Files
CookieMonster/src/Disp/InfoBars/TimerBar.js

234 lines
9.5 KiB
JavaScript

/** Functions related to the Timer Bar */
import { UpdateBotTimerBarPosition } from '../../Config/SpecificToggles.js';
import {
BuffColours,
ColourBackPre,
ColourGray,
ColourOrange,
ColourPurple,
LastNumberOfTimers,
} from '../VariablesAndData.js';
import { CreateTimer } from './CreateDOMElements.js';
import {
updateChanceTotal,
getChanceFinalDeer,
getChanceFinal,
updateChanceTotalDeer,
} from '../../Main/CheckStates/Probability.js';
/**
* This function creates the TimerBar and appends it to l('wrapper')
*/
export function CreateTimerBar() {
const TimerBar = document.createElement('div');
TimerBar.id = 'CMTimerBar';
TimerBar.style.position = 'absolute';
TimerBar.style.display = 'none';
TimerBar.style.height = '0px';
TimerBar.style.fontSize = '10px';
TimerBar.style.fontWeight = 'bold';
TimerBar.style.backgroundColor = 'black';
// Create standard Autosave bar
const CMTimerBarAutosave = CreateTimer('CMTimerBarAutosave', 'Autosave', [
{ id: 'CMTimerBarAutosaveBar', colour: ColourPurple },
]);
TimerBar.appendChild(CMTimerBarAutosave);
// Create standard Golden Cookie bar
const CMTimerBarGC = CreateTimer('CMTimerBarGC', 'Next Cookie', [
{ id: 'CMTimerBarGCMinBar', colour: ColourGray },
{ id: 'CMTimerBarGCBar', colour: ColourPurple },
]);
TimerBar.appendChild(CMTimerBarGC);
// Create standard Reindeer bar
const CMTimerBarRen = CreateTimer('CMTimerBarRen', 'Next Reindeer', [
{ id: 'CMTimerBarRenMinBar', colour: ColourGray },
{ id: 'CMTimerBarRenBar', colour: ColourOrange },
]);
TimerBar.appendChild(CMTimerBarRen);
const TimerBarBuffTimers = document.createElement('div');
TimerBarBuffTimers.id = 'CMTimerBarBuffTimers';
TimerBar.appendChild(TimerBarBuffTimers);
l('wrapper').appendChild(TimerBar);
}
/**
* This function updates indivudual timers in the timer bar
*/
export function UpdateTimerBar() {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBar === 1) {
// label width: 113, timer width: 30, div margin: 20
const maxWidthTwoBar = l('CMTimerBar').offsetWidth - 163;
// label width: 113, div margin: 20, calculate timer width at runtime
const maxWidthOneBar = l('CMTimerBar').offsetWidth - 133;
let numberOfTimers = 0;
if (
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.AutosaveTimerBar &&
Game.prefs.autosave
) {
const timeTillNextAutosave =
(Game.fps * 60 - (Game.OnAscend ? 0 : Game.T % (Game.fps * 60))) / Game.fps;
l('CMTimerBarAutosave').style.display = '';
l('CMTimerBarAutosaveBar').style.width = `${Math.round(
(timeTillNextAutosave *
(maxWidthOneBar - Math.ceil(timeTillNextAutosave).toString().length * 8)) /
60,
)}px`;
if (
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBarOverlay >= 1
) {
l('CMTimerBarAutosaveBar').textContent = Math.ceil(timeTillNextAutosave);
} else l('CMTimerBarAutosaveBar').textContent = '';
l('CMTimerBarAutosaveTime').textContent = Math.ceil(timeTillNextAutosave);
numberOfTimers += 1;
} else l('CMTimerBarAutosave').style.display = 'none';
// Regulates visibility of Golden Cookie timer
if (Game.shimmerTypes.golden.spawned === 0 && !Game.Has('Golden switch [off]')) {
l('CMTimerBarGC').style.display = '';
l('CMTimerBarGCMinBar').style.width = `${Math.round(
(Math.max(0, Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) *
maxWidthTwoBar) /
Game.shimmerTypes.golden.maxTime,
)}px`;
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBarOverlay >= 1)
l('CMTimerBarGCMinBar').textContent = Math.ceil(
(Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) / Game.fps,
);
else l('CMTimerBarGCMinBar').textContent = '';
if (Game.shimmerTypes.golden.minTime === Game.shimmerTypes.golden.maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
} else {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
}
l('CMTimerBarGCBar').style.width = `${Math.round(
(Math.min(
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime,
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time,
