Files
CookieMonster/src/Sim/InitializeData/InitUpgrade.js
2021-03-16 09:32:50 +01:00

42 lines
1.2 KiB
JavaScript

import SimHas from '../ReplacedGameFunctions/SimHas';
import SimHasGod from '../ReplacedGameFunctions/SimHasGod';
import { SimObjects } from '../VariablesAndData';
/**
* This function constructs an object with the static properties of an upgrade
* @param {string} upgradeName Name of the Upgrade
* @returns {Object} you The static object
*/
export default function InitUpgrade(upgradeName) {
const me = Game.Upgrades[upgradeName];
const you = {};
// Some upgrades have a function for .power (notably the valentine cookies)
you.power = me.power;
if (typeof you.power === 'function') {
if (me.name === 'Sugar crystal cookies') {
you.power = function () {
let n = 5;
Object.keys(SimObjects).forEach((i) => {
if (SimObjects[i].level >= 10) n += 1;
});
return n;
};
} else {
you.power = function () {
let pow = 2;
if (SimHas('Starlove')) pow = 3;
if (Game.hasGod) {
const godLvl = SimHasGod('seasons');
if (godLvl === 1) pow *= 1.3;
else if (godLvl === 2) pow *= 1.2;
else if (godLvl === 3) pow *= 1.1;
}
return pow;
};
}
}
you.pool = me.pool;
you.name = me.name;
return you;
}