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CookieMonster/src/InitSaveLoad/save.js
2021-07-11 10:21:16 +02:00

13 lines
457 B
JavaScript

import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
/**
* This creates a save function to the CM object. Per Game code/comments:
* "use this to store persistent data associated with your mod
* return 'a string to be saved';"
*/
export default function save() {
const saveObject = Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod;
saveObject.version = `${VersionMajor}.${VersionMinor}`;
return JSON.stringify(saveObject);
}