Files
CookieMonster/src/Cache/Stats/HeavenlyChips.js
Daniël van Noord 3e07541fd5 Added prettier to master (#662)
* Bump dev to 2.031.6

* Added prettier (#661)

* Added prettier

* Added prettier

* Added prettier
2021-03-14 19:08:36 +01:00

40 lines
1.3 KiB
JavaScript

/* eslint-disable no-unused-vars */
import {
CacheHCPerSecond,
CacheLastHeavenlyCheck,
CacheLastHeavenlyChips,
HeavenlyChipsDiff,
} from '../VariablesAndData';
/**
* This functions caches the heavenly chips per second in the last five seconds
* It is called by CM.Cache.LoopCache()
* @global {number} CM.Cache.HCPerSecond The Heavenly Chips per second in the last five seconds
*/
export default function CacheHeavenlyChipsPS() {
const currDate = Math.floor(Date.now() / 1000);
// Only calculate every new second
if ((Game.T / Game.fps) % 1 === 0) {
const chipsOwned = Game.HowMuchPrestige(Game.cookiesReset);
const ascendNowToOwn = Math.floor(
Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned),
);
const ascendNowToGet = ascendNowToOwn - Math.floor(chipsOwned);
// Add recent gains to AvgQueue's
const timeDiff = currDate - CacheLastHeavenlyCheck;
const heavenlyChipsDiffAvg =
Math.max(0, ascendNowToGet - CacheLastHeavenlyChips) / timeDiff;
for (let i = 0; i < timeDiff; i++) {
HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg);
}
// Store current data for next loop
CacheLastHeavenlyCheck = currDate;
CacheLastHeavenlyChips = ascendNowToGet;
// Get average gain over period of 5 seconds
CacheHCPerSecond = HeavenlyChipsDiff.calcAverage(5);
}
}