27 lines
973 B
JavaScript
27 lines
973 B
JavaScript
import { CMOptions } from '../../Config/VariablesAndData';
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import Flash from '../../Disp/Notifications/Flash';
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import CreateNotification from '../../Disp/Notifications/Notification';
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import PlaySound from '../../Disp/Notifications/Sound';
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import { LastMagicBarFull } from '../VariablesAndData';
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/**
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* This function checks if the magic meter is full
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* It is called by CM.Main.Loop
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*/
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export default function CheckMagicMeter() {
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if (Game.Objects['Wizard tower'].minigameLoaded && CMOptions.GrimoireBar === 1) {
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const { minigame } = Game.Objects['Wizard tower'];
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if (minigame.magic < minigame.magicM) LastMagicBarFull = false;
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else if (!LastMagicBarFull) {
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LastMagicBarFull = true;
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Flash(3, 'MagicFlash', false);
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PlaySound(CMOptions.MagicSoundURL, 'MagicSound', 'MagicVolume', false);
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CreateNotification(
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'MagicNotification',
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'Magic Meter full',
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'Your Magic Meter is full. Cast a spell!',
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);
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}
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}
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}
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