Files
CookieMonster/src/Disp/Tooltips/AscendButton.js

55 lines
2.0 KiB
JavaScript

import {
CacheHCPerSecond,
CacheLastHeavenlyChips,
CacheTimeTillNextPrestige,
} from '../../Cache/VariablesAndData.js';
import Beautify from '../BeautifyAndFormatting/Beautify.js';
/**
* This function creates a header object for tooltips.
* @param {string} text Title of header
* @returns {object} div An object containing the stylized header
*/
export default function ReplaceAscendTooltip() {
const cookiesToNext = Math.max(
0,
Game.HowManyCookiesReset(
Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) + 1,
) -
(Game.cookiesEarned + Game.cookiesReset),
);
const startDate = Game.sayTime(((Date.now() - Game.startDate) / 1000) * Game.fps, -1);
let str = `You've been on this run for <b>${
startDate === '' ? 'not very long' : startDate
}</b>.<br>
<div class="line"></div>`;
if (Game.prestige > 0) {
str += `Your prestige level is currently <b>${Beautify(Game.prestige)}</b>.<br>(CpS +${Beautify(
Game.prestige,
)}%)
<div class="line"></div>`;
}
if (CacheLastHeavenlyChips < 1) str += 'Ascending now would grant you no prestige.';
else if (CacheLastHeavenlyChips < 2)
str +=
'Ascending now would grant you<br><b>1 prestige level</b> (+1% CpS)<br>and <b>1 heavenly chip</b> to spend.';
else
str += `Ascending now would grant you<br><b>${Beautify(
CacheLastHeavenlyChips,
)} prestige levels</b> (+${Beautify(CacheLastHeavenlyChips)}% CpS)<br>and <b>${Beautify(
CacheLastHeavenlyChips,
)} heavenly chips</b> to spend.`;
str += `<div class="line"></div>
You need <b>${Beautify(cookiesToNext)} more cookies</b> for the next level.<br>
${
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipAscendButton
? `<div class='line'></div>It takes ${CacheTimeTillNextPrestige} to reach the next level and you were making ${Beautify(
CacheHCPerSecond,
2,
)} chips on average in the last 5 seconds.<br>`
: ''
}`;
l('ascendTooltip').innerHTML = str;
}