Files
CookieMonster/src/Sim/SimulationEvents/BuyUpgrades.js
Daniël van Noord 1c8bd79640 Fixed linting issues
2021-05-01 22:43:02 +02:00

157 lines
5.3 KiB
JavaScript

import CalculateGains from '../Calculations/CalculateGains';
import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
import SimAuraMult from '../ReplacedGameFunctions/SimAuraMult';
import SimEff from '../ReplacedGameFunctions/SimEff';
import SimHas from '../ReplacedGameFunctions/SimHas';
import SimHasGod from '../ReplacedGameFunctions/SimHasGod';
import CopyData from '../SimulationData/CopyData';
import SimWin from '../SimulationData/SimWin';
import {
SimAchievementsOwned,
SimCookiesPs,
SimObjects,
SimPledges,
SimUpgrades,
SimUpgradesOwned,
} from '../VariablesAndData';
/**
* This function calculates the cookies per click
* It is called by CM.Sim.BuyUpgradesBonusIncome() when an upgrades has no bonus-income (and is thus a clicking-upgrade)
* @returns {number} out The clicking power
*/
function MouseCps() {
let add = 0;
if (SimHas('Thousand fingers')) add += 0.1;
if (SimHas('Million fingers')) add *= 5;
if (SimHas('Billion fingers')) add *= 10;
if (SimHas('Trillion fingers')) add *= 20;
if (SimHas('Quadrillion fingers')) add *= 20;
if (SimHas('Quintillion fingers')) add *= 20;
if (SimHas('Sextillion fingers')) add *= 20;
if (SimHas('Septillion fingers')) add *= 20;
if (SimHas('Octillion fingers')) add *= 20;
if (SimHas('Nonillion fingers')) add *= 20;
let num = 0;
Object.keys(SimObjects).forEach((i) => {
num += SimObjects[i].amount;
});
num -= SimObjects.Cursor.amount;
add *= num;
// Can use SimCookiesPs as function is always called after CM.Sim.CalculateGains()
if (SimHas('Plastic mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Iron mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Titanium mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Adamantium mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Unobtainium mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Eludium mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Wishalloy mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Fantasteel mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Nevercrack mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Armythril mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Technobsidian mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Plasmarble mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Miraculite mouse')) add += SimCookiesPs * 0.01;
if (SimHas('Fortune #104')) add += SimCookiesPs * 0.01;
let mult = 1;
if (SimHas("Santa's helpers")) mult *= 1.1;
if (SimHas('Cookie egg')) mult *= 1.1;
if (SimHas('Halo gloves')) mult *= 1.1;
if (SimHas('Dragon claw')) mult *= 1.03;
if (SimHas('Aura gloves')) {
mult *= 1 + 0.05 * Math.min(Game.Objects.Cursor.level, SimHas('Luminous gloves') ? 20 : 10);
}
mult *= SimEff('click');
if (SimObjects.Temple.minigameLoaded) {
if (SimHasGod) {
const godLvl = SimHasGod('labor');
if (godLvl === 1) mult *= 1.15;
else if (godLvl === 2) mult *= 1.1;
else if (godLvl === 3) mult *= 1.05;
}
}
Object.keys(Game.buffs).forEach((i) => {
if (typeof Game.buffs[i].multClick !== 'undefined') mult *= Game.buffs[i].multClick;
});
// if (CM.Sim.auraMult('Dragon Cursor')) mult*=1.05;
mult *= 1 + SimAuraMult('Dragon Cursor') * 0.05;
// No need to make this function a CM function
let out =
mult *
Game.ComputeCps(
1,
SimHas('Reinforced index finger') +
SimHas('Carpal tunnel prevention cream') +
SimHas('Ambidextrous'),
add,
);
out = Game.runModHookOnValue('cookiesPerClick', out);
if (Game.hasBuff('Cursed finger')) out = Game.buffs['Cursed finger'].power;
return out;
}
/**
* This function calculates the bonus income of buying a building
* It is called by CM.Cache.CacheBuildingIncome()
* @param {string} building The name of the upgrade to be bought
* @returns {[{number, number}]} The bonus income of the upgrade and the difference in MouseCPS
*/
export default function BuyUpgradesBonusIncome(upgrade) {
if (
Game.Upgrades[upgrade].pool === 'toggle' ||
(Game.Upgrades[upgrade].bought === 0 &&
Game.Upgrades[upgrade].unlocked &&
Game.Upgrades[upgrade].pool !== 'prestige')
) {
CopyData();
if (SimUpgrades[upgrade].name === 'Shimmering veil [on]') {
SimUpgrades['Shimmering veil [off]'].bought = 0;
} else if (SimUpgrades[upgrade].name === 'Golden switch [on]') {
SimUpgrades['Golden switch [off]'].bought = 0;
} else {
SimUpgrades[upgrade].bought = (SimUpgrades[upgrade].bought + 1) % 2;
}
if (Game.CountsAsUpgradeOwned(Game.Upgrades[upgrade].pool)) SimUpgradesOwned += 1; // eslint-disable-line no-unused-vars
if (upgrade === 'Elder Pledge') {
SimPledges += 1;
if (SimPledges > 0) SimWin('Elder nap');
if (SimPledges >= 5) SimWin('Elder slumber');
} else if (upgrade === 'Elder Covenant') {
SimWin('Elder calm');
} else if (upgrade === 'Prism heart biscuits') {
SimWin('Lovely cookies');
} else if (upgrade === 'Heavenly key') {
SimWin('Wholesome');
}
const lastAchievementsOwned = SimAchievementsOwned;
CalculateGains();
CheckOtherAchiev();
if (lastAchievementsOwned !== SimAchievementsOwned) {
CalculateGains();
}
const diffMouseCPS = MouseCps() - Game.computedMouseCps;
if (diffMouseCPS) {
return [SimCookiesPs - Game.cookiesPs, diffMouseCPS];
}
return [SimCookiesPs - Game.cookiesPs];
}
return [];
}