.NextNumber(count);
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}
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return (base + count);
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}
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CM.Cache.RemakeIncome = function() {
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// Simulate Building Buys for 1 amount
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CM.Sim.BuyBuildings(1, 'Objects');
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// Simulate Upgrade Buys
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CM.Sim.BuyUpgrades();
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// Simulate Building Buys for 10 amount
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CM.Sim.BuyBuildings(10, 'Objects10');
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// Simulate Building Buys for 100 amount
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CM.Sim.BuyBuildings(100, 'Objects100');
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}
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CM.Cache.RemakeBuildingsBCI = function() {
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CM.Disp.min = -1;
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CM.Disp.max = -1;
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CM.Disp.mid = -1;
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for (var i in CM.Cache.Objects) {
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CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
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if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
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if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
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}
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CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
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for (var i in CM.Cache.Objects) {
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var color = '';
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if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
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else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
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else color = CM.Disp.colorYellow;
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CM.Cache.Objects[i].color = color;
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}
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}
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CM.Cache.RemakeUpgradeBCI = function() {
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for (var i in CM.Cache.Upgrades) {
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CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
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if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity';
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var color = '';
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if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
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else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
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else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
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else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
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else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
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else color = CM.Disp.colorYellow;
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CM.Cache.Upgrades[i].color = color;
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}
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}
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CM.Cache.RemakeBuildingsOtherBCI = function(amount, target) {
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for (var i in CM.Cache[target]) {
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CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
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CM.Cache[target][i].bci = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
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var color = '';
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if (CM.Cache[target][i].bci <= 0 || CM.Cache[target][i].bci == 'Infinity') color = CM.Disp.colorGray;
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else if (CM.Cache[target][i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
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else if (CM.Cache[target][i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
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else if (CM.Cache[target][i].bci == CM.Disp.max) color = CM.Disp.colorRed;
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else if (CM.Cache[target][i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
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else if (CM.Cache[target][i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
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else color = CM.Disp.colorYellow;
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CM.Cache[target][i].color = color;
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}
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}
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CM.Cache.RemakeBCI = function() {
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// Buildings for 1 amount
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CM.Cache.RemakeBuildingsBCI();
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// Upgrades
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CM.Cache.RemakeUpgradeBCI();
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// Buildings for 10 amount
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CM.Cache.RemakeBuildingsOtherBCI(10, 'Objects10');
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// Buildings for 100 amount
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CM.Cache.RemakeBuildingsOtherBCI(100, 'Objects100');
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}
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CM.Cache.RemakeLucky = function() {
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CM.Cache.Lucky = (Game.cookiesPs * 60 * 15) / 0.15;
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if (Game.frenzy > 0) {
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CM.Cache.Lucky /= Game.frenzyPower;
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}
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CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
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CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
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CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
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}
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CM.Cache.MaxChainMoni = function(digit, maxPayout) {
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var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
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var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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while (nextMoni < maxPayout) {
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chain++;
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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}
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return moni;
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}
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CM.Cache.RemakeChain = function() {
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var maxPayout = Game.cookiesPs * 60 * 60 * 6;
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if (Game.frenzy > 0) {
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maxPayout /= Game.frenzyPower;
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}
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CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
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CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
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if (maxPayout < CM.Cache.ChainReward) {
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CM.Cache.Chain = 0;
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}
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else {
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CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
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}
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if (maxPayout < CM.Cache.ChainWrathReward) {
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CM.Cache.Chain = 0;
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}
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else {
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CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
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}
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CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
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CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
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if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
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CM.Cache.ChainFrenzy = 0;
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}
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else {
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CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
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}
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if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
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CM.Cache.ChainFrenzy = 0;
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}
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else {
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CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
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}
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}
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CM.Cache.RemakeSeaSpec = function() {
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if (Game.season == 'christmas') {
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CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
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if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
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}
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}
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CM.Cache.RemakeSellAllTotal = function() {
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var sellTotal = 0;
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for (var i in Game.Objects) {
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var me = Game.Objects[i];
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sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount);
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}
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CM.Cache.SellAllTotal = sellTotal;
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}
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CM.Cache.Lucky = 0;
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CM.Cache.LuckyReward = 0;
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CM.Cache.LuckyFrenzy = 0;
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CM.Cache.LuckyRewardFrenzy = 0;
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CM.Cache.SeaSpec = 0;
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CM.Cache.Chain = 0;
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CM.Cache.ChainWrath = 0;
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CM.Cache.ChainReward = 0;
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CM.Cache.ChainWrathReward = 0;
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CM.Cache.ChainFrenzy = 0;
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CM.Cache.ChainFrenzyWrath = 0;
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CM.Cache.ChainFrenzyReward = 0;
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CM.Cache.ChainFrenzyWrathReward = 0;
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CM.Cache.SellAllTotal = 0;
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