47 lines
1.7 KiB
JavaScript
47 lines
1.7 KiB
JavaScript
import { CMOptions } from '../../Config/VariablesAndData';
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import Flash from '../../Disp/Notifications/Flash';
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import CreateNotification from '../../Disp/Notifications/Notification';
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import PlaySound from '../../Disp/Notifications/Sound';
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import { LastWrinklerCount } from '../VariablesAndData';
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/**
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* This function checks if any new Wrinklers have popped up
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* It is called by CM.Main.Loop
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*/
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export default function CheckWrinklerCount() {
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if (Game.elderWrath > 0) {
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let CurrentWrinklers = 0;
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Object.keys(Game.wrinklers).forEach((i) => {
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if (Game.wrinklers[i].phase === 2) CurrentWrinklers += 1;
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});
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if (CurrentWrinklers > LastWrinklerCount) {
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LastWrinklerCount = CurrentWrinklers;
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if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxFlash) {
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Flash(3, 'WrinklerMaxFlash', false);
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} else {
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Flash(3, 'WrinklerFlash', false);
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}
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if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxSound) {
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PlaySound(CMOptions.WrinklerMaxSoundURL, 'WrinklerMaxSound', 'WrinklerMaxVolume', false);
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} else {
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PlaySound(CMOptions.WrinklerSoundURL, 'WrinklerSound', 'WrinklerVolume', false);
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}
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if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxNotification) {
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CreateNotification(
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'WrinklerMaxNotification',
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'Maximum Wrinklers Reached',
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'You have reached your maximum ammount of wrinklers',
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);
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} else {
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CreateNotification(
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'WrinklerNotification',
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'A Wrinkler appeared',
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'A new wrinkler has appeared',
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);
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}
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} else {
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LastWrinklerCount = CurrentWrinklers;
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}
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}
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}
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