33 lines
2.0 KiB
TypeScript
33 lines
2.0 KiB
TypeScript
/** Data related directly to Cookie Monster */
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export const VersionMajor = '2.031';
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export const VersionMinor = '9';
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/** Information about Cookie Monster to be displayed in the info section */
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export const ModDescription = `<div class="listing">
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<a href="https://github.com/CookieMonsterTeam/CookieMonster" target="blank">Cookie Monster</a>
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offers a wide range of tools and statistics to enhance your game experience.
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It is not a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.</br>
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Progess on new updates and all previous release notes can be found on the GitHub page linked above!</br>
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Please also report any bugs you may find over there!</br>
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</div>
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`;
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/** Latest releasenotes of Cookie Monster to be displayed in the info section */
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export const LatestReleaseNotes = `<div class="listing">
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This update implements the following functions:</br>
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- For developers: we now expose some data calculated by Cookie Monster to the global scope. You can access it through the CookieMonsterData object</br>
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- The column with the most optimal building now has a green coloured indicator whenever colour coding is turned on</br>
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- The current season in the seasons statistics section is now displayed with green text for easier identification</br>
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- New option to show a timer bar that counts down till next autosave</br>
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- New option to sort buildings based on the "cost till next achievement"</br>
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- Added extra information about achievements in statistics page</br>
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</br>
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This update fixes the following bugs:</br>
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- Fixed a bug where ignoring certain buildings in rare cases did not create a "most optimal building"</br>
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- Fixed some issues related to "left till achievement"</br>
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- Fixed some cases where upgrades and buildings were not correctly sorted</br>
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- Fixed the tooltip of "Pop all normal wrinklers" displaying an incorrect reward when Shiny's are present</br>
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</div>
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`;
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