/********** * Config * **********/ CM.SaveConfig = function(config) { localStorage.setItem(CM.ConfigPrefix, JSON.stringify(config)); } CM.LoadConfig = function() { if (localStorage.getItem(CM.ConfigPrefix) != null) { CM.Config = JSON.parse(localStorage.getItem(CM.ConfigPrefix)); // Check values var mod = false; for (var i in CM.ConfigDefault) { if (typeof CM.Config[i] === 'undefined') { mod = true; CM.Config[i] = CM.ConfigDefault[i]; } else if (i != 'StatsPref' && i != 'Colors') { if (i.indexOf('SoundURL') == -1) { if (!(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) { mod = true; CM.Config[i] = CM.ConfigDefault[i]; } } else { // Sound URLs if (typeof CM.Config[i] != 'string') { mod = true; CM.Config[i] = CM.ConfigDefault[i]; } } } else if (i == 'StatsPref') { for (var j in CM.ConfigDefault.StatsPref) { if (typeof CM.Config[i][j] === 'undefined' || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) { mod = true; CM.Config[i][j] = CM.ConfigDefault[i][j]; } } } else { // Colors for (var j in CM.ConfigDefault.Colors) { if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') { mod = true; CM.Config[i][j] = CM.ConfigDefault[i][j]; } } } } if (mod) CM.SaveConfig(CM.Config); CM.Loop(); // Do loop once for (var i in CM.ConfigDefault) { if (i != 'StatsPref' && typeof CM.ConfigData[i].func !== 'undefined') { CM.ConfigData[i].func(); } } } else { // Default values CM.RestoreDefault(); } } CM.RestoreDefault = function() { CM.Config = {}; CM.SaveConfig(CM.ConfigDefault); CM.LoadConfig(); Game.UpdateMenu(); } CM.ToggleConfig = function(config) { CM.ToggleConfigUp(config); if (CM.ConfigData[config].toggle) { if (CM.Config[config] == 0) { l(CM.ConfigPrefix + config).className = 'option off'; } else { l(CM.ConfigPrefix + config).className = 'option'; } } } CM.ToggleConfigUp = function(config) { CM.Config[config]++; if (CM.Config[config] == CM.ConfigData[config].label.length) { CM.Config[config] = 0; } if (typeof CM.ConfigData[config].func !== 'undefined') { CM.ConfigData[config].func(); } l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config); CM.SaveConfig(CM.Config); } CM.ToggleConfigDown = function(config) { CM.Config[config]--; if (CM.Config[config] < 0) { CM.Config[config] = CM.ConfigData[config].label.length - 1; } if (typeof CM.ConfigData[config].func !== 'undefined') { CM.ConfigData[config].func(); } l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config); CM.SaveConfig(CM.Config); } CM.ToggleStatsConfig = function(config) { if (CM.Config.StatsPref[config] == 0) { CM.Config.StatsPref[config]++; } else { CM.Config.StatsPref[config]--; } CM.SaveConfig(CM.Config); } CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}}; CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}}; CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.Colors = { desc: { Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar' }, func: function() {CM.Disp.UpdateColors();} }; CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true}; CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false}; CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false}; CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false}; CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true}; CM.ConfigData.GCFlash = {label: ['Golden Cookie Flash OFF', 'Golden Cookie Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true}; CM.ConfigData.GCSound = {label: ['Golden Cookie Sound OFF', 'Golden Cookie Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true}; CM.ConfigData.GCVolume = {label: [], desc: 'Volume of the Golden Cookie sound'}; for (var i = 0; i < 101; i++) { CM.ConfigData.GCVolume.label[i] = i + '%'; } CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}}; CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true}; CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true}; CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'}; for (var i = 0; i < 101; i++) { CM.ConfigData.FortuneVolume.label[i] = i + '%'; } CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'}; CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true}; CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true}; CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'}; for (var i = 0; i < 101; i++) { CM.ConfigData.SeaVolume.label[i] = i + '%'; } CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'}; CM.ConfigData.GardFlash = {label: ['Garden Tick Flash OFF', 'Garden Tick Flash ON'], desc: 'Flash screen on Garden Tick', toggle: true}; CM.ConfigData.GardSound = {label: ['Garden Tick Sound OFF', 'Garden Tick Sound ON'], desc: 'Play a sound on Garden Tick', toggle: true}; CM.ConfigData.GardVolume = {label: [], desc: 'Volume of the Garden Tick sound'}; for (var i = 0; i < 101; i++) { CM.ConfigData.GardVolume.label[i] = i + '%'; } CM.ConfigData.GardSoundURL = {label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'}; CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true}; CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true}; CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true}; CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};