Files
CookieMonster/src/Cache/Dragon/Dragon.js

73 lines
2.7 KiB
JavaScript

/** Functions related to the Dragon */
import Beautify from '../../Disp/BeautifyAndFormatting/Beautify.js';
import CopyData from '../../Sim/SimulationData/CopyData.js';
import { SimDoSims, SimObjects } from '../../Sim/VariablesAndData.js';
import FillCMDCache from '../FillCMDCache.js';
import { CacheCostDragonUpgrade, CacheLastDragonLevel } from '../VariablesAndData.js'; // eslint-disable-line no-unused-vars
/**
* This functions caches the current cost of upgrading the dragon level so it can be displayed in the tooltip
*/
export default function CacheDragonCost() {
if (CacheLastDragonLevel !== Game.dragonLevel || SimDoSims) {
if (
Game.dragonLevel < 25 &&
Game.dragonLevels[Game.dragonLevel].buy.toString().includes('sacrifice')
) {
const objectMatch = Game.dragonLevels[Game.dragonLevel].buy
.toString()
.match(/Objects\[(.*)\]/);
let target =
objectMatch !== null ? objectMatch[1] : Game.ObjectsById[Game.dragonLevel - 5].name;
const amount = Game.dragonLevels[Game.dragonLevel].buy
.toString()
.match(/sacrifice\((.*?)\)/)[1];
if (target !== 'i') {
target = target.replaceAll("'", '');
if (Game.Objects[target].amount < amount) {
CacheCostDragonUpgrade = 'Not enough buildings to sell';
} else {
let cost = 0;
CopyData();
for (let i = 0; i < amount; i++) {
let price =
SimObjects[target].basePrice *
Game.priceIncrease **
Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free);
price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price);
cost += price;
SimObjects[target].amount -= 1;
}
CacheCostDragonUpgrade = `Cost to rebuy: ${Beautify(cost)}`;
}
} else {
let cost = 0;
CopyData();
Object.keys(Game.Objects).forEach((j) => {
target = j;
if (Game.Objects[target].amount < amount) {
CacheCostDragonUpgrade = 'Not enough buildings to sell';
return;
}
for (let i = 0; i < amount; i++) {
let price =
SimObjects[target].basePrice *
Game.priceIncrease **
Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free);
price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price);
cost += price;
SimObjects[target].amount -= 1;
}
CacheCostDragonUpgrade = `Cost to rebuy: ${Beautify(cost)}`;
});
}
}
CacheLastDragonLevel = Game.dragonLevel;
}
FillCMDCache({ CacheLastDragonLevel });
}