55 lines
2.0 KiB
JavaScript
55 lines
2.0 KiB
JavaScript
import {
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CacheHCPerSecond,
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CacheLastHeavenlyChips,
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CacheTimeTillNextPrestige,
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} from '../../Cache/VariablesAndData.js';
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import Beautify from '../BeautifyAndFormatting/Beautify.js';
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/**
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* This function creates a header object for tooltips.
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* @param {string} text Title of header
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* @returns {object} div An object containing the stylized header
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*/
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export default function ReplaceAscendTooltip() {
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const cookiesToNext = Math.max(
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0,
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Game.HowManyCookiesReset(
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Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) + 1,
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) -
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(Game.cookiesEarned + Game.cookiesReset),
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);
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const startDate = Game.sayTime(((Date.now() - Game.startDate) / 1000) * Game.fps, -1);
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let str = `You've been on this run for <b>${
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startDate === '' ? 'not very long' : startDate
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}</b>.<br>
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<div class="line"></div>`;
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if (Game.prestige > 0) {
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str += `Your prestige level is currently <b>${Beautify(Game.prestige)}</b>.<br>(CpS +${Beautify(
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Game.prestige,
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)}%)
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<div class="line"></div>`;
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}
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if (CacheLastHeavenlyChips < 1) str += 'Ascending now would grant you no prestige.';
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else if (CacheLastHeavenlyChips < 2)
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str +=
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'Ascending now would grant you<br><b>1 prestige level</b> (+1% CpS)<br>and <b>1 heavenly chip</b> to spend.';
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else
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str += `Ascending now would grant you<br><b>${Beautify(
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CacheLastHeavenlyChips,
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)} prestige levels</b> (+${Beautify(CacheLastHeavenlyChips)}% CpS)<br>and <b>${Beautify(
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CacheLastHeavenlyChips,
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)} heavenly chips</b> to spend.`;
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str += `<div class="line"></div>
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You need <b>${Beautify(cookiesToNext)} more cookies</b> for the next level.<br>
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${
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipAscendButton
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? `<div class='line'></div>It takes ${CacheTimeTillNextPrestige} to reach the next level and you were making ${Beautify(
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CacheHCPerSecond,
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2,
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)} chips on average in the last 5 seconds.<br>`
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: ''
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}`;
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l('ascendTooltip').innerHTML = str;
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}
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