16 lines
408 B
JavaScript
16 lines
408 B
JavaScript
import init from './InitSaveLoad/init';
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import load from './InitSaveLoad/load';
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import save from './InitSaveLoad/save';
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const CM = {
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init,
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load,
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save,
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};
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Game.registerMod('CookieMonster', CM);
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// Game.registerMod also calls CM.load() which calls the loop hook
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// Thus sounds normally play at start up as Season and Garden states are checked
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window.cookieMonsterFrameworkData.isInitializing = false;
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