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CookieMonster/src/Sim/SimulationEvents/BuyBuildingBonusIncome.js
Daniël van Noord 1c8bd79640 Fixed linting issues
2021-05-01 22:43:02 +02:00

51 lines
1.8 KiB
JavaScript

import CalculateGains from '../Calculations/CalculateGains';
import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
import CopyData from '../SimulationData/CopyData';
import SimWin from '../SimulationData/SimWin';
import { SimAchievementsOwned, SimCookiesPs, SimObjects } from '../VariablesAndData';
/**
* This function calculates the bonus income of buying a building
* It is called by CM.Cache.CacheBuildingIncome()
* @param {string} building The name of the building to be bought
* @param {number} amount The amount to be bought
* @returns {number} The bonus income of the building
*/
export default function BuyBuildingsBonusIncome(building, amount) {
CopyData();
SimObjects[building].amount += amount;
const me = SimObjects[building];
if (building === 'Cursor') {
if (me.amount >= 1) SimWin('Click');
if (me.amount >= 2) SimWin('Double-click');
if (me.amount >= 50) SimWin('Mouse wheel');
if (me.amount >= 100) SimWin('Of Mice and Men');
if (me.amount >= 200) SimWin('The Digital');
if (me.amount >= 300) SimWin('Extreme polydactyly');
if (me.amount >= 400) SimWin('Dr. T');
if (me.amount >= 500) SimWin('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) SimWin('With her finger and her thumb');
if (me.amount >= 700) SimWin('Gotta hand it to you');
if (me.amount >= 800) SimWin("The devil's workshop");
} else {
Object.keys(Game.Objects[me.name].tieredAchievs).forEach((j) => {
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock) {
SimWin(Game.Objects[me.name].tieredAchievs[j].name);
}
});
}
const lastAchievementsOwned = SimAchievementsOwned;
CalculateGains();
CheckOtherAchiev();
if (lastAchievementsOwned !== SimAchievementsOwned) {
CalculateGains();
}
return SimCookiesPs - Game.cookiesPs;
}