) *
maxWidthTwoBar) /
Game.shimmerTypes.golden.maxTime,
)}px`;
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBarOverlay >= 1)
l('CMTimerBarGCBar').textContent = Math.ceil(
Math.min(
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime,
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time,
) / Game.fps,
);
else l('CMTimerBarGCBar').textContent = '';
const chanceToSpawn =
Math.max(
0,
(Game.shimmerTypes.golden.time - Game.shimmerTypes.golden.minTime) /
(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime),
) ** 5;
updateChanceTotal(chanceToSpawn);
l('CMTimerBarGCTime').textContent = `${Math.ceil(
(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps,
)} ${getChanceFinal() < 0.01 ? '<' : ''}${getChanceFinal().toLocaleString('en', {
style: 'percent',
})}`;
numberOfTimers += 1;
} else l('CMTimerBarGC').style.display = 'none';
// Regulates visibility of Reindeer timer
if (Game.season === 'christmas' && Game.shimmerTypes.reindeer.spawned === 0) {
l('CMTimerBarRen').style.display = '';
l('CMTimerBarRenMinBar').style.width = `${Math.round(
(Math.max(0, Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) *
maxWidthTwoBar) /
Game.shimmerTypes.reindeer.maxTime,
)}px`;
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBarOverlay >= 1)
l('CMTimerBarRenMinBar').textContent = Math.ceil(
(Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) / Game.fps,
);
else l('CMTimerBarRenMinBar').textContent = '';
l('CMTimerBarRenBar').style.width = `${Math.round(
(Math.min(
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time,
) *
maxWidthTwoBar) /
Game.shimmerTypes.reindeer.maxTime,
)}px`;
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBarOverlay >= 1)
l('CMTimerBarRenBar').textContent = Math.ceil(
Math.min(
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time,
) / Game.fps,
);
else l('CMTimerBarRenBar').textContent = '';
const chanceToSpawn =
Math.max(
0,
(Game.shimmerTypes.reindeer.time - Game.shimmerTypes.reindeer.minTime) /
(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime),
) ** 5;
updateChanceTotalDeer(chanceToSpawn);
l('CMTimerBarRenTime').textContent = `${Math.ceil(
(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps,
)} ${getChanceFinalDeer() < 0.01 ? '<' : ''}${getChanceFinalDeer().toLocaleString('en', {
style: 'percent',
})}`;
numberOfTimers += 1;
} else {
l('CMTimerBarRen').style.display = 'none';
}
// On every frame all buff-timers are deleted and re-created
const BuffTimerBars = {};
l('CMTimerBarBuffTimers').innerHTML = '';
Object.keys(Game.buffs).forEach((i) => {
if (Game.buffs[i]) {
const timer = CreateTimer(Game.buffs[i].name, Game.buffs[i].name, [
{ id: `${Game.buffs[i].name}Bar` },
]);
timer.style.display = '';
let classColour = '';
// Gives specific timers specific colours
if (typeof BuffColours[Game.buffs[i].name] !== 'undefined') {
classColour = BuffColours[Game.buffs[i].name];
} else classColour = ColourPurple;
timer.lastChild.children[1].className = ColourBackPre + classColour;
timer.lastChild.children[1].style.color = 'black';
if (
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBarOverlay === 2
)
timer.lastChild.children[1].textContent = `${Math.round(
100 * (Game.buffs[i].time / Game.buffs[i].maxTime),
)}%`;
else timer.lastChild.children[1].textContent = '';
timer.lastChild.children[1].style.width = `${Math.round(
(Game.buffs[i].time *
(maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8)) /
Game.buffs[i].maxTime,
)}px`;
timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
numberOfTimers += 1;
BuffTimerBars[Game.buffs[i].name] = timer;
}
});
Object.keys(BuffTimerBars).forEach((i) => {
l('CMTimerBarBuffTimers').appendChild(BuffTimerBars[i]);
});
if (numberOfTimers !== 0) {
l('CMTimerBar').style.height = `${numberOfTimers * 12 + 2}px`;
}
if (LastNumberOfTimers !== numberOfTimers) {
LastNumberOfTimers = numberOfTimers;
UpdateBotTimerBarPosition();
}
}
}