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CookieMonster/src/Data/Moddata.ts
Daniël van Noord 33caf8838c Push to 2.031.9
2021-06-27 23:22:53 +02:00

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/** Data related directly to Cookie Monster */
export const VersionMajor = '2.031';
export const VersionMinor = '9';
/** Information about Cookie Monster to be displayed in the info section */
export const ModDescription = `<div class="listing">
<a href="https://github.com/CookieMonsterTeam/CookieMonster" target="blank">Cookie Monster</a>
offers a wide range of tools and statistics to enhance your game experience.
It is not a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.</br>
Progess on new updates and all previous release notes can be found on the GitHub page linked above!</br>
Please also report any bugs you may find over there!</br>
</div>
`;
/** Latest releasenotes of Cookie Monster to be displayed in the info section */
export const LatestReleaseNotes = `<div class="listing">
This update implements the following functions:</br>
- For developers: we now expose some data calculated by Cookie Monster to the global scope. You can access it through the CookieMonsterData object</br>
- The column with the most optimal building now has a green coloured indicator whenever colour coding is turned on</br>
- The current season in the seasons statistics section is now displayed with green text for easier identification</br>
- New option to show a timer bar that counts down till next autosave</br>
- New option to sort buildings based on the "cost till next achievement"</br>
- Added extra information about achievements in statistics page</br>
</br>
This update fixes the following bugs:</br>
- Fixed a bug where ignoring certain buildings in rare cases did not create a "most optimal building"</br>
- Fixed some issues related to "left till achievement"</br>
- Fixed some cases where upgrades and buildings were not correctly sorted</br>
- Fixed the tooltip of "Pop all normal wrinklers" displaying an incorrect reward when Shiny's are present</br>
</div>
`;