Files
CookieMonster/src/Disp/BeautifyAndFormatting/Beautify.js
2022-06-19 20:50:56 +02:00

102 lines
4.2 KiB
JavaScript

/** General functions to format or beautify strings */
import { metric, shortScale, shortScaleAbbreviated } from '../../Data/Scales';
import { BackupFunctions } from '../../Main/VariablesAndData';
/**
* This function returns formats number based on the Scale setting
* @param {number} num Number to be beautified
* @param {any} floats Used in some scenario's by CM.Backup.Beautify (Game's original function)
* @param {number} forced Used to force (type 3) in certains cases
* @returns {string} Formatted number
*/
export default function Beautify(num, floats, forced) {
const decimals =
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.ScaleDecimals + 1;
if (num === Infinity) {
return 'Infinity';
}
if (typeof num === 'undefined') {
return '0';
}
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.Scale === 0) {
return BackupFunctions.Beautify(num, floats);
}
if (Number.isFinite(num)) {
if (num < 0) {
return `-${Beautify(Math.abs(num))}`;
}
let answer = '';
if (num === 0) {
return num.toString();
}
if (
num > 0.001 &&
num < Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.ScaleCutoff
) {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.ScaleSeparator)
answer = num.toLocaleString('nl');
else answer = num.toLocaleString('en');
return answer;
}
if (
(Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.Scale === 4 &&
!forced) ||
forced === 4
) {
// Scientific notation, 123456789 => 1.235E+8
answer = num.toExponential(decimals).toString().replace('e', 'E');
} else {
const exponential = num.toExponential().toString();
const AmountOfTenPowerThree = Math.floor(exponential.slice(exponential.indexOf('e') + 1) / 3);
answer = (num / Number(`1e${AmountOfTenPowerThree * 3}`)).toFixed(decimals);
// answer is now "xxx.xx" (e.g., 123456789 would be 123.46)
if (
(Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.Scale === 1 &&
!forced) ||
forced === 1
) {
// Metric scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${metric.length * 3}`)) {
answer += ` ${metric[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if (
(Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.Scale === 2 &&
!forced) ||
forced === 2
) {
// Short scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${shortScale.length * 3}`)) {
answer += ` ${shortScale[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if (
(Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.Scale === 3 &&
!forced) ||
forced === 3
) {
// Short scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${shortScaleAbbreviated.length * 3}`)) {
answer += ` ${shortScaleAbbreviated[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if (
(Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.Scale === 5 &&
!forced) ||
forced === 5
) {
// Engineering notation, 123456789 => 123.457E+6
answer += `E${AmountOfTenPowerThree * 3}`;
}
}
if (answer === '') {
// eslint-disable-next-line no-console
console.log(`Could not beautify number with Cookie Monster Beautify: ${num}`);
answer = BackupFunctions.Beautify(num, floats);
}
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.ScaleSeparator)
answer = answer.replace('.', ',');
return answer;
}
console.log(`Could not beautify number with Cookie Monster Beautify: ${num}`); // eslint-disable-line no-console
return BackupFunctions.Beautify(num, floats);
}