36 lines
1.4 KiB
JavaScript
36 lines
1.4 KiB
JavaScript
import CalculateGains from '../Calculations/CalculateGains';
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import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
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import CopyData from '../SimulationData/CopyData';
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import { SimAchievementsOwned, SimCookiesPs, SimGod1, SimGod2, SimGod3 } from '../VariablesAndData';
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/**
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* This functions calculates the cps and cost of changing a Dragon Aura
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* It is called by CM.Disp.AddAuraInfo()
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* @param {number} god The number of the slot to be swapped in
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* @param {number slot The slot the god will go to
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* @returns {number} CM.Sim.cookiesPs - Game.cookiesPs The bonus cps and the price of the change
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*/
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export default function CalculateChangeGod(god, slot) {
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if (!Game.Objects.Temple.minigameLoaded) return 0;
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CopyData();
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const { minigame } = Game.Objects.Temple;
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const CurrentSlot = minigame.godsById[god].slot;
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if (CurrentSlot === '0') SimGod1 = minigame.slot[slot];
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else if (CurrentSlot === '1') SimGod2 = minigame.slot[slot];
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else if (CurrentSlot === '2') SimGod3 = minigame.slot[slot];
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/* eslint-disable no-unused-vars */
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if (slot === 0) SimGod1 = god;
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else if (slot === 1) SimGod2 = god;
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else if (slot === 2) SimGod3 = god;
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/* eslint-enable no-unused-vars */
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const lastAchievementsOwned = SimAchievementsOwned;
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CalculateGains();
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CheckOtherAchiev();
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if (lastAchievementsOwned !== SimAchievementsOwned) {
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CalculateGains();
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}
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return SimCookiesPs - Game.cookiesPs;
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}
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